Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScene3DTransformPropertySystem.cpp

29 lines
1.0 KiB
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieScene3DTransformPropertySystem.h"
#include "Systems/MovieScenePropertyInstantiator.h"
#include "Systems/DoubleChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include "MovieSceneTracksComponentTypes.h"
UMovieScene3DTransformPropertySystem::UMovieScene3DTransformPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Transform);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieScene3DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}