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UnrealEngineUWP/Engine/Source/Runtime/SymsLib/SymsLib.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SymsLib : ModuleRules
{
public SymsLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibPathBase = ModuleDirectory + "/lib";
PublicSystemIncludePaths.Add(ModuleDirectory);
PublicSystemIncludePaths.Add(ModuleDirectory + "/syms");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibPath = LibPathBase + "/x64" + (bUseDebug ? "/Debug" : "/Release");
PublicAdditionalLibraries.Add(LibPath + "/SymsLib.lib");
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Unix))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd_fPIC.a" : "libsyms_fPIC.a";
string LibPath = Path.Combine(LibPathBase, "Unix", Target.Architecture);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
}
}