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40 lines
868 B
C++
40 lines
868 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundOutputNode.h"
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namespace Metasound
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{
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namespace OutputNodePrivate
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{
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FOutputOperator::FOutputOperator(const FVertexName& InVertexName, const FAnyDataReference& InDataReference)
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: VertexName(InVertexName)
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, DataReference(InDataReference)
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{
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}
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FDataReferenceCollection FOutputOperator::GetInputs() const
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{
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// Slated for deprecation
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return {};
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}
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FDataReferenceCollection FOutputOperator::GetOutputs() const
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{
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// Slated for deprecation
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return {};
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}
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void FOutputOperator::Bind(FVertexInterfaceData& InVertexData) const
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{
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InVertexData.GetInputs().BindVertex(VertexName, DataReference);
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InVertexData.GetOutputs().BindVertex(VertexName, DataReference);
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}
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IOperator::FExecuteFunction FOutputOperator::GetExecuteFunction()
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{
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return nullptr;
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}
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}
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}
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