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UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatformSettings/Public/ILinuxArm64TargetPlatformSettingsModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IWindowsTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
class ILinuxArm64TargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) = 0;
};