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UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/CEF/CEFJSStructSerializerBackend.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CEF/CEFJSStructSerializerBackend.h"
#if WITH_CEF3
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "UObject/EnumProperty.h"
#include "UObject/TextProperty.h"
#include "UObject/PropertyPortFlags.h"
#include "Misc/CommandLine.h"
static FString GetBindingName(const TSharedPtr<FCEFJSScripting>& Scripting, const FProperty* ValueProperty)
{
//@todo samz - HACK
static const bool bIsKairos = FParse::Param(FCommandLine::Get(), TEXT("KairosOnly"));
if (bIsKairos)
{
// skip lowercasing property field names for compatibility with FNativeJSStructSerializerBackend/FMobileJSStructSerializerBackend
return ValueProperty->GetName();
}
else
{
return Scripting->GetBindingName(ValueProperty);
}
}
/* Private methods
*****************************************************************************/
void FCEFJSStructSerializerBackend::AddNull(const FStructSerializerState& State)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetNull(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)));
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetNull(Current.ListValue->GetSize());
break;
}
}
void FCEFJSStructSerializerBackend::Add(const FStructSerializerState& State, bool Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetBool(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetBool(Current.ListValue->GetSize(), Value);
break;
}
}
void FCEFJSStructSerializerBackend::Add(const FStructSerializerState& State, int32 Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetInt(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetInt(Current.ListValue->GetSize(), Value);
break;
}
}
void FCEFJSStructSerializerBackend::Add(const FStructSerializerState& State, double Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetDouble(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDouble(Current.ListValue->GetSize(), Value);
break;
}
}
void FCEFJSStructSerializerBackend::Add(const FStructSerializerState& State, FString Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetString(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)), TCHAR_TO_WCHAR(*Value));
break;
case StackItem::STYPE_LIST:
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main@4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 #review-4316134 @Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 [CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
Current.ListValue->SetString(Current.ListValue->GetSize(), TCHAR_TO_WCHAR(*Value));
break;
}
}
void FCEFJSStructSerializerBackend::Add(const FStructSerializerState& State, UObject* Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetDictionary(TCHAR_TO_WCHAR(*GetBindingName(Scripting, State.ValueProperty)), Scripting->ConvertObject(Value));
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDictionary(Current.ListValue->GetSize(), Scripting->ConvertObject(Value));
break;
}
}
/* IStructSerializerBackend interface
*****************************************************************************/
void FCEFJSStructSerializerBackend::BeginArray(const FStructSerializerState& State)
{
CefRefPtr<CefListValue> ListValue = CefListValue::Create();
Stack.Push(StackItem(GetBindingName(Scripting, State.ValueProperty), ListValue));
}
void FCEFJSStructSerializerBackend::BeginStructure(const FStructSerializerState& State)
{
if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem_Direct(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CefRefPtr<CefDictionaryValue> DictionaryValue = CefDictionaryValue::Create();
Stack.Push(StackItem(KeyString, DictionaryValue));
}
else if (State.ValueProperty != nullptr)
{
CefRefPtr<CefDictionaryValue> DictionaryValue = CefDictionaryValue::Create();
Stack.Push(StackItem(GetBindingName(Scripting, State.ValueProperty), DictionaryValue));
}
else
{
Result = CefDictionaryValue::Create();
Stack.Push(StackItem(FString(), Result));
}
}
void FCEFJSStructSerializerBackend::EndArray(const FStructSerializerState& /*State*/)
{
StackItem Previous = Stack.Pop();
check(Previous.Kind == StackItem::STYPE_LIST);
check(Stack.Num() > 0); // The root level object is always a struct
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main@4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 #review-4316134 @Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 [CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
Current.DictionaryValue->SetList(TCHAR_TO_WCHAR(*Previous.Name), Previous.ListValue);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetList(Current.ListValue->GetSize(), Previous.ListValue);
break;
}
}
void FCEFJSStructSerializerBackend::EndStructure(const FStructSerializerState& /*State*/)
{
StackItem Previous = Stack.Pop();
check(Previous.Kind == StackItem::STYPE_DICTIONARY);
if (Stack.Num() > 0)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main@4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 #review-4316134 @Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 [CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
Current.DictionaryValue->SetDictionary(TCHAR_TO_WCHAR(*Previous.Name), Previous.DictionaryValue);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDictionary(Current.ListValue->GetSize(), Previous.DictionaryValue);
break;
}
}
else
{
check(Result == Previous.DictionaryValue);
}
}
void FCEFJSStructSerializerBackend::WriteComment(const FString& Comment)
{
// Cef values do not support comments
}
void FCEFJSStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
{
// booleans
if (State.FieldType == FBoolProperty::StaticClass())
{
Add(State, CastFieldChecked<FBoolProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned bytes & enumerations
else if (State.FieldType == FEnumProperty::StaticClass())
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3208226) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3173153 on 2016/10/25 by Graeme.Thornton Pak signing changes - Integrated into EDL loader - Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup. Change 3173531 on 2016/10/25 by Steven.Hutton Removing unused j query packages. Change 3174743 on 2016/10/26 by Gil.Gribb UE4 - fixed COTF with EDL Change 3177896 on 2016/10/28 by Steve.Robb TSharedPtr and TSharedRef aliasing constructors. Removal of static_asserts for TSharedPtr<UObject>. Change 3180343 on 2016/10/31 by Steve.Robb Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741. Change 3181382 on 2016/11/01 by Steve.Robb Visual Studio debugger visualizers for delegates. Change 3182738 on 2016/11/02 by Graeme.Thornton Re-enable signed archive reader so non-pakpreacher based reads still get signature checked Change 3183420 on 2016/11/02 by Steve.Robb Fix to TIsZeroConstructType for TScriptDelegate. Change 3184872 on 2016/11/03 by Robert.Manuszewski Fixing memory stomps in SSL certificate initialization (found with mallocstomp) Change 3184873 on 2016/11/03 by Robert.Manuszewski Adding thread safety checks to async loading code Change 3185535 on 2016/11/03 by Ben.Zeigler Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components. Change 3186636 on 2016/11/04 by Graeme.Thornton AES encryption integrated into EDL system Pak signing and AES encryption now configurable by ini files rather than magical text files Change 3186637 on 2016/11/04 by Graeme.Thornton Configured pak signing and encryption in ShooterGame for reference Change 3186639 on 2016/11/04 by Graeme.Thornton Encryption changes for Orion * Move pak signing keys into new INI format * Add AES key and enable INI file encryption Change 3186661 on 2016/11/04 by Graeme.Thornton Change unrealpak command line params to accept AES key as a separete parameter Change 3186670 on 2016/11/04 by Robert.Manuszewski Adding a null check before using a package pointer in Linker code #jira UE-38237 Change 3186775 on 2016/11/04 by Graeme.Thornton Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler - PS4 and Mac fixes. Other platforms might need fixing too! Change 3186823 on 2016/11/04 by Graeme.Thornton Fixed an incorrect size check in the EDL pak signing code Change 3186925 on 2016/11/04 by Graeme.Thornton Allow UnrealPak to read encryption settings from project ini files Change 3189885 on 2016/11/08 by Graeme.Thornton Static analysis warning fix Change 3190015 on 2016/11/08 by Robert.Manuszewski Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread Change 3190253 on 2016/11/08 by Chris.Wood Improved MDD performance for on the CR server. [UE-37566] - Improve MDD performance on CR server Blocked MDD init'ing the crash handling code as it isn't desirable on the server. Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper. Change 3192993 on 2016/11/10 by Robert.Manuszewski Thread Heartbeat will no longer report the same hang multiple times. Change 3193111 on 2016/11/10 by Robert.Manuszewski Minor change in the condition that detects the same hangs - allow the same callstacks from different threads Change 3193168 on 2016/11/10 by Steve.Robb TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely. Change 3193171 on 2016/11/10 by Steve.Robb Easier debugging of FPendingRegistrantInfo map. Change 3193188 on 2016/11/10 by Steve.Robb TAutoPointer deprecated. Change 3193796 on 2016/11/10 by Graeme.Thornton Fix pak creation failure when no pak signing keys are supplied Change 3194524 on 2016/11/11 by Graeme.Thornton Another static analysis warning fix Change 3195119 on 2016/11/11 by Steve.Robb TAutoPtr deprecated. Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]). Some large headers moved into .cpp files. Change 3196582 on 2016/11/14 by Gil.Gribb UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game. Change 3196878 on 2016/11/14 by Steve.Robb TScopedPointer deprecated. Change 3198061 on 2016/11/15 by Steve.Robb Class array is no longer regenerated when saving UClasses. Change 3198065 on 2016/11/15 by Robert.Manuszewski Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread. Change 3198199 on 2016/11/15 by Robert.Manuszewski Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed. Change 3199954 on 2016/11/16 by Graeme.Thornton Removing USING_SIGNED_CONTENT Change 3200221 on 2016/11/16 by Chris.Wood CrashReportProcess code cleanup - removing unused using directives Change 3200232 on 2016/11/16 by Chris.Wood Multiple CrashReportProcess updates and improvements (CRP v1.2.6) UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives InvalidCrashReports now saved to S3 instead of local folder Removed option tosync MinidumpDiagnostics from Perforce Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing) Added improved logging to Slack with option to monitor MDD performance Added hourly log folders to MDD logs Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures) Change 3200382 on 2016/11/16 by Robert.Manuszewski Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists). Change 3200562 on 2016/11/16 by Gil.Gribb UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication. Change 3201093 on 2016/11/16 by Ben.Zeigler #UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only. Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only. Change 3201736 on 2016/11/17 by Steve.Robb Strtoi64 platform and TCString functions. #fyi robert.manuszewski Change 3201938 on 2016/11/17 by Ben.Woodhouse Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future. Commandline: p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp #fyi robert.manuszewski Change 3203757 on 2016/11/18 by Robert.Manuszewski Removing debug code from async loading code. Change 3203927 on 2016/11/18 by Robert.Manuszewski Fixing comments in the async loading code. Change 3204851 on 2016/11/18 by Steve.Robb Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value. Change 3204854 on 2016/11/18 by Steve.Robb UEnumProperty. Change 3205027 on 2016/11/18 by Ben.Zeigler Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr Add Get() to TSubclassOf so it matches our other wrappers Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf Change 3206334 on 2016/11/21 by Ben.Zeigler #UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries #UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient. Cook finishes but game is still crashing in some cases, so I might adjust this after other testing Change 3206353 on 2016/11/21 by Ben.Zeigler Fix EnumProperty to handle EDL preload dependencies properly Change 3206625 on 2016/11/21 by Ben.Zeigler Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient Change 3206937 on 2016/11/21 by Ben.Zeigler #jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer Correctly save enum tag for enum properties, it was being set but not serialized Change 3207002 on 2016/11/21 by Ben.Zeigler #jira UE-38799 Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed. Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future. If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time. We should generally outlaw non-transient objects with transient outers, it does not do what people expect. Change 3207032 on 2016/11/21 by Ben.Zeigler #jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do [CL 3208270 by Ben Zeigler in Main branch]
2016-11-22 18:45:44 -05:00
{
FEnumProperty* EnumProperty = CastFieldChecked<FEnumProperty>(State.ValueProperty);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3208226) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3173153 on 2016/10/25 by Graeme.Thornton Pak signing changes - Integrated into EDL loader - Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup. Change 3173531 on 2016/10/25 by Steven.Hutton Removing unused j query packages. Change 3174743 on 2016/10/26 by Gil.Gribb UE4 - fixed COTF with EDL Change 3177896 on 2016/10/28 by Steve.Robb TSharedPtr and TSharedRef aliasing constructors. Removal of static_asserts for TSharedPtr<UObject>. Change 3180343 on 2016/10/31 by Steve.Robb Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741. Change 3181382 on 2016/11/01 by Steve.Robb Visual Studio debugger visualizers for delegates. Change 3182738 on 2016/11/02 by Graeme.Thornton Re-enable signed archive reader so non-pakpreacher based reads still get signature checked Change 3183420 on 2016/11/02 by Steve.Robb Fix to TIsZeroConstructType for TScriptDelegate. Change 3184872 on 2016/11/03 by Robert.Manuszewski Fixing memory stomps in SSL certificate initialization (found with mallocstomp) Change 3184873 on 2016/11/03 by Robert.Manuszewski Adding thread safety checks to async loading code Change 3185535 on 2016/11/03 by Ben.Zeigler Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components. Change 3186636 on 2016/11/04 by Graeme.Thornton AES encryption integrated into EDL system Pak signing and AES encryption now configurable by ini files rather than magical text files Change 3186637 on 2016/11/04 by Graeme.Thornton Configured pak signing and encryption in ShooterGame for reference Change 3186639 on 2016/11/04 by Graeme.Thornton Encryption changes for Orion * Move pak signing keys into new INI format * Add AES key and enable INI file encryption Change 3186661 on 2016/11/04 by Graeme.Thornton Change unrealpak command line params to accept AES key as a separete parameter Change 3186670 on 2016/11/04 by Robert.Manuszewski Adding a null check before using a package pointer in Linker code #jira UE-38237 Change 3186775 on 2016/11/04 by Graeme.Thornton Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler - PS4 and Mac fixes. Other platforms might need fixing too! Change 3186823 on 2016/11/04 by Graeme.Thornton Fixed an incorrect size check in the EDL pak signing code Change 3186925 on 2016/11/04 by Graeme.Thornton Allow UnrealPak to read encryption settings from project ini files Change 3189885 on 2016/11/08 by Graeme.Thornton Static analysis warning fix Change 3190015 on 2016/11/08 by Robert.Manuszewski Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread Change 3190253 on 2016/11/08 by Chris.Wood Improved MDD performance for on the CR server. [UE-37566] - Improve MDD performance on CR server Blocked MDD init'ing the crash handling code as it isn't desirable on the server. Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper. Change 3192993 on 2016/11/10 by Robert.Manuszewski Thread Heartbeat will no longer report the same hang multiple times. Change 3193111 on 2016/11/10 by Robert.Manuszewski Minor change in the condition that detects the same hangs - allow the same callstacks from different threads Change 3193168 on 2016/11/10 by Steve.Robb TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely. Change 3193171 on 2016/11/10 by Steve.Robb Easier debugging of FPendingRegistrantInfo map. Change 3193188 on 2016/11/10 by Steve.Robb TAutoPointer deprecated. Change 3193796 on 2016/11/10 by Graeme.Thornton Fix pak creation failure when no pak signing keys are supplied Change 3194524 on 2016/11/11 by Graeme.Thornton Another static analysis warning fix Change 3195119 on 2016/11/11 by Steve.Robb TAutoPtr deprecated. Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]). Some large headers moved into .cpp files. Change 3196582 on 2016/11/14 by Gil.Gribb UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game. Change 3196878 on 2016/11/14 by Steve.Robb TScopedPointer deprecated. Change 3198061 on 2016/11/15 by Steve.Robb Class array is no longer regenerated when saving UClasses. Change 3198065 on 2016/11/15 by Robert.Manuszewski Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread. Change 3198199 on 2016/11/15 by Robert.Manuszewski Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed. Change 3199954 on 2016/11/16 by Graeme.Thornton Removing USING_SIGNED_CONTENT Change 3200221 on 2016/11/16 by Chris.Wood CrashReportProcess code cleanup - removing unused using directives Change 3200232 on 2016/11/16 by Chris.Wood Multiple CrashReportProcess updates and improvements (CRP v1.2.6) UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives InvalidCrashReports now saved to S3 instead of local folder Removed option tosync MinidumpDiagnostics from Perforce Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing) Added improved logging to Slack with option to monitor MDD performance Added hourly log folders to MDD logs Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures) Change 3200382 on 2016/11/16 by Robert.Manuszewski Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists). Change 3200562 on 2016/11/16 by Gil.Gribb UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication. Change 3201093 on 2016/11/16 by Ben.Zeigler #UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only. Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only. Change 3201736 on 2016/11/17 by Steve.Robb Strtoi64 platform and TCString functions. #fyi robert.manuszewski Change 3201938 on 2016/11/17 by Ben.Woodhouse Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future. Commandline: p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp #fyi robert.manuszewski Change 3203757 on 2016/11/18 by Robert.Manuszewski Removing debug code from async loading code. Change 3203927 on 2016/11/18 by Robert.Manuszewski Fixing comments in the async loading code. Change 3204851 on 2016/11/18 by Steve.Robb Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value. Change 3204854 on 2016/11/18 by Steve.Robb UEnumProperty. Change 3205027 on 2016/11/18 by Ben.Zeigler Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr Add Get() to TSubclassOf so it matches our other wrappers Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf Change 3206334 on 2016/11/21 by Ben.Zeigler #UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries #UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient. Cook finishes but game is still crashing in some cases, so I might adjust this after other testing Change 3206353 on 2016/11/21 by Ben.Zeigler Fix EnumProperty to handle EDL preload dependencies properly Change 3206625 on 2016/11/21 by Ben.Zeigler Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient Change 3206937 on 2016/11/21 by Ben.Zeigler #jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer Correctly save enum tag for enum properties, it was being set but not serialized Change 3207002 on 2016/11/21 by Ben.Zeigler #jira UE-38799 Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed. Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future. If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time. We should generally outlaw non-transient objects with transient outers, it does not do what people expect. Change 3207032 on 2016/11/21 by Ben.Zeigler #jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do [CL 3208270 by Ben Zeigler in Main branch]
2016-11-22 18:45:44 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3284872 on 2017/02/03 by Graeme.Thornton Seperate pak cache granularity from pak signing chunk size Change 3285765 on 2017/02/03 by Graeme.Thornton Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread #jira UE-41478 Change 3286913 on 2017/02/04 by Ben.Marsh IncludeTool: Merging fixes. * Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead. * Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation. Change 3287100 on 2017/02/05 by Ben.Marsh UBT: Move platform settings into platform-specific TargetRules objects. Change 3287106 on 2017/02/05 by Ben.Marsh Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information. Change 3287398 on 2017/02/06 by Steve.Robb Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together. Change 3287399 on 2017/02/06 by Steve.Robb Log verbosities made more readable in the debugger. Change 3287410 on 2017/02/06 by Steve.Robb Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all. #fyi marc.audy Change 3288020 on 2017/02/06 by Ben.Marsh Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly. Change 3291817 on 2017/02/08 by Steve.Robb New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools. Change 3292090 on 2017/02/08 by Graeme.Thornton Crash fix - don't update font engine services if it was never created #jira UE-33953 Change 3292993 on 2017/02/08 by Ben.Marsh Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH) Change 3293231 on 2017/02/08 by Ben.Marsh BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed. Change 3294213 on 2017/02/09 by Ben.Marsh EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty. Change 3294753 on 2017/02/09 by Ben.Zeigler #jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated Change 3296070 on 2017/02/09 by Ben.Zeigler Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction. Change 3296420 on 2017/02/10 by Graeme.Thornton Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed Refactored encryption and signing key access in unrealpak to make it easier to use Change 3296609 on 2017/02/10 by Ben.Marsh BuildGraph: Fix error running the <Copy> task with an empty "From" argument. * FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator) * FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory. Change 3297440 on 2017/02/10 by Ben.Marsh UBT: Move the FileFilter class into UnrealBuildTool. Change 3297725 on 2017/02/10 by Ben.Zeigler #jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both. Clean up a lot of confusingly named and broken functions on UEnum: #jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings #jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions Delete some now redundant enum editor code and pipe everything through UEnum Change 3297979 on 2017/02/10 by Ben.Zeigler Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior Change 3298299 on 2017/02/10 by Steve.Robb TTuple improvements: - equality comparable - serializable - in the correct folder 2-tuples are specialized to be syntactically compatible with both TPair and TTuple. TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer. #fyi robert.manuszewski,ben.marsh Change 3298460 on 2017/02/11 by Ben.Marsh UGS: Set the correct result from running custom tasks. Change 3298462 on 2017/02/11 by Ben.Marsh UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated. Change 3299447 on 2017/02/13 by Graeme.Thornton Fix AES and pak signing key embedding for content only projects - Force temp target when any keys are specified by project config Change 3299649 on 2017/02/13 by Steve.Robb PLATFORM_HAS_DEFAULTED_OPERATORS fixed. Other obsolete compiler switches removed. Change 3299787 on 2017/02/13 by Steve.Robb IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization. #fyi robert.manuszewski Change 3300576 on 2017/02/13 by Ben.Marsh EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter. Change 3300600 on 2017/02/13 by Ben.Marsh EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces. Change 3300624 on 2017/02/13 by Ben.Marsh Switch incremental builds for all streams to start up on the incremental agent. Change 3302134 on 2017/02/14 by Steve.Robb UnrealCodeAnalyzer removed. #fyi ben.marsh,robert.manuszewski Change 3302639 on 2017/02/14 by Ben.Zeigler Fix crash cooking odin with default command line #jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified Change 3303002 on 2017/02/14 by Ben.Zeigler #jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level #jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway Fix it so -cooksinglepackage works properly again and excludes localization and startup packages Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate Change 3303084 on 2017/02/14 by Ben.Zeigler Attempt to get Nativization and EDL working without warnings Change 3305153 on 2017/02/15 by Ben.Zeigler Fix Fortnite and Orion cook, I don't understand why this passed my local testing Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning Change 3305959 on 2017/02/16 by Gil.Gribb UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms. Change 3306159 on 2017/02/16 by Ben.Marsh Fix path to target binaries when building non-monolithic in a unique build environment. Change 3306584 on 2017/02/16 by Steve.Robb UEnum internal functions renamed from Index to Value. GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values. #fyi ben.zeigler Change 3307836 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually Fixes lighting in Infiltrator demo Change 3307929 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Second half of matinee redirector fix Change 3308840 on 2017/02/17 by Matthew.Griffin Reimplementing CL#3305808 from 4.15 Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases) Change 3309115 on 2017/02/17 by Ben.Marsh Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead. Change 3309120 on 2017/02/17 by Ben.Marsh Fix support for creating modular builds which don't use the shared build environment. Change 3309125 on 2017/02/17 by Ben.Marsh Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator. Change 3309128 on 2017/02/17 by Ben.Marsh Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces. Change 3309131 on 2017/02/17 by Ben.Marsh Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again. Change 3309140 on 2017/02/17 by Ben.Marsh UAT: Fix exception moving a file from one location to another if the target directory does not exist. Change 3309212 on 2017/02/17 by Ben.Marsh Fixes/improvements for mod editor and code mods: * A separate top-level project is generated for each code mod in the Visual Studio solution. * Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods. * Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds. * Plugin browser now includes a separate category for mods. * Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings. Change 3309231 on 2017/02/17 by Steve.Robb Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<. #jira UE-42052 Change 3309248 on 2017/02/17 by Ben.Marsh Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true. Change 3309257 on 2017/02/17 by Ben.Marsh Prevent game binaries from being renamed for hot reload when working with installed projects. Change 3309355 on 2017/02/17 by Steven.Hutton Changes to make the website compatible with the new database changes. Change 3309371 on 2017/02/17 by Ben.Marsh Fix exception on shutdown when running asset registry with threads disabled. #jira UE-41951 Change 3309389 on 2017/02/17 by Ben.Zeigler #jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node Change 3309570 on 2017/02/17 by Gil.Gribb UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4. Change 3310039 on 2017/02/17 by Ben.Marsh BuildGraph: Prevent exception when trying to delete a file that does not exist. Change 3311484 on 2017/02/20 by Chris.Wood CrashReportProcess crash add retry logic improvements (CRP v1.2.16) Change 3311600 on 2017/02/20 by Matthew.Griffin Updated StripSymbols functions so that all platforms can deal with the source and target file being the same Change 3311675 on 2017/02/20 by Steve.Robb FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack. Change 3311893 on 2017/02/20 by Ben.Marsh UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines. Change 3313966 on 2017/02/21 by Ben.Marsh Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too. Change 3314398 on 2017/02/21 by Ben.Zeigler #jira UE-42212 Fix shutdown of AnimGraph module to be safer [CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
Add(State, EnumProperty->GetEnum()->GetNameStringByValue(EnumProperty->GetUnderlyingProperty()->GetSignedIntPropertyValue(EnumProperty->ContainerPtrToValuePtr<void>(State.ValueData, ArrayIndex))));
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3208226) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3173153 on 2016/10/25 by Graeme.Thornton Pak signing changes - Integrated into EDL loader - Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup. Change 3173531 on 2016/10/25 by Steven.Hutton Removing unused j query packages. Change 3174743 on 2016/10/26 by Gil.Gribb UE4 - fixed COTF with EDL Change 3177896 on 2016/10/28 by Steve.Robb TSharedPtr and TSharedRef aliasing constructors. Removal of static_asserts for TSharedPtr<UObject>. Change 3180343 on 2016/10/31 by Steve.Robb Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741. Change 3181382 on 2016/11/01 by Steve.Robb Visual Studio debugger visualizers for delegates. Change 3182738 on 2016/11/02 by Graeme.Thornton Re-enable signed archive reader so non-pakpreacher based reads still get signature checked Change 3183420 on 2016/11/02 by Steve.Robb Fix to TIsZeroConstructType for TScriptDelegate. Change 3184872 on 2016/11/03 by Robert.Manuszewski Fixing memory stomps in SSL certificate initialization (found with mallocstomp) Change 3184873 on 2016/11/03 by Robert.Manuszewski Adding thread safety checks to async loading code Change 3185535 on 2016/11/03 by Ben.Zeigler Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components. Change 3186636 on 2016/11/04 by Graeme.Thornton AES encryption integrated into EDL system Pak signing and AES encryption now configurable by ini files rather than magical text files Change 3186637 on 2016/11/04 by Graeme.Thornton Configured pak signing and encryption in ShooterGame for reference Change 3186639 on 2016/11/04 by Graeme.Thornton Encryption changes for Orion * Move pak signing keys into new INI format * Add AES key and enable INI file encryption Change 3186661 on 2016/11/04 by Graeme.Thornton Change unrealpak command line params to accept AES key as a separete parameter Change 3186670 on 2016/11/04 by Robert.Manuszewski Adding a null check before using a package pointer in Linker code #jira UE-38237 Change 3186775 on 2016/11/04 by Graeme.Thornton Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler - PS4 and Mac fixes. Other platforms might need fixing too! Change 3186823 on 2016/11/04 by Graeme.Thornton Fixed an incorrect size check in the EDL pak signing code Change 3186925 on 2016/11/04 by Graeme.Thornton Allow UnrealPak to read encryption settings from project ini files Change 3189885 on 2016/11/08 by Graeme.Thornton Static analysis warning fix Change 3190015 on 2016/11/08 by Robert.Manuszewski Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread Change 3190253 on 2016/11/08 by Chris.Wood Improved MDD performance for on the CR server. [UE-37566] - Improve MDD performance on CR server Blocked MDD init'ing the crash handling code as it isn't desirable on the server. Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper. Change 3192993 on 2016/11/10 by Robert.Manuszewski Thread Heartbeat will no longer report the same hang multiple times. Change 3193111 on 2016/11/10 by Robert.Manuszewski Minor change in the condition that detects the same hangs - allow the same callstacks from different threads Change 3193168 on 2016/11/10 by Steve.Robb TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely. Change 3193171 on 2016/11/10 by Steve.Robb Easier debugging of FPendingRegistrantInfo map. Change 3193188 on 2016/11/10 by Steve.Robb TAutoPointer deprecated. Change 3193796 on 2016/11/10 by Graeme.Thornton Fix pak creation failure when no pak signing keys are supplied Change 3194524 on 2016/11/11 by Graeme.Thornton Another static analysis warning fix Change 3195119 on 2016/11/11 by Steve.Robb TAutoPtr deprecated. Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]). Some large headers moved into .cpp files. Change 3196582 on 2016/11/14 by Gil.Gribb UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game. Change 3196878 on 2016/11/14 by Steve.Robb TScopedPointer deprecated. Change 3198061 on 2016/11/15 by Steve.Robb Class array is no longer regenerated when saving UClasses. Change 3198065 on 2016/11/15 by Robert.Manuszewski Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread. Change 3198199 on 2016/11/15 by Robert.Manuszewski Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed. Change 3199954 on 2016/11/16 by Graeme.Thornton Removing USING_SIGNED_CONTENT Change 3200221 on 2016/11/16 by Chris.Wood CrashReportProcess code cleanup - removing unused using directives Change 3200232 on 2016/11/16 by Chris.Wood Multiple CrashReportProcess updates and improvements (CRP v1.2.6) UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives InvalidCrashReports now saved to S3 instead of local folder Removed option tosync MinidumpDiagnostics from Perforce Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing) Added improved logging to Slack with option to monitor MDD performance Added hourly log folders to MDD logs Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures) Change 3200382 on 2016/11/16 by Robert.Manuszewski Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists). Change 3200562 on 2016/11/16 by Gil.Gribb UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication. Change 3201093 on 2016/11/16 by Ben.Zeigler #UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only. Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only. Change 3201736 on 2016/11/17 by Steve.Robb Strtoi64 platform and TCString functions. #fyi robert.manuszewski Change 3201938 on 2016/11/17 by Ben.Woodhouse Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future. Commandline: p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp #fyi robert.manuszewski Change 3203757 on 2016/11/18 by Robert.Manuszewski Removing debug code from async loading code. Change 3203927 on 2016/11/18 by Robert.Manuszewski Fixing comments in the async loading code. Change 3204851 on 2016/11/18 by Steve.Robb Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value. Change 3204854 on 2016/11/18 by Steve.Robb UEnumProperty. Change 3205027 on 2016/11/18 by Ben.Zeigler Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr Add Get() to TSubclassOf so it matches our other wrappers Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf Change 3206334 on 2016/11/21 by Ben.Zeigler #UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries #UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient. Cook finishes but game is still crashing in some cases, so I might adjust this after other testing Change 3206353 on 2016/11/21 by Ben.Zeigler Fix EnumProperty to handle EDL preload dependencies properly Change 3206625 on 2016/11/21 by Ben.Zeigler Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient Change 3206937 on 2016/11/21 by Ben.Zeigler #jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer Correctly save enum tag for enum properties, it was being set but not serialized Change 3207002 on 2016/11/21 by Ben.Zeigler #jira UE-38799 Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed. Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future. If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time. We should generally outlaw non-transient objects with transient outers, it does not do what people expect. Change 3207032 on 2016/11/21 by Ben.Zeigler #jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do [CL 3208270 by Ben Zeigler in Main branch]
2016-11-22 18:45:44 -05:00
}
else if (State.FieldType == FByteProperty::StaticClass())
{
FByteProperty* ByteProperty = CastFieldChecked<FByteProperty>(State.ValueProperty);
if (ByteProperty->IsEnum())
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3284872 on 2017/02/03 by Graeme.Thornton Seperate pak cache granularity from pak signing chunk size Change 3285765 on 2017/02/03 by Graeme.Thornton Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread #jira UE-41478 Change 3286913 on 2017/02/04 by Ben.Marsh IncludeTool: Merging fixes. * Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead. * Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation. Change 3287100 on 2017/02/05 by Ben.Marsh UBT: Move platform settings into platform-specific TargetRules objects. Change 3287106 on 2017/02/05 by Ben.Marsh Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information. Change 3287398 on 2017/02/06 by Steve.Robb Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together. Change 3287399 on 2017/02/06 by Steve.Robb Log verbosities made more readable in the debugger. Change 3287410 on 2017/02/06 by Steve.Robb Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all. #fyi marc.audy Change 3288020 on 2017/02/06 by Ben.Marsh Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly. Change 3291817 on 2017/02/08 by Steve.Robb New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools. Change 3292090 on 2017/02/08 by Graeme.Thornton Crash fix - don't update font engine services if it was never created #jira UE-33953 Change 3292993 on 2017/02/08 by Ben.Marsh Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH) Change 3293231 on 2017/02/08 by Ben.Marsh BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed. Change 3294213 on 2017/02/09 by Ben.Marsh EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty. Change 3294753 on 2017/02/09 by Ben.Zeigler #jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated Change 3296070 on 2017/02/09 by Ben.Zeigler Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction. Change 3296420 on 2017/02/10 by Graeme.Thornton Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed Refactored encryption and signing key access in unrealpak to make it easier to use Change 3296609 on 2017/02/10 by Ben.Marsh BuildGraph: Fix error running the <Copy> task with an empty "From" argument. * FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator) * FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory. Change 3297440 on 2017/02/10 by Ben.Marsh UBT: Move the FileFilter class into UnrealBuildTool. Change 3297725 on 2017/02/10 by Ben.Zeigler #jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both. Clean up a lot of confusingly named and broken functions on UEnum: #jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings #jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions Delete some now redundant enum editor code and pipe everything through UEnum Change 3297979 on 2017/02/10 by Ben.Zeigler Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior Change 3298299 on 2017/02/10 by Steve.Robb TTuple improvements: - equality comparable - serializable - in the correct folder 2-tuples are specialized to be syntactically compatible with both TPair and TTuple. TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer. #fyi robert.manuszewski,ben.marsh Change 3298460 on 2017/02/11 by Ben.Marsh UGS: Set the correct result from running custom tasks. Change 3298462 on 2017/02/11 by Ben.Marsh UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated. Change 3299447 on 2017/02/13 by Graeme.Thornton Fix AES and pak signing key embedding for content only projects - Force temp target when any keys are specified by project config Change 3299649 on 2017/02/13 by Steve.Robb PLATFORM_HAS_DEFAULTED_OPERATORS fixed. Other obsolete compiler switches removed. Change 3299787 on 2017/02/13 by Steve.Robb IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization. #fyi robert.manuszewski Change 3300576 on 2017/02/13 by Ben.Marsh EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter. Change 3300600 on 2017/02/13 by Ben.Marsh EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces. Change 3300624 on 2017/02/13 by Ben.Marsh Switch incremental builds for all streams to start up on the incremental agent. Change 3302134 on 2017/02/14 by Steve.Robb UnrealCodeAnalyzer removed. #fyi ben.marsh,robert.manuszewski Change 3302639 on 2017/02/14 by Ben.Zeigler Fix crash cooking odin with default command line #jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified Change 3303002 on 2017/02/14 by Ben.Zeigler #jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level #jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway Fix it so -cooksinglepackage works properly again and excludes localization and startup packages Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate Change 3303084 on 2017/02/14 by Ben.Zeigler Attempt to get Nativization and EDL working without warnings Change 3305153 on 2017/02/15 by Ben.Zeigler Fix Fortnite and Orion cook, I don't understand why this passed my local testing Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning Change 3305959 on 2017/02/16 by Gil.Gribb UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms. Change 3306159 on 2017/02/16 by Ben.Marsh Fix path to target binaries when building non-monolithic in a unique build environment. Change 3306584 on 2017/02/16 by Steve.Robb UEnum internal functions renamed from Index to Value. GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values. #fyi ben.zeigler Change 3307836 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually Fixes lighting in Infiltrator demo Change 3307929 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Second half of matinee redirector fix Change 3308840 on 2017/02/17 by Matthew.Griffin Reimplementing CL#3305808 from 4.15 Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases) Change 3309115 on 2017/02/17 by Ben.Marsh Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead. Change 3309120 on 2017/02/17 by Ben.Marsh Fix support for creating modular builds which don't use the shared build environment. Change 3309125 on 2017/02/17 by Ben.Marsh Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator. Change 3309128 on 2017/02/17 by Ben.Marsh Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces. Change 3309131 on 2017/02/17 by Ben.Marsh Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again. Change 3309140 on 2017/02/17 by Ben.Marsh UAT: Fix exception moving a file from one location to another if the target directory does not exist. Change 3309212 on 2017/02/17 by Ben.Marsh Fixes/improvements for mod editor and code mods: * A separate top-level project is generated for each code mod in the Visual Studio solution. * Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods. * Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds. * Plugin browser now includes a separate category for mods. * Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings. Change 3309231 on 2017/02/17 by Steve.Robb Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<. #jira UE-42052 Change 3309248 on 2017/02/17 by Ben.Marsh Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true. Change 3309257 on 2017/02/17 by Ben.Marsh Prevent game binaries from being renamed for hot reload when working with installed projects. Change 3309355 on 2017/02/17 by Steven.Hutton Changes to make the website compatible with the new database changes. Change 3309371 on 2017/02/17 by Ben.Marsh Fix exception on shutdown when running asset registry with threads disabled. #jira UE-41951 Change 3309389 on 2017/02/17 by Ben.Zeigler #jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node Change 3309570 on 2017/02/17 by Gil.Gribb UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4. Change 3310039 on 2017/02/17 by Ben.Marsh BuildGraph: Prevent exception when trying to delete a file that does not exist. Change 3311484 on 2017/02/20 by Chris.Wood CrashReportProcess crash add retry logic improvements (CRP v1.2.16) Change 3311600 on 2017/02/20 by Matthew.Griffin Updated StripSymbols functions so that all platforms can deal with the source and target file being the same Change 3311675 on 2017/02/20 by Steve.Robb FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack. Change 3311893 on 2017/02/20 by Ben.Marsh UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines. Change 3313966 on 2017/02/21 by Ben.Marsh Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too. Change 3314398 on 2017/02/21 by Ben.Zeigler #jira UE-42212 Fix shutdown of AnimGraph module to be safer [CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
Add(State, ByteProperty->Enum->GetNameStringByValue(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)));
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3208226) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3173153 on 2016/10/25 by Graeme.Thornton Pak signing changes - Integrated into EDL loader - Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup. Change 3173531 on 2016/10/25 by Steven.Hutton Removing unused j query packages. Change 3174743 on 2016/10/26 by Gil.Gribb UE4 - fixed COTF with EDL Change 3177896 on 2016/10/28 by Steve.Robb TSharedPtr and TSharedRef aliasing constructors. Removal of static_asserts for TSharedPtr<UObject>. Change 3180343 on 2016/10/31 by Steve.Robb Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741. Change 3181382 on 2016/11/01 by Steve.Robb Visual Studio debugger visualizers for delegates. Change 3182738 on 2016/11/02 by Graeme.Thornton Re-enable signed archive reader so non-pakpreacher based reads still get signature checked Change 3183420 on 2016/11/02 by Steve.Robb Fix to TIsZeroConstructType for TScriptDelegate. Change 3184872 on 2016/11/03 by Robert.Manuszewski Fixing memory stomps in SSL certificate initialization (found with mallocstomp) Change 3184873 on 2016/11/03 by Robert.Manuszewski Adding thread safety checks to async loading code Change 3185535 on 2016/11/03 by Ben.Zeigler Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components. Change 3186636 on 2016/11/04 by Graeme.Thornton AES encryption integrated into EDL system Pak signing and AES encryption now configurable by ini files rather than magical text files Change 3186637 on 2016/11/04 by Graeme.Thornton Configured pak signing and encryption in ShooterGame for reference Change 3186639 on 2016/11/04 by Graeme.Thornton Encryption changes for Orion * Move pak signing keys into new INI format * Add AES key and enable INI file encryption Change 3186661 on 2016/11/04 by Graeme.Thornton Change unrealpak command line params to accept AES key as a separete parameter Change 3186670 on 2016/11/04 by Robert.Manuszewski Adding a null check before using a package pointer in Linker code #jira UE-38237 Change 3186775 on 2016/11/04 by Graeme.Thornton Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler - PS4 and Mac fixes. Other platforms might need fixing too! Change 3186823 on 2016/11/04 by Graeme.Thornton Fixed an incorrect size check in the EDL pak signing code Change 3186925 on 2016/11/04 by Graeme.Thornton Allow UnrealPak to read encryption settings from project ini files Change 3189885 on 2016/11/08 by Graeme.Thornton Static analysis warning fix Change 3190015 on 2016/11/08 by Robert.Manuszewski Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread Change 3190253 on 2016/11/08 by Chris.Wood Improved MDD performance for on the CR server. [UE-37566] - Improve MDD performance on CR server Blocked MDD init'ing the crash handling code as it isn't desirable on the server. Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper. Change 3192993 on 2016/11/10 by Robert.Manuszewski Thread Heartbeat will no longer report the same hang multiple times. Change 3193111 on 2016/11/10 by Robert.Manuszewski Minor change in the condition that detects the same hangs - allow the same callstacks from different threads Change 3193168 on 2016/11/10 by Steve.Robb TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely. Change 3193171 on 2016/11/10 by Steve.Robb Easier debugging of FPendingRegistrantInfo map. Change 3193188 on 2016/11/10 by Steve.Robb TAutoPointer deprecated. Change 3193796 on 2016/11/10 by Graeme.Thornton Fix pak creation failure when no pak signing keys are supplied Change 3194524 on 2016/11/11 by Graeme.Thornton Another static analysis warning fix Change 3195119 on 2016/11/11 by Steve.Robb TAutoPtr deprecated. Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]). Some large headers moved into .cpp files. Change 3196582 on 2016/11/14 by Gil.Gribb UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game. Change 3196878 on 2016/11/14 by Steve.Robb TScopedPointer deprecated. Change 3198061 on 2016/11/15 by Steve.Robb Class array is no longer regenerated when saving UClasses. Change 3198065 on 2016/11/15 by Robert.Manuszewski Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread. Change 3198199 on 2016/11/15 by Robert.Manuszewski Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed. Change 3199954 on 2016/11/16 by Graeme.Thornton Removing USING_SIGNED_CONTENT Change 3200221 on 2016/11/16 by Chris.Wood CrashReportProcess code cleanup - removing unused using directives Change 3200232 on 2016/11/16 by Chris.Wood Multiple CrashReportProcess updates and improvements (CRP v1.2.6) UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives InvalidCrashReports now saved to S3 instead of local folder Removed option tosync MinidumpDiagnostics from Perforce Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing) Added improved logging to Slack with option to monitor MDD performance Added hourly log folders to MDD logs Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures) Change 3200382 on 2016/11/16 by Robert.Manuszewski Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists). Change 3200562 on 2016/11/16 by Gil.Gribb UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication. Change 3201093 on 2016/11/16 by Ben.Zeigler #UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only. Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only. Change 3201736 on 2016/11/17 by Steve.Robb Strtoi64 platform and TCString functions. #fyi robert.manuszewski Change 3201938 on 2016/11/17 by Ben.Woodhouse Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future. Commandline: p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp #fyi robert.manuszewski Change 3203757 on 2016/11/18 by Robert.Manuszewski Removing debug code from async loading code. Change 3203927 on 2016/11/18 by Robert.Manuszewski Fixing comments in the async loading code. Change 3204851 on 2016/11/18 by Steve.Robb Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value. Change 3204854 on 2016/11/18 by Steve.Robb UEnumProperty. Change 3205027 on 2016/11/18 by Ben.Zeigler Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr Add Get() to TSubclassOf so it matches our other wrappers Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf Change 3206334 on 2016/11/21 by Ben.Zeigler #UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries #UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient. Cook finishes but game is still crashing in some cases, so I might adjust this after other testing Change 3206353 on 2016/11/21 by Ben.Zeigler Fix EnumProperty to handle EDL preload dependencies properly Change 3206625 on 2016/11/21 by Ben.Zeigler Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient Change 3206937 on 2016/11/21 by Ben.Zeigler #jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer Correctly save enum tag for enum properties, it was being set but not serialized Change 3207002 on 2016/11/21 by Ben.Zeigler #jira UE-38799 Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed. Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future. If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time. We should generally outlaw non-transient objects with transient outers, it does not do what people expect. Change 3207032 on 2016/11/21 by Ben.Zeigler #jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do [CL 3208270 by Ben Zeigler in Main branch]
2016-11-22 18:45:44 -05:00
Add(State, (double)ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
}
// floating point numbers
else if (State.FieldType == FDoubleProperty::StaticClass())
{
Add(State, CastFieldChecked<FDoubleProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FFloatProperty::StaticClass())
{
Add(State, CastFieldChecked<FFloatProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// signed integers
else if (State.FieldType == FIntProperty::StaticClass())
{
Add(State, (int32)CastFieldChecked<FIntProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FInt8Property::StaticClass())
{
Add(State, (int32)CastFieldChecked<FInt8Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FInt16Property::StaticClass())
{
Add(State, (int32)CastFieldChecked<FInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FInt64Property::StaticClass())
{
Add(State, (double)CastFieldChecked<FInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned integers
else if (State.FieldType == FUInt16Property::StaticClass())
{
Add(State, (int32)CastFieldChecked<FUInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FUInt32Property::StaticClass())
{
Add(State, (double)CastFieldChecked<FUInt32Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FUInt64Property::StaticClass())
{
Add(State, (double)CastFieldChecked<FUInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// names & strings
else if (State.FieldType == FNameProperty::StaticClass())
{
Add(State, CastFieldChecked<FNameProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
else if (State.FieldType == FStrProperty::StaticClass())
{
Add(State, CastFieldChecked<FStrProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.FieldType == FTextProperty::StaticClass())
{
Add(State, CastFieldChecked<FTextProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
// classes & objects
else if (FClassProperty* ClassProperty = CastField<FClassProperty>(State.ValueProperty))
{
Add(State, ClassProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)->GetPathName());
}
else if (FObjectProperty* ObjectProperty = CastField<FObjectProperty>(State.ValueProperty))
{
Add(State, ObjectProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsupported property type
else
{
GLog->Logf(ELogVerbosity::Warning, TEXT("FCEFJSStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetName(), *State.ValueType->GetName());
}
}
#endif