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UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/MeshTangentsTool.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshTangentsTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMeshToMeshDescription.h"
#include "MeshDescription.h"
#include "ToolSetupUtil.h"
#include "ToolDataVisualizer.h"
#include "AssetUtils/MeshDescriptionUtil.h"
#include "Engine/Classes/Engine/StaticMesh.h"
#include "Engine/Classes/Components/StaticMeshComponent.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "TargetInterfaces/StaticMeshBackedTarget.h"
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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#include "ModelingToolTargetUtil.h"
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UMeshTangentsTool"
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UMeshTangentsToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMaterialProvider::StaticClass(),
UMeshDescriptionCommitter::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass(),
});
return TypeRequirements;
}
USingleSelectionMeshEditingTool* UMeshTangentsToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UMeshTangentsTool>(SceneState.ToolManager);
}
/*
* Tool
*/
UMeshTangentsTool::UMeshTangentsTool()
{
}
void UMeshTangentsTool::Setup()
{
UInteractiveTool::Setup();
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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UE::ToolTarget::HideSourceObject(Target);
// make our preview mesh
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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AActor* TargetActor = UE::ToolTarget::GetTargetActor(Target);
PreviewMesh = NewObject<UPreviewMesh>(this);
PreviewMesh->bBuildSpatialDataStructure = false;
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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PreviewMesh->CreateInWorld(TargetActor->GetWorld(), FTransform::Identity);
PreviewMesh->SetTransform((FTransform)UE::ToolTarget::GetLocalToWorldTransform(Target));
ToolSetupUtil::ApplyRenderingConfigurationToPreview(PreviewMesh, nullptr);
// configure materials
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
2021-06-11 22:42:32 -04:00
FComponentMaterialSet MaterialSet = UE::ToolTarget::GetMaterialSet(Target);
PreviewMesh->SetMaterials(MaterialSet.Materials);
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
2021-06-11 22:42:32 -04:00
// configure mesh
PreviewMesh->SetTangentsMode(EDynamicMeshComponentTangentsMode::ExternallyProvided);
FDynamicMesh3 InputMeshWithTangents = UE::ToolTarget::GetDynamicMeshCopy(Target, true);
PreviewMesh->ReplaceMesh(MoveTemp(InputMeshWithTangents));
// make a copy of initialized mesh and tangents
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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PreviewMesh->ProcessMesh([&](const FDynamicMesh3& ReadMesh)
{
InputMesh = MakeShared<FDynamicMesh3, ESPMode::ThreadSafe>(ReadMesh);
InitialTangents = MakeShared<FMeshTangentsf, ESPMode::ThreadSafe>(InputMesh.Get());
InitialTangents->CopyTriVertexTangents(ReadMesh);
});
// initialize our properties
Settings = NewObject<UMeshTangentsToolProperties>(this);
Settings->RestoreProperties(this);
AddToolPropertySource(Settings);
Settings->WatchProperty(Settings->CalculationMethod, [this](EMeshTangentsType) { Compute->InvalidateResult(); });
Settings->WatchProperty(Settings->LineLength, [this](float) { bLengthDirty = true; });
Settings->WatchProperty(Settings->LineThickness, [this](float) { bThicknessDirty = true; });
Settings->WatchProperty(Settings->bShowTangents, [this](bool) { bVisibilityChanged = true; });
Settings->WatchProperty(Settings->bShowNormals, [this](bool) { bVisibilityChanged = true; });
Settings->WatchProperty(Settings->bCompareWithMikkt, [this](bool) { ComputeMikkTDeviations(nullptr); });
PreviewGeometry = NewObject<UPreviewGeometry>(this);
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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PreviewGeometry->CreateInWorld(TargetActor->GetWorld(), PreviewMesh->GetTransform());
Compute = MakeUnique<TGenericDataBackgroundCompute<FMeshTangentsd>>();
Compute->Setup(this);
Compute->OnResultUpdated.AddLambda( [this](const TUniquePtr<FMeshTangentsd>& NewResult) { OnTangentsUpdated(NewResult); } );
Compute->InvalidateResult();
SetToolDisplayName(LOCTEXT("ToolName", "Edit Tangents"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Configure or Recalculate Tangents on a Static Mesh Asset (disables autogenerated Tangents and Normals)"),
EToolMessageLevel::UserNotification);
}
void UMeshTangentsTool::OnShutdown(EToolShutdownType ShutdownType)
{
PreviewGeometry->Disconnect();
PreviewMesh->Disconnect();
Settings->SaveProperties(this);
// Restore (unhide) the source meshes
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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UE::ToolTarget::ShowSourceObject(Target);
TUniquePtr<FMeshTangentsd> Tangents = Compute->Shutdown();
if (ShutdownType == EToolShutdownType::Accept)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("UpdateTangents", "Update Tangents"));
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
2021-06-11 22:42:32 -04:00
UStaticMeshComponent* StaticMeshComponent = Cast<UStaticMeshComponent>(UE::ToolTarget::GetTargetComponent(Target));
if (StaticMeshComponent != nullptr)
{
UStaticMesh* StaticMesh = StaticMeshComponent->GetStaticMesh();
if (ensure(StaticMesh != nullptr))
{
StaticMesh->Modify();
// disable auto-generated normals and tangents build settings
UE::MeshDescription::FStaticMeshBuildSettingChange SettingsChange;
SettingsChange.AutoGeneratedNormals = UE::MeshDescription::EBuildSettingBoolChange::Disable;
SettingsChange.AutoGeneratedTangents = UE::MeshDescription::EBuildSettingBoolChange::Disable;
UE::MeshDescription::ConfigureBuildSettings(StaticMesh, 0, SettingsChange);
}
}
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af #ROBOMERGE-SOURCE: CL 16650666 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16650707 by ryan schmidt in ue5-release-engine-test branch]
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Tangents->CopyToOverlays(*InputMesh);
FConversionToMeshDescriptionOptions Options;
Options.bUpdatePositions = false;
Options.bUpdateNormals = true;
Options.bUpdateTangents = true;
UE::ToolTarget::CommitDynamicMeshUpdate(Target, *InputMesh, false, Options);
GetToolManager()->EndUndoTransaction();
}
}
void UMeshTangentsTool::OnTick(float DeltaTime)
{
Compute->Tick(DeltaTime);
if (bThicknessDirty || bLengthDirty || bVisibilityChanged)
{
UpdateVisualization(bThicknessDirty, bLengthDirty);
bThicknessDirty = bLengthDirty = bVisibilityChanged = false;
}
}
void UMeshTangentsTool::Render(IToolsContextRenderAPI* RenderAPI)
{
if (Settings->bCompareWithMikkt && Deviations.Num() > 0)
{
FToolDataVisualizer Visualizer;
Visualizer.BeginFrame(RenderAPI);
Visualizer.SetTransform(PreviewMesh->GetTransform());
for (const FMikktDeviation& ErrorPt : Deviations)
{
if (ErrorPt.MaxAngleDeg > Settings->CompareWithMikktThreshold)
{
Visualizer.DrawPoint(ErrorPt.VertexPos, FLinearColor(0.95f, 0.05f, 0.05f), 4.0f * Settings->LineThickness, false);
Visualizer.DrawLine<FVector3f>(ErrorPt.VertexPos, ErrorPt.VertexPos + Settings->LineLength * ErrorPt.MikktTangent, FLinearColor(0.95f, 0.05f, 0.05f), 2.0f * Settings->LineThickness, false);
Visualizer.DrawLine<FVector3f>(ErrorPt.VertexPos, ErrorPt.VertexPos + Settings->LineLength * ErrorPt.MikktBitangent, FLinearColor(0.05f, 0.95f, 0.05f), 2.0f * Settings->LineThickness, false);
Visualizer.DrawLine<FVector3f>(ErrorPt.VertexPos, ErrorPt.VertexPos + (1.1f * Settings->LineLength) * ErrorPt.OtherTangent, FLinearColor(0.95f, 0.50f, 0.05f), Settings->LineThickness, false);
Visualizer.DrawLine<FVector3f>(ErrorPt.VertexPos, ErrorPt.VertexPos + (1.1f * Settings->LineLength) * ErrorPt.OtherBitangent, FLinearColor(0.05f, 0.95f, 0.95f), Settings->LineThickness, false);
}
}
Visualizer.EndFrame();
}
}
bool UMeshTangentsTool::CanAccept() const
{
return Super::CanAccept() && Compute->HaveValidResult();
}
TUniquePtr<TGenericDataOperator<FMeshTangentsd>> UMeshTangentsTool::MakeNewOperator()
{
TUniquePtr<FCalculateTangentsOp> TangentsOp = MakeUnique<FCalculateTangentsOp>();
TangentsOp->SourceMesh = InputMesh;
TangentsOp->SourceTangents = InitialTangents;
TangentsOp->CalculationMethod = Settings->CalculationMethod;
return TangentsOp;
}
void UMeshTangentsTool::UpdateVisualization(bool bThicknessChanged, bool bLengthChanged)
{
ULineSetComponent* TangentLines = PreviewGeometry->FindLineSet(TEXT("Tangents"));
ULineSetComponent* NormalLines = PreviewGeometry->FindLineSet(TEXT("Normals"));
if (TangentLines == nullptr || NormalLines == nullptr)
{
return;
}
if (bThicknessChanged)
{
float Thickness = Settings->LineThickness;
TangentLines->SetAllLinesThickness(Thickness);
NormalLines->SetAllLinesThickness(Thickness);
}
if (bLengthChanged)
{
float LineLength = Settings->LineLength;
TangentLines->SetAllLinesLength(LineLength);
NormalLines->SetAllLinesLength(LineLength);
}
PreviewGeometry->SetLineSetVisibility(TEXT("Tangents"), Settings->bShowTangents);
PreviewGeometry->SetLineSetVisibility(TEXT("Normals"), Settings->bShowNormals);
}
void UMeshTangentsTool::OnTangentsUpdated(const TUniquePtr<FMeshTangentsd>& NewResult)
{
const float LineLength = Settings->LineLength;
const float Thickness = Settings->LineThickness;
const TSet<int32> DegenerateTris = ComputeDegenerateTris();
// update Tangents rendering line set
PreviewGeometry->CreateOrUpdateLineSet(TEXT("Tangents"), InputMesh->MaxTriangleID(),
[&](int32 Index, TArray<FRenderableLine>& Lines)
{
if (InputMesh->IsTriangle(Index) && DegenerateTris.Contains(Index) == false)
{
FVector3d Verts[3];
InputMesh->GetTriVertices(Index, Verts[0], Verts[1], Verts[2]);
for (int j = 0; j < 3; ++j)
{
FVector3d Tangent, Bitangent;
NewResult->GetPerTriangleTangent(Index, j, Tangent, Bitangent);
Lines.Add(FRenderableLine((FVector)Verts[j], (FVector)Verts[j] + LineLength * (FVector)Tangent, FColor(240,15,15), Thickness));
Lines.Add(FRenderableLine((FVector)Verts[j], (FVector)Verts[j] + LineLength * (FVector)Bitangent, FColor(15,240,15), Thickness));
}
}
}, 6);
// update Normals rendering line set
const FDynamicMeshNormalOverlay* NormalOverlay = InputMesh->Attributes()->PrimaryNormals();
PreviewGeometry->CreateOrUpdateLineSet(TEXT("Normals"), NormalOverlay->MaxElementID(),
[&](int32 Index, TArray<FRenderableLine>& Lines)
{
if (NormalOverlay->IsElement(Index))
{
FVector3f Normal = NormalOverlay->GetElement(Index);
int32 ParentVtx = NormalOverlay->GetParentVertex(Index);
FVector3f Position = (FVector3f)InputMesh->GetVertex(ParentVtx);
Lines.Add(FRenderableLine((FVector)Position, (FVector)Position + LineLength * (FVector)Normal, FColor(15,15,240), Thickness));
}
}, 1);
ComputeMikkTDeviations(&DegenerateTris);
PreviewMesh->DeferredEditMesh([&](FDynamicMesh3& EditMesh)
{
NewResult.Get()->CopyToOverlays(EditMesh);
}, false);
PreviewMesh->NotifyDeferredEditCompleted(UPreviewMesh::ERenderUpdateMode::FastUpdate, EMeshRenderAttributeFlags::VertexNormals, false);
UpdateVisualization(false, false);
}
TSet<int32> UMeshTangentsTool::ComputeDegenerateTris() const
{
TSet<int32> DegenerateTris;
if (!Settings->bShowDegenerates || (Settings->bCompareWithMikkt && Settings->CalculationMethod != EMeshTangentsType::MikkTSpace))
{
FMeshTangentsd DegenTangents(InputMesh.Get());
DegenTangents.ComputeTriangleTangents(InputMesh->Attributes()->GetUVLayer(0));
DegenerateTris = TSet<int32>(DegenTangents.GetDegenerateTris());
}
return DegenerateTris;
}
void UMeshTangentsTool::ComputeMikkTDeviations(const TSet<int32>* DegenerateTris)
{
// calculate deviation between what we have and MikkT, if necessary
Deviations.Reset();
if (Settings->bCompareWithMikkt && Settings->CalculationMethod == EMeshTangentsType::FastMikkTSpace)
{
TSet<int32> TempDegenerateTris;
if (DegenerateTris == nullptr)
{
TempDegenerateTris = ComputeDegenerateTris();
DegenerateTris = &TempDegenerateTris;
}
FProgressCancel TmpCancel;
FCalculateTangentsOp MikktOp;
MikktOp.SourceMesh = InputMesh;
MikktOp.CalculationMethod = EMeshTangentsType::MikkTSpace;
MikktOp.CalculateResult(&TmpCancel);
TUniquePtr<FMeshTangentsd> MikktTangents = MikktOp.ExtractResult();
FCalculateTangentsOp NewOp;
NewOp.SourceMesh = InputMesh;
NewOp.CalculationMethod = EMeshTangentsType::FastMikkTSpace;
NewOp.CalculateResult(&TmpCancel);
TUniquePtr<FMeshTangentsd> NewTangents = NewOp.ExtractResult();
for (int32 Index : InputMesh->TriangleIndicesItr())
{
if (DegenerateTris->Contains(Index) == false)
{
FVector3d Verts[3];
InputMesh->GetTriVertices(Index, Verts[0], Verts[1], Verts[2]);
for (int j = 0; j < 3; ++j)
{
FVector3f TangentMikkt, BitangentMikkt;
MikktTangents->GetPerTriangleTangent<FVector3f, float>(Index, j, TangentMikkt, BitangentMikkt);
UE::Geometry::Normalize(TangentMikkt);
UE::Geometry::Normalize(BitangentMikkt);
FVector3f TangentNew, BitangentNew;
NewTangents->GetPerTriangleTangent<FVector3f, float>(Index, j, TangentNew, BitangentNew);
UE::Geometry::Normalize(TangentNew);
UE::Geometry::Normalize(BitangentNew);
ensure(UE::Geometry::IsNormalized(TangentMikkt) && UE::Geometry::IsNormalized(BitangentMikkt));
ensure(UE::Geometry::IsNormalized(TangentNew) && UE::Geometry::IsNormalized(BitangentNew));
float MaxAngleDeg = FMathf::Max(UE::Geometry::AngleD(TangentMikkt, TangentNew), UE::Geometry::AngleD(BitangentMikkt, BitangentNew));
if (MaxAngleDeg > 0.5f)
{
FMikktDeviation Deviation{ MaxAngleDeg, Index, j, (FVector3f)Verts[j], TangentMikkt, BitangentMikkt, TangentNew, BitangentNew };
Deviations.Add(Deviation);
}
}
}
}
}
}
#undef LOCTEXT_NAMESPACE