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UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings"
}
);
SetupModulePhysicsSupport(Target);
// SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore!
PublicIncludePathModuleNames.Remove("PhysicsCore");
PublicDependencyModuleNames.Remove("PhysicsCore");
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}