// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "IntroTutorialsPrivatePCH.h" #include "STutorialButton.h" #include "EditorTutorialSettings.h" #include "TutorialStateSettings.h" #include "TutorialMetaData.h" #define LOCTEXT_NAMESPACE "STutorialButton" namespace TutorialButtonConstants { const float MaxPulseOffset = 32.0f; const float PulseAnimationLength = 2.0f; } void STutorialButton::Construct(const FArguments& InArgs) { Context = InArgs._Context; ContextWindow = InArgs._ContextWindow; bTutorialAvailable = false; bTutorialCompleted = false; bTutorialDismissed = false; bDeferTutorialOpen = true; PulseAnimation.AddCurve(0.0f, TutorialButtonConstants::PulseAnimationLength, ECurveEaseFunction::Linear); PulseAnimation.Play(); FTutorialMetaData TagMeta(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()), TEXT("TutorialLaunchButton")); ChildSlot [ SNew(SButton) .AddMetaData(TagMeta) .ButtonStyle(FEditorStyle::Get(), "TutorialLaunch.Button") .ToolTipText(LOCTEXT("TutorialLaunchToolTip", "Launch Tutorial (right-click for more options)")) .Visibility(this, &STutorialButton::GetVisibility) .OnClicked(this, &STutorialButton::HandleButtonClicked) .ContentPadding(0.0f) [ SNew(SBox) .WidthOverride(16) .HeightOverride(16) ] ]; } void STutorialButton::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) { if (bDeferTutorialOpen) { UEditorTutorial* AttractTutorial = nullptr; UEditorTutorial* LaunchTutorial = nullptr; GetDefault()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial); bTutorialAvailable = (LaunchTutorial != nullptr); bTutorialCompleted = (LaunchTutorial != nullptr) && GetDefault()->HaveCompletedTutorial(LaunchTutorial); bTutorialDismissed = (AttractTutorial != nullptr) && GetDefault()->IsTutorialDismissed(AttractTutorial); if (bTutorialAvailable && AttractTutorial != nullptr && !bTutorialDismissed && !bTutorialCompleted) { // kick off the attract tutorial if the user hasn't dismissed it and hasn't completed it FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked(TEXT("IntroTutorials")); const bool bRestart = true; IntroTutorials.LaunchTutorial(AttractTutorial, bRestart, ContextWindow); } } bDeferTutorialOpen = false; } static void GetAnimationValues(float InAnimationProgress, float& OutAlphaFactor0, float& OutPulseFactor0, float& OutAlphaFactor1, float& OutPulseFactor1) { InAnimationProgress = FMath::Fmod(InAnimationProgress * 2.0f, 1.0f); OutAlphaFactor0 = FMath::Square(1.0f - InAnimationProgress); OutPulseFactor0 = 1.0f - FMath::Square(1.0f - InAnimationProgress); float OffsetProgress = FMath::Fmod(InAnimationProgress + 0.25f, 1.0f); OutAlphaFactor1 = FMath::Square(1.0f - OffsetProgress); OutPulseFactor1 = 1.0f - FMath::Square(1.0f - OffsetProgress); } int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { LayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled) + 1000; if (!(bTutorialCompleted || bTutorialDismissed)) { float AlphaFactor0 = 0.0f; float AlphaFactor1 = 0.0f; float PulseFactor0 = 0.0f; float PulseFactor1 = 0.0f; GetAnimationValues(PulseAnimation.GetLerpLooping(), AlphaFactor0, PulseFactor0, AlphaFactor1, PulseFactor1); const FSlateBrush* PulseBrush = FEditorStyle::Get().GetBrush(TEXT("TutorialLaunch.Circle")); const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color")); // We should be clipped by the window size, not our containing widget, as we want to draw outside the widget const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen(); FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y); { FVector2D PulseOffset = FVector2D(PulseFactor0 * TutorialButtonConstants::MaxPulseOffset, PulseFactor0 * TutorialButtonConstants::MaxPulseOffset); FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset)); FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale)); FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale); // draw highlight border FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor0)); } { FVector2D PulseOffset = FVector2D(PulseFactor1 * TutorialButtonConstants::MaxPulseOffset, PulseFactor1 * TutorialButtonConstants::MaxPulseOffset); FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset)); FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale)); FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale); // draw highlight border FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor1)); } } return LayerId; } FReply STutorialButton::HandleButtonClicked() { UEditorTutorial* AttractTutorial = nullptr; UEditorTutorial* LaunchTutorial = nullptr; GetDefault()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial); if (LaunchTutorial != nullptr && ContextWindow.IsValid()) { FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked(TEXT("IntroTutorials")); const bool bRestart = true; IntroTutorials.LaunchTutorial(LaunchTutorial, bRestart, ContextWindow); } return FReply::Handled(); } EVisibility STutorialButton::GetVisibility() const { return bTutorialAvailable ? EVisibility::Visible : EVisibility::Collapsed; } FReply STutorialButton::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) { if (MouseEvent.GetEffectingButton() == EKeys::RightMouseButton) { const bool bInShouldCloseWindowAfterMenuSelection = true; FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterMenuSelection, nullptr); MenuBuilder.AddMenuEntry( LOCTEXT("DismissReminder", "Dismiss Alert"), LOCTEXT("DismissReminderTooltip", "Don't show me this alert again"), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &STutorialButton::DismissAlert)) ); FSlateApplication::Get().PushMenu(SharedThis(this), MenuBuilder.MakeWidget(), FSlateApplication::Get().GetCursorPos(), FPopupTransitionEffect::ContextMenu); } return FReply::Handled(); } void STutorialButton::DismissAlert() { UEditorTutorial* AttractTutorial = nullptr; UEditorTutorial* LaunchTutorial = nullptr; GetDefault()->FindTutorialsForContext(Context, AttractTutorial, LaunchTutorial); if (AttractTutorial != nullptr) { const bool bDismissAcrossSessions = true; GetMutableDefault()->DismissTutorial(AttractTutorial, bDismissAcrossSessions); GetMutableDefault()->SaveProgress(); bTutorialDismissed = true; FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked(TEXT("IntroTutorials")); IntroTutorials.CloseAllTutorialContent(); } } #undef LOCTEXT_NAMESPACE