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UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkFrameTranslator.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFrameTranslator.h"
#include "UObject/UObjectIterator.h"
bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}
bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}