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UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Public/SkillSystem.h

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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#pragma once
//#include "GameplayTagAssetInterface.h"
//#include "GameplayTagsManager.h"
//#include "GameplayTagContainer.h"
#include "SkillSystemLog.h"
DECLARE_STATS_GROUP(TEXT("SkillSystem"), STATGROUP_SkillSystem, STATCAT_Advanced);
DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsHasAnyTagTime"), STAT_GameplayEffectsHasAnyTag, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsTick"), STAT_GameplayEffectsTick, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("CanApplyAttributeModifiers"), STAT_GameplayEffectsCanApplyAttributeModifiers, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("GetActiveEffectsData"), STAT_GameplayEffectsGetActiveEffectsData, STATGROUP_SkillSystem, );