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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundOutputNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundOutputNode.h"
namespace Metasound
{
namespace OutputNodePrivate
{
FOutputOperator::FOutputOperator(const FVertexName& InVertexName, const FAnyDataReference& InDataReference)
: VertexName(InVertexName)
, DataReference(InDataReference)
{
}
FDataReferenceCollection FOutputOperator::GetInputs() const
{
// Slated for deprecation
return {};
}
FDataReferenceCollection FOutputOperator::GetOutputs() const
{
// Slated for deprecation
return {};
}
void FOutputOperator::Bind(FVertexInterfaceData& InVertexData) const
{
InVertexData.GetInputs().BindVertex(VertexName, DataReference);
InVertexData.GetOutputs().BindVertex(VertexName, DataReference);
}
IOperator::FExecuteFunction FOutputOperator::GetExecuteFunction()
{
return nullptr;
}
}
}