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UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Private/Decoders/VideoDecoderVP8.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "VideoDecoderVP8.h"
// Should be defined in AVEncoder_{Platform}.Build.cs
// If not there is no native support and we have to provide a default implementation
// that registers nothing.
#ifndef CODEC_HAVE_NATIVE_VP8_DECODER
#define CODEC_HAVE_NATIVE_VP8_DECODER 0
#endif
#if CODEC_HAVE_NATIVE_VP8_DECODER == 0
namespace AVEncoder
{
void FVideoDecoderVP8::Register(FVideoDecoderFactory& InFactory)
{
}
} // namespace AVEncoder
#endif