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UnrealEngineUWP/Engine/Source/Runtime/Online/BackgroundHTTP/Private/IOS/ApplePlatformBackgroundHttpResponse.cpp

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Updating copyright for Engine Runtime. #rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Adding background http protype system. Enables downloading files while app is suspended on iOS. Other platforms need to be added over time if desired. For now other platforms just wrap basic HTTPRequests under the hood. #rb none #tests iOS / Android [CODEREVIEW] Andrew.Grant,Daniel.Lamb,Justin.Marcus [FYI] Pete.Sauerbrei #ROBOMERGE-SOURCE: CL 4898958 via CL 4898963 via CL 4898965 via CL 4905881 [CL 4906509 by thomas ross in Main branch]
2019-02-05 18:09:08 -05:00
#include "IOS/ApplePlatformBackgroundHttpResponse.h"
FApplePlatformBackgroundHttpResponse::FApplePlatformBackgroundHttpResponse(int32 ResponseCodeIn, const FString& TempContentFilePathIn)
{
TempContentFilePath = TempContentFilePathIn;
ResponseCode = ResponseCodeIn;
}
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