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UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTools.h"
#include "Factories/Factory.h"
#include "Misc/MessageDialog.h"
#include "HAL/FileManager.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Misc/ScopedSlowTask.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
#include "UObject/GCObjectScopeGuard.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "UObject/UObjectHash.h"
#include "UObject/UObjectIterator.h"
#include "Engine/Blueprint.h"
#include "Engine/SCS_Node.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Exporters/Exporter.h"
#include "Editor/EditorEngine.h"
#include "SourceControlOperations.h"
#include "ISourceControlModule.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
#include "SourceControlHelpers.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Editor/UnrealEdEngine.h"
#include "Settings/EditorLoadingSavingSettings.h"
#include "ThumbnailRendering/ThumbnailManager.h"
#include "Editor.h"
#include "EditorDirectories.h"
#include "FileHelpers.h"
#include "UnrealEdGlobals.h"
#include "AssetToolsLog.h"
#include "AssetToolsModule.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ToolMenus.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "IClassTypeActions.h"
#include "AssetTypeActions/AssetTypeActions_Actor.h"
#include "AssetTypeActions/AssetTypeActions_ActorFolder.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_Blueprint.h"
#include "AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_Curve.h"
#include "AssetTypeActions/AssetTypeActions_MaterialInterface.h"
#include "AssetTypeActions/AssetTypeActions_SkeletalMesh.h"
#include "AssetTypeActions/AssetTypeActions_FbxSceneImportData.h"
#include "AssetTypeActions/AssetTypeActions_Texture.h"
#include "AssetTypeActions/AssetTypeActions_TextureRenderTarget.h"
#include "AssetTypeActions/AssetTypeActions_VectorField.h"
#include "AssetTypeActions/AssetTypeActions_AnimationAsset.h"
#include "AssetTypeActions/AssetTypeActions_AnimBlueprint.h"
#include "AssetTypeActions/AssetTypeActions_AnimBlueprintGeneratedClass.h"
#include "AssetTypeActions/AssetTypeActions_AnimBoneCompressionSettings.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_AnimComposite.h"
#include "AssetTypeActions/AssetTypeActions_AnimStreamable.h"
#include "AssetTypeActions/AssetTypeActions_AnimCurveCompressionSettings.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_AnimMontage.h"
#include "AssetTypeActions/AssetTypeActions_AnimSequence.h"
#include "AssetTypeActions/AssetTypeActions_BlendSpace.h"
#include "AssetTypeActions/AssetTypeActions_AimOffset.h"
#include "AssetTypeActions/AssetTypeActions_BlendSpace1D.h"
#include "AssetTypeActions/AssetTypeActions_AimOffset1D.h"
#include "AssetTypeActions/AssetTypeActions_CameraAnim.h"
#include "AssetTypeActions/AssetTypeActions_TextureRenderTarget2D.h"
#include "AssetTypeActions/AssetTypeActions_CanvasRenderTarget2D.h"
#include "AssetTypeActions/AssetTypeActions_CurveFloat.h"
#include "AssetTypeActions/AssetTypeActions_CurveTable.h"
#include "AssetTypeActions/AssetTypeActions_CompositeCurveTable.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_CurveVector.h"
#include "AssetTypeActions/AssetTypeActions_CurveLinearColor.h"
#include "AssetTypeActions/AssetTypeActions_CurveLinearColorAtlas.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_DataAsset.h"
#include "AssetTypeActions/AssetTypeActions_DataLayer.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_DataTable.h"
#include "AssetTypeActions/AssetTypeActions_CompositeDataTable.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_Enum.h"
#include "AssetTypeActions/AssetTypeActions_Class.h"
#include "AssetTypeActions/AssetTypeActions_Struct.h"
#include "AssetTypeActions/AssetTypeActions_Font.h"
#include "AssetTypeActions/AssetTypeActions_FontFace.h"
#include "AssetTypeActions/AssetTypeActions_ForceFeedbackAttenuation.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_ForceFeedbackEffect.h"
#include "AssetTypeActions/AssetTypeActions_HapticFeedback.h"
#include "AssetTypeActions/AssetTypeActions_HLODProxy.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_SubsurfaceProfile.h"
#include "AssetTypeActions/AssetTypeActions_ActorFoliageSettings.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_InstancedFoliageSettings.h"
#include "AssetTypeActions/AssetTypeActions_InterpData.h"
#include "AssetTypeActions/AssetTypeActions_LandscapeLayer.h"
#include "AssetTypeActions/AssetTypeActions_LandscapeGrassType.h"
#include "AssetTypeActions/AssetTypeActions_LightWeightInstance.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_Material.h"
#include "AssetTypeActions/AssetTypeActions_MaterialFunction.h"
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
#include "AssetTypeActions/AssetTypeActions_MaterialFunctionInstance.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_MaterialInstanceConstant.h"
#include "AssetTypeActions/AssetTypeActions_MaterialInstanceDynamic.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_MaterialParameterCollection.h"
#include "AssetTypeActions/AssetTypeActions_MirrorDataTable.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_ObjectLibrary.h"
#include "AssetTypeActions/AssetTypeActions_ParticleSystem.h"
#include "AssetTypeActions/AssetTypeActions_PhysicalMaterial.h"
#include "AssetTypeActions/AssetTypeActions_PhysicalMaterialMask.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_PhysicsAsset.h"
#include "AssetTypeActions/AssetTypeActions_PoseAsset.h"
#include "AssetTypeActions/AssetTypeActions_PreviewMeshCollection.h"
#include "AssetTypeActions/AssetTypeActions_ProceduralFoliageSpawner.h"
#include "AssetTypeActions/AssetTypeActions_Redirector.h"
#include "AssetTypeActions/AssetTypeActions_Rig.h"
#include "AssetTypeActions/AssetTypeActions_Skeleton.h"
#include "AssetTypeActions/AssetTypeActions_SlateBrush.h"
#include "AssetTypeActions/AssetTypeActions_SlateWidgetStyle.h"
#include "AssetTypeActions/AssetTypeActions_StaticMesh.h"
#include "AssetTypeActions/AssetTypeActions_SubUVAnimation.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_Texture2D.h"
#include "AssetTypeActions/AssetTypeActions_Texture2DArray.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_TextureCube.h"
#include "AssetTypeActions/AssetTypeActions_TextureCubeArray.h"
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 4041614) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3774677 by Arne.Schober DR - Deprecated SetLocal from the RHICmdlist Fixed some unnecessary PSO collisions. Change 3809579 by Chris.Bunner Back out changelist 3774677. #jira UE-53483 Change 3810363 by Mark.Satterthwaite More random fixes to mtlpp: most important is the extension to Buffer that allows creation of sub-buffers that are merely views onto a sub-range of the parent. These sub-buffers are valid to use throughout the mtlpp API with two exceptions: they may not be used for visibilityResultsBuffers and Set*BufferOffset functions cannot take this offset into account (as the encoder does not hold onto the buffers and I don't want it to). In the case of Set*BufferOffset the caller has to know what is going on and in the case of visibilityResultsBuffers it'll just assert as it isn't sensible. This makes it *much* easier to do things like sub-buffer allocation, though the caller must be aware of the alignment restrictions of their intended usage as they are not possible to enforce. For example, a call to SetVertexBuffer requires an offset alignment must match the alignment of the data-type in the shader for "device" resources, or for "constant" data it must be max(4, sizeof(datatype)) on iOS and 256 on macOS. This should allow for much more tightly packed sub-allocations than earlier approaches, though older drivers (e.g. Mac OS X 10.11) enforce only the coarser "constant" data restriction everywhere. Change 3810407 by Marcus.Wassmer PR #4322: ShadowSetup Bug Fix: Only stencil mask drawn meshes (Contributed by DSDambuster) Change 3810676 by Guillaume.Abadie Makes r.Test.SecondaryUpscaleOverride work with any arbitrary pixel size. Change 3810696 by Guillaume.Abadie Adds support for #include "../MyFile.ush" in the shader compiler. Change 3810698 by Guillaume.Abadie Implements enum class based shader permutation dimension. Change 3810699 by Guillaume.Abadie Implements Diaphragm DOF ground work. Change 3811536 by Guillaume.Abadie Pulls the trigger on CircleDOF's setup pass for DiaphragmDOF. Change 3811958 by Mark.Satterthwaite More fixes for mtlpp. Change 3811964 by Mark.Satterthwaite Only views onto a mtlpp::Buffer should return a valid parent-buffer. Change 3812604 by Guillaume.Abadie Changes Diaphragm DOF's source file layout. Change 3812827 by Mark.Satterthwaite More missing/broken functionality in mtlpp fixed and fixed obvious leaks. Change 3812920 by Guillaume.Abadie Adds support for per mip level UAV in FSceneRenderTarget. Change 3812926 by Mark.Satterthwaite Change the way we handle mtlpp resource construction to avoid leaks. Change 3812960 by Rolando.Caloca DR - vk - Disable DFGI Change 3812968 by Rolando.Caloca DR - Linker fix Change 3813318 by Mark.Satterthwaite Fix linear texture allocation from a buffer sub-view. Change 3813326 by Mark.Satterthwaite Fix another Metal mtlpp sub-buffer allocation failure. Change 3813328 by Guillaume.Abadie Removes global samplers in TAA for GL4, Vulkan and Switch. Change 3813937 by Rolando.Caloca DR - Fix logs not getting dumped when r.DumpSCWQueuedJobs is on Change 3813947 by Rolando.Caloca DR - noshaderworker should override r.XGEShaderCompile Change 3817017 by Uriel.Doyon Fixed texture editor black screen #jira UE-53653 Change 3818568 by Rolando.Caloca DR - Fix log when shader jobs crash - Move log10 to common - Added COMPILER_VULKAN define Change 3818603 by Uriel.Doyon Fix to static analysis warning Change 3818623 by Rolando.Caloca DR - Workaround hlslcc loop unrolling bug Change 3819070 by Uriel.Doyon Fix to stat duplication. Change 3819105 by Uriel.Doyon Refactored volume sample shader to avoid using texture dimension. Change 3819136 by Rolando.Caloca DR - vk - Per platform files (empty) Change 3819180 by Rolando.Caloca DR - vk - Move defines out of config into per platform Change 3819247 by Rolando.Caloca DR - vk - Remove more defines into platform settings Change 3819318 by Rolando.Caloca DR - vk - Fixes for linking Change 3819868 by Rolando.Caloca DR - vk - Linux & Android fixes Change 3819873 by Guillaume.Abadie Adds support for PermutationId on r.DumpShaderDebugInfo=1 Change 3819940 by Rolando.Caloca DR - vk - Fix Linux issues Change 3819956 by Rolando.Caloca DR - vk - Invalid check Change 3819961 by Michael.Lentine Hide attributes when plugin is not present Change 3819980 by Rolando.Caloca DR - vk - Standard validation always Change 3820039 by Rolando.Caloca DR - vk - Fix invalid ensure Change 3820326 by Rolando.Caloca DR - vk - Linux compile fix Change 3820422 by Michael.Lentine Add back GBufferAO. Change 3820433 by Rolando.Caloca DR - Fix D3D12 crash on 20 thread (10x2 cores) machines Change 3821677 by Rolando.Caloca DR - vk - Win32 compile fix Change 3821961 by Rolando.Caloca DR - Vulkan uses real UB by default on non-Android Change 3821968 by Rolando.Caloca DR - vk - Update glslang 1.0.65.1 Change 3821969 by Uriel.Doyon Added support for stat groups that must be sorted by name. Defined by DECLARE_STATS_GROUP_SORTBYNAME. Change 3821983 by Rolando.Caloca DR - vk - Change to static array (0.1ms on 10k draw calls) Change 3824141 by Rolando.Caloca DR - vk - Fix static analysis - Bumped up some (c) 2017->2018 Change 3824355 by Rolando.Caloca DR - vk - Accessor to find out if a cmd buffer has been submitted Change 3824420 by Rolando.Caloca DR - Sanity check number of queries per batch on D3D11 as to not break other RHIs Change 3824463 by Rolando.Caloca DR - Removed dummy ensure for D3D12 Change 3824609 by Rolando.Caloca DR - vk - Linux compile fix Change 3826074 by Mark.Satterthwaite Start IMP-caching the various descriptor types in mtlpp. Change 3826098 by Rolando.Caloca DR - vk - Dump layer compile fixes Change 3826113 by Rolando.Caloca DR - vk - Missing dump functions Change 3826302 by Rolando.Caloca DR - vk - Compile fix - Change dump handles to %p Change 3826635 by Mark.Satterthwaite Forward declarations required for mtlpp compilation without exposing Metal headers - plus fixes to the mtlpp test compiler. Change 3827072 by Mark.Satterthwaite Switch some more mtlpp descriptors over to IMPTables from objc_msgSend. Change 3827909 by Guillaume.Abadie Replaces diaphragm DOF's prefiltering with LDS bank coherent bilateral reduction, and implements 1/8 res background gathering pass. Change 3827952 by Guillaume.Abadie Updates copy right to year 2018 on diaphragm DOF's new files. Change 3828055 by Rolando.Caloca DR - vk - Rename in prep for changes Change 3828229 by Guillaume.Abadie Avoids to log multiple time global shader type name that have multiple permutations when verifying global shader map. Change 3828427 by Guillaume.Abadie Reimplements Max3x3 gathering post filtering for Diaphragm DOF with proper shader permutation. Change 3829979 by Guillaume.Abadie Fixes a color NaN source in diaphragm DOF's TAA pass. Change 3830116 by Rolando.Caloca DR - vk - Fix GPU queries/frame time on old system - New system in place, disabled temporarily Change 3830169 by Rolando.Caloca DR - vk - Fix async pso creation crash Change 3830193 by Rolando.Caloca DR - vk - CPU RHI thread improvement Change 3830291 by Guillaume.Abadie Automatically lower the number of gathering rings on background half res gather pass as far CoC is getting smaller. Change 3830300 by Rolando.Caloca DR - vk - Static analysis fix: Split VulkanCommon.h out of VulkanConfiguration.h Change 3830589 by Mark.Satterthwaite In mtlpp cache the IMPTables for all the Metal @protocol's that are dependent on the MTLDevice, this avoids a mutex & map lookup. Also make all the concrete types store their IMPTable statically as it won't change. Change 3830793 by Mark.Satterthwaite Fix a small number of bugs introduced with the mtlpp descriptor and table caching. Change 3831491 by Jian.Ru Fix driver version unknown #jira UE-53688 Change 3832335 by Rolando.Caloca DR - vk - Change include Change 3832550 by Rolando.Caloca DR - vk - Occlusion query rewrite WIP Change 3832589 by Rolando.Caloca DR - vk - Minor refactor to pools in prep for timestamps Change 3832618 by Rolando.Caloca DR - vk - Do not block timestamp queries Change 3832636 by Rolando.Caloca DR - vk - Fix old timestamp queries Change 3833138 by Rolando.Caloca DR - vk - Fix timestamp queries Change 3833249 by Rolando.Caloca DR - vk - Test lock Change 3833667 by Rolando.Caloca DR - vk - Old queries wait on the RHI thread now instead of the driver (disabled) Change 3833907 by Daniel.Wright Fixed NextStartOffset UAV index out of bounds Change 3833918 by Daniel.Wright D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC or Xbox. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3834852 by Rolando.Caloca DR - vk - Missing file Change 3834858 by Guillaume.Abadie Implements r.DOF.MinimalFullresBlurringRadius Change 3834979 by Rolando.Caloca DR - vk - Fix Change 3836117 by Rolando.Caloca DR - vk - Update to 1.0.65.1 Change 3836122 by Rolando.Caloca DR - vk - Added r.Vulkan.SubmitOcclusionBatchCmdBuffer - Added new error codes/messages Change 3836421 by Mark.Satterthwaite For the purposes of debugging and conformance testing mtlpp make it possible to compile *without* the IMP cache so that we call the underlying Objective-C. Change 3836896 by Uriel.Doyon Fixed concurrency and exit issues around d3d12 pipeline states on windows. Change 3837385 by Rolando.Caloca DR - vk - Dump memory on OOM Change 3837427 by Rolando.Caloca DR - vk - Change some arrays to array views Change 3837800 by Guillaume.Abadie Implements SHADER_PERMUTATION_RANGE_INT to make contiguous integer permutations that does not start to 0. Change 3838128 by Rolando.Caloca DR - vk - Support for non-cached memory types Change 3838540 by Guillaume.Abadie Refactors Diaphragm DOF's CoC tile buffer under a single API for better maintainability. Change 3838731 by Rolando.Caloca DR - vk - Descriptor pools per command buffer pool (turned off) Change 3838961 by Rolando.Caloca DR - vk - Use ring buffer for per frame uniform buffers - Enable descriptor pools per layout recycled per command buffer Change 3839087 by Rolando.Caloca DR - vk - Compile fixes for Android Change 3839106 by Marcus.Wassmer PR #4413: Removing unnecessary call to FString::ToLower (Contributed by gsfreema) Change 3839252 by Mark.Satterthwaite Fix mtlpp::Resource move operators. Change 3839426 by Marcus.Wassmer Duplicate 380972 Make PC GPU Benchmarks more reliable Change 3840041 by Guillaume.Abadie Fixes shader compilation failure in TAA with alpha channel through post processing support. Change 3840257 by Chris.Bunner Swapping a mul() to * in HLSLTranslator::Dot to allow scalar transformations per a UDN ticket. Change 3840308 by Rolando.Caloca DR - vk - Support for UB & non-UB on emulation mode Change 3840586 by Rolando.Caloca DR - Copy 3840577 Fix for CPUs with more than 16 cores Change 3840671 by Rolando.Caloca DR - vk - Copy from 3840663 Fix for layout ensure on HMD projects on Vulkan Change 3840980 by Rolando.Caloca DR - vk - Android compile fixes Change 3841989 by Guillaume.Abadie Slices Diaphragm DOF's Gather pass in multi shader files, and CFLAG_StandardOptimization flag for faster iteration time. Change 3842216 by Guillaume.Abadie Fixes DDOF's foreground alpha channel. Change 3842217 by Guillaume.Abadie Implements r.DOF.MaximalForegroundBlurringRadius Change 3842353 by Guillaume.Abadie Allows to disable foreground gathering with r.DOF.MaximalForegroundBlurringRadius=0 Change 3842747 by Rolando.Caloca DR - vk - Missing use of GPoolSizeVRAMPercentage - Support for smaller allocations if page size is not available Change 3842791 by Rolando.Caloca DR - vk - Use 95% of available GPU memory to handle some fragmentation Change 3843690 by Guillaume.Abadie Fixes diaphragm DOF's foreground after all this refactoring. Change 3844439 by Guillaume.Abadie Improves Coc dilate pass to make the gather pass as fast as possible, but still without artifacts caused by the fast gathering optimisation. Change 3844946 by Mark.Satterthwaite rd_route v1.1.1 with attached TPS approval. For macOS function interposition which is useful for debugging and the occasional workaround. Change 3845164 by Mark.Satterthwaite Add LLM support for macOS, including tracking of memory allocated in Objective-C. This makes use of runtime method swizzling in the Objective-C runtime and the rd_route library I added for Richard Wallis, which allows for arbitrary runtime function interposition and allows me to hook the custom allocators used in Apple's many Objective-C frameworks on which the whole macOS edifice is built. Objective-C objects are charged to the calling scope as they are too common to impose their own without murdering frame rate. We would need a TPS approval for an iOS function interposition library for this to work fully on iOS, if desired in the short term discarding LowLevelFree events that aren't in the map rather than asserting will workaround the problem. Change 3845849 by Marcus.Wassmer Fix clang and some normal refactor errors Change 3846026 by Rolando.Caloca DR - vk - Descriptor set allocation scheme rewrite - Type hash for each pool - Desc sets Pool on device Change 3846169 by Rolando.Caloca DR - vk - Remove old code for non-layout descriptor set pools Change 3846205 by Mark.Satterthwaite Disambiguate the PatchControlPointOut struct definitions in Metal tessellation shaders at Apple's suggestion to avoid a metallib gotcha. Change 3846346 by Arne.Schober DR - Missing Vector instructions Change 3847037 by Arne.Schober DR - Fix issue with GPU skincache where the offset of the clothbuffer is not relative to the offset of the actual vertexbuffer. Fixed MorphTarget Skincache Offset mixxup Change 3847275 by Marcus.Wassmer Copying MGPU to Dev-Rendering (//UE4/Dev-Rendering) Change 3847464 by Rolando.Caloca DR - vk - Fix static analysis warning Change 3847707 by Michael.Lentine Only use MorphTargetOffset when the shader enables morph targets. Change 3848533 by Richard.Wallis Handle Metal adding FirstInstance into [[ instance_id ]] which is different to other APIs. SV_InstanceID and SV_VertexID should now have their respective base instance and base vertex ID's subtracted before use in the shader. #jira UE-51716 Change 3848625 by Richard.Wallis Compile Fix Change 3848725 by Rolando.Caloca DR - Remove use of Build/SetLocalGraphicsPipelineState Change 3848797 by Rolando.Caloca DR - Deprecate Build/SetLocalGraphicsPipelineState Change 3849237 by Arne.Schober DR - AddCustom Ver for ModelVertex Serialization Change 3851247 by Rolando.Caloca DR - vk - Util functions Change 3851523 by Arne.Schober DR - Update Reflection Comparission shot from the BuildFarm. Change 3851859 by Rolando.Caloca DR - vk - Skip loader Change 3851889 by Krzysztof.Narkowicz Removed lights with lighting channels out of tiled deferred light list. Tiled deferred lights do not support lighting channels and it's wasn't worth to add extra complexity to this shader in order support this special case. #jira UE-51512 Change 3852181 by Rolando.Caloca DR - vk - Linux compile fix Change 3852547 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852637 by Arne.Schober DR - Fixing Normal Automated Test Result Change 3853167 by Richard.Wallis AvfPlayer - support for streaming media. Due to an operator new/delete mismatch in Apples CFNetwork - we've had to change out one of that framework allocators using rd_route to avoid the memory corruption. #jira UE-35637 Change 3853447 by Chris.Bunner Fixing typos. Change 3853645 by Krzysztof.Narkowicz Fixed light functions on subsurface materials Removed strange code from blending between static and dynamic shadows #jira UE-50275 Change 3853660 by Rolando.Caloca DR - Fix OpenGL overwriting texture samplers on forward renderer Change 3853945 by Mark.Satterthwaite Duplicate #3831616 Fix the black ground scattering on Metal - we've had issues with the atmospheric fog calculations for a long time - one or more intermediate operations generates different precision on Metal so we end up passing -ve values into sqrt which then generates NaN/INF. For Metal when compiling this file and this file only #define sqrt() to sqrt(abs()) so that we don't see anymore unexpected black in atmospheric rendering. This is far from ideal but I don't want to make abs all inputs into every sqrt because AFAIK this is the only case where we have an issue, and until we to investigate each intermediate calculation that isn't ridiculously, soul-crushingly tedious, it isn't practical to identify the source of the error. #jira UE-53720 Change 3853966 by Mark.Satterthwaite Duplicate #3835852 Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3854250 by Uriel.Doyon Fix fbx automation tests Change 3854736 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3855047 by Jian.Ru Fix DFAO getting NANs when samples out of ViewRect #jira UE-54403 Change 3858197 by Krzysztof.Narkowicz View frustum shadow caster culling for pointlights/spotlights #jira UE-54381 Change 3860081 by Krzysztof.Narkowicz Tighter bounding sphere for a spotlight Replaced IntersectSphere(LightProxy->Origin, LightProxy->Radius) with LightProxy->SphereBounds for tighter culling of spotlights Directional light GetBoundingSphere() now everywhere returns Sphere((0,0,0),HALF_WORLD_MAX) for consistency and proper SphereBounds #jira UE-54258 Change 3860324 by Mark.Satterthwaite Update the macOS deployment target version to 10.12 from 10.11 as we officially ended support for El Capitan a while ago. Should mean that libraries compiled for 10.12 and up won't cause link warnings. Change 3860945 by Arne.Schober DR - Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3861129 by Jian.Ru Prevent distance culled objects from casting distance field direct shadows #jira UE-54533 Change 3861502 by Jian.Ru Exclude distance culled objects from DFAO calculation #jira UE-54533 Change 3862243 by Krzysztof.Narkowicz Changed radius of a directional light's bounding sphere from HALF_WORLD_MAX to WORLD_MAX in order to encopass entire WORLD_MAX box Change 3863476 by Krzysztof.Narkowicz Added BuildReflections option to ResavePackages commandlet #jira UE-54581 Change 3863717 by Rolando.Caloca DR - vk - Missed using pipeline cache on compute PSOs Change 3865332 by Arne.Schober DR - Fix UE-52356 Bone Weight Change 3866220 by Rolando.Caloca DR - vk - Fixed GetNativeResource missing on textures - Added support for -preferNvidia|AMD|Intel - Added VulkanRHIBridge.h - Minor fixes Change 3866222 by Rolando.Caloca DR - vk - Missed file Change 3866951 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3867231 by Guillaume.Abadie Adds alpha mode to allow the tonemapper to passthrough the alpha channel for broadcast industry. Change 3867233 by Guillaume.Abadie Fixes a compilation failures in TAAU with r.PostProcessing.PropagateAlpha==2 Change 3867594 by Daniel.Wright Removed EditorOnlyDefaultMaterials, which added 79s of shader compilation during startup Added a dialog when opening the Material Editor on a Default Material, warning of advanced workflow Preventing Material Editor Apply or Save for a Default Material when the preview material has compilation errors Change 3870048 by Daniel.Wright Cleaned up formatting in TranslucentRendering from merges Change 3870106 by Krzysztof.Narkowicz Fixed some FArchive Tell()/Seek() 64bit->32bit truncations Change 3870211 by Rolando.Caloca DR - vk - Added -vulkanvalidation=N/-vulkanstandardvalidation/-novulkanstandardvalidation to set validation layer behaviour from cmd line Change 3870225 by Rolando.Caloca DR - vk - Some platforms do not use a standard swapchain Change 3870267 by Arne.Schober DR - SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary Change 3870647 by Daniel.Wright Moved FogRendering.h to Renderer Change 3872130 by Krzysztof.Narkowicz Disable USE_GLOBAL_CLIP_PLANE for MATERIAL_DOMAIN_POSTPROCESS and MERIAL_DOMAIN_UI Merging GitHub Pull request #4459 "When material domain is not needing global clip plane there is no need to generate any code involving it. This does not alter output but removes lot of code at vertex shader and pixel shaders. At least on mobile rendered was actually generating clipping code for ui materials." #jira UE-54616 Change 3872145 by Rolando.Caloca DR - vk - Optional SupportsMarkersWithoutExtension Change 3872404 by Uriel.Doyon Added some guards when streaming virtual textures. Fixed optimized UCanvasRenderTarget2D::RepaintCanvas() to prevent resolving the texture twice. Fixed bad mipmap generation with UCanvasRenderTarget2D. Change 3872507 by Arne.Schober Back out changelist 3870267 Change 3874176 by Ben.Marsh IncludeTool: Add an flag to prevent scanning source files for exported symbols. Change 3874935 by Krzysztof.Narkowicz Fixed white thumbnails and other issues with sky lighting on ES3_1 path, by disabling GGX prefiltering, as mobile path doesn't have a single cubemap with all initialized mips. Instead it ping-pongs between 2 partially initialized. #jira UE-54656 Change 3875710 by Daniel.Wright Renamed uniform buffer member macros to be much shorter for readability Change 3876665 by Guillaume.Abadie Cherry-pick 3870715: Implements DOF's hybrid scatering bare bones. Change 3876666 by Guillaume.Abadie Cherry-pick 3871786: DOF hybrid scatering: fixes NaN source, transition to gather on close to screen edge and low intensity. Change 3876677 by Guillaume.Abadie Cherry-pick 3872348: Implements neighbor comparison for DOF's scattering compilation pass. Change 3876680 by Guillaume.Abadie Cherry-pick 3872357: Oups... fixes build... Change 3876683 by Guillaume.Abadie Cherry-pick 3872475: Controls number of mip to generate with DOF's reduce pass. Change 3876687 by Guillaume.Abadie Cherry-pick 3874104: Fixes various bugs in diaphragm DOF's hybrid scattering. Change 3876690 by Guillaume.Abadie Cherry-pick 3874144: Packs multiple DOF scattering group into same draw instance. Change 3876694 by Guillaume.Abadie Cherry-pick 3874275: Switches hybrid scattering with indexed indirect draw call to reduce scatter vertex shader invocation. Change 3876695 by Guillaume.Abadie Cherry-pick 3874674: Records min and max coc on DOF's setup's draw event. Change 3876783 by Rolando.Caloca DR - Static analysis fix Change 3876845 by Guillaume.Abadie Implements USceneCaptureComponent::ProfilingEventName Change 3877197 by Rolando.Caloca DR - vk - OQ fixes (disabled) Change 3877428 by Krzysztof.Narkowicz Merged with tiny tweaks Ansel photography plugin improvements from Adam Moss (GitHub pull request #4426): -The free-roaming photography camera has new constraints by default, i.e. it can't pass through walls -Photography session can be started and stopped programmatically, e.g. making it possible to bind photography to an alternative hotkey or button combo. This was an often-requested feature. -Tweakables and utilities are now exposed through a Blueprint Function Library (rather than direct manipulation of console variables) -The Ansel photography session UI now exposes some engine effect tweakables as sliders. For example, if the game is using depth-of-field then sliders are made available to allow the photographer to change the focal depth etc. The developer may suppress this behavior through the Blueprint Function Library. -Letterboxing is now removed during multi-part capture, d'oh. -Tiled shots are taken at full resolution even if ScreenPercentage < 100 -SSR is enabled during super-resolution shots since Ansel is now better at hiding any ensuing artifacts -Postprocess settings are frozen at session start to avoid discontinuities during photography, i.e. wandering between postprocess volumes when the camera auto-moves for stereo and 360 shots. #jira UE-54244 #4426 Change 3879086 by Krzysztof.Narkowicz Fixed sky/reflection capture (without owner) update - they are now updated only with a correspoding world Change 3879090 by Guillaume.Abadie Fixes tones of regressions on diaphragm DOF's recombine passes. Change 3879198 by Rolando.Caloca DR - vk - Support for real uniform buffers on Android platforms Change 3879993 by Krzysztof.Narkowicz -Fixed int64->int32 FArchive offset truncation in TShaderMap, VertexFactory and TextureDerivedData -Fixed FSerializationHistory bug, when trying to serialize 0 bytes #jira UE-43203 Change 3881462 by Guillaume.Abadie Implements full res DOF's setup pass for cheaper full res gathering in recombine pass. Change 3881524 by Krzysztof.Narkowicz Fixed compilation by removing FTickableEditorObject from FPreviewScene Change 3881724 by Chris.Bunner Static analysis fix. #jira UE-54762 Change 3881861 by Rolando.Caloca DR - vk - Fix layout warning when generating mip chain Change 3881864 by Rolando.Caloca DR - Use render passes on HZB Change 3882236 by Yuriy.ODonnell IndirectLightingColorScale is now applied to SubsurfaceLighting and DiffuseLighting. Was previously only applied to DiffuseLighting. #jira UE-42534 #github 3326 Change 3882325 by Guillaume.Abadie Implements FocusOnly lower gathering pass for Diaphragm DOF's slight out focus temporal stability. Change 3882340 by Rolando.Caloca DR - vk - Fix api dump Change 3882430 by Rolando.Caloca DR - vk - KHR_maintenance2 Change 3882563 by Rolando.Caloca DR - Add depth-stencil access mode to PSO initializer Change 3882929 by Rolando.Caloca DR - vk - Proper fix for maintenance extension macros Change 3883087 by Mark.Satterthwaite Allow disabling VSync in windowed mode for macOS 10.13.4+ and above. Change 3883597 by Guillaume.Abadie Collapses full and half res DOF setup passes together. Change 3883702 by Guillaume.Abadie Fixes mac's build. Change 3884747 by Uriel.Doyon Fix for static analysis warning Change 3884975 by Rolando.Caloca DR - vk - Move some platform defines to platform properties Change 3884988 by Rolando.Caloca DR - vk - Make an override per platform Change 3885832 by Rolando.Caloca DR - vk - Cosmetic change to group similar members Change 3885891 by Rolando.Caloca DR - vk - Some _RenderThread functions to avoid stalls Change 3886044 by Rolando.Caloca DR - Added RHI api _RenderThread version of RHICreateTextureReference RHICreateShaderLibrary RHICreateRenderQuery Change 3886560 by Guillaume.Abadie Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. Change 3886749 by Guillaume.Abadie Cherry-pick 3884748: Implements DOF's BuildBokehLUT for diaphragm blades simulation. Only used in hybrid scattering for now. Change 3886750 by Guillaume.Abadie Cherry-pick 3885457: Simulates diaphragm blades' curvature on bokeh. Change 3886752 by Rolando.Caloca DR - Fix metal static analysis Change 3887460 by Uriel.Doyon Fixed to more static analysis warning. Change 3888201 by Rolando.Caloca DR - vk - Added r.Vulkan.SubmitAfterEveryEndRenderPass - Fixed bad layout on rendering back buffer Change 3888209 by Rolando.Caloca DR - vk - Unity compile fix Change 3888254 by Rolando.Caloca DR - vk - Fix async texture layout Change 3888893 by Guillaume.Abadie Simulates bokeh in DOF's slight out of focus. Change 3889085 by Guillaume.Abadie Fixes DOF's reduce pass sampling outside viewport. Change 3889924 by Rolando.Caloca DR - vk - Skip seemingly bad validation error Change 3890573 by Daniel.Wright Only initialize FDiaphragmDOFGlobalResource in Feature Level 5 Change 3890590 by Arne.Schober DR - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890638 by Arne.Schober DR - Better fix for Paper2d which honors batching #jira UE-55063 Change 3891099 by Krzysztof.Narkowicz 1.5 texel shadow offset fix inside Manual2x2PCF based on #4485 GitHub pull request #jira UE-54985 #4485 Change 3891234 by Krzysztof.Narkowicz Optimized PCF2x2 and PCF3x3 - merged #4494 GithHub pull request #jira UE-55121 Change 3891407 by Rolando.Caloca DR - vk - Set vendor id earlier Change 3891417 by Rolando.Caloca DR - vk - Missing layout transitions Change 3891718 by Arne.Schober DR - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891925 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891987 by Rolando.Caloca DR - vk - Support for dedicated allocations Change 3892339 by Jian.Ru Fix a crash when tessellation shaders are used in dx12 #jira UE-55127 Change 3892528 by Rolando.Caloca DR - vk - Update Linux headers Change 3892867 by Rolando.Caloca DR - vk - Don't create swapchain if not needed Change 3893416 by Guillaume.Abadie Implements bokeh simmulation on foreground and background gather. Change 3893732 by Chris.Bunner GetRelevance_Internal should use the immediate parent resource, not the base, as some features are overridden by permutations e.g. UsesWorldPositionOffset. #jira UE-53404 Change 3893868 by Guillaume.Abadie Allocates diaphragm DOF's buffers and structered buffer only on supported platforms. Change 3893917 by Chris.Bunner Potential fix for CIS. Change 3893933 by Chris.Bunner Duplicating CL 2647737 as this is the same issue from that JIRA where accessing game-thread data was being prevented. We don't have this check in UMaterial::GetMaterialResource already, but presumably the UMaterialInstance case was never removed as we've not been calling it until now. Change 3894218 by Rolando.Caloca DR - vk - Remove stat counters per draw call, gains 10% CPU on Infiltrator Change 3894579 by Arne.Schober RT - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894724 by Rolando.Caloca DR - vk - New API for batching barriers Change 3894909 by Arne.Schober DR - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3895414 by Rolando.Caloca DR - Add a configurable threshold for SCWs time outs Change 3896429 by Marcus.Wassmer Allow variable frame-latency delay in FrameGrabber frames. For performance you want at least a 1 frame delay so you don't sync the GPU to the CPU. Change 3896495 by Marcus.Wassmer Set pointer properly Fix CIS Change 3897253 by Guillaume.Abadie Fixes CIS warning in diaphragm DOF Change 3899179 by Guillaume.Abadie Implements background hybrid scatter occlusion for diaphragm DOF. Change 3903654 by Rolando.Caloca DR - vk - Rework dump layer to allow other layers Change 3903766 by Rolando.Caloca DR - vk - More wrappers Change 3904025 by Rolando.Caloca DR - vk - More wrappers Change 3904342 by Rolando.Caloca DR - vk - Track image resources & callstacks Change 3904346 by Rolando.Caloca DR - vk - Copy fix from 4.19 for flickering grass Change 3904510 by Rolando.Caloca DR - vk - Compile fix Change 3904914 by Daniel.Wright [Integrate] Fixed PS4 transitions with forward shading Change 3904916 by Daniel.Wright [Integrate] Fixed PS4 transitions with occlusion queries Change 3905975 by Rolando.Caloca DR - vk - Missing wrappers Change 3905977 by Rolando.Caloca DR - vk - Missed file Change 3907829 by Rolando.Caloca DR - Move depth bounds to the PSO Change 3907832 by Rolando.Caloca DR - vk - Prep for delaying transitions Change 3907834 by Rolando.Caloca DR - vk - Fix for depth stencil issues/validation errors Change 3907967 by Rolando.Caloca DR - vk - Linux compile Change 3908093 by Rolando.Caloca DR - vk - Fix depthstencil layout on descriptors Change 3908393 by Rolando.Caloca DR - vk - Disable dedicated allocation as it causes crashes on Nvidia 700 series Change 3908401 by Rolando.Caloca DR - Do transitions outside render pass Change 3908422 by Rolando.Caloca DR - vk - Fix transition state not getting stored Change 3908735 by Guillaume.Abadie Cherry-pick 3896619: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3908736 by Guillaume.Abadie Cherry-pick 3891352: Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3908753 by Guillaume.Abadie Lets the renderer layout the views in the internal render targets like it prefers. Change 3909119 by Daniel.Wright Fix some static analysis warnings Change 3911943 by Rolando.Caloca DR - vk - Fix for packaging Vulkan projects Change 3912145 by Rolando.Caloca DR - vk - Fix layout on streaming textures Change 3913029 by Rolando.Caloca DR - Fix missing transition Change 3913048 by Rolando.Caloca DR - Fix for hlslcc Change 3913054 by Rolando.Caloca DR - vk - Fix number of layers on barrier Change 3913171 by Rolando.Caloca DR - vk - Fix for decal missing transition Change 3913211 by Rolando.Caloca DR - vk - Add debug name to image tracking Change 3913449 by Rolando.Caloca DR - vk - Restore transition Change 3913466 by Rolando.Caloca DR - Fix Vulkan EngineTest Change 3913537 by Rolando.Caloca DR - vk - Fixes independent samplers & textures (contributed by AMD) Change 3913548 by Rolando.Caloca DR - vk - Warning fix Change 3913691 by Rolando.Caloca DR - vk - Fixes for parallel (wip) Change 3914656 by Rolando.Caloca DR - vk - Fix bug when using separate samplerstates and textures Change 3914730 by Rolando.Caloca DR - vk - Bump version Change 3914764 by Rolando.Caloca DR - vk - Don't crash on exit Change 3915532 by Rolando.Caloca DR - vk - Parallel context fixes Change 3915589 by Rolando.Caloca DR - vk - Hoist and rename transition and layout manager class out of the context Change 3915592 by Rolando.Caloca DR - Fix gpu marker name Change 3917607 by Rolando.Caloca DR - vk - Fix depth bounds on Vulkan Change 3917609 by Rolando.Caloca DR - vk - Fix static analysis Change 3917616 by Rolando.Caloca DR - Fix D3D11 initialization Change 3920569 by Rolando.Caloca DR - vk - Prep for layout mgr refactor Change 3921023 by Rolando.Caloca DR - vk - Dump layer fixes Change 3921623 by Rolando.Caloca DR - vk - Prep refactor for layouts - Dump now shows marker tree Change 3922007 by Rolando.Caloca DR - vk - Fix extra allocation per draw call Change 3922442 by Rolando.Caloca DR - vk - Detect potential issues Change 3922470 by Rolando.Caloca DR - vk - Minor optimization Change 3922482 by Rolando.Caloca DR - vk - More minor optimizations Change 3923158 by Rolando.Caloca DR - Move r.DisableEngineAndAppRegistration out to common RHI and use it on Vulkan Change 3923486 by Rolando.Caloca DR - vk - Minor cpu optimizations Change 3923505 by Rolando.Caloca DR - vk - Use bigger allocations for uniform buffers Change 3923516 by Rolando.Caloca DR - vk - Android compile fix Change 3923557 by Rolando.Caloca DR - vk - Cache descriptorset layouts, refactor duplicated code Change 3923851 by Rolando.Caloca DR - vk - Linux compile fix Change 3924153 by Rolando.Caloca DR - vk - Support for dynamic UBs Change 3924193 by Rolando.Caloca DR - vk - Remove old per pso descriptor pools Change 3924197 by Rolando.Caloca DR - vk - Remove unused global uniform buffer pool Change 3924220 by Rolando.Caloca DR - vk - Wrap some unused classes in their define Change 3924234 by Rolando.Caloca DR - vk - Show ring buffer wrapping messages Change 3924243 by Rolando.Caloca DR - vk - Fix bad dynamic buffer Change 3924902 by Rolando.Caloca DR - vk - Fix crash running infiltrator Change 3925209 by Rolando.Caloca DR - vk - Fix bug with dynamic buffers - Remove old defines Change 3925300 by Rolando.Caloca DR - vk - Allow packed uniforms as dynamic UBs (with r.Vulkan.DynamicGlobalUBs) Change 3925627 by Rolando.Caloca DR - vk - Move DynamicOffsets into the pipeline state Change 3925834 by Rolando.Caloca DR - vk - Cache per stage information Change 3925835 by Daniel.Wright Fixed DisplayName for UParticleModuleCollisionGPU Change 3925897 by Rolando.Caloca DR - vk - Split update descriptors loop Change 3926488 by Rolando.Caloca DR - vk - 16MB for ring buffer on desktop, 8 MB for mobile Change 3928168 by Guillaume.Abadie Cherry-pick 3917219: Implements r.DOF.RecombineQuality Change 3928173 by Guillaume.Abadie Cherry-pick 3927888: Enables r.DOF.HybridScatter.BackgroundCompositing and r.DOF.HybridScatter.ForegroundCompositing to work when both enabled. Change 3928216 by Rolando.Caloca DR - vk - Fix Android - Fix static analysis Change 3929119 by Rolando.Caloca DR - vk - Rename some classes for clarity - Fix read-only cvar Change 3929151 by Rolando.Caloca DR - vk - Rename class Change 3930046 by Rolando.Caloca DR - Temp fix Vulkan flickering grass Change 3930148 by Rolando.Caloca DR - vk - Only update dirty descriptors - Use dynamic descriptors for packed global uniform buffers Change 3930998 by Guillaume.Abadie Packs shader permutation in different XGE submissions. Change 3931079 by Rolando.Caloca DR - vk - Fixes for Android and non-real ubs platforms Change 3931942 by Krzysztof.Narkowicz Depth rendering - When EarlyZPassMode is set to DDM_AllOccluders, dynamic objects need also to test bUseAsOccluder just like static ones #jira none Change 3932819 by Daniel.Wright [Integrate] Scene Textures uniform buffer * Base Pass Uniform Buffer now contains a Scene Textures uniform buffer. Previously the translucent base pass had to check ~40 loose scene texture parameters every draw. * FMeshMaterialShader's must now bind PassUniformBuffer and supply a valid pass uniform buffer. For most passes this is just FSceneTextureUniformParameters. * FRendererModule::DrawTileMesh can now cleanly set dummy scene texture resources, just by configuring how the pass uniform buffer is created. * Moved scene texture shader functions out of Common, into SceneTexturesCommon which must be manually included by shaders that want to use them * Separate Mobile Scene Textures uniform buffer to silo the platform complexities Moved DBuffer inputs out of FDeferredPixelShaderParameters and into FOpaqueBasePassUniformParameters Removed per-frame material uniform expressions. GameTime material node with period is now implemented with an fmod in the shader, without the use of MaterialFloat, so that it will happen at full precision. * Per-frame expressions were used when the GameTime material node had a period, to do the fmod on the CPU where 32 bit precision is guaranteed, for mobile GPU's where pixel shader precision is sometimes less than 32fp. Moved forward shading data into the Base Pass Uniform Buffer Removed instanced stereo support for the light cull grid - will have to be reimplemented without changing SRV's per draw Base pass sets View Uniform Buffer from DrawRenderState instead of choosing which one to set per-draw Fixed padding in nested uniform buffer structs Skip SRV members on Feature Level SM4 and below Change 3932964 by Rolando.Caloca DR - vk - Renderdoc on Android Change 3933095 by Daniel.Wright Moved FSceneTextureUniformParameters out of the opaque base pass uniform buffer. * Base Pass shaders now enable SCENE_TEXTURES_DISABLED when compiling for a material of any domain other than MD_Surface. These are used when rendering thumbnails of a material in a different domain, which could be opaque, but the opaque base pass drawing policy does not bind a scene textures uniform buffer, so the shader must not bind it. * Opaque materials can no longer use EyeAdaptation. Change 3933096 by Daniel.Wright Better d3d11 assert message when a uniform buffer was not set by the renderer Change 3933176 by Rolando.Caloca DR - vk - Prefer mailbox if available Change 3933271 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3934000 by Guillaume.Abadie Fixes Win32 build in ShaderCompilerXGE.cpp Change 3934299 by Guillaume.Abadie Fixes a bug in DOF's reduce operator that was casusing color leaking between background and foreground. Change 3934699 by Daniel.Wright Added bAffectDistanceFieldLighting to landscape Change 3935190 by Daniel.Wright Forward Light Grid SRV's use StructuredBuffer on Metal, instead of 'invariant Buffer', which throws off RemoveUniformBuffersFromSource parsing Change 3935606 by Daniel.Wright Removed LightmapPolicy::Set which was needed for vertex lightmaps Renamed FVertexFactory::Set to SetStreams to make it findable Change 3936510 by Rolando.Caloca DR - vk - Update glslangValidator.exe to 1.0.65.1 for dumped debug SPIRV shaders Change 3936545 by Richard.Wallis Clone of CL's (3925763, 3925430, 3925424, 3925385, 3925278) Mark Satt's Xcode fixes from task stream //Tasks/UE4/Dev-UERNDR-354-mtlpp/ Plus XCode 9.2 compile fix in ApplicationPlatformCompilerPreSetup.h for -Wunused-lambda-capture. Change 3938061 by Daniel.Wright Vulkan: Added support for SRV's in Uniform Buffers Change 3938123 by Daniel.Wright Vulkan: Slightly better assert for null resources in uniform buffer Change 3939197 by Rolando.Caloca DR - vk - Disable custom memory mgmt Change 3939677 by Rolando.Caloca DR - vk - Fix static analysis warning Change 3939809 by Rolando.Caloca DR - vk - Fixes for async compute Change 3939875 by Rolando.Caloca DR - vk - Support for -vktrace Change 3939977 by Rolando.Caloca DR - vk - Skip a condition during gather UBs - Set up efficient compute async var - Fix validation cmd line Change 3939982 by Rolando.Caloca DR - vk - Revert mipchain Change 3939984 by Rolando.Caloca DR - vk - Remove unnecessary asserts Change 3940082 by Rolando.Caloca DR - vk - Custom mem mgr Change 3940475 by Rolando.Caloca DR - vk - Fix DFAO (indirect draw offset) Change 3940555 by Rolando.Caloca DR - vk - Minor fixes Change 3940675 by Rolando.Caloca DR - vk - Fix indirect type mismatch Change 3941111 by Rolando.Caloca DR - Renderpass bGeneratingMips Change 3941847 by Daniel.Wright Fixed Volumetric Lightmaps on Static geometry only working if the geometry had been built with Surface Lightmaps before Change 3941978 by Rolando.Caloca DR - vk - Minor fixes for presenting on compute queue Change 3942074 by Rolando.Caloca DR - vk - Remove some RHI stalls - Fixed swap chain stat Change 3943946 by Daniel.Wright Fixed Texcoord0 on Volume materials on a particle sprite, including SubUV particles. Change 3944065 by Daniel.Wright Fixed SceneDepth collision getting broken on GPU particles when a scene capture is rendering Change 3944158 by Daniel.Wright Fixed ViewUniformShaderParameters accessing GEngine->PreIntegratedSkinBRDFTexture too early during slate loading screen Change 3944865 by Rolando.Caloca DR - vk - Prep for render passes Change 3945196 by Rolando.Caloca DR - Move render pass validate to cpp Change 3945202 by Rolando.Caloca DR - vk - Some fixes for using real render passes Change 3945357 by Rolando.Caloca DR - Fix bad condition Change 3946295 by Yuriy.ODonnell Added a sentinel member to FLightMap, which is initialized in the ctor and reset in the dtor. Sentinel is then checked in FLightCacheInterface::GetLightMapInteraction(). This aims to shed some more light on a hard-to-repro crash, which is suspected to be a use-after-free bug: http://crashreporter/Buggs/Show/1785593 Change 3946407 by Rolando.Caloca DR - vk - Prep for refactor Change 3946648 by Rolando.Caloca DR - vk - Fixes for async compute (wip) Change 3947299 by Rolando.Caloca DR - vk - FIx static analysis Change 3948434 by Rolando.Caloca DR - vk - Fix exiting with parallel Change 3948928 by Rolando.Caloca DR - vk - Fix enabling draw markers for tools Change 3949021 by Rolando.Caloca DR - vk - Buffer tracking layer Change 3949602 by Rolando.Caloca DR - vk - static analysis fix Change 3949757 by Rolando.Caloca DR - vk - Remove bogus parameter Change 3949810 by Rolando.Caloca DR - vk - Move waits for cmd buffer Change 3950270 by Guillaume.Abadie Implements dedicated gather pass for foreground hole filling to avoid being VGPR bound in foreground gather pass, but still being hable to amend foreground. Change 3950272 by Rolando.Caloca DR - vk - Minor refactor for semaphores Change 3950279 by Guillaume.Abadie Oups... fixes build Change 3950298 by Rolando.Caloca DR - vk - Gather wait semaphores in the cmd buffers Change 3950371 by Rolando.Caloca DR - vk - fixes for async compute Change 3950597 by Rolando.Caloca DR - vk - Fix for clip distance (fixes planar reflections) Change 3951075 by Rolando.Caloca DR - vk - Fix for async compute Change 3952524 by Guillaume.Abadie Some DOF enum refactoring. Change 3955016 by Daniel.Wright Fixed BuiltData package getting renamed into the map package during a content browser folder move, causing a redirector to be incorrectly placed in the map package Change 3955668 by Guillaume.Abadie Fixes a bug where full res coc buffer was computed even if not doing slight out of focus. Change 3956722 by Guillaume.Abadie Fixes a bug where r.DOF.MaximalForegroundBlurringRadius was screen percentage dependent. Change 3959212 by Guillaume.Abadie Prefixes all DOF's shaders files with DOF keyword. Change 3959705 by Guillaume.Abadie Optimises the DOF setup pass outputing half res and full res with LDS downsample. Change 3959941 by Guillaume.Abadie Halfs DOF's hybrid scatter compilation by using a unique downsampling for both foreground and background, instead of 2 reduce passes. Change 3962273 by Rolando.Caloca DR - Fix typos #jira UE-56317 PR #4586 Change 3962615 by Rolando.Caloca DR - vk - Compile fix Change 3962949 by Rolando.Caloca DR - Fix DOFDownsample extension Change 3962993 by Guillaume.Abadie Back out changelist 3962949 Change 3963016 by Guillaume.Abadie Adds missing DOFDownsample.usf Change 3963041 by Rolando.Caloca DR - vk - Misc changes to help integrate Change 3964293 by Guillaume.Abadie Fixes DOF's setup pass reading outside of the viewport. Change 3964475 by Guillaume.Abadie Collapses DOF's hybrid scatter compilation passes into reduce passes. Change 3964883 by Daniel.Wright Fixed 3d texture in uniform buffer on unsupporting RHI Change 3964897 by Rolando.Caloca DR - Compile fixes Change 3964914 by Guillaume.Abadie Fixes a bug on r.DOF.RecombineQuality=0 Change 3965153 by Guillaume.Abadie Fixes compile warning in D3D12Commands.cpp. Change 3965814 by Rolando.Caloca DR - Prep for integration conflict resolve Change 3965899 by Rolando.Caloca DR - Fix odd linkage issue Change 3966072 by Rolando.Caloca DR - More prep for merge Change 3966163 by Rolando.Caloca DR - Merge prep Change 3966844 by Guillaume.Abadie Packs multiple DOF scattered bokeh per instance and uses PT_RectList in DOF for platforms that can. Change 3967116 by Rolando.Caloca DR - Compile fixes for integration Change 3967273 by Rolando.Caloca DR - Use same path for mip generation Change 3967277 by Rolando.Caloca DR - vk - Fix mips on cubemaps Change 3967693 by Rolando.Caloca DR - Copying //UE4/Dev-Main@3912313 to //UE4-DevRendering, missing shaders Change 3967851 by Rolando.Caloca DR - Copying //UE4/Dev-Main@3912313 to //UE4-DevRendering, Engine 2/2 Change 3968083 by Rolando.Caloca DR - Integration compile fixes Change 3968240 by Rolando.Caloca DR - Shader compile fixes for integration Change 3968270 by Rolando.Caloca DR - Fix for missing hash calculation Change 3969426 by Rolando.Caloca DR - vk - Fix warning Change 3969869 by Krzysztof.Narkowicz Back out changelist 3946295 - UE-54537 is fixed, so no need for this debug sentinel. #jira none Change 3969944 by Rolando.Caloca DR - Warning fix Change 3970020 by Rolando.Caloca DR - Bump after integration Change 3970052 by Rolando.Caloca DR - Fix for mobile Change 3970236 by Daniel.Wright Causing decal shader to recompile to fix a merge bug Change 3970270 by Daniel.Wright Bump shader version from merge Change 3970339 by Olaf.Piesche Replace series of locks/unlocks with a single one for curve injection #tests QAGame Change 3970390 by Rolando.Caloca DR - Rename FSceneTextureUniformParameters to FSceneTexturesUniformParameters - Remove duplicate method for occlusion queries Change 3970523 by Rolando.Caloca DR - Fix serialization of shaders Change 3970533 by Arne.Schober DR - fix for removing the Speed tree wind when the scene gets deleted. The original enque rendercommand requeues the element onto the renderthread although the call already came from the Renderthread and the scene can get lost in between. #jira UE-56322 Change 3971160 by Guillaume.Abadie Fixes CompositeEditorPrimtive pass and SelectionOutline pass for VR editor to work with TAAU. Change 3971516 by Guillaume.Abadie Cherry-pick 3912629: Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3971594 by Krzysztof.Narkowicz Fixed assert inside BindLightMapVertexBuffer. FSplineMeshSceneProxy was calling BindLightMapVertexBuffer for invalid (still not generated) lightmap UV channel after mesh reimport. Simplified assert, as at the moment almost all of the high callsites already clamp lightmap uv channel. #jira UE-56321 Change 3971622 by Krzysztof.Narkowicz Fixed crash inside Indirect Lighting Cache. Data (reflection captures and lightmap) generation calls ULevel::GetOrCreateMapBuildData(), which can destroy lightmap data if level has legacy data. Last Lightmap generation step recreates this data, but if user cancels lightmap generation - it won't do that. #jira UE-56171 Change 3974788 by Rolando.Caloca DR - Remove GSupportsGenerateMips Change 3974789 by Rolando.Caloca DR - Remove bogus function Change 3974986 by Rolando.Caloca DR - vk - Tracking fixes Change 3974989 by Rolando.Caloca DR - vk - Don't submit dummy barriers Change 3975075 by Olaf.Piesche Update for particle curve injection improvement, fixing ES2 problems #tests QAGame tm-shadermodels, various color curve tests in-editor Change 3975957 by Uriel.Doyon Fixed invalid max texture resolution when using the bake material tools. Change 3978471 by Daniel.Wright New cvar r.SkylightUpdateEveryFrame Change 3978779 by Rolando.Caloca DR - Accessor for texture sizes Change 3978797 by Rolando.Caloca DR - Clean up RHI CopyTexture API Change 3978832 by Rolando.Caloca DR - vk - Workaround for RenderDoc crashing due to Descriptor Pool reset Change 3978836 by Rolando.Caloca DR - vk - Remove generate mips Change 3979201 by Rolando.Caloca DR - vk - RHI CopyTexture. Uses general layout for generating mips Change 3979204 by Rolando.Caloca DR - Use render passes and CopyTexture to generate mips Change 3979592 by Rolando.Caloca DR - Warning fix Change 3980855 by Krzysztof.Narkowicz Optimize bounding sphere radius after non-uniform scale by using bounding box extent. #jira UE-56227 Change 3981065 by Rolando.Caloca DR - vk - Fix bad layout #jira UE-56238 Change 3981346 by Rolando.Caloca DR - Copy from 3707257 Support for not flushing compute jobs (r.D3D11.UAVFlushNV) Change 3981347 by Rolando.Caloca DR - Copy from 3707257 Don't flush between morph dispatched Change 3981932 by Mark.Satterthwaite Generate the shader hash and function name when a Metal shader error needs to be reported so that even without shader code we get something to go on. Change 3982442 by Rolando.Caloca DR - Fix warning Change 3982652 by Rolando.Caloca DR - vk - Signal semaphore cleanup Change 3983917 by Richard.Wallis Clone of CL 3974146 converted for mtlpp along with extra mtlpp usage suggestions by Mark Satt: Fix for black flickering on first paint with weighted material landscape on Mac. When using AsyncCopyFromBufferToTexture in Metal we put the blit operation on the prologue encoder - however after a draw call using that resource the copy operation should happen after on the current encoder, this keeps the correct order of operations. Added Bool return from various Asnyc renderpass resource requests so caller can decide correct further action. Updated to include the other async functions. Change 3984409 by Guillaume.Abadie Attempts to make static analysis happy again. Change 3984435 by Nick.Bullard Checking in Performance Test level provided to us by Tor Frick based on UE-44841. This has been utilized for checking issues against Aftermath performance impact. The Map includes 2 Level Book marks, most testing has been done against Bookmark 1 view, in fullscreen, in game mode Change 3985087 by Mark.Satterthwaite Make sure that the particle scratch buffer is large enough to hold all the data for the curve texture we are rendering to, otherwise a full set of curves will start scribbling memory after 64Kb (the curve texture is 256Kb of data - 512x512x4 as sizeof(RGBAUInt8) == 4). This happens in ElementalDemo. Change 3985201 by Rolando.Caloca DR - Fix bad CopyTexture Change 3985258 by Mark.Satterthwaite Try and detect orientation changes so that we don't blow-up on iOS due to a huge mismatch between the drawable texture for the display and the scene's depth-stencil target. I can't just fiddle with the depth-stencil texture itself without running the risk of obliterating in-use data and really we shouldn't permit such a mismatch anyway but it is fallout from 3620990. #jira UE-55756 Change 3986449 by Rolando.Caloca DR - vk - Update & consolidate Vulkan headers to 1.1.70.1 Consolidate SDK into one Change 3986571 by Guillaume.Abadie Makes PVS-Studio happy again in DOF. Change 3987039 by Yuriy.ODonnell Initial implementation of tracing profiler to show CPU and multiple GPUs on the same timeline. Currently only supported on DX12 platforms. Use `TracingProfiler frames=N` console command to trigger a capture of the next N frames. Trace is saved to disk as a JSON file into `Saved/Profiling/Traces` directory. Trace file uses Google Tracing format and can be visualized in Chrome built-in profiler (chrome://tracing). `r.GPUStatsChildTimesIncluded=1` CVar makes timing scopes hierarchical. `TracingProfiler.BufferSize=N` CVar controls the size of the tracing buffer, which may need to be increased for long traces (default is 65k events). Only can be set at startup. Change 3987074 by Yuriy.ODonnell Implemented timestamp calibration on DX11. Calibration is only performed when tracing profiler session starts. Change 3987160 by Yuriy.ODonnell Added thread naming and ordering to the tracing profiler output Change 3987331 by Mark.Satterthwaite Remove the Nvidia hack to retain resource references in command-buffers for UE-46604 as the mtlpp refactor provides stronger resource lifetime guarantees. #jira UE-46604 Change 3987754 by Mark.Satterthwaite Fix MetalRHI memory reporting in non-default path. PR #4568 Change 3988184 by Arciel.Rekman Linux: Fix editor OpenGL performance (UE-55960). - GetCurrentThreadId() calls became much more frequent with the OpenGL RHIT refactor. - We used to only cache that value in monolithic builds, because having per-thread static variables in dynamic libraries is risky due to OS limits. - This change adds dynamically-managed per-thread cache for non-monolithic builds. #jira UE-55960 Change 3988394 by Rolando.Caloca DR - vk - Improve memory mgmt - Use 256MB pages for Device heap (or 1/8th if less). - Remove texture allocations not going through resource manager Change 3988405 by Marcin.Undak Fix VulkanQuery crash on exit #codereview rolando.caloca #codereview arciel.rekman #rb arciel.rekman Change 3988567 by Rolando.Caloca DR - vk - Support for packed global UBs on pci aperture heap Change 3988668 by Rolando.Caloca DR - vk - Remove old comments Change 3988956 by Marcin.Undak RecordPerformance: added option to skip building/cooking before tests #rb none #codereview arciel.rekman Change 3989161 by Yuriy.ODonnell Static analysis error fix Change 3989196 by Guillaume.Abadie Fixes a crash in light shaft's TAA pass. #jira UE-57366 Change 3989207 by Yuriy.ODonnell Refactored FRealtimeGPUProfilerFrame to avoid splitting profile events when calculating exclusive times of scopes. This allows tracing profiler to retain the hierarchical view of the data, while keeping CSV and GPU Stat system behavior intact. Change 3989469 by Rolando.Caloca DR - vk - Fix for bad index; fix for bad transition Change 3989772 by Yuriy.ODonnell Implemented timestamp calibration on Vulkan Change 3990040 by Marcus.Wassmer Aftermath enabled by default. Removed unnecessary warning for other vendors Change 3990064 by Mark.Satterthwaite Ensure that packed globals are reuploaded when the command-encoder is restarted - don't simply invalidate the existing parameters. This properly handles cases where a single logical render-pass is broken into multiple command-encoders and/or command-buffers - otherwise all shaders must reset all parameters each time. When we move between frames we *do* want to perform a full state reset though as previous frame globals are treated as invalid. Change 3990080 by Mark.Satterthwaite Change the way we invalidate the visibility buffer between command-buffers and command-encoders so that on iOS you can reuse the same buffer within the same command-buffer, but not across more than one. The code provides an exception to this rule when running under the MetalRHI validation tools which can break each draw call into its own buffer. Change 3990084 by Mark.Satterthwaite Get MetalStatistics compiling again. Change 3990381 by Arciel.Rekman Bring back D3D12 in RecordPerformance. Change 3991113 by Rolando.Caloca DR - Fix crash on RHI thread on mobile preview - Check RHI objects are not null in the PSO initializer Change 3991191 by Ryan.Vance #jira UE-55952 Reimplemented instanced stereo for forward lighting cull grid after the srv/ub clean up. Change 3991343 by Rolando.Caloca DR - Copy from 3911492 UE4 - Disabled parallel mobile bass pass by default. This is experiemental and not known to be useful on any mobile platform. Change 3991375 by Mark.Satterthwaite Proper copyright assignment in the mtlpp debugger header. Change 3993151 by Daniel.Wright Fix RTDF resource transition found by Rolando Change 3993818 by Rolando.Caloca DR - Missed file Change 3993923 by Krzysztof.Narkowicz Fixed crashes inside RemoveSpeedTreeWind() and RemoveSpeedTreeWind_RenderThread(). FStaticMeshComponentRecreateRenderStateContext didn't flush deferred render updates causing stale RenderData to be left: 1. Thumbnail manager called SetStaticMesh(nullptr), which added StaticMeshComponent to deferred render updates. 2. UStaticMesh::Build called FStaticMeshComponentRecreateRenderStateContext and destroyed DenderData, but didn't touch Thumbnail's manager StaticMeshComponent as it was nullptr. 3. This resulted in a StaticMeshComponent with stale RenderData pointer. #jira UE-54544 Change 3994033 by Rolando.Caloca DR - vk - Reworked layers & extensions, as we were not doing it properly - Remove -vulkanstandardvalidation and -novulkanstandardvalidation as they are not needed anymore Change 3994275 by Mark.Satterthwaite Change to linking against mtlpp via AddEngineThirdPartyPrivateStaticDependencies and marking its header with THIRD_PARTY_* macros in the vain hope that might convince the remote compilation code to distribute the module to the remote machine when building MetalRHI. #jira UE-57507 Change 3994365 by Mark.Satterthwaite Pilfer some code from the old MetalHeap file to handle calculating texture memory size on older macOS and iOS builds when running with stats or LLM enabled. #jira UE-57513 Change 3994382 by Rolando.Caloca DR - vk - Some missing locks during image tracking Change 3994422 by Rolando.Caloca DR - vk - Remove bogus shader format Change 3995530 by Rolando.Caloca DR - vk - Fix for crash when validation is enabled Change 3995531 by Rolando.Caloca DR - vk - Fix static analysis Change 3995532 by Rolando.Caloca DR - vk - Added support for r.Vulkan.SaveValidationCache Change 3995610 by Uriel.Doyon Texture Streaming Changes and Fixes: - Using the small FOV items (like scopes) now only affect visible primitives (through "r.Streaming.MaxHiddenPrimitiveViewBoost"). - Static components added after the level is registered in the streaming manager are now handled correctly (fixes the low quality on the chests) - Dynamic components do not need to register to the streaming manager anymore. - Optimized dynamic component management by removing duplicate entries in the update list. - Added a pregarbage collect pass to the dynamic component management to optimize GC handling. - Added a budget reset logic whenever the scene requirements change significantly. - PIE worlds now have correct visibility information. - Fixed possible invalid memory access when processing the streaming manager slave views. - Refactored the incremental level texture data build to prevent new components from being unhandled. - Removed StreamingManager callbacks for NotifyActorSpawned() and NotifyPrimitiveAttached() - Added a StreamingManager callback NotifyPrimitiveUpdated(), to be used whenever a primitive streaming state must be updated. #jira none Change 3995908 by Arciel.Rekman Fix compile errors when using new Vulkan queries. Change 3995990 by Arciel.Rekman More compile fixes to new Vulkan queries. - MSVC did not catch this, clang did. Change 3996101 by Rolando.Caloca DR - vk - Win32 compile fix Change 3996323 by Mark.Satterthwaite Use the right include path to export the mtlpp headers. #jira UE-57507 Change 3996392 by Arciel.Rekman Vulkan: fix crash on start when using new queries. - CommandBufferManager was not yet set at that point and the code in queries relied on it. Change 3996585 by Rolando.Caloca DR - Slight improvement to GL being black, but just a temporary 'workaround' as it's not correct. Change 3998806 by Arciel.Rekman Fix Linux build (UE-57602). #jira UE-57602 Change 3998866 by Arciel.Rekman SubwaySequencer: fix old shader platform name. Change 3998947 by Mark.Satterthwaite Silence deprecation warnings in CEF on macOS now that we've moved to 10.12 as the minimum. #jira UE-57577 Change 3998951 by Mark.Satterthwaite Fix last of the deprecation errors that I am aware of for macOS 10.12. #jira UE-57581 Change 3998984 by Mark.Satterthwaite Build mtlpp for iOS 9.0 not 9.3. #jira UE-57586 Change 3999065 by Rolando.Caloca DR - vk - Make sure we use version 1.0.0 #jira UE-57521 Change 3999071 by Arne.Schober DR - [UE-55433, UE-57361] Hack SNORM support in OpenGL by re-interpreting UNORM. Underlying data is always SNORM. #jira UE-55433, UE-57361 Change 3999494 by Rolando.Caloca DR - Enable r.UnbindResourcesBetweenDrawsInDX11 in debug - Clear compute resources when r.UnbindResourcesBetweenDrawsInDX11 is enabled Change 4000197 by Krzysztof.Narkowicz Mesh simplifier - normalize TexCoordWeights using min/max TexCoord range. This fixes precision issues for very big TexCoord values and allows to optimize for all TexCoord channels when channels have values of different magnitudes (e.g. non standard TexCoord data). #jira UE-54935 Change 4000305 by Yuriy.ODonnell Suppress PVS Studio warning V547 (Expression is always true) related to Aftermath Reported issue to PVS team and to NVIDIA. Confirmed false positive, fix coming in future PVS version (v6.24). #jira UE-57579 Change 4000853 by Arciel.Rekman Linux: fix not calling CrashReportClient (UE-57678). #jira UE-57678 Change 4001504 by Rolando.Caloca DR - vk - Fix transition Change 4002460 by Krzysztof.Narkowicz Toggle for contant shadow length in word space Exposed contact shadows to Blueprints #jira none Change 4002608 by Rolando.Caloca DR - vk - Fix static analysis - Fix potential debug image tracking crash - Comment out unused methods Change 4002615 by Rolando.Caloca DR - vk - Allow r.Vulkan.WaitForIdleOnSubmit to be set at startup (e.g. in ConsoleVariables.ini) Previously, if your map needed to UpdateSkyCaptureContents on startup, an ensure would fail if GWaitForIdleOnSubmit was set. PrepareForCPURead needs to wait for the command buffer to finish before trying to read the results back, but the wait has already happened when r.Vulkan.WaitForIdleOnSubmit is set. Trying to wait again correctly complains that the command buffer is not in the correct state. So, skip the WaitForCmdBuffer call when r.Vulkan.WaitForIdleOnSubmit is set. Change 4002640 by Rolando.Caloca DR - vk - Missing support for CVarDefaultBackBufferPixelFormat Change 4002919 by Guillaume.Abadie Implements DOF's temporal upsampling pass for better dynamic resolution stability. Change 4002984 by Guillaume.Abadie Integrates Sebastian Aaltonen's ALU optimisations for TAAU. Change 4003112 by Olaf.Piesche Fir for TBB stall (resulting in severe hitches and hangs in the editor with stats active); tested multiple scenarios and encountered no hitches. #tests QAGame PerformanceTest and RenderTest map with various stats on and off Change 4003159 by Mark.Satterthwaite Undo parts of changelist 3970553 - the ref-counted pointer approach to returning textures to the pool is not working as expected so we'll remove that. It'll be faster on the CPU without it and everything works thanks to the changes this CL made to the way textures were released. #jira UE-57538 Change 4003287 by zachary.wilson Adding reflection capture content to TM-LightingScenarios Change 4003395 by Arne.Schober DR - Fix unitzialised value when clicking Go To in the editor #jira UE-57048 Change 4003425 by Rolando.Caloca DR - vk - Fix for new occlusion queries Change 4003530 by Arne.Schober DR - Disable GPU Benchmark in headless configurations #jira UE-57673 Change 4003717 by Rolando.Caloca DR - vk - Fix for depth not store, stencil store Change 4003719 by Rolando.Caloca DR - Minor switch to render pass Change 4003720 by Mark.Satterthwaite Don't suballocate private memory buffers on Vega and only Vega as there is something wrong with the blits in those cases but I can't capture a GPU trace to find out what right now (the driver is broken) - could be a bug in my code but this works on Polaris and Nvidia so it will need to be filed as a radar for AMD. Remove the FMetalBufferChunk from FMetalBuffer and simply store a pointer to the owning Heap/Magazine allocator. The FMetalResourceHeap now calls a new Release function to return the buffer to the allocator which will be faster on the CPU. #jira UE-57659 Change 4003854 by Mark.Satterthwaite Undo parts of 3990064 and try a different approach to get the uniforms to upload and remain available in the right places. As the original bug has been lost to time we should keep an eye out for missing buffer bindings by running under the Metal validation layer periodically. #jira UE-57576 Change 4004709 by Rolando.Caloca DR - Support for D3D 11, 12 & Vulkan for UAVs off Index Buffers Change 4005149 by Guillaume.Abadie Adds shader permutation to avoid clamping input buffer UV in DOF's gather pass. Change 4005284 by Uriel.Doyon Resaved volume texture assets with proper engine version. #jira UE-57534 Change 4005286 by Guillaume.Abadie Reduces constant setup in DOF's gather pass. Change 4005359 by Rolando.Caloca DR - vk - Fix annoying warning Change 4005363 by Rolando.Caloca DR - Fix android not finding vulkan shaders Change 4005457 by Rolando.Caloca DR - vk - Fix swapchain crash Change 4005473 by Patrick.Kelly UE-57135: Editor crash if set Reflection Capture Resolution to be 64 and New a Default level Codde by Daniel Tested by Patrick Change 4005474 by Rolando.Caloca DR - vk - Remove glsl code from shaders. Packaged QAGame goes from 176MB to 162MB Change 4005759 by Krzysztof.Narkowicz Fixed a bug, where reflection capture build is called, even though we are in mobile preview mode. #jira UE-57743 Change 4005774 by Mark.Satterthwaite Update the wave intrinsics to avoid implicit bool->uint conversion that Apple don't like. #jira UE-57750 Change 4005974 by Mark.Satterthwaite Don't use cubemap array types on iOS Metal as they aren't available on all devices and we need to maintain backward compatibiliy for years to come. #jira UE-57083 Change 4006056 by Mark.Satterthwaite Remove the use of the PrimitiveType argument from Metal draw calls. #jira UE-57822 Change 4006139 by Mark.Satterthwaite - Move the render-pass functions into the MetalRHI implementation for later alteration. - Implement Index buffer UAVs for Metal - makes them more like vertex-buffers so this is one more step on the road to a unified buffer base-class implementation. Change 4006215 by Mark.Satterthwaite Metal's begin & end render/compute pass API implementation will take some time, but for now make it not depend on the parent stub implementation. Change 4006394 by Mark.Satterthwaite In lieu of a real instruction count just use the number of lines in the "Main" function of the shader as the instruction count for Metal. #jira UE-57551 Change 4006493 by Mark.Satterthwaite MetalRHI can currently support 4-component formats for Buffer UAVs - this might need some thought in the future as the API evolves but we might as well take advantage while we can. Change 4006495 by Daniel.Wright Integrate from Refactor branch * New FMaterialRenderProxy function GetMaterialWithFallback which provides both the FMaterialRenderProxy and FMaterial. Needed when falling back to default material, so that proxy and material resource match. * Local vertex factory uniform buffer Change 4006851 by Brian.Karis Fix for joined charts forming an L to inflate both axii. Thanks to Jess Kube of The Coalition. Change 4006852 by Brian.Karis Fix for hard coded reflection capture cube map size. Should fix light static light aliasing in captures Change 4006918 by Brian.Karis New ByteBuffer functionality. Memcpy and scatter upload. Can implement GPU side TArray reflection. Not yet used by checked in code. WIP optimization. Change 4007246 by Guillaume.Abadie Creates lower quality permutation for DOF's gathering pass, without Coc based weighting of the samples, and lower number of gathering ring for fast accumulator. Change 4007291 by Guillaume.Abadie Exposes more DOF scalability settings. Change 4007328 by Guillaume.Abadie Optimises DOF's half res only setup pass using gather4 Change 4007627 by Richard.Wallis Fix for when Magic Mouse cannot zoom in World Composition editor. Missing default SNodePanel::OnMouseMove behaviour. Tested using a classic 2xbutton + wheel mouse and a Mac MagicMouse. #jira UE-57030 Change 4007682 by Richard.Wallis No video when playing HLS streaming video on Mac. 2 Issues, FPS was zero making duration for video sample buffer nonsense and Video Track dimensions were going to zero on the AVAsset once fully initialized when playing HSL streams. Now cache relevant details and handle zero frame rate. Notes: - Caching the frame rate is not as important as we could look it up each time and fix for zero - ignoring that at the moment. - Assume we DO NOT want the FrameSize to be the last fetched video frame size from the AvfMediaVideoSampler as I think that is the video quality for streaming video and not the media frame size. - Renamed a variable in the AvfMediaVideoSample - was called FrameRate but it was the FrameDuration by that point. #jira UE-56734 Change 4007731 by Rolando.Caloca DR - Disable byte buffers on non-hlsl based platforms #jira UE-57851 Change 4007741 by Rolando.Caloca DR - Disable byte buffers on hlslcc platforms Change 4007782 by Mark.Satterthwaite Force Metal shaders, including the stdlib, to recompile. Change 4007918 by Rolando.Caloca DR - vk - Some static asserts Change 4008404 by Arciel.Rekman Do not crash on incompatible Vulkan drivers (UE-57521). #jira UE-57521 Change 4008442 by Daniel.Wright Better comments on ERHIFeatureLevel expectations Change 4008494 by Arne.Schober DR - moved bDeletedThroughDeferredCleanup before begincleanup to catch cases where the reference is added twice to the array. also removed finishcleanup as all they ever did was deleting the pointer anyway, and it sould be adfded if such functionallity is ever required fom outside of the regular destructor. #jira UE-57754 Change 4008730 by Mark.Satterthwaite After the most recent changes to handling uniform buffer dirty bits in MetalRHI we should guard against attempts to set an unbound uniform buffer. #jira UE-57870 Change 4008949 by Brian.Karis Fix compile warning Change 4008951 by Brian.Karis Added LTC LUT textures Change 4009326 by Guillaume.Abadie Compiles out DOF's gathering bokeh simulation on platform other than desktop. Change 4009380 by Krzysztof.Narkowicz Moved area light code before the contact shadows, so contact shadows use representative light's direction. Merged all contact shadows shader code. Contact shadows keep constant screen space length independent of FoV settings. Contact shadows for translucents. Contact shadows for eye. Change 4009555 by Guillaume.Abadie Splits DOFCocTile.usf in two. Change 4009999 by Yuriy.ODonnell MallocStomp can now be enabled on certain platforms using '-stompmalloc' command line argument. Previously it was necessary to modify MallocaStomp.h and re-compile the engine. Currently supported platforms: Win64, Mac, Linux. Replaced hard-coded page size with FPlatformMemory::GetConstants().PageSize. Change 4010288 by Rolando.Caloca DR - vk - Fix for vertex streams Change 4010289 by Krzysztof.Narkowicz D3D12 - fixed depth bounds bug, where depth bounds wasn't properly set to [0;1] after disabling. #jira UE-57510 Change 4010297 by Rolando.Caloca DR - vk - Remove some functions for android Change 4010315 by Rolando.Caloca DR - vk - Remove create info macro Change 4010451 by Rolando.Caloca DR - vk - Reuse samplers - Infiltrator goes from 5759 to 24 samplers! Change 4010627 by Rolando.Caloca DR - vk - Fix missing values for tracking swapchain validation Change 4011924 by Guillaume.Abadie Implements tile based early return optimisation on DOF's postfiltering method. Change 4011941 by Guillaume.Abadie Shaves some ALU in DOF's accumulator for LowQuality permutation. Change 4012093 by Yuriy.ODonnell Disable MallocStompOverrunTest() in static analysis config, as it intentionally performs an out-of-bounds access. Change 4012195 by Rolando.Caloca DR - vk - Fix for mobile backbuffer layout Change 4012202 by Rolando.Caloca DR - vk - Don't use staging buffers on UMA Change 4012467 by Rolando.Caloca DR - Remove redundant check Change 4012486 by Rolando.Caloca DR - Fix missing transition Change 4012518 by Guillaume.Abadie Implements fast shader permutation for DOF's TAA pass. Change 4013084 by Arciel.Rekman Fix for Linux clock discrepancy. - Causing at least one precision issue, possibly more. (Edigrating 4003273, 4012462 from //UE4/Dev-Editor/... to //UE4/Dev-Rendering/...) Change 4013266 by Uriel.Doyon Fixed crash when setting SceneDepthTextureNonMS and not having valid depth buffers in the SceneContext. Change 4013626 by Uriel.Doyon Fixed crash in the lighting build when creating a blueprint of the ALight and placing a light component in it. #jira UE-51672 Change 4013805 by Rolando.Caloca DR - Fix more missing transitions Change 4014128 by Arne.Schober DR - Do not create LocalVFUniformBuffer when running without MVF #jira UE-57929 Change 4014193 by Uriel.Doyon Editing component transforms now invalidate the component's lighting cache. #jira UE-48134 Change 4014282 by Rolando.Caloca DR - vk - Remove extra validation during dump Change 4014584 by Uriel.Doyon Duplicated static meshes now generate a new GUID to prevent possible issues with lightmass. #jira UE-49064 Change 4014604 by Uriel.Doyon UStaticMesh postduplicate now only generates a new GUID if !bDuplicateForPIE. Change 4015460 by Guillaume.Abadie Composes separate translucency within DOF's recombine pass. Change 4015571 by Guillaume.Abadie Refactors tonemapper to use global shader permutation API, that adds permutation for HDR output device rather than dynamic branching that some shader compiler are not very well optimizing. Change 4015984 by Krzysztof.Narkowicz Fixed crash inside DFAO resource allocation, when DFAO viewport has zero area. #jira UE-58000 Change 4016056 by Mark.Satterthwaite Fix Mac Metal shader compilation of texture cube arrays. Change 4016062 by Richard.Wallis Convert things like Space, Delete, F6 etc to unicode so they display correctly on the Mac menu rather than first letter of word. Added the default Mac commands to the GenericCommands so we get a Chord overwrite message and stop things like cmd+ q / w / h from getting bound. #jira UE-46999 Change 4016109 by Mark.Satterthwaite One unified Metal buffer implementation - will make further changes a heck of a lot easier. Change 4016221 by Patrick.Kelly UE-57617: Ensure changing viewmode to ShaderComplexity while in -game Change 4016238 by Guillaume.Abadie Makes clang happy again in Tonemapper. Change 4016309 by Mark.Satterthwaite More *_RenderThread implementations for MetalRHI. Change 4016414 by Mark.Satterthwaite And MetalRHI version of CreateStructuredBuffer_RenderThread... Change 4016498 by Mark.Satterthwaite Don't hold on to the uniform buffers bound to the hull shader when switching to a tessellated draw call as they'll have the wrong buffer layout. #jira UE-57930 Change 4017394 by Juan.Canada OpenGL: Fixed shading artifacts due incorrect UNORM/SNORM conversions in skin/skincache/computetangent shaderss. #jira UE-57691 Change 4017522 by Rolando.Caloca DR - vk - Remove unused code path (old mip generation detection) Change 4017539 by Rolando.Caloca DR - vk - Fix for sky lighting mips showing green on AMD Change 4017542 by Arciel.Rekman Moved appCountTrailingZeros to a non-SSE header (fixes ARM64 build). - Arguably WITH_SLI shouldn't apply to Linux on ARM but the fact that the function wasn't available is bad on its own. Change 4017827 by Guillaume.Abadie Optimises DOF's scattering cost by a third. Change 4017835 by Rolando.Caloca DR - Only allow a render pass to generate mips for one color render target Change 4017889 by Mark.Satterthwaite Cache all the Metal state objects to avoid hitting the API unnecessarily. Change 4018251 by Mark.Satterthwaite Fix broken rendering on Metal that tracked back to the innocuous looking changes in CL #4006495 (no blame attached - these changes are entirely reasonable) and cause various bugs in QAGame's TM-DistanceFields, ElementalDemo and probably more. Doesn't fix broken SpeedTree rendering :(. MetalRHI was allowing uniform buffers to blow away linear texture buffers when the constant buffer has been elided due to dead-code elimination. This problem can manifest without linear textures if the uniform buffer contains both constant data and a resource-table but the shader doesn't use any of the constant data. That's because Metal doesn't separate constant buffers from any other kind of buffer unlike D3D which separates all the slots out - and Metal doesn't provide enough buffers to emulate the D3D arrangement. So far this has only manifested in the MVF + Linear Texture case but a more robust solution will be necessary long term. Change 4018514 by Guillaume.Abadie Implements r.DOF.Scatter.MinCocRadius. Change 4018553 by Guillaume.Abadie Implements r.DOF.Scatter.MaxSpriteRatio to control the budget upperbound of DOF's scattering Change 4020369 by Yuriy.ODonnell Disable MallocStompOverrunTest in all static analysis configs (using USING_CODE_ANALYSIS macro) Previously was only disabled for PVS-Studio. Change 4020620 by Arciel.Rekman Fix XboxOne CIS (fallout of appCountTrailingZeros move). Change 4020949 by Guillaume.Abadie Configures DOF in scalability settings. Change 4021593 by Rolando.Caloca DR - vk - Support for Aftermath style api on AMD Change 4021740 by Rolando.Caloca DR - vk - Change log output Change 4022008 by Uriel.Doyon Fixed renderthread stalls when streaming texture mips on low end systems. Change 4022135 by Rolando.Caloca DR - vk - Fix last mip's layout during mip chain creation Change 4022607 by Jian.Ru Speculative fix for a bug where an invalid vertex buffer is deferenced #jira UE-56229 Change 4022890 by Rolando.Caloca DR - Fix reference count not getting released Change 4023540 by Mark.Satterthwaite Avoid some pointless retain/release calls on Metal Encoders. Change 4023796 by Marcus.Wassmer Tell users they are over the maximum size when allocating very large rendertargets. Change 4025337 by Yuriy.ODonnell Improved use-after-free detection mechanism and physical memory usage of MallocStomp on Windows. MallocStomp on Windows will now reserve virtual address space for every allocation and then commit physical pages only to the valid usable part. Physical pages will be unmapped on Free, but virtual address space will not be released and therefore will never be re-used. Virtual address space is allocated from the OS in blocks of 1GB and then linearly sub-allocated. This reduces VA space usage, as VirtualAlloc returns blocks on 64KB granularity even if we just need 4KB. As a small bonus, this also reduces number of syscalls per allocation. This dramatically increases accuracy of use-after-free detection, but consumes significant amount of memory for the OS page table. Virtual memory limit for a process on Win10 is 128 TB, which means we can afford to keep virtual memory reserved for a long time. Running Infiltrator demo consumes ~700MB of virtual address space per second. Additionally, committing physical pages only for the usable part of the entire virtual block reduces physical memory usage by ~30% compared to old behavior, which allocated and committed entire block of pages via BinnedAllocFromOS and then marks border page as non-accessible. Change 4026047 by Rolando.Caloca DR - Fix test/shipping #jira UE-58148 Change 4026150 by Krzysztof.Narkowicz Force proper ordering of buffer visualization materials - after tonemapping (so exposure doesn't influence it) and before editor stuff like icons. #jira UE-57992 Change 4026226 by Rolando.Caloca DR - Fix static analysis #jira UE-58150 Change 4026354 by Jian.Ru Debug check trying to catch a crash. Only enabled in editor build #jira UE-50111 Change 4026655 by Rolando.Caloca DR - Fix for static analysis #jira UE-58149 Change 4026763 by Rolando.Caloca DR - Remove references to defunct CCT to avoid confusing licensees Change 4027167 by Uriel.Doyon Fixed possible out of bound buffer access when serializing with FDuplicateDataWriter. #jira UE-56509 Change 4027850 by Jian.Ru Prevent log spam #jira UE-50111 Change 4029546 by Rolando.Caloca DR - Compile fixes Change 4029624 by Yuriy.ODonnell Addressed static analysis errors in MallocStomp - VirtualAlloc return value is now explicitly checked. - C6250 is suppressed, as VirtualFree does not release address space by design. Change 4030225 by Yuriy.ODonnell Static analysis warning fix: make sure declaration of Sleep() is consistent between Windows headers and TBB The complexity with this particular case is that the warning is generated in synchapi.h, which is included by some Windows headers. If a module includes TBB and then Windows platform headers, static analyzer will report this warning. Suppressing it would require wrapping all instances of Windows header includes in third-party macros. Current pragmatic solution is to modify the Sleep() declaration in TBB header to be consistent with Windows and to report the issue to Intel for a permanent fix. Change 4030440 by Rolando.Caloca DR - Fix crash on mobile #jira UE-58222 Change 4030570 by Daniel.Wright Allow null SRV's in uniform buffers for feature levels that don't support SRV's in shaders Change 4030618 by Arne.Schober DR - missing tangent/normal sign conversion after integration from main #jira UE-58224 Change 4031588 by Rolando.Caloca DR - vk - Fix compile error when missing vkCmdWriteBufferMarkerAMD Change 4032145 by Mark.Satterthwaite Fix UE-58268 by only emitting the base_instance/base_vertex variables required to fix-up the instance/vertex ID values to match D3D when the Metal version is 1.1 or higher, earlier versions don't support these features. #jira UE-58268 Change 4032209 by Rolando.Caloca DR - Fix crash on EngineTest: Mesh Batch's UserIndex is not a union anymore Change 4033178 by Guillaume.Abadie Fixes FXAA sampling outside viewports, that was causing black outline on bottom and right edge of the screen when ViewSize != BufferSize, problematic for some screenshot automated test. #jira UE-58151 Change 4034489 by Daniel.Wright Fixed UStaticMeshComponent modifying its UStaticMesh when undoing a change. This caused a crash when other static mesh components using the same mesh asset were rendered, since their rendering state was not recreated. A component should not modify its asset during PostEditUndo. * This behavior has been present for a long time but was previously hidden because only the vertex factory of the mesh asset is cached in static draw lists, not any of its rendering resources (eg vertex declaration). Change 4035157 by Uriel.Doyon Fixed deadlock in the streaming code when running with -onethread. #jira UE-58299 Change 4035198 by Rolando.Caloca DR - vk - Fix issue when an older SDK was installed, UBT would pick it (should pick the newer of ThirdParty\Vulkan or installed SDK). #jira UE-58267 Change 4035730 by Arne.Schober DR - Fix missing Fog parameters during LightScattering Injection #jira UE-57608 Change 4035843 by Daniel.Wright Reimplemented support for EyeAdaptation node in opaque materials Change 4036837 by Marcus.Wassmer Replace some of the screenshots to match new un-tonemapped buffer visualization Change 4036980 by Rolando.Caloca DR - vk - Fix deadlock contention during mem allocation on Linux Change 4037225 by Guillaume.Abadie Fixes jittering selection outline. #jira UE-58350 Change 4038056 by Marcus.Wassmer roll back changelist 4026150. breaks a bunch of automated tests by cutting off half the image. Change can go back in later with that part fixed also Change 4038296 by Jian.Ru Static analysis fix #jira UE-58377 Change 4038402 by Ben.Marsh Suppress IncludeTool warnings caused by CL 3998947. Change 4038514 by Arne.Schober DR - Fix case with MVF where instance offset is not supported by the API (in this case only foliage OpenGL and TvOS), usually the buffers are offsetted instead but with MVF we do not use offsetted buffers, therfore the offset needs to be passed into the shader although we are drawing with offset of 0. #jira UE-57652 Change 4038747 by Marcus.Wassmer Back out changelist 3853645, causing us to lose shadows in the shaderhair test Change 4040138 by Rolando.Caloca DR - Fix compile warning Change 4041614 by Rolando.Caloca DR - vk - Fix for Oculus module #jira UE-58267 Change 3810277 by Daniel.Wright Ray Traced Distance Field shadows use a two pass tile culling algorithm with no tile max - fixes flickering from tile overflow in dense areas or with a low sun angle. Costs .2ms on PS4. The distance field scene buffers now use float4 on PS4 and Xbox, saves .1ms on PS4. Change 3817029 by Uriel.Doyon Added UVolumeTexture, which use 3D textures. Compressed formats are supported on DX11, DX12, PS4 and XB1. Projects targetting OpengGL don't have access to compressed formats (as the implementation has texture tiling issues). Add "r.AllowVolumeTextureAssetCreation" set as 0 by default, which controls whether volume texture can be sampled in materials and whether they can be created from 2D texture assets. Platform not supporting BC7, will now fallback on RGBA8 instead of DXT to preserve quality, in an attemps to increase usage of BC7. #jira UE-32263 Change 3819960 by Michael.Lentine Expose UEPhysics Clothing Parameters through UI. Change 3823401 by Rolando.Caloca DR - Add NumQueriesInBatch to RHIBeginOcclusionQueryBatch Change 3844805 by Arne.Schober DR - Increased Intermediate normal of Umodel and Skelmesh from 8bit Unorm Compressed to float. A resave/rebuid/reimport of the meshes is recommended to recover some lost precision. Fixed an issue with compressed (packed) normals on the GPU which were off by one integer representation. Also switched from UNORM to SNORM to get a discrete zero representation and removed some mads from all the VertexShaders. Change 3847283 by Marcus.Wassmer Extra fixes from Uriel Change 3876607 by Rolando.Caloca DR - Use render passes when running occlusion queries - Removes the RHI(Begin|End)OcclusionQueryBatch API Change 3903799 by Daniel.Wright [Integrate] Pass Uniform Buffers * All pass-constant shader inputs should go into the appropriate pass uniform buffer, instead of being set per-draw * Moved many per-draw base pass parameters over to the Base Pass Uniform Buffer * Opaque and Translucent base pass shaders have different uniform buffers, which allows compile errors when accessing an invalid resource (eg GBuffer in Opaque), instead of silently falling back to GBlackTexture Uniform buffers can now contain nested structs with UNIFORM_MEMBER_STRUCT() * This allows composing a uniform buffer at a particular update frequency out of many features, with encapsulation of each feature's parameters in a struct. * Eg deferred fog uses FFogUniformParameters, but so does translucency in the base pass, where FFogUniformParameters is reused nested inside the base pass uniform buffer. * Resources can now be located anywhere in the uniform buffer. Padding is inserted to the cbuffer representation to keep memory layouts matching. In the future the cbuffer could be compacted. * RemoveUniformBuffersFromSource() which works around HLSLCC lack of struct initializers now handles nested structs Change 3917500 by Rolando.Caloca DR - Change depth bounds so only the enable bit is in the PSO, allow min/max to be dynamically modified Change 3964907 by Guillaume.Abadie Implements RectList topology support in RHI. Change 3979171 by Mark.Satterthwaite Copying //Tasks/UE4/Dev-UERNDR-354-mtlpp to Dev-Rendering (//UE4/Dev-Rendering): Rewrites MetalRHI in terms of mtlpp, which is a C++ wrapper library built around Metal's Objective-C API that attempts to reduce overheads and eliminate resource lifetime errors. Regarding mtlpp: - The mtlpp library uses C++ constructor/destructor and smart-pointer style management of Objective-C retain/release calls to prevent over- and under-release problems. - To reduce Objective-C overheads the mtlpp library caches the internal C-function that implements the Objective-C selectors for the most commonly used Metal protocol types and calls the function directly - this avoids objc_msgSend which does this look-up dynamically and thus improves CPU performance slightly. - Another advantage is that mtlpp provides infrastructure to extend the Metal API slightly to help improve MetalRHI - the two important aspects are mtlpp::CommandBufferFence which provides a consistent CPU<->GPU synchronisation primitive and sub-buffer allocations from mtlpp::Buffer which allow for far superior memory management. - Validation functionality is also provided by mtlpp to detect CPU vs. GPU data races and resource lifetime validation - this is expensive and is thus optional and compiled out from Shipping binaries that should be used when performance is most critical. The validation only works between resource modification and *submitted* command-buffers - anything that is being actively encoded on the CPU is ignored and it remains the responsibility of the application to validate the order of operations when encoding. Apple Platform: - LLM support which tracks Objective-C objects is enabled only on macOS - we don't have the necessary libraries to intercept and override the internal system calls on iOS. MetalRHI: - All the types are switched over, (mostly) insuling the external API from the horror of Metal and Objective-C. - Buffers are now managed quite differently, small buffers are allocated from a magazine allocator that allocates in fixed blocks from a larger parent buffer, intermediate sized buffers are allocated from a simple heap allocator that wraps a larger buffer and anything of reasonable size (>2Mb) will use the pooled allocator. This *radically* reduces the number of buffer resources, by as much as a factor of 10, because they are now sub-allocated without the need to use MTLHeap or MTLFence so they are performance equivalent to the existing implementation on the GPU and much faster on the CPU. Total memory use is approximately the same. - Vertex & index buffer management has been updated to reflect changes in the management and to avoid reallocating buffers which provide a Linear Texture (for SRVs) unless strictly necessary. This ensures that even in cases where a dynamic buffer is updated multiple times in a frame it will still work acceptably well. - The Metal ring-buffer implementation is completely different again, this time it can use Managed memory on macOS which allows for much better performance on eGPUs which will be more and more important for Mac. - Everyone that needs to wait on a command-buffer fence (rather than a command-buffer itself) now use mtlpp::CommandBufferFence, which prevents race conditions between the different command-buffer handlers (which sometimes execute out of order). - LLM tracking should now report the same data as the MetalRHI stats group for buffer & texture allocations - there is no segmentation for Vertex/index/Structured/Uniform allocations in Metal so these numbers are going to be wrong and will need to be rethought. - What will be unseen are the number of small but important resource usage fixes that avoid stale resources from being bound to the device after the point at which they become invalid. This should eliminate a class of errors where the GPU uses a resource pointer that is modified by the CPU and was necessary to satisfy the new mtlpp validation code. Other: - Remove the Metal focused workarounds from the ClothBuffer resource binding and related vertex-buffer SRV - these were put in when MetalRHI/MetalShaderFormat couldn't handle float->uint conversions correctly and they should now. - Fix a validation error caused by trying to render a 0-sized scissor rect which is invalid in Metal and simply pointless elsewhere. - Consistency of disabling the Manual Vertex Fetch behaviour in shaders. #jira UERNDR-354 Change 3979312 by Rolando.Caloca DR - Remove bogus bKeepOriginalSurface parameter in CopyToResolveTarget Change 4005122 by Rolando.Caloca DR - Support for PS4 Index Buffer UAVs Change 4016298 by Guillaume.Abadie Fixes DOF hybrid scattering on platforms that supports RectList topology. Change 4018575 by Guillaume.Abadie Optimises DOF's reduce pass when doing scattering compilation. Change 4020317 by Guillaume.Abadie Implements WaveBroadcastIntrinsics.ush. [CL 4042226 by Marcus Wassmer in Main branch]
2018-05-01 10:36:33 -04:00
#include "AssetTypeActions/AssetTypeActions_VolumeTexture.h"
#include "AssetTypeActions/AssetTypeActions_TextureRenderTarget2DArray.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_TextureRenderTargetCube.h"
#include "AssetTypeActions/AssetTypeActions_TextureRenderTargetVolume.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetTypeActions/AssetTypeActions_TextureLightProfile.h"
#include "AssetTypeActions/AssetTypeActions_TouchInterface.h"
#include "AssetTypeActions/AssetTypeActions_VectorFieldAnimated.h"
#include "AssetTypeActions/AssetTypeActions_VectorFieldStatic.h"
#include "AssetTypeActions/AssetTypeActions_World.h"
#include "WorldPartition/WorldPartition.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SDiscoveringAssetsDialog.h"
#include "AssetFixUpRedirectors.h"
#include "ObjectTools.h"
#include "PackageTools.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "DesktopPlatformModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "IContentBrowserSingleton.h"
#include "ContentBrowserModule.h"
#include "SPackageReportDialog.h"
#include "EngineAnalytics.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AnalyticsEventAttribute.h"
#include "Interfaces/IAnalyticsProvider.h"
#include "Logging/MessageLog.h"
#include "UnrealExporter.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/Notifications/NotificationManager.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Notifications/SNotificationList.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
#include "AutomatedAssetImportData.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
#include "AssetImportTask.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Dialogs/DlgPickPath.h"
#include "Misc/FeedbackContext.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
#include "BusyCursor.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
#include "AssetExportTask.h"
#include "Containers/UnrealString.h"
#include "Serialization/ArchiveReplaceObjectRef.h"
#include "AdvancedCopyCustomization.h"
#include "SAdvancedCopyReportDialog.h"
#include "AssetToolsSettings.h"
#include "AssetVtConversion.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/NamePermissionList.h"
#include "InterchangeManager.h"
#include "InterchangeProjectSettings.h"
#include "Engine/World.h"
#include "Engine/Level.h"
#include "UObject/SavePackage.h"
#include "Dialogs/Dialogs.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Layout/SSpacer.h"
#include "Interfaces/IPluginManager.h"
#include "Settings/ContentBrowserSettings.h"
#if WITH_EDITOR
#include "Subsystems/AssetEditorSubsystem.h"
#include "Settings/EditorExperimentalSettings.h"
#endif
#define LOCTEXT_NAMESPACE "AssetTools"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
TScriptInterface<IAssetTools> UAssetToolsHelpers::GetAssetTools()
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
{
return &UAssetToolsImpl::Get();
}
/** UInterface constructor */
UAssetTools::UAssetTools(const class FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UAssetToolsImpl::UAssetToolsImpl(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, AssetRenameManager(MakeShareable(new FAssetRenameManager))
, AssetFixUpRedirectors(MakeShareable(new FAssetFixUpRedirectors))
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
, NextUserCategoryBit(EAssetTypeCategories::FirstUser)
, AssetClassPermissionList_DEPRECATED(MakeShared<FNamePermissionList>())
, FolderPermissionList(MakeShared<FPathPermissionList>())
, WritableFolderPermissionList(MakeShared<FPathPermissionList>())
, CreateAssetsAsExternallyReferenceable(true)
{
TArray<FString> SupportedTypesArray;
GConfig->GetArray(TEXT("AssetTools"), TEXT("SupportedAssetTypes"), SupportedTypesArray, GEditorIni);
for (int32 i = 0; i < (int32)EAssetClassAction::AllAssetActions; ++i)
{
AssetClassPermissionList.Add(MakeShared<FPathPermissionList>(EPathPermissionListType::ClassPaths));
for (FString& Type : SupportedTypesArray)
{
if (FPackageName::IsShortPackageName(Type))
{
FTopLevelAssetPath TypePath = UClass::TryConvertShortTypeNameToPathName<UStruct>(Type, ELogVerbosity::Warning, TEXT("AssetToolsImpl"));
if (TypePath.IsNull())
{
UE_LOG(LogAssetTools, Warning, TEXT("Failed to convert short type name \"%s\" to path name. Please update SupportedAssetTypes entries in [AssetTools] ini section"), *Type);
}
else
{
Type = TypePath.ToString();
}
}
AssetClassPermissionList[i]->AddAllowListItem("AssetToolsConfigFile", Type);
}
AssetClassPermissionList[i]->OnFilterChanged().AddUObject(this, &UAssetToolsImpl::AssetClassPermissionListChanged, (EAssetClassAction)i);
}
TArray<FString> DenyListedViewPath;
GConfig->GetArray(TEXT("AssetTools"), TEXT("DenyListAssetPaths"), DenyListedViewPath, GEditorIni);
for (const FString& Path : DenyListedViewPath)
{
FolderPermissionList->AddDenyListItem("AssetToolsConfigFile", Path);
}
GConfig->GetArray(TEXT("AssetTools"), TEXT("DenyListContentSubPaths"), SubContentDenyListPaths, GEditorIni);
TArray<FString> ContentRoots;
FPackageName::QueryRootContentPaths(ContentRoots);
for (const FString& ContentRoot : ContentRoots)
{
AddSubContentDenyList(ContentRoot);
}
FPackageName::OnContentPathMounted().AddUObject(this, &UAssetToolsImpl::OnContentPathMounted);
// Register the built-in advanced categories
AllocatedCategoryBits.Add(TEXT("_BuiltIn_0"), FAdvancedAssetCategory(EAssetTypeCategories::Animation, LOCTEXT("AnimationAssetCategory", "Animation")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_1"), FAdvancedAssetCategory(EAssetTypeCategories::Blueprint, LOCTEXT("BlueprintAssetCategory", "Blueprints")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_2"), FAdvancedAssetCategory(EAssetTypeCategories::Materials, LOCTEXT("MaterialAssetCategory", "Materials")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_3"), FAdvancedAssetCategory(EAssetTypeCategories::Sounds, LOCTEXT("SoundAssetCategory", "Sounds")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_4"), FAdvancedAssetCategory(EAssetTypeCategories::Physics, LOCTEXT("PhysicsAssetCategory", "Physics")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_5"), FAdvancedAssetCategory(EAssetTypeCategories::UI, LOCTEXT("UserInterfaceAssetCategory", "User Interface")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_6"), FAdvancedAssetCategory(EAssetTypeCategories::Misc, LOCTEXT("MiscellaneousAssetCategory", "Miscellaneous")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_7"), FAdvancedAssetCategory(EAssetTypeCategories::Gameplay, LOCTEXT("GameplayAssetCategory", "Gameplay")));
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
AllocatedCategoryBits.Add(TEXT("_BuiltIn_8"), FAdvancedAssetCategory(EAssetTypeCategories::Media, LOCTEXT("MediaAssetCategory", "Media")));
AllocatedCategoryBits.Add(TEXT("_BuiltIn_9"), FAdvancedAssetCategory(EAssetTypeCategories::Textures, LOCTEXT("TextureAssetCategory", "Textures")));
EAssetTypeCategories::Type FoliageCategoryBit = RegisterAdvancedAssetCategory(FName(TEXT("Foliage")), LOCTEXT("FoliageAssetCategory", "Foliage"));
// Register the built-in asset type actions
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Actor));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ActorFolder));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimationAsset));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimBlueprint));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimBlueprintGeneratedClass));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimBoneCompressionSettings));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimComposite));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimStreamable));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimCurveCompressionSettings));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimMontage));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AnimSequence));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AimOffset));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_AimOffset1D));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_BlendSpace));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_PoseAsset));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_BlendSpace1D));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Blueprint));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_BlueprintGeneratedClass));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CameraAnim));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CanvasRenderTarget2D));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Curve));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CurveFloat));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CurveTable));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CompositeCurveTable));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CurveVector));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CurveLinearColor));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CurveLinearColorAtlas));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_DataAsset));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_DataLayer));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_DataTable));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_CompositeDataTable));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Enum));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Class));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Struct));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SceneImportData));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Font));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_FontFace));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ForceFeedbackAttenuation));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ForceFeedbackEffect));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_HLODProxy));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SubsurfaceProfile));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_InstancedFoliageSettings(FoliageCategoryBit)));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ActorFoliageSettings(FoliageCategoryBit)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_InterpData));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_LandscapeLayer));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_LandscapeGrassType(FoliageCategoryBit)));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_LightWeightInstance));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Material(EAssetTypeCategories::Type::None)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunction));
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunctionLayer));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunctionLayerInstance));
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunctionLayerBlend));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunctionLayerBlendInstance));
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialFunctionInstance));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialInstanceConstant(EAssetTypeCategories::Type::None)));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialInstanceDynamic));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialInterface));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MaterialParameterCollection));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_MirrorDataTable));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ObjectLibrary));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ParticleSystem));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SubUVAnimation));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_PhysicalMaterial));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_PhysicalMaterialMask));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_PhysicsAsset));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_PreviewMeshCollection));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_ProceduralFoliageSpawner(FoliageCategoryBit)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Redirector));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Rig));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SkeletalMesh));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Skeleton));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SlateBrush));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SlateWidgetStyle));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_StaticMesh));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_SubUVAnimation));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Texture));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Texture2D));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureCube));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_Texture2DArray));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureCubeArray));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_VolumeTexture));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureRenderTarget));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureRenderTarget2D));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureRenderTarget2DArray));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureRenderTargetCube));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureRenderTargetVolume));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TextureLightProfile));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_TouchInterface));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_VectorField));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_VectorFieldAnimated));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_VectorFieldStatic));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3510040) #lockdown Nick.Penwarden ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3459524 by Marc.Audy Get/Set of properties that were previously BPRW/BPRO should error when used #jira UE-20993 Change 3460004 by Phillip.Kavan #jira UE-45171 - Fix C++ compilation failures during packaging caused by nativizing a Blueprint that overrides a native function with a 'TSubclassOf' parameter or return value. Change summary: - Modified FKismetCompilerContext::CreateParametersForFunction() to pass the 'CPF_UObjectWrapper' flag through to new function parameter properties during Blueprint compilation. Change 3461210 by Phillip.Kavan #jira UE-44505 - Fix occasional Blueprint editor crashes that could occur while rebuilding the context menu from the action registry. Change summary: - Modified FBlueprintActionDatabase::FActionRegistry to use an FObjectKey as the key type. This allows us to test entries for UObject validity before rebuilding context menu items based on the action database. - Changed FBlueprintActionInfo::CachedOwnerClass to be a TWeakObjectPtr rather than a raw UClass* since it's based on the ActionOwner, which could potentially become invalid after the OwnerClass has been cached. - Modified FBlueprintActionDatabase::RefreshAssetActions() to exclude World assets if the WorldType is not EWorldType::Editor. This eliminates an issue with unreferenced "inactive" GC'd world objects being left in the BP action registry after cooking, at which point the keys could become invalid. - Added FBlueprintActionDatabase::DeferredRemoveEntry() to allow for scheduling removal of entries from outside of the database if they are known to be invalid. - Modified FBlueprintActionDatabase::Tick() to handle deferred entry removals. - Modified FBlueprintActionMenuBuilder::RebuildActionList() to both test actions for validity before building menu items and schedule removal of invalid actions on the next tick. Notes: - Alternatively we could just include UObject keys in the database's AddReferencedObject impl, but that would then prevent objects from ever being GC'd if they are not explicitly removed. For most entries the action database takes the approach of explicitly removing entries via delegate when the UObject is destroyed, so I chose to use a TWeakObjectPtr instead so that any entries that may not be getting explicitly removed via delegate will now simply become invalidated if the UObject key is GC'd due to not being referenced. I also set it up to clean and remove any entries (along with any associated node spawners) that are found to be invalid the next time we open the BP editor. Change 3461373 by Lukasz.Furman fixed async navmesh rebuilds not kicking in for requests from navdata.bForceRebuildOnLoad #jira UE-44231 Change 3461409 by Lukasz.Furman fixed reenabling automatic navmesh generation in Editor Preferences #ue4 Change 3461550 by Ben.Zeigler #jira UE-45328 Fix local variable support for Redirectors and other save-time validation. We need to run the local variables to UProperty and back at save time Add new flag PPF_SerializedAsImportText which is used for BP pins/default values and indicates that something has been serialized as import text and so needs to handle string asset redirectors Change 3462625 by Zak.Middleton #ue4 - Fix InterpToMovementComponent not setting velocity on the object it moves. Fix movement rate when substepping enabled (other related fixes to come). github PR #3620 Change 3462796 by Dan.Oconnor Fix for spamming BroadcastBlueprintReinstanced and for creating CDO at wrong time when compiling FrontEnd.uasset in OrionGame #jira UE-45434 Change 3462995 by Ben.Zeigler #jira UE-16941 Fix it so Load Asset node works with a literal value as well as a connected pin Change 3463099 by Ben.Zeigler #jira UE-45471 Allow abstract base classes for primary assets Change 3464809 by Marc.Audy Expose FVector2D / FVector2D to blueprints #jira UE-45427 Change 3467254 by Mieszko.Zielinski Added an AI helper BP function that supplies caller with a copy of navigation path given controller is currently following #UE4 Change 3467644 by Dan.Oconnor Fix for cook issues in ocean when using compilation manager, one issue caused by bad dependencies list, one issue caused by lack of subobject mapping in archetype reinstancing. #jira UE-45443, UE-45444 Change 3468176 by Dan.Oconnor Fix dependent blueprints being marked dirty when a blueprint is compiled Change 3468353 by Michael.Noland UnrealHeaderTool: Improved the warning generated when missing Category= on a function or property declared in an engine module, and centralized the logic that determines if the module is engine or game Change 3470532 by Dan.Oconnor Re-enable compilation manager Change 3470572 by Dan.Oconnor Fix for pin paramters resetting when an archetype was reinstanced #jira UE-45619 #rnx Change 3471949 by Mason.Seay Adding Primary Assets for testing Change 3472074 by Ben.Zeigler #jira UE-45140 Convert iterative cooking to use the Asset Registry as it's only mode, remove old hash and timestamp versions. This allows deleting the entire PackageDependencyInfo module Change the asset registry iteration to not compute a hash at all, and instead store the script package guids in it's cache. Expose bIgnoreIniSettingsOutOfDateForIteration and bIgnoreScriptPackagesOutOfDateForIteration in cooker settings, affects rather to listen to ini/script changes when doing iterative cooking Change 3472079 by Ben.Zeigler With new incremental cook options, change Fortnite to never care about ini settings, but do care about code changes. This can be changed but from previous discussions we wanted to be more safe than fast here Change 3473429 by Lukasz.Furman changed path following update tick to allow working on "invalid, update pending" paths, solves AI getting stuck when navigation is rebuild very frequently (e.g. every tick from moving mesh) #jira UE-41884 Change 3473476 by Lukasz.Furman changed crowd simulation path update tick to allow working on "invalid, update pending" paths, solves AI getting stuck when navigation is rebuild very frequently (e.g. every tick from moving mesh) #jira UE-41884 Change 3473663 by Ben.Zeigler Fix it so base k2node registers framework version, this is needed for the assetptr fixup I previously added Change 3473679 by Mason.Seay Slight cleanup of test map and added ability to teleport across level for easy navigation Change 3473712 by Marc.Audy Do default value validation against the actual value of the default entry of an enum rather than the serialized empty autogenerated default value Change 3474055 by Marc.Audy When nodes are reconstructed any pins that were previously linked or set to non-default values that have been removed will no longer simply vanish, but instead will remain in an Orphaned state until dealt with. #jira UE-41828 Change 3474119 by mason.seay Tweaked Force Feedback test Change 3474156 by Marc.Audy Actually enable orphan pin retention Change 3474382 by Ben.Zeigler Class.h Header and comment cleanup. Started this because IsChildOf did not have a comment and it's usage is a bit confusing Change 3474386 by Ben.Zeigler Close popup window when adding asset class to audit window Change 3474491 by Ben.Zeigler Remove ability for Worlds to not be saved as assets, this has been the default since 2014. Change 3475363 by Marc.Audy Alt-click now works with orphaned pins #jira UE-45699 Change 3475523 by Marc.Audy Fixup Fortnite and Paragon content for orphaned pin errors and warnings Change 3475623 by Phillip.Kavan #jira UE-45477 - Fix an EDL assertion on load in a nativized build with one or more Actor subobjects instanced via the EditInlineNew UI in the BP class defaults property editor. Change summary: - Modified FEmitDefaultValueHelper::OuterGenerate() to emit code to construct/initialize instanced subobject values that do not have the RF_DefaultSubObject flag set, and also to recursively handle nested subobjects for those values. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to alternatively emit a 'NewObject' assignment statement rather than a 'CreateDefaultSubobject' statement if only RF_ArchetypeObject is set on the source object value. Change 3476008 by Dan.Oconnor Fix for failing to preload our super class's subobjects. Effectively moving UBlueprint::ForceLoad calls earlier in loading process. This only results in data resetting to your parent's parent's default value from your parent's default value. #jira UE-18765 Change 3476115 by Dan.Oconnor Fix missing category information for inherited functions when using compilation manager #jira UE-45660 #rnx Change 3476577 by Lukasz.Furman added early outs from navmesh layer generation when there's no walkable cells or contours to avoid allocating 0 bytes by next generation steps (behavior differs between platforms) #ue4 Change 3476587 by Phillip.Kavan #jira UE-45517 - Fix a regression in which dragging UMG widgets around in the designer view results in redundantly-compounded BP class properties and context menu actions. Change summary: - Modified SDesignerView::ClearDropPreviews() to move the widget that was removed from the tree into the transient package. This ensures that FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() won't pick them up. - Modified SDesignerView::ProcessDropAndAddWidget() to also consider any widgets not added to the 'DropPreviews' array as being transient (i.e. also move them into the transient package since they were not added to the tree). Notes: - The regression was introduced by the changes in CL# 3410168, and was merged to Main at CL# 3431398. #rnx Change 3476723 by Dan.Oconnor Match old behavior wrt updating implemented interfaces in blueprints - this logic from FKismetEditorUtilities::CompileBlueprint was missing in compilation manager #jira UE-45468 #rnx Change 3476948 by Michael.Noland Framework: Changed AActor::FindComponentByClass (and AActor::GetComponentByClass by extension) to return nullptr when passed a nullptr class, rather than crashing Change 3476970 by Ben.Zeigler Fix bug I introduced in 4.16 where assigning assets to multiple chunks did not work properly Change 3477536 by Marc.Audy Don't display default value box on linked orphaned input pins Change 3477835 by Marc.Audy Fix pins orphaned by deletion of an entry in a user-defined enum disappearing instead of remaining connected #jira UE-45754 Change 3478027 by Marc.Audy Minor performance optimization #rnx Change 3478198 by Phillip.Kavan #jira UE-42431 - Remove an unnecessary ensure() when pasting an event node. Change summary: - Modified UEdGraphSchema_K2::CreateSubstituteNode() to no longer ensure() that we have a valid PreExistingNode; it's only used for logging when a substitute node is created in response to a conflict with an existing node. Change 3478485 by Marc.Audy Eliminate extraneous error messages about orphaned pins on get/set nodes #jira UE-45749 #rnx Change 3478756 by Marc.Audy Fix fallout from changes to DoesDefaultValueMatchAutogenerated for user defined enums #jira UE-45721 #rnx Change 3478926 by Marc.Audy Non-blueprint type structs can no longer be made/broken Non-blueprint visible properties in structs will no longer have pins created for them #jira UE-43122 Change 3478988 by Marc.Audy DeltaTime for a tick function with a tick interval is now correct after disabling and then reenabling the tick function. #jira UE-45524 Change 3479818 by Marc.Audy Allow ctrl-drag off of orphan pins #jira UE-45803 Change 3480214 by Marc.Audy Modifications to user defined enumerations are now transacted #jira UE-43866 Change 3480579 by Marc.Audy Maintain all pin properties through transactions. #rn Reference pins that are removed and then restored via undo now correctly have the diamond icon instead of the standard circle. Change 3481043 by Marc.Audy Make/Break of structs does not depend on having blueprint exposed properties. Splitting of a struct pin still requires blueprint exposed properties. #jira UE-45840 #jira UE-45831 Change 3481271 by Ben.Zeigler Fix the AssetManager chunking code to use ChunkDependencyInfo instead of a hardcoded check for chunk 0 Clean up ChunkDependencyInfo and make it properly public Move ShouldSetManager to be WITH_EDITOR Ported from WEX branch #RB peter.sauerbrei Change 3481373 by Dan.Oconnor Reduce reliance on expensive FindDelegateSignature. 3275922 made warnings about a ambiguous search more likely as it preserved names of members on the REINST_ classes #jira UE-45704 Change 3481380 by Ben.Zeigler Change it so Struct and Object AssetRegistrySearchable properties do not show up in content browser, they are not helpful Change 3482362 by Marc.Audy Fix properties not exposed to blueprint warnings for input properties on function graphs. #jira UE-45824 Change 3482406 by Ben.Zeigler #jira UE-45883 Fix Switch On Gameplay Tag Container node, and add switch nodes to TagCheck map Change 3482498 by Ben.Zeigler Attempt to fix hot reload issues with Asset Manager. We need to reset and re-acquire the asset classes when rescanning, as they may be pointing to the replaced class Change 3482517 by Lukasz.Furman fixed smart navlink update functions removing important flag #jira UE-45875 Change 3482538 by Marc.Audy When comparing float, vector, and rotator values for whether the the default matches the autogenerated do not use the string compare because differences in use of decimal or number of 0s after decimal are then considered not the same float #jira UE-45846 Change 3482773 by Marc.Audy Don't show default value or pass by reference for exec pins #jira UE-45868 Change 3482791 by Ben.Zeigler #jira UE-45800 Correctly dirty game mode blueprint when changing player controller/etc classes from game mode customization Fix it so MarkBlueprintAsStructurallyModified calls MarkBlueprintAsModified as several fixes were only in the second function Change 3483131 by Zak.Middleton #ue4 - InterpToMovementComponent: - Fix velocity not zeroed when interpolation stops. - Various fixes when calculating velocity and time when substepping is enabled. - Improve accuracy of interpolation when looping and there is time remaining after the loop event is hit. Consume the remainder of the time after the event back in the loop (similar to handling a blocking impact). #jira UE-45690 Change 3483146 by Phillip.Kavan #jira UE-38358 - Propagate 'const' function flag from interface Blueprint to implementing Blueprints. Change summary: - Modified FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() to call SkeletalRecompileChildren() on dependent BPs when the target is an interface BP. - Modified FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified::FRefreshHelper::SkeletalRecompileChildren() to set child BP status to BS_Dirty after compiling. - Modified ConformInterfaceByName() (FBlueprintEditorUtils) to use the interface's skeleton class for function iteration as well as to match the Function Entry node's 'const' setting to the interface UFunction's signature. Change 3483340 by Ben.Zeigler Fix issue querying asset registry after a hot reload, make sure pending kill objects are never considered to be Assets Change 3483548 by Michael.Noland Epic Friday: Playing around with some prototype traps Change 3483700 by Phillip.Kavan Fix CIS cook crash introduced by last submit. #rnx Change 3485217 by Ben.Zeigler #jira UE-45519 Fix regression introduced in 4.16 where it would no longer cook all maps when no explicit maps were specified in ini or game callback. Moved the code that detects changes before culture/default map code and hardened it to deal with the case where some engine packages were already in the list before it entered the function Change 3485367 by Dan.Oconnor Avoid adding mappings to anim node when creating variables on the skeleton class and using the compilation manager #jira UE-45756 Change 3485565 by Ben.Zeigler #jira UE-45948 Fix compilation manager to properly reset variable default values after promoting a pin to local variable Change 3485566 by Marc.Audy Fix crashes caused by undo/redo of user defined struct changes #jira UE-45775 #jira UE-45781 Change 3485805 by Michael.Noland PR #3459: Fix for world origin shifting and SpringArmComponent location lag (Contributed by michail-nikolaev) #jira UE-43747 Change 3485807 by Michael.Noland PR #3485: Added additional textures field to paper 2d tileset class (Contributed by gryphonmyers) #jira UE-44041 Change 3485811 by Michael.Noland Framework: Fixed a bug in FStreamLevelAction::MakeSafeLevelName to avoid appending the PIE prefix multiple times (fixes functions like Unload Streaming Level when passed a full package name from an instanced streaming level) Change 3485829 by Michael.Noland Framework: Made GetWorldAssetPackageFName BlueprintCallable so instanced levels can be unloaded Change 3485830 by Michael.Noland PR #3568: add API declarations to ALevelStreamingVolume methods (Contributed by kayama-shift) #jira UE-45002 Change 3486039 by Michael.Noland PR #3495: UE-44014: Refreshing node error fixes (Contributed by projectgheist) - Empty out the ErrorMsg when a node gets refreshed to prevent the same error messages from compounding - Added support for split pins in UK2Node_Event::IsFunctionEntryCompatible - Added a missing check for the delegate pin name on the entry node part of UK2Node_Event::IsFunctionEntryCompatible #jira UE-44014 Change 3486093 by Michael.Noland PR #3379: Added GAMEPLAYABILITIES_API to all Ability Tasks. (Contributed by ryanjon2040) #jira UE-42903 Change 3486139 by Michael.Noland Blueprints: Added new config options for execution wire thickness when not debugging (DefaultExecutionWireThickness) and data wire thicknesses (DefaultDataWireThickness) to the Graph Editor Settings page #rn Change 3486154 by Michael.Noland Framework: Speculative fix for CIS error about FStructOnScope #rnx Change 3486180 by Dan.Oconnor Better match old logic for determining when to skip data only compile #jira UE-45830 Change 3487276 by Marc.Audy Fix crash when using Setter with a locally scoped variable #rnx Change 3487278 by Marc.Audy Ensure that pin change notifications occur on all pin breaks unless it is part of a node being garbage collected Change 3487658 by Marc.Audy Ensure that child actor template is created for subclasses #jira UE-45985 Change 3487699 by Marc.Audy Move non-templated elements out of FArchiveReplaceObjectRef and put them in FArchiveReplaceObjectRefBase Change 3487813 by Dan.Oconnor Asset demonstrating a crash Change 3488101 by Marc.Audy Fix crash with spawn/construct actor/object from class nodes when they no longer had any pins. Correctly orphan pins when a node goes to 0 pins. Change 3488337 by Marc.Audy Editable pin base should not manually remove pin and let reconstruct node and rewire pins do their job #jira UE-46020 Change 3488512 by Dan.Oconnor ConstructObject nodes and SubInstances nodes use skeleton class when compilation manager can provide it #jira UE-45830, UE-45965 #rnx Change 3488631 by Michael.Noland Framework: Fixed a crash when loading a blueprint with a parent class of ALevelBounds caused by trying to register the class default object with a non-existent level #jira UE-45630 Change 3488665 by Michael.Noland Blueprints: Improve the details panel customization for optional pin nodes like Struct Member Get/Set - The category, raw name, and tooltip of the property are now included as part of the filter text as well - The property tooltip is now displayed when hovering over the property name - Code updated to use GET_MEMBER_NAME_CHECKED() where appropriate Change 3489324 by Marc.Audy Fix recursion causing stack crash #jira UE-46038 #rnx Change 3489326 by Marc.Audy Fix cooking crash #jira UE-46031 #rnx Change 3489687 by mason.seay Assets for testing orphan pins Change 3489701 by Marc.Audy Back out changelist 3487278 and 3489443 and make targetted changes for fixing up orphan pin cases where changing connections doesn't remove the pin. #jira UE-46051 #jira UE-46052 #rnx Change 3490352 by Dan.Oconnor Fix for missing WidgetTree on Skeleton class - just look directly at the WidgetBlueprint #jira UE-46062 Change 3490814 by Marc.Audy Make callfunction/macro instances save all pins in orphan state more similar to previous behavior #rnx Change 3491022 by Dan.Oconnor Properly clean up 'Key' property when we fail to create a value property #jira UE-45279 Change 3491071 by Ben.Zeigler #jira UE-45981 Fix rotation issues, vector/rotator pins with empty strings were not matching due to uninitialized memory. Change 3491244 by Michael.Noland Blueprints: Add compile time message back to the output log (will not auto-open the output log if there were no warnings/errors) #jira UE-32948 Change 3491276 by Michael.Noland Blueprints: Fixed some bugs where a newly added item would fail show up in the "My Blueprints" tree if there was a filter active (e.g., when promoting a variable) - Centralized the logic for clearing the filter so it happens when we try and fail to select the item, rather than ad hoc in various other places - Made it only clear the filter if necessary, rather than (almost) always clearing it when adding an item #jira UE-43372 Change 3491562 by Marc.Audy Put back pin removal in to editable pin base and instead modify the pin destroy implementation to take down child split pins with it #jira UE-46020 #rnx Change 3491658 by Marc.Audy Unify RemoveUserDefinedPin implementations. Use version that has break to avoid size change assert #rnx Change 3491946 by Marc.Audy ReconstructSinglePin no longer destroys OldPin (avoids oprhaned sub pins being destroyed before reparented) RewireOldPinsToNewPins now destroys OldPins at the end (calling code no longer reponsible) DestroyImpl now prunes out SubPins that had already been trashed #rnx Change 3492040 by Marc.Audy Discard exec/then pins from a callfunction that has been converted to a pure node #rnx Change 3492200 by Zak.Middleton #ue4 - Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Fixes possible regression from CL 3359561 that removed the Reset(...) entirely. #jira UE-46012 Change 3492290 by Ben.Zeigler #jira UE-46108 Fix StringLibrary Mid to never crash, Substring had already been fixed Change 3492311 by Marc.Audy Don't clear the pin type if what you're connecting to's pin type is wildcard #rnx Change 3492680 by Dan.Oconnor Handle missing generated class when using compilation manager - tested by forcing compile of BP_ParentClassIsMissingType.uasset Change 3492826 by Marc.Audy Don't do pin connection list change notifications from DestroyPins while regenerating on load #jira UE-46112 #rnx Change 3492851 by Michael.Noland Core: Fixed various crashes when using UObject::CallFunctionByNameWithArguments with non-trivial argument types by properly initializing the allocated parameters Change 3492852 by Michael.Noland Framework: Fixed a crash if ACharacter::FindComponentByClass was passed a nullptr class Change 3492934 by Marc.Audy Fix ensure and crash delete macro containing orphaned pin #rnx Change 3493079 by Dan.Oconnor Fix for crash when opening ThirdPersonAnimBlueprint and ThirdPersonAnimBlueprint_Perf then clicking 'Compile' button in ThirdPersonAnimBlueprint editor. Make sure the convenience members in the derived compilers get set when we relink child classes (which requires making cdos, which requires PropagateValuesToCDO..) #rnx Change 3493346 by Phillip.Kavan #jira UE-40560 - Fix a reported crash when pasting nodes between unrelated Blueprint graphs. Change summary: - Modified FEdGraphUtilities::PostProcessPastedNodes() to ensure() on a NULL pin entry; this will allow execution to continue while still alerting us since it is an unexpected result. Also added an 'else' case to then remove the NULL entry so that PostPasteNode() implementations don't all have to guard against NULL pin entries. When the node is reconstructed, the NULL entry will be replaced with the correct pin initialized to its default values. - Modified UEdGraphPin::ImportTextItem() to add some additional logging to parse error cases when importing pin properties from source T3D text. Hopefully this gives us more information when this is encountered in the future. Change 3493938 by Michael.Noland Blueprints: Prevent issues with renaming event dispatchers to contain periods (this may be disallowed in the future, but they no longer become uneditable) #jira UE-45780 Change 3493945 by Michael.Noland Blueprints: Fixed GetDelegatePoperty typos #rnx Change 3493997 by Michael.Noland Blueprints: Partially reverting changes from CL# 3319966 to reroute nodes, restoring their alignment but losing the symmetrical grab handle changes #jira UE-45760 Change 3493998 by Dan.Oconnor Fix rare crash in RefreshStandAloneDefaultsEditor when the blueprint editor is opened and a blueprint had errors in it Note: I stumbled across this by running a unit test and then opening a blueprint in the BPE. CrashReporter indicates 3 crashes in the last 3 days Change 3494025 by Michael.Noland Engine: Deleted some dead code (DEBUGGING_VIEWPORT_SIZES) #rnx Change 3494026 by Michael.Noland Blueprints: V0 of a BlueprintCallable/BlueprintPure function fuzzer - Calls exposed methods with default parameters on classes it is able to spawn for now, which catches crashes due to null and /0 but not out of bounds issues or ones on classes it can't spawn due to classwithin, abstract, etc... - Can be called using Test.ScriptFuzzing, won't be integrated into automated tests until it is more fully fleshed out and all known issues are addressed #rnx Change 3496382 by Ben.Zeigler Fix ensure when launching editor with cook on the side and incremental cooking enabled. It now flushes the background asset gather when calling the sync load all assets if one is in progress Change 3496688 by Marc.Audy Avoid crashing in component instance data if (for some reason) the Actor's root component isn't properly set up #jira UE-46073 Change 3496830 by Michael.Noland Editor: Change FEditorCategoryUtils methods to take UStruct* instead of UClass*, as they are just reading metadata #rnx Change 3496840 by Michael.Noland Framework: Remove the requirement for a local player in UCheatManager::CheatScript, so it can be be started from the server side (doesn't change the availability of the cheat manager, just allows things like the redundant "cheat cheatscript scriptname" to work) Change 3497038 by Michael.Noland Fortnite: Added UFortDeveloperSettings to allow developers to auto-run cheats in PIE (does not occur in -game or outside of WITH_EDITOR builds) - You can specify a list of cheat commands to run when a pawn is possessed (also needs CL# 3496840 for cheatscripts) - You can also specify a set of items to grant to your local inventory when it is created Change 3497204 by Marc.Audy Fix AbilitySystemComponent not being blueprint readable. #rnx Change 3497668 by Mieszko.Zielinski Fixed a crash in BT editor when dealing with enum-typed Blackboard-keys pointing to enum values that have been deleted #UE4 #jira UE-43659 Change 3497677 by Mieszko.Zielinski Added a community-suggested working solution to patching up dynamic navmesh after world offset #UE4 Also, fixed a crash related to navmesh rebuilding if generation was configured to lazily gather navigatble geometry #jira UE-41293 Change 3497678 by Mieszko.Zielinski Marked AbstractNavData class as transient #UE4 We never want to save it to levels Change 3497679 by Mieszko.Zielinski Made NavModifierVolume responsive to editor-time property changes #UE4 #jira UE-32831 Change 3497900 by Dan.Oconnor Fix bad skel reference when using construct object from class, just limiting scope of 3491946. To reproduce the bug just nativize QA Game, including the TM-Gameplay level #rnx Change 3497904 by Dan.Oconnor Use K2Node_Event::FindEventSignatureFunction in order when directly generating the skeleton generated class to get event params correct #jira UE-46153 #rnx Change 3497907 by Dan.Oconnor Correctly set blueprint visibility flags on params for inherited functions when generating the skeleton class #rnx #jira UE-46186 Change 3498218 by mason.seay Updates to pin testing BP's Change 3498323 by Mieszko.Zielinski Made UNavCollision instance assigned to StaticMesh not get re-created from scratch every single time any StaticMesh property changes #UE4 Recreation was resulting in some of the UNavCollision's properties not getting saved and the way we were recreating the nav collision could also interfere with undo buffers #jira UE-44891 Change 3499007 by Marc.Audy Allow systems to hook Pre and PostCompile to do custom behaviors Change 3499013 by Mieszko.Zielinski Made AbstractNavData class non-transient again #UE4 Implemented AbstractNavData instances' transientness in a different manner. #jira UE-46194 Change 3499204 by Mieszko.Zielinski Introduced CrowdManagerBase, an engine-level class that can be extended to implement custom crowd management #Orion Extracted FRecastQueryFilter into a separate file, which will break some peoples' compilation. #jira UE-43799 Change 3499321 by mason.seay Updated bp for struct testing Change 3499388 by Marc.Audy Allow the compiler log to store off potential messages from earlier in the compile cycle (early validation), that can be committed later (for example once pruning is completed). Change 3499390 by Marc.Audy Generate the orphan pin error messages during EarlyValidation, but cache until the regular validation phase. This ensures all are generated, but only those that aren't pruned will be emitted. #rnx Change 3499420 by Michael.Noland Engine: Introduced a new version of UEngine::GetWorldFromContextObject which takes an enum specifying the behavior on failures and updated all existing uses The new version intentionally does not have a default value for ErrorMode, callers need to think about which variant of behavior they want: - ReturnNull: Silently returns nullptr, the calling code is expected to handle this gracefully - LogAndReturnNull: Raises a runtime error but still returns nullptr, the calling code is expected to handle this gracefully - Assert: Asserts, the calling code is not expecting to handle a failure gracefully - Deprecated UEngine::GetWorldFromContextObject(object, boolean) and changed the default behavior for the deprecated instances to do LogAndReturnNull rather than Assert, based on the real-world call pattern - Introduced GetWorldFromContextObjectChecked(object) as a shorthand for passing in EGetWorldErrorMode::Assert - Made UObject::GetWorldChecked() actually assert if it would return nullptr (under some cases the old function could silently return nullptr while reporting bSupported = true, so it neither ensured nor checked) - Fixed a race condition in the 'is implemented' bookkeeping logic in GetWorld()/GetWorldChecked() by confining it to the game thread and added a check() to ImplementsGetWorld() to make it clear that it only works on the game thread The typical recommended call pattern is to use something like: if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)) { ... Do something with World } Handling the failure case but requesting a log message (with BP call stack printed out) if it failed. This is now also the default behavior for old calls to UEngine::GetWorldFromContextObject(Object) (using the default value of bChecked=true), which is a behavior change but it matches how the function was being used in practice; the vast majority of call sites actually expected it to potentially fail and handled the nullptr case gracefully; very few places used the return value unguarded and wanted it to assert when passed a nullptr. #jira UE-42458 Change 3499429 by Michael.Noland Engine: Removed a bogus TODO (the problematic code had already been reworked) #rnx Change 3499470 by Michael.Noland Core: Improved and corrected the comment for ensure() - It doesn't crash when checking is disabled (and hasn't since UE3, maybe ever?) - It now only fires once per ensure() by default, added a note about ensureAlways() #rnx Change 3499643 by Marc.Audy Use TGuardValue instead of manually managing it #rnx Change 3499874 by Marc.Audy Display <Unnamed> instead of nothing for Pins with blank display name in the compiler log Change 3499875 by Marc.Audy When changing function parameter types, don't orphan a pin on the function entry/exit nodes (but do at the call sites) #jira UE-46224 Change 3499927 by Dan.Oconnor UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker #jira UE-43458 Change 3499953 by Michael.Noland Core: Created a variant of ensure that does runtime error logging without stopping in the debugger and some related functions that print a warning or error and may trigger a BP callstack (under the same rules as FFrame::KismetExecutionMessage) - These are WIP and the API may change in the future, but are being used to fix various crashes found by fuzzing BP exposed functions Change 3499957 by Michael.Noland Animation: Added runtime errors for nullptr ControlRigs passed into BP methods #rnx Change 3499958 by Michael.Noland Blueprints: Changed an ensure in UKismetNodeHelperLibrary::GetValidValue to a runtime error #rnx Change 3499959 by Michael.Noland Engine: Downgrade various checks() to ensures() in the runtime asset cache functions exposed to Blueprints Change 3499960 by Michael.Noland AI: Changed UBTFunctionLibrary to not check/ensure if passed a null world context object Change 3499968 by Michael.Noland Editor: Fixed a couple of crashes in UEditorLevelUtils when passed nullptr arguments, and reformatted the entire file to fix widespread indentation issues #rnx Change 3499969 by Michael.Noland Engine: Changed the verbosity of the failure log message of UEngine::GetWorldFromContextObject(..., LogAndReturnNull) from Warning to Error, so it always prints out a BP callstack #rnx Change 3499973 by Michael.Noland Rendering: Fixed asserts in various UKismetRenderingLibrary methods if passed a nullptr for the WorldContextObject - Also fixed flipped warnings in the failure cases for EndDrawCanvasToRenderTarget Change 3499979 by Michael.Noland Editor: Prevented a crash in UMaterialEditingLibrary::RecompileMaterial when passed a nullptr material Change 3499984 by Michael.Noland Physics: Prevented a crash in UTraceQueryTestResults::AssertEqual when passed in nullptr for Expected Change 3499993 by Michael.Noland Blueprints: Added validation when renaming variables, functions, components, multicast delegates, etc... to prevent names from containing some unacceptable characters - This validation only kicks in when trying to rename an item, so bad names in existing content are 'grandfathered in' - These bad names can cause bugs when working with content that contains these characters (e.g., names that contain a period cannot be found via FindObject<T>) - Currently only . is banned, but eventually we may expand it to include all of INVALID_OBJECTNAME_CHARACTERS Change 3500009 by Michael.Noland Blueprints: Made the fuzzer skip classes declared in UnrealEd for now (some of the exposed methods change global state that can cause other tests to fail as the fuzzer isn't particularly sandboxed ATM) #rnx Change 3500011 by Michael.Noland Android: Fixed a crash in UAndroidPermissionFunctionLibrary::AcquirePermissions when called with an empty array on non-Android platforms Change 3500012 by Michael.Noland Editor: Prevent a crash in UEditorTutorial::OpenAsset when passed a nullptr Asset Change 3500014 by Michael.Noland Engine: Changed FRuntimeAssetCacheFilesystemBackend::ClearCache(NAME_None) to not try to clear all cache directories (there is a separate no-args method for that) Change 3500019 by Michael.Noland Core: Fixed some more issues with CallFunctionByNameWithArguments and initializing / destroying parameters - It was skipping the return value and incorrectly relying on the FirstPropertyToInit list which isn't set for by ref arguments Change 3500020 by Michael.Noland Automation: Prevent UFunctionalTestingManager::RunAllFunctionalTests and UFunctionalTestingManager* UFunctionalTestingManager::GetManager from crashing when a manager cannot be created (because we can't route to a world) Change 3501062 by Marc.Audy MakeArray AddInputPin is often used as part of node expansion, so need to move the transaction out of the function Fix inability to undo/redo pin additions to sequence node Add a K2Node_AddPinInterface to generalize the interface that K2Nodes implement to interact with SGraphNodeK2Sequence so it can be more generally used #jira UE-46164 #jira UE-46270 Change 3501330 by Michael.Noland AI: Fix an error on shutdown when the CDO of UAIPerceptionComponent tries to clean up (as it was never registered in the first place) #jira UE-46271 Change 3501356 by Marc.Audy Fix crash when multi-editing actor blueprints #jira UE-46248 Change 3501408 by Michael.Noland Core: Improve the print-out of FFrame::GetStackTrace() / FFrame::GetScriptCallstack() when there is no script stack (e.g., when FFrame::KismetExecutionMessage is called by native code with no BP above in the call stack) Change 3501457 by Phillip.Kavan #jira UE-46054 - Fix crash when launching a packaged build that includes a nativized Blueprint instance with a ChildActorComponent instanced via an AddComponent node. Change summary: - Removed UK2Node_AddComponent::PostDuplicate(). This eliminates the creation of redundant component templates that were being unnecessarily created during the Blueprint duplication that precedes the nativization pass. - Modified SMyBlueprint::OnDuplicateAction() to call MakeNewComponentTemplate() in response to a graph duplication action within the same Blueprint context (replaces previous UK2Node_AddComponent::PostDuplicate() impl). - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to force AddComponent-based CAC-owned template objects in the emitted codegen to use the UDynamicClass as the Outer when instancing. This matches what we already do for SCS-based CAC-owned template objects - that logic was added in CL# 3270456, and this matches up with FBlueprintNativeCodeGenModule::FindReplacedNameAndOuter(), where we specifically handle CAC-owned template objects. Change 3502741 by Phillip.Kavan #jira UE-45782 - Fix undo for index pin type changes. Change summary: - Modified SGraphPinIndex::OnTypeChanged() to call Modify() on the pin that was changed. Change 3502939 by Michael.Noland Back out changelist 3499927 Change 3503087 by Marc.Audy Re-fixed ocean content as editor had also changed so had to take theirs and redo #rnx Change 3503266 by Ben.Zeigler #jira UE-46335 Fix regression added in 4.16 where AssetRegistry GetAncesorClassNames/GetDerivedClassNames were not working properly in cooked builds for classes not in memory Change 3503325 by mason.seay updated Anim BP to prep for pin testing Change 3503445 by Marc.Audy Fix crash caused by OldPins being destroyed before rewiring #rnx Change 3505024 by Marc.Audy Fix NodeEffectsPanel blueprint as it was using pins that no longer existed #rnx Change 3505254 by Marc.Audy Don't include orphan pins when gather source property names If a property doesn't exist for a source property name just skip the property rather than crashing #jira UE-46345 #rnx Change 3506125 by Ben.Zeigler #jira UE-46311 Fix issues when blueprints are reloaded in place, it needs to remove them from root properly and sanitize the old class. It's still not clear why they are being reloaded in place Change 3506334 by Dan.Oconnor Move UAnimGraphNode_Base::PreloadRequiredAssets up to K2Node, make sure nodes get a chance to preload data before compilation manager compiles newly loaded blueprints #jira UE-46411 Change 3506439 by Dan.Oconnor Return to pre 3488512 behavior for construct object nodes. This means that we can still get warnings on load when users compile after saving a blueprint, but the current behavior loses default values because it's lookng at the skeleton cdo #jira UE-46308 Change 3506468 by Dan.Oconnor Return to pre 3488512 behavior, as it causes bad default values #jira UE-46414 #rnx Change 3506733 by Marc.Audy Use the most up to date class to determine whether a property still exists when adding pins during reconstruction #jira UE-45965 #author Dan.OConnor #rnx Change 3507531 by Ben.Zeigler #jira UE-46449 Better fix to flush the asset registry queue when the editor requests a synchronous scan at startup. Sometimes it can take a few frames because of file handle delays Change 3507924 by mason.seay Sanity save of TM-Gameplay and sublevels to maybe resolve level streaming issues Change 3507962 by Marc.Audy Remake changes from CL# 3150796 wiped out by WEX-Staging merge to Main in CL# 3479958 #rnx Change 3509131 by Dan.Oconnor Compilation manager compile on load flow never called FindExportsInMemoryFirst, which is critical to prevent reloading of UBlueprintGeneratedClasses when Rename clears the export table #jira UE-46311 Change 3509345 by Marc.Audy CVar to disable orphan pins if necessary #rnx Change 3509959 by Marc.Audy Protect against crashing due to large values in Timespan From functions #jira UE-43840 Change 3510040 by Marc.Audy Remove all the old unneeded ShooterGame test maps #rnx [CL 3510073 by Marc Audy in Main branch]
2017-06-26 15:07:18 -04:00
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_World));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_HapticFeedbackEffectBuffer));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_HapticFeedbackEffectCurve));
RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_HapticFeedbackEffectSoundWave));
// Note: Please don't add any more actions here! They belong in an editor-only module that is more tightly
// coupled to your new system, and you should not create a dependency on your new system from AssetTools.
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::RegisterAssetTypeActions(const TSharedRef<IAssetTypeActions>& NewActions)
{
bool bSupported = false;
if (const UClass* SupportedClass = NewActions->GetSupportedClass())
{
bSupported = GetAssetClassPathPermissionList(EAssetClassAction::CreateAsset)->PassesFilter(SupportedClass->GetClassPathName().ToString());
}
else
{
bSupported = !NewActions->GetFilterName().IsNone();
}
NewActions->SetSupported(bSupported);
AssetTypeActionsList.Add(NewActions);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::UnregisterAssetTypeActions(const TSharedRef<IAssetTypeActions>& ActionsToRemove)
{
AssetTypeActionsList.Remove(ActionsToRemove);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::GetAssetTypeActionsList( TArray<TWeakPtr<IAssetTypeActions>>& OutAssetTypeActionsList ) const
{
for (auto ActionsIt = AssetTypeActionsList.CreateConstIterator(); ActionsIt; ++ActionsIt)
{
OutAssetTypeActionsList.Add(*ActionsIt);
}
}
TWeakPtr<IAssetTypeActions> UAssetToolsImpl::GetAssetTypeActionsForClass(const UClass* Class) const
{
if (!Class)
{
return TSharedPtr<IAssetTypeActions>();
}
TSharedPtr<IAssetTypeActions> MostDerivedAssetTypeActions;
for (int32 TypeActionsIdx = 0; TypeActionsIdx < AssetTypeActionsList.Num(); ++TypeActionsIdx)
{
TSharedRef<IAssetTypeActions> TypeActions = AssetTypeActionsList[TypeActionsIdx];
UClass* SupportedClass = TypeActions->GetSupportedClass();
if ( Class->IsChildOf(SupportedClass) )
{
if ( !MostDerivedAssetTypeActions.IsValid() || SupportedClass->IsChildOf( MostDerivedAssetTypeActions->GetSupportedClass() ) )
{
MostDerivedAssetTypeActions = TypeActions;
}
}
}
return MostDerivedAssetTypeActions;
}
TArray<TWeakPtr<IAssetTypeActions>> UAssetToolsImpl::GetAssetTypeActionsListForClass(const UClass* Class) const
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
{
TArray<TWeakPtr<IAssetTypeActions>> ResultAssetTypeActionsList;
for (int32 TypeActionsIdx = 0; TypeActionsIdx < AssetTypeActionsList.Num(); ++TypeActionsIdx)
{
TSharedRef<IAssetTypeActions> TypeActions = AssetTypeActionsList[TypeActionsIdx];
UClass* SupportedClass = TypeActions->GetSupportedClass();
if (Class->IsChildOf(SupportedClass))
{
ResultAssetTypeActionsList.Add(TypeActions);
}
}
return ResultAssetTypeActionsList;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
EAssetTypeCategories::Type UAssetToolsImpl::RegisterAdvancedAssetCategory(FName CategoryKey, FText CategoryDisplayName)
{
EAssetTypeCategories::Type Result = FindAdvancedAssetCategory(CategoryKey);
if (Result == EAssetTypeCategories::Misc)
{
if (NextUserCategoryBit != 0)
{
// Register the category
Result = (EAssetTypeCategories::Type)NextUserCategoryBit;
AllocatedCategoryBits.Add(CategoryKey, FAdvancedAssetCategory(Result, CategoryDisplayName));
// Advance to the next bit, or store that we're out
if (NextUserCategoryBit == EAssetTypeCategories::LastUser)
{
NextUserCategoryBit = 0;
}
else
{
NextUserCategoryBit = NextUserCategoryBit << 1;
}
}
else
{
UE_LOG(LogAssetTools, Warning, TEXT("RegisterAssetTypeCategory(\"%s\", \"%s\") failed as all user bits have been exhausted (placing into the Misc category instead)"), *CategoryKey.ToString(), *CategoryDisplayName.ToString());
}
}
return Result;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
EAssetTypeCategories::Type UAssetToolsImpl::FindAdvancedAssetCategory(FName CategoryKey) const
{
if (const FAdvancedAssetCategory* ExistingCategory = AllocatedCategoryBits.Find(CategoryKey))
{
return ExistingCategory->CategoryType;
}
else
{
return EAssetTypeCategories::Misc;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::GetAllAdvancedAssetCategories(TArray<FAdvancedAssetCategory>& OutCategoryList) const
{
AllocatedCategoryBits.GenerateValueArray(OutCategoryList);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::RegisterClassTypeActions(const TSharedRef<IClassTypeActions>& NewActions)
{
ClassTypeActionsList.Add(NewActions);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::UnregisterClassTypeActions(const TSharedRef<IClassTypeActions>& ActionsToRemove)
{
ClassTypeActionsList.Remove(ActionsToRemove);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::GetClassTypeActionsList( TArray<TWeakPtr<IClassTypeActions>>& OutClassTypeActionsList ) const
{
for (auto ActionsIt = ClassTypeActionsList.CreateConstIterator(); ActionsIt; ++ActionsIt)
{
OutClassTypeActionsList.Add(*ActionsIt);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
TWeakPtr<IClassTypeActions> UAssetToolsImpl::GetClassTypeActionsForClass( UClass* Class ) const
{
TSharedPtr<IClassTypeActions> MostDerivedClassTypeActions;
for (int32 TypeActionsIdx = 0; TypeActionsIdx < ClassTypeActionsList.Num(); ++TypeActionsIdx)
{
TSharedRef<IClassTypeActions> TypeActions = ClassTypeActionsList[TypeActionsIdx];
UClass* SupportedClass = TypeActions->GetSupportedClass();
if ( Class->IsChildOf(SupportedClass) )
{
if ( !MostDerivedClassTypeActions.IsValid() || SupportedClass->IsChildOf( MostDerivedClassTypeActions->GetSupportedClass() ) )
{
MostDerivedClassTypeActions = TypeActions;
}
}
}
return MostDerivedClassTypeActions;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UObject* UAssetToolsImpl::CreateAsset(const FString& AssetName, const FString& PackagePath, UClass* AssetClass, UFactory* Factory, FName CallingContext)
{
FGCObjectScopeGuard DontGCFactory(Factory);
// Verify the factory class
if ( !ensure(AssetClass || Factory) )
{
FMessageDialog::Open( EAppMsgType::Ok, LOCTEXT("MustSupplyClassOrFactory", "The new asset wasn't created due to a problem finding the appropriate factory or class for the new asset.") );
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
return nullptr;
}
if ( AssetClass && Factory && !ensure(AssetClass->IsChildOf(Factory->GetSupportedClass())) )
{
FMessageDialog::Open( EAppMsgType::Ok, LOCTEXT("InvalidFactory", "The new asset wasn't created because the supplied factory does not support the supplied class.") );
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
return nullptr;
}
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
const FString PackageName = UPackageTools::SanitizePackageName(PackagePath + TEXT("/") + AssetName);
// Make sure we can create the asset without conflicts
if ( !CanCreateAsset(AssetName, PackageName, LOCTEXT("CreateANewObject", "Create a new object")) )
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
return nullptr;
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
UClass* ClassToUse = AssetClass ? AssetClass : (Factory ? Factory->GetSupportedClass() : nullptr);
UPackage* Pkg = CreatePackage(*PackageName);
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
UObject* NewObj = nullptr;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
EObjectFlags Flags = RF_Public|RF_Standalone|RF_Transactional;
if ( Factory )
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
NewObj = Factory->FactoryCreateNew(ClassToUse, Pkg, FName( *AssetName ), Flags, nullptr, GWarn, CallingContext);
}
else if ( AssetClass )
{
NewObj = NewObject<UObject>(Pkg, ClassToUse, FName(*AssetName), Flags);
}
if( NewObj )
{
Pkg->SetIsExternallyReferenceable(CreateAssetsAsExternallyReferenceable);
// Notify the asset registry
FAssetRegistryModule::AssetCreated(NewObj);
// analytics create record
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UAssetToolsImpl::OnNewCreateRecord(AssetClass, false);
// Mark the package dirty...
Pkg->MarkPackageDirty();
}
return NewObj;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UObject* UAssetToolsImpl::CreateAssetWithDialog(UClass* AssetClass, UFactory* Factory, FName CallingContext)
{
if (Factory != nullptr)
{
// Determine the starting path. Try to use the most recently used directory
FString AssetPath;
const FString DefaultFilesystemDirectory = FEditorDirectories::Get().GetLastDirectory(ELastDirectory::NEW_ASSET);
if (DefaultFilesystemDirectory.IsEmpty() || !FPackageName::TryConvertFilenameToLongPackageName(DefaultFilesystemDirectory, AssetPath))
{
// No saved path, just use the game content root
AssetPath = TEXT("/Game");
}
FString PackageName;
FString AssetName;
CreateUniqueAssetName(AssetPath / Factory->GetDefaultNewAssetName(), TEXT(""), PackageName, AssetName);
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
return CreateAssetWithDialog(AssetName, AssetPath, AssetClass, Factory, CallingContext);
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
return nullptr;
}
UObject* UAssetToolsImpl::CreateAssetWithDialog(const FString& AssetName, const FString& PackagePath, UClass* AssetClass, UFactory* Factory, FName CallingContext, const bool bCallConfigureProperties)
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
{
FGCObjectScopeGuard DontGCFactory(Factory);
if(Factory)
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
{
FSaveAssetDialogConfig SaveAssetDialogConfig;
SaveAssetDialogConfig.DialogTitleOverride = LOCTEXT("SaveAssetDialogTitle", "Save Asset As");
SaveAssetDialogConfig.DefaultPath = PackagePath;
SaveAssetDialogConfig.DefaultAssetName = AssetName;
SaveAssetDialogConfig.ExistingAssetPolicy = ESaveAssetDialogExistingAssetPolicy::AllowButWarn;
FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
FString SaveObjectPath = ContentBrowserModule.Get().CreateModalSaveAssetDialog(SaveAssetDialogConfig);
if (!SaveObjectPath.IsEmpty())
{
bool bCreateAsset = true;
if (bCallConfigureProperties)
{
FEditorDelegates::OnConfigureNewAssetProperties.Broadcast(Factory);
bCreateAsset = Factory->ConfigureProperties();
}
if (bCreateAsset)
{
const FString SavePackageName = FPackageName::ObjectPathToPackageName(SaveObjectPath);
const FString SavePackagePath = FPaths::GetPath(SavePackageName);
const FString SaveAssetName = FPaths::GetBaseFilename(SavePackageName);
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::NEW_ASSET, SavePackagePath);
return CreateAsset(SaveAssetName, SavePackagePath, AssetClass, Factory, CallingContext);
}
}
}
return nullptr;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UObject* UAssetToolsImpl::DuplicateAssetWithDialog(const FString& AssetName, const FString& PackagePath, UObject* OriginalObject)
{
return DuplicateAssetWithDialogAndTitle(AssetName, PackagePath, OriginalObject, LOCTEXT("DuplicateAssetDialogTitle", "Duplicate Asset As"));
}
UObject* UAssetToolsImpl::DuplicateAssetWithDialogAndTitle(const FString& AssetName, const FString& PackagePath, UObject* OriginalObject, FText DialogTitle)
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
{
FSaveAssetDialogConfig SaveAssetDialogConfig;
SaveAssetDialogConfig.DialogTitleOverride = DialogTitle;
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
SaveAssetDialogConfig.DefaultPath = PackagePath;
SaveAssetDialogConfig.DefaultAssetName = AssetName;
SaveAssetDialogConfig.ExistingAssetPolicy = ESaveAssetDialogExistingAssetPolicy::AllowButWarn;
FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
FString SaveObjectPath = ContentBrowserModule.Get().CreateModalSaveAssetDialog(SaveAssetDialogConfig);
if (!SaveObjectPath.IsEmpty())
{
const FString SavePackageName = FPackageName::ObjectPathToPackageName(SaveObjectPath);
const FString SavePackagePath = FPaths::GetPath(SavePackageName);
const FString SaveAssetName = FPaths::GetBaseFilename(SavePackageName);
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::NEW_ASSET, SavePackagePath);
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
return PerformDuplicateAsset(SaveAssetName, SavePackagePath, OriginalObject, true);
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
}
return nullptr;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UObject* UAssetToolsImpl::DuplicateAsset(const FString& AssetName, const FString& PackagePath, UObject* OriginalObject)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
{
return PerformDuplicateAsset(AssetName, PackagePath, OriginalObject, false);
}
UObject* UAssetToolsImpl::PerformDuplicateAsset(const FString& AssetName, const FString& PackagePath, UObject* OriginalObject, bool bWithDialog)
{
// Verify the source object
if ( !OriginalObject )
{
FMessageDialog::Open( EAppMsgType::Ok, LOCTEXT("InvalidSourceObject", "The new asset wasn't created due to a problem finding the object to duplicate.") );
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
return nullptr;
}
const FString PackageName = PackagePath / AssetName;
// Make sure we can create the asset without conflicts
if ( !CanCreateAsset(AssetName, PackageName, LOCTEXT("DuplicateAnObject", "Duplicate an object")) )
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
return nullptr;
}
ObjectTools::FPackageGroupName PGN;
PGN.PackageName = PackageName;
PGN.GroupName = TEXT("");
PGN.ObjectName = AssetName;
TSet<UPackage*> ObjectsUserRefusedToFullyLoad;
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
bool bPromtToOverwrite = bWithDialog;
UObject* NewObject = ObjectTools::DuplicateSingleObject(OriginalObject, PGN, ObjectsUserRefusedToFullyLoad, bPromtToOverwrite);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3053250 on 2016/07/18 by Steve.Robb TNot metafunction added. Change 3053252 on 2016/07/18 by Steve.Robb New TIsEnumClass trait. Change 3061345 on 2016/07/22 by Robert.Manuszewski Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy Change 3061377 on 2016/07/22 by Graeme.Thornton Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default Change 3064592 on 2016/07/26 by Steven.Hutton Uploading repository files Change 3064595 on 2016/07/26 by Steven.Hutton Assign crashes to buggs based not just on Callstack but also based on Error message. Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message. Change 3066046 on 2016/07/27 by Graeme.Thornton Better dedicated client/server class exclusion during cooking - Add class lists to cooker settings so they can be modified in the editor Change 3066077 on 2016/07/27 by Graeme.Thornton Move Paragon NeedsLoadForServer calls over to the new config based system Change 3066203 on 2016/07/27 by Chris.Wood CrashReportProcess logging and Slack reporting improvements to monitor disk space. [UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full Change 3066276 on 2016/07/27 by Graeme.Thornton Move simple NeedsLoadForClient implementations over to new config based system Change 3068019 on 2016/07/28 by Graeme.Thornton Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources - Corrects some bad stats Change 3068218 on 2016/07/28 by Chris.Wood CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics [UE-31706] - Add new BuildVersion string to crash context and website Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs. Change 3071665 on 2016/08/01 by Robert.Manuszewski Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed. Change 3073388 on 2016/08/02 by Graeme.Thornton Invalidate string asset reference tags after finishing up loading of an async package Change 3073745 on 2016/08/02 by Robert.Manuszewski Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games. #jira FORT-27839 Change 3074866 on 2016/08/03 by Robert.Manuszewski PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki) Change 3075128 on 2016/08/03 by Steve.Robb Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier Change 3075130 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel' Change 3075131 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner' Change 3075235 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn' Change 3075248 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile' Change 3075662 on 2016/08/03 by Steve.Robb Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call Change 3075668 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6326: Potential comparison of a constant with another constant Change 3075679 on 2016/08/03 by Chris.Wood Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19 [OR-26335] - 29.1 crash reporter generating reports with no callstacks / info New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing. Change 3077070 on 2016/08/04 by Steve.Robb Dead array slack tracking code removed. Change 3077113 on 2016/08/04 by Steve.Robb TEnumAsByte is now deprecated for enum classes. All current uses fixed (which tidies up that code anyway). New FArchive::op<< for enum classes. Generated code now never uses TEnumAsByte for enum classes. Change 3077117 on 2016/08/04 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings' Change 3078709 on 2016/08/05 by Steve.Robb FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer. TObjectIterator annotated to never return null. NewObject annotated to never return null. Change 3078836 on 2016/08/05 by Graeme.Thornton Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading Change 3082217 on 2016/08/09 by Steve.Robb Missing #include for FUniqueNetIdRepl added. Change 3083679 on 2016/08/10 by Chris.Wood CrashReportProcess performance improvements. CRP v1.1.22 [UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances [UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway Passing lock details to MDD on command line and managing multiple MDD tasks in CRP. Configurable values for range of queue sizes that cause us to throw away crashes. Change 3085362 on 2016/08/11 by Steve.Robb Rule-of-three fixes for FAIMessageObserver, to prevent accidents. From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html Change 3085396 on 2016/08/11 by Steve.Robb Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types. Change 3088840 on 2016/08/15 by Steve.Robb TRemoveReference moved to its own header. Change 3088858 on 2016/08/15 by Steve.Robb TDecay moved to its own header. Change 3088963 on 2016/08/15 by Steve.Robb Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke. Change 3089144 on 2016/08/15 by Steve.Robb Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features. Change 3089147 on 2016/08/15 by Steve.Robb TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::. Change 3090243 on 2016/08/16 by Steve.Robb New Algo::Sort and Algo::SortBy algorithms. Change 3090387 on 2016/08/16 by Steve.Robb Improved bitwise swapping for Swap. See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html Change 3090444 on 2016/08/16 by Steve.Robb Ptr+Size overloads removed after discussion - MakeArrayView should be used instead. Change 3090495 on 2016/08/16 by Steve.Robb Assert when FString::Mid is passed a negative count. #jira UE-18756 Change 3093455 on 2016/08/18 by Steve.Robb Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps. Change 3094476 on 2016/08/19 by Steve.Robb BOM removed from InvariantCulture.h. Change 3094697 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3094702 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'. Change 3094715 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read. Change 3094737 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OwnedComponent'. warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did. Change 3094750 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094768 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'LevelSequence'. warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094774 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'. Change 3094783 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'. Change 3094807 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094815 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'VarNode'. warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094840 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TunnelGraph'. warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did. Change 3094864 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3094880 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'. Change 3094886 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'. Change 3094903 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'. Change 3094916 on 2016/08/19 by Steve.Robb Static analysis fix: Dereferencing NULL pointer 'CompilerContext'. Change 3094931 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'. Change 3094935 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3094943 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did. Change 3094960 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'. Change 3095046 on 2016/08/19 by Steve.Robb Single parameter version of CastChecked tagged to never return null. Change 3095054 on 2016/08/19 by Steve.Robb Committed wrong version in CL# 3095046. Change 3095089 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts warning C6101: Returning uninitialized memory '*lpdwExitCode'. Change 3096035 on 2016/08/22 by Steve.Robb Fix for static lighting in pixel inspector. Change 3096039 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'. Change 3096045 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3096058 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'. Change 3096059 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'. Change 3096066 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'. Change 3096070 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'. Change 3096074 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'. Change 3096075 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3096081 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'. Change 3096156 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'BP'. warning C6011: Dereferencing NULL pointer 'Object'. Change 3096308 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TopMipData'. warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'. Change 3096315 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OldParent'. warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'. Change 3096318 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'. Change 3096322 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'. Change 3096337 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C6011: Dereferencing NULL pointer 'SpawnVarPin'. Change 3096345 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope. Change 3096356 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'. Change 3096387 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'. warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'. Change 3096400 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'. Change 3096413 on 2016/08/22 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did. Change 3096416 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3096423 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'. Change 3096439 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'. Change 3096446 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'. Change 3096454 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'. Change 3096464 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'. Change 3096469 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'. Change 3097559 on 2016/08/23 by Steve.Robb Alternate fix to CL# 3096439. Change 3097583 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'. warning C6011: Dereferencing NULL pointer 'CurrentWorld'. Change 3097584 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'. Change 3097585 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did. warning C6011: Dereferencing NULL pointer 'FirstNativeClass'. Change 3097588 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'. Change 3097589 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did. Change 3097591 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'. Change 3097597 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'. Change 3097598 on 2016/08/23 by Steve.Robb Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension. Change 3097600 on 2016/08/23 by Steve.Robb Fix for incorrect null check. Change 3097605 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'. Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125 Change 3097609 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did. Change 3097613 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'. Change 3097620 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'. Change 3097627 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'. Change 3097629 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did. Change 3097631 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'. Change 3097634 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'. Change 3097639 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'. Change 3097650 on 2016/08/23 by Steve.Robb Alternate fix for CL# 3097597. Change 3097725 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'. Change 3097764 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did. Change 3097770 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'. Change 3097775 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'. Change 3097796 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'. Change 3097797 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'. Change 3097843 on 2016/08/23 by Steve.Robb Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did. Change 3097864 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ObjectClass'. warning C6011: Dereferencing NULL pointer 'Client'. Change 3097871 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did. Change 3098015 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094864. Change 3098024 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094943. Change 3098052 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094886. Change 3098080 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did. Change 3098102 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'. Change 3098148 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. warning C6011: Dereferencing NULL pointer 'OldNode'. warning C6011: Dereferencing NULL pointer 'LinkedPin'. warning C6011: Dereferencing NULL pointer 'RootNode'. Change 3098156 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'. Change 3098176 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'. Change 3098182 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'. Change 3098197 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. Coding standards fixes. Change 3098202 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'. Change 3098208 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did. warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did. Change 3098229 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'. Change 3099188 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099195 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'. Change 3099205 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'. Change 3099228 on 2016/08/24 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did. Change 3099539 on 2016/08/24 by Steve.Robb Spurious static analysis fixes: warning C6011: Dereferencing NULL pointer 'InBlueprint'. warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did. https://connect.microsoft.com/VisualStudio/feedback/details/3082362 https://connect.microsoft.com/VisualStudio/feedback/details/3082622 Change 3099546 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'. Change 3099561 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'. Change 3099571 on 2016/08/24 by Steve.Robb Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did. Change 3099600 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read. warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read. warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written. Change 3099912 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099923 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'. Change 3100977 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory '*VectorRef'. warning C6001: Using uninitialized memory '*PointRef'. warning C6001: Using uninitialized memory '*PolyRef'. Coding standard fixes. Change 3100985 on 2016/08/25 by Steve.Robb Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3100987 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'. warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'. Change 3100992 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical. Change 3101000 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory 'tmpMemReq'. warning C6001: Using uninitialized memory 'TmpCreateInfo'. Change 3101004 on 2016/08/25 by Steve.Robb warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did. Change 3101009 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'. Change 3101115 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'. Change 3101120 on 2016/08/25 by Steve.Robb Fixes to previous fixes. Change 3101128 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'. Change 3101281 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. warning C6001: Using uninitialized memory 'Pixel'. Change 3101292 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'. Change 3101299 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'. Change 3101300 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'. Change 3101304 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'. Change 3101311 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'. Change 3101323 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'. Change 3101329 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'. Change 3101333 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'. Change 3101339 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ImportData'. warning C6011: Dereferencing NULL pointer 'CurveToImport'. Change 3101485 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'. Change 3101583 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'. Change 3105721 on 2016/08/30 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3105724 on 2016/08/30 by Steven.Hutton Change users page to more responsive paginated version. Change 3105725 on 2016/08/30 by Steven.Hutton Added field for crash processor failed Change 3105786 on 2016/08/30 by Steve.Robb Reintroduced missing operator<< for enum classes. Change 3105803 on 2016/08/30 by Steve.Robb Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too. Change 3106251 on 2016/08/30 by Steve.Robb Switch static analysis node to build editor instead of just the engine. Change 3107556 on 2016/08/31 by Steven.Hutton Added build version data from CRP to DB as part of add crash #rb none Change 3107557 on 2016/08/31 by Steven.Hutton Passed build version data to CRW through crash description #rb none Change 3107634 on 2016/08/31 by Graeme.Thornton Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension #jira UE-20147 Change 3107797 on 2016/08/31 by Steve.Robb Fix for UHT debugging manifest, after paths changed in CL# 3088416. Change 3107964 on 2016/08/31 by Steve.Robb TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive. New case-sensitive TCString::Strfind added, based on GitHub PR #2453. Change 3108023 on 2016/08/31 by Steve.Robb Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks. Change 3108160 on 2016/08/31 by Steven.Hutton Update to add new filter to website front page #rb none Change 3109556 on 2016/09/01 by Steven.Hutton Fixing compile warning #rb none Change 3110001 on 2016/09/01 by Steve.Robb PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything) Change 3111835 on 2016/09/02 by Steve.Robb Enforce uint8 on UENUM() enum classes. #jira UE-35224 Change 3111867 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant. Change 3111880 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. Change 3111886 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written. Change 3112025 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'. warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'. Change 3112051 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'. Change 3112066 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'. Change 3112093 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'. Change 3112110 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'. Change 3112123 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CurDriver'. warning C6011: Dereferencing NULL pointer 'CurNetDriver'. warning C6011: Dereferencing NULL pointer 'CurWorld'. Change 3112157 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'. Change 3112283 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'. Change 3113455 on 2016/09/05 by Chris.Wood CRP performance improvements (v1.1.25) Change 3113468 on 2016/09/05 by Steve.Robb Reverting unnecessary merge in CL# 3112464. Change 3113508 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'. Change 3113588 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration Change 3113863 on 2016/09/06 by Steve.Robb Fix for this error: Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'. Change 3113864 on 2016/09/06 by Steve.Robb Misc static analysis fixes for VS2015 Update 2. Change 3113918 on 2016/09/06 by Ben.Marsh Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception. Change 3114293 on 2016/09/06 by Steve.Robb Static analysis fixes for Visual Studio Update 2. Change 3115732 on 2016/09/07 by Steve.Robb Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 3115754 on 2016/09/07 by Steve.Robb GObjectArrayForDebugVisualizers init order fix. Removal of obsolete FName visualizer helper code. Change 3115774 on 2016/09/07 by Steve.Robb Fix for ICE by moving static variables into their own file and removing const return types. #jira UE-35597 Change 3116061 on 2016/09/07 by Steve.Robb Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774. Change 3117478 on 2016/09/08 by Steve.Robb Static analysis fixes in third party code, using a new macro-based system. Change 3119152 on 2016/09/09 by Steve.Robb TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error. Change 3119200 on 2016/09/09 by Steve.Robb Fix for destructors not being called in TSparseArray move assignment. Change 3119568 on 2016/09/09 by Steve.Robb Fix for TSparseArray visualizer. Change 3119591 on 2016/09/09 by Steve.Robb New MakeShared function which allocates the object and reference controller in a single block. Change 3120281 on 2016/09/09 by Steve.Robb Fix for ICE on static analysis build. #jira UE-35596 Change 3120786 on 2016/09/12 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'. Change 3120787 on 2016/09/12 by Steve.Robb Removal of TEnumAsByte on enum classes. Change 3120789 on 2016/09/12 by Steve.Robb Static analysis fixes: warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read. warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter. Change 3121234 on 2016/09/12 by Steve.Robb Unused ToBuildInfoString function declaration removed. Change 3122616 on 2016/09/13 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'. Change 3123070 on 2016/09/13 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did. [CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
if(NewObject != nullptr)
{
// Assets must have RF_Public and RF_Standalone
const bool bIsAsset = NewObject->IsAsset();
NewObject->SetFlags(RF_Public | RF_Standalone);
if (!bIsAsset && NewObject->IsAsset())
{
// Notify the asset registry
FAssetRegistryModule::AssetCreated(NewObject);
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3053250 on 2016/07/18 by Steve.Robb TNot metafunction added. Change 3053252 on 2016/07/18 by Steve.Robb New TIsEnumClass trait. Change 3061345 on 2016/07/22 by Robert.Manuszewski Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy Change 3061377 on 2016/07/22 by Graeme.Thornton Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default Change 3064592 on 2016/07/26 by Steven.Hutton Uploading repository files Change 3064595 on 2016/07/26 by Steven.Hutton Assign crashes to buggs based not just on Callstack but also based on Error message. Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message. Change 3066046 on 2016/07/27 by Graeme.Thornton Better dedicated client/server class exclusion during cooking - Add class lists to cooker settings so they can be modified in the editor Change 3066077 on 2016/07/27 by Graeme.Thornton Move Paragon NeedsLoadForServer calls over to the new config based system Change 3066203 on 2016/07/27 by Chris.Wood CrashReportProcess logging and Slack reporting improvements to monitor disk space. [UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full Change 3066276 on 2016/07/27 by Graeme.Thornton Move simple NeedsLoadForClient implementations over to new config based system Change 3068019 on 2016/07/28 by Graeme.Thornton Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources - Corrects some bad stats Change 3068218 on 2016/07/28 by Chris.Wood CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics [UE-31706] - Add new BuildVersion string to crash context and website Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs. Change 3071665 on 2016/08/01 by Robert.Manuszewski Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed. Change 3073388 on 2016/08/02 by Graeme.Thornton Invalidate string asset reference tags after finishing up loading of an async package Change 3073745 on 2016/08/02 by Robert.Manuszewski Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games. #jira FORT-27839 Change 3074866 on 2016/08/03 by Robert.Manuszewski PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki) Change 3075128 on 2016/08/03 by Steve.Robb Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier Change 3075130 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel' Change 3075131 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner' Change 3075235 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn' Change 3075248 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile' Change 3075662 on 2016/08/03 by Steve.Robb Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call Change 3075668 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6326: Potential comparison of a constant with another constant Change 3075679 on 2016/08/03 by Chris.Wood Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19 [OR-26335] - 29.1 crash reporter generating reports with no callstacks / info New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing. Change 3077070 on 2016/08/04 by Steve.Robb Dead array slack tracking code removed. Change 3077113 on 2016/08/04 by Steve.Robb TEnumAsByte is now deprecated for enum classes. All current uses fixed (which tidies up that code anyway). New FArchive::op<< for enum classes. Generated code now never uses TEnumAsByte for enum classes. Change 3077117 on 2016/08/04 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings' Change 3078709 on 2016/08/05 by Steve.Robb FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer. TObjectIterator annotated to never return null. NewObject annotated to never return null. Change 3078836 on 2016/08/05 by Graeme.Thornton Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading Change 3082217 on 2016/08/09 by Steve.Robb Missing #include for FUniqueNetIdRepl added. Change 3083679 on 2016/08/10 by Chris.Wood CrashReportProcess performance improvements. CRP v1.1.22 [UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances [UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway Passing lock details to MDD on command line and managing multiple MDD tasks in CRP. Configurable values for range of queue sizes that cause us to throw away crashes. Change 3085362 on 2016/08/11 by Steve.Robb Rule-of-three fixes for FAIMessageObserver, to prevent accidents. From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html Change 3085396 on 2016/08/11 by Steve.Robb Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types. Change 3088840 on 2016/08/15 by Steve.Robb TRemoveReference moved to its own header. Change 3088858 on 2016/08/15 by Steve.Robb TDecay moved to its own header. Change 3088963 on 2016/08/15 by Steve.Robb Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke. Change 3089144 on 2016/08/15 by Steve.Robb Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features. Change 3089147 on 2016/08/15 by Steve.Robb TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::. Change 3090243 on 2016/08/16 by Steve.Robb New Algo::Sort and Algo::SortBy algorithms. Change 3090387 on 2016/08/16 by Steve.Robb Improved bitwise swapping for Swap. See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html Change 3090444 on 2016/08/16 by Steve.Robb Ptr+Size overloads removed after discussion - MakeArrayView should be used instead. Change 3090495 on 2016/08/16 by Steve.Robb Assert when FString::Mid is passed a negative count. #jira UE-18756 Change 3093455 on 2016/08/18 by Steve.Robb Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps. Change 3094476 on 2016/08/19 by Steve.Robb BOM removed from InvariantCulture.h. Change 3094697 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3094702 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'. Change 3094715 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read. Change 3094737 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OwnedComponent'. warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did. Change 3094750 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094768 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'LevelSequence'. warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094774 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'. Change 3094783 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'. Change 3094807 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094815 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'VarNode'. warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094840 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TunnelGraph'. warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did. Change 3094864 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3094880 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'. Change 3094886 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'. Change 3094903 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'. Change 3094916 on 2016/08/19 by Steve.Robb Static analysis fix: Dereferencing NULL pointer 'CompilerContext'. Change 3094931 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'. Change 3094935 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3094943 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did. Change 3094960 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'. Change 3095046 on 2016/08/19 by Steve.Robb Single parameter version of CastChecked tagged to never return null. Change 3095054 on 2016/08/19 by Steve.Robb Committed wrong version in CL# 3095046. Change 3095089 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts warning C6101: Returning uninitialized memory '*lpdwExitCode'. Change 3096035 on 2016/08/22 by Steve.Robb Fix for static lighting in pixel inspector. Change 3096039 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'. Change 3096045 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3096058 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'. Change 3096059 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'. Change 3096066 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'. Change 3096070 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'. Change 3096074 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'. Change 3096075 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3096081 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'. Change 3096156 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'BP'. warning C6011: Dereferencing NULL pointer 'Object'. Change 3096308 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TopMipData'. warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'. Change 3096315 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OldParent'. warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'. Change 3096318 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'. Change 3096322 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'. Change 3096337 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C6011: Dereferencing NULL pointer 'SpawnVarPin'. Change 3096345 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope. Change 3096356 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'. Change 3096387 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'. warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'. Change 3096400 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'. Change 3096413 on 2016/08/22 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did. Change 3096416 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3096423 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'. Change 3096439 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'. Change 3096446 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'. Change 3096454 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'. Change 3096464 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'. Change 3096469 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'. Change 3097559 on 2016/08/23 by Steve.Robb Alternate fix to CL# 3096439. Change 3097583 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'. warning C6011: Dereferencing NULL pointer 'CurrentWorld'. Change 3097584 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'. Change 3097585 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did. warning C6011: Dereferencing NULL pointer 'FirstNativeClass'. Change 3097588 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'. Change 3097589 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did. Change 3097591 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'. Change 3097597 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'. Change 3097598 on 2016/08/23 by Steve.Robb Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension. Change 3097600 on 2016/08/23 by Steve.Robb Fix for incorrect null check. Change 3097605 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'. Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125 Change 3097609 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did. Change 3097613 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'. Change 3097620 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'. Change 3097627 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'. Change 3097629 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did. Change 3097631 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'. Change 3097634 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'. Change 3097639 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'. Change 3097650 on 2016/08/23 by Steve.Robb Alternate fix for CL# 3097597. Change 3097725 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'. Change 3097764 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did. Change 3097770 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'. Change 3097775 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'. Change 3097796 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'. Change 3097797 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'. Change 3097843 on 2016/08/23 by Steve.Robb Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did. Change 3097864 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ObjectClass'. warning C6011: Dereferencing NULL pointer 'Client'. Change 3097871 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did. Change 3098015 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094864. Change 3098024 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094943. Change 3098052 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094886. Change 3098080 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did. Change 3098102 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'. Change 3098148 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. warning C6011: Dereferencing NULL pointer 'OldNode'. warning C6011: Dereferencing NULL pointer 'LinkedPin'. warning C6011: Dereferencing NULL pointer 'RootNode'. Change 3098156 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'. Change 3098176 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'. Change 3098182 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'. Change 3098197 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. Coding standards fixes. Change 3098202 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'. Change 3098208 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did. warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did. Change 3098229 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'. Change 3099188 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099195 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'. Change 3099205 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'. Change 3099228 on 2016/08/24 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did. Change 3099539 on 2016/08/24 by Steve.Robb Spurious static analysis fixes: warning C6011: Dereferencing NULL pointer 'InBlueprint'. warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did. https://connect.microsoft.com/VisualStudio/feedback/details/3082362 https://connect.microsoft.com/VisualStudio/feedback/details/3082622 Change 3099546 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'. Change 3099561 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'. Change 3099571 on 2016/08/24 by Steve.Robb Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did. Change 3099600 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read. warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read. warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written. Change 3099912 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099923 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'. Change 3100977 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory '*VectorRef'. warning C6001: Using uninitialized memory '*PointRef'. warning C6001: Using uninitialized memory '*PolyRef'. Coding standard fixes. Change 3100985 on 2016/08/25 by Steve.Robb Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3100987 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'. warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'. Change 3100992 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical. Change 3101000 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory 'tmpMemReq'. warning C6001: Using uninitialized memory 'TmpCreateInfo'. Change 3101004 on 2016/08/25 by Steve.Robb warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did. Change 3101009 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'. Change 3101115 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'. Change 3101120 on 2016/08/25 by Steve.Robb Fixes to previous fixes. Change 3101128 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'. Change 3101281 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. warning C6001: Using uninitialized memory 'Pixel'. Change 3101292 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'. Change 3101299 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'. Change 3101300 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'. Change 3101304 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'. Change 3101311 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'. Change 3101323 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'. Change 3101329 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'. Change 3101333 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'. Change 3101339 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ImportData'. warning C6011: Dereferencing NULL pointer 'CurveToImport'. Change 3101485 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'. Change 3101583 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'. Change 3105721 on 2016/08/30 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3105724 on 2016/08/30 by Steven.Hutton Change users page to more responsive paginated version. Change 3105725 on 2016/08/30 by Steven.Hutton Added field for crash processor failed Change 3105786 on 2016/08/30 by Steve.Robb Reintroduced missing operator<< for enum classes. Change 3105803 on 2016/08/30 by Steve.Robb Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too. Change 3106251 on 2016/08/30 by Steve.Robb Switch static analysis node to build editor instead of just the engine. Change 3107556 on 2016/08/31 by Steven.Hutton Added build version data from CRP to DB as part of add crash #rb none Change 3107557 on 2016/08/31 by Steven.Hutton Passed build version data to CRW through crash description #rb none Change 3107634 on 2016/08/31 by Graeme.Thornton Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension #jira UE-20147 Change 3107797 on 2016/08/31 by Steve.Robb Fix for UHT debugging manifest, after paths changed in CL# 3088416. Change 3107964 on 2016/08/31 by Steve.Robb TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive. New case-sensitive TCString::Strfind added, based on GitHub PR #2453. Change 3108023 on 2016/08/31 by Steve.Robb Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks. Change 3108160 on 2016/08/31 by Steven.Hutton Update to add new filter to website front page #rb none Change 3109556 on 2016/09/01 by Steven.Hutton Fixing compile warning #rb none Change 3110001 on 2016/09/01 by Steve.Robb PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything) Change 3111835 on 2016/09/02 by Steve.Robb Enforce uint8 on UENUM() enum classes. #jira UE-35224 Change 3111867 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant. Change 3111880 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. Change 3111886 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written. Change 3112025 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'. warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'. Change 3112051 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'. Change 3112066 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'. Change 3112093 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'. Change 3112110 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'. Change 3112123 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CurDriver'. warning C6011: Dereferencing NULL pointer 'CurNetDriver'. warning C6011: Dereferencing NULL pointer 'CurWorld'. Change 3112157 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'. Change 3112283 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'. Change 3113455 on 2016/09/05 by Chris.Wood CRP performance improvements (v1.1.25) Change 3113468 on 2016/09/05 by Steve.Robb Reverting unnecessary merge in CL# 3112464. Change 3113508 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'. Change 3113588 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration Change 3113863 on 2016/09/06 by Steve.Robb Fix for this error: Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'. Change 3113864 on 2016/09/06 by Steve.Robb Misc static analysis fixes for VS2015 Update 2. Change 3113918 on 2016/09/06 by Ben.Marsh Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception. Change 3114293 on 2016/09/06 by Steve.Robb Static analysis fixes for Visual Studio Update 2. Change 3115732 on 2016/09/07 by Steve.Robb Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 3115754 on 2016/09/07 by Steve.Robb GObjectArrayForDebugVisualizers init order fix. Removal of obsolete FName visualizer helper code. Change 3115774 on 2016/09/07 by Steve.Robb Fix for ICE by moving static variables into their own file and removing const return types. #jira UE-35597 Change 3116061 on 2016/09/07 by Steve.Robb Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774. Change 3117478 on 2016/09/08 by Steve.Robb Static analysis fixes in third party code, using a new macro-based system. Change 3119152 on 2016/09/09 by Steve.Robb TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error. Change 3119200 on 2016/09/09 by Steve.Robb Fix for destructors not being called in TSparseArray move assignment. Change 3119568 on 2016/09/09 by Steve.Robb Fix for TSparseArray visualizer. Change 3119591 on 2016/09/09 by Steve.Robb New MakeShared function which allocates the object and reference controller in a single block. Change 3120281 on 2016/09/09 by Steve.Robb Fix for ICE on static analysis build. #jira UE-35596 Change 3120786 on 2016/09/12 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'. Change 3120787 on 2016/09/12 by Steve.Robb Removal of TEnumAsByte on enum classes. Change 3120789 on 2016/09/12 by Steve.Robb Static analysis fixes: warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read. warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter. Change 3121234 on 2016/09/12 by Steve.Robb Unused ToBuildInfoString function declaration removed. Change 3122616 on 2016/09/13 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'. Change 3123070 on 2016/09/13 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did. [CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
if ( ISourceControlModule::Get().IsEnabled() )
{
// Save package here if SCC is enabled because the user can use SCC to revert a change
TArray<UPackage*> OutermostPackagesToSave;
OutermostPackagesToSave.Add(NewObject->GetOutermost());
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3053250 on 2016/07/18 by Steve.Robb TNot metafunction added. Change 3053252 on 2016/07/18 by Steve.Robb New TIsEnumClass trait. Change 3061345 on 2016/07/22 by Robert.Manuszewski Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy Change 3061377 on 2016/07/22 by Graeme.Thornton Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default Change 3064592 on 2016/07/26 by Steven.Hutton Uploading repository files Change 3064595 on 2016/07/26 by Steven.Hutton Assign crashes to buggs based not just on Callstack but also based on Error message. Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message. Change 3066046 on 2016/07/27 by Graeme.Thornton Better dedicated client/server class exclusion during cooking - Add class lists to cooker settings so they can be modified in the editor Change 3066077 on 2016/07/27 by Graeme.Thornton Move Paragon NeedsLoadForServer calls over to the new config based system Change 3066203 on 2016/07/27 by Chris.Wood CrashReportProcess logging and Slack reporting improvements to monitor disk space. [UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full Change 3066276 on 2016/07/27 by Graeme.Thornton Move simple NeedsLoadForClient implementations over to new config based system Change 3068019 on 2016/07/28 by Graeme.Thornton Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources - Corrects some bad stats Change 3068218 on 2016/07/28 by Chris.Wood CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics [UE-31706] - Add new BuildVersion string to crash context and website Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs. Change 3071665 on 2016/08/01 by Robert.Manuszewski Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed. Change 3073388 on 2016/08/02 by Graeme.Thornton Invalidate string asset reference tags after finishing up loading of an async package Change 3073745 on 2016/08/02 by Robert.Manuszewski Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games. #jira FORT-27839 Change 3074866 on 2016/08/03 by Robert.Manuszewski PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki) Change 3075128 on 2016/08/03 by Steve.Robb Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier Change 3075130 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel' Change 3075131 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner' Change 3075235 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn' Change 3075248 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile' Change 3075662 on 2016/08/03 by Steve.Robb Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call Change 3075668 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6326: Potential comparison of a constant with another constant Change 3075679 on 2016/08/03 by Chris.Wood Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19 [OR-26335] - 29.1 crash reporter generating reports with no callstacks / info New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing. Change 3077070 on 2016/08/04 by Steve.Robb Dead array slack tracking code removed. Change 3077113 on 2016/08/04 by Steve.Robb TEnumAsByte is now deprecated for enum classes. All current uses fixed (which tidies up that code anyway). New FArchive::op<< for enum classes. Generated code now never uses TEnumAsByte for enum classes. Change 3077117 on 2016/08/04 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings' Change 3078709 on 2016/08/05 by Steve.Robb FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer. TObjectIterator annotated to never return null. NewObject annotated to never return null. Change 3078836 on 2016/08/05 by Graeme.Thornton Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading Change 3082217 on 2016/08/09 by Steve.Robb Missing #include for FUniqueNetIdRepl added. Change 3083679 on 2016/08/10 by Chris.Wood CrashReportProcess performance improvements. CRP v1.1.22 [UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances [UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway Passing lock details to MDD on command line and managing multiple MDD tasks in CRP. Configurable values for range of queue sizes that cause us to throw away crashes. Change 3085362 on 2016/08/11 by Steve.Robb Rule-of-three fixes for FAIMessageObserver, to prevent accidents. From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html Change 3085396 on 2016/08/11 by Steve.Robb Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types. Change 3088840 on 2016/08/15 by Steve.Robb TRemoveReference moved to its own header. Change 3088858 on 2016/08/15 by Steve.Robb TDecay moved to its own header. Change 3088963 on 2016/08/15 by Steve.Robb Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke. Change 3089144 on 2016/08/15 by Steve.Robb Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features. Change 3089147 on 2016/08/15 by Steve.Robb TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::. Change 3090243 on 2016/08/16 by Steve.Robb New Algo::Sort and Algo::SortBy algorithms. Change 3090387 on 2016/08/16 by Steve.Robb Improved bitwise swapping for Swap. See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html Change 3090444 on 2016/08/16 by Steve.Robb Ptr+Size overloads removed after discussion - MakeArrayView should be used instead. Change 3090495 on 2016/08/16 by Steve.Robb Assert when FString::Mid is passed a negative count. #jira UE-18756 Change 3093455 on 2016/08/18 by Steve.Robb Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps. Change 3094476 on 2016/08/19 by Steve.Robb BOM removed from InvariantCulture.h. Change 3094697 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3094702 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'. Change 3094715 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read. Change 3094737 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OwnedComponent'. warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did. Change 3094750 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094768 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'LevelSequence'. warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094774 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'. Change 3094783 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'. Change 3094807 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094815 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'VarNode'. warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094840 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TunnelGraph'. warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did. Change 3094864 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3094880 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'. Change 3094886 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'. Change 3094903 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'. Change 3094916 on 2016/08/19 by Steve.Robb Static analysis fix: Dereferencing NULL pointer 'CompilerContext'. Change 3094931 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'. Change 3094935 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3094943 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did. Change 3094960 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'. Change 3095046 on 2016/08/19 by Steve.Robb Single parameter version of CastChecked tagged to never return null. Change 3095054 on 2016/08/19 by Steve.Robb Committed wrong version in CL# 3095046. Change 3095089 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts warning C6101: Returning uninitialized memory '*lpdwExitCode'. Change 3096035 on 2016/08/22 by Steve.Robb Fix for static lighting in pixel inspector. Change 3096039 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'. Change 3096045 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3096058 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'. Change 3096059 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'. Change 3096066 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'. Change 3096070 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'. Change 3096074 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'. Change 3096075 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3096081 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'. Change 3096156 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'BP'. warning C6011: Dereferencing NULL pointer 'Object'. Change 3096308 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TopMipData'. warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'. Change 3096315 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OldParent'. warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'. Change 3096318 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'. Change 3096322 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'. Change 3096337 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C6011: Dereferencing NULL pointer 'SpawnVarPin'. Change 3096345 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope. Change 3096356 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'. Change 3096387 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'. warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'. Change 3096400 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'. Change 3096413 on 2016/08/22 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did. Change 3096416 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3096423 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'. Change 3096439 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'. Change 3096446 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'. Change 3096454 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'. Change 3096464 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'. Change 3096469 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'. Change 3097559 on 2016/08/23 by Steve.Robb Alternate fix to CL# 3096439. Change 3097583 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'. warning C6011: Dereferencing NULL pointer 'CurrentWorld'. Change 3097584 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'. Change 3097585 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did. warning C6011: Dereferencing NULL pointer 'FirstNativeClass'. Change 3097588 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'. Change 3097589 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did. Change 3097591 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'. Change 3097597 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'. Change 3097598 on 2016/08/23 by Steve.Robb Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension. Change 3097600 on 2016/08/23 by Steve.Robb Fix for incorrect null check. Change 3097605 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'. Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125 Change 3097609 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did. Change 3097613 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'. Change 3097620 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'. Change 3097627 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'. Change 3097629 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did. Change 3097631 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'. Change 3097634 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'. Change 3097639 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'. Change 3097650 on 2016/08/23 by Steve.Robb Alternate fix for CL# 3097597. Change 3097725 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'. Change 3097764 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did. Change 3097770 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'. Change 3097775 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'. Change 3097796 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'. Change 3097797 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'. Change 3097843 on 2016/08/23 by Steve.Robb Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did. Change 3097864 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ObjectClass'. warning C6011: Dereferencing NULL pointer 'Client'. Change 3097871 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did. Change 3098015 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094864. Change 3098024 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094943. Change 3098052 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094886. Change 3098080 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did. Change 3098102 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'. Change 3098148 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. warning C6011: Dereferencing NULL pointer 'OldNode'. warning C6011: Dereferencing NULL pointer 'LinkedPin'. warning C6011: Dereferencing NULL pointer 'RootNode'. Change 3098156 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'. Change 3098176 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'. Change 3098182 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'. Change 3098197 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. Coding standards fixes. Change 3098202 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'. Change 3098208 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did. warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did. Change 3098229 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'. Change 3099188 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099195 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'. Change 3099205 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'. Change 3099228 on 2016/08/24 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did. Change 3099539 on 2016/08/24 by Steve.Robb Spurious static analysis fixes: warning C6011: Dereferencing NULL pointer 'InBlueprint'. warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did. https://connect.microsoft.com/VisualStudio/feedback/details/3082362 https://connect.microsoft.com/VisualStudio/feedback/details/3082622 Change 3099546 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'. Change 3099561 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'. Change 3099571 on 2016/08/24 by Steve.Robb Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did. Change 3099600 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read. warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read. warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written. Change 3099912 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099923 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'. Change 3100977 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory '*VectorRef'. warning C6001: Using uninitialized memory '*PointRef'. warning C6001: Using uninitialized memory '*PolyRef'. Coding standard fixes. Change 3100985 on 2016/08/25 by Steve.Robb Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3100987 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'. warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'. Change 3100992 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical. Change 3101000 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory 'tmpMemReq'. warning C6001: Using uninitialized memory 'TmpCreateInfo'. Change 3101004 on 2016/08/25 by Steve.Robb warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did. Change 3101009 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'. Change 3101115 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'. Change 3101120 on 2016/08/25 by Steve.Robb Fixes to previous fixes. Change 3101128 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'. Change 3101281 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. warning C6001: Using uninitialized memory 'Pixel'. Change 3101292 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'. Change 3101299 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'. Change 3101300 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'. Change 3101304 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'. Change 3101311 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'. Change 3101323 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'. Change 3101329 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'. Change 3101333 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'. Change 3101339 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ImportData'. warning C6011: Dereferencing NULL pointer 'CurveToImport'. Change 3101485 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'. Change 3101583 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'. Change 3105721 on 2016/08/30 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3105724 on 2016/08/30 by Steven.Hutton Change users page to more responsive paginated version. Change 3105725 on 2016/08/30 by Steven.Hutton Added field for crash processor failed Change 3105786 on 2016/08/30 by Steve.Robb Reintroduced missing operator<< for enum classes. Change 3105803 on 2016/08/30 by Steve.Robb Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too. Change 3106251 on 2016/08/30 by Steve.Robb Switch static analysis node to build editor instead of just the engine. Change 3107556 on 2016/08/31 by Steven.Hutton Added build version data from CRP to DB as part of add crash #rb none Change 3107557 on 2016/08/31 by Steven.Hutton Passed build version data to CRW through crash description #rb none Change 3107634 on 2016/08/31 by Graeme.Thornton Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension #jira UE-20147 Change 3107797 on 2016/08/31 by Steve.Robb Fix for UHT debugging manifest, after paths changed in CL# 3088416. Change 3107964 on 2016/08/31 by Steve.Robb TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive. New case-sensitive TCString::Strfind added, based on GitHub PR #2453. Change 3108023 on 2016/08/31 by Steve.Robb Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks. Change 3108160 on 2016/08/31 by Steven.Hutton Update to add new filter to website front page #rb none Change 3109556 on 2016/09/01 by Steven.Hutton Fixing compile warning #rb none Change 3110001 on 2016/09/01 by Steve.Robb PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything) Change 3111835 on 2016/09/02 by Steve.Robb Enforce uint8 on UENUM() enum classes. #jira UE-35224 Change 3111867 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant. Change 3111880 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. Change 3111886 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written. Change 3112025 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'. warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'. Change 3112051 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'. Change 3112066 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'. Change 3112093 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'. Change 3112110 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'. Change 3112123 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CurDriver'. warning C6011: Dereferencing NULL pointer 'CurNetDriver'. warning C6011: Dereferencing NULL pointer 'CurWorld'. Change 3112157 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'. Change 3112283 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'. Change 3113455 on 2016/09/05 by Chris.Wood CRP performance improvements (v1.1.25) Change 3113468 on 2016/09/05 by Steve.Robb Reverting unnecessary merge in CL# 3112464. Change 3113508 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'. Change 3113588 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration Change 3113863 on 2016/09/06 by Steve.Robb Fix for this error: Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'. Change 3113864 on 2016/09/06 by Steve.Robb Misc static analysis fixes for VS2015 Update 2. Change 3113918 on 2016/09/06 by Ben.Marsh Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception. Change 3114293 on 2016/09/06 by Steve.Robb Static analysis fixes for Visual Studio Update 2. Change 3115732 on 2016/09/07 by Steve.Robb Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 3115754 on 2016/09/07 by Steve.Robb GObjectArrayForDebugVisualizers init order fix. Removal of obsolete FName visualizer helper code. Change 3115774 on 2016/09/07 by Steve.Robb Fix for ICE by moving static variables into their own file and removing const return types. #jira UE-35597 Change 3116061 on 2016/09/07 by Steve.Robb Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774. Change 3117478 on 2016/09/08 by Steve.Robb Static analysis fixes in third party code, using a new macro-based system. Change 3119152 on 2016/09/09 by Steve.Robb TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error. Change 3119200 on 2016/09/09 by Steve.Robb Fix for destructors not being called in TSparseArray move assignment. Change 3119568 on 2016/09/09 by Steve.Robb Fix for TSparseArray visualizer. Change 3119591 on 2016/09/09 by Steve.Robb New MakeShared function which allocates the object and reference controller in a single block. Change 3120281 on 2016/09/09 by Steve.Robb Fix for ICE on static analysis build. #jira UE-35596 Change 3120786 on 2016/09/12 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'. Change 3120787 on 2016/09/12 by Steve.Robb Removal of TEnumAsByte on enum classes. Change 3120789 on 2016/09/12 by Steve.Robb Static analysis fixes: warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read. warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter. Change 3121234 on 2016/09/12 by Steve.Robb Unused ToBuildInfoString function declaration removed. Change 3122616 on 2016/09/13 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'. Change 3123070 on 2016/09/13 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did. [CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
const bool bCheckDirty = false;
const bool bPromptToSave = false;
FEditorFileUtils::PromptForCheckoutAndSave(OutermostPackagesToSave, bCheckDirty, bPromptToSave);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3053250 on 2016/07/18 by Steve.Robb TNot metafunction added. Change 3053252 on 2016/07/18 by Steve.Robb New TIsEnumClass trait. Change 3061345 on 2016/07/22 by Robert.Manuszewski Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy Change 3061377 on 2016/07/22 by Graeme.Thornton Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default Change 3064592 on 2016/07/26 by Steven.Hutton Uploading repository files Change 3064595 on 2016/07/26 by Steven.Hutton Assign crashes to buggs based not just on Callstack but also based on Error message. Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message. Change 3066046 on 2016/07/27 by Graeme.Thornton Better dedicated client/server class exclusion during cooking - Add class lists to cooker settings so they can be modified in the editor Change 3066077 on 2016/07/27 by Graeme.Thornton Move Paragon NeedsLoadForServer calls over to the new config based system Change 3066203 on 2016/07/27 by Chris.Wood CrashReportProcess logging and Slack reporting improvements to monitor disk space. [UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full Change 3066276 on 2016/07/27 by Graeme.Thornton Move simple NeedsLoadForClient implementations over to new config based system Change 3068019 on 2016/07/28 by Graeme.Thornton Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources - Corrects some bad stats Change 3068218 on 2016/07/28 by Chris.Wood CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics [UE-31706] - Add new BuildVersion string to crash context and website Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs. Change 3071665 on 2016/08/01 by Robert.Manuszewski Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed. Change 3073388 on 2016/08/02 by Graeme.Thornton Invalidate string asset reference tags after finishing up loading of an async package Change 3073745 on 2016/08/02 by Robert.Manuszewski Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games. #jira FORT-27839 Change 3074866 on 2016/08/03 by Robert.Manuszewski PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki) Change 3075128 on 2016/08/03 by Steve.Robb Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier Change 3075130 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel' Change 3075131 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner' Change 3075235 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn' Change 3075248 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile' Change 3075662 on 2016/08/03 by Steve.Robb Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call Change 3075668 on 2016/08/03 by Steve.Robb Static analysis fix: warning C6326: Potential comparison of a constant with another constant Change 3075679 on 2016/08/03 by Chris.Wood Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19 [OR-26335] - 29.1 crash reporter generating reports with no callstacks / info New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing. Change 3077070 on 2016/08/04 by Steve.Robb Dead array slack tracking code removed. Change 3077113 on 2016/08/04 by Steve.Robb TEnumAsByte is now deprecated for enum classes. All current uses fixed (which tidies up that code anyway). New FArchive::op<< for enum classes. Generated code now never uses TEnumAsByte for enum classes. Change 3077117 on 2016/08/04 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings' Change 3078709 on 2016/08/05 by Steve.Robb FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer. TObjectIterator annotated to never return null. NewObject annotated to never return null. Change 3078836 on 2016/08/05 by Graeme.Thornton Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading Change 3082217 on 2016/08/09 by Steve.Robb Missing #include for FUniqueNetIdRepl added. Change 3083679 on 2016/08/10 by Chris.Wood CrashReportProcess performance improvements. CRP v1.1.22 [UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances [UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway Passing lock details to MDD on command line and managing multiple MDD tasks in CRP. Configurable values for range of queue sizes that cause us to throw away crashes. Change 3085362 on 2016/08/11 by Steve.Robb Rule-of-three fixes for FAIMessageObserver, to prevent accidents. From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html Change 3085396 on 2016/08/11 by Steve.Robb Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types. Change 3088840 on 2016/08/15 by Steve.Robb TRemoveReference moved to its own header. Change 3088858 on 2016/08/15 by Steve.Robb TDecay moved to its own header. Change 3088963 on 2016/08/15 by Steve.Robb Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke. Change 3089144 on 2016/08/15 by Steve.Robb Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features. Change 3089147 on 2016/08/15 by Steve.Robb TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::. Change 3090243 on 2016/08/16 by Steve.Robb New Algo::Sort and Algo::SortBy algorithms. Change 3090387 on 2016/08/16 by Steve.Robb Improved bitwise swapping for Swap. See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html Change 3090444 on 2016/08/16 by Steve.Robb Ptr+Size overloads removed after discussion - MakeArrayView should be used instead. Change 3090495 on 2016/08/16 by Steve.Robb Assert when FString::Mid is passed a negative count. #jira UE-18756 Change 3093455 on 2016/08/18 by Steve.Robb Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps. Change 3094476 on 2016/08/19 by Steve.Robb BOM removed from InvariantCulture.h. Change 3094697 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3094702 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'. Change 3094715 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read. Change 3094737 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OwnedComponent'. warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did. Change 3094750 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094768 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'LevelSequence'. warning C6011: Dereferencing NULL pointer 'Actor'. Change 3094774 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'. Change 3094783 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'. Change 3094807 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094815 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'VarNode'. warning C6011: Dereferencing NULL pointer 'SourceClass'. Change 3094840 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TunnelGraph'. warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did. Change 3094864 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3094880 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'. Change 3094886 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'. Change 3094903 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'. Change 3094916 on 2016/08/19 by Steve.Robb Static analysis fix: Dereferencing NULL pointer 'CompilerContext'. Change 3094931 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'. Change 3094935 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3094943 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did. Change 3094960 on 2016/08/19 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'. Change 3095046 on 2016/08/19 by Steve.Robb Single parameter version of CastChecked tagged to never return null. Change 3095054 on 2016/08/19 by Steve.Robb Committed wrong version in CL# 3095046. Change 3095089 on 2016/08/19 by Steve.Robb Static analysis fixes: warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts warning C6101: Returning uninitialized memory '*lpdwExitCode'. Change 3096035 on 2016/08/22 by Steve.Robb Fix for static lighting in pixel inspector. Change 3096039 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'. Change 3096045 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'. Change 3096058 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'. Change 3096059 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'. Change 3096066 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'. Change 3096070 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'. Change 3096074 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'. Change 3096075 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'. Change 3096081 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'. Change 3096156 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'BP'. warning C6011: Dereferencing NULL pointer 'Object'. Change 3096308 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TopMipData'. warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'. Change 3096315 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'OldParent'. warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'. Change 3096318 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'. Change 3096322 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'. Change 3096337 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Pin'. warning C6011: Dereferencing NULL pointer 'SpawnVarPin'. Change 3096345 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope. Change 3096356 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'. Change 3096387 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'. warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'. Change 3096400 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'. Change 3096413 on 2016/08/22 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did. Change 3096416 on 2016/08/22 by Steve.Robb Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects. Change 3096423 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'. Change 3096439 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'. Change 3096446 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'. Change 3096454 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'. Change 3096464 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'. Change 3096469 on 2016/08/22 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'. Change 3097559 on 2016/08/23 by Steve.Robb Alternate fix to CL# 3096439. Change 3097583 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'. warning C6011: Dereferencing NULL pointer 'CurrentWorld'. Change 3097584 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'. Change 3097585 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did. warning C6011: Dereferencing NULL pointer 'FirstNativeClass'. Change 3097588 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'. Change 3097589 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did. Change 3097591 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'. Change 3097597 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'. Change 3097598 on 2016/08/23 by Steve.Robb Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension. Change 3097600 on 2016/08/23 by Steve.Robb Fix for incorrect null check. Change 3097605 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'. Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125 Change 3097609 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did. Change 3097613 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'. Change 3097620 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'. Change 3097627 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'. Change 3097629 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did. Change 3097631 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'. Change 3097634 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'. Change 3097639 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'. Change 3097650 on 2016/08/23 by Steve.Robb Alternate fix for CL# 3097597. Change 3097725 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'. Change 3097764 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did. Change 3097770 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'. Change 3097775 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'. Change 3097796 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'. Change 3097797 on 2016/08/23 by Steve.Robb Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'. Change 3097843 on 2016/08/23 by Steve.Robb Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did. Change 3097864 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ObjectClass'. warning C6011: Dereferencing NULL pointer 'Client'. Change 3097871 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did. Change 3098015 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094864. Change 3098024 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094943. Change 3098052 on 2016/08/23 by Steve.Robb Alternative fix for CL# 3094886. Change 3098080 on 2016/08/23 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did. Change 3098102 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'. Change 3098148 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. warning C6011: Dereferencing NULL pointer 'OldNode'. warning C6011: Dereferencing NULL pointer 'LinkedPin'. warning C6011: Dereferencing NULL pointer 'RootNode'. Change 3098156 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'. Change 3098176 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'. Change 3098182 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'. Change 3098197 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'. Coding standards fixes. Change 3098202 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'. Change 3098208 on 2016/08/23 by Steve.Robb Static analysis fixes: warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did. warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did. Change 3098229 on 2016/08/23 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'. Change 3099188 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099195 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'. Change 3099205 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'. Change 3099228 on 2016/08/24 by Steve.Robb Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did. Change 3099539 on 2016/08/24 by Steve.Robb Spurious static analysis fixes: warning C6011: Dereferencing NULL pointer 'InBlueprint'. warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did. https://connect.microsoft.com/VisualStudio/feedback/details/3082362 https://connect.microsoft.com/VisualStudio/feedback/details/3082622 Change 3099546 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'. Change 3099561 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'. Change 3099571 on 2016/08/24 by Steve.Robb Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did. Change 3099600 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read. warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read. warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written. Change 3099912 on 2016/08/24 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'. Change 3099923 on 2016/08/24 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'. Change 3100977 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory '*VectorRef'. warning C6001: Using uninitialized memory '*PointRef'. warning C6001: Using uninitialized memory '*PolyRef'. Coding standard fixes. Change 3100985 on 2016/08/25 by Steve.Robb Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3100987 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'. warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'. Change 3100992 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical. Change 3101000 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6001: Using uninitialized memory 'tmpMemReq'. warning C6001: Using uninitialized memory 'TmpCreateInfo'. Change 3101004 on 2016/08/25 by Steve.Robb warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did. Change 3101009 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'. Change 3101115 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'. Change 3101120 on 2016/08/25 by Steve.Robb Fixes to previous fixes. Change 3101128 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'. Change 3101281 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. warning C6001: Using uninitialized memory 'Pixel'. Change 3101292 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'. Change 3101299 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'. Change 3101300 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'. Change 3101304 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'. Change 3101311 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'. Change 3101323 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'. Change 3101329 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'. Change 3101333 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'. Change 3101339 on 2016/08/25 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'ImportData'. warning C6011: Dereferencing NULL pointer 'CurveToImport'. Change 3101485 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'. Change 3101583 on 2016/08/25 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'. Change 3105721 on 2016/08/30 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'. Change 3105724 on 2016/08/30 by Steven.Hutton Change users page to more responsive paginated version. Change 3105725 on 2016/08/30 by Steven.Hutton Added field for crash processor failed Change 3105786 on 2016/08/30 by Steve.Robb Reintroduced missing operator<< for enum classes. Change 3105803 on 2016/08/30 by Steve.Robb Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too. Change 3106251 on 2016/08/30 by Steve.Robb Switch static analysis node to build editor instead of just the engine. Change 3107556 on 2016/08/31 by Steven.Hutton Added build version data from CRP to DB as part of add crash #rb none Change 3107557 on 2016/08/31 by Steven.Hutton Passed build version data to CRW through crash description #rb none Change 3107634 on 2016/08/31 by Graeme.Thornton Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension #jira UE-20147 Change 3107797 on 2016/08/31 by Steve.Robb Fix for UHT debugging manifest, after paths changed in CL# 3088416. Change 3107964 on 2016/08/31 by Steve.Robb TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive. New case-sensitive TCString::Strfind added, based on GitHub PR #2453. Change 3108023 on 2016/08/31 by Steve.Robb Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks. Change 3108160 on 2016/08/31 by Steven.Hutton Update to add new filter to website front page #rb none Change 3109556 on 2016/09/01 by Steven.Hutton Fixing compile warning #rb none Change 3110001 on 2016/09/01 by Steve.Robb PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything) Change 3111835 on 2016/09/02 by Steve.Robb Enforce uint8 on UENUM() enum classes. #jira UE-35224 Change 3111867 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant. Change 3111880 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written. Change 3111886 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written. Change 3112025 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'. warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'. Change 3112051 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'. Change 3112066 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'. Change 3112093 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'. Change 3112110 on 2016/09/02 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'. Change 3112123 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CurDriver'. warning C6011: Dereferencing NULL pointer 'CurNetDriver'. warning C6011: Dereferencing NULL pointer 'CurWorld'. Change 3112157 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'. Change 3112283 on 2016/09/02 by Steve.Robb Static analysis fixes: warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'. Change 3113455 on 2016/09/05 by Chris.Wood CRP performance improvements (v1.1.25) Change 3113468 on 2016/09/05 by Steve.Robb Reverting unnecessary merge in CL# 3112464. Change 3113508 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'. Change 3113588 on 2016/09/05 by Steve.Robb Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration Change 3113863 on 2016/09/06 by Steve.Robb Fix for this error: Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'. Change 3113864 on 2016/09/06 by Steve.Robb Misc static analysis fixes for VS2015 Update 2. Change 3113918 on 2016/09/06 by Ben.Marsh Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception. Change 3114293 on 2016/09/06 by Steve.Robb Static analysis fixes for Visual Studio Update 2. Change 3115732 on 2016/09/07 by Steve.Robb Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 3115754 on 2016/09/07 by Steve.Robb GObjectArrayForDebugVisualizers init order fix. Removal of obsolete FName visualizer helper code. Change 3115774 on 2016/09/07 by Steve.Robb Fix for ICE by moving static variables into their own file and removing const return types. #jira UE-35597 Change 3116061 on 2016/09/07 by Steve.Robb Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774. Change 3117478 on 2016/09/08 by Steve.Robb Static analysis fixes in third party code, using a new macro-based system. Change 3119152 on 2016/09/09 by Steve.Robb TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error. Change 3119200 on 2016/09/09 by Steve.Robb Fix for destructors not being called in TSparseArray move assignment. Change 3119568 on 2016/09/09 by Steve.Robb Fix for TSparseArray visualizer. Change 3119591 on 2016/09/09 by Steve.Robb New MakeShared function which allocates the object and reference controller in a single block. Change 3120281 on 2016/09/09 by Steve.Robb Fix for ICE on static analysis build. #jira UE-35596 Change 3120786 on 2016/09/12 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'. Change 3120787 on 2016/09/12 by Steve.Robb Removal of TEnumAsByte on enum classes. Change 3120789 on 2016/09/12 by Steve.Robb Static analysis fixes: warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read. warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter. Change 3121234 on 2016/09/12 by Steve.Robb Unused ToBuildInfoString function declaration removed. Change 3122616 on 2016/09/13 by Steve.Robb Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'. Change 3123070 on 2016/09/13 by Steve.Robb Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did. [CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
// now attempt to branch, we can do this now as we should have a file on disk
SourceControlHelpers::BranchPackage(NewObject->GetOutermost(), OriginalObject->GetOutermost());
}
// analytics create record
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UAssetToolsImpl::OnNewCreateRecord(NewObject->GetClass(), true);
}
return NewObject;
}
void UAssetToolsImpl::SetCreateAssetsAsExternallyReferenceable(bool bValue)
{
CreateAssetsAsExternallyReferenceable = bValue;
}
bool UAssetToolsImpl::GetCreateAssetsAsExternallyReferenceable()
{
return CreateAssetsAsExternallyReferenceable;
}
void UAssetToolsImpl::GenerateAdvancedCopyDestinations(FAdvancedCopyParams& InParams, const TArray<FName>& InPackageNamesToCopy, const UAdvancedCopyCustomization* CopyCustomization, TMap<FString, FString>& OutPackagesAndDestinations) const
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
FString DestinationFolder = InParams.GetDropLocationForAdvancedCopy();
if (ensure(DesktopPlatform))
{
FPaths::NormalizeFilename(DestinationFolder);
}
else
{
// Not on a platform that supports desktop functionality
return;
}
bool bGenerateRelativePaths = CopyCustomization->GetShouldGenerateRelativePaths();
for (auto PackageNameIt = InPackageNamesToCopy.CreateConstIterator(); PackageNameIt; ++PackageNameIt)
{
FName PackageName = *PackageNameIt;
const FString& PackageNameString = PackageName.ToString();
FString SrcFilename;
if (FPackageName::DoesPackageExist(PackageNameString, &SrcFilename))
{
bool bFileOKToCopy = true;
FString DestFilename = DestinationFolder;
FString SubFolder;
if (SrcFilename.Split(TEXT("/Content/"), nullptr, &SubFolder))
{
DestFilename += *SubFolder;
}
else
{
// Couldn't find Content folder in source path
bFileOKToCopy = false;
}
if (bFileOKToCopy)
{
FString Parent = FString();
if (bGenerateRelativePaths)
{
FString RootFolder = CopyCustomization->GetPackageThatInitiatedCopy();
if (RootFolder != PackageNameString)
{
FString BaseParent = FString();
int32 MinLength = RootFolder.Len() < PackageNameString.Len() ? RootFolder.Len() : PackageNameString.Len();
for (int Char = 0; Char < MinLength; Char++)
{
if (RootFolder[Char] == PackageNameString[Char])
{
BaseParent += RootFolder[Char];
}
else
{
break;
}
}
// If we are in the root content folder, don't break down the folder string
if (BaseParent == TEXT("/Game"))
{
Parent = BaseParent;
}
else
{
BaseParent.Split(TEXT("/"), &Parent, nullptr, ESearchCase::IgnoreCase, ESearchDir::FromEnd);
}
}
}
const FString DestinationPackageName = UAssetToolsImpl::GenerateAdvancedCopyDestinationPackageName(PackageNameString, Parent, DestinationFolder);
OutPackagesAndDestinations.Add(PackageNameString, DestinationPackageName);
}
}
}
}
FString UAssetToolsImpl::GenerateAdvancedCopyDestinationPackageName(const FString& SourcePackage, const FString& SourcePath, const FString& DestinationFolder)
{
FString DestinationPackageName;
const bool bIsRelativeOperation = SourcePath.Len() && DestinationFolder.Len() && SourcePackage.StartsWith(SourcePath);
if (bIsRelativeOperation)
{
// Folder copy/move.
// Collect the relative path then use it to determine the new location
// For example, if SourcePath = /Game/MyPath and SourcePackage = /Game/MyPath/MySubPath/MyAsset
// /Game/MyPath/MySubPath/MyAsset -> /MySubPath/
const int32 ShortPackageNameLen = FPackageName::GetShortName(SourcePackage).Len();
const int32 RelativePathLen = SourcePackage.Len() - ShortPackageNameLen - SourcePath.Len();
const FString RelativeDestPath = SourcePackage.Mid(SourcePath.Len(), RelativePathLen);
DestinationPackageName = DestinationFolder + RelativeDestPath + FPackageName::GetShortName(SourcePackage);
}
else if (DestinationFolder.Len())
{
// Use the passed in default path
// Normal path
DestinationPackageName = DestinationFolder + "/" + FPackageName::GetShortName(SourcePackage);
}
else
{
// Use the path from the old package
DestinationPackageName = SourcePackage;
}
return DestinationPackageName;
}
bool UAssetToolsImpl::FlattenAdvancedCopyDestinations(const TArray<TMap<FString, FString>> PackagesAndDestinations, TMap<FString, FString>& FlattenedPackagesAndDestinations) const
{
FString CopyErrors;
for (TMap<FString, FString> PackageAndDestinationMap : PackagesAndDestinations)
{
for (auto It = PackageAndDestinationMap.CreateConstIterator(); It; ++It)
{
const FString& PackageName = It.Key();
const FString& DestFilename = It.Value();
if (FlattenedPackagesAndDestinations.Contains(PackageName))
{
const FString* ExistingDestinationPtr = FlattenedPackagesAndDestinations.Find(PackageName);
const FString ExistingDestination = *ExistingDestinationPtr;
if (ExistingDestination != DestFilename)
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopy_DuplicateDestinations", "Advanced Copy failed because {0} was being duplicated in two locations, {1} and {2}."),
FText::FromString(PackageName),
FText::FromString(FPaths::GetPath(ExistingDestination)),
FText::FromString(FPaths::GetPath(DestFilename))));
return false;
}
}
// File passed all error conditions above, add it to valid flattened list
FlattenedPackagesAndDestinations.Add(PackageName, DestFilename);
}
}
// All files passed all validation tests
return true;
}
bool UAssetToolsImpl::ValidateFlattenedAdvancedCopyDestinations(const TMap<FString, FString>& FlattenedPackagesAndDestinations) const
{
FString CopyErrors;
for (auto It = FlattenedPackagesAndDestinations.CreateConstIterator(); It; ++It)
{
const FString& PackageName = It.Key();
const FString& DestFilename = It.Value();
// Check for source/destination collisions
if (PackageName == FPaths::GetPath(DestFilename))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopy_DuplicatedSource", "Advanced Copy failed because {0} was being copied over itself."), FText::FromString(PackageName)));
return false;
}
else if (FlattenedPackagesAndDestinations.Contains(FPaths::GetPath(DestFilename)))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopy_DestinationEqualsSource", "Advanced Copy failed because {0} was being copied over the source file {1}."),
FText::FromString(PackageName),
FText::FromString(FPaths::GetPath(DestFilename))));
return false;
}
// Check for valid copy locations
FString SrcFilename;
if (!FPackageName::DoesPackageExist(PackageName, &SrcFilename))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopyPackages_PackageMissing", "{0} does not exist on disk."), FText::FromString(PackageName)));
return false;
}
else if (SrcFilename.Contains(FPaths::EngineContentDir()))
{
const FString LeafName = SrcFilename.Replace(*FPaths::EngineContentDir(), TEXT("Engine/"));
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopyPackages_EngineContent", "Unable to copy Engine asset {0}. Engine assets cannot be copied using Advanced Copy."),
FText::FromString(LeafName)));
return false;
}
}
// All files passed all validation tests
return true;
}
void UAssetToolsImpl::GetAllAdvancedCopySources(FName SelectedPackage, FAdvancedCopyParams& CopyParams, TArray<FName>& OutPackageNamesToCopy, TMap<FName, FName>& DependencyMap, const UAdvancedCopyCustomization* CopyCustomization) const
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
FString CurrentRoot = FString();
TArray<FName> CurrentDependencies;
if (!OutPackageNamesToCopy.Contains(SelectedPackage))
{
TArray<FAssetData> SourceAssetData;
AssetRegistry.GetAssetsByPackageName(SelectedPackage, SourceAssetData);
// Check if this is a folder before using the filter to exclude assets
bool bIsFolder = SourceAssetData.Num() == 0;
FARFilter ExclusionFilter = CopyCustomization->GetARFilter();
AssetRegistry.UseFilterToExcludeAssets(SourceAssetData, ExclusionFilter);
// If this is a valid asset
if (SourceAssetData.Num() > 0 || bIsFolder)
{
CurrentDependencies.Add(SelectedPackage);
}
// If we should check for dependencies OR we are currently checking a folder
// Folders should ALWAYS get checked for assets and subfolders
if ((CopyParams.bShouldCheckForDependencies && SourceAssetData.Num() > 0) || bIsFolder)
{
RecursiveGetDependenciesAdvanced(SelectedPackage, CopyParams, CurrentDependencies, DependencyMap, CopyCustomization, SourceAssetData);
}
OutPackageNamesToCopy.Append(CurrentDependencies);
}
}
bool UAssetToolsImpl::AdvancedCopyPackages(
const TMap<FString, FString>& SourceAndDestPackages,
const bool bForceAutosave,
const bool bCopyOverAllDestinationOverlaps,
FDuplicatedObjects* OutDuplicatedObjects) const
{
if (ValidateFlattenedAdvancedCopyDestinations(SourceAndDestPackages))
{
TArray<FString> SuccessfullyCopiedDestinationFiles;
TArray<FName> SuccessfullyCopiedSourcePackages;
FDuplicatedObjects DuplicatedObjectsLocal;
FDuplicatedObjects& DuplicatedObjectsForEachPackage = OutDuplicatedObjects ? *OutDuplicatedObjects : DuplicatedObjectsLocal;
TSet<UObject*> ExistingObjectSet;
TSet<UObject*> NewObjectSet;
FString CopyErrors;
SuccessfullyCopiedDestinationFiles.Reserve(SourceAndDestPackages.Num());
SuccessfullyCopiedSourcePackages.Reserve(SourceAndDestPackages.Num());
DuplicatedObjectsForEachPackage.Reserve(SourceAndDestPackages.Num());
ExistingObjectSet.Reserve(SourceAndDestPackages.Num());
NewObjectSet.Reserve(SourceAndDestPackages.Num());
FScopedSlowTask LoopProgress(SourceAndDestPackages.Num(), LOCTEXT("AdvancedCopying", "Copying files and dependencies..."));
LoopProgress.MakeDialog();
for (const auto& Package : SourceAndDestPackages)
{
const FString& PackageName = Package.Key;
const FString& DestFilename = Package.Value;
FString SrcFilename;
if (FPackageName::DoesPackageExist(PackageName, &SrcFilename))
{
LoopProgress.EnterProgressFrame();
UPackage* Pkg = LoadPackage(nullptr, *PackageName, LOAD_None);
if (Pkg)
{
FString Name = ObjectTools::SanitizeObjectName(FPaths::GetBaseFilename(SrcFilename));
UObject* ExistingObject = StaticFindObject(UObject::StaticClass(), Pkg, *Name);
if (ExistingObject)
{
TSet<UPackage*> ObjectsUserRefusedToFullyLoad;
ObjectTools::FMoveDialogInfo MoveDialogInfo;
MoveDialogInfo.bOkToAll = bCopyOverAllDestinationOverlaps;
// The default value for save packages is true if SCC is enabled because the user can use SCC to revert a change
MoveDialogInfo.bSavePackages = ISourceControlModule::Get().IsEnabled() || bForceAutosave;
MoveDialogInfo.PGN.GroupName = TEXT("");
MoveDialogInfo.PGN.ObjectName = FPaths::GetBaseFilename(DestFilename);
MoveDialogInfo.PGN.PackageName = DestFilename;
const bool bShouldPromptForDestinationConflict = !bCopyOverAllDestinationOverlaps;
TMap<TSoftObjectPtr<UObject>, TSoftObjectPtr<UObject>> DuplicatedObjects;
// Temp fix for some codepaths that allows advanced copy of world packages. For partitioned worlds, this can only be supported for worlds with
// streaming disabled and this code should be removed once the callers switch to the same codepath as editor save as.
if (UWorld* World = Cast<UWorld>(ExistingObject))
{
if (UWorldPartition* WorldPartition = World->GetWorldPartition())
{
check(!WorldPartition->IsStreamingEnabled());
WorldPartition->Initialize(World, FTransform::Identity);
}
}
if (UObject* NewObject = ObjectTools::DuplicateSingleObject(ExistingObject, MoveDialogInfo.PGN, ObjectsUserRefusedToFullyLoad, bShouldPromptForDestinationConflict, &DuplicatedObjects))
{
ExistingObjectSet.Add(ExistingObject);
NewObjectSet.Add(NewObject);
DuplicatedObjectsForEachPackage.Add(MoveTemp(DuplicatedObjects));
SuccessfullyCopiedSourcePackages.Add(FName(*PackageName));
SuccessfullyCopiedDestinationFiles.Add(DestFilename);
}
}
}
}
}
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
TSet<UObject*> ObjectsAndSubObjectsToReplaceWithin;
ObjectTools::GatherSubObjectsForReferenceReplacement(NewObjectSet, ExistingObjectSet, ObjectsAndSubObjectsToReplaceWithin);
TArray<FName> Dependencies;
for (FName SuccessfullyCopiedPackage : SuccessfullyCopiedSourcePackages)
{
Dependencies.Reset();
AssetRegistryModule.Get().GetDependencies(SuccessfullyCopiedPackage, Dependencies);
for (FName Dependency : Dependencies)
{
const int32 DependencyIndex = SuccessfullyCopiedSourcePackages.IndexOfByKey(Dependency);
if (DependencyIndex != INDEX_NONE)
{
TMap<UObject*, TArray<UObject*, TInlineAllocator<1>>> Consolidations;
Consolidations.Reserve(DuplicatedObjectsForEachPackage[DependencyIndex].Num());
for (const TPair<TSoftObjectPtr<UObject>, TSoftObjectPtr<UObject>>& Duplication : DuplicatedObjectsForEachPackage[DependencyIndex])
{
UObject* SourceObject = Duplication.Key.Get();
UObject* NewObject = Duplication.Value.Get();
if (SourceObject && NewObject)
{
Consolidations.FindOrAdd(NewObject).Add(SourceObject);
}
}
TArray<ObjectTools::FReplaceRequest> Requests;
Requests.Reserve(Consolidations.Num());
for (TPair<UObject*, TArray<UObject*, TInlineAllocator<1>>>& Consolidation : Consolidations)
{
Requests.Add(ObjectTools::FReplaceRequest{Consolidation.Key, Consolidation.Value});
}
ObjectTools::ConsolidateObjects(Requests, ObjectsAndSubObjectsToReplaceWithin, ExistingObjectSet, false);
}
}
}
ObjectTools::CompileBlueprintsAfterRefUpdate(NewObjectSet.Array());
FString SourceControlErrors;
if (SuccessfullyCopiedDestinationFiles.Num() > 0)
{
// attempt to add files to source control (this can quite easily fail, but if it works it is very useful)
if (GetDefault<UEditorLoadingSavingSettings>()->bSCCAutoAddNewFiles)
{
if (ISourceControlModule::Get().IsEnabled())
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
if (SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), SuccessfullyCopiedDestinationFiles) == ECommandResult::Failed)
{
for (auto FileIt(SuccessfullyCopiedDestinationFiles.CreateConstIterator()); FileIt; FileIt++)
{
if (!SourceControlProvider.GetState(*FileIt, EStateCacheUsage::Use)->IsAdded())
{
SourceControlErrors += FText::Format(LOCTEXT("AdvancedCopyPackages_SourceControlError", "{0} could not be added to source control"), FText::FromString(*FileIt)).ToString();
SourceControlErrors += LINE_TERMINATOR;
}
}
}
}
}
}
FMessageLog AdvancedCopyLog("AssetTools");
FText LogMessage = FText::FromString(TEXT("Advanced content copy completed successfully!"));
EMessageSeverity::Type Severity = EMessageSeverity::Info;
if (SourceControlErrors.Len() > 0)
{
FString ErrorMessage;
Severity = EMessageSeverity::Error;
if (SourceControlErrors.Len() > 0)
{
AdvancedCopyLog.NewPage(LOCTEXT("AdvancedCopyPackages_SourceControlErrorsListPage", "Source Control Errors"));
AdvancedCopyLog.Error(FText::FromString(*SourceControlErrors));
ErrorMessage += LINE_TERMINATOR;
ErrorMessage += LOCTEXT("AdvancedCopyPackages_SourceControlErrorsList", "Some files reported source control errors.").ToString();
}
if (SuccessfullyCopiedSourcePackages.Num() > 0)
{
AdvancedCopyLog.NewPage(LOCTEXT("AdvancedCopyPackages_CopyErrorsSuccesslistPage", "Copied Successfully"));
AdvancedCopyLog.Info(FText::FromString(*SourceControlErrors));
ErrorMessage += LINE_TERMINATOR;
ErrorMessage += LOCTEXT("AdvancedCopyPackages_CopyErrorsSuccesslist", "Some files were copied successfully.").ToString();
for (auto FileIt = SuccessfullyCopiedSourcePackages.CreateConstIterator(); FileIt; ++FileIt)
{
if (!FileIt->IsNone())
{
AdvancedCopyLog.Info(FText::FromName(*FileIt));
}
}
}
LogMessage = FText::FromString(ErrorMessage);
}
else
{
AdvancedCopyLog.NewPage(LOCTEXT("AdvancedCopyPackages_CompletePage", "Advanced content copy completed successfully!"));
for (auto FileIt = SuccessfullyCopiedSourcePackages.CreateConstIterator(); FileIt; ++FileIt)
{
if (!FileIt->IsNone())
{
AdvancedCopyLog.Info(FText::FromName(*FileIt));
}
}
}
AdvancedCopyLog.Notify(LogMessage, Severity, true);
return true;
}
return false;
}
bool UAssetToolsImpl::AdvancedCopyPackages(const FAdvancedCopyParams& CopyParams, const TArray<TMap<FString, FString>> PackagesAndDestinations) const
{
TMap<FString, FString> FlattenedDestinationMap;
if (FlattenAdvancedCopyDestinations(PackagesAndDestinations, FlattenedDestinationMap))
{
return AdvancedCopyPackages(FlattenedDestinationMap, CopyParams.bShouldForceSave, CopyParams.bCopyOverAllDestinationOverlaps, nullptr);
}
return false;
}
bool UAssetToolsImpl::RenameAssets(const TArray<FAssetRenameData>& AssetsAndNames)
{
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
return AssetRenameManager->RenameAssets(AssetsAndNames);
}
EAssetRenameResult UAssetToolsImpl::RenameAssetsWithDialog(const TArray<FAssetRenameData>& AssetsAndNames, bool bAutoCheckout)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
{
return AssetRenameManager->RenameAssetsWithDialog(AssetsAndNames, bAutoCheckout);
}
void UAssetToolsImpl::FindSoftReferencesToObject(FSoftObjectPath TargetObject, TArray<UObject*>& ReferencingObjects)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3582324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3431439 by Marc.Audy Editor only subobjects shouldn't exist in PIE world #jira UE-43186 Change 3457323 by Marc.Audy Undo CL# 3431439 and once again allow (incorrectly) for editor only objects to exist in a PIE world #jira UE-45087 Change 3499927 by Dan.Oconnor UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker #jira UE-43458 Change 3502939 by Michael.Noland Back out changelist 3499927 Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3544641 by Dan.Oconnor Remove conditional that is no longer needed, replace with ensure. It is unsafe to change CDO names #jira OR-38176 Change 3544645 by Dan.Oconnor In addition to marking nodes as not transient, FBlueprintEditor::ExpandNode needs to mark them as transactional #jira UE-45248 Change 3545023 by Marc.Audy Properly encapsulate FPinDeletionQueue Fix ensure during deletion of split pins when not clearing links Fix split pins able to end up in delete queue twice during undo/redo Change 3545025 by Marc.Audy Properly allow changing the pin type from a struct that is split on the node #jira UE-47328 Change 3545455 by Ben.Zeigler Fix issue where combined streamable handles could be freed before their complete callback is called if nothing external referenced them Copy of CL#3544474 Change 3545456 by Ben.Zeigler Allow PrimaryAssets to update their AssetData based on in-memory changes when launching 'Standalone Game' and 'Mobile Preview' from the editor. As it was, changes could be detected and propagated through UPrimaryDataAsset::PostLoad, but the changes would always reapply whatever already exists in the AssetRegistry. The primary use-case for this: making AssetBundle tag changes and allowing them to propagate without resaving/recooking all affected assets. Copy of CL #3544374 Change 3545547 by Ben.Zeigler CIS Fix Change 3545568 by Michael.Noland PR #3758: Fixing a comment typo from Transistion to Transition (Contributed by gsfreema) #jira UE-46845 Change 3545582 by Michael.Noland Blueprints: Prevent duplicate messages from being added to the compiler results log (fixes a crash when resizing the results log while a math expression node has an error) Blueprints: Fixed the tooltip of math expression nodes not showing up, and error messages getting cleared on subsequent compiles [Duplicating fixes for UE-47491 and UE-47512 from 4.17 to Dev-Framework] Change 3546528 by Ben.Zeigler #jira UE-47548 Fix crash when a map's key type has changed but value has not, it was passing the UStruct defaults in when serialize was expecting the default instance, so pass null instead as we don't have the instance Change 3546544 by Marc.Audy Fix split pin restoration logic to deal with wildcards and variations in const/refness Change 3546551 by Marc.Audy Don't crash if the struct type is missing for whatever reason Change 3547152 by Marc.Audy Fix array exporting so you don't end up getting none instead of defaults #jira UE-47320 Change 3547438 by Marc.Audy Fix split pins on class defaults Don't cause a structural change when reapplying a split pin as part of node reconstruction #jira UE-46935 Change 3547501 by Ben.Zeigler Fix ensure, it's valid to pass a null path for a dynamic asset Change 3551185 by Ben.Zeigler #jira UE-42835 Fix it so SoftObjectPaths work correctly when inside levels loaded for the first time from PIE. Added code to do in-place PIE fixup for levels that are loaded instead of duplicated, and changed the fixup logic to fix all level references, not just ones being explicitly duplicated Change 3551723 by Ben.Zeigler Improve UI for displaying actor soft references. Add an error/warning icon if the cross level reference is broken or unloaded, and fix various display and copy/paste behaviors Change 3553216 by Phillip.Kavan #jira UE-39303, UE-46268, UE-47519 - Nativized UDS now support external asset dependencies and will construct their own linker import tables on load. Change summary: - Modified FCompactBlueprintDependencyData and FFakeImportTableHelper to be more relevant to UStruct and not just UClass-derivative types. - Modified FBlueprintDependencyData to accept a single FCompactBlueprintDependencyData struct rather than its individual fields. - Modified FBlueprintCompilerCppBackendBase::GenerateCodeFromStruct() to emit dependency assignment and static type registration functions for nativized UStruct types. - Modified FBlueprintNativeCodeGenModule::FStatePerPlatform to include an array for tracking UDS assets that need to be converted during the nativization pass at cook time. - Modified FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() to generate nativized code for UDS assets. This ensures that UDS conversion falls under the same scope as BPGC conversion, so that they both feed into the same NativizationSummary context for asset dependency tracking (i.e. since we only have a single global dependency table in the codegen). Also modified InitializeForRerunDebugOnly() to do the same. - Modified FBlueprintNativeCodeGenModule::Convert() to defer UDS conversion so that it's done at the same time as BPGC conversion (see note above). - Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to include support for UStruct types and to conform to changes made to FCompactBlueprintDependencyData. - Modified FEmitDefaultValueHelper::AddRegisterHelper() to include support for UStruct types. - Modified FBlueprintNativeCodeGenModule::FindReplacedClassForObject() to ensure that converted User-Defined Enum types are switched to a UEnumProperty at package save time so that any import tables contain the proper class. This is necessary because we nativize User-Defined Enum types as 'enum class' types, and UHT will generate code for those as a UEnumProperty with an "underlying" property. However, non-nativized User-Defined Enum types are referenced as a UByteProperty with a UEnum reference, so we have to fix up all the import tables before saving. Otherwise, EDL will assert on load (see UE-47519). Change 3553301 by Ben.Zeigler Fix ensure when passing literal None to SoftObjectPath, it now treats them as empty instead Change 3553631 by Dan.Oconnor UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker. This change was originally submitted in 3499927, but it was incorrectly clearing the UField::Next pointer in UField::Serialize. #jira UE-43458 Change 3553799 by Ben.Zeigler Fix issue where calling WaitUntilComplete on a combined handle with Stalled children wouldn't work properly. It now forces all stalled children to start immediately. I also added a warning log when this happens and an ensure if somehow the force didn't work Copy of CL #3553781 Change 3553896 by Michael.Noland Blueprints: Allow the autowiring logic to better break and replace existing connections when made (e.g., when dragging a variable onto a compatible pin with an existing connection, break the old connection to allow the new connection to be made) #jira UE-31031 Change 3553897 by Michael.Noland Blueprints: Adjust search query when doing 'Find References' on variables from My Blueprints so that bound event nodes show up for components and widgets #jira UE-37862 Change 3553898 by Michael.Noland Blueprints: Add the name of the variable directly in the get/set menu options (when dragging from My Blueprints into the graph) Change 3553909 by Michael.Noland Blueprints: Added the full name of the type, container type (and value type for maps) to the tooltips for the type picker elements, so long names can be read in full #jira UE-19710 Change 3554517 by Michael.Noland Blueprints: Added an option to disable the comment bubble on comment boxes that appears when zoomed out #jira UE-21810 Change 3554664 by Michael.Noland Editor: Renamed "Find in CB" command to "Browse" and renamed "Search" (in BP) to "Find", so terminology is consistent and keyboard shortcuts make sense (Ctrl+B for Browse, Ctrl+F for find, not using the term Search anywhere) #jira UE-27121 Change 3554831 by Dan.Oconnor Non editor build fix Change 3554834 by Dan.Oconnor Actor bound event related warnings now show up in blueprint status when opening level blueprint for first time, improved warning message. Removed unused delegate and return value from FixLevelScriptActorBindings. Can now pass raw strings to blueprint results log (no need for Printf, although padding is not great), UClasses in compiler results log will open the generated blueprint when clicked on #jira UE-40438 Change 3556157 by Ben.Zeigler Convert LevelSequenceBindingReference to use FSoftObjectPath so it works properly with redirectors and fixups Change 3557775 by Michael.Noland Blueprints: Fixed swapped transaction messages when converting a cast node between pure and impure #jira UE-36090 Change 3557777 by Michael.Noland Blueprints: Allow 'Goto Definition' and 'Find References' to be used while stopped at a breakpoint PR #3774: Expose GotoFunctionDefinition during BP debugging (Contributed by projectgheist) #jira UE-47024 Change 3560510 by Michael.Noland Blueprints: Add support for 'goto definition' on Create Event nodes when the Object pin is not hooked up #jira UE-38912 Change 3560563 by Michael.Noland Blueprints: Disallow converting a variable get node to impure/back when debugging (no graph mutating operations should be allowed) Change 3561443 by Ben.Zeigler Restore code to support gc.DumpPoolStats, was accidentally removed when FGCArrayPool was moved to a header. Clean up comments around Cleanup function, the functionality to trim the memory pools was integrated into ClearWeakReferences on a prior change Change 3561658 by Michael.Noland Blueprints: Refactored 'Goto Definition' so there is no per-class logic in the Blueprint editor or schema any more; any node can opt in individually - Added a key binding for Goto Definition (Alt+G) - Added a key binding for Find References (Shift+Alt+F) - Collapsed 'Goto Code Definition' for variables and functions into the same path, so there aren't separate menu items and commands - Added new methods CanJumpToDefinition and JumpToDefinition to UEdGraphNode, the default behavior for UK2Node subclasses is to call GetJumpTargetForDoubleClick and call into FKismetEditorUtilities::BringKismetToFocusAttentionOnObject - Going to a native function now goes thru a better code path that will actually put the source code editor on the function definition, rather than just opening the file containing the definition Change 3562291 by Ben.Zeigler Fix issue where calling FSoftObjectPtr::Get during a package save would result in that ptr being forever marked broken, because the ResolveObject fails during save. It's too risky to change that behavior, so change it so the TagAtLastTest doesn't get updated in that case Change 3562292 by Ben.Zeigler #jira UE-39042 When renaming or moving actors between levels it now attempts to fix any soft object references from blueprints or sequencer When deleting actors that are soft referenced by actor/sequencer it will now warn the same way it does for level script. Added IAssetTools::FindSoftReferencesToObject to perform this search Change it so saving a non-primary world does not result it being dirtied due to the temporary physics scene fixup Fix issue where the actor name was shown incorrectly in the SSCS tree for actor instances, which meant that if you renamed it you would end up renaming it to the BP's name Change 3564814 by Ben.Zeigler #jira UE-47843 Don't set InputKey output pins to AnyKey if empty, this was causing blueprints with key events to constantly dirty themselves Change 3566707 by Dan.Oconnor Remove unused code, UClassGenerateCDODuplicatesForHotReload was attempting to create a CDO with a special name, which triggered an ensure. The Duplicated CDO was never used (callign code removed in 3289276 as it was a waste of cycles) #jira None Change 3566717 by Michael.Noland Core: Remove all defintions that contain "_API" from the command line when compiling .rc files (they do not support repsonse files and a too-long command line will fail the compile) Change 3566771 by Michael.Noland Editor: Fixing deprecation warning #jira UE-47922 Change 3567023 by Michael.Noland Blueprints: Change various TArray<> uses to TSet<> throughout name validation and related code to enable it to scale better to high component or variable counts Adapted from PR #3708: Fast construction of bp (Contributed by gildor2) #jira UE-46473 Change 3567304 by Ben.Zeigler Add bCheckRecursive option to IsEditorOnlyObject that is enabled by default and will check outer/archetype/class. This is needed for places that call this function from outside of SavePackage.cpp when the editor only mark is set, such as the automation test code Change 3567398 by Ben.Zeigler Fix crash when spawning a widget that has no editor WidgetTree, but does have a cooked widget tree template due to tree inheritance Change 3567729 by Michael.Noland Blueprints: Clarified message about "{VariableName} is not blueprint visible" to define what that means "(BlueprintReadOnly or BlueprintReadWrite)" Change 3567739 by Ben.Zeigler Don't crash if PropertyStruct cannot find it's struct. The function half handled this before, but Preload crashes with a null parameter Change 3567741 by Ben.Zeigler Disable optimization for a path test that was crashing in VC2015 in a monolithic build Change 3568332 by Mieszko.Zielinski Prevented UAIPerceptionSystem::GetCurrent causing a BP error when WorldContextObject is null #UE4 #jira UE-47948 Change 3568676 by Michael.Noland Blueprints: Allow editing the tooltip of each enum value in a user defined enum #jira UE-20036 Known issue: Undo/redo is not currently possible on the tooltip as it is directly stored in package metadata Change 3569128 by Michael.Noland Blueprints: Removing the experimental profiler as we won't be returning to it any time soon #jira UE-46852 Change 3569207 by Michael.Noland Blueprints: Allow drag-dropping component Blueprint assets into the graph to create Add Component nodes and improved the error message when dragging something that cannot be dropped into an actor Blueprint #jira UE-8708 Change 3569208 by Michael.Noland Blueprints: Allow specifying a description for user defined enums (shown in the content browser) #jira UE-20036 Change 3569209 by Michael.Noland Editor: Allow adjusting the font size for each individual comment box node in Blueprints and Materials #jira UE-16085 Change 3570177 by Michael.Noland Blueprints: Fixed discrepancy between the Structure tab name and the menu option for the tab in the user defined structure editor (now both say Structure Editor) #jira UE-47962 Change 3570179 by Michael.Noland Blueprints: Fixed the tooltip of a user defined structure not updating immediately in the content browser after being edited Change 3570192 by Michael.Noland Blueprints: Added "(selected)" after the label (in the 'debug filter' dropdown in the Blueprint editor) for actors that are selected in the level editor, which should make it easier to choose the specific actor you want to debug #jira UE-20709 Change 3571203 by Michael.Noland Blueprints: Cleanup and refactoring to prepare for turning commented out nodes into an official feature - Made EnabledState and bUserSetEnabledState private on UEdGraphNode and added new getters/setters - Introduced IsAutomaticallyPlacedGhostNode() and MakeAutomaticallyPlacedGhostNode() to start decoupling the concept from commented out nodes - Updated a couple of places that used a hardcoded UberGraphPages[0] into instead editing the most recently interacted with event graph if possible - Updated 'is data only blueprint' logic to allow multiple ubergraph pages, as long as they're all empty of non-disabled nodes Change 3571224 by Michael.Noland Blueprints: Draw banners on development-only and user disabled nodes (excluding 'ghost' nodes like autogenerated event entries in new BPs) Adapted from PR #2701: Differentiate development nodes in BP (Contributed by projectgheist) #jira UE-29848 #jira UE-34698 Change 3571279 by Michael.Noland Blueprints: Changed UK2Node::GetPassThroughPin so that only the execution wire on nodes with exactly one input and one output exec wire will have a corresponding pass-through pin (when there is ambiguity in which exec would be used, e.g., with a branch or sequence or timeline node, the subsequent nodes are now effectively disabled as well) Change 3571282 by Michael.Noland Blueprints: Fixed the tooltip for dragging a variable onto an inherited category not showing the 'move to category' hint Change 3571284 by Michael.Noland Blueprints: Made wires into/out of a user-disabled node draw verly dimly (other than the passthrough exec if it exists) Change 3571311 by Ben.Zeigler Add ActorIteratorFlags which allows overriding which types of actors/levels are iterated by ActorIterator, to allow iterating levels that are not visible. All of the iteration logic is now in the base and the children just set different flags, which fixes it so TActorIterator does the same level collection check as FActorIterator Change 3571313 by Ben.Zeigler Several fixes to automation framework to allow it to work better with Cooked builds. Change it so the automation test list is a single message. There is no guarantee on order of message packets, so several tests were being missed each time. Change 3571485 by mason.seay Test map for Make Set bug Change 3571501 by Ben.Zeigler Accidentally undid the UHT fixup for TAssetPtr during my bulk rename Change 3571531 by Ben.Zeigler Fix warning messages Change 3571591 by Michael.Noland Blueprints: Made drag-dropping assets into a graph to create a component transactional (allowing the action to be undone) #jira UE-48024 Change 3572938 by Michael.Noland Blueprints: Fixed a typo in a set function comment #jira UE-48036 Change 3572941 by Michael.Noland Blueprints: Made the compact node title for cross and dot product the words cross and dot rather than hard to see . and x symbols #jira UE-38624 Change 3574816 by mason.seay Renamed asset to better reflect name of object reference Change 3574985 by mason.seay Updated comments and string outputs to list Soft Object Reference Change 3575740 by Ben.Zeigler #jira UE-48061 Change it so Editor builds work like cooked builds and always try to reuse existing packages when loading them instead of recreating them in place. Recreating in place does not work well for levels and blueprints, and blueprints already had a hack that was causing this behavior to not activate Change 3575795 by Ben.Zeigler #jira UE-48118 Call into the AssetManager as part of the DistillPackages commandlet. This makes sure that ShooterGame and EngineTest end up with the correct content in launcher builds Change 3576374 by mason.seay Forgot to submit the deleting of a redirector Change 3576966 by Ben.Zeigler #jira UE-48153 Fix issue where actors in streaming levels weren't properly replicating in PIE. It now does the remap path on both send and receive for the manual PC level streaming commands Change 3577002 by Marc.Audy Prevent wildcard pins from being connected to exec pins #jira UE-48148 Change 3577232 by Phillip.Kavan #jira UE-48034 - Fix EDL assert on load caused by a native reference to a nativized BP class that also references a nativized UDS asset. Change summary: - Modified FNativeClassHeaderGenerator::ExportGeneratedStructBodyMacros() to emit the 'ReplaceConverted' package name for the FCompiledInDeferStruct global associated with the nativized UDS asset in the UHT codegen. This brings nativized UDS to parity with nativized BP class assets (it was likely just an oversight initially). Change 3577710 by Dan.Oconnor Mirror of 3576977: Fix for crash when loading cooked uassets that reference functions that are not present #jira UE-47644 Change 3577723 by Dan.Oconnor Prevent deferring of classes that are needed to load subobjects #jira UE-47726 Change 3577741 by Dan.Oconnor Back out changelist 3577723 - causes crash when starting QAGame in Dev-Framework - not in Release-4.17 Change 3578938 by Ben.Zeigler #jira UE-27124 Fix issue where renaming a map with legacy map build data would end up with a half-loaded redirector package, becuase the old map build data was still in use. It's possible the call to HandleLegacyMapBuildData should just be in World PostLoad instead of piecemeal in several other places but I am unsure. Fix it so the redirector cleanup code on map change will not be stopped by non-standalone top level objects, which could be left behind by issues in other systems Change 3578947 by Marc.Audy (4.17) Properly expose members of DialogueContext to blueprints #jira UE-48175 Change 3578952 by Ben.Zeigler Fix ensure where ParentHandles on a StreamableHandle could be modified while iterating Change 3579315 by mason.seay Test map for Make Container nodes Change 3579600 by Ben.Zeigler Disable window test on non-desktop platforms as they cannot be resized post launch Change 3579601 by Ben.Zeigler #jira UE-48236 Disable optimizations on PS4 for certain math tests pending fixing of platform issue Change 3579713 by Dan.Oconnor Prevent crashes when bluepints implement an interface that was deleted #jira UE-48223 Change 3579719 by Dan.Oconnor Fix two compilation manager issues: Make sure CDOs are not renamed under a UClass, because they will be considered as possible subobjects, which has bad side effects and make sure that we update references even on empty functions, so that empty UFunctions are not left with references to REINST data #jira UE-48240 Change 3579745 by Michael.Noland Blueprints: Improve categorization and reordering support in 'My Blueprints' - Allow drag-dropping functions, macros, delegates, etc... to reorder them within a category or to change categories (bringing them to parity with variables) - Make category ordering on all categories sticky so you can reorder categories (the relative ordering will be the same within different sections like variables and functions) - Added hover cues when drag dropping some items that were missing them (e.g., event dispatchers) - Added support for renaming categories using F2 Known issues (none are regressions): - Timelines cannot be moved to other categories or reordered - Renaming a nested category will result in it becoming a top level category (discarding the parent category chain) - Some actions do not support undo #jira UE-31557 Change 3579795 by Michael.Noland PR #3867: Fix for not releasing Local Notification Delegate. (Contributed by enginevividgames) #jira UE-48105 Change 3580463 by Marc.Audy (4.17) Don't crash if calling PostEditUndo on an Actor in the transient package #jira UE-47523 Change 3581073 by Marc.Audy Make UK2Node_SpawnActorFromClass inherit from K2Node_ConstructObjectFromClass and eliminate duplicate code. Correctly reconnect split pins when changing class on create widget, construct object, and spawn actor nodes Change 3581156 by Ben.Zeigler #jira UE-48161 Fix issue where split pins would not be restored if a Struct type was changed due to refactoring of parent variables/functions. For structs we want to copy the pins, if they're invalid due to other changes they will be individual orphaned Also fix bug where the category of parent pins was being set incorrectly while changing variable type, we only want to override type for wildcard pins Change 3581473 by Ben.Zeigler Properly turn off optimization for PS4 test Change 3582094 by Marc.Audy Fix anim nodes not navigating to their graph on double click #jira UE-48333 Change 3582157 by Marc.Audy Fix double-clicking on animation asset nodes not opening the asset editors Change 3582289 by Marc.Audy (4.17) Don't crash when adding a streaming level that's already in the level #jira UE-48928 Change 3545435 by Ben.Zeigler #jira UE-47509 Rename and refactor internals StringAssetReferences and AssetPtrs to become SoftObjectPath/Ptr. This is to prepare them for use for subobjects like actors. Here is the rename table: FStringAssetReference -> FSoftObjectPath FStringClassReference -> FSoftClassPath TAssetPtr -> TSoftObjectPtr TAssetSubclassOf -> TSoftClassPtr The old headers are deprecated, and FSoftClassPath is now in the same header has FSoftObjectPath. This change increments the UE4 version because FSoftObjectPaths are now stored as a name + substring instead of one giant name, which in practice will improve performance and memory while manipulating them. Also the package table of soft referenced packages is now stored as FNames instead of FStrings as these packages names will already be in the name table due to the AssetRegistry Remove automatic support for loading Objectpaths starting with engine-ini:, as it was only partially supported and is very outdated. ResolveIniObjectsReference can still be called manually Changed TPersistentObjectPtr and TLazyObjectPtr to be structs instead of classes Change UnrealHeaderTool to read configuration such as StructsWithNoPrefix out of inis instead of using a hardcoded list. Add support for TypeRedirects, which is used to make the old type names automatically remap to the new ones Clean up FRedirectCollector to remove some of the functionality that is no longer used by the cooker, and disable tracking of redirects in standalone -game builds Change 3567760 by Ben.Zeigler Fix it so EngineTest can be cooked by moving some utility functions to EditorTestsUtilityLibrary and adding an EditorFunctionalTest. The core EngineTest module is safely runtime-only now and can run it's tests locally in windows cooked Merge FuncTestManager into FunctionalTestModule to avoid confusion with FunctionalTestingManager UObject Add EngineTestAssetManager and override the cook function to cook all maps with runtime functional tests Change actor merging tests to be editor only, this stops them from cooking Several individual tests crash on cooked builds, I started threads with the owners of those Change 3575737 by Ben.Zeigler #jira UE-48042 Change it so playing via PIE Standalone, multiprocess networked PIE and external cook launch on does not save temporary levels to UEDPC and instead prompts the user to save. This is how launch on works by default already, and this fixes cross level references/sequencer. The UEDPC code has been removed entirely. As part of this change, connecting a -game client to a PIE server and vice versa is much more likely to work. You may still have game-side problems, look at UEditorEngine::NetworkRemapPath for an example of how to do the PIE prefix conversion Remove advanced CreateTemporaryCopiesOfLevels option from sequencer capture, it has not been tested in multiple years and does not work with newer sequencer features #jira UE-27124 Fix several possible crashes with changing levels while in PIE Change 3578806 by Marc.Audy Fix Construct Object not working correctly with split pins. Add Construct Object test cases to functional tests. Added split pin expose on spawn test cases. #jira UE-33924 [CL 3582334 by Marc Audy in Main branch]
2017-08-11 12:43:42 -04:00
{
AssetRenameManager->FindSoftReferencesToObject(TargetObject, ReferencingObjects);
}
void UAssetToolsImpl::FindSoftReferencesToObjects(const TArray<FSoftObjectPath>& TargetObjects, TMap<FSoftObjectPath, TArray<UObject*>>& ReferencingObjects)
{
AssetRenameManager->FindSoftReferencesToObjects(TargetObjects, ReferencingObjects);
}
void UAssetToolsImpl::RenameReferencingSoftObjectPaths(const TArray<UPackage *> PackagesToCheck, const TMap<FSoftObjectPath, FSoftObjectPath>& AssetRedirectorMap)
{
AssetRenameManager->RenameReferencingSoftObjectPaths(PackagesToCheck, AssetRedirectorMap);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
TArray<UObject*> UAssetToolsImpl::ImportAssetsWithDialog(const FString& DestinationPath)
{
const bool bAllowAsyncImport = false;
return ImportAssetsWithDialogImplementation(DestinationPath, bAllowAsyncImport);
}
void UAssetToolsImpl::ImportAssetsWithDialogAsync(const FString& DestinationPath)
{
const bool bAllowAsyncImport = true;
ImportAssetsWithDialogImplementation(DestinationPath, bAllowAsyncImport);
}
TArray<UObject*> UAssetToolsImpl::ImportAssetsAutomated(const UAutomatedAssetImportData* ImportData)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
check(ImportData);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
FAssetImportParams Params;
Params.bAutomated = true;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Params.bForceOverrideExisting = ImportData->bReplaceExisting;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Params.bSyncToBrowser = false;
Params.SpecifiedFactory = TStrongObjectPtr<UFactory>(ImportData->Factory);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Params.ImportData = ImportData;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
return ImportAssetsInternal(ImportData->Filenames, ImportData->DestinationPath, nullptr, Params);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
void UAssetToolsImpl::ImportAssetTasks(const TArray<UAssetImportTask*>& ImportTasks)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
{
FScopedSlowTask SlowTask(ImportTasks.Num(), LOCTEXT("ImportSlowTask", "Importing"));
SlowTask.MakeDialog();
FAssetImportParams Params;
Params.bSyncToBrowser = false;
TArray<FString> Filenames;
Filenames.Add(TEXT(""));
TArray<UPackage*> PackagesToSave;
for (UAssetImportTask* ImportTask : ImportTasks)
{
if (!ImportTask)
{
UE_LOG(LogAssetTools, Warning, TEXT("ImportAssetTasks() supplied an empty task"));
continue;
}
SlowTask.EnterProgressFrame(1, FText::Format(LOCTEXT("Import_ImportingFile", "Importing \"{0}\"..."), FText::FromString(FPaths::GetBaseFilename(ImportTask->Filename))));
Params.AssetImportTask = ImportTask;
Params.bForceOverrideExisting = ImportTask->bReplaceExisting;
Params.bAutomated = ImportTask->bAutomated;
Params.SpecifiedFactory = TStrongObjectPtr<UFactory>(ImportTask->Factory);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Filenames[0] = ImportTask->Filename;
ImportTask->Result = ImportAssetsInternal(Filenames, ImportTask->DestinationPath, nullptr, Params);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
PackagesToSave.Reset(ImportTask->Result.Num());
for (UObject* Object : ImportTask->Result)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
{
ImportTask->ImportedObjectPaths.Add(Object->GetPathName());
if (ImportTask->bSave)
{
PackagesToSave.AddUnique(Object->GetOutermost());
}
}
if (ImportTask->bSave)
{
UEditorLoadingAndSavingUtils::SavePackages(PackagesToSave, true);
}
}
}
void UAssetToolsImpl::ExportAssets(const TArray<FString>& AssetsToExport, const FString& ExportPath)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
TArray<UObject*> AssetObjectsToExport;
AssetObjectsToExport.Reserve(AssetsToExport.Num());
for (const FString& AssetStr : AssetsToExport)
{
UObject* Asset = LoadObject<UObject>(nullptr, *AssetStr);
if (Asset)
{
AssetObjectsToExport.Add(Asset);
}
else
{
UE_LOG(LogAssetTools, Error, TEXT("Could not load asset '%s' to export it"), *AssetStr);
}
}
const bool bPromptIndividualFilenames = false;
ExportAssetsInternal(AssetObjectsToExport, bPromptIndividualFilenames, ExportPath);
}
void UAssetToolsImpl::ExportAssets(const TArray<UObject*>& AssetsToExport, const FString& ExportPath) const
{
const bool bPromptIndividualFilenames = false;
ExportAssetsInternal(AssetsToExport, bPromptIndividualFilenames, ExportPath);
}
void UAssetToolsImpl::ExportAssetsWithDialog(const TArray<UObject*>& AssetsToExport, bool bPromptForIndividualFilenames)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
ExportAssetsInternal(AssetsToExport, bPromptForIndividualFilenames, TEXT(""));
}
void UAssetToolsImpl::ExportAssetsWithDialog(const TArray<FString>& AssetsToExport, bool bPromptForIndividualFilenames)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
TArray<UObject*> AssetObjectsToExport;
AssetObjectsToExport.Reserve(AssetsToExport.Num());
for (const FString& AssetStr : AssetsToExport)
{
UObject* Asset = LoadObject<UObject>(nullptr, *AssetStr);
if (Asset)
{
AssetObjectsToExport.Add(Asset);
}
else
{
UE_LOG(LogAssetTools, Error, TEXT("Could not load asset '%s' to export it"), *AssetStr);
}
}
ExportAssetsInternal(AssetObjectsToExport, bPromptForIndividualFilenames, TEXT(""));
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::ExpandDirectories(const TArray<FString>& Files, const FString& DestinationPath, TArray<TPair<FString, FString>>& FilesAndDestinations) const
{
// Iterate through all files in the list, if any folders are found, recurse and expand them.
for ( int32 FileIdx = 0; FileIdx < Files.Num(); ++FileIdx )
{
const FString& Filename = Files[FileIdx];
// If the file being imported is a directory, just include all sub-files and skip the directory.
if ( IFileManager::Get().DirectoryExists(*Filename) )
{
FString FolderName = FPaths::GetCleanFilename(Filename);
// Get all files & folders in the folder.
FString SearchPath = Filename / FString(TEXT("*"));
TArray<FString> SubFiles;
IFileManager::Get().FindFiles(SubFiles, *SearchPath, true, true);
// FindFiles just returns file and directory names, so we need to tack on the root path to get the full path.
TArray<FString> FullPathItems;
for ( FString& SubFile : SubFiles )
{
FullPathItems.Add(Filename / SubFile);
}
// Expand any sub directories found.
FString NewSubDestination = DestinationPath / FolderName;
ExpandDirectories(FullPathItems, NewSubDestination, FilesAndDestinations);
}
else
{
// Add any files and their destination path.
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3284872 on 2017/02/03 by Graeme.Thornton Seperate pak cache granularity from pak signing chunk size Change 3285765 on 2017/02/03 by Graeme.Thornton Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread #jira UE-41478 Change 3286913 on 2017/02/04 by Ben.Marsh IncludeTool: Merging fixes. * Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead. * Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation. Change 3287100 on 2017/02/05 by Ben.Marsh UBT: Move platform settings into platform-specific TargetRules objects. Change 3287106 on 2017/02/05 by Ben.Marsh Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information. Change 3287398 on 2017/02/06 by Steve.Robb Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together. Change 3287399 on 2017/02/06 by Steve.Robb Log verbosities made more readable in the debugger. Change 3287410 on 2017/02/06 by Steve.Robb Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all. #fyi marc.audy Change 3288020 on 2017/02/06 by Ben.Marsh Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly. Change 3291817 on 2017/02/08 by Steve.Robb New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools. Change 3292090 on 2017/02/08 by Graeme.Thornton Crash fix - don't update font engine services if it was never created #jira UE-33953 Change 3292993 on 2017/02/08 by Ben.Marsh Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH) Change 3293231 on 2017/02/08 by Ben.Marsh BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed. Change 3294213 on 2017/02/09 by Ben.Marsh EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty. Change 3294753 on 2017/02/09 by Ben.Zeigler #jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated Change 3296070 on 2017/02/09 by Ben.Zeigler Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction. Change 3296420 on 2017/02/10 by Graeme.Thornton Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed Refactored encryption and signing key access in unrealpak to make it easier to use Change 3296609 on 2017/02/10 by Ben.Marsh BuildGraph: Fix error running the <Copy> task with an empty "From" argument. * FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator) * FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory. Change 3297440 on 2017/02/10 by Ben.Marsh UBT: Move the FileFilter class into UnrealBuildTool. Change 3297725 on 2017/02/10 by Ben.Zeigler #jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both. Clean up a lot of confusingly named and broken functions on UEnum: #jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings #jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions Delete some now redundant enum editor code and pipe everything through UEnum Change 3297979 on 2017/02/10 by Ben.Zeigler Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior Change 3298299 on 2017/02/10 by Steve.Robb TTuple improvements: - equality comparable - serializable - in the correct folder 2-tuples are specialized to be syntactically compatible with both TPair and TTuple. TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer. #fyi robert.manuszewski,ben.marsh Change 3298460 on 2017/02/11 by Ben.Marsh UGS: Set the correct result from running custom tasks. Change 3298462 on 2017/02/11 by Ben.Marsh UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated. Change 3299447 on 2017/02/13 by Graeme.Thornton Fix AES and pak signing key embedding for content only projects - Force temp target when any keys are specified by project config Change 3299649 on 2017/02/13 by Steve.Robb PLATFORM_HAS_DEFAULTED_OPERATORS fixed. Other obsolete compiler switches removed. Change 3299787 on 2017/02/13 by Steve.Robb IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization. #fyi robert.manuszewski Change 3300576 on 2017/02/13 by Ben.Marsh EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter. Change 3300600 on 2017/02/13 by Ben.Marsh EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces. Change 3300624 on 2017/02/13 by Ben.Marsh Switch incremental builds for all streams to start up on the incremental agent. Change 3302134 on 2017/02/14 by Steve.Robb UnrealCodeAnalyzer removed. #fyi ben.marsh,robert.manuszewski Change 3302639 on 2017/02/14 by Ben.Zeigler Fix crash cooking odin with default command line #jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified Change 3303002 on 2017/02/14 by Ben.Zeigler #jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level #jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway Fix it so -cooksinglepackage works properly again and excludes localization and startup packages Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate Change 3303084 on 2017/02/14 by Ben.Zeigler Attempt to get Nativization and EDL working without warnings Change 3305153 on 2017/02/15 by Ben.Zeigler Fix Fortnite and Orion cook, I don't understand why this passed my local testing Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning Change 3305959 on 2017/02/16 by Gil.Gribb UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms. Change 3306159 on 2017/02/16 by Ben.Marsh Fix path to target binaries when building non-monolithic in a unique build environment. Change 3306584 on 2017/02/16 by Steve.Robb UEnum internal functions renamed from Index to Value. GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values. #fyi ben.zeigler Change 3307836 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually Fixes lighting in Infiltrator demo Change 3307929 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Second half of matinee redirector fix Change 3308840 on 2017/02/17 by Matthew.Griffin Reimplementing CL#3305808 from 4.15 Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases) Change 3309115 on 2017/02/17 by Ben.Marsh Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead. Change 3309120 on 2017/02/17 by Ben.Marsh Fix support for creating modular builds which don't use the shared build environment. Change 3309125 on 2017/02/17 by Ben.Marsh Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator. Change 3309128 on 2017/02/17 by Ben.Marsh Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces. Change 3309131 on 2017/02/17 by Ben.Marsh Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again. Change 3309140 on 2017/02/17 by Ben.Marsh UAT: Fix exception moving a file from one location to another if the target directory does not exist. Change 3309212 on 2017/02/17 by Ben.Marsh Fixes/improvements for mod editor and code mods: * A separate top-level project is generated for each code mod in the Visual Studio solution. * Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods. * Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds. * Plugin browser now includes a separate category for mods. * Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings. Change 3309231 on 2017/02/17 by Steve.Robb Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<. #jira UE-42052 Change 3309248 on 2017/02/17 by Ben.Marsh Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true. Change 3309257 on 2017/02/17 by Ben.Marsh Prevent game binaries from being renamed for hot reload when working with installed projects. Change 3309355 on 2017/02/17 by Steven.Hutton Changes to make the website compatible with the new database changes. Change 3309371 on 2017/02/17 by Ben.Marsh Fix exception on shutdown when running asset registry with threads disabled. #jira UE-41951 Change 3309389 on 2017/02/17 by Ben.Zeigler #jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node Change 3309570 on 2017/02/17 by Gil.Gribb UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4. Change 3310039 on 2017/02/17 by Ben.Marsh BuildGraph: Prevent exception when trying to delete a file that does not exist. Change 3311484 on 2017/02/20 by Chris.Wood CrashReportProcess crash add retry logic improvements (CRP v1.2.16) Change 3311600 on 2017/02/20 by Matthew.Griffin Updated StripSymbols functions so that all platforms can deal with the source and target file being the same Change 3311675 on 2017/02/20 by Steve.Robb FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack. Change 3311893 on 2017/02/20 by Ben.Marsh UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines. Change 3313966 on 2017/02/21 by Ben.Marsh Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too. Change 3314398 on 2017/02/21 by Ben.Zeigler #jira UE-42212 Fix shutdown of AnimGraph module to be safer [CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
FilesAndDestinations.Emplace(Filename, DestinationPath);
}
}
}
TArray<UObject*> UAssetToolsImpl::ImportAssets(const TArray<FString>& Files, const FString& DestinationPath, UFactory* ChosenFactory, bool bSyncToBrowser /* = true */, TArray<TPair<FString, FString>>* FilesAndDestinations /* = nullptr */, bool bAllowAsyncImport /* = false */, bool bSceneImport /*= false*/) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
const bool bForceOverrideExisting = false;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
FAssetImportParams Params;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Params.bAutomated = false;
Params.bForceOverrideExisting = false;
Params.bSyncToBrowser = bSyncToBrowser;
Params.SpecifiedFactory = TStrongObjectPtr<UFactory>(ChosenFactory);
Params.bAllowAsyncImport = bAllowAsyncImport;
Params.bSceneImport = bSceneImport;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
return ImportAssetsInternal(Files, DestinationPath, FilesAndDestinations, Params);
}
void UAssetToolsImpl::CreateUniqueAssetName(const FString& InBasePackageName, const FString& InSuffix, FString& OutPackageName, FString& OutAssetName)
{
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
const FString SanitizedBasePackageName = UPackageTools::SanitizePackageName(InBasePackageName);
const FString PackagePath = FPackageName::GetLongPackagePath(SanitizedBasePackageName);
const FString BaseAssetNameWithSuffix = FPackageName::GetLongPackageAssetName(SanitizedBasePackageName) + InSuffix;
const FString SanitizedBaseAssetName = ObjectTools::SanitizeObjectName(BaseAssetNameWithSuffix);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
int32 IntSuffix = 0;
bool bObjectExists = false;
int32 CharIndex = SanitizedBaseAssetName.Len() - 1;
while (CharIndex >= 0 && SanitizedBaseAssetName[CharIndex] >= TEXT('0') && SanitizedBaseAssetName[CharIndex] <= TEXT('9'))
{
--CharIndex;
}
FString TrailingInteger;
FString TrimmedBaseAssetName = SanitizedBaseAssetName;
if (SanitizedBaseAssetName.Len() > 0 && CharIndex == -1)
{
// This is the all numeric name, in this case we'd like to append _number, because just adding a number isn't great
TrimmedBaseAssetName += TEXT("_");
IntSuffix = 2;
}
if (CharIndex >= 0 && CharIndex < SanitizedBaseAssetName.Len() - 1)
{
TrailingInteger = SanitizedBaseAssetName.RightChop(CharIndex + 1);
TrimmedBaseAssetName = SanitizedBaseAssetName.Left(CharIndex + 1);
IntSuffix = FCString::Atoi(*TrailingInteger);
}
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
do
{
bObjectExists = false;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
if ( IntSuffix < 1 )
{
OutAssetName = SanitizedBaseAssetName;
}
else
{
FString Suffix = FString::Printf(TEXT("%d"), IntSuffix);
while (Suffix.Len() < TrailingInteger.Len())
{
Suffix = TEXT("0") + Suffix;
}
OutAssetName = FString::Printf(TEXT("%s%s"), *TrimmedBaseAssetName, *Suffix);
}
OutPackageName = PackagePath + TEXT("/") + OutAssetName;
FString ObjectPath = OutPackageName + TEXT(".") + OutAssetName;
// Use the asset registry if possible to find existing assets without loading them
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Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
bObjectExists = LoadObject<UObject>(nullptr, *ObjectPath, nullptr, LOAD_NoWarn | LOAD_NoRedirects) != nullptr;
}
IntSuffix++;
}
while (bObjectExists != false);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
bool UAssetToolsImpl::AssetUsesGenericThumbnail( const FAssetData& AssetData ) const
{
if ( !AssetData.IsValid() )
{
// Invalid asset, assume it does not use a shared thumbnail
return false;
}
if( AssetData.IsAssetLoaded() )
{
// Loaded asset, see if there is a rendering info for it
UObject* Asset = AssetData.GetAsset();
FThumbnailRenderingInfo* RenderInfo = GUnrealEd->GetThumbnailManager()->GetRenderingInfo( Asset );
return !RenderInfo || !RenderInfo->Renderer;
}
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
if ( AssetData.AssetClassPath == UBlueprint::StaticClass()->GetClassPathName() )
{
// Unloaded blueprint asset
// It would be more correct here to find the rendering info for the generated class,
// but instead we are simply seeing if there is a thumbnail saved on disk for this asset
FString PackageFilename;
if ( FPackageName::DoesPackageExist(AssetData.PackageName.ToString(), &PackageFilename) )
{
TSet<FName> ObjectFullNames;
FThumbnailMap ThumbnailMap;
FName ObjectFullName = FName(*AssetData.GetFullName());
ObjectFullNames.Add(ObjectFullName);
ThumbnailTools::LoadThumbnailsFromPackage(PackageFilename, ObjectFullNames, ThumbnailMap);
FObjectThumbnail* ThumbnailPtr = ThumbnailMap.Find(ObjectFullName);
if (ThumbnailPtr)
{
return (*ThumbnailPtr).IsEmpty();
}
return true;
}
}
else
{
// Unloaded non-blueprint asset. See if the class has a rendering info.
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
UClass* Class = FindObject<UClass>(AssetData.AssetClassPath);
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
UObject* ClassCDO = nullptr;
if (Class != nullptr)
{
ClassCDO = Class->GetDefaultObject();
}
// Get the rendering info for this object
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
FThumbnailRenderingInfo* RenderInfo = nullptr;
if (ClassCDO != nullptr)
{
RenderInfo = GUnrealEd->GetThumbnailManager()->GetRenderingInfo( ClassCDO );
}
return !RenderInfo || !RenderInfo->Renderer;
}
return false;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::DiffAgainstDepot( UObject* InObject, const FString& InPackagePath, const FString& InPackageName ) const
{
check( InObject );
// Make sure our history is up to date
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
TSharedRef<FUpdateStatus, ESPMode::ThreadSafe> UpdateStatusOperation = ISourceControlOperation::Create<FUpdateStatus>();
UpdateStatusOperation->SetUpdateHistory(true);
SourceControlProvider.Execute(UpdateStatusOperation, SourceControlHelpers::PackageFilename(InPackagePath));
// Get the SCC state
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(InPackagePath), EStateCacheUsage::Use);
// If we have an asset and its in SCC..
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if( SourceControlState.IsValid() && InObject != nullptr && SourceControlState->IsSourceControlled() )
{
// Get the file name of package
FString RelativeFileName;
if(FPackageName::DoesPackageExist(InPackagePath, &RelativeFileName))
{
if(SourceControlState->GetHistorySize() > 0)
{
TSharedPtr<ISourceControlRevision, ESPMode::ThreadSafe> Revision = SourceControlState->GetHistoryItem(0);
check(Revision.IsValid());
// Get the head revision of this package from source control
FString AbsoluteFileName = FPaths::ConvertRelativePathToFull(RelativeFileName);
FString TempFileName;
if(Revision->Get(TempFileName))
{
// Try and load that package
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3431384) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3373195 on 2017/03/30 by Mike.Beach For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist). Change 3381178 on 2017/04/05 by Dan.Oconnor Make sure we don't inherit the NATIVE func flag when generating skeleton functions, also make sure all bojects outer'd to the skeleton class are marked transient #jira UE-43616 Change 3381532 on 2017/04/05 by Marc.Audy (4.16) Fix various cases where built lighting on child actors could be lost when loading a level #jira UE-43553 Change 3381586 on 2017/04/05 by Mike.Beach Now generating TArrayCaster conversions for nativized UClass arrays that need it (to handle different TSubclassOf arrays). #jira UE-42676, UE-43257 Change 3381682 on 2017/04/05 by mason.seay Some more changes to test map Change 3381844 on 2017/04/05 by Dan.Oconnor Match existing logic for CPF_ReturnParm/CPF_OutParm. Fixes compilation error in BP_TurbineBlades when using compilation manager Change 3382054 on 2017/04/05 by Zak.Middleton #ue4 - Optimize CharacterMovementComponent::GetPredictionData_Client_Character() and GetPredictionData_Server_Character() to remove virtual calls. #jira UE-30998 Change 3382703 on 2017/04/06 by Lukasz.Furman fixed missing links between navmesh polys when there are more than 4 neighbor connections #jira UE-43524 Change 3383357 on 2017/04/06 by Marc.Audy (4.16) Make SetHiddenInGame propagate consistently with SetVisibility #jira UE-43709 Change 3383359 on 2017/04/06 by Dan.Oconnor Fix last errant SKEL reference when cooking Odin Change 3383591 on 2017/04/06 by Mike.Beach Prevent users from setting object variables as 'config' properties (disallowed by UHT). This prevents some errors that could happen later when users nativize the Blueprint. #jira UE-42085 Change 3384762 on 2017/04/07 by Zak.Middleton #ue4 - Fix SpringArmComponent not restoring relative transform when bUsePawnControlRotation is turned off. Fixes the editor interaction ignoring transform of the component in the viewport after bUsePawnControlRotation is toggled on then off, since by then the world transform had been overwritten (from tick in editor) and nothing would drive transform changes from the editable value. Toggling bUsePawnControlRotation off at runtime now restores the rotation to the initial relative rotation, not stomping it with the current pawn rotation, allowing toggling between the editable/desired base rotation and the control rotation. #jira UE-24850 Change 3384948 on 2017/04/07 by Dan.Oconnor Prevent GForceDisableBlueprintCompileOnLoad from causing all sorts of badness when dependencies are loaded as part of a Diff operation. Instead of setting a global flag we flag the package as LOAD_DisableCompileOnLoad Change 3385267 on 2017/04/07 by Michael.Noland Graph Editing: Pushed some node diffing code down from UAIGraphNode into UEdGraphNode so nodes with details panel properties will diff correctly (e.g., various animation nodes and BP switch nodes) #jira UE-21724 Change 3385473 on 2017/04/07 by Phillip.Kavan #jira UE-43067 - Fix broken pin wires after an Expand Node operation, along with some misc. cleanup. Change summary: - Fixed to use correct string for "Expand Node" transaction name. - Modified FBlueprintEditor::OnExpandNodes() to consolidate some redundant code. - Fixed to generate a unique node GUID for cases where the source graph is not removed after expansion. Change 3385583 on 2017/04/07 by Dan.Oconnor Handle CreatePropertyOnScope nullptr return values (happens for structs missing a struct property) #jira UE-43746 Change 3386581 on 2017/04/10 by Michael.Noland Blueprints: Further hardening FBlueprintActionInfo::GetOwnerClass() #jira UE-43824 Change 3386615 on 2017/04/10 by Marc.Audy Instanced properties can now properly be set on a per-instance basis in blueprint added components. #jira UE-42066 Change 3387000 on 2017/04/10 by Marc.Audy Fix includes for CIS Change 3387229 on 2017/04/10 by mason.seay More changes to TM-Gameplay Added Save Game test (with blueprint) Tick Interval test (with blueprint) BP logic cleanup Level organization Change 3388437 on 2017/04/11 by Mike.Beach Adding support for map/set literals in the backend (so you can use set nodes for structs containing sets/maps, without having to connect a RHS input - resets to struct defaults). #jira UE-42617 Change 3388532 on 2017/04/11 by mason.seay Submitting latest changes for crash repro Change 3389026 on 2017/04/11 by Ben.Zeigler Performance and bug fixes for incremetal cooking with asset registry, duplicate of several changes made on //Fortnite/Main Fix it so AssetRegistry.ScanPathsAndFilesSynchronous won't scan subdirectories inside already scanned directories, this cuts down on the number of cache files Fix 2 second stall when shutting down AssetSourceFilenameCache if it had never been previously created Change 3389163 on 2017/04/11 by Ben.Zeigler #jira UE-42922 Fix it so connecting function input node output pins does not clear default value, we only want to clear the value when connecting an input pin. Properly testing this fix depends on UE-43883 Change 3389205 on 2017/04/11 by Marc.Audy Protect against a handful of GEditor usages that can now be hit in standalone Change 3389220 on 2017/04/11 by Marc.Audy Don't borrow ClassWithin to masquerade as ParentClass during compilation and instead just set the super struct immediately Change 3389222 on 2017/04/11 by Michael.Noland Framework: Adding a cvar (t.TickComponentLatentActionsWithTheComponent) to allow users to revert to the old behavior on when component latent actions tick - Non-zero values behave the same way as actors do, ticking pending latent action when the component ticks, instead of later on in the frame (default behavior in 4.16 and beyond) - Prior to 4.16, components behaved as if the value were 0, which meant their latent actions behaved differently to actors This CVar will be removed in a future version, defaulting to on #jira UE-43661 Change 3389276 on 2017/04/11 by Marc.Audy Spelling fix and NULL to nullptr Change 3389303 on 2017/04/11 by Mieszko.Zielinski Made sure AIController::Posses doesn't get called when compiling Pawn BP #UE4 #jira UE-43873 Change 3390215 on 2017/04/12 by mason.seay Removed some tests, will need further review Change 3390638 on 2017/04/12 by Mike.Beach Generalizing the omission of the CoerceProperty (in EmitTerm) - previously we were only omitting properties for our custom array lib. For wildcards, a coerce property should not be used as its type will not match. NOTE: There is a slight behavior change in UEdGraphSchema_K2::ConvertPropertyToPinType(), as it will return 'wildcard' for params marked as 'ArrayTypeDependentParams' (previously would have returned 'int'). #jira UE-42747 Change 3390774 on 2017/04/12 by Ben.Zeigler #jira UE-43911 Fix several issues with saving a runtime asset registry containing redirectors that caused crashes in cook on the fly. Don't resolve redirectors on incoming links because it will make a circular link, and fix an issue where chained redirectors would break the for loop iteration and return a bad dependency Fix it so the asset registry written out at the beginning of CookOnTheFly uses the registry generator, otherwise it will include all of the stripped editor only tags Change 3390778 on 2017/04/12 by Ben.Zeigler Fix UCookOnTheFlyServer::CollectFilesToCook to check for initial unsolicited packages up front. This is required in iterative mode because it may skip cooking all explicit packages and thus miss a new startup loaded package Change 3390782 on 2017/04/12 by Ben.Zeigler Change RunProjectCommand to not imply -nomcp, and allow reading -clientcmdline to override setting the map parameter to 127.0.0.1 by default Fix RunProjectCommand to remove ios-specific checks to not pass weird platform parameters, and instead never pass them Fix PS4Platform to pass along command line when calling build cook run, args needs to be the last parameter so explicitly set -target= Change 3390859 on 2017/04/12 by Mike.Beach T3D class fields now export with the class's fully qualified path name (to avoid abiguity). Since we can have multiple classes with the same name (Blueprints in different folders), we have to use the class's fully qualified object path. #jira UE-28048 Change 3390914 on 2017/04/12 by Lukasz.Furman fixed missing navlink component's transform in exported navigation data #jira UE-43688 Change 3391122 on 2017/04/12 by Ben.Zeigler Add new PreloadPrimaryAssets call to AssetManager that stream the desired assets without modifying the official load/unload state. This is useful if you want to preload things in case the might be used in the future, and it also supports recursion Fix crash calling GetAssetDataForPath with null path Change 3391494 on 2017/04/12 by Dan.Oconnor Fix bad references in deep object (widget) hierarchies #jira UE-43802 Change 3391529 on 2017/04/12 by Dan.Oconnor Fix log spam, accidently submitted #rnx Change 3391756 on 2017/04/12 by Dan.Oconnor LinkExternalDependencies needs to be performed before we RefreshVariables #jira UE-43843 Change 3392542 on 2017/04/13 by Marc.Audy Ensure that initialized actors get cleaned up when removed from world even if that world hasn't begun play. #jira UE-43879 Change 3392746 on 2017/04/13 by Marc.Audy (4.16) When duplicating a blueprint node, correctly make the new node a sibling of the duplicated node, not a child of it (unless duplicating the root component). Also resets scale of a duplicated root component to 1 to avoid a squaring of the scale for that component. #jira UE-40218 #jira UE-42086 Change 3393253 on 2017/04/13 by Dan.Oconnor Make sure calculated meta data is correctly set on functions generated by the compilation manager (SKEL_ class functions) #jira UE-43883 Change 3393509 on 2017/04/13 by Mike.Beach Removing hack'ish ResetLoaders() call that was causing undesired side-effects (resetting of a loaded package that other objects were relying on). This was originally intended to release file handles so separate editor processes could make updates and save the file (from CL 1712376). Using ResetLoaders() for this is bad though, as it has too many side effects. Instead we have to wait for GC to run. This also makes sure that GC should run as intended as the CookOnTheFly sever is idling. #jira UE-37284 Change 3394350 on 2017/04/14 by Michael.Noland Core: Making FDateTime and FTimespan actually reflected, so they get duplicated properly in CopyPropertiesForUnrelatedObjects, etc... #jira UE-39921 Change 3395985 on 2017/04/17 by Phillip.Kavan #jira UE-38280 - Fix invalid custom type selections on member fields in the User-Defined Structure Editor after a reload. Change summary: - Ensure that the 'SubCategoryObject' member in a UDS variable descriptor has been loaded when converting to an FEdGraphPinType. Change 3396152 on 2017/04/17 by Marc.Audy TickableGameObjects that have IsTickableInEditor false should not tick in the editor #jira UE-40421 Change 3396279 on 2017/04/17 by Phillip.Kavan #jira UE-43968 - Fix failed validation of bitmask enum types when serializing bitmask literal nodes. Change 3396299 on 2017/04/17 by Dan.Oconnor Fix resintancing issues exposed by running TM-Gameplay with -game. We cannot reinstance actors in levels on load because the scene is not created. #jira UE-43859 Change 3396712 on 2017/04/17 by Marc.Audy Call PostLoad on subobjects before copying for unrelated properties to avoid cases where an out of date object patched over in the linker has not been brought up to date #jira UE-38234 Change 3396718 on 2017/04/17 by Mike.Beach Adding a search bar to the components tree for Blueprints. #epicfriday #jira UE-17620 Change 3396999 on 2017/04/17 by Mike.Beach In generated code, call event '_Implementation' functions directly for interface functions being invoked on self (avoids a UHT runtime error). #jira UE-44018 Change 3397700 on 2017/04/18 by Marc.Audy UT struct BlueprintType fixups Change 3397701 on 2017/04/18 by Marc.Audy Odin struct BlueprintType fixups Change 3397703 on 2017/04/18 by Marc.Audy Ocean struct BlueprintType fixups Change 3397704 on 2017/04/18 by Marc.Audy WEX struct BlueprintType fixups Change 3397705 on 2017/04/18 by Marc.Audy Additional UT blueprint type struct fixups Change 3397706 on 2017/04/18 by Marc.Audy Fortnite struct BlueprintType fixups Change 3397708 on 2017/04/18 by Marc.Audy Fixup Engine BlueprintType markup of structs Change 3397709 on 2017/04/18 by Marc.Audy Sample Game struct BlueprintType fixups Change 3397711 on 2017/04/18 by Marc.Audy Mark AnimNodes as BlueprintType and BlueprintInternalUseOnly Change 3397712 on 2017/04/18 by Marc.Audy Paragon struct BlueprintType fixups Change 3397735 on 2017/04/18 by Marc.Audy Definition pieces of BlueprintInternalUseOnly to fix UHT errors with structs already marked to use it Change 3397912 on 2017/04/18 by Mike.Beach Fix for CIS warnings about shadowed variables (fallout from CL 3396718). Change 3398455 on 2017/04/18 by Marc.Audy Make less critical errors log an error rather than immediately throwing allowing multiple errors to be reported in the same compile Change 3398491 on 2017/04/18 by Marc.Audy BPRW/BPRO in a non-BlueprintType is now a UHT error Change 3398539 on 2017/04/18 by Marc.Audy Fixup live link struct markups Change 3399412 on 2017/04/19 by Marc.Audy Fix Match3 blueprint type struct markups Change 3399509 on 2017/04/19 by Phillip.Kavan #jira UE-38574 - Fix AnimBlueprint function graphs marked as 'const' to treat 'self' as read-only when compiling. Change summary: - Modified FKismetCompilerContext::ProcessOneFunctionGraph() to use the function graph schema rather than the compiler context schema for both the function context's schema as well as testing the function for 'const'-ness. For AnimBPs, the compiler context and the function graph context can differ, so we need to make sure we are using the right one when making queries for a specific function context during compilation. - Minor cleanup: changed the function context schema to be 'const' in order to be consistent with the function graph GetSchema() API's result. Added a few 'const' qualifiers where needed to match. - Added a new object version in order to avoid breaking compilation of existing AnimBP function graphs that may already be violating the 'const' rule (this is the same thing that was done when 'const' was first added to "normal" BP function graphs). Just as with normal function graphs in place before the addition, a warning will be generated for existing AnimBP function graphs if they violate 'const' correctness, and an error will be generated for all new ones. Change 3399749 on 2017/04/19 by Mike.Beach Hiding the Nativized Blueprints plugin from the in-editor browser (prevent users from disabling it). Change 3399774 on 2017/04/19 by Marc.Audy ConditionalPostLoad is already called on StaticMesh earlier in the function #rnx Change 3400313 on 2017/04/19 by Mike.Beach Mirroring CL 3398673 from 4.16 Now, with ICWYU, making sure that the coresponding header gets included first in nativized Blueprint files (else we get a UHT error). Had to fixup some ShooterGame specific files as a result (they had missing includes and forward declarations). #jira UE-44124 Change 3400328 on 2017/04/19 by Mike.Beach Missing file from mirrored change (CL 3400313 - mirroring CL 3398673 from 4.16) #jira UE-44124 Change 3400415 on 2017/04/19 by Chad.Garyet adding physx switch build to framework Change 3400514 on 2017/04/19 by Mike.Beach Back out changelist 3400313 / 3400328 (mirrored from CL 3398673 in 4.16), as it was producing "include PCH first" errors. Likely, CL 3398673 was a fix for a 4.16 specific change, altering the expected include order. We'll have to wait for this one to be integrated back. Change 3400552 on 2017/04/19 by Marc.Audy Undo the calling of post load prior to the CPFUO as dependent objects may not yet be loaded. Instead copy the need load flag to the new CDO subobject, similarly to how the top level CDO object copies its flags over. #jira UE-44150 Change 3400815 on 2017/04/19 by Marc.Audy Spelling fix (part of PR #3490) #rnx Change 3400918 on 2017/04/19 by Marc.Audy Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist) This portion brings in the exposure of the bindings to blueprint #jira UE-44122 Change 3401550 on 2017/04/20 by Marc.Audy fix kitedemo blueprint type markup #rnx Change 3401702 on 2017/04/20 by Mike.Beach Make it so plugins added to a project through the .uproject's 'AdditionalPluginDirectories' list get folded into the generated code project (for visual studio, etc.). Change 3401720 on 2017/04/20 by Mike.Beach Add white and black lists for target type (game, client, server, etc.) to plugin module descriptors. Change 3401725 on 2017/04/20 by Mike.Beach Whitelisting the nativized Blueprint plugin for only the targets it was built for (game, server, or client). Change 3401800 on 2017/04/20 by Ben.Zeigler Add Algo::BinarySearch, LowerBound, and UpperBound. These are setup to allow binary searching a presorted array, and allow for specifying projection and sort predicates. Convert some engine code to use it Add TSortedMap, which is a map data structure that has the same API as TMap, but is backed by a sorted array. It uses half the memory and performance is faster below n=10 Add FName::CompareIndexes so a SortedMap with FNames can be used without doing very slow string compares, and FNameSortIndexes predicate to sort by it Add code to Algo and Container tests. Split up container tests so the new ones aren't run in smoketest as they are a bit slow Add RemoveCurrent and SetToEnd to ArrayIterator Change 3401849 on 2017/04/20 by Marc.Audy Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist) This portion brings bug fixes and improvements to InputKeySelector UMG widgets. #jira UE-44122 Change 3402088 on 2017/04/20 by Marc.Audy Focus the search box when expanding the map value type #jira UE-44211 Change 3402251 on 2017/04/20 by Ben.Zeigler Fix issue where SortedMap needs to be resorted after serialization, because the sorting may have changed from when it was saved out Change 3402335 on 2017/04/20 by Ben.Zeigler Significant changes to FAssetData serialization and memory, cuts memory significantly but will break code that was using some of the internal API that was not properly hidden before Both Editor and Runtime cache now use the same FAssetRegistryVersion, which is now registered as a custom version Rename FAssetData and FAssetPackage operator<< to SerializeForCache to make it clear that it isn't safe to use for general serialization Remove GroupNames from FAssetData, it has not been useful since the UE4 package structure changed around 4.0 Rename generic-sounding but not actually generic SharedMapView class to AssetDataTagMapSharedView to indicate what it is actually used for Change TagsAndValues to use a new array-backed TSortedMap as the base structure instead of a hash map. Also, it only allocates the map on demand, which saves significant memory at runtime as many packages have no tags Add bFilterAssetDataWithNoTags to [AssetRegistry] ini section, if set it will only save cooked asset data if it has tags, off by default but saves significant memory if your whitelist is set up properly Fix issue where asset registry tags updated by loading assets during cook were not being reflected in the cooked registry Add AssetRegistry::GetAllocatedSize and add to MemReport output Change 3402457 on 2017/04/20 by Ben.Zeigler Enable asset registry iteration and stripping unused asset data in Fortnite. Registry iteration is already on in //Fortnite/Main, stripping is a new feature I want to test Change 3402498 on 2017/04/20 by Ben.Zeigler CIS fix. Why did this compile locally? Change 3402537 on 2017/04/20 by Ben.Zeigler Remove ensure for making AssetData for subobjects, the editor does this for thumbnail creation in some cases Change 3402600 on 2017/04/20 by Ben.Zeigler Add bShouldGuessTypeAndNameInEditor to manager settings, can be set false for games where type cannot be safely implied and content must be resaved Fix up some bool setting code inside asset manager, and fix const correctness and for iterator issues AssetManager can now discover any BlueprintCore type when bHasBlueprintClasses=true Add AssetManager.DumpAssetRegistryInfo to output detailed asset registry usage stats Add Primary Name to asset audit window by default Change 3403556 on 2017/04/21 by Marc.Audy Fix Orion input key selector override class #rnx Change 3404090 on 2017/04/21 by mason.seay Applying Forcefeedback to test map Change 3404093 on 2017/04/21 by mason.seay Changing text in level Change 3404139 on 2017/04/21 by mason.seay Added Force Feedback test and made some tweaks. Change 3404146 on 2017/04/21 by mason.seay Added source reference to Instanced Variable test Change 3404154 on 2017/04/21 by mason.seay More minor tweaks Change 3404155 on 2017/04/21 by Marc.Audy Remove auto #rnx Change 3404188 on 2017/04/21 by Marc.Audy Fixed crash changing variable type when any type other than map #jira UE-44249 #rnx Change 3404463 on 2017/04/21 by Ben.Zeigler Fix asset data code to not ensure when loading an object with invalid exports, and instead print warning with name of package that needs to be resaved Resave a map that had a redirector from a DIFFERENT package saved in it's exports. I do not understand how this happened, but it appears to be related to the lightmap BuiltData transition when old maps are opened Change 3404465 on 2017/04/21 by Ben.Zeigler Fix issue with trying to load editor-only asset classes in a cooked build Fix issues with renaming or changing template Ids of assets from the editor Always print the Duplicate Asset ID error, as if you have more than one the ensuremsg only goes off once Change 3404481 on 2017/04/21 by Dan.Oconnor Remove unneeded walk up hierarchy - prevent stale entries in action database if we compile a BP but don't compile its children Change 3404510 on 2017/04/21 by Phillip.Kavan #jira UE-35727 - Collapsed graphs containing a local variable node will no longer cause a compile error when the parent graph is renamed. Change 3404590 on 2017/04/21 by Michael.Noland Editor: Fixed incorrect filtering of abstract/deprecated UDeveloperSettings and UContentBrowserFrontEndFilterExtension classes caused by a typo (HasAnyCastFlags versus HasAnyClassFlags) Change 3404593 on 2017/04/21 by Marc.Audy Fixed another crash to do with input pin secondary combo box #jira UE-44269 #rnx Change 3404600 on 2017/04/21 by Michael.Noland Core: Allow UE_GC_TRACK_OBJ_AVAILABLE to be set externally #rnx Change 3404602 on 2017/04/21 by Michael.Noland Engine: Switched from an include to a forward declaration of SWidget in UDeveloperSettings to keep it slim #rnx Change 3404608 on 2017/04/21 by Michael.Noland Core: Marked TNumericLimits as constexpr so they can be used in static asserts Change 3404659 on 2017/04/21 by Michael.Noland Engine: Adding includes back to two UDeveloperSettings subclasses Change 3405289 on 2017/04/24 by Marc.Audy Remove auto #rnx Change 3405446 on 2017/04/24 by Marc.Audy Fix Win32 unsigned compile issue Change 3405512 on 2017/04/24 by Mike.Beach Piping through NativizationOptions to filename generation (so we're able to gen different files names per target: client vs. server). Change 3406080 on 2017/04/24 by Ben.Zeigler Deprecate UEngine::OnPostEngineInit and move to FCoreDelegates, clean up comments for the initialization delegates Call OnPostEngineInit from commandlet initialization as well as normal execution. I thought about making a wrapper function, but the commandlet calls EditorInit directly so it wouldn't work Bind delegate to refresh the AssetRegistry native class hierarchy after engine init so it picks up game/plugin classes. Undo ini change that was required to hack around this Change 3406381 on 2017/04/24 by Ben.Zeigler #jira UE-23768 Enable Run Physics With No Controller for montage test pawn. The montage pawn has no controller so wasn't correctly running physics when the root motion stopped. This flag needs to be set to allow it to correctly stop after the montage is over Change 3406438 on 2017/04/24 by Ben.Zeigler Fix deprecation warning Change 3406519 on 2017/04/24 by Phillip.Kavan #jira UE-43612 - Suppress array "Get" node fixup notifications on load when the BP Compilation Manager is enabled. Change summary: - Wrapped BPCM calls to FBlueprintEditorUtils::ReconstructAllNodes() and ReplaceDeprecatedNodes() duirng compile-on-load with bIsRegeneratingOnLoad = true. This matches the BP's state during compile-on-load when the BPCM is not enabled. Change 3406565 on 2017/04/24 by Dan.Oconnor Make sure all interface functions are added to skeleton #jira UE-44152 Change 3407489 on 2017/04/25 by Ben.Zeigler #jira UE-44317 Fix game-only TickableGameObjects to correctly tick in PIE Change 3407558 on 2017/04/25 by Ben.Zeigler Fix Fortnite cook warnings, issue had to do with the CDO being registered as a Primary Asset in conflict with the Class being registered Fix issue with renaming a BP primary asset not finding the old name Change 3407701 on 2017/04/25 by Dan.Oconnor Remove unneeded null check, static analysis doen't like the inconsistency Change 3407995 on 2017/04/25 by Marc.Audy Fixed maps and sets not working correctly with split pin. #jira UE-43857 Change 3408124 on 2017/04/25 by Ben.Zeigler #jira UE-39586 Change it so the blueprint String/Name/Object to Text node creates culture invariant text, and also have them show as an expanded node with a comment explaining this Fix Transform to actually return in the format specified in the comment, and fix comments on many text conversions Change 3408134 on 2017/04/25 by Marc.Audy Graph pin container type now represented by an enumeration (EPinContainerType) rather than 3 "independent" booleans. FEdGraphPinType constructor, UEdGraphNode::CreatePin, and FKismetCompilerContext::SpawnInternalVariable that took 3 booleans deprecated and replaced with a version that takes EPinContainerType. UEdGraphNode::CreatePin parameters reorganized so that PinName is before ContainerType and bIsReference, which default to None and false respectively Change 3408256 on 2017/04/25 by Michael.Noland Core: Changed UClass::ClassFlags to be of type EClassFlags for improved type safety Change 3408282 on 2017/04/25 by Marc.Audy (4.16) Fix incorrect positioning of instance components after duplication #jira UE-44314 Change 3408404 on 2017/04/25 by Mike.Beach Adding and removing the nativized plugin to/from the project when we alter the packaging nativization setting (so it gets picked up by project generation). Change 3408445 on 2017/04/25 by Marc.Audy Fix up missed deprecation cases #rnx Change 3409354 on 2017/04/26 by Marc.Audy Fix Linux CIS failure #rnx Change 3409487 on 2017/04/26 by Marc.Audy When dragging assets in to the SCS create them as siblings, not nested #jira UE-43041 Change 3409776 on 2017/04/26 by Ben.Zeigler #jira UE-44401 Fix issue with cooking a map containing a reparented component. In that case the child component may think it's not editor only, but it's archetype is editor only. This is not allowed in EDL, so now the child is marked as editor only as well Change 3410168 on 2017/04/26 by Dan.Oconnor Avoid calling virtual functions in the middle of compile #jira UE-44243 Change 3410252 on 2017/04/26 by Lukasz.Furman adjusted WITH_GAMEPLAY_DEBUGGER checks after IWYU changes #ue4 Change 3410385 on 2017/04/26 by Marc.Audy ChildActorComponent SetClass no longer fails when setting at runtime. #jira UE-43356 Change 3410466 on 2017/04/26 by Michael.Noland Core: Ensuring EClassFlags is 32 bit in a different way (underlying type of the enum is coming out signed even though all members are unsigned, long term fix is probably to move it to an enum class) #rnx Change 3410476 on 2017/04/26 by Michael.Noland Automation: Deleting some commented out methods #rnx Change 3411070 on 2017/04/27 by Marc.Audy Properly complete deprecation of old attachment API Change 3411338 on 2017/04/27 by mason.seay Map for Latent Action Tick Bug Change 3411637 on 2017/04/27 by Ben.Zeigler Back out CL #3381532 as it was causing crashes when adding new variables to blueprints, as the transaction array was being recursively modified while it was being added to Change 3412052 on 2017/04/27 by mason.seay Updated jump test map and pawn Change 3412231 on 2017/04/27 by Ben.Zeigler Fix issue where running SearchAllAssets multiple times after mounting new paths would throw away the asset registry cache, which slowed down incremental cooking substantially because the cooker mounts the autosave folder Duplicate of CL #3411860 Change 3412233 on 2017/04/27 by Ben.Zeigler Made FStreamableHandle::GetLoadedCount much faster by taking advantage of existing progress counter Duplicate of CL #3411778 Change 3412235 on 2017/04/27 by Ben.Zeigler Add code to FStringAssetReferenceThreadContext and FStringAssetReferenceSerializationScope which allows setting package name and collect options for string asset references serialized via something other than linker load Make RedirectCollector threadsafe to avoid issues with async loading asset references Fix it so ProcessStringAssetReferencePackageList will remove entries from the string asset array like resolve did, and rename function to indicate that Fix it so string asset references created by asset labels do not automatically get cooked, and significantly improve the speed of labels with lots of assets Add code to cooker and asset manager to explicitly mark non-cookable assets as NeverVook, this stops labels from ending up in the build if set that way Added option to not recurse package dependency changes more than one level when hashes change. This ended up not being significantly faster in a realistic case so left disabled Duplicate of CL #3412080 Change 3412352 on 2017/04/27 by Marc.Audy Refix lighting getting wrong position when getting component instance data Change 3412426 on 2017/04/27 by Marc.Audy Take first steps to making ComponentToWorld private and force use of accessor Make bWorldToComponentUpdated private Make ComponentToWorld and bWorldToComponentUpdated mutable Add a SetComponentToWorld function for the (likely ill-advised) places that were setting it directly. Change 3412468 on 2017/04/27 by Marc.Audy Remove last remnants of deprecated (4.11) custom location system Change 3413398 on 2017/04/28 by Marc.Audy Fix up missed deprecated attachment API uses Change 3413403 on 2017/04/28 by Marc.Audy Fix Orion compile error #rnx Change 3413448 on 2017/04/28 by Marc.Audy Fix up kite demo component to world privataization warnings #rnx Change 3413792 on 2017/04/28 by Ben.Zeigler Fix many bugs with blueprint pin default values, and add "Reset to Default Value" option to pin context menu Deprecate and rename SetPinDefaultValue because it actually sets the Autogenerated default. This was being called in bad places and destroying the stored autogenerated defaults #jira UE-40101 Fix expose on spawn pins to correctly update when the spawned object's defaults change #jira UE-21642 Fix struct pin default values to properly update when the struct is changed #jira UE-39418 Fix changed function/macro default values to properly update in already placed call nodes Change 3413839 on 2017/04/28 by samuel.proctor Added some Blueprint focused tests for TM-Gameplay Change 3414030 on 2017/04/28 by Ben.Zeigler Enable use of AssetPtr variables with Config, for native and blueprint This incorporates CL #3302487 but also enables for blueprint usage as that code is new to framework branch Change 3414229 on 2017/04/28 by Marc.Audy Fixup virtuals not calling their Super Remove some autos #rnx Change 3414451 on 2017/04/28 by Lukasz.Furman static analysis fix for gameplay debugger Change 3414482 on 2017/04/28 by Ben.Zeigler Fix crash found where changing pin type on ConvertAsset accessed an array while deleting it Change 3414609 on 2017/04/28 by Ben.Zeigler #jira UE-18146 Refresh graph when disconnecting a resolve asset id node Change 3415852 on 2017/05/01 by Marc.Audy Remove unused code #rnx Change 3415856 on 2017/05/01 by Marc.Audy auto removal #rnx Change 3415858 on 2017/05/01 by Marc.Audy Fix function taking an input as reference when unneeded and causing (still unclear why it suddenly started showing up) error in cooking #rnx Change 3415946 on 2017/05/01 by Marc.Audy Have K2Node_StructOperation skip the K2Node_Variable validation as it doesn't need a property (per CL# 1756451) #rnx Change 3415988 on 2017/05/01 by Lukasz.Furman renamed WorldContext param in AI related static blueprint functions to remove load/cook warnings #jira UE-44544 Change 3416030 on 2017/05/01 by Ben.Zeigler Fix issue with WorldContext pins being broken by my pin value refactor, partial paths like "WorldContext" need to be stored as strings and not as broken object references. Change 3416230 on 2017/05/01 by Marc.Audy Fix spelling error #rnx Change 3416419 on 2017/05/01 by Phillip.Kavan #jira UE-44213 - Nativizing a Blueprint class with a non-nativized Blueprint class subobject dependency will no longer lead to a crash at load time. Change summary: - Modified the FFakeImportTableHelper ctor to inject subobject CDOs into the 'SerializeBeforeCreateCDODependencies' array. This in turn ensures that EDL will serialize those subobject CDOs (if necessary) before we create the subobject's nativized owner's CDO at load time. - Modified FEmitDefaultValueHelper::GenerateCustomDynamicClassInitialization() to emit MiscConvertedSubobject instantiations AFTER we emit the FillUsedAssetsInDynamicClass() call. This is now consistent with the code emitted for other subobjects (all of which assumes that the UsedAssets array has been initialized). - Modified FFindAssetsToInclude::HandleObjectReference() to add UField owner CDOs in addition to the owner class to the asset dependency list. This ensures that owner CDOs will be emitted alongside the class to both the nativized asset dependency table as well as to the fake import table associated with the UDynamicClass linker for the nativized BP asset. Change 3416425 on 2017/05/01 by Phillip.Kavan #jira UE-44219 - Nativizing a Blueprint class with a nativized DOBP class dependency will no longer lead to a compile error at cook/nativization time. - Modified the FGatherConvertedClassDependencies ctor to properly handle DOBPs in exclusive mode that have been explicitly enabled for nativization. Previously, this code wasn't taking that possibility into account, and as a result could lead to a missing header file in a dependent nativized class body's include set. - Modified FGatherConvertedClassDependencies::GetFirstNativeOrConvertedClass() to remove the 'bExcludeBPDataOnly' parameter, as it was primarily just being used for a redundant exclusion check when called from the FGatherConvertedClassDependencies ctor. That call site has now been modified to start searching from the super class instead. Additionally, any DOBPs will already fail the preceding WillClassBeConverted() check if they have not been explicitly enabled for nativization in exclusive mode, and will always fail if nativizing in inclusive mode. The extra check was breaking the explicitly-enabled case, so it was removed to allow explicitly-enabled DOBPs to pass. Notes: - Allowing for explicitly-enabled DOBPs in exclusive mode may be removed in a future change, but since it is currently supported, the changes noted above will at least ensure that the generated code will compile properly for now. Change 3416570 on 2017/05/01 by mason.seay Added UMG test to map. Tweaked force feedback test Change 3416580 on 2017/05/01 by mason.seay Resubmitting sub levels Change 3416597 on 2017/05/01 by Dan.Oconnor Compilation manager iteration, adds machinery for individual blueprint compilation, adds comments, cleans up duplicated code Change 3416636 on 2017/05/01 by Phillip.Kavan #jira UE-44505 - Potential fix for a low-repro crash tied to the Blueprint graph context menu. Change summary: - Switched FBlueprintActionInfo::ActionOwner to be a weak object reference. Change 3416960 on 2017/05/01 by Dan.Oconnor Use compilation manager when clicking the compile button, PIE'ing, etc Change 3417207 on 2017/05/01 by Ben.Zeigler Fix issue with None strings causing default value parsing failures Add SetPinDefaultValueAtConstruction needed by some other changes Change 3417519 on 2017/05/01 by Ben.Zeigler Fix BP compile errors caused by local variables with invalid default values. There's no reason to set autogenerated here because the nodes are transient and invisible in the UI. There is still a problem here, local variables are not getting their default values validated when type is changed, so you end up with an integer that has the default value of a struct. Change 3418659 on 2017/05/02 by Ben.Zeigler #jira UE-44534 Fix it so animation node pins get properly created autogenerated default values that are based on the node struct defaults. This fixes issues when they are reset to other defaults #jira UE-44532 Fix it so connecting an animation asset pin on a node player resets the pin value to the autogenerated default instead of the cached asset. This was causing old unused assets to get unnecessarily cooked Fix it so any animation node with an exposed pin that is an object property will reset that object propery when the pin is exposed. This fixes UE-31015 in a generic way Change the OptionalPinManager to take a Defaults address as well as a current address, to allow setting autogenerated defaults properly Remove Import/ExportKismetDefaultValueToProperty as they were redundant with PropertyValueFromString and were using the wrong pin setting functions, replaced with PropertyValueFromString_Direct and calling the schema pin set functions I need to write some backward compatibility code to fix existing nodes, I'll do that in a later checkin Change 3418700 on 2017/05/02 by Ben.Zeigler Actually fix None object paths for real this time. I did not test sufficiently before Change 3418811 on 2017/05/02 by Ben.Zeigler Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games Change 3419165 on 2017/05/02 by Dan.Oconnor Add misc. functionality from FKismetEditorUtilities::CompileBlueprint Change 3419202 on 2017/05/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3417825 #rnx Change 3419236 on 2017/05/02 by mason.seay Removed OnPressed event from Widget BP Change 3419314 on 2017/05/02 by Marc.Audy Fix bad auto-resolve #rnx Change 3419524 on 2017/05/02 by Marc.Audy PR #3528: Improved Input BP library node display names (Contributed by projectgheist) #jira UE-44587 #rn Improved Input BP library node display names Change 3419570 on 2017/05/02 by Zak.Middleton #ue4 - Fix typo in TFunctionRef comment/example. Change 3419709 on 2017/05/02 by Dan.Oconnor Fix missing category metadata on SkeletonGeneratedClass when using compilation manager Change 3419756 on 2017/05/02 by Dan.Oconnor Remove unintentional verbosity increase Change 3420875 on 2017/05/03 by Marc.Audy Make IsExecPin static Minor optimization to IsMetaPin #rnx Change 3420981 on 2017/05/03 by Marc.Audy Change tagging temporarily until other changes are done so that we don't have warnings in the meantime #rnx Change 3421367 on 2017/05/03 by Marc.Audy Manually introduce changes from CL# 3398673 in 4.16 that failed to make it to Dev-Framework as a result of the integration submitted as CL# 3401725. #rnx Change 3421685 on 2017/05/03 by Ben.Zeigler #jira UE-23001 Convert literal Asset ID/Class ID pins to store path as string instead of as hard object reference. Old pins are fixed on load, after resaving the hard references will go away Refactor the way that FStringAssetReference and FAssetPtr are serialized, it now does the various fixups in FStringAssetReference::SerializePath, which is called from archivers Change it so the asset registry reads in a list of all scanned redirectors and adds them to GRedirectCollector, this means that saving a string asset reference will automatically fix it up to point to the redirector destination Change the default behavior of FAssetPtr serialize on ArchiveUObject to match what most of it's children want, and remove several special case hacks. It now serializes as asset reference when saving/loading, and as object for other cases Deprecate StringAssetReferenceLoaded/StringAssetReferenceSaving delegates, replace with PreSavePath and PostLoadPath on FStringAssetReference Make AssetLongPathname private on FStringAssetReference, it was deprecated in 4.9 Change 3421728 on 2017/05/03 by Phillip.Kavan Mirror CL 3408285 from //UE4/Release-4.16. #jira UE-44124 #rnx Change 3422370 on 2017/05/03 by Dan.Oconnor Mirror 3422359 Implement UBlueprintGeneratedClass::NeedsLoadForEditorGame to match UBlueprint, also tag a class's CDO as NeedsLoadForEditorGame. This prevents us from failing to load a UBlueprint's GeneratedClass when running the editor with -server. #jira UE-44659 Change 3423192 on 2017/05/04 by Ben.Zeigler CIS Fix Change 3423305 on 2017/05/04 by Ben.Zeigler Fix "Missing opening parenthesis" warnings for Vector and Rotator the same way they were fixed for Transform Change 3423358 on 2017/05/04 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3422809 #rnx Change 3423766 on 2017/05/04 by Ben.Zeigler #jira UE-44680 Delete some corrupted redirectors that are no longer in use Change 3423804 on 2017/05/04 by Dan.Oconnor Honor SaveIntermediateCompilerResults when using compilation manager Change 3424010 on 2017/05/04 by Marc.Audy Validate that switch string cases are unique Change 3424011 on 2017/05/04 by Marc.Audy Re-fix switch node default pin not appearing as an exec output Remove unused boolean Change 3424071 on 2017/05/04 by Ben.Zeigler Delete FixupRedirects commandlet, replace with -FixupRedirects/FixupRedirectors option on ResavePackages. This new method is much faster than the old commandlet as it uses the asset registry vs loading all packages, fixing up all redirectors in Fortnite only took about an hour vs 12+ hours the old way Removed some hacky bits in Core that only existed to support FixupRedirects Change it so the AssetRegistry listens to DirectoryWatcher callbacks in commandlets now that commandlets use the asset registry properly. This won't do anything unless you tick directory watcher the way that ResavePackages does Change 3424313 on 2017/05/04 by Dan.Oconnor Address missing property flags on SkeletonGeneratedClass when using compilation manager #jira UE-44705 Change 3424325 on 2017/05/04 by Phillip.Kavan #jira UE-44222 - Move nativized UDS implementation details into its own .cpp file in order to avoid circular dependencies. Change summary: - Modified IKismetCompilerInterface::GenerateCppCodeForStruct() to include an output parameter for CPP source and modified FKismet2CompilerModule to match the updated API. - Modified IBlueprintCompilerCppBackend::GenerateCodeFromStruct() to include an output parameter for CPP source and modified FBlueprintCompilerCppBackendBase to match the updated API. - Modified FBlueprintNativeCodeGenUtils::GenerateCppCode() to adjust the call to GenerateCppCodeForStruct() to include CPP source output. - Modified FGatherConvertedClassDependencies::DependenciesForHeader() to switch UDS property dependencies to be forward declarations rather than includes (for default value init code). - Modified FEmitDefaultValueHelper::GenerateGetDefaultValue() to emit implementation details to the 'Body' container, and adjust the header content to be a declaration only. - Modified FIncludeHeaderHelper::EmitInner() to exclude a potentially-redundant line for the module's .h file, for the case when the caller has included the base filename in the 'AlreadyIncluded' set. - Modified FEmitterLocalContext::FindGloballyMappedObject() to limit the 'TryUsedAssetsList' path to UClass conversions only (since that requires a UDynamicClass target to work). - Modified FGatherConvertedClassDependencies::DependenciesForHeader() to only include BPGC fields if they are also being converted. Eliminates an issue with missing header files in generated code. Change 3424359 on 2017/05/04 by Ben.Zeigler Fix issue where StreamableManager would break when requesting an async load that failed the first time. Because our game supports downloading assets during gameplay it's not safe to assume it will never load again. Port of CL #3424159 Change 3424367 on 2017/05/04 by Ben.Zeigler Fix some asset manager warnings to not go off in invalid cases Change 3425270 on 2017/05/05 by Marc.Audy Pack booleans/enums in UEdGraphNode and FOptionalPinFromProperty #rnx Change 3425696 on 2017/05/05 by Ben.Zeigler #jira UE-44672 Fix it so select node option pins get populated with default values properly #jira UE-43927 Fix it so select node opion pin type is correctly maintained accross node recreation, as opposed to deriving from the attached pins #jira UE-44675 Fix it to correctly refresh select node when switching from bool to integer index Change 3425833 on 2017/05/05 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3425890 on 2017/05/05 by Marc.Audy Fix Copy/Paste of child actor components losing the template #jira UE-44566 Change 3425947 on 2017/05/05 by Ben.Zeigler This was meant to be part of last checkin Change 3425959 on 2017/05/05 by Ben.Zeigler #jira UE-44692 Fix it so only the sequentially last node can be removed from a Switch On Int, and for Switch On Name stop it from removing an exec pin if it's the only non-default one Change 3425979 on 2017/05/05 by Dan.Oconnor PVS fix Change 3425985 on 2017/05/05 by Phillip.Kavan Fix an uninitialized variable. #rnx Change 3426043 on 2017/05/05 by Ben.Zeigler #jira UE-35583 Correctly refresh array node UI when connecting pins that change it away from wildcard Change 3426174 on 2017/05/05 by Zak.Middleton #ue4 - Avoid call to virtual getSimulationFilterData() to only use it when needed in PreFilter if we actually have items in the IgnoreComponents list (which is rare). The sim filter data 'word2' stores the component ID. Change 3426621 on 2017/05/05 by Phillip.Kavan #jira UE-44708 - Fix an issue that re-introduced component data loss in a non-nativized child Blueprint class with a nativized parent Blueprint class. Change summary: - Removed an unnecessary additional check I had for the presence of "-NativizeAssets" switch on the command line in UBlueprint::BeginCacheForCookedPlatformData(). This check was failing because the usage was recently changed to include an optional value. It was not needed anyway so I just removed it. #rnx Change 3426906 on 2017/05/05 by Ben.Zeigler #jira UE-11189 Fix function/macro input default values to show as a pin customization instead of as a broken text box that doesn't work correctly for most types. This fixes enums and provide validation for other types Types that don't have a customization (most structs) will now show any more, they did not work before either #jira UE-21754 Hide function default values if pass by reference is set Fix it so changing input parameter will also reset default value, to avoid having the wrong type value set and to work the same as local variables Change 3426941 on 2017/05/05 by Dan.Oconnor Fix determinstic cooking of LoadAssetClass nodes in macros Change 3427021 on 2017/05/05 by Dan.Oconnor Build fix, make initialization order in source match artifact #rnx Change 3427135 on 2017/05/05 by Phillip.Kavan #jira UE-44702 - Restore code-based interface classes to Blueprint editor UI. Change summary: - Partially backed out CL# 3348513 to return to previous behavior for 4.16. The UI is no longer filtering on the __is_abstract() type trait for interface classes. - Modified FNativeClassHeaderGenerator::ExportClassFromSourceFileInner() to emit the _getUObject() declaration for native interface types as a default implementation that returns NULL rather than as a pure virtual declaration. #rnx Change 3427144 on 2017/05/06 by Marc.Audy Fix init order #rnx Change 3427146 on 2017/05/06 by Marc.Audy remove stray semicolon #rnx Change 3427242 on 2017/05/06 by Phillip.Kavan #jira UE-44744 - Fix a regression in which a UMG Widget Blueprint property not explicitly marked as a variable would cause Blueprint nativization to fail at package time. Change summary: - Modified FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() to only add 'Category' metadata when we set the 'CPF_BlueprintVisible' flag on the UProperty, which in is now tied to whether or not the property has been explcitly marked as a variable. This avoids a UHT warning when compiling the nativized codegen that would cause packaging to fail. #rnx Change 3427720 on 2017/05/08 by Dan.Oconnor Backing out 3419202 #rnx Change 3427725 on 2017/05/08 by Dan.Oconnor SA fix #rnx Change 3427734 on 2017/05/08 by Dan.Oconnor More exhaustive GEditor null checks, to appease SA #rnx Change 3427882 on 2017/05/08 by Marc.Audy Properly order all booleans in intialization #rnx Change 3428049 on 2017/05/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3427804 #rnx Change 3428523 on 2017/05/08 by Ben.Zeigler #jira UE-44781 Refresh function input UI when blueprint graph refreshes, needed as pins may have gone away Change 3428563 on 2017/05/08 by Ben.Zeigler #jira UE-44783 If setting a hard reference pin type from a string, load the referenced object. Change 3428595 on 2017/05/08 by Dan.Oconnor Avoid node reconstruction when we're compiling a blueprint with no linker (e.g., a duplicated blueprint) #jira UE-44777 Change 3428599 on 2017/05/08 by Ben.Zeigler #jira UE-44789 Fix string asset renamer to not mark IsPersistent becuase that crashes in lightmap code, change it so the path fixup doesn't require the persistent flag Change 3428609 on 2017/05/08 by Dan.Oconnor Improved fix for UE-44777 #jira UE-44777 #rnx Change 3429176 on 2017/05/08 by Phillip.Kavan #jira UE-44755 - Fix nativization build errors when packaging a game project that is not IWYU-compliant for a build target that disables PCH files. - Mirrored from //UE4/Release-4.16 (CL# 3429030). #rnx Change 3429198 on 2017/05/08 by Phillip.Kavan CIS fix. #rnx Change 3429583 on 2017/05/08 by Ben.Zeigler Fix SGraphPinClass to work properly after my changes to allow unloaded assets. For Class pins we need to store separate Runtime and Editor asset data objects, as one has _C and refers to the class, and the other doesn't and refers to the blueprint. The content browser wants the editor path, the pin defaults want the runtime path. Change default value widgets to look more like properties widgets by forcing them to act as highlighted and disabling black background Change 3429640 on 2017/05/08 by Marc.Audy Fix issues with select nodes in macros connected to wildcard pins. #jira UE-44799 #rnx Change 3429890 on 2017/05/08 by Ben.Zeigler Fix function/macro defaults to properly propagate when changed using the new edit UI Refactor some code out of the details customization into the k2 schema Disable defaults UI for object/class/interface hard references as it is disabled in KismetCompiler Change 3429947 on 2017/05/08 by Michael.Noland Core: Backing out CL# 3394352 (marking FDateTime and FTimespan nonexport member Tick with UPROPERTY()), which will re-break UE-39921 but fix UE-44418 There appears to be a more serious underlying issue with how the CDO is instanced which needs to be addressed #jira UE-44418 #reimplementing 3411681 from Release 4.16 Change 3429987 on 2017/05/08 by Ben.Zeigler #jira UE-44798 Do a better job of validating object paths saved as default values, due to an old bug with local variables some object paths are saved as struct exportext At load time clear invalid default value for local variables Add IsValidObjectPath to FPackageName that validates the passed in path would be valid to load with LoadObject Change 3430392 on 2017/05/09 by Marc.Audy Fix SA CIS error #rnx Change 3430747 on 2017/05/09 by Ben.Zeigler #jira UE-44836 Don't reconstruct node during callback for param value changing, this can happen during a reconstruction and recursive reconstruction is unsafe Don't call ModifyUserDefinedPinDefaultValue unless the default value has actually changed Change 3431027 on 2017/05/09 by Marc.Audy Fix BPRW mark up causing Ocean warnings #rnx Change 3431353 on 2017/05/09 by Marc.Audy Fix UHT error due to exposing FJsonObjectWrapper to blueprints #rnx [CL 3431398 by Marc Audy in Main branch]
2017-05-09 17:15:32 -04:00
UPackage* TempPackage = LoadPackage(nullptr, *TempFileName, LOAD_ForDiff|LOAD_DisableCompileOnLoad);
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if(TempPackage != nullptr)
{
// Grab the old asset from that old package
UObject* OldObject = FindObject<UObject>(TempPackage, *InPackageName);
// Recovery for package names that don't match
if (OldObject == nullptr)
{
OldObject = TempPackage->FindAssetInPackage();
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if(OldObject != nullptr)
{
/* Set the revision information*/
FRevisionInfo OldRevision;
OldRevision.Changelist = Revision->GetCheckInIdentifier();
OldRevision.Date = Revision->GetDate();
OldRevision.Revision = Revision->GetRevision();
FRevisionInfo NewRevision;
NewRevision.Revision = TEXT("");
DiffAssets(OldObject, InObject, OldRevision, NewRevision);
}
}
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::DiffAssets(UObject* OldAsset, UObject* NewAsset, const struct FRevisionInfo& OldRevision, const struct FRevisionInfo& NewRevision) const
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if(OldAsset == nullptr || NewAsset == nullptr)
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
UE_LOG(LogAssetTools, Warning, TEXT("DiffAssets: One of the supplied assets was nullptr."));
return;
}
// Get class of both assets
UClass* OldClass = OldAsset->GetClass();
UClass* NewClass = NewAsset->GetClass();
// If same class..
if(OldClass == NewClass)
{
// Get class-specific actions
TWeakPtr<IAssetTypeActions> Actions = GetAssetTypeActionsForClass( NewClass );
if(Actions.IsValid())
{
// And use that to perform the Diff
Actions.Pin()->PerformAssetDiff(OldAsset, NewAsset, OldRevision, NewRevision);
}
}
else
{
UE_LOG(LogAssetTools, Warning, TEXT("DiffAssets: Classes were not the same."));
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
FString UAssetToolsImpl::DumpAssetToTempFile(UObject* Asset) const
{
check(Asset);
// Clear the mark state for saving.
UnMarkAllObjects(EObjectMark(OBJECTMARK_TagExp | OBJECTMARK_TagImp));
FStringOutputDevice Archive;
const FExportObjectInnerContext Context;
// Export asset to archive
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
UExporter::ExportToOutputDevice(&Context, Asset, nullptr, Archive, TEXT("copy"), 0, PPF_ExportsNotFullyQualified|PPF_Copy|PPF_Delimited, false, Asset->GetOuter());
// Used to generate unique file names during a run
static int TempFileNum = 0;
// Build name for temp text file
FString RelTempFileName = FString::Printf(TEXT("%sText%s-%d.txt"), *FPaths::DiffDir(), *Asset->GetName(), TempFileNum++);
FString AbsoluteTempFileName = FPaths::ConvertRelativePathToFull(RelTempFileName);
// Save text into temp file
if( !FFileHelper::SaveStringToFile( Archive, *AbsoluteTempFileName ) )
{
//UE_LOG(LogAssetTools, Warning, TEXT("DiffAssets: Could not write %s"), *AbsoluteTempFileName);
return TEXT("");
}
else
{
return AbsoluteTempFileName;
}
}
FString WrapArgument(const FString& Argument)
{
// Wrap the passed in argument so it changes from Argument to "Argument"
return FString::Printf(TEXT("%s%s%s"), (Argument.StartsWith("\"")) ? TEXT(""): TEXT("\""),
*Argument,
(Argument.EndsWith("\"")) ? TEXT(""): TEXT("\""));
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
bool UAssetToolsImpl::CreateDiffProcess(const FString& DiffCommand, const FString& OldTextFilename, const FString& NewTextFilename, const FString& DiffArgs) const
{
// Construct Arguments
FString Arguments = FString::Printf( TEXT("%s %s %s"),*WrapArgument(OldTextFilename), *WrapArgument(NewTextFilename), *DiffArgs );
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
bool bTryRunDiff = true;
FString NewDiffCommand = DiffCommand;
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
while (bTryRunDiff)
{
// Fire process
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if (FPlatformProcess::CreateProc(*NewDiffCommand, *Arguments, true, false, false, nullptr, 0, nullptr, nullptr).IsValid())
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
{
return true;
}
else
{
const FText Message = FText::Format(NSLOCTEXT("AssetTools", "DiffFail", "The currently set diff tool '{0}' could not be run. Would you like to set a new diff tool?"), FText::FromString(DiffCommand));
EAppReturnType::Type Response = FMessageDialog::Open(EAppMsgType::YesNo, Message);
if (Response == EAppReturnType::No)
{
bTryRunDiff = false;
}
else
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
check(DesktopPlatform);
const FText FileFilterType = NSLOCTEXT("AssetTools", "Executables", "Executables");
#if PLATFORM_WINDOWS
const FString FileFilterText = FString::Printf(TEXT("%s (*.exe)|*.exe"), *FileFilterType.ToString());
#elif PLATFORM_MAC
const FString FileFilterText = FString::Printf(TEXT("%s (*.app)|*.app"), *FileFilterType.ToString());
#else
const FString FileFilterText = FString::Printf(TEXT("%s"), *FileFilterType.ToString());
#endif
TArray<FString> OutFiles;
if (DesktopPlatform->OpenFileDialog(
nullptr,
NSLOCTEXT("AssetTools", "ChooseDiffTool", "Choose Diff Tool").ToString(),
TEXT(""),
TEXT(""),
FileFilterText,
EFileDialogFlags::None,
OutFiles))
{
UEditorLoadingSavingSettings& Settings = *GetMutableDefault<UEditorLoadingSavingSettings>();
Settings.TextDiffToolPath.FilePath = OutFiles[0];
Settings.SaveConfig();
NewDiffCommand = OutFiles[0];
}
}
}
}
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
return false;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::MigratePackages(const TArray<FName>& PackageNamesToMigrate) const
{
// Packages must be saved for the migration to work
const bool bPromptUserToSave = true;
const bool bSaveMapPackages = true;
const bool bSaveContentPackages = true;
if ( FEditorFileUtils::SaveDirtyPackages( bPromptUserToSave, bSaveMapPackages, bSaveContentPackages ) )
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
if ( AssetRegistryModule.Get().IsLoadingAssets() )
{
// Open a dialog asking the user to wait while assets are being discovered
SDiscoveringAssetsDialog::OpenDiscoveringAssetsDialog(
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
SDiscoveringAssetsDialog::FOnAssetsDiscovered::CreateUObject(this, &UAssetToolsImpl::PerformMigratePackages, PackageNamesToMigrate)
);
}
else
{
// Assets are already discovered, perform the migration now
PerformMigratePackages(PackageNamesToMigrate);
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::OnNewImportRecord(UClass* AssetType, const FString& FileExtension, bool bSucceeded, bool bWasCancelled, const FDateTime& StartTime)
{
// Don't attempt to report usage stats if analytics isn't available
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if(AssetType != nullptr && FEngineAnalytics::IsAvailable())
{
TArray<FAnalyticsEventAttribute> Attribs;
Attribs.Add(FAnalyticsEventAttribute(TEXT("AssetType"), AssetType->GetName()));
Attribs.Add(FAnalyticsEventAttribute(TEXT("FileExtension"), FileExtension));
Attribs.Add(FAnalyticsEventAttribute(TEXT("Outcome"), bSucceeded ? TEXT("Success") : (bWasCancelled ? TEXT("Cancelled") : TEXT("Failed"))));
FTimespan TimeTaken = FDateTime::UtcNow() - StartTime;
Attribs.Add(FAnalyticsEventAttribute(TEXT("TimeTaken.Seconds"), (float)TimeTaken.GetTotalSeconds()));
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.ImportAsset"), Attribs);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::OnNewCreateRecord(UClass* AssetType, bool bDuplicated)
{
// Don't attempt to report usage stats if analytics isn't available
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if(AssetType != nullptr && FEngineAnalytics::IsAvailable())
{
TArray<FAnalyticsEventAttribute> Attribs;
Attribs.Add(FAnalyticsEventAttribute(TEXT("AssetType"), AssetType->GetName()));
Attribs.Add(FAnalyticsEventAttribute(TEXT("Duplicated"), bDuplicated? TEXT("Yes") : TEXT("No")));
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.CreateAsset"), Attribs);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
TArray<UObject*> UAssetToolsImpl::ImportAssetsInternal(const TArray<FString>& Files, const FString& RootDestinationPath, TArray<TPair<FString, FString>> *FilesAndDestinationsPtr, const FAssetImportParams& Params) const
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
TGuardValue<bool> UnattendedScriptGuard(GIsRunningUnattendedScript, GIsRunningUnattendedScript || Params.bAutomated);
UFactory* SpecifiedFactory = Params.SpecifiedFactory.Get();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
const bool bForceOverrideExisting = Params.bForceOverrideExisting;
const bool bSyncToBrowser = Params.bSyncToBrowser;
const bool bAutomatedImport = Params.bAutomated || GIsAutomationTesting;
TArray<UObject*> ReturnObjects;
TArray<FString> ValidFiles;
ValidFiles.Reserve(Files.Num());
for (int32 FileIndex = 0; FileIndex < Files.Num(); ++FileIndex)
{
if (!Files[FileIndex].IsEmpty())
{
FString InputFile = Files[FileIndex];
FPaths::NormalizeDirectoryName(InputFile);
ValidFiles.Add(InputFile);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
TMap< FString, TArray<UFactory*> > ExtensionToFactoriesMap;
FScopedSlowTask SlowTask(ValidFiles.Num(), LOCTEXT("ImportSlowTask", "Importing"));
bool bUseInterchangeFramework = false;
bool bUseInterchangeFrameworkForTextureOnly = false;
UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager();
#if WITH_EDITOR
const UEditorExperimentalSettings* EditorExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
bUseInterchangeFramework = EditorExperimentalSettings->bEnableInterchangeFramework;
if (bUseInterchangeFramework && Params.SpecifiedFactory)
{
if (Params.SpecifiedFactory->GetClass()->IsChildOf(USceneImportFactory::StaticClass()))
{
bUseInterchangeFramework = GetDefault<UInterchangeProjectSettings>()->bUseInterchangeWhenImportingIntoLevel;
}
}
bUseInterchangeFrameworkForTextureOnly = (!bUseInterchangeFramework) && EditorExperimentalSettings->bEnableInterchangeFrameworkForTextureOnly;
bUseInterchangeFramework |= bUseInterchangeFrameworkForTextureOnly;
#endif
// Block interchange use if the user is not aware that is import can be async. Otherwise, we don't return the imported object and we can't mimic the SpecifiedFactory settings.
bUseInterchangeFramework &= Params.bAllowAsyncImport;
if (!bUseInterchangeFramework && ValidFiles.Num() > 1)
{
//Always allow user to cancel the import task if they are importing multiple ValidFiles.
//If we're importing a single file, then the factory policy will dictate if the import if cancelable.
SlowTask.MakeDialog(true);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
TArray<TPair<FString, FString>> FilesAndDestinations;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3167359) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3152124 on 2016/10/05 by Jamie.Dale Fixed SOutputLog filter not handling OnTextCommitted Change 3152255 on 2016/10/05 by Michael.Dupuis #jira UE-28173 Support \" properly in FName Change 3152273 on 2016/10/05 by Nick.Darnell Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation. Change 3152314 on 2016/10/05 by Nick.Darnell Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL. Change 3152316 on 2016/10/05 by Michael.Dupuis #jira UE-30346 Update selection when in tree view mode Change 3152317 on 2016/10/05 by Nick.Darnell Automation - Adding some test shots to compare against to EngineTest for screenshot approval. Change 3152319 on 2016/10/05 by Michael.Dupuis #jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset Change 3152521 on 2016/10/05 by Nick.Darnell Automation - Fixing some issues with where it reads the screenshot compare rules. Change 3152536 on 2016/10/05 by Alexis.Matte Fix FBX automation test. - Make sure the fbx test can avoid automatic detection of the mesh type - Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh. Change 3152572 on 2016/10/05 by Nick.Darnell Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted. Change 3152591 on 2016/10/05 by Nick.Darnell Automation - Changing the game project errors to be errors. Change 3153115 on 2016/10/06 by Jamie.Dale Removed superflous padding when SPropertyEditorAsset had no buttons Change 3153215 on 2016/10/06 by Michael.Dupuis Fixed build warning Change 3153248 on 2016/10/06 by Nick.Darnell Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available. Change 3153255 on 2016/10/06 by Nick.Darnell PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman) #jira UE-36922 Change 3153300 on 2016/10/06 by Nick.Darnell Automation - Enabled verbose logging to automation build farm. Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt PR #2825: More project launcher progress improvements (Contributed by projectgheist) Change 3153506 on 2016/10/06 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3153752 on 2016/10/06 by tim.gautier Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget Change 3153763 on 2016/10/06 by Nick.Darnell Automation - Disable verbose logging. Change 3153778 on 2016/10/06 by Nick.Darnell PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek) #jira UE-36940 Change 3153943 on 2016/10/06 by Nick.Darnell Automation - Disabling some broken tests. Change 3154035 on 2016/10/06 by Nick.Darnell Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed. Change 3154039 on 2016/10/06 by Nick.Darnell Automation - Updating some test assets in the EngineTest project. Change 3154476 on 2016/10/07 by Richard.TalbotWatkin Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active. #jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color Change 3154650 on 2016/10/07 by Alexis.Matte Add new front axis facing X option to fbx importer Change 3154785 on 2016/10/07 by Nick.Darnell Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs. Change 3155131 on 2016/10/07 by Michael.Dupuis #jira UE-36509 Do not disabled inverse filter when doing a sync to asset Change 3155141 on 2016/10/07 by Michael.Dupuis #jira UE-36056 Do not open the Actor Picker if we're working on an archetype object Change 3155262 on 2016/10/07 by Michael.Dupuis #jira UE-19737 reset ctrl key when resetting state to None Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt Fixed crash when asset picker is used without a property editor (usually a heavily customized property). Change 3156473 on 2016/10/10 by Richard.TalbotWatkin Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3156479 on 2016/10/10 by Richard.TalbotWatkin Fixed non-editor build. Change 3156579 on 2016/10/10 by Alexis.Matte Add a check to make sure curve pointer is valid. #jira UE-36177 Change 3156585 on 2016/10/10 by Ben.Marsh Fix line endings for screenshot settings. Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it. Change 3156674 on 2016/10/10 by Nick.Darnell Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed. Change 3156709 on 2016/10/10 by Alexis.Matte #jira UE-16337 Make sure the base mesh import data transform is used when we import a LOD. Change 3156714 on 2016/10/10 by Nick.Darnell Automation - Fixing -game crash due to TestName being null in functional test. Change 3156721 on 2016/10/10 by Nick.Darnell Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built. Change 3156748 on 2016/10/10 by Nick.Darnell Autopmation - Fixing a warning. Change 3156943 on 2016/10/10 by Alex.Delesky Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly. #jira none Change 3156946 on 2016/10/10 by Alex.Delesky #jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it. Change 3158215 on 2016/10/11 by Nick.Darnell Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward. Change 3158322 on 2016/10/11 by Michael.Dupuis #jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on Change 3158333 on 2016/10/11 by Alex.Delesky #jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support. Change 3158399 on 2016/10/11 by Nick.Darnell Automation - TTF Font log statements that were not warnings are no longer warnings. Change 3158406 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Change 3158419 on 2016/10/11 by Alex.Delesky #jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support. Change 3158537 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Adding some missing files. Change 3158726 on 2016/10/11 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3158728 on 2016/10/11 by Nick.Darnell Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example. Change 3158753 on 2016/10/11 by Michael.Dupuis #jira UE-26261 change it's by its Change 3158984 on 2016/10/11 by Alexis.Matte Fix D&D folder import in content browser. We have to expand the root directory to have the correct path. #jira UE-32155 Change 3159640 on 2016/10/12 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3159741 on 2016/10/12 by Nick.Darnell Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode. Change 3159762 on 2016/10/12 by Nick.Darnell Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses. Change 3160210 on 2016/10/12 by Gareth.Martin Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap" Change 3160216 on 2016/10/12 by Gareth.Martin Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only Fixed negative LODBias on landscape components to actually do anything Change 3160239 on 2016/10/12 by Gareth.Martin Removed an unused variable Change 3160455 on 2016/10/12 by Jamie.Dale Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips Change 3160457 on 2016/10/12 by Jamie.Dale Localization automation now groups everything into a single CL and reverts PO files without significant changes Change 3160554 on 2016/10/12 by Nick.Darnell UMG - Fixing some panning logic to work with HDPI mode in the designer. Change 3161712 on 2016/10/13 by Jamie.Dale Fixed TSharedMapView using hard-coded types Change 3163044 on 2016/10/14 by Jamie.Dale Fixed line-break iterators incorrectly breaking words in CJK Change 3163046 on 2016/10/14 by Jamie.Dale Text layout no longer creates break candidates when wrapping is disabled Change 3163217 on 2016/10/14 by Jamie.Dale Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx Change 3163641 on 2016/10/14 by Alex.Delesky #jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs Change 3164428 on 2016/10/17 by Nick.Darnell Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it. Change 3164833 on 2016/10/17 by Jamie.Dale Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..." Change 3164868 on 2016/10/17 by Alexis.Matte Remove re-import material and LOD import material #jira UE-36640 Change 3164874 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3165080 on 2016/10/17 by Alexis.Matte Remove skinxx workflow for static mesh #jira UE-37262 Change 3165232 on 2016/10/17 by Nick.Darnell Automation - Adding some sub-level testing. Change 3165822 on 2016/10/18 by Nick.Darnell Slate - Add a counter to track how much time we spend drawing custom verts each frame. Change 3165934 on 2016/10/18 by Nick.Darnell Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint. Change 3165947 on 2016/10/18 by Nick.Darnell Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h // HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE // // Step 1) // Set WITH_VERY_VERBOSE_SLATE_STATS to 1. // // Step 2) // When running the game (outside of the editor), run these commandline options // in order and you'll get a large dump of where all the time is going in Slate. // // stat group enable slateverbose // stat group enable slateveryverbose // stat dumpave -root=stat_slate -num=120 -ms=0 Change 3165962 on 2016/10/18 by Nick.Darnell UMG - Play first frame of sequence in UMG immediately when told to play an animation. Change 3165981 on 2016/10/18 by Nick.Darnell Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName"). Change 3166000 on 2016/10/18 by Jamie.Dale Removed bulk-data from fonts The main complaints about composite fonts have always been: 1) They use too much memory at runtime. 2) They bloat if you use the same font face twice. 3) They often break when used outside the game thread. This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font). No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor. During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns). Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance). Change 3166001 on 2016/10/18 by Jamie.Dale Updated the Launcher to no longer use bulk-data for fonts Change 3166003 on 2016/10/18 by Jamie.Dale Updated the Engine fonts to use UFontFace assets Change 3166028 on 2016/10/18 by Alex.Delesky #jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter. Change 3166071 on 2016/10/18 by Nick.Darnell Slate - Fixing a warning about hiding an inherited member. Change 3166213 on 2016/10/18 by Jamie.Dale Fixing crash caused by accessing a zeroed FText Change 3166222 on 2016/10/18 by Nick.Darnell Automation - Adding some code to end the sub level test when it starts. Change 3166231 on 2016/10/18 by Nick.Darnell Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages' Change 3166717 on 2016/10/18 by Nick.Darnell Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell. #jira UE-37482 Change 3167279 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167356 on 2016/10/19 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3167359 on 2016/10/19 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 [CL 3168049 by Matt Kuhlenschmidt in Main branch]
2016-10-19 15:01:48 -04:00
if (FilesAndDestinationsPtr == nullptr)
{
ExpandDirectories(ValidFiles, RootDestinationPath, FilesAndDestinations);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3167359) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3152124 on 2016/10/05 by Jamie.Dale Fixed SOutputLog filter not handling OnTextCommitted Change 3152255 on 2016/10/05 by Michael.Dupuis #jira UE-28173 Support \" properly in FName Change 3152273 on 2016/10/05 by Nick.Darnell Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation. Change 3152314 on 2016/10/05 by Nick.Darnell Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL. Change 3152316 on 2016/10/05 by Michael.Dupuis #jira UE-30346 Update selection when in tree view mode Change 3152317 on 2016/10/05 by Nick.Darnell Automation - Adding some test shots to compare against to EngineTest for screenshot approval. Change 3152319 on 2016/10/05 by Michael.Dupuis #jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset Change 3152521 on 2016/10/05 by Nick.Darnell Automation - Fixing some issues with where it reads the screenshot compare rules. Change 3152536 on 2016/10/05 by Alexis.Matte Fix FBX automation test. - Make sure the fbx test can avoid automatic detection of the mesh type - Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh. Change 3152572 on 2016/10/05 by Nick.Darnell Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted. Change 3152591 on 2016/10/05 by Nick.Darnell Automation - Changing the game project errors to be errors. Change 3153115 on 2016/10/06 by Jamie.Dale Removed superflous padding when SPropertyEditorAsset had no buttons Change 3153215 on 2016/10/06 by Michael.Dupuis Fixed build warning Change 3153248 on 2016/10/06 by Nick.Darnell Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available. Change 3153255 on 2016/10/06 by Nick.Darnell PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman) #jira UE-36922 Change 3153300 on 2016/10/06 by Nick.Darnell Automation - Enabled verbose logging to automation build farm. Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt PR #2825: More project launcher progress improvements (Contributed by projectgheist) Change 3153506 on 2016/10/06 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3153752 on 2016/10/06 by tim.gautier Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget Change 3153763 on 2016/10/06 by Nick.Darnell Automation - Disable verbose logging. Change 3153778 on 2016/10/06 by Nick.Darnell PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek) #jira UE-36940 Change 3153943 on 2016/10/06 by Nick.Darnell Automation - Disabling some broken tests. Change 3154035 on 2016/10/06 by Nick.Darnell Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed. Change 3154039 on 2016/10/06 by Nick.Darnell Automation - Updating some test assets in the EngineTest project. Change 3154476 on 2016/10/07 by Richard.TalbotWatkin Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active. #jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color Change 3154650 on 2016/10/07 by Alexis.Matte Add new front axis facing X option to fbx importer Change 3154785 on 2016/10/07 by Nick.Darnell Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs. Change 3155131 on 2016/10/07 by Michael.Dupuis #jira UE-36509 Do not disabled inverse filter when doing a sync to asset Change 3155141 on 2016/10/07 by Michael.Dupuis #jira UE-36056 Do not open the Actor Picker if we're working on an archetype object Change 3155262 on 2016/10/07 by Michael.Dupuis #jira UE-19737 reset ctrl key when resetting state to None Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt Fixed crash when asset picker is used without a property editor (usually a heavily customized property). Change 3156473 on 2016/10/10 by Richard.TalbotWatkin Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3156479 on 2016/10/10 by Richard.TalbotWatkin Fixed non-editor build. Change 3156579 on 2016/10/10 by Alexis.Matte Add a check to make sure curve pointer is valid. #jira UE-36177 Change 3156585 on 2016/10/10 by Ben.Marsh Fix line endings for screenshot settings. Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it. Change 3156674 on 2016/10/10 by Nick.Darnell Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed. Change 3156709 on 2016/10/10 by Alexis.Matte #jira UE-16337 Make sure the base mesh import data transform is used when we import a LOD. Change 3156714 on 2016/10/10 by Nick.Darnell Automation - Fixing -game crash due to TestName being null in functional test. Change 3156721 on 2016/10/10 by Nick.Darnell Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built. Change 3156748 on 2016/10/10 by Nick.Darnell Autopmation - Fixing a warning. Change 3156943 on 2016/10/10 by Alex.Delesky Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly. #jira none Change 3156946 on 2016/10/10 by Alex.Delesky #jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it. Change 3158215 on 2016/10/11 by Nick.Darnell Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward. Change 3158322 on 2016/10/11 by Michael.Dupuis #jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on Change 3158333 on 2016/10/11 by Alex.Delesky #jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support. Change 3158399 on 2016/10/11 by Nick.Darnell Automation - TTF Font log statements that were not warnings are no longer warnings. Change 3158406 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Change 3158419 on 2016/10/11 by Alex.Delesky #jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support. Change 3158537 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Adding some missing files. Change 3158726 on 2016/10/11 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3158728 on 2016/10/11 by Nick.Darnell Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example. Change 3158753 on 2016/10/11 by Michael.Dupuis #jira UE-26261 change it's by its Change 3158984 on 2016/10/11 by Alexis.Matte Fix D&D folder import in content browser. We have to expand the root directory to have the correct path. #jira UE-32155 Change 3159640 on 2016/10/12 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3159741 on 2016/10/12 by Nick.Darnell Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode. Change 3159762 on 2016/10/12 by Nick.Darnell Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses. Change 3160210 on 2016/10/12 by Gareth.Martin Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap" Change 3160216 on 2016/10/12 by Gareth.Martin Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only Fixed negative LODBias on landscape components to actually do anything Change 3160239 on 2016/10/12 by Gareth.Martin Removed an unused variable Change 3160455 on 2016/10/12 by Jamie.Dale Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips Change 3160457 on 2016/10/12 by Jamie.Dale Localization automation now groups everything into a single CL and reverts PO files without significant changes Change 3160554 on 2016/10/12 by Nick.Darnell UMG - Fixing some panning logic to work with HDPI mode in the designer. Change 3161712 on 2016/10/13 by Jamie.Dale Fixed TSharedMapView using hard-coded types Change 3163044 on 2016/10/14 by Jamie.Dale Fixed line-break iterators incorrectly breaking words in CJK Change 3163046 on 2016/10/14 by Jamie.Dale Text layout no longer creates break candidates when wrapping is disabled Change 3163217 on 2016/10/14 by Jamie.Dale Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx Change 3163641 on 2016/10/14 by Alex.Delesky #jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs Change 3164428 on 2016/10/17 by Nick.Darnell Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it. Change 3164833 on 2016/10/17 by Jamie.Dale Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..." Change 3164868 on 2016/10/17 by Alexis.Matte Remove re-import material and LOD import material #jira UE-36640 Change 3164874 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3165080 on 2016/10/17 by Alexis.Matte Remove skinxx workflow for static mesh #jira UE-37262 Change 3165232 on 2016/10/17 by Nick.Darnell Automation - Adding some sub-level testing. Change 3165822 on 2016/10/18 by Nick.Darnell Slate - Add a counter to track how much time we spend drawing custom verts each frame. Change 3165934 on 2016/10/18 by Nick.Darnell Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint. Change 3165947 on 2016/10/18 by Nick.Darnell Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h // HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE // // Step 1) // Set WITH_VERY_VERBOSE_SLATE_STATS to 1. // // Step 2) // When running the game (outside of the editor), run these commandline options // in order and you'll get a large dump of where all the time is going in Slate. // // stat group enable slateverbose // stat group enable slateveryverbose // stat dumpave -root=stat_slate -num=120 -ms=0 Change 3165962 on 2016/10/18 by Nick.Darnell UMG - Play first frame of sequence in UMG immediately when told to play an animation. Change 3165981 on 2016/10/18 by Nick.Darnell Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName"). Change 3166000 on 2016/10/18 by Jamie.Dale Removed bulk-data from fonts The main complaints about composite fonts have always been: 1) They use too much memory at runtime. 2) They bloat if you use the same font face twice. 3) They often break when used outside the game thread. This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font). No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor. During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns). Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance). Change 3166001 on 2016/10/18 by Jamie.Dale Updated the Launcher to no longer use bulk-data for fonts Change 3166003 on 2016/10/18 by Jamie.Dale Updated the Engine fonts to use UFontFace assets Change 3166028 on 2016/10/18 by Alex.Delesky #jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter. Change 3166071 on 2016/10/18 by Nick.Darnell Slate - Fixing a warning about hiding an inherited member. Change 3166213 on 2016/10/18 by Jamie.Dale Fixing crash caused by accessing a zeroed FText Change 3166222 on 2016/10/18 by Nick.Darnell Automation - Adding some code to end the sub level test when it starts. Change 3166231 on 2016/10/18 by Nick.Darnell Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages' Change 3166717 on 2016/10/18 by Nick.Darnell Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell. #jira UE-37482 Change 3167279 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167356 on 2016/10/19 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3167359 on 2016/10/19 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 [CL 3168049 by Matt Kuhlenschmidt in Main branch]
2016-10-19 15:01:48 -04:00
}
else
{
FilesAndDestinations = (*FilesAndDestinationsPtr);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if(SpecifiedFactory == nullptr)
{
// First instantiate one factory for each file extension encountered that supports the extension
// @todo import: gmp: show dialog in case of multiple matching factories
for(TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
if(!(*ClassIt)->IsChildOf(UFactory::StaticClass()) || ((*ClassIt)->HasAnyClassFlags(CLASS_Abstract)) || (*ClassIt)->IsChildOf(USceneImportFactory::StaticClass()))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
continue;
}
UFactory* Factory = Cast<UFactory>((*ClassIt)->GetDefaultObject());
if(!Factory->bEditorImport)
{
continue;
}
TArray<FString> FactoryExtensions;
Factory->GetSupportedFileExtensions(FactoryExtensions);
for(auto& FileDest : FilesAndDestinations)
{
const FString FileExtension = FPaths::GetExtension(FileDest.Key);
// Case insensitive string compare with supported formats of this factory
if(FactoryExtensions.Contains(FileExtension))
{
TArray<UFactory*>& ExistingFactories = ExtensionToFactoriesMap.FindOrAdd(FileExtension);
// Do not remap extensions, just reuse the existing UFactory.
// There may be multiple UFactories, so we will keep track of all of them
bool bFactoryAlreadyInMap = false;
for(auto FoundFactoryIt = ExistingFactories.CreateConstIterator(); FoundFactoryIt; ++FoundFactoryIt)
{
if((*FoundFactoryIt)->GetClass() == Factory->GetClass())
{
bFactoryAlreadyInMap = true;
break;
}
}
if(!bFactoryAlreadyInMap)
{
// We found a factory for this file, it can be imported!
// Create a new factory of the same class and make sure it doesn't get GCed.
// The object will be removed from the root set at the end of this function.
UFactory* NewFactory = NewObject<UFactory>(GetTransientPackage(), Factory->GetClass());
if(NewFactory->ConfigureProperties())
{
NewFactory->AddToRoot();
ExistingFactories.Add(NewFactory);
}
}
}
}
}
}
else if(SpecifiedFactory->bEditorImport && !bAutomatedImport)
{
TArray<FString> FactoryExtensions;
SpecifiedFactory->GetSupportedFileExtensions(FactoryExtensions);
for(auto FileIt = ValidFiles.CreateConstIterator(); FileIt; ++FileIt)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
const FString FileExtension = FPaths::GetExtension(*FileIt);
// Case insensitive string compare with supported formats of this factory
if(!FactoryExtensions.Contains(FileExtension))
{
continue;
}
TArray<UFactory*>& ExistingFactories = ExtensionToFactoriesMap.FindOrAdd(FileExtension);
// Do not remap extensions, just reuse the existing UFactory.
// There may be multiple UFactories, so we will keep track of all of them
bool bFactoryAlreadyInMap = false;
for(auto FoundFactoryIt = ExistingFactories.CreateConstIterator(); FoundFactoryIt; ++FoundFactoryIt)
{
if((*FoundFactoryIt)->GetClass() == SpecifiedFactory->GetClass())
{
bFactoryAlreadyInMap = true;
break;
}
}
if(!bFactoryAlreadyInMap)
{
// We found a factory for this file, it can be imported!
// Create a new factory of the same class and make sure it doesnt get GCed.
// The object will be removed from the root set at the end of this function.
UFactory* NewFactory = NewObject<UFactory>(GetTransientPackage(), SpecifiedFactory->GetClass());
if(NewFactory->ConfigureProperties())
{
NewFactory->AddToRoot();
ExistingFactories.Add(NewFactory);
}
}
}
}
// We need to sort the factories so that they get tested in priority order
for(auto& ExtensionToFactories : ExtensionToFactoriesMap)
{
ExtensionToFactories.Value.Sort(&UFactory::SortFactoriesByPriority);
}
// Some flags to keep track of what the user decided when asked about overwriting or replacing
bool bOverwriteAll = false;
bool bReplaceAll = false;
bool bDontOverwriteAny = false;
bool bDontReplaceAny = false;
if (bAutomatedImport)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
{
bOverwriteAll = bReplaceAll = bForceOverrideExisting;
bDontOverwriteAny = bDontReplaceAny = !bForceOverrideExisting;
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
TArray<UFactory*> UsedFactories;
bool bImportWasCancelled = false;
bool bOnlyInterchangeImport = bUseInterchangeFramework;
if(bUseInterchangeFramework)
{
for (int32 FileIdx = 0; FileIdx < FilesAndDestinations.Num(); ++FileIdx)
{
// Filename will need to get sanitized before we create an asset out of them as they
// can be created out of sources that contain spaces and other invalid characters. Filename cannot be sanitized
// until other checks are done that rely on looking at the actual source file so sanitation is delayed.
const FString& Filename = FilesAndDestinations[FileIdx].Key;
{
UE::Interchange::FScopedSourceData ScopedSourceData(Filename);
if (bUseInterchangeFrameworkForTextureOnly)
{
UInterchangeTranslatorBase* Translator = InterchangeManager.GetTranslatorForSourceData(ScopedSourceData.GetSourceData());
if (!Translator || !InterchangeManager.IsTranslatorClassForTextureOnly(Translator->GetClass()))
{
bOnlyInterchangeImport = false;
break;
}
}
else if (!InterchangeManager.CanTranslateSourceData(ScopedSourceData.GetSourceData()))
{
bOnlyInterchangeImport = false;
break;
}
}
}
if (!bOnlyInterchangeImport)
{
if (Files.Num() > 1)
{
//Always allow user to cancel the import task if they are importing multiple files.
//If we're importing a single file, then the factory policy will dictate if the import if cancelable.
SlowTask.MakeDialog(true);
}
}
else
{
//Complete the slow task
SlowTask.CompletedWork = FilesAndDestinations.Num();
}
}
struct FInterchangeImportStatus
{
explicit FInterchangeImportStatus(int32 NumFiles)
: InterchangeResultsContainer(NewObject<UInterchangeResultsContainer>(GetTransientPackage())),
ImportCount(NumFiles)
{}
TStrongObjectPtr<UInterchangeResultsContainer> InterchangeResultsContainer;
TArray<TWeakObjectPtr<UObject>> ImportedObjects;
std::atomic<int32> ImportCount;
};
TSharedPtr<FInterchangeImportStatus, ESPMode::ThreadSafe> ImportStatus = MakeShared<FInterchangeImportStatus>(FilesAndDestinations.Num());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
// Now iterate over the input files and use the same factory object for each file with the same extension
for(int32 FileIdx = 0; FileIdx < FilesAndDestinations.Num() && !bImportWasCancelled; ++FileIdx)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
// Filename and DestinationPath will need to get santized before we create an asset out of them as they
// can be created out of sources that contain spaces and other invalid characters. Filename cannot be sanitized
// until other checks are done that rely on looking at the actual source file so sanitation is delayed.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
const FString& Filename = FilesAndDestinations[FileIdx].Key;
FString DestinationPath;
FString ErrorMsg;
if (!FPackageName::TryConvertFilenameToLongPackageName(ObjectTools::SanitizeObjectPath(FilesAndDestinations[FileIdx].Value), DestinationPath, &ErrorMsg))
{
const FText Message = FText::Format(LOCTEXT("CannotConvertDestinationPath", "Can't import the file '{0}' because the destination path '{1}' cannot be converted to a package path."), FText::FromString(Filename), FText::FromString(DestinationPath));
if (!bAutomatedImport)
{
FMessageDialog::Open(EAppMsgType::Ok, Message);
}
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *ErrorMsg);
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *Message.ToString());
continue;
}
if (bUseInterchangeFramework)
{
UE::Interchange::FScopedSourceData ScopedSourceData(Filename);
bool bUseATextureTranslator = false;
if (bUseInterchangeFrameworkForTextureOnly)
{
UInterchangeTranslatorBase* Translator = InterchangeManager.GetTranslatorForSourceData(ScopedSourceData.GetSourceData());
if (Translator && InterchangeManager.IsTranslatorClassForTextureOnly(Translator->GetClass()))
{
bUseATextureTranslator = true;
}
}
if (bUseATextureTranslator || (!bUseInterchangeFrameworkForTextureOnly && InterchangeManager.CanTranslateSourceData(ScopedSourceData.GetSourceData())))
{
FImportAssetParameters ImportAssetParameters;
ImportAssetParameters.bIsAutomated = bAutomatedImport;
ImportAssetParameters.ReimportAsset = nullptr;
TFunction<void(UE::Interchange::FImportResult&)> AppendImportResult =
// Note: ImportStatus captured by value so that the lambda keeps the shared ptr alive
[ImportStatus](UE::Interchange::FImportResult& Result)
{
ImportStatus->InterchangeResultsContainer->Append(Result.GetResults());
ImportStatus->ImportedObjects.Append(Result.GetImportedObjects());
};
TFunction<void(UE::Interchange::FImportResult&)> AppendAndBroadcastImportResultIfNeeded =
// Note: ImportStatus captured by value so that the lambda keeps the shared ptr alive
[ImportStatus, AppendImportResult, bSyncToBrowser](UE::Interchange::FImportResult& Result)
{
AppendImportResult(Result);
if (--ImportStatus->ImportCount == 0)
{
UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager();
InterchangeManager.OnBatchImportComplete.Broadcast(ImportStatus->InterchangeResultsContainer);
if (bSyncToBrowser)
{
// Only sync the content browser when the full import is done. Otherwise it can be annoying for the user.
// UX suggestion : Maybe we could move this into the post import window as button ("Select Imported Asset(s)") so it would be even less disruptive for the users.
TArray<UObject*> ImportedObjects;
ImportedObjects.Reserve(ImportStatus->ImportedObjects.Num());
for (const TWeakObjectPtr<UObject>& WeakObject : ImportStatus->ImportedObjects)
{
ImportedObjects.Add(WeakObject.Get());
}
UAssetToolsImpl::Get().SyncBrowserToAssets(ImportedObjects);
}
}
};
if (Params.bSceneImport || (Params.SpecifiedFactory && Params.SpecifiedFactory->GetClass()->IsChildOf(USceneImportFactory::StaticClass())))
{
TPair<UE::Interchange::FAssetImportResultRef, UE::Interchange::FSceneImportResultRef> InterchangeResults =
InterchangeManager.ImportSceneAsync(DestinationPath, ScopedSourceData.GetSourceData(), ImportAssetParameters);
InterchangeResults.Key->OnDone(AppendImportResult);;
InterchangeResults.Value->OnDone(AppendAndBroadcastImportResultIfNeeded);
}
else
{
UE::Interchange::FAssetImportResultRef InterchangeResult = (InterchangeManager.ImportAssetAsync(DestinationPath, ScopedSourceData.GetSourceData(), ImportAssetParameters));
InterchangeResult->OnDone(AppendAndBroadcastImportResultIfNeeded);
}
//Import done, iterate the next file and destination
//If we do not import only interchange file, update the progress for each interchange task
if (!bOnlyInterchangeImport)
{
SlowTask.EnterProgressFrame(1, FText::Format(LOCTEXT("Import_ImportingFile", "Importing \"{0}\"..."), FText::FromString(FPaths::GetBaseFilename(Filename))));
}
continue;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
FString FileExtension = FPaths::GetExtension(Filename);
const TArray<UFactory*>* FactoriesPtr = ExtensionToFactoriesMap.Find(FileExtension);
UFactory* Factory = nullptr;
SlowTask.EnterProgressFrame(1, FText::Format(LOCTEXT("Import_ImportingFile", "Importing \"{0}\"..."), FText::FromString(FPaths::GetBaseFilename(Filename))));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
// Assume that for automated import, the user knows exactly what factory to use if it exists
if(bAutomatedImport && SpecifiedFactory && SpecifiedFactory->FactoryCanImport(Filename))
{
Factory = SpecifiedFactory;
}
else if(FactoriesPtr)
{
const TArray<UFactory*>& Factories = *FactoriesPtr;
if(Factories.Num() > 0)
{
// Handle the potential of multiple factories being found
// Factories was previously sorted by ImportPriority
// and filtered by file extension
// but FactoryCanImport has not been checked yet
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
for(auto FactoryIt = Factories.CreateConstIterator(); FactoryIt; ++FactoryIt)
{
UFactory* TestFactory = *FactoryIt;
if(TestFactory->FactoryCanImport(Filename))
{
if ( Factory != nullptr )
{
// we found a second factory for this type
if ( Factory->ImportPriority == TestFactory->ImportPriority )
{
UE_LOG(LogAssetTools, Warning, TEXT("Two factories registered with same priority : %s and %s"), *Factory->GetName(), *TestFactory->GetName() );
}
break;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Factory = TestFactory;
//found one, continue so we can check for multiple importers
//break;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
}
if ( Factory == nullptr )
{
// no factories passed FactoryCanImport()
// this seems wrong, but it preserves old behavior
// ??
Factory = Factories[0];
UE_LOG(LogAssetTools, Warning, TEXT("Factory did not pass FactoryCanImport, trying anyway : %s"), *Factory->GetName());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
}
else
{
if(FEngineAnalytics::IsAvailable())
{
TArray<FAnalyticsEventAttribute> Attribs;
Attribs.Add(FAnalyticsEventAttribute(TEXT("FileExtension"), FileExtension));
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.ImportFailed"), Attribs);
}
const FText Message = FText::Format(LOCTEXT("ImportFailed_UnknownExtension", "Failed to import '{0}'. Unknown extension '{1}'."), FText::FromString(Filename), FText::FromString(FileExtension));
FNotificationInfo Info(Message);
Info.ExpireDuration = 3.0f;
Info.bUseLargeFont = false;
Info.bFireAndForget = true;
Info.bUseSuccessFailIcons = true;
FSlateNotificationManager::Get().AddNotification(Info)->SetCompletionState(SNotificationItem::CS_Fail);
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *Message.ToString());
}
if(Factory != nullptr)
{
if (FilesAndDestinations.Num() == 1)
{
SlowTask.MakeDialog(Factory->CanImportBeCanceled());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
// Reset the 'Do you want to overwrite the existing object?' Yes to All / No to All prompt, to make sure the
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
// user gets a chance to select something when the factory is first used during this import
if (!UsedFactories.Contains(Factory))
{
Factory->ResetState();
UsedFactories.AddUnique(Factory);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
UClass* ImportAssetType = Factory->SupportedClass;
bool bImportSucceeded = false;
FDateTime ImportStartTime = FDateTime::UtcNow();
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
FString Name;
if (Params.AssetImportTask && !Params.AssetImportTask->DestinationName.IsEmpty())
{
Name = Params.AssetImportTask->DestinationName;
}
else
{
Name = FPaths::GetBaseFilename(Filename);
}
Name = ObjectTools::SanitizeObjectName(Name);
FString PackageName = ObjectTools::SanitizeInvalidChars(FPaths::Combine(*DestinationPath, *Name), INVALID_LONGPACKAGE_CHARACTERS);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
// We can not create assets that share the name of a map file in the same location
if(FEditorFileUtils::IsMapPackageAsset(PackageName))
{
const FText Message = FText::Format(LOCTEXT("AssetNameInUseByMap", "You can not create an asset named '{0}' because there is already a map file with this name in this folder."), FText::FromString(Name));
if(!bAutomatedImport)
{
FMessageDialog::Open(EAppMsgType::Ok, Message);
}
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *Message.ToString());
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
UPackage* Pkg = CreatePackage( *PackageName);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if(!ensure(Pkg))
{
// Failed to create the package to hold this asset for some reason
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
// Make sure the destination package is loaded
Pkg->FullyLoad();
// Check for an existing object
UObject* ExistingObject = StaticFindObject(UObject::StaticClass(), Pkg, *Name);
if(ExistingObject != nullptr)
{
// If the existing object is one of the imports we've just created we can't replace or overwrite it
if(ReturnObjects.Contains(ExistingObject))
{
if(ImportAssetType == nullptr)
{
// The factory probably supports multiple types and cant be determined yet without asking the user or actually loading it
// We just need to generate an unused name so object should do fine.
ImportAssetType = UObject::StaticClass();
}
// generate a unique name for this import
Name = MakeUniqueObjectName(Pkg, ImportAssetType, *Name).ToString();
}
else
{
// If the object is supported by the factory we are using, ask if we want to overwrite the asset
// Otherwise, prompt to replace the object
if(Factory->DoesSupportClass(ExistingObject->GetClass()))
{
// The factory can overwrite this object, ask if that is okay, unless "Yes To All" or "No To All" was already selected
EAppReturnType::Type UserResponse;
if(bForceOverrideExisting || bOverwriteAll || GIsAutomationTesting)
{
UserResponse = EAppReturnType::YesAll;
}
else if(bDontOverwriteAny)
{
UserResponse = EAppReturnType::NoAll;
}
else
{
UserResponse = FMessageDialog::Open(
EAppMsgType::YesNoYesAllNoAll,
FText::Format(LOCTEXT("ImportObjectAlreadyExists_SameClass", "Do you want to overwrite the existing asset?\n\nAn asset already exists at the import location: {0}"), FText::FromString(PackageName)));
bOverwriteAll = UserResponse == EAppReturnType::YesAll;
bDontOverwriteAny = UserResponse == EAppReturnType::NoAll;
}
const bool bWantOverwrite = UserResponse == EAppReturnType::Yes || UserResponse == EAppReturnType::YesAll;
if(!bWantOverwrite)
{
// User chose not to replace the package
bImportWasCancelled = true;
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
}
else if(!bAutomatedImport)
{
// The factory can't overwrite this asset, ask if we should delete the object then import the new one. Only do this if "Yes To All" or "No To All" was not already selected.
EAppReturnType::Type UserResponse;
if(bReplaceAll)
{
UserResponse = EAppReturnType::YesAll;
}
else if(bDontReplaceAny)
{
UserResponse = EAppReturnType::NoAll;
}
else
{
UserResponse = FMessageDialog::Open(
EAppMsgType::YesNoYesAllNoAll,
FText::Format(LOCTEXT("ImportObjectAlreadyExists_DifferentClass", "Do you want to replace the existing asset?\n\nAn asset already exists at the import location: {0}"), FText::FromString(PackageName)));
bReplaceAll = UserResponse == EAppReturnType::YesAll;
bDontReplaceAny = UserResponse == EAppReturnType::NoAll;
}
const bool bWantReplace = UserResponse == EAppReturnType::Yes || UserResponse == EAppReturnType::YesAll;
if(bWantReplace)
{
// Delete the existing object
int32 NumObjectsDeleted = 0;
TArray< UObject* > ObjectsToDelete;
ObjectsToDelete.Add(ExistingObject);
// If the user forcefully deletes the package, all sorts of things could become invalidated,
// the Pkg pointer might be killed even though it was added to the root.
TWeakObjectPtr<UPackage> WeakPkg(Pkg);
// Dont let the package get garbage collected (just in case we are deleting the last asset in the package)
Pkg->AddToRoot();
NumObjectsDeleted = ObjectTools::DeleteObjects(ObjectsToDelete, /*bShowConfirmation=*/false);
// If the weak package ptr is still valid, it should then be safe to remove it from the root.
if(WeakPkg.IsValid())
{
Pkg->RemoveFromRoot();
}
const FString QualifiedName = PackageName + TEXT(".") + Name;
FText Reason;
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
if(NumObjectsDeleted == 0 || !IsGloballyUniqueObjectName(*QualifiedName, &Reason))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
{
// Original object couldn't be deleted
const FText Message = FText::Format(LOCTEXT("ImportDeleteFailed", "Failed to delete '{0}'. The asset is referenced by other content."), FText::FromString(PackageName));
FMessageDialog::Open(EAppMsgType::Ok, Message);
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *Message.ToString());
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
else
{
// succeed, recreate package since it has been deleted
Pkg = CreatePackage( *PackageName);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
Pkg->MarkAsFullyLoaded();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
}
else
{
// User chose not to replace the package
bImportWasCancelled = true;
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
}
}
}
// Check for a package that was marked for delete in source control
if(!CheckForDeletedPackage(Pkg))
{
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
continue;
}
Factory->SetAutomatedAssetImportData(Params.ImportData);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Factory->SetAssetImportTask(Params.AssetImportTask);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
ImportAssetType = Factory->ResolveSupportedClass();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
UObject* Result = Factory->ImportObject(ImportAssetType, Pkg, FName(*Name), RF_Public | RF_Standalone | RF_Transactional, Filename, nullptr, bImportWasCancelled);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Factory->SetAutomatedAssetImportData(nullptr);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Factory->SetAssetImportTask(nullptr);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
// Do not report any error if the operation was canceled.
if(!bImportWasCancelled)
{
if(Result)
{
ReturnObjects.Add(Result);
// Notify the asset registry
FAssetRegistryModule::AssetCreated(Result);
GEditor->BroadcastObjectReimported(Result);
for (UObject* AdditionalResult : Factory->GetAdditionalImportedObjects())
{
ReturnObjects.Add(AdditionalResult);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
bImportSucceeded = true;
}
else
{
const FText Message = FText::Format(LOCTEXT("ImportFailed_Generic", "Failed to import '{0}'. Failed to create asset '{1}'.\nPlease see Output Log for details."), FText::FromString(Filename), FText::FromString(PackageName));
if(!bAutomatedImport)
{
FMessageDialog::Open(EAppMsgType::Ok, Message);
}
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *Message.ToString());
}
}
// Refresh the supported class. Some factories (e.g. FBX) only resolve their type after reading the file
ImportAssetType = Factory->ResolveSupportedClass();
OnNewImportRecord(ImportAssetType, FileExtension, bImportSucceeded, bImportWasCancelled, ImportStartTime);
}
else
{
// A factory or extension was not found. The extension warning is above. If a factory was not found, the user likely canceled a factory configuration dialog.
}
bImportWasCancelled |= SlowTask.ShouldCancel();
if (bImportWasCancelled)
{
UE_LOG(LogAssetTools, Log, TEXT("The import task was canceled."));
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
// Clean up and remove the factories we created from the root set
for(auto ExtensionIt = ExtensionToFactoriesMap.CreateConstIterator(); ExtensionIt; ++ExtensionIt)
{
for(auto FactoryIt = ExtensionIt.Value().CreateConstIterator(); FactoryIt; ++FactoryIt)
{
(*FactoryIt)->CleanUp();
(*FactoryIt)->RemoveFromRoot();
}
}
// Sync content browser to the newly created assets
if(ReturnObjects.Num() && (bSyncToBrowser != false))
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UAssetToolsImpl::Get().SyncBrowserToAssets(ReturnObjects);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
return ReturnObjects;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
void UAssetToolsImpl::ExportAssetsInternal(const TArray<UObject*>& ObjectsToExport, bool bPromptIndividualFilenames, const FString& ExportPath) const
{
FString LastExportPath = !ExportPath.IsEmpty() ? ExportPath : FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_EXPORT);
if (ObjectsToExport.Num() == 0)
{
return;
}
FString SelectedExportPath;
if (!bPromptIndividualFilenames)
{
if (ExportPath.IsEmpty())
{
// If not prompting individual files, prompt the user to select a target directory.
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
if (DesktopPlatform)
{
FString FolderName;
const FString Title = NSLOCTEXT("UnrealEd", "ChooseADirectory", "Choose A Directory").ToString();
const bool bFolderSelected = DesktopPlatform->OpenDirectoryDialog(
FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr),
Title,
LastExportPath,
FolderName
);
if (bFolderSelected)
{
SelectedExportPath = FolderName;
}
}
}
else
{
SelectedExportPath = ExportPath;
}
// Copy off the selected path for future export operations.
LastExportPath = SelectedExportPath;
}
GWarn->BeginSlowTask(NSLOCTEXT("UnrealEd", "Exporting", "Exporting"), true);
// Create an array of all available exporters.
TArray<UExporter*> Exporters;
ObjectTools::AssembleListOfExporters(Exporters);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
//Array to control the batch mode and the show options for the exporters that will be use by the selected assets
TArray<UExporter*> UsedExporters;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
// Export the objects.
bool bAnyObjectMissingSourceData = false;
for (int32 Index = 0; Index < ObjectsToExport.Num(); Index++)
{
GWarn->StatusUpdate(Index, ObjectsToExport.Num(), FText::Format(NSLOCTEXT("UnrealEd", "Exportingf", "Exporting ({0} of {1})"), FText::AsNumber(Index), FText::AsNumber(ObjectsToExport.Num())));
UObject* ObjectToExport = ObjectsToExport[Index];
if (!ObjectToExport)
{
continue;
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
if (ObjectToExport->GetOutermost()->HasAnyPackageFlags(PKG_DisallowExport))
{
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
// Find all the exporters that can export this type of object and construct an export file dialog.
TArray<FString> AllFileTypes;
TArray<FString> AllExtensions;
TArray<FString> PreferredExtensions;
// Iterate in reverse so the most relevant file formats are considered first.
for (int32 ExporterIndex = Exporters.Num() - 1; ExporterIndex >= 0; --ExporterIndex)
{
UExporter* Exporter = Exporters[ExporterIndex];
if (Exporter->SupportedClass)
{
const bool bObjectIsSupported = Exporter->SupportsObject(ObjectToExport);
if (bObjectIsSupported)
{
// Get a string representing of the exportable types.
check(Exporter->FormatExtension.Num() == Exporter->FormatDescription.Num());
check(Exporter->FormatExtension.IsValidIndex(Exporter->PreferredFormatIndex));
for (int32 FormatIndex = Exporter->FormatExtension.Num() - 1; FormatIndex >= 0; --FormatIndex)
{
const FString& FormatExtension = Exporter->FormatExtension[FormatIndex];
const FString& FormatDescription = Exporter->FormatDescription[FormatIndex];
if (FormatIndex == Exporter->PreferredFormatIndex)
{
PreferredExtensions.Add(FormatExtension);
}
AllFileTypes.Add(FString::Printf(TEXT("%s (*.%s)|*.%s"), *FormatDescription, *FormatExtension, *FormatExtension));
AllExtensions.Add(FString::Printf(TEXT("*.%s"), *FormatExtension));
}
}
}
}
// Skip this object if no exporter found for this resource type.
if (PreferredExtensions.Num() == 0)
{
continue;
}
// If FBX is listed, make that the most preferred option
// also prioritize PNG and EXR ahead of other image formats
// @todo provide a general purpose way of prioritizing export formats, don't hard-code FBX here
const TCHAR * TopPriorityExtensions[] =
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
TEXT("FBX"),
TEXT("PNG"),
TEXT("EXR")
};
const int TopPriorityExtensionsCount = 3;
for(int TopPriorityExtensionsIndex=0;TopPriorityExtensionsIndex<TopPriorityExtensionsCount;TopPriorityExtensionsIndex++)
{
FString ThisExtension = TopPriorityExtensions[TopPriorityExtensionsIndex];
// FString.Find is case insensitive
int32 ExtIndex = PreferredExtensions.Find(ThisExtension);
if (ExtIndex != INDEX_NONE)
{
PreferredExtensions.RemoveAt(ExtIndex);
PreferredExtensions.Insert(ThisExtension, 0);
// only do for first one found:
break;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
}
// if there are multiple exporters, we arbitrarily choose [0] to go first
// @todo sort by alpha or priority or something to make this order consistent
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FString FirstExtension = PreferredExtensions[0];
// If TopPriorityExtension is listed, make that the first option here too, then compile them all into one string
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
check(AllFileTypes.Num() == AllExtensions.Num())
for (int ExtIndex = 1; ExtIndex < AllFileTypes.Num(); ++ExtIndex)
{
const FString FileType = AllFileTypes[ExtIndex];
if (FileType.Contains(FirstExtension))
{
AllFileTypes.RemoveAt(ExtIndex);
AllFileTypes.Insert(FileType, 0);
const FString Extension = AllExtensions[ExtIndex];
AllExtensions.RemoveAt(ExtIndex);
AllExtensions.Insert(Extension, 0);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FString FileTypes;
FString Extensions;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
if (FileTypes.Len())
{
FileTypes += TEXT("|");
}
FileTypes += AllFileTypes[ExtIndex];
if (Extensions.Len())
{
Extensions += TEXT(";");
}
Extensions += AllExtensions[ExtIndex];
}
FileTypes = FString::Printf(TEXT("%s|All Files (%s)|%s"), *FileTypes, *Extensions, *Extensions);
FString SaveFileName;
if (bPromptIndividualFilenames)
{
TArray<FString> SaveFilenames;
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
bool bSave = false;
if (DesktopPlatform)
{
bSave = DesktopPlatform->SaveFileDialog(
FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr),
FText::Format(NSLOCTEXT("UnrealEd", "Save_F", "Save: {0}"), FText::FromString(ObjectToExport->GetName())).ToString(),
*LastExportPath,
*ObjectToExport->GetName(),
*FileTypes,
EFileDialogFlags::None,
SaveFilenames
);
}
if (!bSave)
{
int32 NumObjectsLeftToExport = ObjectsToExport.Num() - Index - 1;
if (NumObjectsLeftToExport > 0)
{
const FText ConfirmText = FText::Format(NSLOCTEXT("UnrealEd", "AssetTools_ExportObjects_CancelRemaining", "Would you like to cancel exporting the next {0} files as well?"), FText::AsNumber(NumObjectsLeftToExport));
if (EAppReturnType::Yes == FMessageDialog::Open(EAppMsgType::YesNo, ConfirmText))
{
break;
}
}
continue;
}
SaveFileName = FString(SaveFilenames[0]);
// Copy off the selected path for future export operations.
LastExportPath = SaveFileName;
}
else
{
// Assemble a filename from the export directory and the object path.
SaveFileName = SelectedExportPath;
if (!FPackageName::IsShortPackageName(ObjectToExport->GetOutermost()->GetFName()))
{
// Determine the save file name from the long package name
FString PackageName = ObjectToExport->GetOutermost()->GetName();
if (PackageName.Left(1) == TEXT("/"))
{
// Trim the leading slash so the file manager doesn't get confused
PackageName.MidInline(1, MAX_int32, false);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
}
FPaths::NormalizeFilename(PackageName);
SaveFileName /= PackageName;
}
else
{
// Assemble the path from the package name.
SaveFileName /= ObjectToExport->GetOutermost()->GetName();
SaveFileName /= ObjectToExport->GetName();
}
SaveFileName += FString::Printf(TEXT(".%s"), *FirstExtension);
UE_LOG(LogAssetTools, Log, TEXT("Exporting \"%s\" to \"%s\""), *ObjectToExport->GetPathName(), *SaveFileName);
}
// Create the path, then make sure the target file is not read-only.
const FString ObjectExportPath(FPaths::GetPath(SaveFileName));
const bool bFileInSubdirectory = ObjectExportPath.Contains(TEXT("/"));
if (bFileInSubdirectory && (!IFileManager::Get().MakeDirectory(*ObjectExportPath, true)))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_FailedToMakeDirectory", "Failed to make directory {0}"), FText::FromString(ObjectExportPath)));
}
else if (IFileManager::Get().IsReadOnly(*SaveFileName))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_CouldntWriteToFile_F", "Couldn't write to file '{0}'. Maybe file is read-only?"), FText::FromString(SaveFileName)));
}
else
{
// We have a writeable file. Now go through that list of exporters again and find the right exporter and use it.
TArray<UExporter*> ValidExporters;
for (int32 ExporterIndex = 0; ExporterIndex < Exporters.Num(); ++ExporterIndex)
{
UExporter* Exporter = Exporters[ExporterIndex];
if (Exporter->SupportsObject(ObjectToExport))
{
check(Exporter->FormatExtension.Num() == Exporter->FormatDescription.Num());
for (int32 FormatIndex = 0; FormatIndex < Exporter->FormatExtension.Num(); ++FormatIndex)
{
const FString& FormatExtension = Exporter->FormatExtension[FormatIndex];
if (FCString::Stricmp(*FormatExtension, *FPaths::GetExtension(SaveFileName)) == 0 ||
FCString::Stricmp(*FormatExtension, TEXT("*")) == 0)
{
ValidExporters.Add(Exporter);
break;
}
}
}
}
// Handle the potential of multiple exporters being found
UExporter* ExporterToUse = NULL;
if (ValidExporters.Num() == 1)
{
ExporterToUse = ValidExporters[0];
}
else if (ValidExporters.Num() > 1)
{
// Set up the first one as default
ExporterToUse = ValidExporters[0];
// ...but search for a better match if available
for (int32 ExporterIdx = 0; ExporterIdx < ValidExporters.Num(); ExporterIdx++)
{
if (ValidExporters[ExporterIdx]->GetClass()->GetFName() == ObjectToExport->GetExporterName())
{
ExporterToUse = ValidExporters[ExporterIdx];
break;
}
}
}
// If an exporter was found, use it.
if (ExporterToUse)
{
const FScopedBusyCursor BusyCursor;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
if (!UsedExporters.Contains(ExporterToUse))
{
ExporterToUse->SetBatchMode(ObjectsToExport.Num() > 1 && !bPromptIndividualFilenames);
ExporterToUse->SetCancelBatch(false);
ExporterToUse->SetShowExportOption(true);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3808185 by Cody.Albert Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides Change 3809824 by Michael.Trepka Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated. Change 3810089 by Jamie.Dale Fixed PO files failing to import translations containing only whitespace Change 3811281 by Matt.Kuhlenschmidt PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist) Change 3813031 by Matt.Kuhlenschmidt Fix undocked tabs not dropping at users mouse location #jira UE-53427 Change 3813361 by Brandon.Schaefer Print what SDL video driver we are using Change 3818430 by Matt.Kuhlenschmidt PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist) Change 3818432 by Matt.Kuhlenschmidt PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist) Change 3818436 by Matt.Kuhlenschmidt PR #4367: Improved logging (Contributed by projectgheist) Change 3819886 by Matt.Kuhlenschmidt Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script Change 3819888 by Matt.Kuhlenschmidt Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons Change 3821773 by Brandon.Schaefer Fix crash when importing to level #jira UE-31573 Change 3821892 by Jamie.Dale Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked #jira UE-53010 Change 3823714 by Christina.TempelaarL #jira UE-52179 added support for grayscale PSD files Change 3826805 by Christina.TempelaarL #jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints #jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout Change 3828444 by Anthony.Bills Add LXC container script for building third party libraries. The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT. This script has been tested running on CentOS 7 and Ubuntu 17.10. Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete. Change 3828754 by Brandon.Schaefer Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller) #jira UE-45722 #review-3828733 Arciel.Rekman Change 3830414 by Brandon.Schaefer Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows. Looks like this should fix UE-28322 as well which I've removed the work around placed in for that. #jira UE-53918 #review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman Change 3830916 by Brandon.Schaefer More verbose message about missing VK extensions (from Marcin Undak) #review-3830710 marcin.undak, arciel.rekman Change 3831339 by Brandon.Schaefer Default to as-needed for debug mode #jira none #review-3830658 Arciel.Rekman Change 3833102 by Jamie.Dale Re-added warning for duplicate package localization IDs when gathering asset localization Change 3834600 by Jamie.Dale Optimized asset registry filter intersection Change 3838024 by Brandon.Schaefer Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!) #jira UE-53551 #review-3835803 arciel.rekman Change 3839969 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing Change 3840049 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840071 by Matt.Kuhlenschmidt - Combine some shader params for slate in order to reduce overhead setting uniform buffers - Added better stats for slate draw call rendering - cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again Change 3840291 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840840 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3842072 by Michael.Dupuis #jira UE-50299: Include NumSubsection in calculation of component quad factor Change 3842487 by Christina.TempelaarL #jira UE-50573 HighResShot has wrong res in immersive mode Change 3845702 by Matt.Kuhlenschmidt PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen) Change 3845706 by Matt.Kuhlenschmidt PR #4388: Only restore window if minimized (Contributed by projectgheist) Change 3845993 by Christina.TempelaarL #jira UE-41558 crash when selecting PostProcessingVolumes in separate levels Change 3856395 by Brandon.Schaefer No longer using ALAudio on Linux #jira UE-53717 Change 3858324 by Michael.Trepka Preserve command line arguments in Xcode project when regenerating it Change 3858365 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858492 by Michael.Trepka Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules. Change 3859470 by Michael.Trepka CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project. Change 3859900 by Joe.Conley Fix for "Check Out Assets" window not properly receiving focus. Change 3865218 by Michael.Dupuis #jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance Change 3866957 by Michael.Dupuis #jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance Change 3867220 by Cody.Albert Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area. Change 3869117 by Michael.Dupuis #jira UE-42509:Fixed compile error when not having editor data Change 3872478 by Arciel.Rekman Linux: disable PIE if compiler enables it by default. Change 3874786 by Michael.Dupuis #jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button. Improved usability of the UI by disabling size field when no file was specified Change 3875859 by Jamie.Dale Implemented our own canonization for culture codes Change 3877604 by Cody.Albert We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels Change 3877777 by Nick.Shin PhysX build fix - this came from CL: 3809757 #jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing Change 3881693 by Alexis.Matte Fix local path search to not search in memory only #jira UE-55018 Change 3882512 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3886926 by Arciel.Rekman Linux: fixed checking clang settings during the cross-build (UE-55132). #jira UE-55132 Change 3887080 by Anthony.Bills Updated SDL2 build script. - Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh. - Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script. Change 3887260 by Arciel.Rekman Linux: fix leaking process handles in the cross-toolchain. Change 3889072 by Brandon.Schaefer Fix RPath workaround, to better handle both cases #jira UE-55150 #review-3888119 @Arciel.Rekman, @Ben.Marsh Change 3892546 by Alexis.Matte Remove fbx exporter welded vertices options #jira UE-51575 Change 3893516 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 Change 3894365 by Brandon.Schaefer Pass FileReference over a raw string to the LinkEnvironment #jira none #review-3894241 @Ben.Marsh, @Arciel.Rekman Change 3895251 by Brandon.Schaefer Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz #jira UE-25615 #jira UE-30714 #review-3894886 @Arciel.Rekman Change 3897541 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3904143 by Rex.Hill #jira UE-55366: Fix crash when overwriting existing level during level save as #jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map - Map '_BuiltData' package is now garbage collected when switching maps in the editor Change 3906373 by Brandon.Schaefer Fix splash image. Use alias format for big/little endian machines. #jira none Change 3906711 by Rex.Hill #jira UE-42426: BuiltData now deleted with maps Change 3907221 by Cody.Albert Add support for relative asset source paths in content plugins Change 3911670 by Alexis.Matte Fix assetimportdata creation owner #jira UE-55567 Change 3912382 by Anthony.Bills Linux: Add binaries for GoogleTest and add to BuildThirdParty script. Change 3914634 by Cody.Albert Added missing include that could cause compile errors if IWYU was disabled. Change 3916227 by Cody.Albert Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR Change 3917245 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning Change 3918331 by Anthony.Bills Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly. Change 3920191 by Rex.Hill #jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted Improved MapBuildData rename, move, duplicate, copy Change 3920333 by Matt.Kuhlenschmidt Render target clear color property now settable in editor #jira UE-55347 Change 3926094 by Michael.Dupuis #jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash #coderevew jack.porter Change 3926243 by Michael.Dupuis #jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list Change 3926760 by Jamie.Dale Added support for TTC/OTC fonts These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset. Change 3927793 by Anthony.Bills Mono: Remove SharpZipLib and references from bundled Mono. #review-3887212 @ben.marsh, @michael.trepka Change 3928029 by Anthony.Bills Linux: Add support for UnrealVersionSelector. - Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard. - Linux UVS uses Slate for the version selection and error log dialogs. - Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds. - Icons added for Linux. #review-3882197 @arciel.rekman, @brandon.schaefer Change 3931293 by Alexis.Matte Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes. Add also plenty of automation tests for it. #jira none Change 3931436 by Arciel.Rekman Stop RHI thread before shutting down RHI. - Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown. Change 3934287 by Alexis.Matte Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing. #jira none Change 3937585 by Lauren.Ridge Added labels to the colors stored in the theme bar. Change 3937738 by Alexis.Matte Make sure content browser do not show a preview asset created when we cancel an export animation preview #jira UE-49743 Change 3941345 by Michael.Dupuis #jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node Change 3941453 by Michael.Dupuis #jira UE-47492: Added a guard to validate LayerIndex Change 3942065 by Jamie.Dale Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet) Change 3942573 by Alexis.Matte Fix static analysis Change 3942623 by Michael.Dupuis #jira 0 Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative Change 3942993 by Matt.Kuhlenschmidt PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt) Change 3942998 by Matt.Kuhlenschmidt PR #4554: Cleanup log printing (Contributed by projectgheist) Change 3943003 by Matt.Kuhlenschmidt PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist) Change 3943011 by Matt.Kuhlenschmidt PR #4518: edit (Contributed by pdlogingithub) Change 3943027 by Matt.Kuhlenschmidt PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist) Change 3943074 by Matt.Kuhlenschmidt PR #4484: Add group actor to folder (Contributed by ggsharkmob) Change 3943079 by Matt.Kuhlenschmidt PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts) Change 3943092 by Matt.Kuhlenschmidt PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts) Change 3943132 by Matt.Kuhlenschmidt PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena) Change 3943141 by Matt.Kuhlenschmidt PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster) Change 3943349 by Jamie.Dale Cleaned up PR #4547 Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font. Fixed some code that was deleted during the merge. Change 3943976 by Michael.Trepka Copy of CL 3940687 Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs. #jira none Change 3944882 by Matt.Kuhlenschmidt Fix a few regressions with scene viewport activation locking can capturing the cursor in editor #jira UE-56080, UE-56081 Change 3947339 by Michael.Dupuis #jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation. Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update. Change 3948179 by Jamie.Dale Fixed monochromatic font rendering - All non-8bpp images are now converted to 8bpp images for processing in Slate. - We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays). - Fixed a case where the temporary bitmap wasn't being deleted. - Fixed a case where the bitmap could be used after it was deleted. - Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering. Change 3949922 by Alexis.Matte Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya #jira UE-56079 Change 3950202 by Rex.Hill Fix crash during editor asset automation tests. Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open. #jira UE-56112 Change 3950484 by Michael.Dupuis #jira UE-52176: delete the Cluster tree when the builder is no longer needed Change 3954628 by Michael.Dupuis Bring back 4.19/4.19.1 Landscape changes Change 3957037 by Michael.Dupuis #jira UE-53343: Add foliage instances back when changing component size Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen Added SlowTask stuff to manage big landscape change Change 3959020 by Rex.Hill Rename/move file MallocLeakDetection.h Change 3960325 by Michael.Dupuis Fixed static analysis Change 3961416 by Michael.Dupuis #jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically #jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit Change 3962372 by Michael.Trepka Copy of CL 3884121 Fix for SProgressBar rendering incorreclty on Mac #jira UE-56241 Change 3964931 by Anthony.Bills Linux: Add cross-compiled binary of UVS Shipping. Change 3966719 by Matt.Kuhlenschmidt Fix parameters out of order here #jira UE-56399 Change 3966724 by Matt.Kuhlenschmidt PR #4585: Export symbols for the FDragTool (Contributed by Begounet) Change 3966734 by Matt.Kuhlenschmidt PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem) Change 3966739 by Matt.Kuhlenschmidt Removed duplicated code #jira UE-56369 Change 3966744 by Matt.Kuhlenschmidt PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax) Change 3966758 by Matt.Kuhlenschmidt PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples) Change 3966780 by Matt.Kuhlenschmidt Fix crash accessing graph node title widgets when objects have become stale. #jira UE-56442 Change 3966884 by Alexis.Matte Fix speedtree uninitialized values #jira none Change 3967568 by Alexis.Matte Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function #jira UE-56493 Change 3968333 by Brandon.Schaefer Fix order of operation #jira UE-56400 Change 3969070 by Anthony.Bills Linux: Make sure to set the UE_ENGINE_DIRECTORY #jira UE-56503 #review-3966609 @arciel.rekman, @brandon.schaefer Change 3971431 by Michael.Dupuis #jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD. #jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us. Change 3971467 by Matt.Kuhlenschmidt Fixed crash deleting a texture with texture painting on it #jira UE-56994 Change 3971557 by Matt.Kuhlenschmidt Fix temporary exporter objects being potentially GC'd and causing crashes during export #jira UE-56981 Change 3971713 by Cody.Albert PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez) Change 3971846 by Michael.Dupuis #jira UE-56517: Properly "round" the count so we have the right amount of memory reserved #jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range Change 3973035 by Nick.Atamas Line and Spline rendering changes: * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing) * Anti-aliasing filter now adjusted based on resolution * Modified Line/Spline topology to accomodate new UV requirements * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged) * Splines now adaptively subdivided to avoid certain edge-cases Change 3973345 by Nick.Atamas - Number tweaks to maintain previously perceived wire thickness in various editors. Change 3977764 by Rex.Hill MallocTBB no longer debug fills bytes in development configuration Change 3978713 by Arciel.Rekman UVS: Fix stale dependency. Change 3980520 by Matt.Kuhlenschmidt Fix typo #jira UE-57059 Change 3980557 by Matt.Kuhlenschmidt Fixed negative pie window sizes causing crashes #jira UE-57100 Change 3980565 by Matt.Kuhlenschmidt PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix) Change 3980568 by Matt.Kuhlenschmidt PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist) Change 3980580 by Matt.Kuhlenschmidt PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3980581 by Matt.Kuhlenschmidt PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3981341 by Jamie.Dale Re-added GIsEditor condition around package namespace access #jira UE-55816 Change 3981808 by Ryan.Brucks Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps Change 3983344 by Jack.Porter #include fixes for CL 3981808 #jira 0 Change 3983391 by Jack.Porter One for #include fix for CL 3981808 #jira 0 Change 3983562 by Michael.Dupuis #jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element #jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it Change 3983600 by Matt.Kuhlenschmidt PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist) Change 3983637 by Matt.Kuhlenschmidt PR #4408: Add a template pregeneration hook (Contributed by mhutch) Change 3984392 by Michael.Dupuis #jira UE-56314: Correctly apply LODBias on calculated LOD Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size Change 3984950 by Rex.Hill Optimized texture import speed 2-3x depending on number of cpu cores and image size Change 3985033 by Rex.Hill File drag and drop is more quick to respond when editor is in background #jira UE-57192 Change 3986218 by Jack.Porter Missing template parameter fix for CL 3981808 #jira 0 Change 3986376 by Michael.Dupuis #jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly. Change 3989391 by Matt.Kuhlenschmidt Fix constant FName lookup in level editor when checking various states of level editor tabs Change 3990182 by Rex.Hill Optimize editor startup time: GetCurrentProjectModules Change 3990365 by Alexis.Matte Fix crash with spline mesh when the attach SM get a new imported LOD #jira UE-57119 Change 3991151 by Rex.Hill VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time. Change 3991164 by Rex.Hill Optimize editor startup time: FindModulePaths() - Invalidates cache when search paths added - Use cache during wildcard searches containing * and ? Change 3995366 by Anthony.Bills Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7). #review-3848487 @arciel.rekman, @brandon.schaefer Change 3996109 by Jamie.Dale Reworked BP error messages to be more localization friendly #jira UETOOL-1356 Change 3996123 by Michael.Dupuis #jira UE-57427: Update random color on load of the component #jira UE-56272: Change 3996279 by Merritt.Cely Removed hardware survey from editor #jira an-2243 #tests launched the editor Change 3996626 by Alexis.Matte Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array. #jira UE-57227 Change 3996663 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 4000331 by Brandon.Schaefer Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module #review-3999426 @Arciel.Rekman #jira UE-55298 Change 4000450 by Matt.Kuhlenschmidt Another guard against a factory being destroyed during import #jira UE-57674 Change 4000459 by Matt.Kuhlenschmidt Added check for valid game viewport to see if this is the problem in UE-57677 #jira UE-57677 Change 4000493 by Matt.Kuhlenschmidt Remove stale GC'd components when refreshing paint mode to prevent crashes #jira UE-52618 Change 4000683 by Jamie.Dale Fixed target being incorrect when added via the Localization Dashboard #jira UE-57588 Change 4000738 by Alexis.Matte Add a section settings to ignore the section when reducing #jira UE-52580 Change 4000920 by Alexis.Matte PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist) author projectgheist projectgheist@gmail.com Change 4001432 by Alexis.Matte Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match. Change 4001447 by Jamie.Dale Fixed property table not working with multi-line editable text Change 4001449 by Jamie.Dale PR #4531: Localization multiline fix (Contributed by Lallapallooza) Change 4001557 by Alexis.Matte Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it #jira UE-57676 Change 4002539 by Alexis.Matte Make the fbx importer global transform options persist in the config file #jira UE-50897 Change 4002562 by Anthony.Bills Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code. Change 4003241 by Alexis.Matte Fix the staticmesh import socket logic, it was duplicating socket when re-importing #jira UE-53635 Change 4003368 by Michael.Dupuis #jira UE-57276: #jira UE-56239: #jira UE-54547: Make sure we can't go above MaxLOD even for texture streaming Change 4003534 by Alexis.Matte Fix re-import mesh name match #jira UE-56485 Change 4005069 by Michael.Dupuis #jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example) Change 4005468 by Lauren.Ridge Widgets should not be removed from parent when they are pending GC #jira UE-52260 Change 4006075 by Michael.Dupuis Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode. Change 4006332 by Arciel.Rekman UBT: Adding support for bundled toolchains on Linux. - Authored by Anthony Bills, with modifications. Change 4007528 by Matt.Kuhlenschmidt PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts) Change 4007531 by Matt.Kuhlenschmidt PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist) Change 4007548 by Matt.Kuhlenschmidt PR #4664: Set Password on EditableText (Contributed by projectgheist) Change 4007730 by Brandon.Schaefer Add a new way to symbolicate symbols for a crash at runtime Two new tools are used for this. 1) dump_syms Will generate a symbol file, which is to large to read from at runtime 2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do a binary search at runtime to find a Program Counter to a symbol we are looking for #review @Arciel.Rekman, @Anthony.Bills #jira UETOOL-1206 Change 4008429 by Lauren.Ridge Fixing undo bug when deleting user widgets from the widget tree #jira UE-56394 Change 4008581 by Cody.Albert Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost Change 4009605 by Lauren.Ridge Added Recently Opened assets filter under Other Filters in the Content Browser Change 4009797 by Anthony.Bills Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system. Change 4010266 by Michael.Trepka Copy of CL 4010052 Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements #jira UE-54623 Change 4010838 by Arciel.Rekman Linux: limit allowed clang versions to 3.8-6.0. Change 4012160 by Matt.Kuhlenschmidt Changed the messagiing on the crash reporter dialog to reflect new bug submission process #jira UE-56475 Change 4013432 by Lauren.Ridge Fix for non-assets attempting to add to the Content Browser's recent filter #jira none Change 4016353 by Cody.Albert Improved copy/paste behavior for UMG editor: -Pasting in the designer while a canvas is selected will place the new widget under the cursor -Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0 -Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings) -Newly pasted widgets will now be selected automatically -Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel Change 4017274 by Matt.Kuhlenschmidt Added some guards against invalid property handle access #jira UE-58026 Change 4017295 by Matt.Kuhlenschmidt Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list #jira UE-57980 Change 4022021 by Rex.Hill Fix for audio desync and video fast-forwarding behavior. There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent. After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems. #jira UE-54592 Change 4023608 by Brandon.Schaefer Downscale memory if we dont have enough #jira UE-58073 #review-4023609 @Arciel.Rekman Change 4025618 by Michael.Dupuis #jira UE-58036: Apply world position offset correctly Change 4025661 by Michael.Dupuis #jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid Change 4025675 by Michael.Dupuis #jira UE-52919: if no actor was found in the level skip moving the instances Change 4026336 by Brandon.Schaefer Manually generate *.sym files for Physx3 This should be done in the BuildPhysx file Change 4026627 by Rex.Hill Fix memory leak fix when playing video and main thread blocks #jira UE-57873 Change 4029635 by Yannick.Lange Fix VRMode loading assets only when VRMode starts. #jira UE-57797 Change 4030288 by Jamie.Dale Null FreeType face on load error to prevent potential crashes Change 4030782 by Rex.Hill Fix save BuildData after changing reflection capture in a new level #jira UE-57949 Change 4033560 by Michael.Dupuis #jira UE-57710: Added some guard to prevent crash/assert Change 4034244 by Michael.Trepka Copy of CL 4034116 Fixed arrow keys handling on Mac Change 4034708 by Lauren.Ridge PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist) #jira UE-58251 Change 4034746 by Lauren.Ridge PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh) #jira UE-58277 Change 4034873 by Lauren.Ridge Fix for not being able to enter simulate more than once in a row. #jira UE-58261 Change 4034922 by Lauren.Ridge PR #4387: Commands mapped in incorrect location (Contributed by projectgheist) #jira UE-53752 Change 4035484 by Lauren.Ridge Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first #jira UE-57979 Change 4037111 by Brandon.Schaefer Try to use absolute path from dladdr if we can to find the sym files #jira UE-57858 #review-4013964 @Arciel.Rekman Change 4037366 by Brandon.Schaefer Dont check the command line before its inited #review-4037183 @Arciel.Rekman #jira UE-57947 Change 4037418 by Alexis.Matte Remove the checkSlow when adding polygon Change 4037745 by Brandon.Schaefer Use as much info as we can during ensure Just as fast as the old way but with more information #review-4037495 @Arciel.Rekman #jira UE-47770 Change 4037816 by Rex.Hill Import mesh optimization, BuildVertexBuffer Change 4037957 by Arciel.Rekman UBT: make it easier to try XGE on Linux. Change 4038401 by Lauren.Ridge Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree. #jira UE-58206 Change 4039612 by Anthony.Bills Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create. Change 4039754 by Alexis.Matte Remove the Render meshdescription, no need to carry this temporary data in the staticmesh Change 4039806 by Anthony.Bills Linux: UVS fixes - Update to use new Unix base platform. - Use bin/bash instead of usr/bin/bash (may need revisiting later). - Recompile Shipping version with changes. - Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling). Change 4039883 by Lauren.Ridge PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist) #jira UE-56249 Change 4040117 by Lauren.Ridge Replacing widgets should now also clear out references to the widget #jira UE-57045 Change 4040790 by Lauren.Ridge Tentative fix for Project Launcher crash when platform info not found #jira UE-58371 Change 4042136 by Arciel.Rekman UBT: refactor of LinuxToolChain to make it leaner and more configurable. - Made it possible to override SDK passed to the toolchain. - Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few) - Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear) - Made changes to accomodate the new debug format. Change 4042930 by Brandon.Schaefer GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part Change 4043539 by Brandon.Schaefer Fix callsite address being used at times for the Program Counter Fix only reporting the actual callstack and not the crash handling callstacks #review-4041370 @Arciel.Rekman #jira UE-58477 Change 4043674 by Arciel.Rekman Added Linux ARM64 (AArch64) lib for MikkTSpace. - Now required for standalone games due to EditableMesh runtime plugin. Change 4043677 by Arciel.Rekman Linux: updated ARM64 (AArch64) version of SDL2. Change 4043690 by Arciel.Rekman Linux: allow compiling VulkanRHI for AArch64 (ARM64). Change 4045467 by Brandon.Schaefer Add Anthony Bills SetupToolchain.sh script Used to download the latest toolchain Change 4045940 by Michael.Trepka Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT #jira UE-58470 Change 4046542 by Alexis.Matte Fix skeletal re-import material assignation #jira UE-58551 Change 4048262 by Brandon.Schaefer Rebuild SDL with pulse audio libs #jira UE-58577 Change 3887093 by Anthony.Bills Add bundled mono binary for Linux. - Unify some of the script structure across Mac and Linux. - This currently uses the same mono C# assemblies as Mac to keep the additional source size down. - If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision. - The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1. Change 4003226 by Michael.Dupuis Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy. Changed how the density scaling was applied to be more optimal Removed UseDynamicInstanceBuffer as the concept is now irrelevant Change 3833097 by Jamie.Dale Localization Pipeline Optimization Manifest/Archives: Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API. This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work). Portable Object: Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster). Asset Gathering: Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does). Automation: The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead). [CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
ExporterToUse->AddToRoot();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
UsedExporters.Add(ExporterToUse);
}
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
UAssetExportTask* ExportTask = NewObject<UAssetExportTask>();
FGCObjectScopeGuard ExportTaskGuard(ExportTask);
ExportTask->Object = ObjectToExport;
ExportTask->Exporter = ExporterToUse;
ExportTask->Filename = SaveFileName;
ExportTask->bSelected = false;
ExportTask->bReplaceIdentical = true;
ExportTask->bPrompt = false;
ExportTask->bUseFileArchive = ObjectToExport->IsA(UPackage::StaticClass());
ExportTask->bWriteEmptyFiles = false;
UExporter::RunAssetExportTask(ExportTask);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
if (ExporterToUse->GetBatchMode() && ExporterToUse->GetCancelBatch())
{
//Exit the export file loop when there is a cancel all
break;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
//Set back the default value for the all used exporters
for (UExporter* UsedExporter : UsedExporters)
{
UsedExporter->SetBatchMode(false);
UsedExporter->SetCancelBatch(false);
UsedExporter->SetShowExportOption(true);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3808185 by Cody.Albert Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides Change 3809824 by Michael.Trepka Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated. Change 3810089 by Jamie.Dale Fixed PO files failing to import translations containing only whitespace Change 3811281 by Matt.Kuhlenschmidt PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist) Change 3813031 by Matt.Kuhlenschmidt Fix undocked tabs not dropping at users mouse location #jira UE-53427 Change 3813361 by Brandon.Schaefer Print what SDL video driver we are using Change 3818430 by Matt.Kuhlenschmidt PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist) Change 3818432 by Matt.Kuhlenschmidt PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist) Change 3818436 by Matt.Kuhlenschmidt PR #4367: Improved logging (Contributed by projectgheist) Change 3819886 by Matt.Kuhlenschmidt Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script Change 3819888 by Matt.Kuhlenschmidt Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons Change 3821773 by Brandon.Schaefer Fix crash when importing to level #jira UE-31573 Change 3821892 by Jamie.Dale Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked #jira UE-53010 Change 3823714 by Christina.TempelaarL #jira UE-52179 added support for grayscale PSD files Change 3826805 by Christina.TempelaarL #jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints #jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout Change 3828444 by Anthony.Bills Add LXC container script for building third party libraries. The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT. This script has been tested running on CentOS 7 and Ubuntu 17.10. Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete. Change 3828754 by Brandon.Schaefer Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller) #jira UE-45722 #review-3828733 Arciel.Rekman Change 3830414 by Brandon.Schaefer Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows. Looks like this should fix UE-28322 as well which I've removed the work around placed in for that. #jira UE-53918 #review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman Change 3830916 by Brandon.Schaefer More verbose message about missing VK extensions (from Marcin Undak) #review-3830710 marcin.undak, arciel.rekman Change 3831339 by Brandon.Schaefer Default to as-needed for debug mode #jira none #review-3830658 Arciel.Rekman Change 3833102 by Jamie.Dale Re-added warning for duplicate package localization IDs when gathering asset localization Change 3834600 by Jamie.Dale Optimized asset registry filter intersection Change 3838024 by Brandon.Schaefer Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!) #jira UE-53551 #review-3835803 arciel.rekman Change 3839969 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing Change 3840049 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840071 by Matt.Kuhlenschmidt - Combine some shader params for slate in order to reduce overhead setting uniform buffers - Added better stats for slate draw call rendering - cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again Change 3840291 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840840 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3842072 by Michael.Dupuis #jira UE-50299: Include NumSubsection in calculation of component quad factor Change 3842487 by Christina.TempelaarL #jira UE-50573 HighResShot has wrong res in immersive mode Change 3845702 by Matt.Kuhlenschmidt PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen) Change 3845706 by Matt.Kuhlenschmidt PR #4388: Only restore window if minimized (Contributed by projectgheist) Change 3845993 by Christina.TempelaarL #jira UE-41558 crash when selecting PostProcessingVolumes in separate levels Change 3856395 by Brandon.Schaefer No longer using ALAudio on Linux #jira UE-53717 Change 3858324 by Michael.Trepka Preserve command line arguments in Xcode project when regenerating it Change 3858365 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858492 by Michael.Trepka Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules. Change 3859470 by Michael.Trepka CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project. Change 3859900 by Joe.Conley Fix for "Check Out Assets" window not properly receiving focus. Change 3865218 by Michael.Dupuis #jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance Change 3866957 by Michael.Dupuis #jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance Change 3867220 by Cody.Albert Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area. Change 3869117 by Michael.Dupuis #jira UE-42509:Fixed compile error when not having editor data Change 3872478 by Arciel.Rekman Linux: disable PIE if compiler enables it by default. Change 3874786 by Michael.Dupuis #jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button. Improved usability of the UI by disabling size field when no file was specified Change 3875859 by Jamie.Dale Implemented our own canonization for culture codes Change 3877604 by Cody.Albert We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels Change 3877777 by Nick.Shin PhysX build fix - this came from CL: 3809757 #jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing Change 3881693 by Alexis.Matte Fix local path search to not search in memory only #jira UE-55018 Change 3882512 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3886926 by Arciel.Rekman Linux: fixed checking clang settings during the cross-build (UE-55132). #jira UE-55132 Change 3887080 by Anthony.Bills Updated SDL2 build script. - Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh. - Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script. Change 3887260 by Arciel.Rekman Linux: fix leaking process handles in the cross-toolchain. Change 3889072 by Brandon.Schaefer Fix RPath workaround, to better handle both cases #jira UE-55150 #review-3888119 @Arciel.Rekman, @Ben.Marsh Change 3892546 by Alexis.Matte Remove fbx exporter welded vertices options #jira UE-51575 Change 3893516 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 Change 3894365 by Brandon.Schaefer Pass FileReference over a raw string to the LinkEnvironment #jira none #review-3894241 @Ben.Marsh, @Arciel.Rekman Change 3895251 by Brandon.Schaefer Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz #jira UE-25615 #jira UE-30714 #review-3894886 @Arciel.Rekman Change 3897541 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3904143 by Rex.Hill #jira UE-55366: Fix crash when overwriting existing level during level save as #jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map - Map '_BuiltData' package is now garbage collected when switching maps in the editor Change 3906373 by Brandon.Schaefer Fix splash image. Use alias format for big/little endian machines. #jira none Change 3906711 by Rex.Hill #jira UE-42426: BuiltData now deleted with maps Change 3907221 by Cody.Albert Add support for relative asset source paths in content plugins Change 3911670 by Alexis.Matte Fix assetimportdata creation owner #jira UE-55567 Change 3912382 by Anthony.Bills Linux: Add binaries for GoogleTest and add to BuildThirdParty script. Change 3914634 by Cody.Albert Added missing include that could cause compile errors if IWYU was disabled. Change 3916227 by Cody.Albert Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR Change 3917245 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning Change 3918331 by Anthony.Bills Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly. Change 3920191 by Rex.Hill #jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted Improved MapBuildData rename, move, duplicate, copy Change 3920333 by Matt.Kuhlenschmidt Render target clear color property now settable in editor #jira UE-55347 Change 3926094 by Michael.Dupuis #jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash #coderevew jack.porter Change 3926243 by Michael.Dupuis #jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list Change 3926760 by Jamie.Dale Added support for TTC/OTC fonts These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset. Change 3927793 by Anthony.Bills Mono: Remove SharpZipLib and references from bundled Mono. #review-3887212 @ben.marsh, @michael.trepka Change 3928029 by Anthony.Bills Linux: Add support for UnrealVersionSelector. - Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard. - Linux UVS uses Slate for the version selection and error log dialogs. - Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds. - Icons added for Linux. #review-3882197 @arciel.rekman, @brandon.schaefer Change 3931293 by Alexis.Matte Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes. Add also plenty of automation tests for it. #jira none Change 3931436 by Arciel.Rekman Stop RHI thread before shutting down RHI. - Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown. Change 3934287 by Alexis.Matte Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing. #jira none Change 3937585 by Lauren.Ridge Added labels to the colors stored in the theme bar. Change 3937738 by Alexis.Matte Make sure content browser do not show a preview asset created when we cancel an export animation preview #jira UE-49743 Change 3941345 by Michael.Dupuis #jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node Change 3941453 by Michael.Dupuis #jira UE-47492: Added a guard to validate LayerIndex Change 3942065 by Jamie.Dale Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet) Change 3942573 by Alexis.Matte Fix static analysis Change 3942623 by Michael.Dupuis #jira 0 Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative Change 3942993 by Matt.Kuhlenschmidt PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt) Change 3942998 by Matt.Kuhlenschmidt PR #4554: Cleanup log printing (Contributed by projectgheist) Change 3943003 by Matt.Kuhlenschmidt PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist) Change 3943011 by Matt.Kuhlenschmidt PR #4518: edit (Contributed by pdlogingithub) Change 3943027 by Matt.Kuhlenschmidt PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist) Change 3943074 by Matt.Kuhlenschmidt PR #4484: Add group actor to folder (Contributed by ggsharkmob) Change 3943079 by Matt.Kuhlenschmidt PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts) Change 3943092 by Matt.Kuhlenschmidt PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts) Change 3943132 by Matt.Kuhlenschmidt PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena) Change 3943141 by Matt.Kuhlenschmidt PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster) Change 3943349 by Jamie.Dale Cleaned up PR #4547 Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font. Fixed some code that was deleted during the merge. Change 3943976 by Michael.Trepka Copy of CL 3940687 Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs. #jira none Change 3944882 by Matt.Kuhlenschmidt Fix a few regressions with scene viewport activation locking can capturing the cursor in editor #jira UE-56080, UE-56081 Change 3947339 by Michael.Dupuis #jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation. Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update. Change 3948179 by Jamie.Dale Fixed monochromatic font rendering - All non-8bpp images are now converted to 8bpp images for processing in Slate. - We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays). - Fixed a case where the temporary bitmap wasn't being deleted. - Fixed a case where the bitmap could be used after it was deleted. - Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering. Change 3949922 by Alexis.Matte Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya #jira UE-56079 Change 3950202 by Rex.Hill Fix crash during editor asset automation tests. Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open. #jira UE-56112 Change 3950484 by Michael.Dupuis #jira UE-52176: delete the Cluster tree when the builder is no longer needed Change 3954628 by Michael.Dupuis Bring back 4.19/4.19.1 Landscape changes Change 3957037 by Michael.Dupuis #jira UE-53343: Add foliage instances back when changing component size Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen Added SlowTask stuff to manage big landscape change Change 3959020 by Rex.Hill Rename/move file MallocLeakDetection.h Change 3960325 by Michael.Dupuis Fixed static analysis Change 3961416 by Michael.Dupuis #jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically #jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit Change 3962372 by Michael.Trepka Copy of CL 3884121 Fix for SProgressBar rendering incorreclty on Mac #jira UE-56241 Change 3964931 by Anthony.Bills Linux: Add cross-compiled binary of UVS Shipping. Change 3966719 by Matt.Kuhlenschmidt Fix parameters out of order here #jira UE-56399 Change 3966724 by Matt.Kuhlenschmidt PR #4585: Export symbols for the FDragTool (Contributed by Begounet) Change 3966734 by Matt.Kuhlenschmidt PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem) Change 3966739 by Matt.Kuhlenschmidt Removed duplicated code #jira UE-56369 Change 3966744 by Matt.Kuhlenschmidt PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax) Change 3966758 by Matt.Kuhlenschmidt PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples) Change 3966780 by Matt.Kuhlenschmidt Fix crash accessing graph node title widgets when objects have become stale. #jira UE-56442 Change 3966884 by Alexis.Matte Fix speedtree uninitialized values #jira none Change 3967568 by Alexis.Matte Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function #jira UE-56493 Change 3968333 by Brandon.Schaefer Fix order of operation #jira UE-56400 Change 3969070 by Anthony.Bills Linux: Make sure to set the UE_ENGINE_DIRECTORY #jira UE-56503 #review-3966609 @arciel.rekman, @brandon.schaefer Change 3971431 by Michael.Dupuis #jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD. #jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us. Change 3971467 by Matt.Kuhlenschmidt Fixed crash deleting a texture with texture painting on it #jira UE-56994 Change 3971557 by Matt.Kuhlenschmidt Fix temporary exporter objects being potentially GC'd and causing crashes during export #jira UE-56981 Change 3971713 by Cody.Albert PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez) Change 3971846 by Michael.Dupuis #jira UE-56517: Properly "round" the count so we have the right amount of memory reserved #jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range Change 3973035 by Nick.Atamas Line and Spline rendering changes: * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing) * Anti-aliasing filter now adjusted based on resolution * Modified Line/Spline topology to accomodate new UV requirements * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged) * Splines now adaptively subdivided to avoid certain edge-cases Change 3973345 by Nick.Atamas - Number tweaks to maintain previously perceived wire thickness in various editors. Change 3977764 by Rex.Hill MallocTBB no longer debug fills bytes in development configuration Change 3978713 by Arciel.Rekman UVS: Fix stale dependency. Change 3980520 by Matt.Kuhlenschmidt Fix typo #jira UE-57059 Change 3980557 by Matt.Kuhlenschmidt Fixed negative pie window sizes causing crashes #jira UE-57100 Change 3980565 by Matt.Kuhlenschmidt PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix) Change 3980568 by Matt.Kuhlenschmidt PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist) Change 3980580 by Matt.Kuhlenschmidt PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3980581 by Matt.Kuhlenschmidt PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3981341 by Jamie.Dale Re-added GIsEditor condition around package namespace access #jira UE-55816 Change 3981808 by Ryan.Brucks Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps Change 3983344 by Jack.Porter #include fixes for CL 3981808 #jira 0 Change 3983391 by Jack.Porter One for #include fix for CL 3981808 #jira 0 Change 3983562 by Michael.Dupuis #jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element #jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it Change 3983600 by Matt.Kuhlenschmidt PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist) Change 3983637 by Matt.Kuhlenschmidt PR #4408: Add a template pregeneration hook (Contributed by mhutch) Change 3984392 by Michael.Dupuis #jira UE-56314: Correctly apply LODBias on calculated LOD Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size Change 3984950 by Rex.Hill Optimized texture import speed 2-3x depending on number of cpu cores and image size Change 3985033 by Rex.Hill File drag and drop is more quick to respond when editor is in background #jira UE-57192 Change 3986218 by Jack.Porter Missing template parameter fix for CL 3981808 #jira 0 Change 3986376 by Michael.Dupuis #jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly. Change 3989391 by Matt.Kuhlenschmidt Fix constant FName lookup in level editor when checking various states of level editor tabs Change 3990182 by Rex.Hill Optimize editor startup time: GetCurrentProjectModules Change 3990365 by Alexis.Matte Fix crash with spline mesh when the attach SM get a new imported LOD #jira UE-57119 Change 3991151 by Rex.Hill VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time. Change 3991164 by Rex.Hill Optimize editor startup time: FindModulePaths() - Invalidates cache when search paths added - Use cache during wildcard searches containing * and ? Change 3995366 by Anthony.Bills Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7). #review-3848487 @arciel.rekman, @brandon.schaefer Change 3996109 by Jamie.Dale Reworked BP error messages to be more localization friendly #jira UETOOL-1356 Change 3996123 by Michael.Dupuis #jira UE-57427: Update random color on load of the component #jira UE-56272: Change 3996279 by Merritt.Cely Removed hardware survey from editor #jira an-2243 #tests launched the editor Change 3996626 by Alexis.Matte Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array. #jira UE-57227 Change 3996663 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 4000331 by Brandon.Schaefer Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module #review-3999426 @Arciel.Rekman #jira UE-55298 Change 4000450 by Matt.Kuhlenschmidt Another guard against a factory being destroyed during import #jira UE-57674 Change 4000459 by Matt.Kuhlenschmidt Added check for valid game viewport to see if this is the problem in UE-57677 #jira UE-57677 Change 4000493 by Matt.Kuhlenschmidt Remove stale GC'd components when refreshing paint mode to prevent crashes #jira UE-52618 Change 4000683 by Jamie.Dale Fixed target being incorrect when added via the Localization Dashboard #jira UE-57588 Change 4000738 by Alexis.Matte Add a section settings to ignore the section when reducing #jira UE-52580 Change 4000920 by Alexis.Matte PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist) author projectgheist projectgheist@gmail.com Change 4001432 by Alexis.Matte Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match. Change 4001447 by Jamie.Dale Fixed property table not working with multi-line editable text Change 4001449 by Jamie.Dale PR #4531: Localization multiline fix (Contributed by Lallapallooza) Change 4001557 by Alexis.Matte Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it #jira UE-57676 Change 4002539 by Alexis.Matte Make the fbx importer global transform options persist in the config file #jira UE-50897 Change 4002562 by Anthony.Bills Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code. Change 4003241 by Alexis.Matte Fix the staticmesh import socket logic, it was duplicating socket when re-importing #jira UE-53635 Change 4003368 by Michael.Dupuis #jira UE-57276: #jira UE-56239: #jira UE-54547: Make sure we can't go above MaxLOD even for texture streaming Change 4003534 by Alexis.Matte Fix re-import mesh name match #jira UE-56485 Change 4005069 by Michael.Dupuis #jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example) Change 4005468 by Lauren.Ridge Widgets should not be removed from parent when they are pending GC #jira UE-52260 Change 4006075 by Michael.Dupuis Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode. Change 4006332 by Arciel.Rekman UBT: Adding support for bundled toolchains on Linux. - Authored by Anthony Bills, with modifications. Change 4007528 by Matt.Kuhlenschmidt PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts) Change 4007531 by Matt.Kuhlenschmidt PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist) Change 4007548 by Matt.Kuhlenschmidt PR #4664: Set Password on EditableText (Contributed by projectgheist) Change 4007730 by Brandon.Schaefer Add a new way to symbolicate symbols for a crash at runtime Two new tools are used for this. 1) dump_syms Will generate a symbol file, which is to large to read from at runtime 2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do a binary search at runtime to find a Program Counter to a symbol we are looking for #review @Arciel.Rekman, @Anthony.Bills #jira UETOOL-1206 Change 4008429 by Lauren.Ridge Fixing undo bug when deleting user widgets from the widget tree #jira UE-56394 Change 4008581 by Cody.Albert Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost Change 4009605 by Lauren.Ridge Added Recently Opened assets filter under Other Filters in the Content Browser Change 4009797 by Anthony.Bills Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system. Change 4010266 by Michael.Trepka Copy of CL 4010052 Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements #jira UE-54623 Change 4010838 by Arciel.Rekman Linux: limit allowed clang versions to 3.8-6.0. Change 4012160 by Matt.Kuhlenschmidt Changed the messagiing on the crash reporter dialog to reflect new bug submission process #jira UE-56475 Change 4013432 by Lauren.Ridge Fix for non-assets attempting to add to the Content Browser's recent filter #jira none Change 4016353 by Cody.Albert Improved copy/paste behavior for UMG editor: -Pasting in the designer while a canvas is selected will place the new widget under the cursor -Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0 -Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings) -Newly pasted widgets will now be selected automatically -Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel Change 4017274 by Matt.Kuhlenschmidt Added some guards against invalid property handle access #jira UE-58026 Change 4017295 by Matt.Kuhlenschmidt Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list #jira UE-57980 Change 4022021 by Rex.Hill Fix for audio desync and video fast-forwarding behavior. There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent. After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems. #jira UE-54592 Change 4023608 by Brandon.Schaefer Downscale memory if we dont have enough #jira UE-58073 #review-4023609 @Arciel.Rekman Change 4025618 by Michael.Dupuis #jira UE-58036: Apply world position offset correctly Change 4025661 by Michael.Dupuis #jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid Change 4025675 by Michael.Dupuis #jira UE-52919: if no actor was found in the level skip moving the instances Change 4026336 by Brandon.Schaefer Manually generate *.sym files for Physx3 This should be done in the BuildPhysx file Change 4026627 by Rex.Hill Fix memory leak fix when playing video and main thread blocks #jira UE-57873 Change 4029635 by Yannick.Lange Fix VRMode loading assets only when VRMode starts. #jira UE-57797 Change 4030288 by Jamie.Dale Null FreeType face on load error to prevent potential crashes Change 4030782 by Rex.Hill Fix save BuildData after changing reflection capture in a new level #jira UE-57949 Change 4033560 by Michael.Dupuis #jira UE-57710: Added some guard to prevent crash/assert Change 4034244 by Michael.Trepka Copy of CL 4034116 Fixed arrow keys handling on Mac Change 4034708 by Lauren.Ridge PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist) #jira UE-58251 Change 4034746 by Lauren.Ridge PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh) #jira UE-58277 Change 4034873 by Lauren.Ridge Fix for not being able to enter simulate more than once in a row. #jira UE-58261 Change 4034922 by Lauren.Ridge PR #4387: Commands mapped in incorrect location (Contributed by projectgheist) #jira UE-53752 Change 4035484 by Lauren.Ridge Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first #jira UE-57979 Change 4037111 by Brandon.Schaefer Try to use absolute path from dladdr if we can to find the sym files #jira UE-57858 #review-4013964 @Arciel.Rekman Change 4037366 by Brandon.Schaefer Dont check the command line before its inited #review-4037183 @Arciel.Rekman #jira UE-57947 Change 4037418 by Alexis.Matte Remove the checkSlow when adding polygon Change 4037745 by Brandon.Schaefer Use as much info as we can during ensure Just as fast as the old way but with more information #review-4037495 @Arciel.Rekman #jira UE-47770 Change 4037816 by Rex.Hill Import mesh optimization, BuildVertexBuffer Change 4037957 by Arciel.Rekman UBT: make it easier to try XGE on Linux. Change 4038401 by Lauren.Ridge Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree. #jira UE-58206 Change 4039612 by Anthony.Bills Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create. Change 4039754 by Alexis.Matte Remove the Render meshdescription, no need to carry this temporary data in the staticmesh Change 4039806 by Anthony.Bills Linux: UVS fixes - Update to use new Unix base platform. - Use bin/bash instead of usr/bin/bash (may need revisiting later). - Recompile Shipping version with changes. - Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling). Change 4039883 by Lauren.Ridge PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist) #jira UE-56249 Change 4040117 by Lauren.Ridge Replacing widgets should now also clear out references to the widget #jira UE-57045 Change 4040790 by Lauren.Ridge Tentative fix for Project Launcher crash when platform info not found #jira UE-58371 Change 4042136 by Arciel.Rekman UBT: refactor of LinuxToolChain to make it leaner and more configurable. - Made it possible to override SDK passed to the toolchain. - Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few) - Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear) - Made changes to accomodate the new debug format. Change 4042930 by Brandon.Schaefer GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part Change 4043539 by Brandon.Schaefer Fix callsite address being used at times for the Program Counter Fix only reporting the actual callstack and not the crash handling callstacks #review-4041370 @Arciel.Rekman #jira UE-58477 Change 4043674 by Arciel.Rekman Added Linux ARM64 (AArch64) lib for MikkTSpace. - Now required for standalone games due to EditableMesh runtime plugin. Change 4043677 by Arciel.Rekman Linux: updated ARM64 (AArch64) version of SDL2. Change 4043690 by Arciel.Rekman Linux: allow compiling VulkanRHI for AArch64 (ARM64). Change 4045467 by Brandon.Schaefer Add Anthony Bills SetupToolchain.sh script Used to download the latest toolchain Change 4045940 by Michael.Trepka Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT #jira UE-58470 Change 4046542 by Alexis.Matte Fix skeletal re-import material assignation #jira UE-58551 Change 4048262 by Brandon.Schaefer Rebuild SDL with pulse audio libs #jira UE-58577 Change 3887093 by Anthony.Bills Add bundled mono binary for Linux. - Unify some of the script structure across Mac and Linux. - This currently uses the same mono C# assemblies as Mac to keep the additional source size down. - If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision. - The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1. Change 4003226 by Michael.Dupuis Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy. Changed how the density scaling was applied to be more optimal Removed UseDynamicInstanceBuffer as the concept is now irrelevant Change 3833097 by Jamie.Dale Localization Pipeline Optimization Manifest/Archives: Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API. This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work). Portable Object: Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster). Asset Gathering: Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does). Automation: The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead). [CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
UsedExporter->RemoveFromRoot();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
}
UsedExporters.Empty();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
if (bAnyObjectMissingSourceData)
{
FMessageDialog::Open(EAppMsgType::Ok, NSLOCTEXT("UnrealEd", "Exporter_Error_SourceDataUnavailable", "No source data available for some objects. See the log for details."));
}
GWarn->EndSlowTask();
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_EXPORT, LastExportPath);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
UAssetToolsImpl& UAssetToolsImpl::Get()
{
FAssetToolsModule& Module = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools");
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
return static_cast<UAssetToolsImpl&>(Module.Get());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::SyncBrowserToAssets(const TArray<UObject*>& AssetsToSync)
{
FContentBrowserModule& ContentBrowserModule = FModuleManager::Get().LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
ContentBrowserModule.Get().SyncBrowserToAssets( AssetsToSync, /*bAllowLockedBrowsers=*/true );
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::SyncBrowserToAssets(const TArray<FAssetData>& AssetsToSync)
{
FContentBrowserModule& ContentBrowserModule = FModuleManager::Get().LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
ContentBrowserModule.Get().SyncBrowserToAssets( AssetsToSync, /*bAllowLockedBrowsers=*/true );
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
bool UAssetToolsImpl::CheckForDeletedPackage(const UPackage* Package) const
{
if ( ISourceControlModule::Get().IsEnabled() )
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
if ( SourceControlProvider.IsAvailable() )
{
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(Package, EStateCacheUsage::ForceUpdate);
if ( SourceControlState.IsValid() && SourceControlState->IsDeleted() )
{
// Creating an asset in a package that is marked for delete - revert the delete and check out the package
if (!SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), Package))
{
// Failed to revert file which was marked for delete
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("RevertDeletedFileFailed", "Failed to revert package which was marked for delete."));
return false;
}
if (!SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), Package))
{
// Failed to check out file
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("CheckOutFileFailed", "Failed to check out package"));
return false;
}
}
}
else
{
FMessageLog EditorErrors("EditorErrors");
EditorErrors.Warning(LOCTEXT( "DeletingNoSCCConnection", "Could not check for deleted file. No connection to source control available!"));
EditorErrors.Notify();
}
}
return true;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
bool UAssetToolsImpl::CanCreateAsset(const FString& AssetName, const FString& PackageName, const FText& OperationText) const
{
// @todo: These 'reason' messages are not localized strings!
FText Reason;
if (!FName(*AssetName).IsValidObjectName( Reason )
|| !FPackageName::IsValidLongPackageName( PackageName, /*bIncludeReadOnlyRoots=*/false, &Reason ) )
{
FMessageDialog::Open( EAppMsgType::Ok, Reason );
return false;
}
// We can not create assets that share the name of a map file in the same location
if ( FEditorFileUtils::IsMapPackageAsset(PackageName) )
{
FMessageDialog::Open( EAppMsgType::Ok, FText::Format( LOCTEXT("AssetNameInUseByMap", "You can not create an asset named '{0}' because there is already a map file with this name in this folder."), FText::FromString( AssetName ) ) );
return false;
}
// Find (or create!) the desired package for this object
UPackage* Pkg = CreatePackage(*PackageName);
// Handle fully loading packages before creating new objects.
TArray<UPackage*> TopLevelPackages;
TopLevelPackages.Add( Pkg );
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
if( !UPackageTools::HandleFullyLoadingPackages( TopLevelPackages, OperationText ) )
{
// User aborted.
return false;
}
// We need to test again after fully loading.
if (!FName(*AssetName).IsValidObjectName( Reason )
|| !FPackageName::IsValidLongPackageName( PackageName, /*bIncludeReadOnlyRoots=*/false, &Reason ) )
{
FMessageDialog::Open( EAppMsgType::Ok, Reason );
return false;
}
// Check for an existing object
UObject* ExistingObject = StaticFindObject( UObject::StaticClass(), Pkg, *AssetName );
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if( ExistingObject != nullptr )
{
// Object already exists in either the specified package or another package. Check to see if the user wants
// to replace the object.
bool bWantReplace =
EAppReturnType::Yes == FMessageDialog::Open(
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
EAppMsgType::YesNo,
EAppReturnType::No,
FText::Format(
NSLOCTEXT("UnrealEd", "ReplaceExistingObjectInPackage_F", "An object [{0}] of class [{1}] already exists in file [{2}]. Do you want to replace the existing object? If you click 'Yes', the existing object will be deleted. Otherwise, click 'No' and choose a unique name for your new object." ),
FText::FromString(AssetName), FText::FromString(ExistingObject->GetClass()->GetName()), FText::FromString(PackageName) ) );
if( bWantReplace )
{
// Replacing an object. Here we go!
// Delete the existing object
bool bDeleteSucceeded = ObjectTools::DeleteSingleObject( ExistingObject );
if (bDeleteSucceeded)
{
// Force GC so we can cleanly create a new asset (and not do an 'in place' replacement)
CollectGarbage( GARBAGE_COLLECTION_KEEPFLAGS );
// Old package will be GC'ed... create a new one here
Pkg = CreatePackage(*PackageName);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
Pkg->MarkAsFullyLoaded();
}
else
{
// Notify the user that the operation failed b/c the existing asset couldn't be deleted
FMessageDialog::Open( EAppMsgType::Ok, FText::Format( NSLOCTEXT("DlgNewGeneric", "ContentBrowser_CannotDeleteReferenced", "{0} wasn't created.\n\nThe asset is referenced by other content."), FText::FromString( AssetName ) ) );
}
if( !bDeleteSucceeded || !IsUniqueObjectName( *AssetName, Pkg, Reason ) )
{
// Original object couldn't be deleted
return false;
}
}
else
{
// User chose not to replace the object; they'll need to enter a new name
return false;
}
}
// Check for a package that was marked for delete in source control
if ( !CheckForDeletedPackage(Pkg) )
{
return false;
}
return true;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void UAssetToolsImpl::PerformMigratePackages(TArray<FName> PackageNamesToMigrate) const
{
// Form a full list of packages to move by including the dependencies of the supplied packages
TSet<FName> AllPackageNamesToMove;
TSet<FString> ExternalObjectsPaths;
{
FScopedSlowTask SlowTask( PackageNamesToMigrate.Num(), LOCTEXT( "MigratePackages_GatheringDependencies", "Gathering Dependencies..." ) );
SlowTask.MakeDialog();
for ( auto PackageIt = PackageNamesToMigrate.CreateConstIterator(); PackageIt; ++PackageIt )
{
SlowTask.EnterProgressFrame();
if ( !AllPackageNamesToMove.Contains(*PackageIt) )
{
AllPackageNamesToMove.Add(*PackageIt);
RecursiveGetDependencies(*PackageIt, AllPackageNamesToMove, ExternalObjectsPaths);
}
}
}
// Fetch the enabled plugins and their mount points
TMap<FName, EPluginLoadedFrom> EnabledPluginToLoadedFrom;
TArray<TSharedRef<IPlugin>> EnabledPlugins = IPluginManager::Get().GetEnabledPluginsWithContent();
for (const TSharedRef<IPlugin>& EnabledPlugin : EnabledPlugins)
{
EnabledPluginToLoadedFrom.Add(FName(EnabledPlugin->GetMountedAssetPath()), EnabledPlugin->GetLoadedFrom());
}
// Find assets in non-Project Plugins
TSet<FName> ShouldMigratePackage;
bool bShouldShowEngineContent = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
{
// This is the new list to prompt for migration
TSet<FName> FilteredPackageNamesToMove;
for (const FName& PackageName : AllPackageNamesToMove)
{
FName PackageMountPoint = FPackageName::GetPackageMountPoint(PackageName.ToString(), false);
EPluginLoadedFrom* Found = EnabledPluginToLoadedFrom.Find(PackageMountPoint);
bool bShouldMigratePackage = true;
if (Found)
{
// plugin content, decide if it's appropriate to migrate
switch (*Found)
{
case EPluginLoadedFrom::Engine:
if (!bShouldShowEngineContent)
{
continue;
}
bShouldMigratePackage = false;
break;
case EPluginLoadedFrom::Project:
bShouldMigratePackage = true;
break;
default:
bShouldMigratePackage = false;
break;
}
}
else
{
// this is not plugin content
bShouldMigratePackage = true;
}
FilteredPackageNamesToMove.Add(PackageName);
if (bShouldMigratePackage)
{
ShouldMigratePackage.Add(PackageName);
}
}
AllPackageNamesToMove = FilteredPackageNamesToMove;
}
// Confirm that there is at least one package to move
if (AllPackageNamesToMove.Num() == 0)
{
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MigratePackages_NoFilesToMove", "No files were found to move"));
return;
}
// Prompt the user displaying all assets that are going to be migrated
{
const FText ReportMessage = LOCTEXT("MigratePackagesReportTitle", "The following assets will be migrated to another content folder.");
TSharedPtr<TArray<ReportPackageData>> ReportPackages = MakeShareable(new TArray<ReportPackageData>);
for ( auto PackageIt = AllPackageNamesToMove.CreateConstIterator(); PackageIt; ++PackageIt )
{
bool bShouldMigratePackage = ShouldMigratePackage.Find(*PackageIt) != nullptr;
ReportPackages.Get()->Add({ (*PackageIt).ToString(), bShouldMigratePackage });
}
SPackageReportDialog::FOnReportConfirmed OnReportConfirmed = SPackageReportDialog::FOnReportConfirmed::CreateUObject(this, &UAssetToolsImpl::MigratePackages_ReportConfirmed, ReportPackages);
SPackageReportDialog::OpenPackageReportDialog(ReportMessage, *ReportPackages.Get(), OnReportConfirmed);
}
}
void UAssetToolsImpl::MigratePackages_ReportConfirmed(TSharedPtr<TArray<ReportPackageData>> PackageDataToMigrate) const
{
// Choose a destination folder
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
FString DestinationFolder;
if ( ensure(DesktopPlatform) )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
const void* ParentWindowWindowHandle = FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr);
const FString Title = LOCTEXT("MigrateToFolderTitle", "Choose a destination Content folder").ToString();
bool bFolderAccepted = false;
while (!bFolderAccepted)
{
const bool bFolderSelected = DesktopPlatform->OpenDirectoryDialog(
ParentWindowWindowHandle,
Title,
FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_EXPORT),
DestinationFolder
);
if ( !bFolderSelected )
{
// User canceled, return
return;
}
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_EXPORT, DestinationFolder);
FPaths::NormalizeFilename(DestinationFolder);
if ( !DestinationFolder.EndsWith(TEXT("/")) )
{
DestinationFolder += TEXT("/");
}
// Verify that it is a content folder
if ( DestinationFolder.EndsWith(TEXT("/Content/")) )
{
bFolderAccepted = true;
}
else
{
// The user chose a non-content folder. Confirm that this was their intention.
const FText Message = FText::Format(LOCTEXT("MigratePackages_NonContentFolder", "{0} does not appear to be a game Content folder. Migrated content will only work properly if placed in a Content folder. Would you like to place your content here anyway?"), FText::FromString(DestinationFolder));
EAppReturnType::Type Response = FMessageDialog::Open(EAppMsgType::YesNo, Message);
bFolderAccepted = (Response == EAppReturnType::Yes);
}
}
}
else
{
// Not on a platform that supports desktop functionality
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("NoDesktopPlatform", "Error: This platform does not support a file dialog."));
return;
}
// Build a list of packages to handle
TSet<FName> AllPackageNamesToMove;
for (auto PackageDataIt = PackageDataToMigrate->CreateConstIterator(); PackageDataIt; ++PackageDataIt)
{
if (PackageDataIt->bShouldMigratePackage)
{
AllPackageNamesToMove.Add(FName(PackageDataIt->Name));
}
}
bool bAbort = false;
FMessageLog MigrateLog("AssetTools");
// Determine if the destination is a project content folder or a plugin content folder
TArray<FString> ProjectFiles;
IFileManager::Get().FindFiles(ProjectFiles, *(DestinationFolder + TEXT("../")), TEXT("uproject"));
bool bIsDestinationAProject = !ProjectFiles.IsEmpty();
// Associate each Content folder in the target Plugin hierarchy to a content root string in UFS
TMap<FName, FString> DestContentRootsToFolders;
// Assets in /Game always map directly to the destination
DestContentRootsToFolders.Add(FName(TEXT("/Game")), DestinationFolder);
// If our destination is a project, it could have plugins...
if (bIsDestinationAProject)
{
// Find all "Content" folders under the destination ../Plugins directory
TArray<FString> ContentFolders;
IFileManager::Get().FindFilesRecursive(ContentFolders, *(DestinationFolder + TEXT("../Plugins/")), TEXT("Content"), false, true);
for (const FString& Folder : ContentFolders)
{
// Parse the parent folder of .../Content from "Folder"
FString Path, Content, Root;
bool bSplitContent = Folder.Split(TEXT("/"), &Path, &Content, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
bool bSplitParentPath = Path.Split(TEXT("/"), nullptr, &Root, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
if (!bSplitContent || !bSplitParentPath)
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_NoMountPointFolder", "Unable to determine mount point for folder {0}"), FText::FromString(Folder)));
bAbort = true;
continue;
}
// Determine this folder name to be a content root in the destination
FString DestContentRoot = FString(TEXT("/")) + Root;
FString DestContentFolder = FPaths::ConvertRelativePathToFull(Folder + TEXT("/"));
DestContentRootsToFolders.Add(FName(DestContentRoot), DestContentFolder);
}
}
if (bAbort)
{
MigrateLog.Notify();
return;
}
// Check if the root of any of the packages to migrate have no destination
TArray<FName> LostPackages;
TSet<FName> LostPackageRoots;
for (const FName& PackageName : AllPackageNamesToMove)
{
// Acquire the mount point for this package
FString Folder = TEXT("/") + FPackageName::GetPackageMountPoint(PackageName.ToString()).ToString();
// If this is /Game package, it doesn't need special handling and is simply bound for the destination, continue
if (Folder == TEXT("/Game"))
{
continue;
}
// Resolve the disk folder of this package's mount point so we compare directory names directly
// We do this FileSystem to FileSystem compare instead of mount point (UFS) to content root (FileSystem)
// The mount point name likely comes from the FriendlyName in the uplugin, or the uplugin basename
// What's important here is that we succeed in finding _the same plugin_ between a copy/pasted project
if (!FPackageName::TryConvertLongPackageNameToFilename(Folder, Folder))
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_NoContentFolder", "Unable to determine content folder for asset {0}"), FText::FromString(PackageName.ToString())));
bAbort = true;
continue;
}
Folder.RemoveFromEnd(TEXT("/"));
// Parse the parent folder of .../Content from "Folder"
FString Path, Content, Root;
bool bSplitContent = Folder.Split(TEXT("/"), &Path, &Content, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
bool bSplitParentPath = Path.Split(TEXT("/"), nullptr, &Root, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
if (!bSplitContent || !bSplitParentPath)
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_NoMountPointPackage", "Unable to determine mount point for package {0}"), FText::FromString(PackageName.ToString())));
bAbort = true;
continue;
}
// Check to see if the content root exists in the destination, otherwise it's "Lost"
FString SrcContentRoot = FString(TEXT("/")) + Root;
FName SrcContentRootName(SrcContentRoot);
if (!DestContentRootsToFolders.Find(SrcContentRootName))
{
LostPackages.Add(PackageName);
LostPackageRoots.Add(SrcContentRootName);
}
}
if (bAbort)
{
MigrateLog.Notify();
return;
}
// If some packages don't have a matching content root in the destination, prompt for desired behavior
if (!LostPackages.IsEmpty())
{
FString LostPackageRootsString;
for (const FName& PackageRoot : LostPackageRoots)
{
LostPackageRootsString += FString(TEXT("\n\t")) + PackageRoot.ToString();
}
// Prompt to consolidate to a migration folder
FText Prompt = FText::Format(LOCTEXT("MigratePackages_ConsolidateToTemp", "Some selected assets don't have a corresponding content root in the destination.{0}\n\nWould you like to save a copy of all selected assets into a folder with consolidated references? If you select No then assets in the above roots will not be migrated."), FText::FromString(LostPackageRootsString));
switch (FMessageDialog::Open(EAppMsgType::YesNoCancel, Prompt))
{
case EAppReturnType::Yes:
// No op
break;
case EAppReturnType::No:
LostPackages.Reset();
break;
case EAppReturnType::Cancel:
return;
}
}
// This will be used to tidy up the temp folder after we copy the migrated assets
FString SrcDiskFolderFilename;
// Fixing up references requires resaving packages to a temporary location
if (!LostPackages.IsEmpty())
{
// Query the user for a folder to migrate assets into. This folder will exist temporary in this project, and is the destination for migration in the target project
FString FolderName;
bool bIsOkButtonEnabled = true;
TSharedRef<SEditableTextBox> EditableTextBox = SNew(SEditableTextBox)
.Text(FText::FromString(TEXT("Migrated")))
.OnVerifyTextChanged_Lambda([&bIsOkButtonEnabled](const FText& InNewText, FText& OutErrorMessage) -> bool
{
if (InNewText.ToString().Contains(TEXT("/")))
{
OutErrorMessage = LOCTEXT("Migrated_CannotContainSlashes", "Cannot use a slash in a folder name.");
// Disable Ok if the string is invalid
bIsOkButtonEnabled = false;
return false;
}
// Enable Ok if the string is valid
bIsOkButtonEnabled = true;
return true;
})
.OnTextCommitted_Lambda([&FolderName](const FText& NewValue, ETextCommit::Type)
{
// Set the result if they modified the text
FolderName = NewValue.ToString();
});
// Set the result if they just click Ok
SGenericDialogWidget::FArguments FolderDialogArguments;
FolderDialogArguments.OnOkPressed_Lambda([&EditableTextBox, &FolderName]()
{
FolderName = EditableTextBox->GetText().ToString();
});
// Present the Dialog
SGenericDialogWidget::OpenDialog(LOCTEXT("MigratePackages_FolderName", "Folder for Migrated Assets"),
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(5.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("MigratePackages_SpecifyConsolidateFolder", "Please specify a new folder name to consolidate the assets into."))
]
+ SVerticalBox::Slot()
.Padding(5.0f)
[
SNew(SSpacer)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(5.0f)
[
EditableTextBox
],
FolderDialogArguments, true);
// Sanity the user input
if (FolderName.IsEmpty())
{
return;
}
// Remove forbidden characters
FolderName = FolderName.Replace(TEXT("/"), TEXT(""));
// Verify that we don't have any assets that exist where we want to perform our consolidation
// We could do the same check at the destination, but the package copy code will happily overwrite,
// and it seems reasonable someone would want to Migrate several times if snapshotting changes from another project.
// So for now we don't necessitate that the destination content folder be missing as well.
FString SrcUfsFolderName = FolderName;
SrcUfsFolderName.InsertAt(0, TEXT("/Game/"));
SrcDiskFolderFilename = FPackageName::LongPackageNameToFilename(SrcUfsFolderName, TEXT(""));
if (IFileManager::Get().DirectoryExists(*SrcDiskFolderFilename))
{
const FText Message = FText::Format(LOCTEXT("MigratePackages_InvalidMigrateFolder", "{0} exists on disk in the source project, and cannot be used to consolidate assets."), FText::FromString(SrcDiskFolderFilename));
EAppReturnType::Type Response = FMessageDialog::Open(EAppMsgType::Ok, Message);
return;
}
// Resolve the packages to migrate to assets
TArray<UObject*> SrcObjects;
{
FScopedSlowTask SlowTask(AllPackageNamesToMove.Num(), LOCTEXT("MigratePackages_Loading", "Loading Packages..."));
SlowTask.MakeDialog();
for (const FName& SrcPackage : AllPackageNamesToMove)
{
SlowTask.EnterProgressFrame();
UPackage* LoadedPackage = UPackageTools::LoadPackage(SrcPackage.ToString());
if (!LoadedPackage)
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_FailedToLoadPackage", "Failed to load package {0}"), FText::FromString(SrcPackage.ToString())));
bAbort = true;
continue;
}
UObject* Object = LoadedPackage->FindAssetInPackage();
if (Object)
{
SrcObjects.Add(Object);
}
else
{
MigrateLog.Warning(FText::Format(LOCTEXT("MigratePackages_PackageHasNoAsset", "Package {0} has no asset in it"), FText::FromString(SrcPackage.ToString())));
}
UBlueprint* Blueprint = Cast<UBlueprint>(Object);
if (Blueprint && (!Blueprint->SkeletonGeneratedClass || !Blueprint->GeneratedClass))
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_InvalidBluepriint", "Blueprint is invalid in package {0}"), FText::FromString(SrcPackage.ToString())));
bAbort = true;
continue;
}
}
}
if (bAbort)
{
MigrateLog.Notify();
return;
}
// To handle complex references and assets in different Plugins, we must first duplicate to temp packages
TArray<UObject*> TempObjects;
TMap<UObject*, UObject*> ReplacementMap;
{
FScopedSlowTask SlowTask(SrcObjects.Num(), LOCTEXT("MigratePackages_Duplicate", "Duplicating Assets..."));
SlowTask.MakeDialog();
TSet<UPackage*> PackagesUserRefusedToFullyLoad;
for (int i=0; i<SrcObjects.Num(); ++i)
{
SlowTask.EnterProgressFrame();
UObject* Object = SrcObjects[i];
FString PackageName = Object->GetPackage()->GetName();
FString Path, Root;
PackageName.RemoveFromStart(TEXT("/"));
bool bSplitRoot = PackageName.Split(TEXT("/"), &Root, &Path);
if (!bSplitRoot)
{
MigrateLog.Error(FText::Format(LOCTEXT("MigratePackages_NoMountPointPackage", "Unable to determine mount point for package {0}"), FText::FromString(PackageName)));
continue;
}
ObjectTools::FPackageGroupName PackageGroupName;
PackageGroupName.ObjectName = Object->GetName();
PackageGroupName.PackageName = SrcUfsFolderName + TEXT("/") + Path;
FString GroupName = Object->GetFullGroupName(/*bStartWithOuter =*/true);
if (GroupName != TEXT("None"))
{
PackageGroupName.GroupName = GroupName;
}
UObject* NewObject = ObjectTools::DuplicateSingleObject(Object, PackageGroupName, PackagesUserRefusedToFullyLoad);
if (NewObject)
{
TempObjects.Add(NewObject);
ReplacementMap.Add(SrcObjects[i], TempObjects[i]);
}
}
}
// Update references between TempObjects (to reference each other)
{
FScopedSlowTask SlowTask(TempObjects.Num(), LOCTEXT("MigratePackages_ReplaceReferences", "Replacing References..."));
SlowTask.MakeDialog();
for (int i=0; i<TempObjects.Num(); ++i)
{
SlowTask.EnterProgressFrame();
UObject* TempObject = TempObjects[i];
FArchiveReplaceObjectRef<UObject> ReplaceAr(TempObject, ReplacementMap, EArchiveReplaceObjectFlags::IgnoreOuterRef | EArchiveReplaceObjectFlags::IgnoreArchetypeRef);
}
}
// Save fixed up packages to the migrated folder, and update the set of files to copy to be those migrated packages
{
FScopedSlowTask SlowTask(TempObjects.Num(), LOCTEXT("MigratePackages_ReplaceReferences", "Replacing References..."));
SlowTask.MakeDialog();
TSet<FName> NewPackageNamesToMove;
for (int i=0; i<TempObjects.Num(); ++i)
{
SlowTask.EnterProgressFrame();
UObject* TempObject = TempObjects[i];
// Calculate the file path to the new, migrated package
FString const TempPackageName = TempObject->GetPackage()->GetName();
FString const TempPackageFilename = FPackageName::LongPackageNameToFilename(TempPackageName, FPackageName::GetAssetPackageExtension());
// Save it
FSavePackageArgs SaveArgs;
GEditor->Save(TempObject->GetPackage(), /*InAsset=*/nullptr, *TempPackageFilename, SaveArgs);
NewPackageNamesToMove.Add(FName(TempPackageName));
}
AllPackageNamesToMove = NewPackageNamesToMove;
}
}
bool bUserCanceled = false;
EAppReturnType::Type LastResponse = EAppReturnType::Yes;
TArray<FString> SuccessfullyCopiedFiles;
TArray<FString> SuccessfullyCopiedPackages;
FString CopyErrors;
{
FScopedSlowTask SlowTask(AllPackageNamesToMove.Num(), LOCTEXT("MigratePackages_CopyingFiles", "Copying Files..."));
SlowTask.MakeDialog();
for ( const FName& PackageNameToMove : AllPackageNamesToMove )
{
SlowTask.EnterProgressFrame();
const FString& PackageName = PackageNameToMove.ToString();
FString SrcFilename;
if (!FPackageName::DoesPackageExist(PackageName, &SrcFilename))
{
const FText ErrorMessage = FText::Format(LOCTEXT("MigratePackages_PackageMissing", "{0} does not exist on disk."), FText::FromString(PackageName));
UE_LOG(LogAssetTools, Warning, TEXT("%s"), *ErrorMessage.ToString());
CopyErrors += ErrorMessage.ToString() + LINE_TERMINATOR;
}
else if (SrcFilename.Contains(FPaths::EngineContentDir()))
{
const FString LeafName = SrcFilename.Replace(*FPaths::EngineContentDir(), TEXT("Engine/"));
CopyErrors += FText::Format(LOCTEXT("MigratePackages_EngineContent", "Unable to migrate Engine asset {0}. Engine assets cannot be migrated."), FText::FromString(LeafName)).ToString() + LINE_TERMINATOR;
}
else
{
bool bFileOKToCopy = true;
FString Path = PackageNameToMove.ToString();
FString PackageRoot;
Path.RemoveFromStart(TEXT("/"));
Path.Split("/", &PackageRoot, &Path, ESearchCase::IgnoreCase, ESearchDir::FromStart);
PackageRoot = TEXT("/") + PackageRoot;
FString DestFilename;
TMap<FName, FString>::ValueType* DestRootFolder = DestContentRootsToFolders.Find(FName(PackageRoot));
if (ensure(DestRootFolder))
{
DestFilename = *DestRootFolder;
}
else
{
continue;
}
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
FString SubFolder;
if ( SrcFilename.Split( TEXT("/Content/"), nullptr, &SubFolder ) )
{
DestFilename += *SubFolder;
if ( IFileManager::Get().FileSize(*DestFilename) > 0 )
{
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
// The destination file already exists! Ask the user what to do.
EAppReturnType::Type Response;
if ( LastResponse == EAppReturnType::YesAll || LastResponse == EAppReturnType::NoAll )
{
Response = LastResponse;
}
else
{
const FText Message = FText::Format( LOCTEXT("MigratePackages_AlreadyExists", "An asset already exists at location {0} would you like to overwrite it?"), FText::FromString(DestFilename) );
Response = FMessageDialog::Open( EAppMsgType::YesNoYesAllNoAllCancel, Message );
if ( Response == EAppReturnType::Cancel )
{
// The user chose to cancel mid-operation. Break out.
bUserCanceled = true;
break;
}
LastResponse = Response;
}
const bool bWantOverwrite = Response == EAppReturnType::Yes || Response == EAppReturnType::YesAll;
if( !bWantOverwrite )
{
// User chose not to replace the package
bFileOKToCopy = false;
}
}
}
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699) #lockdown Nick.Penwarden #rb JeanMichel.Dignard ============================ MAJOR FEATURES & CHANGES ============================ Change 3770717 by Simon.Tourangeau Fix Blank Enterprise template project creation Change 3773186 by Simon.Tourangeau Fix asset migration to correctly handle the migration of content from Content Plugins Change 3773230 by JeanLuc.Corenthin Adding new material asset for CAD importer Removing old material assets for CAD importer Change 3774391 by JeanMichel.Dignard Added support for IES asymmetrical light profile - IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture. - Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation. #jira UEENT-55 Change 3775668 by JeanMichel.Dignard Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors. Change 3781147 by Jamie.Dale [Python] Prevent the Xcode version of Python being used by default Change 3781991 by JeanMichel.Dignard Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis. Change 3783479 by Simon.Tourangeau Fix NewProjectWizard crash if starter content was enabled #jira UEENT-635 Change 3784279 by Jamie.Dale [Python] Added ScopedEditorTransaction and an editor specific module Change 3787566 by JeanLuc.Corenthin Fixed issue with display of units which were not reflecting the project settings when enbling unit display. Got Jamie Dale to help me find the correct solution to this problem: a lambda function. Thanks, Jamie! Change 3788178 by Martin.Sevigny Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0. Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html Change 3788301 by JeanLuc.Corenthin On behalf of Anousack: UE assets necessary to properly handle Cropped procedural textures. #jira UEENT-522 Change 3789146 by Martin.Sevigny Bringing back the LPVIntensity test as per MarcusW review. Change 3789467 by Patrick.Boutot Add Analytics to PythonScriptPlugin. Change 3789473 by Patrick.Boutot Add a slow task dialog when executing a Python script. Change 3790809 by Patrick.Boutot Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT Change 3790970 by Patrick.Boutot Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested. Change 3790976 by Patrick.Boutot Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version. Allow DeleteObject & DuplicatedAsset to be completed without dialog. Change 3791597 by Simon.Tourangeau Fix custom window positions in "windowed mode" #jira UE-52873 Change 3791633 by Patrick.Boutot Expose to Blueprint the actor' label and folder path. Change 3791634 by Patrick.Boutot Change size of the OutputLog's SuggestionList box. Change 3791637 by Patrick.Boutot Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening. Change 3791661 by Jamie.Dale [Python] Fixed a bug where we could return an object of the incorrect type from the cache This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things. We now treat the type as significant in the cache, and only return something if it matches both the instance and the type. #jira UEENT-651 Change 3794968 by Patrick.Boutot Extend File menu to include Python menu. Save the last 10 scripts executed in the user config. Change 3795084 by Jamie.Dale [Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects Change 3795324 by Jamie.Dale [Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed This is needed to avoid a fatal assert about a GC leak #jira UEENT-658 Change 3796248 by Jamie.Dale FilterAssetDataWithNoTags no longer implicitly removes localized assets Change 3773185 by Simon.Tourangeau Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins. #jira UEENT-544 Change 3790982 by Patrick.Boutot Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions. Load level without a prompt. Change 3791539 by Jamie.Dale [Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names. ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases). Change 3773163 by Patrick.Boutot Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh. Change 3776401 by Patrick.Boutot Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory. Change 3778137 by Patrick.Boutot Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference. EditorAssetLibrary now support full path. Change 3778139 by Patrick.Boutot Update example data for EditorScriptingUtilities. Change 3778768 by Patrick.Boutot Update EditorScriptingUtilities py file with the new naming convention. Change 3779291 by Patrick.Boutot Remove const& on TSubLassOf because Blueprint do not show the Pick tool with it. Update py script & blueprint to point to the new paths. Change 3783246 by Patrick.Boutot After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor. Fix return type in Blueprint for SpawnActorFromClass. Change 3789367 by Patrick.Boutot Gets all TagValues associated with an asset as strings value. Change 3789438 by Patrick.Boutot Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules. Change 3789489 by Patrick.Boutot Update script examples with copyright and with the split from EditorFilterLibrary. Change 3790980 by Patrick.Boutot Prevent all dialog modal from showing up when running a Python script via command line. Change 3790984 by Patrick.Boutot Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float. [CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
else
{
// Couldn't find Content folder in source path
bFileOKToCopy = false;
}
if ( bFileOKToCopy )
{
if ( IFileManager::Get().Copy(*DestFilename, *SrcFilename) == COPY_OK )
{
SuccessfullyCopiedPackages.Add(PackageName);
SuccessfullyCopiedFiles.Add(DestFilename);
}
else
{
UE_LOG(LogAssetTools, Warning, TEXT("Failed to copy %s to %s while migrating assets"), *SrcFilename, *DestFilename);
CopyErrors += SrcFilename + LINE_TERMINATOR;
}
}
}
}
}
// If we are consolidating lost packages, we are copying temporary packages, so clean them up.
if (!LostPackages.IsEmpty())
{
FScopedSlowTask SlowTask(AllPackageNamesToMove.Num(), LOCTEXT("MigratePackages_CleaningUp", "Cleaning Up..."));
SlowTask.MakeDialog();
TArray<UObject*> ObjectsToDelete;
for (const FName& PackageNameToMove : AllPackageNamesToMove)
{
SlowTask.EnterProgressFrame();
UPackage* Package = UPackageTools::LoadPackage(PackageNameToMove.ToString());
if (Package)
{
ObjectsToDelete.Add(Package);
}
}
ObjectTools::ForceDeleteObjects(ObjectsToDelete, /*bShowConfirmation=*/false);
if (!IFileManager::Get().DeleteDirectory(*SrcDiskFolderFilename, /*RequireExists =*/ false, /*Tree =*/ true))
{
UE_LOG(LogAssetTools, Warning, TEXT("Failed to delete temporary directory %s while migrating assets"), *SrcDiskFolderFilename);
CopyErrors += SrcDiskFolderFilename + LINE_TERMINATOR;
}
}
FString SourceControlErrors;
if ( !bUserCanceled && SuccessfullyCopiedFiles.Num() > 0 )
{
// attempt to add files to source control (this can quite easily fail, but if it works it is very useful)
if(GetDefault<UEditorLoadingSavingSettings>()->bSCCAutoAddNewFiles)
{
if(ISourceControlModule::Get().IsEnabled())
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
if(SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), SuccessfullyCopiedFiles) == ECommandResult::Failed)
{
FScopedSlowTask SlowTask(SuccessfullyCopiedFiles.Num(), LOCTEXT("MigratePackages_AddToSourceControl", "Adding To Source Control..."));
SlowTask.MakeDialog();
for(auto FileIt(SuccessfullyCopiedFiles.CreateConstIterator()); FileIt; FileIt++)
{
SlowTask.EnterProgressFrame();
if(!SourceControlProvider.GetState(*FileIt, EStateCacheUsage::Use)->IsAdded())
{
SourceControlErrors += FText::Format(LOCTEXT("MigratePackages_SourceControlError", "{0} could not be added to source control"), FText::FromString(*FileIt)).ToString();
SourceControlErrors += LINE_TERMINATOR;
}
}
}
}
}
}
FText LogMessage = FText::FromString(TEXT("Content migration completed successfully!"));
EMessageSeverity::Type Severity = EMessageSeverity::Info;
if ( CopyErrors.Len() > 0 || SourceControlErrors.Len() > 0 )
{
FString ErrorMessage;
Severity = EMessageSeverity::Error;
if( CopyErrors.Len() > 0 )
{
MigrateLog.NewPage( LOCTEXT("MigratePackages_CopyErrorsPage", "Copy Errors") );
MigrateLog.Error(FText::FromString(*CopyErrors));
ErrorMessage += FText::Format(LOCTEXT( "MigratePackages_CopyErrors", "Copied {0} files. Some content could not be copied."), FText::AsNumber(SuccessfullyCopiedPackages.Num())).ToString();
}
if( SourceControlErrors.Len() > 0 )
{
MigrateLog.NewPage( LOCTEXT("MigratePackages_SourceControlErrorsListPage", "Source Control Errors") );
MigrateLog.Error(FText::FromString(*SourceControlErrors));
ErrorMessage += LINE_TERMINATOR;
ErrorMessage += LOCTEXT( "MigratePackages_SourceControlErrorsList", "Some files reported source control errors.").ToString();
}
if ( SuccessfullyCopiedPackages.Num() > 0 )
{
MigrateLog.NewPage( LOCTEXT("MigratePackages_CopyErrorsSuccesslistPage", "Copied Successfully") );
MigrateLog.Info(FText::FromString(*SourceControlErrors));
ErrorMessage += LINE_TERMINATOR;
ErrorMessage += LOCTEXT( "MigratePackages_CopyErrorsSuccesslist", "Some files were copied successfully.").ToString();
for ( auto FileIt = SuccessfullyCopiedPackages.CreateConstIterator(); FileIt; ++FileIt )
{
if(FileIt->Len()>0)
{
MigrateLog.Info(FText::FromString(*FileIt));
}
}
}
LogMessage = FText::FromString(ErrorMessage);
}
else if (bUserCanceled)
{
LogMessage = LOCTEXT("MigratePackages_CanceledPage", "Content migration was canceled.");
}
else if ( !bUserCanceled )
{
MigrateLog.NewPage( LOCTEXT("MigratePackages_CompletePage", "Content migration completed successfully!") );
for ( auto FileIt = SuccessfullyCopiedPackages.CreateConstIterator(); FileIt; ++FileIt )
{
if(FileIt->Len()>0)
{
MigrateLog.Info(FText::FromString(*FileIt));
}
}
}
MigrateLog.Notify(LogMessage, Severity, true);
}
void UAssetToolsImpl::RecursiveGetDependencies(const FName& PackageName, TSet<FName>& AllDependencies, TSet<FString>& OutExternalObjectsPaths) const
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
TArray<FName> Dependencies;
AssetRegistryModule.Get().GetDependencies(PackageName, Dependencies);
for ( auto DependsIt = Dependencies.CreateConstIterator(); DependsIt; ++DependsIt )
{
FString DependencyName = (*DependsIt).ToString();
const bool bIsEnginePackage = DependencyName.StartsWith(TEXT("/Engine"));
const bool bIsScriptPackage = DependencyName.StartsWith(TEXT("/Script"));
if ( !bIsEnginePackage && !bIsScriptPackage )
{
if (!AllDependencies.Contains(*DependsIt))
{
AllDependencies.Add(*DependsIt);
RecursiveGetDependencies(*DependsIt, AllDependencies, OutExternalObjectsPaths);
}
}
}
// Handle Specific External Actors use case (only used for the Migrate path for now)
// todo: revisit how to handle those in a more generic way.
TArray<FAssetData> Assets;
if (AssetRegistryModule.Get().GetAssetsByPackageName(PackageName, Assets))
{
for (const FAssetData& AssetData : Assets)
{
if (AssetData.GetClass() && AssetData.GetClass()->IsChildOf<UWorld>())
{
TArray<FString> ExternalObjectsPaths = ULevel::GetExternalObjectsPaths(PackageName.ToString());
for (const FString& ExternalObjectsPath : ExternalObjectsPaths)
{
if (!ExternalObjectsPath.IsEmpty() && !OutExternalObjectsPaths.Contains(ExternalObjectsPath))
{
OutExternalObjectsPaths.Add(ExternalObjectsPath);
AssetRegistryModule.Get().ScanPathsSynchronous({ ExternalObjectsPath }, /*bForceRescan*/true, /*bIgnoreDenyListScanFilters*/true);
TArray<FAssetData> ExternalObjectAssets;
AssetRegistryModule.Get().GetAssetsByPath(FName(*ExternalObjectsPath), ExternalObjectAssets, /*bRecursive*/true);
for (const FAssetData& ExternalObjectAsset : ExternalObjectAssets)
{
AllDependencies.Add(ExternalObjectAsset.PackageName);
RecursiveGetDependencies(ExternalObjectAsset.PackageName, AllDependencies, OutExternalObjectsPaths);
}
}
}
}
}
}
}
void UAssetToolsImpl::RecursiveGetDependenciesAdvanced(const FName& PackageName, FAdvancedCopyParams& CopyParams, TArray<FName>& AllDependencies, TMap<FName, FName>& DependencyMap, const UAdvancedCopyCustomization* CopyCustomization, TArray<FAssetData>& OptionalAssetData) const
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
TArray<FName> Dependencies;
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
// We found an asset
if (OptionalAssetData.Num() > 0)
{
AssetRegistryModule.Get().GetDependencies(PackageName, Dependencies);
for (const FName& Dep : Dependencies)
{
if (!AllDependencies.Contains(Dep) && FPackageName::IsValidLongPackageName(Dep.ToString(), false))
{
TArray<FAssetData> DependencyAssetData;
AssetRegistry.GetAssetsByPackageName(Dep, DependencyAssetData, true);
FARFilter ExclusionFilter = CopyCustomization->GetARFilter();
AssetRegistry.UseFilterToExcludeAssets(DependencyAssetData, ExclusionFilter);
if (DependencyAssetData.Num() > 0)
{
AllDependencies.Add(Dep);
DependencyMap.Add(Dep, PackageName);
RecursiveGetDependenciesAdvanced(Dep, CopyParams, AllDependencies, DependencyMap, CopyCustomization, DependencyAssetData);
}
}
}
}
else
{
TArray<FAssetData> PathAssetData;
// We found a folder containing assets
if (AssetRegistry.HasAssets(PackageName) && AssetRegistry.GetAssetsByPath(PackageName, PathAssetData))
{
FARFilter ExclusionFilter = CopyCustomization->GetARFilter();
AssetRegistry.UseFilterToExcludeAssets(PathAssetData, ExclusionFilter);
for(const FAssetData& Asset : PathAssetData)
{
AllDependencies.Add(*Asset.GetPackage()->GetName());
// If we should check the assets we found for dependencies
if (CopyParams.bShouldCheckForDependencies)
{
RecursiveGetDependenciesAdvanced(FName(*Asset.GetPackage()->GetName()), CopyParams, AllDependencies, DependencyMap, CopyCustomization, PathAssetData);
}
}
}
// Always get subpaths
{
TArray<FString> SubPaths;
AssetRegistry.GetSubPaths(PackageName.ToString(), SubPaths, false);
for (const FString& SubPath : SubPaths)
{
TArray<FAssetData> EmptyArray;
RecursiveGetDependenciesAdvanced(FName(*SubPath), CopyParams, AllDependencies, DependencyMap, CopyCustomization, EmptyArray);
}
}
}
}
void UAssetToolsImpl::FixupReferencers(const TArray<UObjectRedirector*>& Objects, bool bCheckoutDialogPrompt, ERedirectFixupMode FixupMode) const
{
AssetFixUpRedirectors->FixupReferencers(Objects, bCheckoutDialogPrompt, FixupMode);
}
bool UAssetToolsImpl::IsFixupReferencersInProgress() const
{
return AssetFixUpRedirectors->IsFixupReferencersInProgress();
}
void UAssetToolsImpl::OpenEditorForAssets(const TArray<UObject*>& Assets)
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
{
#if WITH_EDITOR
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAssets(Assets);
#endif
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
}
void UAssetToolsImpl::ConvertVirtualTextures(const TArray<UTexture2D *>& Textures, bool bConvertBackToNonVirtual, const TArray<UMaterial *>* RelatedMaterials /* = nullptr */) const
{
FVTConversionWorker VirtualTextureConversionWorker(bConvertBackToNonVirtual);
VirtualTextureConversionWorker.UserTextures = Textures;
//We want all given texture to be added, so we put a minimum texture size of 0
VirtualTextureConversionWorker.FilterList(0);
if (RelatedMaterials)
{
VirtualTextureConversionWorker.Materials.Append(*RelatedMaterials);
}
VirtualTextureConversionWorker.DoConvert();
}
void UAssetToolsImpl::BeginAdvancedCopyPackages(const TArray<FName>& InputNamesToCopy, const FString& TargetPath) const
{
// Packages must be saved for the migration to work
const bool bPromptUserToSave = true;
const bool bSaveMapPackages = true;
const bool bSaveContentPackages = true;
if (FEditorFileUtils::SaveDirtyPackages(bPromptUserToSave, bSaveMapPackages, bSaveContentPackages))
{
IAssetRegistry& AssetRegistry = FAssetRegistryModule::GetRegistry();
if (AssetRegistry.IsLoadingAssets())
{
// Open a dialog asking the user to wait while assets are being discovered
SDiscoveringAssetsDialog::OpenDiscoveringAssetsDialog(
SDiscoveringAssetsDialog::FOnAssetsDiscovered::CreateUObject(this, &UAssetToolsImpl::PerformAdvancedCopyPackages, InputNamesToCopy, TargetPath)
);
}
else
{
// Assets are already discovered, perform the migration now
PerformAdvancedCopyPackages(InputNamesToCopy, TargetPath);
}
}
}
TArray<FName> UAssetToolsImpl::ExpandAssetsAndFoldersToJustAssets(TArray<FName> SelectedAssetAndFolderNames) const
{
IAssetRegistry& AssetRegistry = FAssetRegistryModule::GetRegistry();
TSet<FName> ExpandedAssets;
for (auto NameIt = SelectedAssetAndFolderNames.CreateIterator(); NameIt; ++NameIt)
{
FName OriginalName = *NameIt;
const FString& OriginalNameString = OriginalName.ToString();
if (!FPackageName::DoesPackageExist(OriginalNameString))
{
TArray<FAssetData> AssetsInFolder;
AssetRegistry.GetAssetsByPath(OriginalName, AssetsInFolder, true, false);
for (const FAssetData& Asset : AssetsInFolder)
{
ExpandedAssets.Add(Asset.PackageName);
}
NameIt.RemoveCurrent();
}
else
{
ExpandedAssets.Add(OriginalName);
}
}
TArray<FName> ExpandedAssetArray;
for (FName ExpandedAsset : ExpandedAssets)
{
ExpandedAssetArray.Add(ExpandedAsset);
}
return ExpandedAssetArray;
}
void UAssetToolsImpl::PerformAdvancedCopyPackages(TArray<FName> SelectedAssetAndFolderNames, FString TargetPath) const
{
TargetPath.RemoveFromEnd(TEXT("/"));
//TArray<FName> ExpandedAssets = ExpandAssetsAndFoldersToJustAssets(SelectedAssetAndFolderNames);
FAdvancedCopyParams CopyParams = FAdvancedCopyParams(SelectedAssetAndFolderNames, TargetPath);
CopyParams.bShouldCheckForDependencies = true;
// Suppress UI if we're running in unattended mode
if (FApp::IsUnattended())
{
CopyParams.bShouldSuppressUI = true;
}
for (auto NameIt = SelectedAssetAndFolderNames.CreateConstIterator(); NameIt; ++NameIt)
{
UAdvancedCopyCustomization* CopyCustomization = nullptr;
const UAssetToolsSettings* Settings = GetDefault<UAssetToolsSettings>();
FName OriginalName = *NameIt;
const FString& OriginalNameString = OriginalName.ToString();
FString SrcFilename;
UObject* ExistingObject = nullptr;
if (FPackageName::DoesPackageExist(OriginalNameString, &SrcFilename))
{
UPackage* Pkg = LoadPackage(nullptr, *OriginalNameString, LOAD_None);
if (Pkg)
{
FString Name = ObjectTools::SanitizeObjectName(FPaths::GetBaseFilename(SrcFilename));
ExistingObject = StaticFindObject(UObject::StaticClass(), Pkg, *Name);
}
}
if (ExistingObject)
{
// Try to find the customization in the settings
for (const FAdvancedCopyMap& Customization : Settings->AdvancedCopyCustomizations)
{
if (Customization.ClassToCopy.GetAssetPathString() == ExistingObject->GetClass()->GetPathName())
{
UClass* CustomizationClass = Customization.AdvancedCopyCustomization.TryLoadClass<UAdvancedCopyCustomization>();
if (CustomizationClass)
{
CopyCustomization = CustomizationClass->GetDefaultObject<UAdvancedCopyCustomization>();
}
}
}
}
// If not able to find class in settings, fall back to default customization
// by default, folders will use the default customization
if (CopyCustomization == nullptr)
{
CopyCustomization = UAdvancedCopyCustomization::StaticClass()->GetDefaultObject<UAdvancedCopyCustomization>();
}
CopyParams.AddCustomization(CopyCustomization);
}
InitAdvancedCopyFromCopyParams(CopyParams);
}
void UAssetToolsImpl::InitAdvancedCopyFromCopyParams(FAdvancedCopyParams CopyParams) const
{
TArray<TMap<FName, FName>> CompleteDependencyMap;
TArray<TMap<FString, FString>> CompleteDestinationMap;
TArray<FName> SelectedPackageNames = CopyParams.GetSelectedPackageOrFolderNames();
FScopedSlowTask SlowTask(SelectedPackageNames.Num(), LOCTEXT("AdvancedCopyPrepareSlowTask", "Preparing Files for Advanced Copy"));
SlowTask.MakeDialog();
TArray<UAdvancedCopyCustomization*> CustomizationsToUse = CopyParams.GetCustomizationsToUse();
for (int32 CustomizationIndex = 0; CustomizationIndex < CustomizationsToUse.Num(); CustomizationIndex++)
{
FName Package = SelectedPackageNames[CustomizationIndex];
SlowTask.EnterProgressFrame(1, FText::Format(LOCTEXT("AdvancedCopy_PreparingDependencies", "Preparing dependencies for {0}"), FText::FromString(Package.ToString())));
UAdvancedCopyCustomization* CopyCustomization = CustomizationsToUse[CustomizationIndex];
// Give the customization a chance to edit the copy parameters
CopyCustomization->EditCopyParams(CopyParams);
TMap<FName, FName> DependencyMap = TMap<FName, FName>();
TArray<FName> PackageNamesToCopy;
// Get all packages to be copied
GetAllAdvancedCopySources(Package, CopyParams, PackageNamesToCopy, DependencyMap, CopyCustomization);
// Allow the customization to apply any additional filters
CopyCustomization->ApplyAdditionalFiltering(PackageNamesToCopy);
CopyCustomization->SetPackageThatInitiatedCopy(Package.ToString());
TMap<FString, FString> DestinationMap = TMap<FString, FString>();
GenerateAdvancedCopyDestinations(CopyParams, PackageNamesToCopy, CopyCustomization, DestinationMap);
CopyCustomization->TransformDestinationPaths(DestinationMap);
CompleteDestinationMap.Add(DestinationMap);
CompleteDependencyMap.Add(DependencyMap);
}
// Confirm that there is at least one package to move
if (CompleteDestinationMap.Num() == 0)
{
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("AdvancedCopyPackages_NoFilesToMove", "No files were found to move"));
return;
}
// Prompt the user displaying all assets that are going to be migrated
if (CopyParams.bShouldSuppressUI)
{
AdvancedCopyPackages_ReportConfirmed(CopyParams, CompleteDestinationMap);
}
else
{
const FText ReportMessage = FText::FromString(CopyParams.GetDropLocationForAdvancedCopy());
SAdvancedCopyReportDialog::FOnReportConfirmed OnReportConfirmed = SAdvancedCopyReportDialog::FOnReportConfirmed::CreateUObject(this, &UAssetToolsImpl::AdvancedCopyPackages_ReportConfirmed);
SAdvancedCopyReportDialog::OpenPackageReportDialog(CopyParams, ReportMessage, CompleteDestinationMap, CompleteDependencyMap, OnReportConfirmed);
}
}
void UAssetToolsImpl::AdvancedCopyPackages_ReportConfirmed(FAdvancedCopyParams CopyParams, TArray<TMap<FString, FString>> DestinationMap) const
{
TArray<UAdvancedCopyCustomization*> CustomizationsToUse = CopyParams.GetCustomizationsToUse();
for (int32 CustomizationIndex = 0; CustomizationIndex < CustomizationsToUse.Num(); CustomizationIndex++)
{
if (!CustomizationsToUse[CustomizationIndex]->CustomCopyValidate(DestinationMap[CustomizationIndex]))
{
FMessageDialog::Open(EAppMsgType::Ok, FText::Format(LOCTEXT("AdvancedCopy_FailedCustomValidate", "Advanced Copy failed because the validation rules set in {0} failed."),
FText::FromString(CustomizationsToUse[CustomizationIndex]->GetName())));
return;
}
}
AdvancedCopyPackages(CopyParams, DestinationMap);
}
bool UAssetToolsImpl::IsAssetClassSupported(const UClass* AssetClass) const
{
TWeakPtr<IAssetTypeActions> AssetTypeActions = GetAssetTypeActionsForClass(AssetClass);
if (!AssetTypeActions.IsValid())
{
return false;
}
if (AssetTypeActions.Pin()->IsSupported() == false)
{
return false;
}
return true;
}
TArray<UFactory*> UAssetToolsImpl::GetNewAssetFactories() const
{
TArray<UFactory*> Factories;
for (TObjectIterator<UClass> It; It; ++It)
{
UClass* Class = *It;
if (Class->IsChildOf(UFactory::StaticClass()) &&
!Class->HasAnyClassFlags(CLASS_Abstract))
{
UFactory* Factory = Class->GetDefaultObject<UFactory>();
if (Factory->ShouldShowInNewMenu() &&
ensure(!Factory->GetDisplayName().IsEmpty()) &&
IsAssetClassSupported(Factory->GetSupportedClass()))
{
Factories.Add(Factory);
}
}
}
return MoveTemp(Factories);
}
TSharedRef<FNamePermissionList>& UAssetToolsImpl::GetAssetClassPermissionList()
{
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
PRAGMA_DISABLE_DEPRECATION_WARNINGS
return GetAssetClassPermissionList(EAssetClassAction::ViewAsset);
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
TSharedRef<FNamePermissionList>& UAssetToolsImpl::GetAssetClassPermissionList(EAssetClassAction AssetClassAction)
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
{
// Convert path list to name list. Slow and unefficient but keeping it for compatibility (this function is deprecated)
if (AssetClassAction < EAssetClassAction::AllAssetActions)
{
TSharedRef<FPathPermissionList> List = AssetClassPermissionList[(int32)AssetClassAction];
TSharedRef<FNamePermissionList> Result = MakeShared<FNamePermissionList>();
if (List->IsDenyListAll())
{
Result->AddDenyListAll(NAME_None);
}
for (const TPair<FString, FPermissionListOwners>& It : List->GetDenyList())
{
for (const FName OwnerName : It.Value)
{
Result->AddDenyListItem(OwnerName, FName(*FPackageName::GetShortName(*It.Key)));
}
}
for (const TPair<FString, FPermissionListOwners>& It : List->GetAllowList())
{
FName Name = *FPackageName::GetShortName(*It.Key);
if (Result->PassesFilter(Name))
{
for (const FName OwnerName : It.Value)
{
Result->AddAllowListItem(OwnerName, Name);
}
}
}
// Block everything if none of the AllowList paths passed
if (Result->GetAllowList().Num() == 0)
{
Result->AddDenyListAll(NAME_None);
}
AssetClassPermissionList_DEPRECATED = Result;
return AssetClassPermissionList_DEPRECATED;
}
static TSharedRef<FNamePermissionList> Empty = MakeShared<FNamePermissionList>();
return Empty;
}
TSharedRef<FPathPermissionList>& UAssetToolsImpl::GetAssetClassPathPermissionList(EAssetClassAction AssetClassAction)
{
if (AssetClassAction < EAssetClassAction::AllAssetActions)
{
return AssetClassPermissionList[(int32)AssetClassAction];
}
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
static TSharedRef<FPathPermissionList> Empty = MakeShared<FPathPermissionList>();
return Empty;
}
void UAssetToolsImpl::AssetClassPermissionListChanged(EAssetClassAction AssetClassAction)
{
switch (AssetClassAction)
{
case EAssetClassAction::CreateAsset:
for (TSharedRef<IAssetTypeActions>& ActionsIt : AssetTypeActionsList)
{
bool bSupported = false;
if (const UClass* SupportedClass = ActionsIt->GetSupportedClass())
{
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
bSupported = GetAssetClassPathPermissionList(AssetClassAction)->PassesFilter(SupportedClass->GetPathName());
}
else
{
bSupported = !ActionsIt->GetFilterName().IsNone();
}
ActionsIt->SetSupported(bSupported);
}
break;
default:
break;
}
}
void UAssetToolsImpl::AddSubContentDenyList(const FString& InMount)
{
for (const FString& SubContentPath : SubContentDenyListPaths)
{
FolderPermissionList->AddDenyListItem("AssetToolsConfigFile", InMount / SubContentPath);
}
}
void UAssetToolsImpl::OnContentPathMounted(const FString& InAssetPath, const FString& FileSystemPath)
{
AddSubContentDenyList(InAssetPath);
}
TArray<UObject*> UAssetToolsImpl::ImportAssetsWithDialogImplementation(const FString& DestinationPath, bool bAllowAsyncImport)
{
if (!GetWritableFolderPermissionList()->PassesStartsWithFilter(DestinationPath))
{
NotifyBlockedByWritableFolderFilter();
return TArray<UObject*>();
}
TArray<UObject*> ReturnObjects;
FString FileTypes, AllExtensions;
TArray<UFactory*> Factories;
// Get the list of valid factories
for (TObjectIterator<UClass> It; It; ++It)
{
UClass* CurrentClass = (*It);
if (CurrentClass->IsChildOf(UFactory::StaticClass()) && !(CurrentClass->HasAnyClassFlags(CLASS_Abstract)))
{
UFactory* Factory = Cast<UFactory>(CurrentClass->GetDefaultObject());
if (Factory->bEditorImport)
{
Factories.Add(Factory);
}
}
}
TMultiMap<uint32, UFactory*> FilterIndexToFactory;
// Generate the file types and extensions represented by the selected factories
ObjectTools::GenerateFactoryFileExtensions(Factories, FileTypes, AllExtensions, FilterIndexToFactory);
const UEditorExperimentalSettings* EditorExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
if (EditorExperimentalSettings->bEnableInterchangeFramework)
{
TArray<FString> InterchangeFileExtensions = UInterchangeManager::GetInterchangeManager().GetSupportedFormats(EInterchangeTranslatorType::Assets);
ObjectTools::AppendFormatsFileExtensions(InterchangeFileExtensions, FileTypes, AllExtensions);
}
FileTypes = FString::Printf(TEXT("All Files (%s)|%s|%s"), *AllExtensions, *AllExtensions, *FileTypes);
// Prompt the user for the filenames
TArray<FString> OpenFilenames;
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
bool bOpened = false;
int32 FilterIndex = -1;
if (DesktopPlatform)
{
const void* ParentWindowWindowHandle = FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr);
bOpened = DesktopPlatform->OpenFileDialog(
ParentWindowWindowHandle,
LOCTEXT("ImportDialogTitle", "Import").ToString(),
FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_IMPORT),
TEXT(""),
FileTypes,
EFileDialogFlags::Multiple,
OpenFilenames,
FilterIndex
);
}
if (bOpened)
{
if (OpenFilenames.Num() > 0)
{
UFactory* ChosenFactory = nullptr;
if (FilterIndex > 0)
{
ChosenFactory = *FilterIndexToFactory.Find(FilterIndex);
}
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_IMPORT, OpenFilenames[0]);
const bool bSyncToBrowser = false;
TArray<TPair<FString, FString>>* FilesAndDestination = nullptr;
ReturnObjects = ImportAssets(OpenFilenames, DestinationPath, ChosenFactory, bSyncToBrowser, FilesAndDestination, bAllowAsyncImport);
}
}
return ReturnObjects;
}
TSharedRef<FPathPermissionList>& UAssetToolsImpl::GetFolderPermissionList()
{
return FolderPermissionList;
}
TSharedRef<FPathPermissionList>& UAssetToolsImpl::GetWritableFolderPermissionList()
{
return WritableFolderPermissionList;
}
bool UAssetToolsImpl::AllPassWritableFolderFilter(const TArray<FString>& InPaths) const
{
if (WritableFolderPermissionList->HasFiltering())
{
for (const FString& Path : InPaths)
{
if (!WritableFolderPermissionList->PassesStartsWithFilter(Path))
{
return false;
}
}
}
return true;
}
void UAssetToolsImpl::NotifyBlockedByWritableFolderFilter() const
{
FSlateNotificationManager::Get().AddNotification(FNotificationInfo(LOCTEXT("NotifyBlockedByWritableFolderFilter", "Folder is locked")));
}
bool UAssetToolsImpl::IsNameAllowed(const FString& Name, FText* OutErrorMessage) const
{
for (const TPair<FName, FIsNameAllowed>& DelegatePair : IsNameAllowedDelegates)
{
if (!DelegatePair.Value.Execute(Name, OutErrorMessage))
{
return false;
}
}
return true;
}
void UAssetToolsImpl::RegisterIsNameAllowedDelegate(const FName OwnerName, FIsNameAllowed Delegate)
{
IsNameAllowedDelegates.Add(OwnerName, Delegate);
}
void UAssetToolsImpl::UnregisterIsNameAllowedDelegate(const FName OwnerName)
{
IsNameAllowedDelegates.Remove(OwnerName);
}
#undef LOCTEXT_NAMESPACE