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39 lines
661 B
C++
39 lines
661 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VideoDecoderH264_Impl.h"
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#ifndef CODEC_HAVE_NATIVE_H264_DECODER
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#define CODEC_HAVE_NATIVE_H264_DECODER 0
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#endif
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#if PLATFORM_WINDOWS
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#undef CODEC_HAVE_NATIVE_H264_DECODER
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#define CODEC_HAVE_NATIVE_H264_DECODER 1
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#include "Windows/VideoDecoderH264_Windows.h"
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#endif
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namespace AVEncoder
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{
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#if CODEC_HAVE_NATIVE_H264_DECODER
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#if PLATFORM_WINDOWS
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void FVideoDecoderH264_Impl::Register(FVideoDecoderFactory& InFactory)
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{
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FVideoDecoderH264_Windows::Register(InFactory);
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}
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#endif
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#else
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void FVideoDecoderH264_Impl::Register(FVideoDecoderFactory& InFactory)
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{
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}
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#endif
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} // namespace AVEncoder
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