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UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/RuntimeAssetCache.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class RuntimeAssetCache : ModuleRules
{
public RuntimeAssetCache(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
SharedPCHHeaderFile = "Runtime/RuntimeAssetCache/Public/RuntimeAssetCachePublicPCH.h";
}
}