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UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/Text/ShapedTextCache.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/Text/ShapedTextCache.h"
#include "Fonts/FontCache.h"
#include "Internationalization/IBreakIterator.h"
#include "Internationalization/BreakIterator.h"
FShapedGlyphSequencePtr FShapedTextCache::FindShapedText(const FCachedShapedTextKey& InKey) const
{
FShapedGlyphSequencePtr ShapedText = CachedShapedText.FindRef(InKey);
if (ShapedText.IsValid() && !ShapedText->IsDirty())
{
return ShapedText;
}
return nullptr;
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef FShapedTextCache::AddShapedText(const FCachedShapedTextKey& InKey, const TCHAR* InText)
{
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
const TSharedPtr<FSlateFontCache> FontCache = FontCachePtr.Pin();
if (!FontCache.IsValid())
{
return MakeShareable(new FShapedGlyphSequence());
}
FShapedGlyphSequenceRef ShapedText = FontCache->ShapeBidirectionalText(
InText,
InKey.TextRange.BeginIndex,
InKey.TextRange.Len(),
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
InKey.FontInfo,
InKey.Scale,
InKey.TextContext.BaseDirection,
InKey.TextContext.TextShapingMethod
);
return AddShapedText(InKey, ShapedText);
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef FShapedTextCache::AddShapedText(const FCachedShapedTextKey& InKey, const TCHAR* InText, const TextBiDi::ETextDirection InTextDirection)
{
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
const TSharedPtr<FSlateFontCache> FontCache = FontCachePtr.Pin();
if (!FontCache.IsValid())
{
return MakeShareable(new FShapedGlyphSequence());
}
FShapedGlyphSequenceRef ShapedText = FontCache->ShapeUnidirectionalText(
InText,
InKey.TextRange.BeginIndex,
InKey.TextRange.Len(),
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
InKey.FontInfo,
InKey.Scale,
InTextDirection,
InKey.TextContext.TextShapingMethod
);
return AddShapedText(InKey, ShapedText);
}
FShapedGlyphSequenceRef FShapedTextCache::AddShapedText(const FCachedShapedTextKey& InKey, FShapedGlyphSequenceRef InShapedText)
{
CachedShapedText.Add(InKey, InShapedText);
return InShapedText;
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef FShapedTextCache::FindOrAddShapedText(const FCachedShapedTextKey& InKey, const TCHAR* InText)
{
FShapedGlyphSequencePtr ShapedText = FindShapedText(InKey);
if (!ShapedText.IsValid())
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
ShapedText = AddShapedText(InKey, InText);
}
return ShapedText.ToSharedRef();
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef FShapedTextCache::FindOrAddShapedText(const FCachedShapedTextKey& InKey, const TCHAR* InText, const TextBiDi::ETextDirection InTextDirection)
{
FShapedGlyphSequencePtr ShapedText = FindShapedText(InKey);
if (!ShapedText.IsValid())
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
ShapedText = AddShapedText(InKey, InText, InTextDirection);
}
return ShapedText.ToSharedRef();
}
FShapedGlyphSequenceRef FShapedTextCache::FindOrAddOverflowEllipsisText(const float InScale, const FShapedTextContext& InTextContext, const FSlateFontInfo& InFontInfo)
{
FCachedShapedTextKey Key = FCachedShapedTextKey(FTextRange(), InScale, InTextContext, InFontInfo);
FShapedGlyphSequencePtr ShapedText = FindShapedText(Key);
if (ShapedText)
{
return ShapedText.ToSharedRef();
}
const TSharedPtr<FSlateFontCache> FontCache = FontCachePtr.Pin();
if (FontCache.IsValid())
{
return FontCache->ShapeOverflowEllipsisText(InFontInfo, InScale);
}
return MakeShareable(new FShapedGlyphSequence());
}
void FShapedTextCache::Clear()
{
CachedShapedText.Reset();
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FVector2D ShapedTextCacheUtil::MeasureShapedText(const FShapedTextCacheRef& InShapedTextCache, const FCachedShapedTextKey& InRunKey, const FTextRange& InMeasureRange, const TCHAR* InText)
{
// Get the shaped text for the entire run and try and take a sub-measurement from it - this can help minimize the amount of text shaping that needs to be done when measuring text
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef ShapedText = InShapedTextCache->FindOrAddShapedText(InRunKey, InText);
TOptional<int32> MeasuredWidth = ShapedText->GetMeasuredWidth(InMeasureRange.BeginIndex, InMeasureRange.EndIndex);
if (!MeasuredWidth.IsSet())
{
FCachedShapedTextKey MeasureKey = InRunKey;
MeasureKey.TextRange = InMeasureRange;
// Couldn't measure the sub-range, try and measure from a shape of the specified range
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
ShapedText = InShapedTextCache->FindOrAddShapedText(MeasureKey, InText);
MeasuredWidth = ShapedText->GetMeasuredWidth();
}
check(MeasuredWidth.IsSet());
return FVector2D(MeasuredWidth.GetValue(), ShapedText->GetMaxTextHeight());
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
int32 ShapedTextCacheUtil::FindCharacterIndexAtOffset(const FShapedTextCacheRef& InShapedTextCache, const FCachedShapedTextKey& InRunKey, const FTextRange& InTextRange, const TCHAR* InText, const int32 InHorizontalOffset)
{
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
TSharedPtr<FSlateFontCache> FontCache = InShapedTextCache->GetFontCache();
if (!FontCache.IsValid())
{
return INDEX_NONE;
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
// Get the shaped text for the entire run and try and take a sub-measurement from it - this can help minimize the amount of text shaping that needs to be done when measuring text
FShapedGlyphSequenceRef ShapedText = InShapedTextCache->FindOrAddShapedText(InRunKey, InText);
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
TOptional<FShapedGlyphSequence::FGlyphOffsetResult> GlyphOffsetResult = ShapedText->GetGlyphAtOffset(*FontCache, InTextRange.BeginIndex, InTextRange.EndIndex, InHorizontalOffset);
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
if (!GlyphOffsetResult.IsSet())
{
FCachedShapedTextKey IndexAtOffsetKey = InRunKey;
IndexAtOffsetKey.TextRange = InTextRange;
// Couldn't search the sub-range, try and search from a shape of the specified range
ShapedText = InShapedTextCache->FindOrAddShapedText(IndexAtOffsetKey, InText);
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
GlyphOffsetResult = ShapedText->GetGlyphAtOffset(*FontCache, InHorizontalOffset);
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
}
check(GlyphOffsetResult.IsSet());
// We need to handle the fact that the found glyph may have been a ligature, and if so, we need to measure each part of the ligature to find the best character index match
const FShapedGlyphSequence::FGlyphOffsetResult& GlyphOffsetResultValue = GlyphOffsetResult.GetValue();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
if (GlyphOffsetResultValue.Glyph && GlyphOffsetResultValue.Glyph->NumGraphemeClustersInGlyph > 1)
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
// Process each grapheme cluster within the ligature
const FString LigatureString = FString(GlyphOffsetResultValue.Glyph->NumCharactersInGlyph, InText + GlyphOffsetResultValue.Glyph->SourceIndex);
TSharedRef<IBreakIterator> GraphemeBreakIterator = FBreakIterator::CreateCharacterBoundaryIterator();
GraphemeBreakIterator->SetString(LigatureString);
FCachedShapedTextKey LigatureKey = InRunKey;
LigatureKey.TextRange = FTextRange(0, LigatureString.Len());
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
int32 CurrentOffset = GlyphOffsetResultValue.GlyphOffset;
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
if (GlyphOffsetResultValue.Glyph->TextDirection == TextBiDi::ETextDirection::LeftToRight)
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
int32 PrevCharIndex = GraphemeBreakIterator->ResetToBeginning();
for (int32 CurrentCharIndex = GraphemeBreakIterator->MoveToNext(); CurrentCharIndex != INDEX_NONE; CurrentCharIndex = GraphemeBreakIterator->MoveToNext())
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
FShapedGlyphSequenceRef GraphemeShapedText = GetShapedTextSubSequence(InShapedTextCache, LigatureKey, FTextRange(PrevCharIndex, CurrentCharIndex), *LigatureString, GlyphOffsetResultValue.Glyph->TextDirection);
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
const FShapedGlyphSequence::FGlyphOffsetResult GraphemeOffsetResult = GraphemeShapedText->GetGlyphAtOffset(*FontCache, InHorizontalOffset, CurrentOffset);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
if (GraphemeOffsetResult.Glyph)
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
return GlyphOffsetResultValue.Glyph->SourceIndex + GraphemeOffsetResult.CharacterIndex;
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
PrevCharIndex = CurrentCharIndex;
CurrentOffset += GraphemeShapedText->GetMeasuredWidth();
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
return GlyphOffsetResultValue.Glyph->SourceIndex + GlyphOffsetResultValue.Glyph->NumCharactersInGlyph;
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
}
else
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
int32 PrevCharIndex = GraphemeBreakIterator->ResetToEnd();
for (int32 CurrentCharIndex = GraphemeBreakIterator->MoveToPrevious(); CurrentCharIndex != INDEX_NONE; CurrentCharIndex = GraphemeBreakIterator->MoveToPrevious())
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
FShapedGlyphSequenceRef GraphemeShapedText = GetShapedTextSubSequence(InShapedTextCache, LigatureKey, FTextRange(CurrentCharIndex, PrevCharIndex), *LigatureString, GlyphOffsetResultValue.Glyph->TextDirection);
Copying //UE4/Dev-Main to //UE4/Main (Source: //Portal/Main/Engine @ 4247640) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4247640 by Daniel.Lamb BuildPatchTool: PackageChunks: Fixed issue with filenames not being set for chunkdbs in particular cases where the chunkdbs were small. Change 4247246 by Leigh.Swift BuildPatchTool: Adding support to BPT PackageChunks to filter by tagsets, and also split chunkdb output by them too. Change 4173518 by Wes.Fudala WebBrowser: Adding support to enable allowing net security expirations. Change 4102451 by Leigh.Swift BuildPatchTool: PackageChunks: Adding tool mode JSON output for listing created chunkdb files. Change 4099951 by Leigh.Swift BuildPatchTool: PackageChunks: Adding PrevManifestFile commandline support to BPT PackageChunks mode, allowing us to generate chunkdbs that only cover data required to perform an update. Change 4051406 by Leigh.Swift BuildPatchServices: Update default number of simultaneous downloads for an installer to 16 which is now well proven in the wild. Change 4036807 by Leigh.Swift BuildPatchServices: Added new message type for receiving updates about which files have been touched by the installation. BuildPatchServices: Cloud enumeration is now threaded to improve speed. Change 4036477 by Richard.Fawcett Thirdparty: AWSSDK: Update AWS SDK to version 3.3 as speculative fix for object is used after being disposed error. Confirmed this exception is being raised from within the AWS SDK, and _not_ in Epic code. Advice by Amazon on AWS forums for people experiencing this exception is always to update to the latest version of the SDK in the first instance. Change 3922493 by Justin.Sargent Runtime: Added shortcircuit support to the ExpressionParser. More documentation to come. AgreementExpressionEvaluator has been updated to use the shortcircuit logic so it now processes expressions lef to right as expected in all cases. AgreementExpressionEvaluator was also updated to perform evaluation as a two pass system. The tow pass solution prevents over prompting eulas in certain scenarios where the expression would ultimately resolve true without them. Change 3983713 by Barnabas.McManners BuildPatchServices: Fix for verification logging error counts for unique runs. Solved the issue by using an external cache of the errors encountered each run to deduct from the total. Reporting only the delta. Change 3966915 by Wes.Fudala WebBrowser: CEF: Potential fix for a rare issue encountered when we attempting to release resources outside of the game thread. Change 3955168 by Justin.Sargent BuildPatchServices: Updated primary messaging of overall install status to now display Updating when patching an existing installation rather than Installing. Change 3954610 by Leigh.Swift BuildPatchServices: Fixing issue with Cloud Chunk Source which would erroneously conclude that it needed to re-download a chunk due to external system failure. There is now an explicit concept of 'lost chunk' which is tracked and bubbled up by the system errors that cause the loss in the first place, so that each source knows exactly when it should be required to retrieve a chunk that it had already retrieved previously. Being explicit, these lost chunks can also now contribute to the total download required stat. Also fixing some tracking that was missing to update the total download required stat if a local Install Chunk Source failed to load data from the files on disk and so these chunks needed to be additionally downloaded. Change 3947928 by Chad.Garyet UAT: Changing commandutils to attempt to find the Win8.1sdk signtool before the win10 one. There's currently a bug related to vs2017/server2012r2/win10sdk signtool that causes it to exit with an undefined error when signing from a service account. Using the win8.1sdk circumvents this issue. Change 3942776 by Rob.Cannaday Http: Fix for Mac sending up duplicate header strings Change 3940306 by Leigh.Swift BuildPatchServices: Refactor to isolate CoreUObject dependency and be able to compile out usage. Change 3936655 by Justin.Sargent Slate: Changed the invalid fontcache ensure in ShapedTextCache from always to only once to reduce ensure spamChange 3917840 by Leigh.Swift BuildPatchTool: DiffManifests mode now also saves info for New, Removed, Changed, and Unchanged file to the output json file. Change 3911756 by Justin.Sargent WebBrowser: SWebBrowserView now ensures that it has a valid pointer to it's parent window in it's onpaint to avoid issues with the first frame being scaled incorrectly due to not being able to access the parent windows dpi scaling. Change 3906670 by Justin.Sargent Slate: Change the ShapedTextCache to hold a weakptr to the Slate FontCache instead of a reference. This will allow it to detect if the FontCache has become invalid since it was linked with the ShapedTextCache, thus making it able to avoid crashing. Change 3889008 by Justin.Sargent StandaloneRenderer: Made the SlateD3DRenderingPolicy more resilient to graphics device errors. Change 3886969 by Justin.Sargent StandaloneRenderer:Changed SlateD3DConstantBuffer to no longer check on a D3DDevice failure and instead soft fail, so the application can go through the process of attempting to re-establish the D3DDevice. Change 3886960 by Justin.Sargent WebBrowser: Made CEFWebBrowserWindow more resilient to issues with creating textures. Change 3855821 by Barnabas.McManners BuildPatchServices: Added logging of the configuration to the start of all installs. Change 3839245 by Wes.Fudala WebBrowser: Adding support for web browser drag regions. These are areas of a page tagged with -webkit-app-region: drag or -webkit-app-region: no-drag. The application can now pass a handler function to the browser to handle window drag events. This handler will be called if the browser detects mouse drag events inside of a tagged drag region. Change 3835225 by Jacob.Hedges Slate: Fix for SScrollBarTrack size issue Change 3824320 by Wes.Fudala WebBrowser: Fix for reported deadlock in WebBrowserSingleton. Associated with github pull request #4303. #jira UE-53420 GitHub 4330 : Fixed deadlock in FWebBrowserSingleton #4303 Change 3811191 by Barnabas.McManners BuildPatchServices: Expanded MF01-X into MF01-X-X and MF02-X where X is the os error codes Change 3807662 by Barnabas.McManners BuildPatchServices: Broke down build verification errors into 4 new cases. Change 3805698 by Leigh.Swift BuildPatchServices: Speculative fixes for Unit test crashes / failures. Change 3804175 by Wes.Fudala ThirdParty: CEF: Adding browser locale pak files for es-MX, and es-ES as the typical mapping/fallback does not seem functional on mac browser. They are copies of es_419 and es respectively. Change 3786628 by Leigh.Swift WebBrowser: Exposing ability to customise tool tip widgets produced from SWebBrowserView. Change 3775678 by Richard.Fawcett BuildPatchServices: Allow a Prerequisite install only mode. Change 3774365 by Justin.Sargent BuildPatchServices: Updated Build Stat report that is logged after every installation to use FText::AsMemory instead of the UnitConversion logic, and now it outputs multiple unit types for convenience. Change 3774361 by Justin.Sargent Http: Remove Pragma: no-cache header from libcurl requests Change 3774258 by Leigh.Swift BuildPatchServices: Fix for destructive patch destroy files that contain useful data. Change 3766156 by Barnabas.McManners Http: Various lower changes to enable Hardware testing and to enable proxy configuration. Change 3756723 by Leigh.Swift BuildPatchServices: Hooking up disk chunk store operation states to the installer statistics. BuildPatchServices: Memory chunk store statistics fix for booted chunks that have been reloaded. Change 3756320 by Rob.Cannaday Http: Add default headers added to every HTTP request. Change 3741274 by Wes.Fudala WebBrowser: Release CEF related references prior to CEF shutdown. Change 3738003 by Leigh.Swift BuildPatchServices: Fix-ups for install stats when failures are occurring NumFilesOutdated now only set on first run, so it is not set to the number of files that are retried. Total downloaded data and total download requirement stats fixed up for runtime as well as final values. Initial chunk counters now only set for first run. Moving the GetBytesDownloaded api from cloud source to download service so that it correctly accumulates. InstallSource was multiply attempting, and counting, recycle failures, throwing that stat out of proportion. Change 3729851 by Barnabas.McManners BuildPatchServices: Changed the installer's MoveFile method to default to not retry. We currently only have uses of move file which already handle retry. Change 3725611 by Leigh.Swift Core: FText::AsMemory - Fix for numerical edges. Added unit tests to check all edges up to full uint64 range. Change 3725127 by Leigh.Swift BuildPatchServices: ManifestDiff: Correcting string format padding for new data size output uints. Change 3725126 by Leigh.Swift Core: FText::AsMemory fix. Shifting (equivalent of divide 2 per shift) does not work for calculating SI units which are base 10. Change 3721926 by Justin.Sargent ThirdParty: LibCurl update performed by Simon Tourangeau. We now have 100MB/sec download speed with libcurl on Win64, compared to 3MB/sec originally Change 3700670 by Michael.Trepka SlateReflector: Fixed mouse click highlighting in Widget Reflector's Demo Mode in high DPI Change 3697526 by Leigh.Swift BuildPatchServices: Exposing a suite of runtime statistics for BuildPatchInstallers. Change 3686439 by Leigh.Swift BuildPatchServices: Stop installers from always logging a shutdown error on destruction. This should only occur if the installer is actually running. Change 3684747 by Leigh.Swift BuildPatchTool: Fix file ignore list to parse using platform agnostic method. Change 3643038 by Michael.Trepka Core: Don't defer Cocoa calls in FMacWindow Show and Hide to make sure both actions complete before we exit these functions. This solves the problem with the blocks being called after window was destroyed. Change 3639692 by Michael.Trepka Fixes for a couple of issues found by address sanitizer Change 3625568 by Leigh.Swift BuildPatchServices: Fixing numerical limits problem with double -> uint64 in FStatsCollector::SecondsToCycles(). Change 3617948 by Leigh.Swift BuildPatchServices: Disk space requirement can now be lower when patching if destructive patch mode is enabled. This mode will delete existing old files once they are not needed. BuildPatchServices: Adding new installation mode setting on installer config. BuildPatchServices: If destructive installation mode is enabled, the file constructor will delete old existing files after completing the new one. BuildPatchServices: Adding missing file path length check for install location to cover situation where staging directory is outside the install directory. Change 3593632 by Leigh.Swift BuildPatchServices: Adding additional installation tracking to BuildPatchServices. See Engine/Source/Runtime/Online/BuildPatchServices/Public/Interfaces/IBuildInstaller.h [CL 4273704 by Leigh Swift in Main branch]
2018-08-09 17:55:56 -04:00
const FShapedGlyphSequence::FGlyphOffsetResult GraphemeOffsetResult = GraphemeShapedText->GetGlyphAtOffset(*FontCache, InHorizontalOffset, CurrentOffset);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
if (GraphemeOffsetResult.Glyph)
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
{
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
return GlyphOffsetResultValue.Glyph->SourceIndex + ((PrevCharIndex != INDEX_NONE) ? PrevCharIndex : GraphemeOffsetResult.CharacterIndex);
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
PrevCharIndex = CurrentCharIndex;
CurrentOffset += GraphemeShapedText->GetMeasuredWidth();
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden Change 2889481 on 2016/03/02 by Richard.TalbotWatkin Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE). PR #2094 #jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor FSlateAtlasedTextureResource Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server. #jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel #RB Thomas.Sarkanen Change 2890359 on 2016/03/02 by Nick.Darnell Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere. Change 2892008 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813475 Change 2892086 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2813457 Change 2892117 on 2016/03/03 by Richard.TalbotWatkin Back out changelist 2812830 Change 2892316 on 2016/03/03 by Richard.TalbotWatkin Fixed conversion of brushes to volumes so that the original transform isn't lost. #jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform Change 2892765 on 2016/03/03 by Andrew.Rodham Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor #codereview Mike.Fricker Change 2894154 on 2016/03/04 by Richard.TalbotWatkin Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant. Change 2894481 on 2016/03/04 by Cody.Albert #jira UE-27830 Fixed mismatched layout name Change 2896339 on 2016/03/06 by Richard.TalbotWatkin Fixed undo issues in texture paint mode. #jira UE-21206 - Texture Painting bugs Change 2896713 on 2016/03/07 by Joe.Conley Replacing #ifndef with #pragma once Change 2896955 on 2016/03/07 by Cody.Albert #jira UE-27711 Added initialization for LastHighlightInteractionTime Change 2898895 on 2016/03/08 by Richard.TalbotWatkin More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts. #jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport Change 2900770 on 2016/03/09 by Joe.Conley Change #ifndef to #pragma once for headers under Runtime/Engine/Public Change 2900835 on 2016/03/09 by Richard.TalbotWatkin Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems. #jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location #jira UE-20807 - Browse to Asset in Content Browser focuses just on the text #codereview Nick.Atamas Change 2900837 on 2016/03/09 by Richard.TalbotWatkin Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu. #jira UE-20567 - UX Regression on Open Asset Panel This also addresses a similar issue with the auto-complete popup in the Content Browser search bar. Change 2900847 on 2016/03/09 by Richard.TalbotWatkin Fixed include dependency. Change 2900951 on 2016/03/09 by Richard.TalbotWatkin Fixed non-dependent name lookup for superclass member access. Change 2901325 on 2016/03/09 by Jamie.Dale PR #2107: Output Log Filtering (Contributed by phoboz-net) Change 2901391 on 2016/03/09 by Jamie.Dale Some more output log filter improvements We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu. Change 2901736 on 2016/03/09 by Alexis.Matte #jira UE-14632 Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor. #codereview nick.darnell Change 2903162 on 2016/03/10 by Alexis.Matte Fbx scene importer, Fix crash when changing the material base path in the material tab page #codereview nick.darnell Change 2903903 on 2016/03/10 by Richard.TalbotWatkin Fixed crash when attempting to paste an object from the level viewport into the content browser. #jira UE-26100 - Crash when attempting to copy an object from the world into the content browser Change 2903947 on 2016/03/10 by Richard.TalbotWatkin [CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
return GlyphOffsetResultValue.Glyph->SourceIndex;
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
}
}
return GlyphOffsetResultValue.CharacterIndex;
}
int8 ShapedTextCacheUtil::GetShapedGlyphKerning(const FShapedTextCacheRef& InShapedTextCache, const FCachedShapedTextKey& InRunKey, const int32 InGlyphIndex, const TCHAR* InText)
{
// Get the shaped text for the entire run and try and get the kerning from it - this can help minimize the amount of text shaping that needs to be done when calculating kerning
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef ShapedText = InShapedTextCache->FindOrAddShapedText(InRunKey, InText);
TOptional<int8> Kerning = ShapedText->GetKerning(InGlyphIndex);
if (!Kerning.IsSet())
{
FCachedShapedTextKey KerningKey = InRunKey;
KerningKey.TextRange = FTextRange(InGlyphIndex, InGlyphIndex + 2);
// Couldn't get the kerning from the main run data, try and get the kerning from a shape of the specified range
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
ShapedText = InShapedTextCache->FindOrAddShapedText(KerningKey, InText);
Kerning = ShapedText->GetKerning(InGlyphIndex);
}
return Kerning.Get(0);
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequenceRef ShapedTextCacheUtil::GetShapedTextSubSequence(const FShapedTextCacheRef& InShapedTextCache, const FCachedShapedTextKey& InRunKey, const FTextRange& InTextRange, const TCHAR* InText, const TextBiDi::ETextDirection InTextDirection)
{
// Get the shaped text for the entire run and try and make a sub-sequence from it - this can help minimize the amount of text shaping that needs to be done when drawing text
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
FShapedGlyphSequencePtr ShapedText = InShapedTextCache->FindOrAddShapedText(InRunKey, InText);
if (InRunKey.TextRange != InTextRange)
{
FCachedShapedTextKey SubSequenceKey = InRunKey;
SubSequenceKey.TextRange = InTextRange;
// Do we already have a cached entry for this? We don't use FindOrAdd here as if it's missing, we first want to try and extract it from our run of shaped text
FShapedGlyphSequencePtr FoundShapedText = InShapedTextCache->FindShapedText(SubSequenceKey);
if (FoundShapedText.IsValid())
{
ShapedText = FoundShapedText;
}
else
{
// Didn't find it in the cache, so first try and extract a sub-sequence from the run of shaped text
ShapedText = ShapedText->GetSubSequence(InTextRange.BeginIndex, InTextRange.EndIndex);
if (ShapedText.IsValid())
{
// Add this new sub-sequence to the cache
InShapedTextCache->AddShapedText(SubSequenceKey, ShapedText.ToSharedRef());
}
else
{
// Couldn't get the sub-sequence, try and make a new shape for it instead
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147) ========================== MAJOR FEATURES + CHANGES ========================== Change 2817214 on 2016/01/06 by mason.seay Adjusted Walkable Slope Override for mesh #jira UE-24473 Change 2817384 on 2016/01/06 by Michael.Schoell Crash fix when selecting a variable node for a variable that is not owned by a Blueprint. #jira UE-24958 - Crash when getting the sequence player in level blueprint Change 2817438 on 2016/01/06 by Max.Chen Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr #rb Andrew.Rodham #jira UE-24926 Change 2817459 on 2016/01/06 by Marc.Audy PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro) #jira UE-22309 Change 2817472 on 2016/01/06 by Ben.Marsh Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out. Change 2817473 on 2016/01/06 by Marc.Audy PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus) #jira UE-21911 Change 2817533 on 2016/01/06 by Lauren.Ridge Fixing Match3 not compiling in Debug (removed two checks on TileLibrary) #jira UE-25004 Change 2817625 on 2016/01/06 by Taizyd.Korambayil #jira UE-19659 Reimported Template Animations with Proper Skeletons Change 2817647 on 2016/01/06 by Lukasz.Furman replaced ensure during initialization of blackboard based behavior tree task with log warning #ue4 #jira UE-24448 #rb Mieszko.Zielinski Change 2817648 on 2016/01/06 by Lukasz.Furman fixed broken rendering component of navmesh actor after delete-undo operation #ue4 #jira UE-24446 #rb Mieszko.Zielinski Change 2817688 on 2016/01/06 by Taizyd.Korambayil #jira UE-22347 Fixed Message Warnings on Startup Change 2817815 on 2016/01/06 by Jamie.Dale Multiple fixes when editing right-to-left text - Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries. - Text layout highlights are now able to correctly handle bi-directional and right-to-left text. - Text picking can now handle bi-directional and right-to-left text. - Text picking can now pick the individual characters that make up a ligature glyph. - The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text). - Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph. - Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs. #jira UE-25013 Change 2817828 on 2016/01/06 by Nick.Darnell Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher. #jira UE-24563 Change 2818052 on 2016/01/06 by Nick.Darnell Editor - Adding another application check for the launcher to catch the current app name on mac. #jira UE-24563 Change 2818149 on 2016/01/06 by Taizyd.Korambayil #jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh Change 2818360 on 2016/01/06 by Chris.Babcock Fix reading from ini sections not cached after build system changes for 4.11 #jira UE-25027 #ue4 #android Change 2818369 on 2016/01/06 by Ryan.Vance #jira UE-24976 Adding tessellation support to instanced stereo Change 2818999 on 2016/01/07 by Robert.Manuszewski UHT will no longer try to load game-only plugins. #jira UE-25032 - Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs - Added better error message when UHT's PreInit fails Change 2819064 on 2016/01/07 by Richard.Hinckley #jira UE-24694 Fixing array usage in 4.11 stream. Change 2819067 on 2016/01/07 by Ori.Cohen When editor tries to spawn a physics asset we automatically load the needed skeletal mesh #rb Matt.K #JIRA UE-24165
2016-01-22 08:13:18 -05:00
ShapedText = InShapedTextCache->FindOrAddShapedText(SubSequenceKey, InText, InTextDirection);
}
}
}
check(ShapedText.IsValid());
return ShapedText.ToSharedRef();
}