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UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Properties/MeshStatisticsProperties.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Properties/MeshStatisticsProperties.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/DynamicMeshAttributeSet.h"
#include "DynamicMesh/MeshNormals.h"
#include "Components/DynamicMeshComponent.h"
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UMeshStatisticsProperites"
void UMeshStatisticsProperties::Update(const FDynamicMesh3& MeshIn)
{
this->Mesh = FString::Printf(TEXT("T: %d V: %d E: %d"), MeshIn.TriangleCount(), MeshIn.VertexCount(), MeshIn.EdgeCount());
if (MeshIn.HasAttributes())
{
const FDynamicMeshAttributeSet* Attribs = MeshIn.Attributes();
FString UVString;
for ( int k = 0; k < Attribs->NumUVLayers(); k++)
{
const FDynamicMeshUVOverlay* UVLayer = Attribs->GetUVLayer(k);
UVString += FString::Printf(TEXT("UV%d: %d"), k, UVLayer->ElementCount());
}
this->UV = UVString;
this->Attributes = FString::Printf(TEXT("Normals: %d"), Attribs->GetNormalLayer(0)->ElementCount());
}
else
{
this->UV = FString(TEXT("none"));
this->Attributes = FString(TEXT("none"));
}
}
#undef LOCTEXT_NAMESPACE