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UnrealEngineUWP/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorModeCommands.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SampleToolsEditorModeCommands.h"
#include "Styling/AppStyle.h"
#define LOCTEXT_NAMESPACE "FSampleToolsEditorMode"
FSampleToolsEditorModeCommands::FSampleToolsEditorModeCommands()
: TCommands<FSampleToolsEditorModeCommands>("SampleToolsEditorMode",
NSLOCTEXT("SampleToolsEditorMode", "SampleToolsEditorModeCommands", "Sample Tools Editor Mode"),
NAME_None,
FAppStyle::GetAppStyleSetName())
{
}
void FSampleToolsEditorModeCommands::RegisterCommands()
{
TArray <TSharedPtr<FUICommandInfo>>& ToolCommands = Commands.FindOrAdd(NAME_Default);
UI_COMMAND(CreateActorTool, "Create Actor on Click", "Create Actor on Click", EUserInterfaceActionType::ToggleButton, FInputChord());
ToolCommands.Add(CreateActorTool);
UI_COMMAND(DrawCurveOnMeshTool, "Draw Curve On Mesh", "Draw Curve On Mesh", EUserInterfaceActionType::ToggleButton, FInputChord());
ToolCommands.Add(DrawCurveOnMeshTool);
UI_COMMAND(MeasureDistanceTool, "Measure Distance", "Measure Distance", EUserInterfaceActionType::ToggleButton, FInputChord());
ToolCommands.Add(MeasureDistanceTool);
UI_COMMAND(SurfacePointTool, "Surface Point Tool", "Surface Point Tool", EUserInterfaceActionType::ToggleButton, FInputChord());
ToolCommands.Add(SurfacePointTool);
}
TMap<FName, TArray<TSharedPtr<FUICommandInfo>>> FSampleToolsEditorModeCommands::GetCommands()
{
return FSampleToolsEditorModeCommands::Get().Commands;
}
#undef LOCTEXT_NAMESPACE