// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundOutputNode.h" namespace Metasound { namespace OutputNodePrivate { FOutputOperator::FOutputOperator(const FVertexName& InVertexName, const FAnyDataReference& InDataReference) : VertexName(InVertexName) , DataReference(InDataReference) { } FDataReferenceCollection FOutputOperator::GetInputs() const { // Slated for deprecation return {}; } FDataReferenceCollection FOutputOperator::GetOutputs() const { // Slated for deprecation return {}; } void FOutputOperator::Bind(FVertexInterfaceData& InVertexData) const { InVertexData.GetInputs().BindVertex(VertexName, DataReference); InVertexData.GetOutputs().BindVertex(VertexName, DataReference); } IOperator::FExecuteFunction FOutputOperator::GetExecuteFunction() { return nullptr; } } }