2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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namespace EExtensionType
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{
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enum Type
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{
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/** Menu bar extension (FMenuBarBuilder) */
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MenuBar,
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/** Menu extension (FMenuBuilder) */
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Menu,
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/** Toolbar extension (FToolBarBuilder) */
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ToolBar,
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};
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}
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class FExtensionBase
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{
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public:
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/** Virtual destructor needed, so that our members get cleaned up properly */
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virtual ~FExtensionBase()
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{
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}
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/** @return Returns the type of extension object. Implement this in derived classes */
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virtual EExtensionType::Type GetType() const = 0;
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/** The ID of the extension point. */
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FName Hook;
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/** Where to hook in relation to the extension point */
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EExtensionHook::Position HookPosition;
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/** Command list to use for the actions being added to the UI */
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TSharedPtr< FUICommandList > CommandList;
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};
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class FMenuBarExtension : public FExtensionBase
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{
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public:
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/** FExtensionBase implementation */
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virtual EExtensionType::Type GetType() const override
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{
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return EExtensionType::MenuBar;
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}
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/** Called to populate the menu bar */
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FMenuBarExtensionDelegate MenuBarExtensionDelegate;
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};
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class FMenuExtension : public FExtensionBase
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{
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public:
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/** FExtensionBase implementation */
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virtual EExtensionType::Type GetType() const override
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{
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return EExtensionType::Menu;
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}
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/** Called to populate the menu */
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FMenuExtensionDelegate MenuExtensionDelegate;
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};
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class FToolBarExtension : public FExtensionBase
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{
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public:
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/** FExtensionBase implementation */
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virtual EExtensionType::Type GetType() const override
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{
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return EExtensionType::ToolBar;
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}
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/** Called to populate the menu */
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FToolBarExtensionDelegate ToolBarExtensionDelegate;
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};
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2014-04-23 20:19:36 -04:00
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TSharedRef< const FExtensionBase > FExtender::AddMenuBarExtension( FName ExtensionHook, EExtensionHook::Position HookPosition, const TSharedPtr< FUICommandList >& CommandList, const FMenuBarExtensionDelegate& MenuBarExtensionDelegate )
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{
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TSharedRef< FMenuBarExtension > MenuBarExtension( new FMenuBarExtension );
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MenuBarExtension->Hook = ExtensionHook;
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MenuBarExtension->HookPosition = HookPosition;
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MenuBarExtension->CommandList = CommandList;
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MenuBarExtension->MenuBarExtensionDelegate = MenuBarExtensionDelegate;
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Extensions.Add( MenuBarExtension );
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return MenuBarExtension;
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}
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2014-04-23 20:19:36 -04:00
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TSharedRef< const FExtensionBase > FExtender::AddMenuExtension( FName ExtensionHook, EExtensionHook::Position HookPosition, const TSharedPtr< FUICommandList >& CommandList, const FMenuExtensionDelegate& MenuExtensionDelegate )
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{
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TSharedRef< FMenuExtension > MenuExtension( new FMenuExtension );
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MenuExtension->Hook = ExtensionHook;
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MenuExtension->HookPosition = HookPosition;
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MenuExtension->CommandList = CommandList;
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MenuExtension->MenuExtensionDelegate = MenuExtensionDelegate;
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Extensions.Add( MenuExtension );
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return MenuExtension;
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}
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2014-04-23 20:19:36 -04:00
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TSharedRef< const FExtensionBase > FExtender::AddToolBarExtension( FName ExtensionHook, EExtensionHook::Position HookPosition, const TSharedPtr< FUICommandList >& CommandList, const FToolBarExtensionDelegate& ToolBarExtensionDelegate )
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{
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TSharedRef< FToolBarExtension > ToolBarExtension( new FToolBarExtension );
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ToolBarExtension->Hook = ExtensionHook;
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ToolBarExtension->HookPosition = HookPosition;
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ToolBarExtension->CommandList = CommandList;
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ToolBarExtension->ToolBarExtensionDelegate = ToolBarExtensionDelegate;
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Extensions.Add( ToolBarExtension );
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return ToolBarExtension;
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}
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void FExtender::RemoveExtension( const TSharedRef< const FExtensionBase >& Extension )
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{
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Extensions.Remove( Extension );
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}
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void FExtender::Apply( FName ExtensionHook, EExtensionHook::Position HookPosition, FMenuBarBuilder& MenuBarBuilder ) const
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{
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for( auto ExtensionIt( Extensions.CreateConstIterator() ); ExtensionIt; ++ExtensionIt )
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{
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const auto& Extension = *ExtensionIt;
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if( Extension->GetType() == EExtensionType::MenuBar && Extension->Hook == ExtensionHook && Extension->HookPosition == HookPosition )
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{
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const auto& MenuBarExtension = StaticCastSharedPtr< const FMenuBarExtension >( Extension );
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if ( Extension->CommandList.IsValid() )
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{
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// Push the command list needed for this extension's menu items
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MenuBarBuilder.PushCommandList( Extension->CommandList.ToSharedRef() );
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}
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// Extend the menu!
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MenuBarExtension->MenuBarExtensionDelegate.ExecuteIfBound( MenuBarBuilder );
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if ( Extension->CommandList.IsValid() )
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{
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// Restore the original command list
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MenuBarBuilder.PopCommandList();
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}
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}
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}
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}
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void FExtender::Apply( FName ExtensionHook, EExtensionHook::Position HookPosition, FMenuBuilder& MenuBuilder ) const
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{
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for( auto ExtensionIt( Extensions.CreateConstIterator() ); ExtensionIt; ++ExtensionIt )
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{
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const auto& Extension = *ExtensionIt;
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if( Extension->GetType() == EExtensionType::Menu && Extension->Hook == ExtensionHook && Extension->HookPosition == HookPosition )
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{
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const auto& MenuExtension = StaticCastSharedPtr< const FMenuExtension >( Extension );
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if ( Extension->CommandList.IsValid() )
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{
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// Push the command list needed for this extension's menu items
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MenuBuilder.PushCommandList( Extension->CommandList.ToSharedRef() );
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}
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// Extend the menu!
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MenuExtension->MenuExtensionDelegate.ExecuteIfBound( MenuBuilder );
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if ( Extension->CommandList.IsValid() )
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{
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// Restore the original command list
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MenuBuilder.PopCommandList();
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}
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}
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}
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}
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void FExtender::Apply( FName ExtensionHook, EExtensionHook::Position HookPosition, FToolBarBuilder& ToolBarBuilder ) const
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{
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for( auto ExtensionIt( Extensions.CreateConstIterator() ); ExtensionIt; ++ExtensionIt )
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{
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const auto& Extension = *ExtensionIt;
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if( Extension->GetType() == EExtensionType::ToolBar && Extension->Hook == ExtensionHook && Extension->HookPosition == HookPosition )
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{
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const auto& ToolBarExtension = StaticCastSharedPtr< const FToolBarExtension >( Extension );
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if ( Extension->CommandList.IsValid() )
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{
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// Push the command list needed for this extension's menu items
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ToolBarBuilder.PushCommandList( Extension->CommandList.ToSharedRef() );
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}
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// Extend the menu!
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ToolBarExtension->ToolBarExtensionDelegate.ExecuteIfBound( ToolBarBuilder );
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if ( Extension->CommandList.IsValid() )
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{
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// Restore the original command list
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ToolBarBuilder.PopCommandList();
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}
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}
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}
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}
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2022-01-25 05:43:56 -05:00
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TSharedRef<FExtender> FExtender::Combine(const TArray< TSharedPtr<FExtender> >& Extenders)
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{
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TSharedRef<FExtender> OutExtender = MakeShared<FExtender>();
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for (int32 i = 0; i < Extenders.Num(); ++i)
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{
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OutExtender->Extensions.Append(Extenders[i]->Extensions);
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}
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return OutExtender;
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}
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