// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. #pragma once //#include "GameplayTagAssetInterface.h" //#include "GameplayTagsManager.h" //#include "GameplayTagContainer.h" #include "SkillSystemLog.h" DECLARE_STATS_GROUP(TEXT("SkillSystem"), STATGROUP_SkillSystem, STATCAT_Advanced); DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsHasAnyTagTime"), STAT_GameplayEffectsHasAnyTag, STATGROUP_SkillSystem, ); DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsTick"), STAT_GameplayEffectsTick, STATGROUP_SkillSystem, ); DECLARE_CYCLE_STAT_EXTERN(TEXT("CanApplyAttributeModifiers"), STAT_GameplayEffectsCanApplyAttributeModifiers, STATGROUP_SkillSystem, ); DECLARE_CYCLE_STAT_EXTERN(TEXT("GetActiveEffectsData"), STAT_GameplayEffectsGetActiveEffectsData, STATGROUP_SkillSystem, );