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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_CompilerOptions.h

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// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include <string>
namespace compilerOptions
{
bool CreatesPrecompiledHeader(const char* options);
bool UsesPrecompiledHeader(const char* options);
std::string GetPrecompiledHeaderPath(const char* options);
bool UsesC7DebugFormat(const char* options);
bool UsesMinimalRebuild(const char* options);
}