2019-12-27 09:26:59 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
2019-06-08 17:15:34 -04:00
# include "GeometryCollectionTracksModule.h"
# if WITH_EDITOR
# include "GeometryCollectionSequencerModule.h"
2022-05-30 17:42:34 -04:00
# include "GeometryCollection/GeometryCollectionComponentPlugin.h"
2019-06-08 17:15:34 -04:00
# endif // WITH_EDITOR
IMPLEMENT_MODULE ( FGeometryCollectionTracksModule , GeometryCollectionTracks )
void FGeometryCollectionTracksModule : : StartupModule ( )
{
# if WITH_EDITOR
FGeometryCollectionSequencerModule & Module = FModuleManager : : LoadModuleChecked < FGeometryCollectionSequencerModule > ( TEXT ( " GeometryCollectionSequencer " ) ) ;
2022-05-30 17:42:34 -04:00
//HACK: The geometry collection engine module will not be added to live coding without this.
//We should probably move the engine module into this plugin or something, but for now this makes it so we can change the GC engine module and use live coding
IGeometryCollectionComponentPlugin : : Get ( ) ;
2019-06-08 17:15:34 -04:00
# endif
}
void FGeometryCollectionTracksModule : : ShutdownModule ( )
{
}