Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental
benn gallagher 6e32bc7ebc Chaos: Alter material fetch during cluster creation to not call GetMaterialData directly as that causes a material array to be allocated which we do not need in this case and would be slower and more memory intensive.
Chaos: Fixed ensure in cluster unions that have children with no materials.
#rb Cedric.Caillaud

[CL 27912015 by benn gallagher in ue5-main branch]
2023-09-15 08:10:38 -04:00
..
2023-09-13 05:43:01 -04:00
2023-06-17 18:13:06 -04:00