2022-10-21 19:51:57 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameFramework/Actor.h"
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#include "GeometryCollectionISMPoolActor.generated.h"
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class UGeometryCollectionISMPoolComponent;
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2023-03-09 00:00:20 -05:00
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class UGeometryCollectionISMPoolDebugDrawComponent;
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2022-10-21 19:51:57 -04:00
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2023-06-17 18:13:06 -04:00
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UCLASS(ConversionRoot, ComponentWrapperClass, MinimalAPI)
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class AGeometryCollectionISMPoolActor : public AActor
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2022-10-21 19:51:57 -04:00
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{
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GENERATED_UCLASS_BODY()
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private:
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UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
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2023-03-09 00:00:20 -05:00
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UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<class UGeometryCollectionISMPoolDebugDrawComponent> ISMPoolDebugDrawComp;
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2022-10-21 19:51:57 -04:00
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public:
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/** Returns ISMPoolComp subobject **/
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UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
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};
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