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26 lines
502 B
C++
26 lines
502 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VideoDecoderVP8.h"
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// Should be defined in AVEncoder_{Platform}.Build.cs
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// If not there is no native support and we have to provide a default implementation
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// that registers nothing.
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#ifndef CODEC_HAVE_NATIVE_VP8_DECODER
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#define CODEC_HAVE_NATIVE_VP8_DECODER 0
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#endif
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#if CODEC_HAVE_NATIVE_VP8_DECODER == 0
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namespace AVEncoder
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{
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void FVideoDecoderVP8::Register(FVideoDecoderFactory& InFactory)
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{
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}
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} // namespace AVEncoder
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#endif
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