2021-04-28 21:05:19 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ModelingComponentsEditorOnly : ModuleRules
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{
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public ModelingComponentsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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2022-01-12 14:53:07 -05:00
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"SkeletalMeshDescription",
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2021-05-21 01:04:38 -04:00
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"GeometryCore",
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2021-06-22 12:11:21 -04:00
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"GeometryFramework",
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2021-04-28 21:05:19 -04:00
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshConversion",
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"ModelingOperators",
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"ModelingComponents"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2021-08-16 07:51:37 -04:00
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"BSPUtils",
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2021-04-28 21:05:19 -04:00
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"CoreUObject",
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"Engine",
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"InputCore",
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"RenderCore",
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2021-06-02 15:58:00 -04:00
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"PhysicsCore",
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2021-10-25 20:05:28 -04:00
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"Slate",
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2021-04-28 21:05:19 -04:00
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"RHI",
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2021-05-14 16:28:31 -04:00
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"AssetTools",
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"UnrealEd" // required for asset factories
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2021-04-28 21:05:19 -04:00
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}
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);
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2021-07-13 21:03:47 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"OpenSubdiv", // currently Win64-only
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}
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);
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}
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2021-04-28 21:05:19 -04:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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