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UnrealEngineUWP/Engine/Source/ThirdParty/CMake/PlatformScripts/Android/Android-ARM64.cmake

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Extended and added platforms to UAT BuildCMakeLib - Wrapped the build in try/finally to always clean up of the build directory. - Fixed target platform construction to include the target architecture. - Fixed target platform construction to log an error on failure instead of crashing on a null dereference later. - Fixed configuration name comparisons to be case-insensitive. - Added an optional BinOutputPath param to match LibOutputPath. - Changed to an empty default MakeTarget because CMake was not generating a target with the previous default name. - Changed BuildTargetLib to use cmake --build instead of implementing custom build logic for every target platform. - Changed Linux to use CMake and make from the path instead of attempting to use the Mac binaries. - Simplified the TargetPlatform interface to remove a lot of boilerplate code from the implementations. #jira none #rb Brandon.Schaefer [CL 14439522 by devin doucette in ue5-main branch]
2020-10-07 13:32:27 -04:00
# Copyright Epic Games, Inc. All Rights Reserved.
set(CMAKE_ANDROID_ARCH_ABI arm64-v8a)
# Required for PlatformScripts/Android/Android to be found.
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../..")
include(PlatformScripts/Android/Android)
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