Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/ModelingEditorUI.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingEditorUI : ModuleRules
{
public ModelingEditorUI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"Engine",
"InputCore",
"EditorFramework",
"UnrealEd",
"ContentBrowser",
"ContentBrowserData",
"LevelEditor",
"StatusBar",
"Projects",
"ToolWidgets",
"EditorWidgets",
"DeveloperSettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}