2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-06-04 15:42:48 -04:00
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using UnrealBuildTool;
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public class MeshConversion : ModuleRules
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{
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public MeshConversion(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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2021-05-19 12:39:42 -04:00
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// Note: The module purposefully doesn't have a dependency on CoreUObject.
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2022-01-03 21:24:50 -05:00
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// Avoiding CoreUObject and Engine for this MeshConversion functionality
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// keeps the door open for writing standalone command-line programs and unit tests
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2021-05-19 12:39:42 -04:00
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// (which won't have UObject garbage collection).
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2022-01-03 21:24:50 -05:00
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// For conversions that depend on Engine types, see the MeshConversionEngineTypes module
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2019-06-04 15:42:48 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"MeshDescription",
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2019-10-01 20:41:42 -04:00
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"StaticMeshDescription",
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2021-05-04 23:49:23 -04:00
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"SkeletalMeshDescription",
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2021-05-22 01:32:46 -04:00
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"GeometryCore"
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2019-06-04 15:42:48 -04:00
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}
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);
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}
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}
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