Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/Private/Assets/FileMediaSource.cpp

147 lines
3.5 KiB
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
#include "FileMediaSource.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/Paths.h"
#include "HAL/FileManager.h"
#include "Misc/PackageName.h"
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
namespace FileMediaSource
{
/** Name of the PrecacheFile media option. */
static const FName PrecacheFileOption("PrecacheFile");
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
/* UFileMediaSource interface
*****************************************************************************/
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642) #lockdown nick.penwarden #rb none Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3259266 on 2017/01/16 by Max.Preussner Core: Added timespan ratio Change 3267229 on 2017/01/21 by Max.Preussner Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed Change 3274773 on 2017/01/27 by Max.Preussner Core: Added TLruCache template Change 3281579 on 2017/02/01 by Max.Preussner Core: Added scalar division to FTimespan Change 3289522 on 2017/02/07 by Max.Preussner MediaAssets: Added looping for play lists Change 3290664 on 2017/02/07 by Max.Preussner Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes. Change 3290688 on 2017/02/07 by Max.Preussner MediaAssets: Notifying materials when media texture properties changed. Change 3291171 on 2017/02/07 by Max.Preussner MediaAssets: Filtering unused UTexture properties Change 3291229 on 2017/02/07 by Max.Preussner ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0 Change 3298520 on 2017/02/11 by Max.Preussner Sequencer: Fixed skylight and reflection components off by one frame in PIE Change 3298778 on 2017/02/12 by Max.Preussner MediaUtils: Experimenting with dynamic pitch adjustment Change 3298987 on 2017/02/13 by Max.Chen Editor: Add matrix and transform properties to property editor test object Change 3298997 on 2017/02/13 by Max.Chen Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified) - Added percentage unit type - Multiplier unit types can now be converted between Change 3298998 on 2017/02/13 by Max.Chen Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible Change 3348678 on 2017/03/15 by Max.Preussner Media: Added Buffering media event Change 3355268 on 2017/03/20 by Max.Preussner Core: TQueue documentation updates Change 3359055 on 2017/03/22 by Max.Preussner Portal: Removed dependency to Messaging.h Change 3359060 on 2017/03/22 by Max.Preussner Messaging: Modernization pass - added missing includes & forward declarations - include what you use - deprecated shared pointer typedefs - replaced some delegates with callback interfaces - documentation fixes Change 3359189 on 2017/03/22 by Max.Preussner Automation: Modernization pass - include what you use - removed molothic header - documentation fixes #upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory Change 3359718 on 2017/03/22 by Max.Preussner Messaging: Moved common helper classes into MessagingCommon module #upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon"). Change 3359793 on 2017/03/23 by Max.Preussner TargetDeviceServices: Modernization pass - include what you use - removed boilerplate header - deprecated selected shared pointer typedefs - reorganized files - documentation fixes Change 3361028 on 2017/03/23 by Max.Preussner DeviceManager: Modernization pass - include what you use - reduced shared pointer typedef usage - documentation fixes Change 3361197 on 2017/03/23 by Max.Preussner Messaging: Waking up message router thread on shutdown Change 3361246 on 2017/03/23 by Max.Preussner AutomationWindow: Removed boilerplate header #upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h Change 3361428 on 2017/03/23 by Max.Preussner AutomationController: Removed boilerplate header #upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions. Change 3363206 on 2017/03/24 by Max.Preussner ProfileLauncher: Modernization pass - include what you use (selected files) - reduced shared pointer typedef usages - removed dead code - cleaned up file organization - documentation fixes Change 3363290 on 2017/03/24 by Max.Preussner LauncherServices: Removed boilerplate header #upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes Change 3363305 on 2017/03/24 by Max.Preussner LauncherCheck: Removed boilerplate header #upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions Change 3363708 on 2017/03/24 by Max.Preussner ImageWrapper: Removed boilerplate header #upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes Change 3363966 on 2017/03/24 by Max.Preussner ImageWrapper: Modernization pass - include what you use - reorganized internal files - documentation fixes Change 3364579 on 2017/03/24 by Max.Preussner ImageWrapper: Deprecated shared pointer typedef and removed usages #upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr Change 3364582 on 2017/03/24 by Max.Preussner NetworkFileSystem: Removed monolithic boilerplate header #upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes Change 3381440 on 2017/04/05 by Max.Preussner Oculus: Removed illegal pragmas Change 3391731 on 2017/04/12 by Max.Preussner ImgMedia: Added support for BMP, JPG and PNG image sequences Change 3401146 on 2017/04/19 by Max.Preussner Core: Cleanup pass for FTimespan usages; updated documentation When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make your code easier to read and understand. Change 3401504 on 2017/04/20 by Max.Preussner MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds Change 3401833 on 2017/04/20 by Max.Preussner Core: Various improvements to FTimespan - added proper serialization - updated documentation - access fractions as milli-, micro- or nanoseconds - removed the following string formatters as they were not useful: %D %H %M %S %F - updated documentation #upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign. #jira UE-43990 #jira UE-44163 Change 3437543 on 2017/05/12 by Max.Preussner PS4Media: Added audio error codes conversion Change 3446564 on 2017/05/18 by Max.Preussner Networking: Fixed nullpointer crash if socket initialization fails Change 3459978 on 2017/05/25 by Max.Preussner ImgMedia: Renamed frame cache to frame loader Change 3463311 on 2017/05/26 by Max.Preussner Core: Added iterators & predicate based methods to LRU Cache Change 3464452 on 2017/05/29 by Max.Preussner ImgMedia: Added video sample output Change 3464468 on 2017/05/29 by Max.Preussner Media: Added separate cache visualization for loaded and cached samples Change 3464592 on 2017/05/29 by Max.Preussner Core: Added TLruCache::FindAndTouch Change 3464607 on 2017/05/29 by Max.Preussner Core: Added TRange::Inclusive / ::Exclusive Change 3464608 on 2017/05/29 by Max.Preussner Media: Fixed incorrect upper bound in support play rates of various players Change 3466732 on 2017/05/30 by Max.Preussner ImgMedia: Added image compression type to info string Change 3466871 on 2017/05/31 by Max.Preussner WmfMedia: Fixed session capabilities not showing up; added initialization logging Change 3467785 on 2017/05/31 by Max.Preussner MfMedia: Fixed sample stride calculated from media input instead of output Change 3467963 on 2017/05/31 by Max.Preussner WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly Change 3468110 on 2017/05/31 by Max.Preussner WmfMedia: Added MPEG-2 media sub types to utils Change 3468516 on 2017/05/31 by Max.Preussner AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570) Change 3468554 on 2017/05/31 by Max.Preussner MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded Change 3468627 on 2017/05/31 by Max.Preussner ImgMedia: Allowing for auto-selection of EXR decoder thread count Change 3468648 on 2017/05/31 by Max.Preussner ImgMedia: Reorganized OpenExrWrapper files Change 3471789 on 2017/06/02 by Max.Preussner WmfMedia: Fixed potential concurrency issue in session state management Change 3472918 on 2017/06/03 by Max.Preussner Core: Allowing zero sized LRU cache; added default constructor Change 3472919 on 2017/06/03 by Max.Preussner Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching Change 3473704 on 2017/06/05 by Max.Preussner AndroidMedia: Added settings class Change 3474407 on 2017/06/05 by Max.Preussner AndroidMedia: Implemented video sample processing Change 3474934 on 2017/06/05 by Max.Preussner ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705) #jira UE-45705 Change 3476925 on 2017/06/06 by Max.Preussner Media: Added return values to media view interface; documentation fixes Change 3477158 on 2017/06/06 by Max.Preussner SwitchMedia: Implemented sample pooling Change 3477201 on 2017/06/07 by Max.Preussner PS4Media: Implemented video sample pooling Change 3481470 on 2017/06/08 by Max.Preussner Media: Fixed time stamps not set in recycled texture samples Change 3481472 on 2017/06/08 by Max.Preussner MediaAssets: Fixed no video samples fetched while player is in buffering state Change 3481473 on 2017/06/08 by Max.Preussner MediaUtils: Added default constructor to MediaSampleQueue Change 3481584 on 2017/06/08 by Max.Preussner MediaUtils: Paused state is considered forward for sample lookup as this is the common case. Change 3481588 on 2017/06/08 by Max.Preussner PS4Media: Redesigned the PS4 media player to support async file loading & track switching Change 3481627 on 2017/06/08 by Max.Preussner PS4Media: Opening media sources in thread pool if not precaching Change 3481666 on 2017/06/08 by Max.Preussner ImgMedia: Fixed SequencePath property file picker always opening default path Change 3481669 on 2017/06/08 by Max.Preussner ImgMedia: Fixed crash when quering cache state of empty image sequence Change 3481685 on 2017/06/08 by Max.Preussner ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719) #jira UE-45719 Change 3483623 on 2017/06/10 by Max.Preussner Media: Added getters for 360 view settings; added support for relative view updates Change 3483624 on 2017/06/10 by Max.Preussner Media: Added Blueprint support for 360 videos Change 3483626 on 2017/06/10 by Max.Preussner MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class. Change 3483627 on 2017/06/10 by Max.Preussner Core: Using system start time instead of current time for renamed log file names Change 3483630 on 2017/06/10 by Max.Preussner Core: Grouping log files by log name and processing each group separately when deleting old log files Change 3483816 on 2017/06/10 by Max.Preussner WmfMedia: Detecting audio device availability to prevent lockup of audio tracks Change 3483939 on 2017/06/11 by Max.Preussner AvfMedia: Finished Media Framework 3.0 upgrade - overhauled track switching - removed render thread flushes - reduced nesting - code cleanup pass Change 3483940 on 2017/06/11 by Max.Preussner Media: Consistent track switching behavior across platforms Change 3484172 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Removed obsolete asset type actions Change 3484180 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture Change 3484248 on 2017/06/11 by Max.Preussner MediaAssets: Media players now always have a playlist Change 3484249 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Added UI controls to Playlist tab Change 3484250 on 2017/06/11 by Max.Preussner Media: Implemented overlay sample caching Change 3484252 on 2017/06/11 by Max.Preussner WmfMedia: Enabled support for .smi and .sami subtitle files Change 3485433 on 2017/06/12 by Max.Preussner ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it Change 3485720 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Added ability to save playlists Change 3485828 on 2017/06/12 by Max.Preussner AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread Change 3485926 on 2017/06/12 by Max.Preussner MediaUtils: Draining all unconsumed samples at the end of a frame Change 3486043 on 2017/06/12 by Max.Preussner Media: Consistent behavior for playlist navigation (UE-45964) #jira UE-45964 Change 3486104 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Implemented simple overlay text positioning Change 3486145 on 2017/06/12 by Max.Preussner AndroidMediaPlayer: Moved video sample handling into render thread Change 3486147 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Moved overlay texts into separate layer Change 3486188 on 2017/06/12 by Max.Preussner Media: Enabling media factory modules in Editor for all players Change 3486223 on 2017/06/12 by Max.Preussner Media: Defaulting players to select first audio and video tracks by default Change 3486473 on 2017/06/13 by Max.Preussner Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing) Change 3486475 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing busy bar when buffering or preparing Change 3487237 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed video sample not getting processed on render thread Change 3487507 on 2017/06/13 by Michael.Trepka AvfMedia - small cleanup of the code for passing video frame rate to the video sampler Change 3487719 on 2017/06/13 by Michael.Trepka Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH Change 3487842 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed texture swizzle disabled on non-Engine builds Change 3488006 on 2017/06/13 by Michael.Trepka AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a file Change 3488308 on 2017/06/13 by Chris.Babcock AndroidMedia: Fixed flicker issue #jira UE-45736 Change 3488335 on 2017/06/13 by Max.Preussner MediaAssets: Made UFileMediaSource::GetFullPath public Change 3488338 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources Change 3488339 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing a throbber when buffering player Change 3488768 on 2017/06/14 by Max.Preussner Core: Inlined FTimespan static functions hange 3490203 on 2017/06/14 by Max.Preussner Core: Force inlined TComPtr operators Change 3494083 on 2017/06/15 by Chris.Babcock AndroidMedia: Fix playlist looping (send PlaybackEndReached event) #jira UE-46086 Change 3497017 on 2017/06/16 by Max.Preussner MediaAssets: Playlists now auto advance with PlayOnOpen off Change 3497075 on 2017/06/17 by Chris.Babcock MediaPlayer Sampler node and external texture support for Android MediaPlayer - enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL) - supports MediaSample node in material editor with scale/bias handled if above flag enabled - fixed looping problems, including eventual crashes - track switching fixed (lockups and missing video) - corrected resource leaks and crash switching maps #jira UE-46055 #jira UE-45744 #jira UE-46086 Change 3497163 on 2017/06/17 by Max.Preussner MediaUtils: Processing media events immediately if on game thread Change 3497170 on 2017/06/17 by Max.Preussner Media: All Media Framework interfaces are pure virtual Change 3498603 on 2017/06/19 by Ben.Marsh UBT: Prevent plugins which list modules multiple times from adding them twice. Change 3500870 on 2017/06/20 by Max.Preussner WmfMedia: Rewrote WMF state machine; now with track switching #jira UE-20209 #jira UE-35385 #jira UE-38337 #jira UE-45676 Change 3502181 on 2017/06/20 by Chris.Babcock MediaSampler node updates - fixed issue with ExternalTexture singleton for DLL compatiblity - now works for all players (registers texture samples with ExternalTexture by player GUID) - enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler Change 3503182 on 2017/06/21 by Max.Preussner Media: Refactored status flags into an enum; exposed connecting status Change 3503724 on 2017/06/21 by Chris.Babcock Improvement in MediaPlayer Sampler node - RGB, R, G, B, A output pins like normal texture sampler - allow preview in material editor - fix OES detection for Android Change 3509088 on 2017/06/26 by Max.Preussner MediaAssets: Added AddFile and AddUrl to UMediaPlaylist Change 3510256 on 2017/06/26 by Max.Preussner WmfMedia: Fixed play rate not set to zero when end reached Change 3510273 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Removed obsolete Slate culling rectangle code Change 3510413 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Showing frame rate if available Change 3510533 on 2017/06/26 by Max.Preussner MediaUtils: Preventing media cache filling up when scrubbing Change 3510859 on 2017/06/26 by Max.Preussner PS4Media: Fixed track switching crashes (UE-45960) #jira UE-45960 Change 3514173 on 2017/06/28 by Max.Preussner WmfMedia: Optimized player capabilities check Change 3514174 on 2017/06/28 by Max.Preussner WmfMedia: Moved media source resolver code into utility class Change 3514714 on 2017/06/28 by Max.Preussner Core: Added TComPointer.IsValid; code cleanup pass Change 3517912 on 2017/06/30 by Max.Preussner MediaUtils: Added GetVideoAspectRatio to player facade Change 3524957 on 2017/07/06 by Max.Preussner ImgMedia: Decoding image frames only when video track is selected Change 3525252 on 2017/07/06 by Max.Preussner ImgMedia: Async image sequence initialization Change 3525266 on 2017/07/06 by Max.Preussner ImgMedia: Enabled reverse playback Change 3525722 on 2017/07/06 by Max.Preussner WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport Change 3525800 on 2017/07/07 by Max.Preussner WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging. Change 3525801 on 2017/07/07 by Max.Preussner MediaPlayerEditor: Made scrubbing more responsive Change 3526500 on 2017/07/07 by Max.Preussner WmfMedia: Using NULL for Windows pointers Change 3527323 on 2017/07/07 by Max.Preussner WmfMedia: Added support for audio and video capture media sources Change 3530197 on 2017/07/10 by Max.Preussner WmfMedia: Added utility functions for enumerating audio and video capture devices Change 3533465 on 2017/07/12 by Max.Preussner Media: Added media capture device support API & implementation for WMF Change 3533469 on 2017/07/12 by Max.Preussner MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar Change 3533540 on 2017/07/12 by Max.Preussner MediaAssets: Blueprint support for media capture device discovery Change 3533574 on 2017/07/12 by Max.Preussner WmfMedia: Using cached supported play rates; more strict pausing support check Change 3533924 on 2017/07/12 by Max.Preussner WmfMedia: Added global LowLatency setting (UEVR-859) Note that this setting is only supported when compiling for Windows 8 or newer. Change 3534027 on 2017/07/12 by Max.Preussner WmfMedia: Compile time support for low latency session attribute on < Windows8 #jira UEVR-859 Change 3538744 on 2017/07/14 by Max.Preussner MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource Change 3542818 on 2017/07/18 by Max.Preussner WmfMedia: Fixed race condition on session shutdown Change 3543082 on 2017/07/18 by Max.Preussner WmfMedia: Fixed track selection in media that doesn't support seeking Change 3543092 on 2017/07/18 by Max.Preussner Media: Implemented media track format API Enables multiple formats per media track. By default, the first usable format is selected. This feature is currently only implemented for WmfMedia. All other players assume a single format per track. Change 3543794 on 2017/07/19 by Max.Preussner WmfMedia: Added string conversion for null GUIDs Change 3543796 on 2017/07/19 by Max.Preussner MfMedia: Copied GUID string conversion updates from WmfMedia Change 3543797 on 2017/07/19 by Max.Preussner WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support Change 3544390 on 2017/07/19 by Max.Preussner Media: Allowing INDEX_NONE as 'current selection' index in track format related functions Change 3545368 on 2017/07/19 by Max.Preussner WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting Change 3545388 on 2017/07/19 by Max.Preussner MediaAssets: Fixed RGB input sources rendered upside down Change 3545430 on 2017/07/19 by Max.Preussner MediaAssets: Fixed incorrect sRGB conversion on BMP inputs Change 3547362 on 2017/07/20 by Max.Preussner Core: Added IsGraph and IsPrint to TCHAR utilities Change 3547376 on 2017/07/20 by Max.Preussner WmfMedia: Better log messages for non-standard video types (UE-47533) #jira UE-47533 Change 3547404 on 2017/07/20 by Max.Preussner QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542) #jira UE-47542 Change 3547466 on 2017/07/20 by Max.Preussner WmfMedia: Fixed edge case for detecting whether pause is available Change 3548742 on 2017/07/21 by Max.Preussner Media: Added API for changing the input frame rate Change 3548743 on 2017/07/21 by Max.Preussner WmfMedia: Implemented ability to change input frame rate Change 3554411 on 2017/07/25 by Max.Preussner AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property Change 3554818 on 2017/07/25 by Max.Preussner Media: Added per track-type cache queries Change 3557284 on 2017/07/26 by Max.Preussner WmfMedia: Added buffer size check in texture sample as well Change 3560530 on 2017/07/27 by Max.Preussner WmfMedia: Made COM object destructors private and added assertions Change 3560580 on 2017/07/27 by Max.Preussner MediaUtils: Added method for querying number of objects in pool Change 3562572 on 2017/07/28 by Max.Preussner WmfMedia: Properly handling topology status errors when opening media Change 3576710 on 2017/08/08 by Chris.Babcock bug fixes for mediaplayer - rare cases in Android media tracks - make FMediaCaptureDevice members available in blueprints Change 3577736 on 2017/08/08 by Chris.Babcock Extend ExternalTexture to support 2x3 transform (scale/rotation + offset) Change 3578831 on 2017/08/09 by Max.Preussner MediaAssets: Made media sound component BP spawnable Change 3579210 on 2017/08/09 by Max.Preussner UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults Change 3579547 on 2017/08/09 by Chris.Babcock Better support for Android external texture detection Change 3579567 on 2017/08/09 by Chris.Babcock Android camera plugin #jira UEMOB-215 Change 3580035 on 2017/08/10 by Andrew.Rodham Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials. - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported. - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator - Made UTexture::GetMaterialType const-correct #tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external), and on desktop PC. Change 3581552 on 2017/08/10 by Chris.Babcock Use bilinear sampling instead of point for external texture (Android media and camera) Change 3581628 on 2017/08/10 by Max.Preussner Core: Fixed FTimespan import/export/copypaste (UE-43990) #jira UE-43990 #jira UE-44163 Change 3581909 on 2017/08/11 by Andrew.Rodham Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release) - This prevents destroyed proxies from remaining in the texture registry #jira UE-48307 Change 3582451 on 2017/08/11 by Max.Preussner AudioMixer: Fixed initialization order of synth components This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr. #jira UE-48055 Change 3582453 on 2017/08/11 by Max.Preussner MediaAssets: Enabling ticking in media sound component (UE-48055) #jira UE-48055 Change 3583101 on 2017/08/11 by Chris.Babcock Android camera improvements - return correct capture device type (webcamfront/rear) - remove seek (not supported) - support track formats - better framerate selection Change 3590109 on 2017/08/16 by Chris.Babcock Move external texture coordinate update to improve accuracy and save a uniform in final shader Change 3590530 on 2017/08/16 by Max.Preussner MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks #jira UE-48166 Change 3590547 on 2017/08/16 by Max.Preussner MediaPlayerEditor: Ticking sound component directly Change 3590628 on 2017/08/16 by Max.Preussner Switch: Fixed media decoder asserting when attempting to pause without having started Change 3591816 on 2017/08/16 by Aaron.McLeran #jira UE-48470 Disabling async processing for procedural sound waves on mac. Change 3592266 on 2017/08/16 by Max.Preussner Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames or out of memory assertions depending on the platform. This will be addressed in an upcoming change. #jira UE-48474 #jira UE-45677 Change 3592355 on 2017/08/17 by Max.Preussner MediaUtils: Added sample sink collection to remove code duplication Change 3592739 on 2017/08/17 by Max.Preussner ImgMedia: Fetching only one video sample per frame Change 3592741 on 2017/08/17 by Max.Preussner MediaUtils: Better sample fetching when paused Change 3592761 on 2017/08/17 by Max.Preussner MediaUtils: Fixed overflow detection in sample sinks Change 3592762 on 2017/08/17 by Max.Preussner ImgMedia: Sending end reached event when looping Change 3592885 on 2017/08/17 by Max.Preussner ImgMedia: Fixed reverse play Change 3592887 on 2017/08/17 by Max.Preussner MediaUtils: Better sample range calculation for audio samples Change 3593010 on 2017/08/17 by Max.Preussner ImgMedia: Fixed async loading of non-EXR image sequences Change 3593193 on 2017/08/17 by Max.Preussner AndroidMedia: Fixed typo Change 3593230 on 2017/08/17 by Max.Preussner Media: Implemented flushing for player sample queues Change 3593346 on 2017/08/17 by Max.Preussner Media: Proper sample processing for reverse playback Change 3593482 on 2017/08/17 by Max.Preussner Switch: Fixed sample range check for reverse playback Change 3594428 on 2017/08/17 by Max.Preussner PS4Media: Fixed video not playing/crashing #jira UE-48547 #jira UE-48549 Change 3595404 on 2017/08/17 by Max.Preussner MediaAssets: Not requesting audio samples if not playing #jira UE-48557 Change 3595624 on 2017/08/17 by Max.Preussner PS4Media: Fixed no looping after track switching #jira UE-46524 #jira UE-48557 Change 3595704 on 2017/08/17 by Max.Preussner MediaUtils: Improved sample queue flushing Eventually this needs to be event-driven. #jira UE-48557 Change 3595706 on 2017/08/17 by Max.Preussner PS4Media: Flushing queues when track switching #jira UE-48557 Change 3595909 on 2017/08/17 by Max.Preussner Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) https://github.com/EpicGames/UnrealEngine/pull/3382 #jira UE-42906 #rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) Change 3597480 on 2017/08/18 by Max.Preussner ImgMediaPlayer: Fixed presentation time calculation for very large delta times Change 3597669 on 2017/08/18 by Max.Preussner ImgMedia: Setting player stopped instead of paused when end reached Change 3597709 on 2017/08/18 by Max.Preussner SwitchMedia: Fixed audio sample duration calculation Change 3598479 on 2017/08/18 by Max.Preussner ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging Change 3598629 on 2017/08/18 by Max.Preussner MediaUtils: Properly handling pending flushes when peeking sample queues Change 3598633 on 2017/08/18 by Max.Preussner WmfMedia: Fixed occasional WMF deadlock when scrubbing Change 3598653 on 2017/08/18 by Max.Preussner MediaUtils: Fixed audio resampling in reverse playback Change 3598659 on 2017/08/18 by Max.Preussner MediaPlayerEditor: Creating sound output only if audio device available Change 3598688 on 2017/08/18 by Max.Preussner MediaUtils: Flushing sample queues on direction change regardless of paused state Change 3599444 on 2017/08/20 by Max.Preussner WmfMedia: Added missing check for rate control when quering supported rates Change 3603661 on 2017/08/22 by Max.Preussner WmfMedia: Fixed NV12 output Change 3604345 on 2017/08/23 by Max.Preussner MediaUtils: Added subtitle samples to media sample collection; fixed documentation Change 3604987 on 2017/08/23 by Max.Preussner PS4Media: Setting correct track format types Change 3605117 on 2017/08/23 by Joe.Barnes Fix issue where presentation time was being treated as milliseconds instead of microseconds. Change 3605128 on 2017/08/23 by Joe.Barnes Fix potential issue calculating total (looped) play time after seek or reset. Track last video presentation time Change 3605139 on 2017/08/23 by Joe.Barnes Support audio type DType_Setup. Fix issue with procedural sounds popping. Consume more samples if necessary. #jira ue-48544 Change 3605197 on 2017/08/23 by Max.Preussner Media: Fixed track display name formatting (UE-48767) #jira UE-48767 Change 3605817 on 2017/08/23 by Max.Chen Auto set sampler type on drop on actor. #jira UE-48769 Change 3605999 on 2017/08/23 by Max.Preussner MfMedia: Restarting source reader when switching tracks #jira UE-48766 Change 3606416 on 2017/08/23 by Max.Preussner PS4Media: Various player improvements #jira UE-48586 Change 3607656 on 2017/08/24 by Max.Preussner WmfMedia: Improved logging for Seek and SetRate Change 3607855 on 2017/08/24 by Max.Preussner MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\ #jira UE-48766 Change 3608029 on 2017/08/24 by Max.Preussner PS4Media: Fixed streaming media not playing; improved result checks & logging #jira UE-48610 Change 3608473 on 2017/08/24 by Max.Preussner MfMedia: Fixed audio sample duration calculation #jira UE-48756 Change 3609316 on 2017/08/24 by Chris.Babcock Provide external texture RotationScale and Offset from sample Change 3610067 on 2017/08/25 by Richard.Wallis Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player. - Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects. - Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker - this sets the current time and is then just returned in the getter when on game main. - Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in. #jira UE-48590, UE-48604 Change 3610267 on 2017/08/25 by Max.Preussner PS4Media: Added missing track selection validation #jira UE-48765 Change 3610399 on 2017/08/25 by Max.Preussner PS4Media: Fixed infinite player re-initialization loop if track selection failed Change 3610809 on 2017/08/25 by Chris.Babcock Fixes for Android media player and camera player - buffer samples copy proper bytecount - realloc sets new buffer ptr - refcount of Java buffers fixed Change 3610953 on 2017/08/25 by Chris.Babcock Fix audio disable before play on Android media player Change 3611405 on 2017/08/25 by Max.Preussner WmfMedia: Resetting supported rates if RateSupport unavailable Change 3611406 on 2017/08/25 by Max.Preussner MfMedia: Resetting supported rates if RateSupport unavailable Change 3611453 on 2017/08/25 by Chris.Babcock Android external texture extension updates for compatibility Change 3611719 on 2017/08/26 by Max.Preussner Media: Added media event for completed seek operations; flushing sinks on seek Change 3611764 on 2017/08/26 by Max.Preussner AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously Change 3611802 on 2017/08/26 by Max.Preussner Media: Exposed error state in media player Change 3611803 on 2017/08/26 by Max.Preussner MediaPlayerEditor: Showing error state in UI Change 3611887 on 2017/08/26 by Max.Preussner MediaUtils: Corrected media sample sink overflow check Change 3611892 on 2017/08/27 by Max.Preussner WmfMedia: Leaving session in error state after error Change 3611929 on 2017/08/27 by Max.Preussner MediaPlayerEditor: Fixed sound stopping on looping Change 3611930 on 2017/08/27 by Max.Preussner MfMedia: Rewrote async sample processing to fix various playback issues Change 3611942 on 2017/08/27 by Max.Preussner Media: Sending suspension event when playback ended Change 3611957 on 2017/08/27 by Max.Preussner UnrealEd: Allowed transient assets to be resaved to disk Change 3611981 on 2017/08/27 by Max.Preussner PS4Media: Rewrote sample processing to fix various playback issues #jira UE-48596 #jira UE-48793 Change 3612035 on 2017/08/27 by Max.Preussner UnrealEd: Picking standard default names when resaving transient packages Change 3612045 on 2017/08/27 by Max.Preussner Media: Fixed playlists not getting saved correctly from Editor (UE-35382) #jira UE-35382 Change 3612212 on 2017/08/28 by Richard.Wallis Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close. #jira UE-47602 Change 3613531 on 2017/08/28 by Max.Preussner MediaAssets: Fixed external texture related crash on shutdown (UE-48918) Also no longer creating clock sink for media player CDO #jira UE-48918 Change 3613677 on 2017/08/28 by Andrew.Porter Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object #jira UE-48937 Change 3615917 on 2017/08/29 by Max.Preussner MfMedia: Added compile options for DXVA and falling back to synchronous sample reading [CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
FString UFileMediaSource::GetFullPath() const
{
ResolveFullPath();
return ResolvedFullPath;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642) #lockdown nick.penwarden #rb none Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3259266 on 2017/01/16 by Max.Preussner Core: Added timespan ratio Change 3267229 on 2017/01/21 by Max.Preussner Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed Change 3274773 on 2017/01/27 by Max.Preussner Core: Added TLruCache template Change 3281579 on 2017/02/01 by Max.Preussner Core: Added scalar division to FTimespan Change 3289522 on 2017/02/07 by Max.Preussner MediaAssets: Added looping for play lists Change 3290664 on 2017/02/07 by Max.Preussner Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes. Change 3290688 on 2017/02/07 by Max.Preussner MediaAssets: Notifying materials when media texture properties changed. Change 3291171 on 2017/02/07 by Max.Preussner MediaAssets: Filtering unused UTexture properties Change 3291229 on 2017/02/07 by Max.Preussner ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0 Change 3298520 on 2017/02/11 by Max.Preussner Sequencer: Fixed skylight and reflection components off by one frame in PIE Change 3298778 on 2017/02/12 by Max.Preussner MediaUtils: Experimenting with dynamic pitch adjustment Change 3298987 on 2017/02/13 by Max.Chen Editor: Add matrix and transform properties to property editor test object Change 3298997 on 2017/02/13 by Max.Chen Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified) - Added percentage unit type - Multiplier unit types can now be converted between Change 3298998 on 2017/02/13 by Max.Chen Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible Change 3348678 on 2017/03/15 by Max.Preussner Media: Added Buffering media event Change 3355268 on 2017/03/20 by Max.Preussner Core: TQueue documentation updates Change 3359055 on 2017/03/22 by Max.Preussner Portal: Removed dependency to Messaging.h Change 3359060 on 2017/03/22 by Max.Preussner Messaging: Modernization pass - added missing includes & forward declarations - include what you use - deprecated shared pointer typedefs - replaced some delegates with callback interfaces - documentation fixes Change 3359189 on 2017/03/22 by Max.Preussner Automation: Modernization pass - include what you use - removed molothic header - documentation fixes #upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory Change 3359718 on 2017/03/22 by Max.Preussner Messaging: Moved common helper classes into MessagingCommon module #upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon"). Change 3359793 on 2017/03/23 by Max.Preussner TargetDeviceServices: Modernization pass - include what you use - removed boilerplate header - deprecated selected shared pointer typedefs - reorganized files - documentation fixes Change 3361028 on 2017/03/23 by Max.Preussner DeviceManager: Modernization pass - include what you use - reduced shared pointer typedef usage - documentation fixes Change 3361197 on 2017/03/23 by Max.Preussner Messaging: Waking up message router thread on shutdown Change 3361246 on 2017/03/23 by Max.Preussner AutomationWindow: Removed boilerplate header #upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h Change 3361428 on 2017/03/23 by Max.Preussner AutomationController: Removed boilerplate header #upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions. Change 3363206 on 2017/03/24 by Max.Preussner ProfileLauncher: Modernization pass - include what you use (selected files) - reduced shared pointer typedef usages - removed dead code - cleaned up file organization - documentation fixes Change 3363290 on 2017/03/24 by Max.Preussner LauncherServices: Removed boilerplate header #upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes Change 3363305 on 2017/03/24 by Max.Preussner LauncherCheck: Removed boilerplate header #upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions Change 3363708 on 2017/03/24 by Max.Preussner ImageWrapper: Removed boilerplate header #upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes Change 3363966 on 2017/03/24 by Max.Preussner ImageWrapper: Modernization pass - include what you use - reorganized internal files - documentation fixes Change 3364579 on 2017/03/24 by Max.Preussner ImageWrapper: Deprecated shared pointer typedef and removed usages #upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr Change 3364582 on 2017/03/24 by Max.Preussner NetworkFileSystem: Removed monolithic boilerplate header #upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes Change 3381440 on 2017/04/05 by Max.Preussner Oculus: Removed illegal pragmas Change 3391731 on 2017/04/12 by Max.Preussner ImgMedia: Added support for BMP, JPG and PNG image sequences Change 3401146 on 2017/04/19 by Max.Preussner Core: Cleanup pass for FTimespan usages; updated documentation When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make your code easier to read and understand. Change 3401504 on 2017/04/20 by Max.Preussner MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds Change 3401833 on 2017/04/20 by Max.Preussner Core: Various improvements to FTimespan - added proper serialization - updated documentation - access fractions as milli-, micro- or nanoseconds - removed the following string formatters as they were not useful: %D %H %M %S %F - updated documentation #upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign. #jira UE-43990 #jira UE-44163 Change 3437543 on 2017/05/12 by Max.Preussner PS4Media: Added audio error codes conversion Change 3446564 on 2017/05/18 by Max.Preussner Networking: Fixed nullpointer crash if socket initialization fails Change 3459978 on 2017/05/25 by Max.Preussner ImgMedia: Renamed frame cache to frame loader Change 3463311 on 2017/05/26 by Max.Preussner Core: Added iterators & predicate based methods to LRU Cache Change 3464452 on 2017/05/29 by Max.Preussner ImgMedia: Added video sample output Change 3464468 on 2017/05/29 by Max.Preussner Media: Added separate cache visualization for loaded and cached samples Change 3464592 on 2017/05/29 by Max.Preussner Core: Added TLruCache::FindAndTouch Change 3464607 on 2017/05/29 by Max.Preussner Core: Added TRange::Inclusive / ::Exclusive Change 3464608 on 2017/05/29 by Max.Preussner Media: Fixed incorrect upper bound in support play rates of various players Change 3466732 on 2017/05/30 by Max.Preussner ImgMedia: Added image compression type to info string Change 3466871 on 2017/05/31 by Max.Preussner WmfMedia: Fixed session capabilities not showing up; added initialization logging Change 3467785 on 2017/05/31 by Max.Preussner MfMedia: Fixed sample stride calculated from media input instead of output Change 3467963 on 2017/05/31 by Max.Preussner WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly Change 3468110 on 2017/05/31 by Max.Preussner WmfMedia: Added MPEG-2 media sub types to utils Change 3468516 on 2017/05/31 by Max.Preussner AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570) Change 3468554 on 2017/05/31 by Max.Preussner MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded Change 3468627 on 2017/05/31 by Max.Preussner ImgMedia: Allowing for auto-selection of EXR decoder thread count Change 3468648 on 2017/05/31 by Max.Preussner ImgMedia: Reorganized OpenExrWrapper files Change 3471789 on 2017/06/02 by Max.Preussner WmfMedia: Fixed potential concurrency issue in session state management Change 3472918 on 2017/06/03 by Max.Preussner Core: Allowing zero sized LRU cache; added default constructor Change 3472919 on 2017/06/03 by Max.Preussner Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching Change 3473704 on 2017/06/05 by Max.Preussner AndroidMedia: Added settings class Change 3474407 on 2017/06/05 by Max.Preussner AndroidMedia: Implemented video sample processing Change 3474934 on 2017/06/05 by Max.Preussner ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705) #jira UE-45705 Change 3476925 on 2017/06/06 by Max.Preussner Media: Added return values to media view interface; documentation fixes Change 3477158 on 2017/06/06 by Max.Preussner SwitchMedia: Implemented sample pooling Change 3477201 on 2017/06/07 by Max.Preussner PS4Media: Implemented video sample pooling Change 3481470 on 2017/06/08 by Max.Preussner Media: Fixed time stamps not set in recycled texture samples Change 3481472 on 2017/06/08 by Max.Preussner MediaAssets: Fixed no video samples fetched while player is in buffering state Change 3481473 on 2017/06/08 by Max.Preussner MediaUtils: Added default constructor to MediaSampleQueue Change 3481584 on 2017/06/08 by Max.Preussner MediaUtils: Paused state is considered forward for sample lookup as this is the common case. Change 3481588 on 2017/06/08 by Max.Preussner PS4Media: Redesigned the PS4 media player to support async file loading & track switching Change 3481627 on 2017/06/08 by Max.Preussner PS4Media: Opening media sources in thread pool if not precaching Change 3481666 on 2017/06/08 by Max.Preussner ImgMedia: Fixed SequencePath property file picker always opening default path Change 3481669 on 2017/06/08 by Max.Preussner ImgMedia: Fixed crash when quering cache state of empty image sequence Change 3481685 on 2017/06/08 by Max.Preussner ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719) #jira UE-45719 Change 3483623 on 2017/06/10 by Max.Preussner Media: Added getters for 360 view settings; added support for relative view updates Change 3483624 on 2017/06/10 by Max.Preussner Media: Added Blueprint support for 360 videos Change 3483626 on 2017/06/10 by Max.Preussner MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class. Change 3483627 on 2017/06/10 by Max.Preussner Core: Using system start time instead of current time for renamed log file names Change 3483630 on 2017/06/10 by Max.Preussner Core: Grouping log files by log name and processing each group separately when deleting old log files Change 3483816 on 2017/06/10 by Max.Preussner WmfMedia: Detecting audio device availability to prevent lockup of audio tracks Change 3483939 on 2017/06/11 by Max.Preussner AvfMedia: Finished Media Framework 3.0 upgrade - overhauled track switching - removed render thread flushes - reduced nesting - code cleanup pass Change 3483940 on 2017/06/11 by Max.Preussner Media: Consistent track switching behavior across platforms Change 3484172 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Removed obsolete asset type actions Change 3484180 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture Change 3484248 on 2017/06/11 by Max.Preussner MediaAssets: Media players now always have a playlist Change 3484249 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Added UI controls to Playlist tab Change 3484250 on 2017/06/11 by Max.Preussner Media: Implemented overlay sample caching Change 3484252 on 2017/06/11 by Max.Preussner WmfMedia: Enabled support for .smi and .sami subtitle files Change 3485433 on 2017/06/12 by Max.Preussner ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it Change 3485720 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Added ability to save playlists Change 3485828 on 2017/06/12 by Max.Preussner AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread Change 3485926 on 2017/06/12 by Max.Preussner MediaUtils: Draining all unconsumed samples at the end of a frame Change 3486043 on 2017/06/12 by Max.Preussner Media: Consistent behavior for playlist navigation (UE-45964) #jira UE-45964 Change 3486104 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Implemented simple overlay text positioning Change 3486145 on 2017/06/12 by Max.Preussner AndroidMediaPlayer: Moved video sample handling into render thread Change 3486147 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Moved overlay texts into separate layer Change 3486188 on 2017/06/12 by Max.Preussner Media: Enabling media factory modules in Editor for all players Change 3486223 on 2017/06/12 by Max.Preussner Media: Defaulting players to select first audio and video tracks by default Change 3486473 on 2017/06/13 by Max.Preussner Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing) Change 3486475 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing busy bar when buffering or preparing Change 3487237 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed video sample not getting processed on render thread Change 3487507 on 2017/06/13 by Michael.Trepka AvfMedia - small cleanup of the code for passing video frame rate to the video sampler Change 3487719 on 2017/06/13 by Michael.Trepka Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH Change 3487842 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed texture swizzle disabled on non-Engine builds Change 3488006 on 2017/06/13 by Michael.Trepka AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a file Change 3488308 on 2017/06/13 by Chris.Babcock AndroidMedia: Fixed flicker issue #jira UE-45736 Change 3488335 on 2017/06/13 by Max.Preussner MediaAssets: Made UFileMediaSource::GetFullPath public Change 3488338 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources Change 3488339 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing a throbber when buffering player Change 3488768 on 2017/06/14 by Max.Preussner Core: Inlined FTimespan static functions hange 3490203 on 2017/06/14 by Max.Preussner Core: Force inlined TComPtr operators Change 3494083 on 2017/06/15 by Chris.Babcock AndroidMedia: Fix playlist looping (send PlaybackEndReached event) #jira UE-46086 Change 3497017 on 2017/06/16 by Max.Preussner MediaAssets: Playlists now auto advance with PlayOnOpen off Change 3497075 on 2017/06/17 by Chris.Babcock MediaPlayer Sampler node and external texture support for Android MediaPlayer - enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL) - supports MediaSample node in material editor with scale/bias handled if above flag enabled - fixed looping problems, including eventual crashes - track switching fixed (lockups and missing video) - corrected resource leaks and crash switching maps #jira UE-46055 #jira UE-45744 #jira UE-46086 Change 3497163 on 2017/06/17 by Max.Preussner MediaUtils: Processing media events immediately if on game thread Change 3497170 on 2017/06/17 by Max.Preussner Media: All Media Framework interfaces are pure virtual Change 3498603 on 2017/06/19 by Ben.Marsh UBT: Prevent plugins which list modules multiple times from adding them twice. Change 3500870 on 2017/06/20 by Max.Preussner WmfMedia: Rewrote WMF state machine; now with track switching #jira UE-20209 #jira UE-35385 #jira UE-38337 #jira UE-45676 Change 3502181 on 2017/06/20 by Chris.Babcock MediaSampler node updates - fixed issue with ExternalTexture singleton for DLL compatiblity - now works for all players (registers texture samples with ExternalTexture by player GUID) - enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler Change 3503182 on 2017/06/21 by Max.Preussner Media: Refactored status flags into an enum; exposed connecting status Change 3503724 on 2017/06/21 by Chris.Babcock Improvement in MediaPlayer Sampler node - RGB, R, G, B, A output pins like normal texture sampler - allow preview in material editor - fix OES detection for Android Change 3509088 on 2017/06/26 by Max.Preussner MediaAssets: Added AddFile and AddUrl to UMediaPlaylist Change 3510256 on 2017/06/26 by Max.Preussner WmfMedia: Fixed play rate not set to zero when end reached Change 3510273 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Removed obsolete Slate culling rectangle code Change 3510413 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Showing frame rate if available Change 3510533 on 2017/06/26 by Max.Preussner MediaUtils: Preventing media cache filling up when scrubbing Change 3510859 on 2017/06/26 by Max.Preussner PS4Media: Fixed track switching crashes (UE-45960) #jira UE-45960 Change 3514173 on 2017/06/28 by Max.Preussner WmfMedia: Optimized player capabilities check Change 3514174 on 2017/06/28 by Max.Preussner WmfMedia: Moved media source resolver code into utility class Change 3514714 on 2017/06/28 by Max.Preussner Core: Added TComPointer.IsValid; code cleanup pass Change 3517912 on 2017/06/30 by Max.Preussner MediaUtils: Added GetVideoAspectRatio to player facade Change 3524957 on 2017/07/06 by Max.Preussner ImgMedia: Decoding image frames only when video track is selected Change 3525252 on 2017/07/06 by Max.Preussner ImgMedia: Async image sequence initialization Change 3525266 on 2017/07/06 by Max.Preussner ImgMedia: Enabled reverse playback Change 3525722 on 2017/07/06 by Max.Preussner WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport Change 3525800 on 2017/07/07 by Max.Preussner WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging. Change 3525801 on 2017/07/07 by Max.Preussner MediaPlayerEditor: Made scrubbing more responsive Change 3526500 on 2017/07/07 by Max.Preussner WmfMedia: Using NULL for Windows pointers Change 3527323 on 2017/07/07 by Max.Preussner WmfMedia: Added support for audio and video capture media sources Change 3530197 on 2017/07/10 by Max.Preussner WmfMedia: Added utility functions for enumerating audio and video capture devices Change 3533465 on 2017/07/12 by Max.Preussner Media: Added media capture device support API & implementation for WMF Change 3533469 on 2017/07/12 by Max.Preussner MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar Change 3533540 on 2017/07/12 by Max.Preussner MediaAssets: Blueprint support for media capture device discovery Change 3533574 on 2017/07/12 by Max.Preussner WmfMedia: Using cached supported play rates; more strict pausing support check Change 3533924 on 2017/07/12 by Max.Preussner WmfMedia: Added global LowLatency setting (UEVR-859) Note that this setting is only supported when compiling for Windows 8 or newer. Change 3534027 on 2017/07/12 by Max.Preussner WmfMedia: Compile time support for low latency session attribute on < Windows8 #jira UEVR-859 Change 3538744 on 2017/07/14 by Max.Preussner MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource Change 3542818 on 2017/07/18 by Max.Preussner WmfMedia: Fixed race condition on session shutdown Change 3543082 on 2017/07/18 by Max.Preussner WmfMedia: Fixed track selection in media that doesn't support seeking Change 3543092 on 2017/07/18 by Max.Preussner Media: Implemented media track format API Enables multiple formats per media track. By default, the first usable format is selected. This feature is currently only implemented for WmfMedia. All other players assume a single format per track. Change 3543794 on 2017/07/19 by Max.Preussner WmfMedia: Added string conversion for null GUIDs Change 3543796 on 2017/07/19 by Max.Preussner MfMedia: Copied GUID string conversion updates from WmfMedia Change 3543797 on 2017/07/19 by Max.Preussner WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support Change 3544390 on 2017/07/19 by Max.Preussner Media: Allowing INDEX_NONE as 'current selection' index in track format related functions Change 3545368 on 2017/07/19 by Max.Preussner WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting Change 3545388 on 2017/07/19 by Max.Preussner MediaAssets: Fixed RGB input sources rendered upside down Change 3545430 on 2017/07/19 by Max.Preussner MediaAssets: Fixed incorrect sRGB conversion on BMP inputs Change 3547362 on 2017/07/20 by Max.Preussner Core: Added IsGraph and IsPrint to TCHAR utilities Change 3547376 on 2017/07/20 by Max.Preussner WmfMedia: Better log messages for non-standard video types (UE-47533) #jira UE-47533 Change 3547404 on 2017/07/20 by Max.Preussner QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542) #jira UE-47542 Change 3547466 on 2017/07/20 by Max.Preussner WmfMedia: Fixed edge case for detecting whether pause is available Change 3548742 on 2017/07/21 by Max.Preussner Media: Added API for changing the input frame rate Change 3548743 on 2017/07/21 by Max.Preussner WmfMedia: Implemented ability to change input frame rate Change 3554411 on 2017/07/25 by Max.Preussner AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property Change 3554818 on 2017/07/25 by Max.Preussner Media: Added per track-type cache queries Change 3557284 on 2017/07/26 by Max.Preussner WmfMedia: Added buffer size check in texture sample as well Change 3560530 on 2017/07/27 by Max.Preussner WmfMedia: Made COM object destructors private and added assertions Change 3560580 on 2017/07/27 by Max.Preussner MediaUtils: Added method for querying number of objects in pool Change 3562572 on 2017/07/28 by Max.Preussner WmfMedia: Properly handling topology status errors when opening media Change 3576710 on 2017/08/08 by Chris.Babcock bug fixes for mediaplayer - rare cases in Android media tracks - make FMediaCaptureDevice members available in blueprints Change 3577736 on 2017/08/08 by Chris.Babcock Extend ExternalTexture to support 2x3 transform (scale/rotation + offset) Change 3578831 on 2017/08/09 by Max.Preussner MediaAssets: Made media sound component BP spawnable Change 3579210 on 2017/08/09 by Max.Preussner UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults Change 3579547 on 2017/08/09 by Chris.Babcock Better support for Android external texture detection Change 3579567 on 2017/08/09 by Chris.Babcock Android camera plugin #jira UEMOB-215 Change 3580035 on 2017/08/10 by Andrew.Rodham Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials. - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported. - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator - Made UTexture::GetMaterialType const-correct #tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external), and on desktop PC. Change 3581552 on 2017/08/10 by Chris.Babcock Use bilinear sampling instead of point for external texture (Android media and camera) Change 3581628 on 2017/08/10 by Max.Preussner Core: Fixed FTimespan import/export/copypaste (UE-43990) #jira UE-43990 #jira UE-44163 Change 3581909 on 2017/08/11 by Andrew.Rodham Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release) - This prevents destroyed proxies from remaining in the texture registry #jira UE-48307 Change 3582451 on 2017/08/11 by Max.Preussner AudioMixer: Fixed initialization order of synth components This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr. #jira UE-48055 Change 3582453 on 2017/08/11 by Max.Preussner MediaAssets: Enabling ticking in media sound component (UE-48055) #jira UE-48055 Change 3583101 on 2017/08/11 by Chris.Babcock Android camera improvements - return correct capture device type (webcamfront/rear) - remove seek (not supported) - support track formats - better framerate selection Change 3590109 on 2017/08/16 by Chris.Babcock Move external texture coordinate update to improve accuracy and save a uniform in final shader Change 3590530 on 2017/08/16 by Max.Preussner MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks #jira UE-48166 Change 3590547 on 2017/08/16 by Max.Preussner MediaPlayerEditor: Ticking sound component directly Change 3590628 on 2017/08/16 by Max.Preussner Switch: Fixed media decoder asserting when attempting to pause without having started Change 3591816 on 2017/08/16 by Aaron.McLeran #jira UE-48470 Disabling async processing for procedural sound waves on mac. Change 3592266 on 2017/08/16 by Max.Preussner Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames or out of memory assertions depending on the platform. This will be addressed in an upcoming change. #jira UE-48474 #jira UE-45677 Change 3592355 on 2017/08/17 by Max.Preussner MediaUtils: Added sample sink collection to remove code duplication Change 3592739 on 2017/08/17 by Max.Preussner ImgMedia: Fetching only one video sample per frame Change 3592741 on 2017/08/17 by Max.Preussner MediaUtils: Better sample fetching when paused Change 3592761 on 2017/08/17 by Max.Preussner MediaUtils: Fixed overflow detection in sample sinks Change 3592762 on 2017/08/17 by Max.Preussner ImgMedia: Sending end reached event when looping Change 3592885 on 2017/08/17 by Max.Preussner ImgMedia: Fixed reverse play Change 3592887 on 2017/08/17 by Max.Preussner MediaUtils: Better sample range calculation for audio samples Change 3593010 on 2017/08/17 by Max.Preussner ImgMedia: Fixed async loading of non-EXR image sequences Change 3593193 on 2017/08/17 by Max.Preussner AndroidMedia: Fixed typo Change 3593230 on 2017/08/17 by Max.Preussner Media: Implemented flushing for player sample queues Change 3593346 on 2017/08/17 by Max.Preussner Media: Proper sample processing for reverse playback Change 3593482 on 2017/08/17 by Max.Preussner Switch: Fixed sample range check for reverse playback Change 3594428 on 2017/08/17 by Max.Preussner PS4Media: Fixed video not playing/crashing #jira UE-48547 #jira UE-48549 Change 3595404 on 2017/08/17 by Max.Preussner MediaAssets: Not requesting audio samples if not playing #jira UE-48557 Change 3595624 on 2017/08/17 by Max.Preussner PS4Media: Fixed no looping after track switching #jira UE-46524 #jira UE-48557 Change 3595704 on 2017/08/17 by Max.Preussner MediaUtils: Improved sample queue flushing Eventually this needs to be event-driven. #jira UE-48557 Change 3595706 on 2017/08/17 by Max.Preussner PS4Media: Flushing queues when track switching #jira UE-48557 Change 3595909 on 2017/08/17 by Max.Preussner Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) https://github.com/EpicGames/UnrealEngine/pull/3382 #jira UE-42906 #rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) Change 3597480 on 2017/08/18 by Max.Preussner ImgMediaPlayer: Fixed presentation time calculation for very large delta times Change 3597669 on 2017/08/18 by Max.Preussner ImgMedia: Setting player stopped instead of paused when end reached Change 3597709 on 2017/08/18 by Max.Preussner SwitchMedia: Fixed audio sample duration calculation Change 3598479 on 2017/08/18 by Max.Preussner ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging Change 3598629 on 2017/08/18 by Max.Preussner MediaUtils: Properly handling pending flushes when peeking sample queues Change 3598633 on 2017/08/18 by Max.Preussner WmfMedia: Fixed occasional WMF deadlock when scrubbing Change 3598653 on 2017/08/18 by Max.Preussner MediaUtils: Fixed audio resampling in reverse playback Change 3598659 on 2017/08/18 by Max.Preussner MediaPlayerEditor: Creating sound output only if audio device available Change 3598688 on 2017/08/18 by Max.Preussner MediaUtils: Flushing sample queues on direction change regardless of paused state Change 3599444 on 2017/08/20 by Max.Preussner WmfMedia: Added missing check for rate control when quering supported rates Change 3603661 on 2017/08/22 by Max.Preussner WmfMedia: Fixed NV12 output Change 3604345 on 2017/08/23 by Max.Preussner MediaUtils: Added subtitle samples to media sample collection; fixed documentation Change 3604987 on 2017/08/23 by Max.Preussner PS4Media: Setting correct track format types Change 3605117 on 2017/08/23 by Joe.Barnes Fix issue where presentation time was being treated as milliseconds instead of microseconds. Change 3605128 on 2017/08/23 by Joe.Barnes Fix potential issue calculating total (looped) play time after seek or reset. Track last video presentation time Change 3605139 on 2017/08/23 by Joe.Barnes Support audio type DType_Setup. Fix issue with procedural sounds popping. Consume more samples if necessary. #jira ue-48544 Change 3605197 on 2017/08/23 by Max.Preussner Media: Fixed track display name formatting (UE-48767) #jira UE-48767 Change 3605817 on 2017/08/23 by Max.Chen Auto set sampler type on drop on actor. #jira UE-48769 Change 3605999 on 2017/08/23 by Max.Preussner MfMedia: Restarting source reader when switching tracks #jira UE-48766 Change 3606416 on 2017/08/23 by Max.Preussner PS4Media: Various player improvements #jira UE-48586 Change 3607656 on 2017/08/24 by Max.Preussner WmfMedia: Improved logging for Seek and SetRate Change 3607855 on 2017/08/24 by Max.Preussner MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\ #jira UE-48766 Change 3608029 on 2017/08/24 by Max.Preussner PS4Media: Fixed streaming media not playing; improved result checks & logging #jira UE-48610 Change 3608473 on 2017/08/24 by Max.Preussner MfMedia: Fixed audio sample duration calculation #jira UE-48756 Change 3609316 on 2017/08/24 by Chris.Babcock Provide external texture RotationScale and Offset from sample Change 3610067 on 2017/08/25 by Richard.Wallis Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player. - Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects. - Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker - this sets the current time and is then just returned in the getter when on game main. - Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in. #jira UE-48590, UE-48604 Change 3610267 on 2017/08/25 by Max.Preussner PS4Media: Added missing track selection validation #jira UE-48765 Change 3610399 on 2017/08/25 by Max.Preussner PS4Media: Fixed infinite player re-initialization loop if track selection failed Change 3610809 on 2017/08/25 by Chris.Babcock Fixes for Android media player and camera player - buffer samples copy proper bytecount - realloc sets new buffer ptr - refcount of Java buffers fixed Change 3610953 on 2017/08/25 by Chris.Babcock Fix audio disable before play on Android media player Change 3611405 on 2017/08/25 by Max.Preussner WmfMedia: Resetting supported rates if RateSupport unavailable Change 3611406 on 2017/08/25 by Max.Preussner MfMedia: Resetting supported rates if RateSupport unavailable Change 3611453 on 2017/08/25 by Chris.Babcock Android external texture extension updates for compatibility Change 3611719 on 2017/08/26 by Max.Preussner Media: Added media event for completed seek operations; flushing sinks on seek Change 3611764 on 2017/08/26 by Max.Preussner AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously Change 3611802 on 2017/08/26 by Max.Preussner Media: Exposed error state in media player Change 3611803 on 2017/08/26 by Max.Preussner MediaPlayerEditor: Showing error state in UI Change 3611887 on 2017/08/26 by Max.Preussner MediaUtils: Corrected media sample sink overflow check Change 3611892 on 2017/08/27 by Max.Preussner WmfMedia: Leaving session in error state after error Change 3611929 on 2017/08/27 by Max.Preussner MediaPlayerEditor: Fixed sound stopping on looping Change 3611930 on 2017/08/27 by Max.Preussner MfMedia: Rewrote async sample processing to fix various playback issues Change 3611942 on 2017/08/27 by Max.Preussner Media: Sending suspension event when playback ended Change 3611957 on 2017/08/27 by Max.Preussner UnrealEd: Allowed transient assets to be resaved to disk Change 3611981 on 2017/08/27 by Max.Preussner PS4Media: Rewrote sample processing to fix various playback issues #jira UE-48596 #jira UE-48793 Change 3612035 on 2017/08/27 by Max.Preussner UnrealEd: Picking standard default names when resaving transient packages Change 3612045 on 2017/08/27 by Max.Preussner Media: Fixed playlists not getting saved correctly from Editor (UE-35382) #jira UE-35382 Change 3612212 on 2017/08/28 by Richard.Wallis Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close. #jira UE-47602 Change 3613531 on 2017/08/28 by Max.Preussner MediaAssets: Fixed external texture related crash on shutdown (UE-48918) Also no longer creating clock sink for media player CDO #jira UE-48918 Change 3613677 on 2017/08/28 by Andrew.Porter Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object #jira UE-48937 Change 3615917 on 2017/08/29 by Max.Preussner MfMedia: Added compile options for DXVA and falling back to synchronous sample reading [CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
void UFileMediaSource::SetFilePath(const FString& Path)
{
ClearResolvedFullPath();
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
if (Path.IsEmpty() || Path.StartsWith(TEXT("./")))
{
FilePath = Path;
}
else
{
FString FullPath = FPaths::ConvertRelativePathToFull(Path);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
const FString FullGameContentDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectContentDir());
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
if (FullPath.StartsWith(FullGameContentDir))
{
FPaths::MakePathRelativeTo(FullPath, *FullGameContentDir);
FullPath = FString(TEXT("./")) + FullPath;
}
FilePath = FullPath;
}
}
#if WITH_EDITOR
void UFileMediaSource::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if (PropertyChangedEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(UFileMediaSource, FilePath))
{
ClearResolvedFullPath();
}
}
#endif
void UFileMediaSource::ClearResolvedFullPath() const
{
ResolvedFullPath.Empty();
}
void UFileMediaSource::ResolveFullPath() const
{
if (!ResolvedFullPath.IsEmpty())
{
return;
}
ResolvedFullPath = FilePath;// prevent reentry on the fail case
if (!FPaths::IsRelative(FilePath))
{
return;
}
if (ResolvedFullPath.StartsWith(TEXT("./")))
{
ResolvedFullPath = FPaths::Combine(FPaths::ProjectContentDir(), FilePath.RightChop(2));
FString FinalFullPath = FPaths::ConvertRelativePathToFull(ResolvedFullPath);
if (FPaths::FileExists(FinalFullPath))
{
ResolvedFullPath = FinalFullPath;
return;
}
}
const TArray<FString>& RootDirectories = FPlatformMisc::GetAdditionalRootDirectories();
FString RelativeToRootPath = ResolvedFullPath;
if ( ResolvedFullPath.StartsWith( FPaths::GetRelativePathToRoot() ) )
{
// if we start with the relative path to root then remove that so we can change the root directory below
RelativeToRootPath = ResolvedFullPath.Mid( FPaths::GetRelativePathToRoot().Len());
}
for (const FString& RootPath : RootDirectories)
{
FString FinalFullPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(RootPath, RelativeToRootPath));
if (FPaths::FileExists(FinalFullPath))
{
ResolvedFullPath = FinalFullPath;
}
}
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
/* IMediaSource overrides
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
*****************************************************************************/
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
bool UFileMediaSource::GetMediaOption(const FName& Key, bool DefaultValue) const
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
if (Key == FileMediaSource::PrecacheFileOption)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
{
return PrecacheFile;
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
return Super::GetMediaOption(Key, DefaultValue);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
bool UFileMediaSource::HasMediaOption(const FName& Key) const
{
if (Key == FileMediaSource::PrecacheFileOption)
{
return true;
}
return Super::HasMediaOption(Key);
}
/* UMediaSource overrides
*****************************************************************************/
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
FString UFileMediaSource::GetUrl() const
{
return FString(TEXT("file://")) + GetFullPath();
}
bool UFileMediaSource::Validate() const
{
ResolveFullPath();
check( (ResolvedFullPath.IsEmpty() == false) || FilePath.IsEmpty() );
return FPaths::FileExists(ResolvedFullPath);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
}