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UnrealEngineUWP/Engine/Source/Runtime/VectorVM/VectorVM.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VectorVM : ModuleRules
{
public VectorVM(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Curves"
});
PublicDefinitions.AddRange(
new string[]
{
"VECTORVM_SUPPORTS_EXPERIMENTAL=0",
"VECTORVM_SUPPORTS_LEGACY=1"
});
}
}