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UnrealEngineUWP/Engine/Source/Runtime/RHI/Private/Android/AndroidDynamicRHI.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RHI.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Modules/ModuleManager.h"
#include "Android/AndroidApplication.h"
FDynamicRHI* PlatformCreateDynamicRHI()
{
FDynamicRHI* DynamicRHI = NULL;
// Load the dynamic RHI module.
IDynamicRHIModule* DynamicRHIModule = NULL;
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3873313 by Nick.Atamas Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... Change 3873330 by Nick.Atamas Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3777058 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... and fixing up QAARApp to work with latest ARCore changes. Change 3873791 by Nick.Atamas Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS. Change 3933769 by Keli.Hlodversson Remove unused IStereoRendering::GetCustomPresent #jira UEVR-1083 Change 3935219 by Nick.Atamas QAARApp re-write. Change 3935664 by Mike.Beach Oculus SI 1.23 changes Change 3941505 by Joe.Graf Made the send & recv buffer sizes for the BackChannel plugin configurable Added send & recv counters for tracking the amount of transmission data Change 3944003 by Joe.Graf Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac Change 3945189 by Douglas.Copeland Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings Change 3945245 by Douglas.Copeland Resaving QA_MeshTypes asset to resolve warnings produced by missing info Change 3945266 by Douglas.Copeland Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings Change 3947785 by Mike.Beach Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc. Change 3951763 by Joe.Graf Fixed thread ordering bug with remote session frame compression Change 3952242 by Joe.Graf Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle Change 3954571 by Keli.Hlodversson * Add FXRRenderBridge base class containing common code from different CustomPresent implementations. * Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread. ** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.) * Remove unused member variable ViewportRHI from RHICustomPresent. #jira UEVR-1081 Change 3954572 by Keli.Hlodversson * Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin * Move duplicated methods into an already existing BridgeBaseImpl class #jira UEVR-592 Change 3954573 by Keli.Hlodversson * Apply XRRenderBridge refactor to Oculus plugin #jira UEVR-590 Change 3954575 by Keli.Hlodversson * Apply XRRenderBridge refactor to OSVR #jira UEVR-595 Change 3954578 by Keli.Hlodversson * Apply XRRenderBridge refactor to GoogleVR #jira UEVR-594 Change 3954596 by Keli.Hlodversson Add file missing from cl#3954572 Change 3957882 by Jeff.Fisher UEVR-1100 bLockToHmd false doesn't work correctly -CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera. #jira UEVR-1100 #review-3956168 Change 3957945 by Jeff.Fisher Fix for Oculus begin/end frame problem after XRRenderBridge refactor. -The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime. #review-3957897 Change 3958760 by Dongsik.Seo Adding UseCameraRotation feature to StereoPanorama plug-in. To enable this feature, use console command SP.UseCameraRotation 7 Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll 7 means all axis (1+2+4) #review-3958756 @Joe.Conley Change 3959347 by Douglas.Copeland Fixing spelling errors in test displays Change 3964331 by Jason.Bestimt Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046 GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix: Fixed the crash in Acquire/Release UGoogleARCorePointCloud. Fixed the issue that multiple line trace channel doesn't work correctly. Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1 Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space. Change 3967485 by Ryan.Vance Removed the exlude rect, we want to clear stencil on the entire surface. Change 3968028 by Zak.Parrish Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19. Change 3968114 by Zak.Parrish Adding in the new version of FaceARSample from Release-4.19 #rb none Change 3978381 by Mike.Beach Mirroring CL 3969503 from 4.19 Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread). #jira UE-55445 Change 3981160 by Joe.Graf Merged the BackChannel unit test fix over from Owl Change 3981705 by Mike.Beach [WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor). #jira UE-55220 Change 3981898 by Joe.Graf Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF Added a Blueprint latent action to perform the conversion in the background Change 3981910 by Joe.Graf WIP AR texture support so that other systems can interact with the camera data Change 3982102 by Joe.Graf Pull request: Update CMakefileGenerator.cs for CLion Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions #jira: UE-57103 GitHub #4619 Change 3982883 by Joe.Graf Added a CLionGenerator for consistency Fixed editor preferred source code accessor parsing in the project file generator Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor #jira UE-54801 Change 3983687 by Joe.Graf Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error Change 3984325 by Jeff.Fisher UEVR-1141 PSVR - fix morpheus on pc render target scaling -Hard coding the target size. Perhaps the old method broke with the pixel density change. #review-3983261 Change 3984563 by Joe.Graf Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3 Change 3985213 by Zak.Parrish Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none Change 3985577 by Joe.Graf WIP support for the Apple Vision API to perform computer vision tasks on images Change 3985654 by Joe.Graf Fixed missing forward declaration hidden by unity files Change 3990596 by Mike.Beach Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space. #jira UE-55220 Change 3990788 by Mike.Beach Attempted CIS fix (fallout from CL 3990596) Change 3990824 by Ryan.Vance Re-submitting 4.19.1 hotfox 3968537 Change 3995804 by Jeff.Fisher Merging cl 3995785 //UE4/Dev-VR-Seal/Engine/Source/... to //UE4/Dev-VR/Engine/Source/... UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior -Fixing late update when no camera component is in use. -The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame. #review-3995764 Change 3999842 by Nick.Whiting Exposing Apple ARKit function library as public for our buddies down under. Change 4005541 by Joe.Graf UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1 #jira UE-57541 Change 4006308 by Jason.Bestimt #DEV_VR - Hopeful fix for possible unity issue Change 4006543 by Joe.Graf Added code to be more correct on setting face blendshapes Change 4007508 by Jason.Bestimt #LUMIN - Adjusting automation tests. - Moved QA specific content test into QA Game - Wrapped controller not found to only happen on device Change 4007515 by Jason.Bestimt #LUMIN - Disabling privilege warning except on device Change 4007552 by Jason.Bestimt #LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE Change 4008585 by Joe.Graf Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink #jira: UE-57830 Change 4008604 by Mike.Beach MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material). #jira UEVR-1153 Change 4009396 by Jason.Bestimt #DEV-VR - Removing warning about stat on different threads (CL 4009124) Change 4009514 by Joe.Graf Added a weighted moving average method to the modify curve anim node Change 4010125 by Jason.Bestimt #DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR Change 4010434 by Jason.Bestimt #DEV-VR - Fix for Lumin Haptic Test include Change 4010945 by Jeff.Fisher QAHapticTests build fix -removed unused bad include Change 4011002 by Nick.Atamas Fixed Android compilation. Change 4011220 by Nick.Atamas - Adding visualization for boundary polygons. - Adding support for vertical planes. Change 4011298 by Mike.Beach MR - Revamping the VideoProcessing/ChromaKeying material so that it: 1) Better extracts luminance from the image 2) Utilizes despill to remove chroma bleed from the scene 3) Leverages the generated despill mask to add back in a faux bounce #jira UEVR-1153 Change 4011858 by Keli.Hlodversson Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.) -- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed. #jira UE-57380 Change 4011956 by Keli.Hlodversson Fix missing includes after CL#4011858 Change 4012096 by Joe.Graf Disabled building AppleVision on Mac until there's a good solution for older Mac OSes Change 4012294 by Jason.Bestimt #DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found Change 4012390 by Jason.Bestimt #DEV-VR - Misc fixes for static code analysis issues - Guards around GEngine usage - Fix from Rolando for uint32 -> uint64 + shifting warning - Redundant if checks Change 4013426 by Jason.Bestimt #DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit #JIRA: UE-57960 Change 4014661 by Ryan.Vance Initial support for omni-directional stereo captures. https://developers.google.com/vr/jump/rendering-ods-content.pdf Change 4015561 by Jason.Bestimt #DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue Change 4016202 by Jason.Bestimt #DEV-VR - Integrated CL 2685 from Seal depot #JIRA: UEVR-1157 Change 4016448 by Jason.Bestimt #DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK Change 4016457 by Ryan.Vance #jira UE-58018 Cleaning up compiler errors/warnings. Change 4017246 by Jason.Bestimt #DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread #JIRA: UE-58043 Change 4018571 by Joe.Graf Added a remapping of curve values in a range to the modify curve anim node Change 4018991 by Joe.Graf Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on #jira: UE-57999 Change 4019068 by Joe.Graf Changed how Apple Vision support is enabled in code #jira: UE-57552 Change 4019194 by Joe.Graf Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1" Change 4019648 by Keli.Hlodversson Work around build failures caused by missing virtual destructor warnings. Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.) Change 4019871 by Joe.Graf Changed the __IPHONE_11_3 to the raw numeric value Change 4020121 by Keli.Hlodversson Fix parameter types to match header declarations. Change 4020127 by Keli.Hlodversson Remove dllimport/export macros from cpp file. Change 4020621 by Joe.Graf Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check Change 4020910 by Joe.Graf Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version Change 4020952 by Joe.Graf Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit Change 4021116 by Jason.Bestimt #DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform Change 4021320 by Joe.Graf Fixed warnings resulting from unity builds hiding them Change 4021738 by Chad.Garyet - adding lumin filters - changing defaults for platforms back to true, this was brought over erroneously. #jira none #ROBOMERGE: Dogma, Nightlies Change 4021898 by Chad.Garyet added missing bits from the ue4main script #jira none #ROBOMERGE: Dogma, Nightlies Change 4022583 by Joe.Graf Added functions for checking ARKit version availability at runtime Change 4022610 by Joe.Graf Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes Change 4022616 by Joe.Graf Added support for enabling the ARKit 1.5 autofocus setting Change 4022650 by Joe.Graf Defaulted autofocus for AR to on Change 4023026 by Joe.Graf Changed the ARKit video overlay to use the new availability api Change 4023124 by Joe.Graf Switched another version check in the ARKit overlay code to use the faster version Change 4023489 by Ethan.Geller [Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt Change 4023995 by Nick.Atamas Properly deprecated the bitfield for plane detection mode. #jira UE-57842 Change 4024992 by Jason.Bestimt #DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin Change 4025702 by Jason.Bestimt #DEV-VR - Fix for loading ML libraries even when the MLSDK is not present #JIRA: UE-58033 Change 4026639 by Mike.Beach Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset. #jira UE-58001 Change 4026949 by Mike.Beach MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component... - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly) - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion - Adding CVar commands to enable/disable pieces of the undistortion - Changing the default undistortion cropping to be uncropped - Removing the need for the 'EnableMapping' material parameter #jira UE-55195 Change 4027147 by Jason.Bestimt #DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread) #JIRA: UE-58043 Change 4027301 by Mike.Beach Updating the MRCalibration project's ini so it doesn't error on packaging. Change 4027469 by Mike.Beach MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it. Change 4027957 by Mike.Beach As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework. #jira UE-57782 Change 4029182 by Keli.Hlodversson Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread. #jira UE-58079 Change 4029687 by Dragan.Jerosimovic Boy rig and pose asset mb files, maps and masks Change 4030059 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework. #jira UE-57782 Change 4030296 by Charles.Egenbacher #LUMIN Copying from Dev-Incoming-Staging to Dev-VR Change 4030593 by Jason.Bestimt #DEV-VR - Merging olaf test maps to Dev-VR Change 4031042 by Keli.Hlodversson Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread. #jira UE-58239 Change 4031046 by Keli.Hlodversson Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread #jira UE-58238 Change 4032593 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration. #jira UE-57782 Change 4033911 by Jason.Bestimt #DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc) Change 4034087 by Mike.Beach Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin. #jira UE-57782 Change 4034253 by Joe.Graf Made the Apple Vision plugin use version checking consistent with ARKit Change 4034543 by Joe.Graf Added availability checks for the Apple Image Utils plugin similar to ARKit #jira: UE-57541 Change 4034548 by Joe.Graf Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0 Change 4034577 by Jason.Bestimt #DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black) Change 4034605 by zak.parrish Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none Change 4034686 by Jason.Bestimt #DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11 #JIRA: UE-58046 Change 4034799 by Joe.Graf Added base types for detecting images in a AR session Change 4034820 by Joe.Graf Added a friendly name to UARCandidateImage objects Change 4035010 by Joe.Graf Added support for handling ARImageAnchor notifications from ARKit Change 4035355 by Mike.Beach [WIP] MR - Renaming some classes to reflect the plugin's new name. #jira UE-57782 Change 4035464 by Joe.Graf Added orientation to the ARCandidateImage object to pass to the detection system Change 4035524 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035606 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035918 by Mike.Beach [WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name. #jira UE-57782 Change 4035976 by Mike.Beach [WIP] MR - Renaming some more files and classes to better match the MRC framework's new name. #jira UE-57782 Change 4036044 by Ryan.Vance #jira UEVR-377 Adding support for ISR Translucency. Change 4036069 by Ryan.Vance We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views. Change 4036073 by Chance.Ivey Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none Change 4036307 by Mike.Beach [WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name. #jira UE-57782 Change 4036314 by Mike.Beach [WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name. #jira UE-57782 Change 4036319 by Charles.Egenbacher #LUMIN this is an out-of-date version of the lumin sample. Nuking. Change 4036396 by Charles.Egenbacher #LUMIN Adding the up to date version of the LuminSample. Change 4036485 by Sorin.Gradinaru UE-57773 Disable Thermals Message #4.20 #iOS Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds. Change 4036695 by Jason.Bestimt #DEV-VR - Adding Lumin case to PrecompileTargetType check Change 4037110 by Jason.Bestimt #DEV-VR - Extra deprecated macro guards around HarfBuzz includes #JIRA: UE-58046 Change 4037443 by Jason.Bestimt #DEV-VR - Merging CL 4028003 from Partners-Google Change 4037490 by Jason.Bestimt #DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding) Change 4037691 by Jason.Bestimt #DEV-VR - Swapping order of comparrison operator to deal with const error Change 4037892 by Joe.Graf Added UTexture2D to CGImage conversion in Apple Image Utils plugin Change 4037894 by Joe.Graf Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system Change 4037901 by Joe.Graf Added support for configuring which images you'd like detected during a AR session Change 4037906 by Jason.Bestimt #DEV-VR - Fixing buckled logic for =operator (derp) Change 4038293 by Mike.Beach [WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin. #jira UE-57782 Change 4038403 by Joe.Graf Added the name from the candidate image when creating the Apple side representation Change 4038488 by Mike.Beach [WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now. #jira UE-57782 Change 4038776 by Chance.Ivey Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting Change 4038877 by Mike.Beach [WIP] MR - Renaming assets to better match the new plugin name. #jira UE-57782 Change 4039097 by Joe.Graf Fixed the public include path warnings in the Apple* plugins I added Change 4039106 by Joe.Graf Worked around a bad compile time assert that blocked valid FString::Printf debug code Change 4039209 by Jeff.Fisher Fixing one build script paths Change 4039275 by Jeff.Fisher More include path fixes. Change 4039415 by Joe.Graf Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device Change 4039471 by Joe.Graf Added a file I missed when adding to the remote session plugin Change 4039473 by Joe.Graf #ifdef-ed some code out until the linkage can be fixed Change 4040249 by Mike.Beach [WIP] MR - Moving some more asset files that aren't needed for the MRC plugin #jira UE-57782 Change 4040365 by Mike.Beach Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project). #jira UE-57782 Change 4040455 by Mike.Beach Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin. #jira UE-57782 Change 4041404 by Mike.Beach Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected. Change 4041406 by Mike.Beach MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users. #jira UE-57782 Change 4042110 by Jason.Bestimt #DEV-VR - Stopping spew for ML eye tracking when not on platform #JIRA: UE-58365 Change 4042407 by Joe.Graf Disabled HEIF compression on Mac #jira: UE-58479 Change 4042727 by Jason.Bestimt #DEV-VR - Fix for Android compiling without version 24 Change 4042861 by Olaf.Piesche #jira UE-57784 Change 4043105 by Mike.Beach Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion. #jira UE-58389 Change 4043120 by Mike.Beach MR - Loading the base save data, even if we're unable to fully construct the original save object class. #jira UE-58389 Change 4043401 by Mike.Beach New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25. #jira UEVR-1143 Change 4043424 by Mike.Beach Oculus SI 1.24/1.25 - Engine rendering changes #jira UEVR-1143 Change 4043495 by Mike.Beach CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes. #jira UEVR-1143 Change 4043642 by Zak.Parrish Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none Change 4045638 by Zak.Parrish Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff. Change 4046003 by Jason.Bestimt #DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files #JIRA: UE-58523 Change 4046548 by Jules.Blok Fix SetInstancedEyeIndex() ignoring the left eye. #jira UE-54044 Change 4046859 by zak.parrish Checking in the new rig from 3Lateral - this prevents the eyelashes from separating Change 4047060 by Nick.Whiting Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading. #jira UEVR-1192 Change 4047667 by Mike.Beach CIS fix - removing uneeded line from bad merge. Change 4047673 by Mike.Beach More CIS fixes for fallout from recent rendering merge. Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4048421 by Jason.Bestimt #DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call Change 4048423 by Jason.Bestimt #DEV-VR - Fixing mediandk version check Change 4048452 by Rolando.Caloca VR - Merge fix Change 4048530 by Rolando.Caloca VR - Merge fix Change 4048607 by Jason.Bestimt #DEV-VR - Probable repair of Mr Mesh post merge Change 4048794 by Rolando.Caloca VK - Fix mobile from merge Change 4048972 by Jeff.Fisher Fixing MeshReconstructor merge problems. Change 4049969 by Ryan.Vance Fixing missing shader assert. Change 4050831 by Ryan.Vance Merge clean up. This is still needed to build w/ vulkan on Lumin. Change 4050854 by Ryan.Vance Merge clean up. We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround. Change 4051495 by Jason.Bestimt #DEV-VR - Adding Android, Quail, Linux vulkan include clauses Change 4052528 by Zak.Parrish Changing defaultEngine.ini for the higher res version of Gremlin Change 4052880 by Ryan.Vance Merge clean up. Now with more Lumin #jira UE-58645 Change 4052991 by zak.parrish Update to FaceTrackingMap2 for proper camera positioning Change 4053139 by Nick.Whiting Fixing Lumin Vulkan platform header Change 4053352 by Mike.Beach On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR). #jira UE-57991 Change 4053644 by Nick.Whiting Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN Change 4054329 by Jason.Bestimt #DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset #JIRA: UE-58689 Change 4054785 by Mike.Beach Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs. Change 4055466 by Jules.Blok Suppress SteamVR submission errors after they've been logged once. Change 4055500 by Jason.Bestimt #DEV-VR - MrMeshComponent fix for unsupported pixel format #JIRA: UE-58759 Change 4055761 by Ryan.Vance #jira UE-58729 There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup. Change 4056008 by Mike.Beach Fixing bad merge from Main. Change 4056616 by Nick.Whiting Changing UBT configs to use Lumin-specific config files #jira UE-58760 Change 4056969 by Keli.Hlodversson MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker #jira UE-58191 Change 4057356 by Jason.Bestimt #DEV-VR - Guard around JNI function for Lumin Change 4059353 by Nick.Whiting Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060158 by Rolando.Caloca DVR - vk - Temporarily add backbuffer delay/extra copy blit on android #jira UE-58859 Change 4060432 by Mike.Beach Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060520 by Rolando.Caloca VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0 - Restore Android to not delay #jira UE-58859 Change 4060587 by Nick.Whiting Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings #jira UE-58762 Change 4061277 by Jeff.Fisher UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain. -Overriding HasAnySDK to setup the MLSDK. Change 4061308 by Jason.Bestimt #DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in #JIRA: UE-58864 Change 4062111 by Ryan.Vance #jira UE-58875 Fixing audio compilation failure. Change 4064091 by Jason.Bestimt #DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off #JIRA: UE-58954 Change 4064554 by Jason.Bestimt #DEV-VR - Removing ML haptic tests when not on the platform #JIRA: UE-58966 Change 4064755 by Jeff.Fisher UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist. -Removed linux from magicleap plugin whitelists, we have no sdk for linux. #review-4064614 #jira UE-58970 [CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00
ERHIFeatureLevel::Type RequestedFeatureLevel = ERHIFeatureLevel::Num;
FString GraphicsRHI;
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
if (FPlatformMisc::ShouldUseVulkan() || FPlatformMisc::ShouldUseDesktopVulkan())
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
{
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
// Vulkan is required, release the EGL created by FAndroidAppEntry::PlatformInit.
FAndroidAppEntry::ReleaseEGL();
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
DynamicRHIModule = &FModuleManager::LoadModuleChecked<IDynamicRHIModule>(TEXT("VulkanRHI"));
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2962397 on 2016/05/02 by Dmitriy.Dyomin Fixed: Crash generating LOD for a Landscape #jira UE-30144 Change 2962367 on 2016/05/01 by Zachary.Wilson Building lighting on QA-Effects #jira UE-29618 Change 2962363 on 2016/05/01 by Zachary.Wilson Updating Reflection Capture Test Content #jira UE-29618 Change 2962362 on 2016/05/01 by Benjamin.Hyder Built Lighting in QA-PostProcessing level #jira UE-29618 Change 2962361 on 2016/05/01 by Zachary.Wilson Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes. #jira UE-29618 Change 2962357 on 2016/05/01 by Benjamin.Hyder Built Lighting for Tm_SceneTexture #jira UE-29618 Change 2962356 on 2016/05/01 by Benjamin.Hyder Adding PlayerStart to TM-TranslucencyLghtingMode map #jira UE-29618 Change 2962351 on 2016/05/01 by Benjamin.Hyder Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels #jira UE-29618 Change 2962349 on 2016/05/01 by Benjamin.Hyder Correcting Planar Reflection in TM-Shadermodels #Jira UE-29618 Change 2962348 on 2016/05/01 by Benjamin.Hyder Adding Planar Reflection Test Case content to TM-Shadermodels #jira UE-29618 Change 2962347 on 2016/05/01 by Zachary.Wilson Adding testing content for Dual Normal Clfar Coat Material Expression #jira UE-29618 Change 2962340 on 2016/05/01 by Zachary.Wilson Adding testing content for engine scalability (WIP) #jira UE-29618 Change 2962173 on 2016/04/30 by Ben.Marsh Fix typo. Change 2962172 on 2016/04/30 by Ben.Marsh Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB. #jira UE-30156 Change 2961782 on 2016/04/29 by Mike.Beach Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel. #jira UE-30110 Change 2961780 on 2016/04/29 by Mike.Beach Guarding against interface arrays with null entries (null checking in property editor processing code). #jira UE-30015 Change 2961580 on 2016/04/29 by Owen.Stupka #jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2 Change 2961531 on 2016/04/29 by Ryan.Gerleve Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay. #jira UE-22047 Change 2961499 on 2016/04/29 by Marc.Audy Use accessor instead of variable directly. #jira UE-00000 Change 2961492 on 2016/04/29 by Chris.Babcock Android Vulkan dynamic loader with fallback to ES2 - works with either NDK r11c+ or VulkanSDK (does not require .so) #jira UEPLAT-1249 #jira UEMOB-103 #ue4 #android Change 2961462 on 2016/04/29 by Chris.Babcock Fix issue with stripping symbols for non-armv7 architectures #jira UE-30138 #android #ue4 Change 2961442 on 2016/04/29 by Marc.Audy Fix undo/redo of attachment between an IWCE and blueprint constructed component not working #jira UE-28948 Change 2961400 on 2016/04/29 by Samuel.Proctor Test assets for FiB test cases. #jira UE-29618 Change 2961382 on 2016/04/29 by Daniel.Lamb Fix for shadowed variables. #jira UE-29470 Change 2961319 on 2016/04/29 by mitchell.wilson #jira UE-29618 - Adding TM-LandscapeFoliage map Change 2961278 on 2016/04/29 by Chris.Babcock Fix 64-bit cast #jira UE-30132 #ue4 #android Change 2961263 on 2016/04/29 by Daniel.Lamb Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps. #jira UE-29470 Change 2961227 on 2016/04/29 by Taizyd.Korambayil #jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini Change 2961208 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961190 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961161 on 2016/04/29 by Gareth.Martin Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node. #jira UE-30032 Change 2961109 on 2016/04/29 by Keith.Judge Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was... #jira UEPLAT-1288 Change 2961055 on 2016/04/29 by Mike.Beach Mirroring CL 2961019: Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues. #jira UE-29940 Change 2961018 on 2016/04/29 by Rolando.Caloca UE4.12 - Compile fix for shipping #jira UE-30096 Change 2960921 on 2016/04/29 by Matthew.Griffin Updated AutoSDK used by Android so that arm64 will build Change 2960920 on 2016/04/29 by Martin.Wilson Missing files from 2960847 #jira ue-25715 Change 2960906 on 2016/04/29 by Peter.Sauerbrei added more explicit message when the deployment fails due to device not on provision #jira UE-19875 Change 2960869 on 2016/04/29 by Chris.Bunner Allow custom material nodes to be used with tessellation outputs. #jira UE-29586 Change 2960847 on 2016/04/29 by Martin.Wilson Fix setting incorrect animation assets on anim player nodes. #jira ue-25715 Change 2960842 on 2016/04/29 by Keith.Judge Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them. #jira UEPLAT-1288 Change 2960841 on 2016/04/29 by Keith.Judge Xbox One - Make temporary buffers last for three frames. #jira UEPLAT-1288 Change 2960838 on 2016/04/29 by Keith.Judge Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it. #jira UEPLAT-1288 Change 2960834 on 2016/04/29 by Keith.Judge Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs. #jira UEPLAT-1288 Change 2960829 on 2016/04/29 by Keith.Judge Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr! #jira UEPLAT-1288 Change 2960826 on 2016/04/29 by Keith.Judge Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform. #jira UEPLAT-1288 Change 2960820 on 2016/04/29 by Keith.Judge Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960819 on 2016/04/29 by Marc.Audy Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 Change 2960817 on 2016/04/29 by Keith.Judge Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960814 on 2016/04/29 by Keith.Judge Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960805 on 2016/04/29 by Keith.Judge Fix .ini.ini filename issue (duplicated fix from Dev-Platform). #jira UES-2270 Change 2960797 on 2016/04/29 by Mason.Seay Deleting asset associated with crashing map, just to be safe (neither are needed anymore) #jira UE-25215 Change 2960793 on 2016/04/29 by Mason.Seay Deleting map that's causing a crash #jira UE-25215 Change 2960774 on 2016/04/29 by Robert.Manuszewski (temp) Fix for missing packages after cooking. #jira UE-29876 Change 2960747 on 2016/04/29 by Jurre.deBaare Mac build fixes #jira abc-123 Change 2960739 on 2016/04/29 by Benn.Gallagher Use mesh update mode to update cloth rather than whether or not it was rendered. #jira UE-25934 Change 2960707 on 2016/04/29 by Jurre.deBaare HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module) #jira UE-24378 Change 2960704 on 2016/04/29 by Matthew.Griffin Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now) Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one #jira UEB-560 Change 2960694 on 2016/04/29 by Robert.Manuszewski Log free disk space when DirectoryWatcher's File Cache fails to move a file. #jira UE-24660 Change 2960687 on 2016/04/29 by Benn.Gallagher Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook) #jira UE-30053 Change 2960381 on 2016/04/28 by Chris.Babcock Handle movie playback not covering full surface #jira UE-28705 #ue4 #android Change 2960162 on 2016/04/28 by Ryan.Vance #jira UE-30099 Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future. We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency). Change 2960100 on 2016/04/28 by Andrew.Porter Removing old sub sequences. #jira UE-29618 Change 2959962 on 2016/04/28 by Peter.Sauerbrei fix for enabling InApp purchasing not enabling Online Subsystem IOS #jira UE-25512 Change 2959937 on 2016/04/28 by Patrick.Donovan Screen aligned UVs test material for QAGame for testing if they work in VR. #jira UE-29618 Change 2959914 on 2016/04/28 by Dan.Oconnor Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959859 on 2016/04/28 by Ryan.Gerleve Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE. #jira UE-26634 Change 2959856 on 2016/04/28 by Chris.Babcock Fix scaling on low-resolution devices in Match3 #jira UE-28706 #ue4 #match3 Change 2959839 on 2016/04/28 by Dan.Oconnor Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959836 on 2016/04/28 by Dan.Oconnor Remove unused local variable, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959829 on 2016/04/28 by Dan.Oconnor Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959817 on 2016/04/28 by Peter.Sauerbrei fix for parsing the IOS Device ID addition of iPhone SE (courtesy davidrpozesky, PR2307) addition of iPadPro 9.7 #jira UE-21921 Change 2959808 on 2016/04/28 by Nick.Darnell UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using. #jira ue-none Change 2959805 on 2016/04/28 by Chad.Taylor Merging //UE4/Dev-VR/Engine/... to //UE4/Release-4.12/Engine/... #jira UEBP-188 Change 2959798 on 2016/04/28 by Dan.Oconnor Manually integrate 2947850, also found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959796 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959785 from //UE4/Dev-Framework #jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances #tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing Change 2959793 on 2016/04/28 by Dan.Oconnor Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon. #jira UE-30058 Change 2959739 on 2016/04/28 by Ori.Cohen Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log. #JIRA UE-29932 Change 2959709 on 2016/04/28 by Nick.Darnell Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once. #jira UE-30087 Change 2959701 on 2016/04/28 by Nick.Darnell Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied. #jira UE-30085 Change 2959691 on 2016/04/28 by Nick.Darnell UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders. #jira UE-30084 Change 2959678 on 2016/04/28 by mason.seay Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder. Also rebuilt lighting on associated test map. #jira UE-29618 Change 2959514 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959506 from //UE4/Dev-Framework #jira UE-30000 PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel) #tests Playing another looping sound on an audio component will stop the previous looping sound. Change 2959486 on 2016/04/28 by Bob.Tellez Duplicating CL#2948431 from //Orion/Dev-General CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE. #JIRA UE-29625 #tests Ran editor Change 2959414 on 2016/04/28 by Chad.Taylor IStereoLayers API and Oculus Rift implementation #jira UEBP-185 Change 2959395 on 2016/04/28 by Taizyd.Korambayil #jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings Change 2959386 on 2016/04/28 by Richard.TalbotWatkin Replicated from CL 2959360 in //UE4/Dev-Editor/ Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered. #jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127] Change 2959377 on 2016/04/28 by Matthew.Griffin Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build #jira UE-30024 Change 2959367 on 2016/04/28 by Alexis.Matte #jira OR-20622 make sure LOD import Materials get map with LOD 0 material index Change 2959302 on 2016/04/28 by Jamie.Dale Removed invalid assert #jira UE-30042 Change 2959263 on 2016/04/28 by Peter.Sauerbrei fix for virtual joysticks showing up on tvOS removed usage of ES2 define for tvOS #jira UE-26122 Change 2959235 on 2016/04/28 by Taizyd.Korambayil #jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings Change 2959177 on 2016/04/28 by Thomas.Sarkanen Fixed curve names getting incorrectly duplicated when DuplicateObject was called Fixes crash when trying to convert curves to metadata after newly importing a sequence. #jira UE-29988 - Crash when converting custom curve to metadata in persona Change 2959170 on 2016/04/28 by Taizyd.Korambayil #jira UE-29683 Resaved Maps to Fix Build Warnings #jira UE-29685 #jira UE-29679 #jira UE-29684 Change 2959154 on 2016/04/28 by Dan.Bullard Added Media Player assets and added example to TM-ShaderModels. #jira UE-29618 Change 2959112 on 2016/04/28 by Jamie.Dale Fixed a long time IME crash that could happen under certain circumtances #jira OPP-5607 Change 2959086 on 2016/04/28 by Jamie.Dale Refreshing the editable text layout now makes sure the layout is up-to-date This addresses some update issues when the widget is being ticked, but not running a layout pass. #jira UE-30054 Change 2958927 on 2016/04/28 by Phillip.Kavan [UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set. #jira UE-30040 Change 2958730 on 2016/04/28 by Phillip.Kavan [UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport. #jira UE-23087 Change 2958566 on 2016/04/27 by Marcus.Wassmer Fix material preview and PostProcessAmbient #jira UE-29994 Change 2958459 on 2016/04/27 by mason.seay Test assets for Sound Class Override #jira UE-29618 Change 2958399 on 2016/04/27 by Owen.Stupka #jira UE-29924 Back out CL 2958355, change was in wrong position. Change 2958395 on 2016/04/27 by Aaron.McLeran Duplicating CL#2950482 from //UE4/Dev-Framework #jira FORT-22973 SoundMix Fade Time not fading audio properly - Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes. #tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates. Change 2958387 on 2016/04/27 by Aaron.McLeran Duplicating CL#2954865 from //UE4/Dev-Framework #jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types. #tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device Change 2958381 on 2016/04/27 by Josh.Adams - Fixed compile error in IOSDeviceHelperMac.cpp #lockdown nick.penwarden #jira UE-30037 Change 2958355 on 2016/04/27 by Owen.Stupka #jira UE-29924 Fix for UAT issues on Mac. Change 2958351 on 2016/04/27 by Aaron.McLeran Duplicating CL#2957953 from //UE4/Dev-Framework #jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing. #tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once Change 2958344 on 2016/04/27 by Taizyd.Korambayil #jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings Change 2958342 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating shot_002 to fix an issue with snapping. Change 2958315 on 2016/04/27 by Marc.Audy No longer use component pooling, but instead spawn Actors for thumbnail display #jira UE-17453 Change 2958289 on 2016/04/27 by Marc.Audy Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component #jira UE-30033 Change 2958280 on 2016/04/27 by Taizyd.Korambayil #jira UE-29723 Resaved Maps and Audio Files Change 2958237 on 2016/04/27 by Taizyd.Korambayil #jira UE-29687 Resaved Some Assets to Fix Build Warnings Change 2958176 on 2016/04/27 by Taizyd.Korambayil #jira UE-29701 Resaved Some Assets to Fix Build Warnings Change 2958172 on 2016/04/27 by Ori.Cohen Back out changelist 2955134 #JIRA UE-30030 Change 2958121 on 2016/04/27 by Taizyd.Korambayil #jira UE-29706 Resaved Some Assets to Fix Build Warnings Change 2958070 on 2016/04/27 by Peter.Sauerbrei fix for launch on to tvOS from PC properly filter out tvOS devices when launching to IOS and vice versa #jira UE-29928 Change 2958029 on 2016/04/27 by Andrew.Rodham Fixed SMenuAnchor::bIsCollapsedByParent not being respected #jira UE-30016 Change 2957962 on 2016/04/27 by Alexis.Matte #jira UE-29984 Pixel inspector crash Fix the viewport id Change 2957908 on 2016/04/27 by Andrew.Rodham Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer #jira UE-29171 Change 2957880 on 2016/04/27 by Peter.Sauerbrei fix for metal not being enabled in iOS 8 added some checks for bSupportsResourceOptions in Lock/Unlock #jira UE-29268 Change 2957860 on 2016/04/27 by Gareth.Martin Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters #jira UE-29471 Change 2957833 on 2016/04/27 by Taizyd.Korambayil #jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings Change 2957805 on 2016/04/27 by Max.Chen Sequencer: Fix crash in UMG when a property changes and there's no movie scene. #jira UE-30008 Change 2957803 on 2016/04/27 by Taizyd.Korambayil #jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings Change 2957799 on 2016/04/27 by Max.Chen Sequencer: Fix visibility track name so that it says "Visibility" #jira UE-29996 Change 2957777 on 2016/04/27 by Allan.Bentham Workaround ES31 HQ DoF producing no effect with vulkan rhi. #jira UE-30006 Change 2957763 on 2016/04/27 by Taizyd.Korambayil #jira UE-29678 Resaved Maps to Fix Build Errors Change 2957740 on 2016/04/27 by Taizyd.Korambayil #jira UE-29628 Resaved Maps to fix Build Warnings Change 2957713 on 2016/04/27 by Taizyd.Korambayil #jira UE-29715 Resaved Maps to Fix Build Warnings Change 2957678 on 2016/04/27 by Taizyd.Korambayil #jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings Change 2957627 on 2016/04/27 by Frank.Fella UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated #Jira UE-29319 #Jira UE-29321 Change 2957625 on 2016/04/27 by Taizyd.Korambayil #jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings Change 2957603 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing Change 2957577 on 2016/04/27 by Ben.Marsh EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out. Change 2957569 on 2016/04/27 by Maciej.Mroz #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true merged from Dev-Blueprints 2957564 Change 2957565 on 2016/04/27 by Taizyd.Korambayil #jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error Change 2957558 on 2016/04/27 by Matthew.Griffin Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files #jira UE-29899 Change 2957504 on 2016/04/27 by Marc.Audy Persist component instance data cache through blueprint construction that results in "disaster recovery mode" #jira UE-20385 Change 2957162 on 2016/04/26 by Dmitriy.Dyomin Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device #jira UE-25861 Change 2957117 on 2016/04/26 by Dan.Oconnor PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi) Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend #jira UE-29563 Change 2957057 on 2016/04/26 by Dan.Oconnor Tweak logic used to make variable nodes more accessible Motivation was PR#2202 by Lucyberad #jira UE-28802 Change 2956884 on 2016/04/26 by Jamie.Dale Removed an assert that can be triggered by certain IMEs #jira UE-19744 Change 2956876 on 2016/04/26 by Dan.Oconnor PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays) #jira UE-29495 Change 2956860 on 2016/04/26 by Max.Preussner Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973) #jira: UE-29973 Change 2956801 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues #jira UE-28140 Change 2956679 on 2016/04/26 by Andrew.Rodham Editor: Fixed not being able to switch between cinematic/default viewport types #jira UE-29942 Change 2956674 on 2016/04/26 by James.Fox Updated Blueprint Bitmask test asset to include Bitwise OR. #jira UE-29618 Change 2956573 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing #jira UE-28140 Change 2956572 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added alignment to buffer offsets depending on usage #jira UE-28140 Change 2956502 on 2016/04/26 by Peter.Sauerbrei fix for missing particles on iPhone 5 when compiling for size re-enable compile for size for Match 3 #jira UE-28721 Change 2956445 on 2016/04/26 by Taizyd.Korambayil #jira UE-29691 Resaved some Animation Assets to Fix Build Warnings Change 2956382 on 2016/04/26 by Taizyd.Korambayil #jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings Change 2956332 on 2016/04/26 by Patrick.Donovan Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled. #jira UE-29618 Change 2956301 on 2016/04/26 by Ben.Marsh Disable notification emails for warnings in Rocket sample builds. Change 2956264 on 2016/04/26 by Peter.Sauerbrei fix for binary release generation of bp-only project files for IOS on Mac #jira UE-29934 Change 2956247 on 2016/04/26 by Jurre.deBaare Fix for Mac compile #jira UE-123ABC Change 2956192 on 2016/04/26 by Jurre.deBaare - Changed signatures for merging static mesh (LOD index now incorporated in merge data structure) - Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels) - Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure - LightMap Index for merged static meshes is now set correctly - Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct - Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc #jira UE-28319 Change 2956183 on 2016/04/26 by mitchell.wilson #jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing Change 2956152 on 2016/04/26 by Lina.Halper - removed invalid ensure because it doesn't check recursive, it does have different value with validation #jira : UE-29945 Change 2956034 on 2016/04/26 by Andrew.Rodham Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state #jira UE-28073 Change 2956002 on 2016/04/26 by Taizyd.Korambayil #jira UE-29729 Resaved Blueprints to Fix Build Warnings Change 2955999 on 2016/04/26 by Max.Chen Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording. #jira UE-29841 Change 2955983 on 2016/04/26 by Andrew.Rodham Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project. #jira UE-29938 Change 2955979 on 2016/04/26 by Taizyd.Korambayil #jira UE-29728 Resaved Some assets to Fix Build Warnings Change 2955941 on 2016/04/26 by Taizyd.Korambayil #jira UE-29730 Resaved Maps to Fix Build Warnings Change 2955937 on 2016/04/26 by Andrew.Rodham Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class - This fixes issues caused by undersiable state being saved into the spawnable defaults Merged from //UE4/Dev-Sequencer/...@2952610 #jira UE-29774 Change 2955888 on 2016/04/26 by mitchell.wilson #jira UE-29618 Updating shots for sequencer testing Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 [CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
if (!DynamicRHIModule->IsSupported())
{
DynamicRHIModule = &FModuleManager::LoadModuleChecked<IDynamicRHIModule>(TEXT("OpenGLDrv"));
GraphicsRHI = TEXT("OpenGL");
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2962397 on 2016/05/02 by Dmitriy.Dyomin Fixed: Crash generating LOD for a Landscape #jira UE-30144 Change 2962367 on 2016/05/01 by Zachary.Wilson Building lighting on QA-Effects #jira UE-29618 Change 2962363 on 2016/05/01 by Zachary.Wilson Updating Reflection Capture Test Content #jira UE-29618 Change 2962362 on 2016/05/01 by Benjamin.Hyder Built Lighting in QA-PostProcessing level #jira UE-29618 Change 2962361 on 2016/05/01 by Zachary.Wilson Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes. #jira UE-29618 Change 2962357 on 2016/05/01 by Benjamin.Hyder Built Lighting for Tm_SceneTexture #jira UE-29618 Change 2962356 on 2016/05/01 by Benjamin.Hyder Adding PlayerStart to TM-TranslucencyLghtingMode map #jira UE-29618 Change 2962351 on 2016/05/01 by Benjamin.Hyder Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels #jira UE-29618 Change 2962349 on 2016/05/01 by Benjamin.Hyder Correcting Planar Reflection in TM-Shadermodels #Jira UE-29618 Change 2962348 on 2016/05/01 by Benjamin.Hyder Adding Planar Reflection Test Case content to TM-Shadermodels #jira UE-29618 Change 2962347 on 2016/05/01 by Zachary.Wilson Adding testing content for Dual Normal Clfar Coat Material Expression #jira UE-29618 Change 2962340 on 2016/05/01 by Zachary.Wilson Adding testing content for engine scalability (WIP) #jira UE-29618 Change 2962173 on 2016/04/30 by Ben.Marsh Fix typo. Change 2962172 on 2016/04/30 by Ben.Marsh Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB. #jira UE-30156 Change 2961782 on 2016/04/29 by Mike.Beach Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel. #jira UE-30110 Change 2961780 on 2016/04/29 by Mike.Beach Guarding against interface arrays with null entries (null checking in property editor processing code). #jira UE-30015 Change 2961580 on 2016/04/29 by Owen.Stupka #jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2 Change 2961531 on 2016/04/29 by Ryan.Gerleve Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay. #jira UE-22047 Change 2961499 on 2016/04/29 by Marc.Audy Use accessor instead of variable directly. #jira UE-00000 Change 2961492 on 2016/04/29 by Chris.Babcock Android Vulkan dynamic loader with fallback to ES2 - works with either NDK r11c+ or VulkanSDK (does not require .so) #jira UEPLAT-1249 #jira UEMOB-103 #ue4 #android Change 2961462 on 2016/04/29 by Chris.Babcock Fix issue with stripping symbols for non-armv7 architectures #jira UE-30138 #android #ue4 Change 2961442 on 2016/04/29 by Marc.Audy Fix undo/redo of attachment between an IWCE and blueprint constructed component not working #jira UE-28948 Change 2961400 on 2016/04/29 by Samuel.Proctor Test assets for FiB test cases. #jira UE-29618 Change 2961382 on 2016/04/29 by Daniel.Lamb Fix for shadowed variables. #jira UE-29470 Change 2961319 on 2016/04/29 by mitchell.wilson #jira UE-29618 - Adding TM-LandscapeFoliage map Change 2961278 on 2016/04/29 by Chris.Babcock Fix 64-bit cast #jira UE-30132 #ue4 #android Change 2961263 on 2016/04/29 by Daniel.Lamb Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps. #jira UE-29470 Change 2961227 on 2016/04/29 by Taizyd.Korambayil #jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini Change 2961208 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961190 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961161 on 2016/04/29 by Gareth.Martin Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node. #jira UE-30032 Change 2961109 on 2016/04/29 by Keith.Judge Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was... #jira UEPLAT-1288 Change 2961055 on 2016/04/29 by Mike.Beach Mirroring CL 2961019: Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues. #jira UE-29940 Change 2961018 on 2016/04/29 by Rolando.Caloca UE4.12 - Compile fix for shipping #jira UE-30096 Change 2960921 on 2016/04/29 by Matthew.Griffin Updated AutoSDK used by Android so that arm64 will build Change 2960920 on 2016/04/29 by Martin.Wilson Missing files from 2960847 #jira ue-25715 Change 2960906 on 2016/04/29 by Peter.Sauerbrei added more explicit message when the deployment fails due to device not on provision #jira UE-19875 Change 2960869 on 2016/04/29 by Chris.Bunner Allow custom material nodes to be used with tessellation outputs. #jira UE-29586 Change 2960847 on 2016/04/29 by Martin.Wilson Fix setting incorrect animation assets on anim player nodes. #jira ue-25715 Change 2960842 on 2016/04/29 by Keith.Judge Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them. #jira UEPLAT-1288 Change 2960841 on 2016/04/29 by Keith.Judge Xbox One - Make temporary buffers last for three frames. #jira UEPLAT-1288 Change 2960838 on 2016/04/29 by Keith.Judge Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it. #jira UEPLAT-1288 Change 2960834 on 2016/04/29 by Keith.Judge Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs. #jira UEPLAT-1288 Change 2960829 on 2016/04/29 by Keith.Judge Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr! #jira UEPLAT-1288 Change 2960826 on 2016/04/29 by Keith.Judge Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform. #jira UEPLAT-1288 Change 2960820 on 2016/04/29 by Keith.Judge Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960819 on 2016/04/29 by Marc.Audy Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 Change 2960817 on 2016/04/29 by Keith.Judge Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960814 on 2016/04/29 by Keith.Judge Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960805 on 2016/04/29 by Keith.Judge Fix .ini.ini filename issue (duplicated fix from Dev-Platform). #jira UES-2270 Change 2960797 on 2016/04/29 by Mason.Seay Deleting asset associated with crashing map, just to be safe (neither are needed anymore) #jira UE-25215 Change 2960793 on 2016/04/29 by Mason.Seay Deleting map that's causing a crash #jira UE-25215 Change 2960774 on 2016/04/29 by Robert.Manuszewski (temp) Fix for missing packages after cooking. #jira UE-29876 Change 2960747 on 2016/04/29 by Jurre.deBaare Mac build fixes #jira abc-123 Change 2960739 on 2016/04/29 by Benn.Gallagher Use mesh update mode to update cloth rather than whether or not it was rendered. #jira UE-25934 Change 2960707 on 2016/04/29 by Jurre.deBaare HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module) #jira UE-24378 Change 2960704 on 2016/04/29 by Matthew.Griffin Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now) Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one #jira UEB-560 Change 2960694 on 2016/04/29 by Robert.Manuszewski Log free disk space when DirectoryWatcher's File Cache fails to move a file. #jira UE-24660 Change 2960687 on 2016/04/29 by Benn.Gallagher Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook) #jira UE-30053 Change 2960381 on 2016/04/28 by Chris.Babcock Handle movie playback not covering full surface #jira UE-28705 #ue4 #android Change 2960162 on 2016/04/28 by Ryan.Vance #jira UE-30099 Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future. We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency). Change 2960100 on 2016/04/28 by Andrew.Porter Removing old sub sequences. #jira UE-29618 Change 2959962 on 2016/04/28 by Peter.Sauerbrei fix for enabling InApp purchasing not enabling Online Subsystem IOS #jira UE-25512 Change 2959937 on 2016/04/28 by Patrick.Donovan Screen aligned UVs test material for QAGame for testing if they work in VR. #jira UE-29618 Change 2959914 on 2016/04/28 by Dan.Oconnor Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959859 on 2016/04/28 by Ryan.Gerleve Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE. #jira UE-26634 Change 2959856 on 2016/04/28 by Chris.Babcock Fix scaling on low-resolution devices in Match3 #jira UE-28706 #ue4 #match3 Change 2959839 on 2016/04/28 by Dan.Oconnor Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959836 on 2016/04/28 by Dan.Oconnor Remove unused local variable, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959829 on 2016/04/28 by Dan.Oconnor Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959817 on 2016/04/28 by Peter.Sauerbrei fix for parsing the IOS Device ID addition of iPhone SE (courtesy davidrpozesky, PR2307) addition of iPadPro 9.7 #jira UE-21921 Change 2959808 on 2016/04/28 by Nick.Darnell UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using. #jira ue-none Change 2959805 on 2016/04/28 by Chad.Taylor Merging //UE4/Dev-VR/Engine/... to //UE4/Release-4.12/Engine/... #jira UEBP-188 Change 2959798 on 2016/04/28 by Dan.Oconnor Manually integrate 2947850, also found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959796 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959785 from //UE4/Dev-Framework #jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances #tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing Change 2959793 on 2016/04/28 by Dan.Oconnor Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon. #jira UE-30058 Change 2959739 on 2016/04/28 by Ori.Cohen Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log. #JIRA UE-29932 Change 2959709 on 2016/04/28 by Nick.Darnell Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once. #jira UE-30087 Change 2959701 on 2016/04/28 by Nick.Darnell Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied. #jira UE-30085 Change 2959691 on 2016/04/28 by Nick.Darnell UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders. #jira UE-30084 Change 2959678 on 2016/04/28 by mason.seay Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder. Also rebuilt lighting on associated test map. #jira UE-29618 Change 2959514 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959506 from //UE4/Dev-Framework #jira UE-30000 PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel) #tests Playing another looping sound on an audio component will stop the previous looping sound. Change 2959486 on 2016/04/28 by Bob.Tellez Duplicating CL#2948431 from //Orion/Dev-General CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE. #JIRA UE-29625 #tests Ran editor Change 2959414 on 2016/04/28 by Chad.Taylor IStereoLayers API and Oculus Rift implementation #jira UEBP-185 Change 2959395 on 2016/04/28 by Taizyd.Korambayil #jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings Change 2959386 on 2016/04/28 by Richard.TalbotWatkin Replicated from CL 2959360 in //UE4/Dev-Editor/ Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered. #jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127] Change 2959377 on 2016/04/28 by Matthew.Griffin Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build #jira UE-30024 Change 2959367 on 2016/04/28 by Alexis.Matte #jira OR-20622 make sure LOD import Materials get map with LOD 0 material index Change 2959302 on 2016/04/28 by Jamie.Dale Removed invalid assert #jira UE-30042 Change 2959263 on 2016/04/28 by Peter.Sauerbrei fix for virtual joysticks showing up on tvOS removed usage of ES2 define for tvOS #jira UE-26122 Change 2959235 on 2016/04/28 by Taizyd.Korambayil #jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings Change 2959177 on 2016/04/28 by Thomas.Sarkanen Fixed curve names getting incorrectly duplicated when DuplicateObject was called Fixes crash when trying to convert curves to metadata after newly importing a sequence. #jira UE-29988 - Crash when converting custom curve to metadata in persona Change 2959170 on 2016/04/28 by Taizyd.Korambayil #jira UE-29683 Resaved Maps to Fix Build Warnings #jira UE-29685 #jira UE-29679 #jira UE-29684 Change 2959154 on 2016/04/28 by Dan.Bullard Added Media Player assets and added example to TM-ShaderModels. #jira UE-29618 Change 2959112 on 2016/04/28 by Jamie.Dale Fixed a long time IME crash that could happen under certain circumtances #jira OPP-5607 Change 2959086 on 2016/04/28 by Jamie.Dale Refreshing the editable text layout now makes sure the layout is up-to-date This addresses some update issues when the widget is being ticked, but not running a layout pass. #jira UE-30054 Change 2958927 on 2016/04/28 by Phillip.Kavan [UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set. #jira UE-30040 Change 2958730 on 2016/04/28 by Phillip.Kavan [UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport. #jira UE-23087 Change 2958566 on 2016/04/27 by Marcus.Wassmer Fix material preview and PostProcessAmbient #jira UE-29994 Change 2958459 on 2016/04/27 by mason.seay Test assets for Sound Class Override #jira UE-29618 Change 2958399 on 2016/04/27 by Owen.Stupka #jira UE-29924 Back out CL 2958355, change was in wrong position. Change 2958395 on 2016/04/27 by Aaron.McLeran Duplicating CL#2950482 from //UE4/Dev-Framework #jira FORT-22973 SoundMix Fade Time not fading audio properly - Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes. #tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates. Change 2958387 on 2016/04/27 by Aaron.McLeran Duplicating CL#2954865 from //UE4/Dev-Framework #jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types. #tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device Change 2958381 on 2016/04/27 by Josh.Adams - Fixed compile error in IOSDeviceHelperMac.cpp #lockdown nick.penwarden #jira UE-30037 Change 2958355 on 2016/04/27 by Owen.Stupka #jira UE-29924 Fix for UAT issues on Mac. Change 2958351 on 2016/04/27 by Aaron.McLeran Duplicating CL#2957953 from //UE4/Dev-Framework #jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing. #tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once Change 2958344 on 2016/04/27 by Taizyd.Korambayil #jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings Change 2958342 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating shot_002 to fix an issue with snapping. Change 2958315 on 2016/04/27 by Marc.Audy No longer use component pooling, but instead spawn Actors for thumbnail display #jira UE-17453 Change 2958289 on 2016/04/27 by Marc.Audy Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component #jira UE-30033 Change 2958280 on 2016/04/27 by Taizyd.Korambayil #jira UE-29723 Resaved Maps and Audio Files Change 2958237 on 2016/04/27 by Taizyd.Korambayil #jira UE-29687 Resaved Some Assets to Fix Build Warnings Change 2958176 on 2016/04/27 by Taizyd.Korambayil #jira UE-29701 Resaved Some Assets to Fix Build Warnings Change 2958172 on 2016/04/27 by Ori.Cohen Back out changelist 2955134 #JIRA UE-30030 Change 2958121 on 2016/04/27 by Taizyd.Korambayil #jira UE-29706 Resaved Some Assets to Fix Build Warnings Change 2958070 on 2016/04/27 by Peter.Sauerbrei fix for launch on to tvOS from PC properly filter out tvOS devices when launching to IOS and vice versa #jira UE-29928 Change 2958029 on 2016/04/27 by Andrew.Rodham Fixed SMenuAnchor::bIsCollapsedByParent not being respected #jira UE-30016 Change 2957962 on 2016/04/27 by Alexis.Matte #jira UE-29984 Pixel inspector crash Fix the viewport id Change 2957908 on 2016/04/27 by Andrew.Rodham Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer #jira UE-29171 Change 2957880 on 2016/04/27 by Peter.Sauerbrei fix for metal not being enabled in iOS 8 added some checks for bSupportsResourceOptions in Lock/Unlock #jira UE-29268 Change 2957860 on 2016/04/27 by Gareth.Martin Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters #jira UE-29471 Change 2957833 on 2016/04/27 by Taizyd.Korambayil #jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings Change 2957805 on 2016/04/27 by Max.Chen Sequencer: Fix crash in UMG when a property changes and there's no movie scene. #jira UE-30008 Change 2957803 on 2016/04/27 by Taizyd.Korambayil #jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings Change 2957799 on 2016/04/27 by Max.Chen Sequencer: Fix visibility track name so that it says "Visibility" #jira UE-29996 Change 2957777 on 2016/04/27 by Allan.Bentham Workaround ES31 HQ DoF producing no effect with vulkan rhi. #jira UE-30006 Change 2957763 on 2016/04/27 by Taizyd.Korambayil #jira UE-29678 Resaved Maps to Fix Build Errors Change 2957740 on 2016/04/27 by Taizyd.Korambayil #jira UE-29628 Resaved Maps to fix Build Warnings Change 2957713 on 2016/04/27 by Taizyd.Korambayil #jira UE-29715 Resaved Maps to Fix Build Warnings Change 2957678 on 2016/04/27 by Taizyd.Korambayil #jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings Change 2957627 on 2016/04/27 by Frank.Fella UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated #Jira UE-29319 #Jira UE-29321 Change 2957625 on 2016/04/27 by Taizyd.Korambayil #jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings Change 2957603 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing Change 2957577 on 2016/04/27 by Ben.Marsh EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out. Change 2957569 on 2016/04/27 by Maciej.Mroz #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true merged from Dev-Blueprints 2957564 Change 2957565 on 2016/04/27 by Taizyd.Korambayil #jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error Change 2957558 on 2016/04/27 by Matthew.Griffin Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files #jira UE-29899 Change 2957504 on 2016/04/27 by Marc.Audy Persist component instance data cache through blueprint construction that results in "disaster recovery mode" #jira UE-20385 Change 2957162 on 2016/04/26 by Dmitriy.Dyomin Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device #jira UE-25861 Change 2957117 on 2016/04/26 by Dan.Oconnor PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi) Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend #jira UE-29563 Change 2957057 on 2016/04/26 by Dan.Oconnor Tweak logic used to make variable nodes more accessible Motivation was PR#2202 by Lucyberad #jira UE-28802 Change 2956884 on 2016/04/26 by Jamie.Dale Removed an assert that can be triggered by certain IMEs #jira UE-19744 Change 2956876 on 2016/04/26 by Dan.Oconnor PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays) #jira UE-29495 Change 2956860 on 2016/04/26 by Max.Preussner Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973) #jira: UE-29973 Change 2956801 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues #jira UE-28140 Change 2956679 on 2016/04/26 by Andrew.Rodham Editor: Fixed not being able to switch between cinematic/default viewport types #jira UE-29942 Change 2956674 on 2016/04/26 by James.Fox Updated Blueprint Bitmask test asset to include Bitwise OR. #jira UE-29618 Change 2956573 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing #jira UE-28140 Change 2956572 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added alignment to buffer offsets depending on usage #jira UE-28140 Change 2956502 on 2016/04/26 by Peter.Sauerbrei fix for missing particles on iPhone 5 when compiling for size re-enable compile for size for Match 3 #jira UE-28721 Change 2956445 on 2016/04/26 by Taizyd.Korambayil #jira UE-29691 Resaved some Animation Assets to Fix Build Warnings Change 2956382 on 2016/04/26 by Taizyd.Korambayil #jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings Change 2956332 on 2016/04/26 by Patrick.Donovan Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled. #jira UE-29618 Change 2956301 on 2016/04/26 by Ben.Marsh Disable notification emails for warnings in Rocket sample builds. Change 2956264 on 2016/04/26 by Peter.Sauerbrei fix for binary release generation of bp-only project files for IOS on Mac #jira UE-29934 Change 2956247 on 2016/04/26 by Jurre.deBaare Fix for Mac compile #jira UE-123ABC Change 2956192 on 2016/04/26 by Jurre.deBaare - Changed signatures for merging static mesh (LOD index now incorporated in merge data structure) - Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels) - Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure - LightMap Index for merged static meshes is now set correctly - Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct - Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc #jira UE-28319 Change 2956183 on 2016/04/26 by mitchell.wilson #jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing Change 2956152 on 2016/04/26 by Lina.Halper - removed invalid ensure because it doesn't check recursive, it does have different value with validation #jira : UE-29945 Change 2956034 on 2016/04/26 by Andrew.Rodham Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state #jira UE-28073 Change 2956002 on 2016/04/26 by Taizyd.Korambayil #jira UE-29729 Resaved Blueprints to Fix Build Warnings Change 2955999 on 2016/04/26 by Max.Chen Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording. #jira UE-29841 Change 2955983 on 2016/04/26 by Andrew.Rodham Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project. #jira UE-29938 Change 2955979 on 2016/04/26 by Taizyd.Korambayil #jira UE-29728 Resaved Some assets to Fix Build Warnings Change 2955941 on 2016/04/26 by Taizyd.Korambayil #jira UE-29730 Resaved Maps to Fix Build Warnings Change 2955937 on 2016/04/26 by Andrew.Rodham Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class - This fixes issues caused by undersiable state being saved into the spawnable defaults Merged from //UE4/Dev-Sequencer/...@2952610 #jira UE-29774 Change 2955888 on 2016/04/26 by mitchell.wilson #jira UE-29618 Updating shots for sequencer testing Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 [CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
}
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3873313 by Nick.Atamas Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... Change 3873330 by Nick.Atamas Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3777058 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... and fixing up QAARApp to work with latest ARCore changes. Change 3873791 by Nick.Atamas Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS. Change 3933769 by Keli.Hlodversson Remove unused IStereoRendering::GetCustomPresent #jira UEVR-1083 Change 3935219 by Nick.Atamas QAARApp re-write. Change 3935664 by Mike.Beach Oculus SI 1.23 changes Change 3941505 by Joe.Graf Made the send & recv buffer sizes for the BackChannel plugin configurable Added send & recv counters for tracking the amount of transmission data Change 3944003 by Joe.Graf Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac Change 3945189 by Douglas.Copeland Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings Change 3945245 by Douglas.Copeland Resaving QA_MeshTypes asset to resolve warnings produced by missing info Change 3945266 by Douglas.Copeland Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings Change 3947785 by Mike.Beach Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc. Change 3951763 by Joe.Graf Fixed thread ordering bug with remote session frame compression Change 3952242 by Joe.Graf Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle Change 3954571 by Keli.Hlodversson * Add FXRRenderBridge base class containing common code from different CustomPresent implementations. * Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread. ** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.) * Remove unused member variable ViewportRHI from RHICustomPresent. #jira UEVR-1081 Change 3954572 by Keli.Hlodversson * Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin * Move duplicated methods into an already existing BridgeBaseImpl class #jira UEVR-592 Change 3954573 by Keli.Hlodversson * Apply XRRenderBridge refactor to Oculus plugin #jira UEVR-590 Change 3954575 by Keli.Hlodversson * Apply XRRenderBridge refactor to OSVR #jira UEVR-595 Change 3954578 by Keli.Hlodversson * Apply XRRenderBridge refactor to GoogleVR #jira UEVR-594 Change 3954596 by Keli.Hlodversson Add file missing from cl#3954572 Change 3957882 by Jeff.Fisher UEVR-1100 bLockToHmd false doesn't work correctly -CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera. #jira UEVR-1100 #review-3956168 Change 3957945 by Jeff.Fisher Fix for Oculus begin/end frame problem after XRRenderBridge refactor. -The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime. #review-3957897 Change 3958760 by Dongsik.Seo Adding UseCameraRotation feature to StereoPanorama plug-in. To enable this feature, use console command SP.UseCameraRotation 7 Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll 7 means all axis (1+2+4) #review-3958756 @Joe.Conley Change 3959347 by Douglas.Copeland Fixing spelling errors in test displays Change 3964331 by Jason.Bestimt Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046 GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix: Fixed the crash in Acquire/Release UGoogleARCorePointCloud. Fixed the issue that multiple line trace channel doesn't work correctly. Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1 Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space. Change 3967485 by Ryan.Vance Removed the exlude rect, we want to clear stencil on the entire surface. Change 3968028 by Zak.Parrish Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19. Change 3968114 by Zak.Parrish Adding in the new version of FaceARSample from Release-4.19 #rb none Change 3978381 by Mike.Beach Mirroring CL 3969503 from 4.19 Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread). #jira UE-55445 Change 3981160 by Joe.Graf Merged the BackChannel unit test fix over from Owl Change 3981705 by Mike.Beach [WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor). #jira UE-55220 Change 3981898 by Joe.Graf Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF Added a Blueprint latent action to perform the conversion in the background Change 3981910 by Joe.Graf WIP AR texture support so that other systems can interact with the camera data Change 3982102 by Joe.Graf Pull request: Update CMakefileGenerator.cs for CLion Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions #jira: UE-57103 GitHub #4619 Change 3982883 by Joe.Graf Added a CLionGenerator for consistency Fixed editor preferred source code accessor parsing in the project file generator Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor #jira UE-54801 Change 3983687 by Joe.Graf Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error Change 3984325 by Jeff.Fisher UEVR-1141 PSVR - fix morpheus on pc render target scaling -Hard coding the target size. Perhaps the old method broke with the pixel density change. #review-3983261 Change 3984563 by Joe.Graf Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3 Change 3985213 by Zak.Parrish Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none Change 3985577 by Joe.Graf WIP support for the Apple Vision API to perform computer vision tasks on images Change 3985654 by Joe.Graf Fixed missing forward declaration hidden by unity files Change 3990596 by Mike.Beach Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space. #jira UE-55220 Change 3990788 by Mike.Beach Attempted CIS fix (fallout from CL 3990596) Change 3990824 by Ryan.Vance Re-submitting 4.19.1 hotfox 3968537 Change 3995804 by Jeff.Fisher Merging cl 3995785 //UE4/Dev-VR-Seal/Engine/Source/... to //UE4/Dev-VR/Engine/Source/... UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior -Fixing late update when no camera component is in use. -The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame. #review-3995764 Change 3999842 by Nick.Whiting Exposing Apple ARKit function library as public for our buddies down under. Change 4005541 by Joe.Graf UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1 #jira UE-57541 Change 4006308 by Jason.Bestimt #DEV_VR - Hopeful fix for possible unity issue Change 4006543 by Joe.Graf Added code to be more correct on setting face blendshapes Change 4007508 by Jason.Bestimt #LUMIN - Adjusting automation tests. - Moved QA specific content test into QA Game - Wrapped controller not found to only happen on device Change 4007515 by Jason.Bestimt #LUMIN - Disabling privilege warning except on device Change 4007552 by Jason.Bestimt #LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE Change 4008585 by Joe.Graf Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink #jira: UE-57830 Change 4008604 by Mike.Beach MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material). #jira UEVR-1153 Change 4009396 by Jason.Bestimt #DEV-VR - Removing warning about stat on different threads (CL 4009124) Change 4009514 by Joe.Graf Added a weighted moving average method to the modify curve anim node Change 4010125 by Jason.Bestimt #DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR Change 4010434 by Jason.Bestimt #DEV-VR - Fix for Lumin Haptic Test include Change 4010945 by Jeff.Fisher QAHapticTests build fix -removed unused bad include Change 4011002 by Nick.Atamas Fixed Android compilation. Change 4011220 by Nick.Atamas - Adding visualization for boundary polygons. - Adding support for vertical planes. Change 4011298 by Mike.Beach MR - Revamping the VideoProcessing/ChromaKeying material so that it: 1) Better extracts luminance from the image 2) Utilizes despill to remove chroma bleed from the scene 3) Leverages the generated despill mask to add back in a faux bounce #jira UEVR-1153 Change 4011858 by Keli.Hlodversson Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.) -- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed. #jira UE-57380 Change 4011956 by Keli.Hlodversson Fix missing includes after CL#4011858 Change 4012096 by Joe.Graf Disabled building AppleVision on Mac until there's a good solution for older Mac OSes Change 4012294 by Jason.Bestimt #DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found Change 4012390 by Jason.Bestimt #DEV-VR - Misc fixes for static code analysis issues - Guards around GEngine usage - Fix from Rolando for uint32 -> uint64 + shifting warning - Redundant if checks Change 4013426 by Jason.Bestimt #DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit #JIRA: UE-57960 Change 4014661 by Ryan.Vance Initial support for omni-directional stereo captures. https://developers.google.com/vr/jump/rendering-ods-content.pdf Change 4015561 by Jason.Bestimt #DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue Change 4016202 by Jason.Bestimt #DEV-VR - Integrated CL 2685 from Seal depot #JIRA: UEVR-1157 Change 4016448 by Jason.Bestimt #DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK Change 4016457 by Ryan.Vance #jira UE-58018 Cleaning up compiler errors/warnings. Change 4017246 by Jason.Bestimt #DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread #JIRA: UE-58043 Change 4018571 by Joe.Graf Added a remapping of curve values in a range to the modify curve anim node Change 4018991 by Joe.Graf Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on #jira: UE-57999 Change 4019068 by Joe.Graf Changed how Apple Vision support is enabled in code #jira: UE-57552 Change 4019194 by Joe.Graf Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1" Change 4019648 by Keli.Hlodversson Work around build failures caused by missing virtual destructor warnings. Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.) Change 4019871 by Joe.Graf Changed the __IPHONE_11_3 to the raw numeric value Change 4020121 by Keli.Hlodversson Fix parameter types to match header declarations. Change 4020127 by Keli.Hlodversson Remove dllimport/export macros from cpp file. Change 4020621 by Joe.Graf Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check Change 4020910 by Joe.Graf Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version Change 4020952 by Joe.Graf Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit Change 4021116 by Jason.Bestimt #DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform Change 4021320 by Joe.Graf Fixed warnings resulting from unity builds hiding them Change 4021738 by Chad.Garyet - adding lumin filters - changing defaults for platforms back to true, this was brought over erroneously. #jira none #ROBOMERGE: Dogma, Nightlies Change 4021898 by Chad.Garyet added missing bits from the ue4main script #jira none #ROBOMERGE: Dogma, Nightlies Change 4022583 by Joe.Graf Added functions for checking ARKit version availability at runtime Change 4022610 by Joe.Graf Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes Change 4022616 by Joe.Graf Added support for enabling the ARKit 1.5 autofocus setting Change 4022650 by Joe.Graf Defaulted autofocus for AR to on Change 4023026 by Joe.Graf Changed the ARKit video overlay to use the new availability api Change 4023124 by Joe.Graf Switched another version check in the ARKit overlay code to use the faster version Change 4023489 by Ethan.Geller [Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt Change 4023995 by Nick.Atamas Properly deprecated the bitfield for plane detection mode. #jira UE-57842 Change 4024992 by Jason.Bestimt #DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin Change 4025702 by Jason.Bestimt #DEV-VR - Fix for loading ML libraries even when the MLSDK is not present #JIRA: UE-58033 Change 4026639 by Mike.Beach Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset. #jira UE-58001 Change 4026949 by Mike.Beach MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component... - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly) - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion - Adding CVar commands to enable/disable pieces of the undistortion - Changing the default undistortion cropping to be uncropped - Removing the need for the 'EnableMapping' material parameter #jira UE-55195 Change 4027147 by Jason.Bestimt #DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread) #JIRA: UE-58043 Change 4027301 by Mike.Beach Updating the MRCalibration project's ini so it doesn't error on packaging. Change 4027469 by Mike.Beach MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it. Change 4027957 by Mike.Beach As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework. #jira UE-57782 Change 4029182 by Keli.Hlodversson Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread. #jira UE-58079 Change 4029687 by Dragan.Jerosimovic Boy rig and pose asset mb files, maps and masks Change 4030059 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework. #jira UE-57782 Change 4030296 by Charles.Egenbacher #LUMIN Copying from Dev-Incoming-Staging to Dev-VR Change 4030593 by Jason.Bestimt #DEV-VR - Merging olaf test maps to Dev-VR Change 4031042 by Keli.Hlodversson Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread. #jira UE-58239 Change 4031046 by Keli.Hlodversson Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread #jira UE-58238 Change 4032593 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration. #jira UE-57782 Change 4033911 by Jason.Bestimt #DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc) Change 4034087 by Mike.Beach Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin. #jira UE-57782 Change 4034253 by Joe.Graf Made the Apple Vision plugin use version checking consistent with ARKit Change 4034543 by Joe.Graf Added availability checks for the Apple Image Utils plugin similar to ARKit #jira: UE-57541 Change 4034548 by Joe.Graf Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0 Change 4034577 by Jason.Bestimt #DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black) Change 4034605 by zak.parrish Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none Change 4034686 by Jason.Bestimt #DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11 #JIRA: UE-58046 Change 4034799 by Joe.Graf Added base types for detecting images in a AR session Change 4034820 by Joe.Graf Added a friendly name to UARCandidateImage objects Change 4035010 by Joe.Graf Added support for handling ARImageAnchor notifications from ARKit Change 4035355 by Mike.Beach [WIP] MR - Renaming some classes to reflect the plugin's new name. #jira UE-57782 Change 4035464 by Joe.Graf Added orientation to the ARCandidateImage object to pass to the detection system Change 4035524 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035606 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035918 by Mike.Beach [WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name. #jira UE-57782 Change 4035976 by Mike.Beach [WIP] MR - Renaming some more files and classes to better match the MRC framework's new name. #jira UE-57782 Change 4036044 by Ryan.Vance #jira UEVR-377 Adding support for ISR Translucency. Change 4036069 by Ryan.Vance We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views. Change 4036073 by Chance.Ivey Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none Change 4036307 by Mike.Beach [WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name. #jira UE-57782 Change 4036314 by Mike.Beach [WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name. #jira UE-57782 Change 4036319 by Charles.Egenbacher #LUMIN this is an out-of-date version of the lumin sample. Nuking. Change 4036396 by Charles.Egenbacher #LUMIN Adding the up to date version of the LuminSample. Change 4036485 by Sorin.Gradinaru UE-57773 Disable Thermals Message #4.20 #iOS Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds. Change 4036695 by Jason.Bestimt #DEV-VR - Adding Lumin case to PrecompileTargetType check Change 4037110 by Jason.Bestimt #DEV-VR - Extra deprecated macro guards around HarfBuzz includes #JIRA: UE-58046 Change 4037443 by Jason.Bestimt #DEV-VR - Merging CL 4028003 from Partners-Google Change 4037490 by Jason.Bestimt #DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding) Change 4037691 by Jason.Bestimt #DEV-VR - Swapping order of comparrison operator to deal with const error Change 4037892 by Joe.Graf Added UTexture2D to CGImage conversion in Apple Image Utils plugin Change 4037894 by Joe.Graf Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system Change 4037901 by Joe.Graf Added support for configuring which images you'd like detected during a AR session Change 4037906 by Jason.Bestimt #DEV-VR - Fixing buckled logic for =operator (derp) Change 4038293 by Mike.Beach [WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin. #jira UE-57782 Change 4038403 by Joe.Graf Added the name from the candidate image when creating the Apple side representation Change 4038488 by Mike.Beach [WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now. #jira UE-57782 Change 4038776 by Chance.Ivey Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting Change 4038877 by Mike.Beach [WIP] MR - Renaming assets to better match the new plugin name. #jira UE-57782 Change 4039097 by Joe.Graf Fixed the public include path warnings in the Apple* plugins I added Change 4039106 by Joe.Graf Worked around a bad compile time assert that blocked valid FString::Printf debug code Change 4039209 by Jeff.Fisher Fixing one build script paths Change 4039275 by Jeff.Fisher More include path fixes. Change 4039415 by Joe.Graf Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device Change 4039471 by Joe.Graf Added a file I missed when adding to the remote session plugin Change 4039473 by Joe.Graf #ifdef-ed some code out until the linkage can be fixed Change 4040249 by Mike.Beach [WIP] MR - Moving some more asset files that aren't needed for the MRC plugin #jira UE-57782 Change 4040365 by Mike.Beach Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project). #jira UE-57782 Change 4040455 by Mike.Beach Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin. #jira UE-57782 Change 4041404 by Mike.Beach Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected. Change 4041406 by Mike.Beach MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users. #jira UE-57782 Change 4042110 by Jason.Bestimt #DEV-VR - Stopping spew for ML eye tracking when not on platform #JIRA: UE-58365 Change 4042407 by Joe.Graf Disabled HEIF compression on Mac #jira: UE-58479 Change 4042727 by Jason.Bestimt #DEV-VR - Fix for Android compiling without version 24 Change 4042861 by Olaf.Piesche #jira UE-57784 Change 4043105 by Mike.Beach Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion. #jira UE-58389 Change 4043120 by Mike.Beach MR - Loading the base save data, even if we're unable to fully construct the original save object class. #jira UE-58389 Change 4043401 by Mike.Beach New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25. #jira UEVR-1143 Change 4043424 by Mike.Beach Oculus SI 1.24/1.25 - Engine rendering changes #jira UEVR-1143 Change 4043495 by Mike.Beach CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes. #jira UEVR-1143 Change 4043642 by Zak.Parrish Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none Change 4045638 by Zak.Parrish Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff. Change 4046003 by Jason.Bestimt #DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files #JIRA: UE-58523 Change 4046548 by Jules.Blok Fix SetInstancedEyeIndex() ignoring the left eye. #jira UE-54044 Change 4046859 by zak.parrish Checking in the new rig from 3Lateral - this prevents the eyelashes from separating Change 4047060 by Nick.Whiting Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading. #jira UEVR-1192 Change 4047667 by Mike.Beach CIS fix - removing uneeded line from bad merge. Change 4047673 by Mike.Beach More CIS fixes for fallout from recent rendering merge. Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4048421 by Jason.Bestimt #DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call Change 4048423 by Jason.Bestimt #DEV-VR - Fixing mediandk version check Change 4048452 by Rolando.Caloca VR - Merge fix Change 4048530 by Rolando.Caloca VR - Merge fix Change 4048607 by Jason.Bestimt #DEV-VR - Probable repair of Mr Mesh post merge Change 4048794 by Rolando.Caloca VK - Fix mobile from merge Change 4048972 by Jeff.Fisher Fixing MeshReconstructor merge problems. Change 4049969 by Ryan.Vance Fixing missing shader assert. Change 4050831 by Ryan.Vance Merge clean up. This is still needed to build w/ vulkan on Lumin. Change 4050854 by Ryan.Vance Merge clean up. We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround. Change 4051495 by Jason.Bestimt #DEV-VR - Adding Android, Quail, Linux vulkan include clauses Change 4052528 by Zak.Parrish Changing defaultEngine.ini for the higher res version of Gremlin Change 4052880 by Ryan.Vance Merge clean up. Now with more Lumin #jira UE-58645 Change 4052991 by zak.parrish Update to FaceTrackingMap2 for proper camera positioning Change 4053139 by Nick.Whiting Fixing Lumin Vulkan platform header Change 4053352 by Mike.Beach On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR). #jira UE-57991 Change 4053644 by Nick.Whiting Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN Change 4054329 by Jason.Bestimt #DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset #JIRA: UE-58689 Change 4054785 by Mike.Beach Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs. Change 4055466 by Jules.Blok Suppress SteamVR submission errors after they've been logged once. Change 4055500 by Jason.Bestimt #DEV-VR - MrMeshComponent fix for unsupported pixel format #JIRA: UE-58759 Change 4055761 by Ryan.Vance #jira UE-58729 There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup. Change 4056008 by Mike.Beach Fixing bad merge from Main. Change 4056616 by Nick.Whiting Changing UBT configs to use Lumin-specific config files #jira UE-58760 Change 4056969 by Keli.Hlodversson MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker #jira UE-58191 Change 4057356 by Jason.Bestimt #DEV-VR - Guard around JNI function for Lumin Change 4059353 by Nick.Whiting Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060158 by Rolando.Caloca DVR - vk - Temporarily add backbuffer delay/extra copy blit on android #jira UE-58859 Change 4060432 by Mike.Beach Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060520 by Rolando.Caloca VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0 - Restore Android to not delay #jira UE-58859 Change 4060587 by Nick.Whiting Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings #jira UE-58762 Change 4061277 by Jeff.Fisher UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain. -Overriding HasAnySDK to setup the MLSDK. Change 4061308 by Jason.Bestimt #DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in #JIRA: UE-58864 Change 4062111 by Ryan.Vance #jira UE-58875 Fixing audio compilation failure. Change 4064091 by Jason.Bestimt #DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off #JIRA: UE-58954 Change 4064554 by Jason.Bestimt #DEV-VR - Removing ML haptic tests when not on the platform #JIRA: UE-58966 Change 4064755 by Jeff.Fisher UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist. -Removed linux from magicleap plugin whitelists, we have no sdk for linux. #review-4064614 #jira UE-58970 [CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00
else
{
RequestedFeatureLevel = FPlatformMisc::ShouldUseDesktopVulkan() ? ERHIFeatureLevel::SM5 : ERHIFeatureLevel::ES3_1;
GraphicsRHI = TEXT("Vulkan");
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3873313 by Nick.Atamas Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... Change 3873330 by Nick.Atamas Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3777058 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... and fixing up QAARApp to work with latest ARCore changes. Change 3873791 by Nick.Atamas Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS. Change 3933769 by Keli.Hlodversson Remove unused IStereoRendering::GetCustomPresent #jira UEVR-1083 Change 3935219 by Nick.Atamas QAARApp re-write. Change 3935664 by Mike.Beach Oculus SI 1.23 changes Change 3941505 by Joe.Graf Made the send & recv buffer sizes for the BackChannel plugin configurable Added send & recv counters for tracking the amount of transmission data Change 3944003 by Joe.Graf Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac Change 3945189 by Douglas.Copeland Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings Change 3945245 by Douglas.Copeland Resaving QA_MeshTypes asset to resolve warnings produced by missing info Change 3945266 by Douglas.Copeland Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings Change 3947785 by Mike.Beach Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc. Change 3951763 by Joe.Graf Fixed thread ordering bug with remote session frame compression Change 3952242 by Joe.Graf Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle Change 3954571 by Keli.Hlodversson * Add FXRRenderBridge base class containing common code from different CustomPresent implementations. * Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread. ** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.) * Remove unused member variable ViewportRHI from RHICustomPresent. #jira UEVR-1081 Change 3954572 by Keli.Hlodversson * Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin * Move duplicated methods into an already existing BridgeBaseImpl class #jira UEVR-592 Change 3954573 by Keli.Hlodversson * Apply XRRenderBridge refactor to Oculus plugin #jira UEVR-590 Change 3954575 by Keli.Hlodversson * Apply XRRenderBridge refactor to OSVR #jira UEVR-595 Change 3954578 by Keli.Hlodversson * Apply XRRenderBridge refactor to GoogleVR #jira UEVR-594 Change 3954596 by Keli.Hlodversson Add file missing from cl#3954572 Change 3957882 by Jeff.Fisher UEVR-1100 bLockToHmd false doesn't work correctly -CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera. #jira UEVR-1100 #review-3956168 Change 3957945 by Jeff.Fisher Fix for Oculus begin/end frame problem after XRRenderBridge refactor. -The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime. #review-3957897 Change 3958760 by Dongsik.Seo Adding UseCameraRotation feature to StereoPanorama plug-in. To enable this feature, use console command SP.UseCameraRotation 7 Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll 7 means all axis (1+2+4) #review-3958756 @Joe.Conley Change 3959347 by Douglas.Copeland Fixing spelling errors in test displays Change 3964331 by Jason.Bestimt Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046 GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix: Fixed the crash in Acquire/Release UGoogleARCorePointCloud. Fixed the issue that multiple line trace channel doesn't work correctly. Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1 Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space. Change 3967485 by Ryan.Vance Removed the exlude rect, we want to clear stencil on the entire surface. Change 3968028 by Zak.Parrish Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19. Change 3968114 by Zak.Parrish Adding in the new version of FaceARSample from Release-4.19 #rb none Change 3978381 by Mike.Beach Mirroring CL 3969503 from 4.19 Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread). #jira UE-55445 Change 3981160 by Joe.Graf Merged the BackChannel unit test fix over from Owl Change 3981705 by Mike.Beach [WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor). #jira UE-55220 Change 3981898 by Joe.Graf Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF Added a Blueprint latent action to perform the conversion in the background Change 3981910 by Joe.Graf WIP AR texture support so that other systems can interact with the camera data Change 3982102 by Joe.Graf Pull request: Update CMakefileGenerator.cs for CLion Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions #jira: UE-57103 GitHub #4619 Change 3982883 by Joe.Graf Added a CLionGenerator for consistency Fixed editor preferred source code accessor parsing in the project file generator Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor #jira UE-54801 Change 3983687 by Joe.Graf Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error Change 3984325 by Jeff.Fisher UEVR-1141 PSVR - fix morpheus on pc render target scaling -Hard coding the target size. Perhaps the old method broke with the pixel density change. #review-3983261 Change 3984563 by Joe.Graf Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3 Change 3985213 by Zak.Parrish Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none Change 3985577 by Joe.Graf WIP support for the Apple Vision API to perform computer vision tasks on images Change 3985654 by Joe.Graf Fixed missing forward declaration hidden by unity files Change 3990596 by Mike.Beach Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space. #jira UE-55220 Change 3990788 by Mike.Beach Attempted CIS fix (fallout from CL 3990596) Change 3990824 by Ryan.Vance Re-submitting 4.19.1 hotfox 3968537 Change 3995804 by Jeff.Fisher Merging cl 3995785 //UE4/Dev-VR-Seal/Engine/Source/... to //UE4/Dev-VR/Engine/Source/... UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior -Fixing late update when no camera component is in use. -The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame. #review-3995764 Change 3999842 by Nick.Whiting Exposing Apple ARKit function library as public for our buddies down under. Change 4005541 by Joe.Graf UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1 #jira UE-57541 Change 4006308 by Jason.Bestimt #DEV_VR - Hopeful fix for possible unity issue Change 4006543 by Joe.Graf Added code to be more correct on setting face blendshapes Change 4007508 by Jason.Bestimt #LUMIN - Adjusting automation tests. - Moved QA specific content test into QA Game - Wrapped controller not found to only happen on device Change 4007515 by Jason.Bestimt #LUMIN - Disabling privilege warning except on device Change 4007552 by Jason.Bestimt #LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE Change 4008585 by Joe.Graf Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink #jira: UE-57830 Change 4008604 by Mike.Beach MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material). #jira UEVR-1153 Change 4009396 by Jason.Bestimt #DEV-VR - Removing warning about stat on different threads (CL 4009124) Change 4009514 by Joe.Graf Added a weighted moving average method to the modify curve anim node Change 4010125 by Jason.Bestimt #DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR Change 4010434 by Jason.Bestimt #DEV-VR - Fix for Lumin Haptic Test include Change 4010945 by Jeff.Fisher QAHapticTests build fix -removed unused bad include Change 4011002 by Nick.Atamas Fixed Android compilation. Change 4011220 by Nick.Atamas - Adding visualization for boundary polygons. - Adding support for vertical planes. Change 4011298 by Mike.Beach MR - Revamping the VideoProcessing/ChromaKeying material so that it: 1) Better extracts luminance from the image 2) Utilizes despill to remove chroma bleed from the scene 3) Leverages the generated despill mask to add back in a faux bounce #jira UEVR-1153 Change 4011858 by Keli.Hlodversson Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.) -- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed. #jira UE-57380 Change 4011956 by Keli.Hlodversson Fix missing includes after CL#4011858 Change 4012096 by Joe.Graf Disabled building AppleVision on Mac until there's a good solution for older Mac OSes Change 4012294 by Jason.Bestimt #DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found Change 4012390 by Jason.Bestimt #DEV-VR - Misc fixes for static code analysis issues - Guards around GEngine usage - Fix from Rolando for uint32 -> uint64 + shifting warning - Redundant if checks Change 4013426 by Jason.Bestimt #DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit #JIRA: UE-57960 Change 4014661 by Ryan.Vance Initial support for omni-directional stereo captures. https://developers.google.com/vr/jump/rendering-ods-content.pdf Change 4015561 by Jason.Bestimt #DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue Change 4016202 by Jason.Bestimt #DEV-VR - Integrated CL 2685 from Seal depot #JIRA: UEVR-1157 Change 4016448 by Jason.Bestimt #DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK Change 4016457 by Ryan.Vance #jira UE-58018 Cleaning up compiler errors/warnings. Change 4017246 by Jason.Bestimt #DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread #JIRA: UE-58043 Change 4018571 by Joe.Graf Added a remapping of curve values in a range to the modify curve anim node Change 4018991 by Joe.Graf Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on #jira: UE-57999 Change 4019068 by Joe.Graf Changed how Apple Vision support is enabled in code #jira: UE-57552 Change 4019194 by Joe.Graf Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1" Change 4019648 by Keli.Hlodversson Work around build failures caused by missing virtual destructor warnings. Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.) Change 4019871 by Joe.Graf Changed the __IPHONE_11_3 to the raw numeric value Change 4020121 by Keli.Hlodversson Fix parameter types to match header declarations. Change 4020127 by Keli.Hlodversson Remove dllimport/export macros from cpp file. Change 4020621 by Joe.Graf Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check Change 4020910 by Joe.Graf Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version Change 4020952 by Joe.Graf Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit Change 4021116 by Jason.Bestimt #DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform Change 4021320 by Joe.Graf Fixed warnings resulting from unity builds hiding them Change 4021738 by Chad.Garyet - adding lumin filters - changing defaults for platforms back to true, this was brought over erroneously. #jira none #ROBOMERGE: Dogma, Nightlies Change 4021898 by Chad.Garyet added missing bits from the ue4main script #jira none #ROBOMERGE: Dogma, Nightlies Change 4022583 by Joe.Graf Added functions for checking ARKit version availability at runtime Change 4022610 by Joe.Graf Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes Change 4022616 by Joe.Graf Added support for enabling the ARKit 1.5 autofocus setting Change 4022650 by Joe.Graf Defaulted autofocus for AR to on Change 4023026 by Joe.Graf Changed the ARKit video overlay to use the new availability api Change 4023124 by Joe.Graf Switched another version check in the ARKit overlay code to use the faster version Change 4023489 by Ethan.Geller [Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt Change 4023995 by Nick.Atamas Properly deprecated the bitfield for plane detection mode. #jira UE-57842 Change 4024992 by Jason.Bestimt #DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin Change 4025702 by Jason.Bestimt #DEV-VR - Fix for loading ML libraries even when the MLSDK is not present #JIRA: UE-58033 Change 4026639 by Mike.Beach Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset. #jira UE-58001 Change 4026949 by Mike.Beach MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component... - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly) - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion - Adding CVar commands to enable/disable pieces of the undistortion - Changing the default undistortion cropping to be uncropped - Removing the need for the 'EnableMapping' material parameter #jira UE-55195 Change 4027147 by Jason.Bestimt #DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread) #JIRA: UE-58043 Change 4027301 by Mike.Beach Updating the MRCalibration project's ini so it doesn't error on packaging. Change 4027469 by Mike.Beach MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it. Change 4027957 by Mike.Beach As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework. #jira UE-57782 Change 4029182 by Keli.Hlodversson Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread. #jira UE-58079 Change 4029687 by Dragan.Jerosimovic Boy rig and pose asset mb files, maps and masks Change 4030059 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework. #jira UE-57782 Change 4030296 by Charles.Egenbacher #LUMIN Copying from Dev-Incoming-Staging to Dev-VR Change 4030593 by Jason.Bestimt #DEV-VR - Merging olaf test maps to Dev-VR Change 4031042 by Keli.Hlodversson Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread. #jira UE-58239 Change 4031046 by Keli.Hlodversson Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread #jira UE-58238 Change 4032593 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration. #jira UE-57782 Change 4033911 by Jason.Bestimt #DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc) Change 4034087 by Mike.Beach Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin. #jira UE-57782 Change 4034253 by Joe.Graf Made the Apple Vision plugin use version checking consistent with ARKit Change 4034543 by Joe.Graf Added availability checks for the Apple Image Utils plugin similar to ARKit #jira: UE-57541 Change 4034548 by Joe.Graf Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0 Change 4034577 by Jason.Bestimt #DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black) Change 4034605 by zak.parrish Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none Change 4034686 by Jason.Bestimt #DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11 #JIRA: UE-58046 Change 4034799 by Joe.Graf Added base types for detecting images in a AR session Change 4034820 by Joe.Graf Added a friendly name to UARCandidateImage objects Change 4035010 by Joe.Graf Added support for handling ARImageAnchor notifications from ARKit Change 4035355 by Mike.Beach [WIP] MR - Renaming some classes to reflect the plugin's new name. #jira UE-57782 Change 4035464 by Joe.Graf Added orientation to the ARCandidateImage object to pass to the detection system Change 4035524 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035606 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035918 by Mike.Beach [WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name. #jira UE-57782 Change 4035976 by Mike.Beach [WIP] MR - Renaming some more files and classes to better match the MRC framework's new name. #jira UE-57782 Change 4036044 by Ryan.Vance #jira UEVR-377 Adding support for ISR Translucency. Change 4036069 by Ryan.Vance We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views. Change 4036073 by Chance.Ivey Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none Change 4036307 by Mike.Beach [WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name. #jira UE-57782 Change 4036314 by Mike.Beach [WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name. #jira UE-57782 Change 4036319 by Charles.Egenbacher #LUMIN this is an out-of-date version of the lumin sample. Nuking. Change 4036396 by Charles.Egenbacher #LUMIN Adding the up to date version of the LuminSample. Change 4036485 by Sorin.Gradinaru UE-57773 Disable Thermals Message #4.20 #iOS Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds. Change 4036695 by Jason.Bestimt #DEV-VR - Adding Lumin case to PrecompileTargetType check Change 4037110 by Jason.Bestimt #DEV-VR - Extra deprecated macro guards around HarfBuzz includes #JIRA: UE-58046 Change 4037443 by Jason.Bestimt #DEV-VR - Merging CL 4028003 from Partners-Google Change 4037490 by Jason.Bestimt #DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding) Change 4037691 by Jason.Bestimt #DEV-VR - Swapping order of comparrison operator to deal with const error Change 4037892 by Joe.Graf Added UTexture2D to CGImage conversion in Apple Image Utils plugin Change 4037894 by Joe.Graf Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system Change 4037901 by Joe.Graf Added support for configuring which images you'd like detected during a AR session Change 4037906 by Jason.Bestimt #DEV-VR - Fixing buckled logic for =operator (derp) Change 4038293 by Mike.Beach [WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin. #jira UE-57782 Change 4038403 by Joe.Graf Added the name from the candidate image when creating the Apple side representation Change 4038488 by Mike.Beach [WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now. #jira UE-57782 Change 4038776 by Chance.Ivey Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting Change 4038877 by Mike.Beach [WIP] MR - Renaming assets to better match the new plugin name. #jira UE-57782 Change 4039097 by Joe.Graf Fixed the public include path warnings in the Apple* plugins I added Change 4039106 by Joe.Graf Worked around a bad compile time assert that blocked valid FString::Printf debug code Change 4039209 by Jeff.Fisher Fixing one build script paths Change 4039275 by Jeff.Fisher More include path fixes. Change 4039415 by Joe.Graf Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device Change 4039471 by Joe.Graf Added a file I missed when adding to the remote session plugin Change 4039473 by Joe.Graf #ifdef-ed some code out until the linkage can be fixed Change 4040249 by Mike.Beach [WIP] MR - Moving some more asset files that aren't needed for the MRC plugin #jira UE-57782 Change 4040365 by Mike.Beach Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project). #jira UE-57782 Change 4040455 by Mike.Beach Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin. #jira UE-57782 Change 4041404 by Mike.Beach Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected. Change 4041406 by Mike.Beach MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users. #jira UE-57782 Change 4042110 by Jason.Bestimt #DEV-VR - Stopping spew for ML eye tracking when not on platform #JIRA: UE-58365 Change 4042407 by Joe.Graf Disabled HEIF compression on Mac #jira: UE-58479 Change 4042727 by Jason.Bestimt #DEV-VR - Fix for Android compiling without version 24 Change 4042861 by Olaf.Piesche #jira UE-57784 Change 4043105 by Mike.Beach Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion. #jira UE-58389 Change 4043120 by Mike.Beach MR - Loading the base save data, even if we're unable to fully construct the original save object class. #jira UE-58389 Change 4043401 by Mike.Beach New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25. #jira UEVR-1143 Change 4043424 by Mike.Beach Oculus SI 1.24/1.25 - Engine rendering changes #jira UEVR-1143 Change 4043495 by Mike.Beach CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes. #jira UEVR-1143 Change 4043642 by Zak.Parrish Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none Change 4045638 by Zak.Parrish Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff. Change 4046003 by Jason.Bestimt #DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files #JIRA: UE-58523 Change 4046548 by Jules.Blok Fix SetInstancedEyeIndex() ignoring the left eye. #jira UE-54044 Change 4046859 by zak.parrish Checking in the new rig from 3Lateral - this prevents the eyelashes from separating Change 4047060 by Nick.Whiting Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading. #jira UEVR-1192 Change 4047667 by Mike.Beach CIS fix - removing uneeded line from bad merge. Change 4047673 by Mike.Beach More CIS fixes for fallout from recent rendering merge. Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4048421 by Jason.Bestimt #DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call Change 4048423 by Jason.Bestimt #DEV-VR - Fixing mediandk version check Change 4048452 by Rolando.Caloca VR - Merge fix Change 4048530 by Rolando.Caloca VR - Merge fix Change 4048607 by Jason.Bestimt #DEV-VR - Probable repair of Mr Mesh post merge Change 4048794 by Rolando.Caloca VK - Fix mobile from merge Change 4048972 by Jeff.Fisher Fixing MeshReconstructor merge problems. Change 4049969 by Ryan.Vance Fixing missing shader assert. Change 4050831 by Ryan.Vance Merge clean up. This is still needed to build w/ vulkan on Lumin. Change 4050854 by Ryan.Vance Merge clean up. We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround. Change 4051495 by Jason.Bestimt #DEV-VR - Adding Android, Quail, Linux vulkan include clauses Change 4052528 by Zak.Parrish Changing defaultEngine.ini for the higher res version of Gremlin Change 4052880 by Ryan.Vance Merge clean up. Now with more Lumin #jira UE-58645 Change 4052991 by zak.parrish Update to FaceTrackingMap2 for proper camera positioning Change 4053139 by Nick.Whiting Fixing Lumin Vulkan platform header Change 4053352 by Mike.Beach On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR). #jira UE-57991 Change 4053644 by Nick.Whiting Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN Change 4054329 by Jason.Bestimt #DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset #JIRA: UE-58689 Change 4054785 by Mike.Beach Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs. Change 4055466 by Jules.Blok Suppress SteamVR submission errors after they've been logged once. Change 4055500 by Jason.Bestimt #DEV-VR - MrMeshComponent fix for unsupported pixel format #JIRA: UE-58759 Change 4055761 by Ryan.Vance #jira UE-58729 There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup. Change 4056008 by Mike.Beach Fixing bad merge from Main. Change 4056616 by Nick.Whiting Changing UBT configs to use Lumin-specific config files #jira UE-58760 Change 4056969 by Keli.Hlodversson MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker #jira UE-58191 Change 4057356 by Jason.Bestimt #DEV-VR - Guard around JNI function for Lumin Change 4059353 by Nick.Whiting Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060158 by Rolando.Caloca DVR - vk - Temporarily add backbuffer delay/extra copy blit on android #jira UE-58859 Change 4060432 by Mike.Beach Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060520 by Rolando.Caloca VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0 - Restore Android to not delay #jira UE-58859 Change 4060587 by Nick.Whiting Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings #jira UE-58762 Change 4061277 by Jeff.Fisher UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain. -Overriding HasAnySDK to setup the MLSDK. Change 4061308 by Jason.Bestimt #DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in #JIRA: UE-58864 Change 4062111 by Ryan.Vance #jira UE-58875 Fixing audio compilation failure. Change 4064091 by Jason.Bestimt #DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off #JIRA: UE-58954 Change 4064554 by Jason.Bestimt #DEV-VR - Removing ML haptic tests when not on the platform #JIRA: UE-58966 Change 4064755 by Jeff.Fisher UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist. -Removed linux from magicleap plugin whitelists, we have no sdk for linux. #review-4064614 #jira UE-58970 [CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00
}
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
}
else
{
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2962397 on 2016/05/02 by Dmitriy.Dyomin Fixed: Crash generating LOD for a Landscape #jira UE-30144 Change 2962367 on 2016/05/01 by Zachary.Wilson Building lighting on QA-Effects #jira UE-29618 Change 2962363 on 2016/05/01 by Zachary.Wilson Updating Reflection Capture Test Content #jira UE-29618 Change 2962362 on 2016/05/01 by Benjamin.Hyder Built Lighting in QA-PostProcessing level #jira UE-29618 Change 2962361 on 2016/05/01 by Zachary.Wilson Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes. #jira UE-29618 Change 2962357 on 2016/05/01 by Benjamin.Hyder Built Lighting for Tm_SceneTexture #jira UE-29618 Change 2962356 on 2016/05/01 by Benjamin.Hyder Adding PlayerStart to TM-TranslucencyLghtingMode map #jira UE-29618 Change 2962351 on 2016/05/01 by Benjamin.Hyder Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels #jira UE-29618 Change 2962349 on 2016/05/01 by Benjamin.Hyder Correcting Planar Reflection in TM-Shadermodels #Jira UE-29618 Change 2962348 on 2016/05/01 by Benjamin.Hyder Adding Planar Reflection Test Case content to TM-Shadermodels #jira UE-29618 Change 2962347 on 2016/05/01 by Zachary.Wilson Adding testing content for Dual Normal Clfar Coat Material Expression #jira UE-29618 Change 2962340 on 2016/05/01 by Zachary.Wilson Adding testing content for engine scalability (WIP) #jira UE-29618 Change 2962173 on 2016/04/30 by Ben.Marsh Fix typo. Change 2962172 on 2016/04/30 by Ben.Marsh Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB. #jira UE-30156 Change 2961782 on 2016/04/29 by Mike.Beach Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel. #jira UE-30110 Change 2961780 on 2016/04/29 by Mike.Beach Guarding against interface arrays with null entries (null checking in property editor processing code). #jira UE-30015 Change 2961580 on 2016/04/29 by Owen.Stupka #jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2 Change 2961531 on 2016/04/29 by Ryan.Gerleve Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay. #jira UE-22047 Change 2961499 on 2016/04/29 by Marc.Audy Use accessor instead of variable directly. #jira UE-00000 Change 2961492 on 2016/04/29 by Chris.Babcock Android Vulkan dynamic loader with fallback to ES2 - works with either NDK r11c+ or VulkanSDK (does not require .so) #jira UEPLAT-1249 #jira UEMOB-103 #ue4 #android Change 2961462 on 2016/04/29 by Chris.Babcock Fix issue with stripping symbols for non-armv7 architectures #jira UE-30138 #android #ue4 Change 2961442 on 2016/04/29 by Marc.Audy Fix undo/redo of attachment between an IWCE and blueprint constructed component not working #jira UE-28948 Change 2961400 on 2016/04/29 by Samuel.Proctor Test assets for FiB test cases. #jira UE-29618 Change 2961382 on 2016/04/29 by Daniel.Lamb Fix for shadowed variables. #jira UE-29470 Change 2961319 on 2016/04/29 by mitchell.wilson #jira UE-29618 - Adding TM-LandscapeFoliage map Change 2961278 on 2016/04/29 by Chris.Babcock Fix 64-bit cast #jira UE-30132 #ue4 #android Change 2961263 on 2016/04/29 by Daniel.Lamb Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps. #jira UE-29470 Change 2961227 on 2016/04/29 by Taizyd.Korambayil #jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini Change 2961208 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961190 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961161 on 2016/04/29 by Gareth.Martin Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node. #jira UE-30032 Change 2961109 on 2016/04/29 by Keith.Judge Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was... #jira UEPLAT-1288 Change 2961055 on 2016/04/29 by Mike.Beach Mirroring CL 2961019: Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues. #jira UE-29940 Change 2961018 on 2016/04/29 by Rolando.Caloca UE4.12 - Compile fix for shipping #jira UE-30096 Change 2960921 on 2016/04/29 by Matthew.Griffin Updated AutoSDK used by Android so that arm64 will build Change 2960920 on 2016/04/29 by Martin.Wilson Missing files from 2960847 #jira ue-25715 Change 2960906 on 2016/04/29 by Peter.Sauerbrei added more explicit message when the deployment fails due to device not on provision #jira UE-19875 Change 2960869 on 2016/04/29 by Chris.Bunner Allow custom material nodes to be used with tessellation outputs. #jira UE-29586 Change 2960847 on 2016/04/29 by Martin.Wilson Fix setting incorrect animation assets on anim player nodes. #jira ue-25715 Change 2960842 on 2016/04/29 by Keith.Judge Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them. #jira UEPLAT-1288 Change 2960841 on 2016/04/29 by Keith.Judge Xbox One - Make temporary buffers last for three frames. #jira UEPLAT-1288 Change 2960838 on 2016/04/29 by Keith.Judge Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it. #jira UEPLAT-1288 Change 2960834 on 2016/04/29 by Keith.Judge Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs. #jira UEPLAT-1288 Change 2960829 on 2016/04/29 by Keith.Judge Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr! #jira UEPLAT-1288 Change 2960826 on 2016/04/29 by Keith.Judge Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform. #jira UEPLAT-1288 Change 2960820 on 2016/04/29 by Keith.Judge Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960819 on 2016/04/29 by Marc.Audy Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 Change 2960817 on 2016/04/29 by Keith.Judge Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960814 on 2016/04/29 by Keith.Judge Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960805 on 2016/04/29 by Keith.Judge Fix .ini.ini filename issue (duplicated fix from Dev-Platform). #jira UES-2270 Change 2960797 on 2016/04/29 by Mason.Seay Deleting asset associated with crashing map, just to be safe (neither are needed anymore) #jira UE-25215 Change 2960793 on 2016/04/29 by Mason.Seay Deleting map that's causing a crash #jira UE-25215 Change 2960774 on 2016/04/29 by Robert.Manuszewski (temp) Fix for missing packages after cooking. #jira UE-29876 Change 2960747 on 2016/04/29 by Jurre.deBaare Mac build fixes #jira abc-123 Change 2960739 on 2016/04/29 by Benn.Gallagher Use mesh update mode to update cloth rather than whether or not it was rendered. #jira UE-25934 Change 2960707 on 2016/04/29 by Jurre.deBaare HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module) #jira UE-24378 Change 2960704 on 2016/04/29 by Matthew.Griffin Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now) Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one #jira UEB-560 Change 2960694 on 2016/04/29 by Robert.Manuszewski Log free disk space when DirectoryWatcher's File Cache fails to move a file. #jira UE-24660 Change 2960687 on 2016/04/29 by Benn.Gallagher Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook) #jira UE-30053 Change 2960381 on 2016/04/28 by Chris.Babcock Handle movie playback not covering full surface #jira UE-28705 #ue4 #android Change 2960162 on 2016/04/28 by Ryan.Vance #jira UE-30099 Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future. We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency). Change 2960100 on 2016/04/28 by Andrew.Porter Removing old sub sequences. #jira UE-29618 Change 2959962 on 2016/04/28 by Peter.Sauerbrei fix for enabling InApp purchasing not enabling Online Subsystem IOS #jira UE-25512 Change 2959937 on 2016/04/28 by Patrick.Donovan Screen aligned UVs test material for QAGame for testing if they work in VR. #jira UE-29618 Change 2959914 on 2016/04/28 by Dan.Oconnor Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959859 on 2016/04/28 by Ryan.Gerleve Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE. #jira UE-26634 Change 2959856 on 2016/04/28 by Chris.Babcock Fix scaling on low-resolution devices in Match3 #jira UE-28706 #ue4 #match3 Change 2959839 on 2016/04/28 by Dan.Oconnor Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959836 on 2016/04/28 by Dan.Oconnor Remove unused local variable, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959829 on 2016/04/28 by Dan.Oconnor Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959817 on 2016/04/28 by Peter.Sauerbrei fix for parsing the IOS Device ID addition of iPhone SE (courtesy davidrpozesky, PR2307) addition of iPadPro 9.7 #jira UE-21921 Change 2959808 on 2016/04/28 by Nick.Darnell UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using. #jira ue-none Change 2959805 on 2016/04/28 by Chad.Taylor Merging //UE4/Dev-VR/Engine/... to //UE4/Release-4.12/Engine/... #jira UEBP-188 Change 2959798 on 2016/04/28 by Dan.Oconnor Manually integrate 2947850, also found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959796 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959785 from //UE4/Dev-Framework #jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances #tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing Change 2959793 on 2016/04/28 by Dan.Oconnor Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon. #jira UE-30058 Change 2959739 on 2016/04/28 by Ori.Cohen Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log. #JIRA UE-29932 Change 2959709 on 2016/04/28 by Nick.Darnell Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once. #jira UE-30087 Change 2959701 on 2016/04/28 by Nick.Darnell Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied. #jira UE-30085 Change 2959691 on 2016/04/28 by Nick.Darnell UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders. #jira UE-30084 Change 2959678 on 2016/04/28 by mason.seay Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder. Also rebuilt lighting on associated test map. #jira UE-29618 Change 2959514 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959506 from //UE4/Dev-Framework #jira UE-30000 PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel) #tests Playing another looping sound on an audio component will stop the previous looping sound. Change 2959486 on 2016/04/28 by Bob.Tellez Duplicating CL#2948431 from //Orion/Dev-General CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE. #JIRA UE-29625 #tests Ran editor Change 2959414 on 2016/04/28 by Chad.Taylor IStereoLayers API and Oculus Rift implementation #jira UEBP-185 Change 2959395 on 2016/04/28 by Taizyd.Korambayil #jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings Change 2959386 on 2016/04/28 by Richard.TalbotWatkin Replicated from CL 2959360 in //UE4/Dev-Editor/ Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered. #jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127] Change 2959377 on 2016/04/28 by Matthew.Griffin Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build #jira UE-30024 Change 2959367 on 2016/04/28 by Alexis.Matte #jira OR-20622 make sure LOD import Materials get map with LOD 0 material index Change 2959302 on 2016/04/28 by Jamie.Dale Removed invalid assert #jira UE-30042 Change 2959263 on 2016/04/28 by Peter.Sauerbrei fix for virtual joysticks showing up on tvOS removed usage of ES2 define for tvOS #jira UE-26122 Change 2959235 on 2016/04/28 by Taizyd.Korambayil #jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings Change 2959177 on 2016/04/28 by Thomas.Sarkanen Fixed curve names getting incorrectly duplicated when DuplicateObject was called Fixes crash when trying to convert curves to metadata after newly importing a sequence. #jira UE-29988 - Crash when converting custom curve to metadata in persona Change 2959170 on 2016/04/28 by Taizyd.Korambayil #jira UE-29683 Resaved Maps to Fix Build Warnings #jira UE-29685 #jira UE-29679 #jira UE-29684 Change 2959154 on 2016/04/28 by Dan.Bullard Added Media Player assets and added example to TM-ShaderModels. #jira UE-29618 Change 2959112 on 2016/04/28 by Jamie.Dale Fixed a long time IME crash that could happen under certain circumtances #jira OPP-5607 Change 2959086 on 2016/04/28 by Jamie.Dale Refreshing the editable text layout now makes sure the layout is up-to-date This addresses some update issues when the widget is being ticked, but not running a layout pass. #jira UE-30054 Change 2958927 on 2016/04/28 by Phillip.Kavan [UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set. #jira UE-30040 Change 2958730 on 2016/04/28 by Phillip.Kavan [UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport. #jira UE-23087 Change 2958566 on 2016/04/27 by Marcus.Wassmer Fix material preview and PostProcessAmbient #jira UE-29994 Change 2958459 on 2016/04/27 by mason.seay Test assets for Sound Class Override #jira UE-29618 Change 2958399 on 2016/04/27 by Owen.Stupka #jira UE-29924 Back out CL 2958355, change was in wrong position. Change 2958395 on 2016/04/27 by Aaron.McLeran Duplicating CL#2950482 from //UE4/Dev-Framework #jira FORT-22973 SoundMix Fade Time not fading audio properly - Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes. #tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates. Change 2958387 on 2016/04/27 by Aaron.McLeran Duplicating CL#2954865 from //UE4/Dev-Framework #jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types. #tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device Change 2958381 on 2016/04/27 by Josh.Adams - Fixed compile error in IOSDeviceHelperMac.cpp #lockdown nick.penwarden #jira UE-30037 Change 2958355 on 2016/04/27 by Owen.Stupka #jira UE-29924 Fix for UAT issues on Mac. Change 2958351 on 2016/04/27 by Aaron.McLeran Duplicating CL#2957953 from //UE4/Dev-Framework #jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing. #tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once Change 2958344 on 2016/04/27 by Taizyd.Korambayil #jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings Change 2958342 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating shot_002 to fix an issue with snapping. Change 2958315 on 2016/04/27 by Marc.Audy No longer use component pooling, but instead spawn Actors for thumbnail display #jira UE-17453 Change 2958289 on 2016/04/27 by Marc.Audy Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component #jira UE-30033 Change 2958280 on 2016/04/27 by Taizyd.Korambayil #jira UE-29723 Resaved Maps and Audio Files Change 2958237 on 2016/04/27 by Taizyd.Korambayil #jira UE-29687 Resaved Some Assets to Fix Build Warnings Change 2958176 on 2016/04/27 by Taizyd.Korambayil #jira UE-29701 Resaved Some Assets to Fix Build Warnings Change 2958172 on 2016/04/27 by Ori.Cohen Back out changelist 2955134 #JIRA UE-30030 Change 2958121 on 2016/04/27 by Taizyd.Korambayil #jira UE-29706 Resaved Some Assets to Fix Build Warnings Change 2958070 on 2016/04/27 by Peter.Sauerbrei fix for launch on to tvOS from PC properly filter out tvOS devices when launching to IOS and vice versa #jira UE-29928 Change 2958029 on 2016/04/27 by Andrew.Rodham Fixed SMenuAnchor::bIsCollapsedByParent not being respected #jira UE-30016 Change 2957962 on 2016/04/27 by Alexis.Matte #jira UE-29984 Pixel inspector crash Fix the viewport id Change 2957908 on 2016/04/27 by Andrew.Rodham Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer #jira UE-29171 Change 2957880 on 2016/04/27 by Peter.Sauerbrei fix for metal not being enabled in iOS 8 added some checks for bSupportsResourceOptions in Lock/Unlock #jira UE-29268 Change 2957860 on 2016/04/27 by Gareth.Martin Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters #jira UE-29471 Change 2957833 on 2016/04/27 by Taizyd.Korambayil #jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings Change 2957805 on 2016/04/27 by Max.Chen Sequencer: Fix crash in UMG when a property changes and there's no movie scene. #jira UE-30008 Change 2957803 on 2016/04/27 by Taizyd.Korambayil #jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings Change 2957799 on 2016/04/27 by Max.Chen Sequencer: Fix visibility track name so that it says "Visibility" #jira UE-29996 Change 2957777 on 2016/04/27 by Allan.Bentham Workaround ES31 HQ DoF producing no effect with vulkan rhi. #jira UE-30006 Change 2957763 on 2016/04/27 by Taizyd.Korambayil #jira UE-29678 Resaved Maps to Fix Build Errors Change 2957740 on 2016/04/27 by Taizyd.Korambayil #jira UE-29628 Resaved Maps to fix Build Warnings Change 2957713 on 2016/04/27 by Taizyd.Korambayil #jira UE-29715 Resaved Maps to Fix Build Warnings Change 2957678 on 2016/04/27 by Taizyd.Korambayil #jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings Change 2957627 on 2016/04/27 by Frank.Fella UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated #Jira UE-29319 #Jira UE-29321 Change 2957625 on 2016/04/27 by Taizyd.Korambayil #jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings Change 2957603 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing Change 2957577 on 2016/04/27 by Ben.Marsh EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out. Change 2957569 on 2016/04/27 by Maciej.Mroz #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true merged from Dev-Blueprints 2957564 Change 2957565 on 2016/04/27 by Taizyd.Korambayil #jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error Change 2957558 on 2016/04/27 by Matthew.Griffin Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files #jira UE-29899 Change 2957504 on 2016/04/27 by Marc.Audy Persist component instance data cache through blueprint construction that results in "disaster recovery mode" #jira UE-20385 Change 2957162 on 2016/04/26 by Dmitriy.Dyomin Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device #jira UE-25861 Change 2957117 on 2016/04/26 by Dan.Oconnor PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi) Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend #jira UE-29563 Change 2957057 on 2016/04/26 by Dan.Oconnor Tweak logic used to make variable nodes more accessible Motivation was PR#2202 by Lucyberad #jira UE-28802 Change 2956884 on 2016/04/26 by Jamie.Dale Removed an assert that can be triggered by certain IMEs #jira UE-19744 Change 2956876 on 2016/04/26 by Dan.Oconnor PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays) #jira UE-29495 Change 2956860 on 2016/04/26 by Max.Preussner Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973) #jira: UE-29973 Change 2956801 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues #jira UE-28140 Change 2956679 on 2016/04/26 by Andrew.Rodham Editor: Fixed not being able to switch between cinematic/default viewport types #jira UE-29942 Change 2956674 on 2016/04/26 by James.Fox Updated Blueprint Bitmask test asset to include Bitwise OR. #jira UE-29618 Change 2956573 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing #jira UE-28140 Change 2956572 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added alignment to buffer offsets depending on usage #jira UE-28140 Change 2956502 on 2016/04/26 by Peter.Sauerbrei fix for missing particles on iPhone 5 when compiling for size re-enable compile for size for Match 3 #jira UE-28721 Change 2956445 on 2016/04/26 by Taizyd.Korambayil #jira UE-29691 Resaved some Animation Assets to Fix Build Warnings Change 2956382 on 2016/04/26 by Taizyd.Korambayil #jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings Change 2956332 on 2016/04/26 by Patrick.Donovan Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled. #jira UE-29618 Change 2956301 on 2016/04/26 by Ben.Marsh Disable notification emails for warnings in Rocket sample builds. Change 2956264 on 2016/04/26 by Peter.Sauerbrei fix for binary release generation of bp-only project files for IOS on Mac #jira UE-29934 Change 2956247 on 2016/04/26 by Jurre.deBaare Fix for Mac compile #jira UE-123ABC Change 2956192 on 2016/04/26 by Jurre.deBaare - Changed signatures for merging static mesh (LOD index now incorporated in merge data structure) - Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels) - Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure - LightMap Index for merged static meshes is now set correctly - Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct - Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc #jira UE-28319 Change 2956183 on 2016/04/26 by mitchell.wilson #jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing Change 2956152 on 2016/04/26 by Lina.Halper - removed invalid ensure because it doesn't check recursive, it does have different value with validation #jira : UE-29945 Change 2956034 on 2016/04/26 by Andrew.Rodham Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state #jira UE-28073 Change 2956002 on 2016/04/26 by Taizyd.Korambayil #jira UE-29729 Resaved Blueprints to Fix Build Warnings Change 2955999 on 2016/04/26 by Max.Chen Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording. #jira UE-29841 Change 2955983 on 2016/04/26 by Andrew.Rodham Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project. #jira UE-29938 Change 2955979 on 2016/04/26 by Taizyd.Korambayil #jira UE-29728 Resaved Some assets to Fix Build Warnings Change 2955941 on 2016/04/26 by Taizyd.Korambayil #jira UE-29730 Resaved Maps to Fix Build Warnings Change 2955937 on 2016/04/26 by Andrew.Rodham Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class - This fixes issues caused by undersiable state being saved into the spawnable defaults Merged from //UE4/Dev-Sequencer/...@2952610 #jira UE-29774 Change 2955888 on 2016/04/26 by mitchell.wilson #jira UE-29618 Updating shots for sequencer testing Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 [CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
DynamicRHIModule = &FModuleManager::LoadModuleChecked<IDynamicRHIModule>(TEXT("OpenGLDrv"));
GraphicsRHI = TEXT("OpenGL");
Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599 #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00
}
if (!DynamicRHIModule->IsSupported())
{
// FMessageDialog::Open(EAppMsgType::Ok, TEXT("OpenGL 3.2 is required to run the engine."));
FPlatformMisc::RequestExit(1);
DynamicRHIModule = NULL;
}
if (DynamicRHIModule)
{
FApp::SetGraphicsRHI(GraphicsRHI);
// Create the dynamic RHI.
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3873313 by Nick.Atamas Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... Change 3873330 by Nick.Atamas Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3777058 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... and fixing up QAARApp to work with latest ARCore changes. Change 3873791 by Nick.Atamas Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS. Change 3933769 by Keli.Hlodversson Remove unused IStereoRendering::GetCustomPresent #jira UEVR-1083 Change 3935219 by Nick.Atamas QAARApp re-write. Change 3935664 by Mike.Beach Oculus SI 1.23 changes Change 3941505 by Joe.Graf Made the send & recv buffer sizes for the BackChannel plugin configurable Added send & recv counters for tracking the amount of transmission data Change 3944003 by Joe.Graf Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac Change 3945189 by Douglas.Copeland Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings Change 3945245 by Douglas.Copeland Resaving QA_MeshTypes asset to resolve warnings produced by missing info Change 3945266 by Douglas.Copeland Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings Change 3947785 by Mike.Beach Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc. Change 3951763 by Joe.Graf Fixed thread ordering bug with remote session frame compression Change 3952242 by Joe.Graf Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle Change 3954571 by Keli.Hlodversson * Add FXRRenderBridge base class containing common code from different CustomPresent implementations. * Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread. ** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.) * Remove unused member variable ViewportRHI from RHICustomPresent. #jira UEVR-1081 Change 3954572 by Keli.Hlodversson * Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin * Move duplicated methods into an already existing BridgeBaseImpl class #jira UEVR-592 Change 3954573 by Keli.Hlodversson * Apply XRRenderBridge refactor to Oculus plugin #jira UEVR-590 Change 3954575 by Keli.Hlodversson * Apply XRRenderBridge refactor to OSVR #jira UEVR-595 Change 3954578 by Keli.Hlodversson * Apply XRRenderBridge refactor to GoogleVR #jira UEVR-594 Change 3954596 by Keli.Hlodversson Add file missing from cl#3954572 Change 3957882 by Jeff.Fisher UEVR-1100 bLockToHmd false doesn't work correctly -CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera. #jira UEVR-1100 #review-3956168 Change 3957945 by Jeff.Fisher Fix for Oculus begin/end frame problem after XRRenderBridge refactor. -The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime. #review-3957897 Change 3958760 by Dongsik.Seo Adding UseCameraRotation feature to StereoPanorama plug-in. To enable this feature, use console command SP.UseCameraRotation 7 Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll 7 means all axis (1+2+4) #review-3958756 @Joe.Conley Change 3959347 by Douglas.Copeland Fixing spelling errors in test displays Change 3964331 by Jason.Bestimt Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046 GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix: Fixed the crash in Acquire/Release UGoogleARCorePointCloud. Fixed the issue that multiple line trace channel doesn't work correctly. Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1 Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space. Change 3967485 by Ryan.Vance Removed the exlude rect, we want to clear stencil on the entire surface. Change 3968028 by Zak.Parrish Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19. Change 3968114 by Zak.Parrish Adding in the new version of FaceARSample from Release-4.19 #rb none Change 3978381 by Mike.Beach Mirroring CL 3969503 from 4.19 Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread). #jira UE-55445 Change 3981160 by Joe.Graf Merged the BackChannel unit test fix over from Owl Change 3981705 by Mike.Beach [WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor). #jira UE-55220 Change 3981898 by Joe.Graf Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF Added a Blueprint latent action to perform the conversion in the background Change 3981910 by Joe.Graf WIP AR texture support so that other systems can interact with the camera data Change 3982102 by Joe.Graf Pull request: Update CMakefileGenerator.cs for CLion Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions #jira: UE-57103 GitHub #4619 Change 3982883 by Joe.Graf Added a CLionGenerator for consistency Fixed editor preferred source code accessor parsing in the project file generator Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor #jira UE-54801 Change 3983687 by Joe.Graf Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error Change 3984325 by Jeff.Fisher UEVR-1141 PSVR - fix morpheus on pc render target scaling -Hard coding the target size. Perhaps the old method broke with the pixel density change. #review-3983261 Change 3984563 by Joe.Graf Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3 Change 3985213 by Zak.Parrish Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none Change 3985577 by Joe.Graf WIP support for the Apple Vision API to perform computer vision tasks on images Change 3985654 by Joe.Graf Fixed missing forward declaration hidden by unity files Change 3990596 by Mike.Beach Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space. #jira UE-55220 Change 3990788 by Mike.Beach Attempted CIS fix (fallout from CL 3990596) Change 3990824 by Ryan.Vance Re-submitting 4.19.1 hotfox 3968537 Change 3995804 by Jeff.Fisher Merging cl 3995785 //UE4/Dev-VR-Seal/Engine/Source/... to //UE4/Dev-VR/Engine/Source/... UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior -Fixing late update when no camera component is in use. -The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame. #review-3995764 Change 3999842 by Nick.Whiting Exposing Apple ARKit function library as public for our buddies down under. Change 4005541 by Joe.Graf UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1 #jira UE-57541 Change 4006308 by Jason.Bestimt #DEV_VR - Hopeful fix for possible unity issue Change 4006543 by Joe.Graf Added code to be more correct on setting face blendshapes Change 4007508 by Jason.Bestimt #LUMIN - Adjusting automation tests. - Moved QA specific content test into QA Game - Wrapped controller not found to only happen on device Change 4007515 by Jason.Bestimt #LUMIN - Disabling privilege warning except on device Change 4007552 by Jason.Bestimt #LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE Change 4008585 by Joe.Graf Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink #jira: UE-57830 Change 4008604 by Mike.Beach MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material). #jira UEVR-1153 Change 4009396 by Jason.Bestimt #DEV-VR - Removing warning about stat on different threads (CL 4009124) Change 4009514 by Joe.Graf Added a weighted moving average method to the modify curve anim node Change 4010125 by Jason.Bestimt #DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR Change 4010434 by Jason.Bestimt #DEV-VR - Fix for Lumin Haptic Test include Change 4010945 by Jeff.Fisher QAHapticTests build fix -removed unused bad include Change 4011002 by Nick.Atamas Fixed Android compilation. Change 4011220 by Nick.Atamas - Adding visualization for boundary polygons. - Adding support for vertical planes. Change 4011298 by Mike.Beach MR - Revamping the VideoProcessing/ChromaKeying material so that it: 1) Better extracts luminance from the image 2) Utilizes despill to remove chroma bleed from the scene 3) Leverages the generated despill mask to add back in a faux bounce #jira UEVR-1153 Change 4011858 by Keli.Hlodversson Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.) -- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed. #jira UE-57380 Change 4011956 by Keli.Hlodversson Fix missing includes after CL#4011858 Change 4012096 by Joe.Graf Disabled building AppleVision on Mac until there's a good solution for older Mac OSes Change 4012294 by Jason.Bestimt #DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found Change 4012390 by Jason.Bestimt #DEV-VR - Misc fixes for static code analysis issues - Guards around GEngine usage - Fix from Rolando for uint32 -> uint64 + shifting warning - Redundant if checks Change 4013426 by Jason.Bestimt #DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit #JIRA: UE-57960 Change 4014661 by Ryan.Vance Initial support for omni-directional stereo captures. https://developers.google.com/vr/jump/rendering-ods-content.pdf Change 4015561 by Jason.Bestimt #DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue Change 4016202 by Jason.Bestimt #DEV-VR - Integrated CL 2685 from Seal depot #JIRA: UEVR-1157 Change 4016448 by Jason.Bestimt #DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK Change 4016457 by Ryan.Vance #jira UE-58018 Cleaning up compiler errors/warnings. Change 4017246 by Jason.Bestimt #DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread #JIRA: UE-58043 Change 4018571 by Joe.Graf Added a remapping of curve values in a range to the modify curve anim node Change 4018991 by Joe.Graf Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on #jira: UE-57999 Change 4019068 by Joe.Graf Changed how Apple Vision support is enabled in code #jira: UE-57552 Change 4019194 by Joe.Graf Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1" Change 4019648 by Keli.Hlodversson Work around build failures caused by missing virtual destructor warnings. Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.) Change 4019871 by Joe.Graf Changed the __IPHONE_11_3 to the raw numeric value Change 4020121 by Keli.Hlodversson Fix parameter types to match header declarations. Change 4020127 by Keli.Hlodversson Remove dllimport/export macros from cpp file. Change 4020621 by Joe.Graf Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check Change 4020910 by Joe.Graf Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version Change 4020952 by Joe.Graf Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit Change 4021116 by Jason.Bestimt #DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform Change 4021320 by Joe.Graf Fixed warnings resulting from unity builds hiding them Change 4021738 by Chad.Garyet - adding lumin filters - changing defaults for platforms back to true, this was brought over erroneously. #jira none #ROBOMERGE: Dogma, Nightlies Change 4021898 by Chad.Garyet added missing bits from the ue4main script #jira none #ROBOMERGE: Dogma, Nightlies Change 4022583 by Joe.Graf Added functions for checking ARKit version availability at runtime Change 4022610 by Joe.Graf Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes Change 4022616 by Joe.Graf Added support for enabling the ARKit 1.5 autofocus setting Change 4022650 by Joe.Graf Defaulted autofocus for AR to on Change 4023026 by Joe.Graf Changed the ARKit video overlay to use the new availability api Change 4023124 by Joe.Graf Switched another version check in the ARKit overlay code to use the faster version Change 4023489 by Ethan.Geller [Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt Change 4023995 by Nick.Atamas Properly deprecated the bitfield for plane detection mode. #jira UE-57842 Change 4024992 by Jason.Bestimt #DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin Change 4025702 by Jason.Bestimt #DEV-VR - Fix for loading ML libraries even when the MLSDK is not present #JIRA: UE-58033 Change 4026639 by Mike.Beach Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset. #jira UE-58001 Change 4026949 by Mike.Beach MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component... - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly) - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion - Adding CVar commands to enable/disable pieces of the undistortion - Changing the default undistortion cropping to be uncropped - Removing the need for the 'EnableMapping' material parameter #jira UE-55195 Change 4027147 by Jason.Bestimt #DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread) #JIRA: UE-58043 Change 4027301 by Mike.Beach Updating the MRCalibration project's ini so it doesn't error on packaging. Change 4027469 by Mike.Beach MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it. Change 4027957 by Mike.Beach As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework. #jira UE-57782 Change 4029182 by Keli.Hlodversson Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread. #jira UE-58079 Change 4029687 by Dragan.Jerosimovic Boy rig and pose asset mb files, maps and masks Change 4030059 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework. #jira UE-57782 Change 4030296 by Charles.Egenbacher #LUMIN Copying from Dev-Incoming-Staging to Dev-VR Change 4030593 by Jason.Bestimt #DEV-VR - Merging olaf test maps to Dev-VR Change 4031042 by Keli.Hlodversson Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread. #jira UE-58239 Change 4031046 by Keli.Hlodversson Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread #jira UE-58238 Change 4032593 by Mike.Beach As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration. #jira UE-57782 Change 4033911 by Jason.Bestimt #DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc) Change 4034087 by Mike.Beach Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin. #jira UE-57782 Change 4034253 by Joe.Graf Made the Apple Vision plugin use version checking consistent with ARKit Change 4034543 by Joe.Graf Added availability checks for the Apple Image Utils plugin similar to ARKit #jira: UE-57541 Change 4034548 by Joe.Graf Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0 Change 4034577 by Jason.Bestimt #DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black) Change 4034605 by zak.parrish Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none Change 4034686 by Jason.Bestimt #DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11 #JIRA: UE-58046 Change 4034799 by Joe.Graf Added base types for detecting images in a AR session Change 4034820 by Joe.Graf Added a friendly name to UARCandidateImage objects Change 4035010 by Joe.Graf Added support for handling ARImageAnchor notifications from ARKit Change 4035355 by Mike.Beach [WIP] MR - Renaming some classes to reflect the plugin's new name. #jira UE-57782 Change 4035464 by Joe.Graf Added orientation to the ARCandidateImage object to pass to the detection system Change 4035524 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035606 by Mike.Beach [WIP] MR - More renaming of some classes to better match the plugin's new name. #jira UE-57782 Change 4035918 by Mike.Beach [WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name. #jira UE-57782 Change 4035976 by Mike.Beach [WIP] MR - Renaming some more files and classes to better match the MRC framework's new name. #jira UE-57782 Change 4036044 by Ryan.Vance #jira UEVR-377 Adding support for ISR Translucency. Change 4036069 by Ryan.Vance We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views. Change 4036073 by Chance.Ivey Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none Change 4036307 by Mike.Beach [WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name. #jira UE-57782 Change 4036314 by Mike.Beach [WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name. #jira UE-57782 Change 4036319 by Charles.Egenbacher #LUMIN this is an out-of-date version of the lumin sample. Nuking. Change 4036396 by Charles.Egenbacher #LUMIN Adding the up to date version of the LuminSample. Change 4036485 by Sorin.Gradinaru UE-57773 Disable Thermals Message #4.20 #iOS Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds. Change 4036695 by Jason.Bestimt #DEV-VR - Adding Lumin case to PrecompileTargetType check Change 4037110 by Jason.Bestimt #DEV-VR - Extra deprecated macro guards around HarfBuzz includes #JIRA: UE-58046 Change 4037443 by Jason.Bestimt #DEV-VR - Merging CL 4028003 from Partners-Google Change 4037490 by Jason.Bestimt #DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding) Change 4037691 by Jason.Bestimt #DEV-VR - Swapping order of comparrison operator to deal with const error Change 4037892 by Joe.Graf Added UTexture2D to CGImage conversion in Apple Image Utils plugin Change 4037894 by Joe.Graf Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system Change 4037901 by Joe.Graf Added support for configuring which images you'd like detected during a AR session Change 4037906 by Jason.Bestimt #DEV-VR - Fixing buckled logic for =operator (derp) Change 4038293 by Mike.Beach [WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin. #jira UE-57782 Change 4038403 by Joe.Graf Added the name from the candidate image when creating the Apple side representation Change 4038488 by Mike.Beach [WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now. #jira UE-57782 Change 4038776 by Chance.Ivey Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting Change 4038877 by Mike.Beach [WIP] MR - Renaming assets to better match the new plugin name. #jira UE-57782 Change 4039097 by Joe.Graf Fixed the public include path warnings in the Apple* plugins I added Change 4039106 by Joe.Graf Worked around a bad compile time assert that blocked valid FString::Printf debug code Change 4039209 by Jeff.Fisher Fixing one build script paths Change 4039275 by Jeff.Fisher More include path fixes. Change 4039415 by Joe.Graf Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device Change 4039471 by Joe.Graf Added a file I missed when adding to the remote session plugin Change 4039473 by Joe.Graf #ifdef-ed some code out until the linkage can be fixed Change 4040249 by Mike.Beach [WIP] MR - Moving some more asset files that aren't needed for the MRC plugin #jira UE-57782 Change 4040365 by Mike.Beach Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project). #jira UE-57782 Change 4040455 by Mike.Beach Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin. #jira UE-57782 Change 4041404 by Mike.Beach Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected. Change 4041406 by Mike.Beach MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users. #jira UE-57782 Change 4042110 by Jason.Bestimt #DEV-VR - Stopping spew for ML eye tracking when not on platform #JIRA: UE-58365 Change 4042407 by Joe.Graf Disabled HEIF compression on Mac #jira: UE-58479 Change 4042727 by Jason.Bestimt #DEV-VR - Fix for Android compiling without version 24 Change 4042861 by Olaf.Piesche #jira UE-57784 Change 4043105 by Mike.Beach Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion. #jira UE-58389 Change 4043120 by Mike.Beach MR - Loading the base save data, even if we're unable to fully construct the original save object class. #jira UE-58389 Change 4043401 by Mike.Beach New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25. #jira UEVR-1143 Change 4043424 by Mike.Beach Oculus SI 1.24/1.25 - Engine rendering changes #jira UEVR-1143 Change 4043495 by Mike.Beach CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes. #jira UEVR-1143 Change 4043642 by Zak.Parrish Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none Change 4045638 by Zak.Parrish Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff. Change 4046003 by Jason.Bestimt #DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files #JIRA: UE-58523 Change 4046548 by Jules.Blok Fix SetInstancedEyeIndex() ignoring the left eye. #jira UE-54044 Change 4046859 by zak.parrish Checking in the new rig from 3Lateral - this prevents the eyelashes from separating Change 4047060 by Nick.Whiting Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading. #jira UEVR-1192 Change 4047667 by Mike.Beach CIS fix - removing uneeded line from bad merge. Change 4047673 by Mike.Beach More CIS fixes for fallout from recent rendering merge. Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4048421 by Jason.Bestimt #DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call Change 4048423 by Jason.Bestimt #DEV-VR - Fixing mediandk version check Change 4048452 by Rolando.Caloca VR - Merge fix Change 4048530 by Rolando.Caloca VR - Merge fix Change 4048607 by Jason.Bestimt #DEV-VR - Probable repair of Mr Mesh post merge Change 4048794 by Rolando.Caloca VK - Fix mobile from merge Change 4048972 by Jeff.Fisher Fixing MeshReconstructor merge problems. Change 4049969 by Ryan.Vance Fixing missing shader assert. Change 4050831 by Ryan.Vance Merge clean up. This is still needed to build w/ vulkan on Lumin. Change 4050854 by Ryan.Vance Merge clean up. We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround. Change 4051495 by Jason.Bestimt #DEV-VR - Adding Android, Quail, Linux vulkan include clauses Change 4052528 by Zak.Parrish Changing defaultEngine.ini for the higher res version of Gremlin Change 4052880 by Ryan.Vance Merge clean up. Now with more Lumin #jira UE-58645 Change 4052991 by zak.parrish Update to FaceTrackingMap2 for proper camera positioning Change 4053139 by Nick.Whiting Fixing Lumin Vulkan platform header Change 4053352 by Mike.Beach On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR). #jira UE-57991 Change 4053644 by Nick.Whiting Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN Change 4054329 by Jason.Bestimt #DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset #JIRA: UE-58689 Change 4054785 by Mike.Beach Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs. Change 4055466 by Jules.Blok Suppress SteamVR submission errors after they've been logged once. Change 4055500 by Jason.Bestimt #DEV-VR - MrMeshComponent fix for unsupported pixel format #JIRA: UE-58759 Change 4055761 by Ryan.Vance #jira UE-58729 There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup. Change 4056008 by Mike.Beach Fixing bad merge from Main. Change 4056616 by Nick.Whiting Changing UBT configs to use Lumin-specific config files #jira UE-58760 Change 4056969 by Keli.Hlodversson MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker #jira UE-58191 Change 4057356 by Jason.Bestimt #DEV-VR - Guard around JNI function for Lumin Change 4059353 by Nick.Whiting Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060158 by Rolando.Caloca DVR - vk - Temporarily add backbuffer delay/extra copy blit on android #jira UE-58859 Change 4060432 by Mike.Beach Fix for shadow variable warnings on Linux #jira UE-58843 Change 4060520 by Rolando.Caloca VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0 - Restore Android to not delay #jira UE-58859 Change 4060587 by Nick.Whiting Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings #jira UE-58762 Change 4061277 by Jeff.Fisher UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain. -Overriding HasAnySDK to setup the MLSDK. Change 4061308 by Jason.Bestimt #DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in #JIRA: UE-58864 Change 4062111 by Ryan.Vance #jira UE-58875 Fixing audio compilation failure. Change 4064091 by Jason.Bestimt #DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off #JIRA: UE-58954 Change 4064554 by Jason.Bestimt #DEV-VR - Removing ML haptic tests when not on the platform #JIRA: UE-58966 Change 4064755 by Jeff.Fisher UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist. -Removed linux from magicleap plugin whitelists, we have no sdk for linux. #review-4064614 #jira UE-58970 [CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00
DynamicRHI = DynamicRHIModule->CreateRHI(RequestedFeatureLevel);
}
FPlatformMisc::UnlockAndroidWindow();
return DynamicRHI;
}