2014-08-28 06:22:40 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "IntroTutorialsPrivatePCH.h"
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#include "STutorialButton.h"
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#include "EditorTutorialSettings.h"
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#include "TutorialStateSettings.h"
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2014-09-05 07:39:52 -04:00
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#include "TutorialMetaData.h"
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2014-08-28 06:22:40 -04:00
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#define LOCTEXT_NAMESPACE "STutorialButton"
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namespace TutorialButtonConstants
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{
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const float MaxPulseOffset = 32.0f;
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const float PulseAnimationLength = 2.0f;
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}
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void STutorialButton::Construct(const FArguments& InArgs)
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{
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Context = InArgs._Context;
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ContextWindow = InArgs._ContextWindow;
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bTutorialAvailable = false;
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bTutorialCompleted = false;
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bTutorialDismissed = false;
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bDeferTutorialOpen = true;
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PulseAnimation.AddCurve(0.0f, TutorialButtonConstants::PulseAnimationLength, ECurveEaseFunction::Linear);
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PulseAnimation.Play();
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2014-09-05 07:39:52 -04:00
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FTutorialMetaData TagMeta(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()), TEXT("TutorialLaunchButton"));
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2014-08-28 06:22:40 -04:00
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ChildSlot
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[
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SNew(SButton)
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2014-09-05 07:39:52 -04:00
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.AddMetaData<FTutorialMetaData>(TagMeta)
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2014-08-28 06:22:40 -04:00
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.ButtonStyle(FEditorStyle::Get(), "TutorialLaunch.Button")
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.ToolTipText(LOCTEXT("TutorialLaunchToolTip", "Launch Tutorial (right-click for more options)"))
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.Visibility(this, &STutorialButton::GetVisibility)
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.OnClicked(this, &STutorialButton::HandleButtonClicked)
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.ContentPadding(0.0f)
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[
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SNew(SBox)
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.WidthOverride(16)
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.HeightOverride(16)
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]
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];
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}
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void STutorialButton::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
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{
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if (bDeferTutorialOpen)
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{
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UEditorTutorial* AttractTutorial = nullptr;
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UEditorTutorial* LaunchTutorial = nullptr;
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GetDefault<UEditorTutorialSettings>()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial);
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bTutorialAvailable = (LaunchTutorial != nullptr);
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bTutorialCompleted = (LaunchTutorial != nullptr) && GetDefault<UTutorialStateSettings>()->HaveCompletedTutorial(LaunchTutorial);
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bTutorialDismissed = (AttractTutorial != nullptr) && GetDefault<UTutorialStateSettings>()->IsTutorialDismissed(AttractTutorial);
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if (bTutorialAvailable && AttractTutorial != nullptr && !bTutorialDismissed && !bTutorialCompleted)
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{
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// kick off the attract tutorial if the user hasn't dismissed it and hasn't completed it
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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const bool bRestart = true;
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IntroTutorials.LaunchTutorial(AttractTutorial, bRestart, ContextWindow);
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}
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}
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bDeferTutorialOpen = false;
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}
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static void GetAnimationValues(float InAnimationProgress, float& OutAlphaFactor0, float& OutPulseFactor0, float& OutAlphaFactor1, float& OutPulseFactor1)
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{
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InAnimationProgress = FMath::Fmod(InAnimationProgress * 2.0f, 1.0f);
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OutAlphaFactor0 = FMath::Square(1.0f - InAnimationProgress);
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OutPulseFactor0 = 1.0f - FMath::Square(1.0f - InAnimationProgress);
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float OffsetProgress = FMath::Fmod(InAnimationProgress + 0.25f, 1.0f);
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OutAlphaFactor1 = FMath::Square(1.0f - OffsetProgress);
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OutPulseFactor1 = 1.0f - FMath::Square(1.0f - OffsetProgress);
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}
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int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
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{
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LayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled) + 1000;
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if (!(bTutorialCompleted || bTutorialDismissed))
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{
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float AlphaFactor0 = 0.0f;
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float AlphaFactor1 = 0.0f;
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float PulseFactor0 = 0.0f;
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float PulseFactor1 = 0.0f;
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GetAnimationValues(PulseAnimation.GetLerpLooping(), AlphaFactor0, PulseFactor0, AlphaFactor1, PulseFactor1);
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const FSlateBrush* PulseBrush = FEditorStyle::Get().GetBrush(TEXT("TutorialLaunch.Circle"));
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const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color"));
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// We should be clipped by the window size, not our containing widget, as we want to draw outside the widget
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const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen();
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FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y);
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{
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FVector2D PulseOffset = FVector2D(PulseFactor0 * TutorialButtonConstants::MaxPulseOffset, PulseFactor0 * TutorialButtonConstants::MaxPulseOffset);
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FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset));
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FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale));
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FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale);
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// draw highlight border
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FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor0));
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}
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{
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FVector2D PulseOffset = FVector2D(PulseFactor1 * TutorialButtonConstants::MaxPulseOffset, PulseFactor1 * TutorialButtonConstants::MaxPulseOffset);
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FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset));
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FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale));
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FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale);
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// draw highlight border
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FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor1));
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}
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}
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return LayerId;
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}
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FReply STutorialButton::HandleButtonClicked()
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{
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UEditorTutorial* AttractTutorial = nullptr;
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UEditorTutorial* LaunchTutorial = nullptr;
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GetDefault<UEditorTutorialSettings>()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial);
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if (LaunchTutorial != nullptr && ContextWindow.IsValid())
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{
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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const bool bRestart = true;
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IntroTutorials.LaunchTutorial(LaunchTutorial, bRestart, ContextWindow);
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}
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return FReply::Handled();
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}
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EVisibility STutorialButton::GetVisibility() const
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{
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return bTutorialAvailable ? EVisibility::Visible : EVisibility::Collapsed;
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}
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FReply STutorialButton::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (MouseEvent.GetEffectingButton() == EKeys::RightMouseButton)
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{
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const bool bInShouldCloseWindowAfterMenuSelection = true;
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FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterMenuSelection, nullptr);
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MenuBuilder.AddMenuEntry(
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LOCTEXT("DismissReminder", "Dismiss Alert"),
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LOCTEXT("DismissReminderTooltip", "Don't show me this alert again"),
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &STutorialButton::DismissAlert))
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);
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FSlateApplication::Get().PushMenu(SharedThis(this), MenuBuilder.MakeWidget(), FSlateApplication::Get().GetCursorPos(), FPopupTransitionEffect::ContextMenu);
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}
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return FReply::Handled();
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}
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void STutorialButton::DismissAlert()
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{
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UEditorTutorial* AttractTutorial = nullptr;
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UEditorTutorial* LaunchTutorial = nullptr;
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GetDefault<UEditorTutorialSettings>()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial);
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if (AttractTutorial != nullptr)
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{
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const bool bDismissAcrossSessions = true;
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GetMutableDefault<UTutorialStateSettings>()->DismissTutorial(AttractTutorial, bDismissAcrossSessions);
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GetMutableDefault<UTutorialStateSettings>()->SaveProgress();
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bTutorialDismissed = true;
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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IntroTutorials.CloseAllTutorialContent();
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}
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}
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#undef LOCTEXT_NAMESPACE
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