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UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Public/MultiSelectionTool.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "InteractiveTool.h"
#include "ComponentSourceInterfaces.h"
#include "ToolTargets/ToolTarget.h"
#include "InteractiveToolQueryInterfaces.h"
#include "MultiSelectionTool.generated.h"
UCLASS(Transient)
class INTERACTIVETOOLSFRAMEWORK_API UMultiSelectionTool : public UInteractiveTool, public IInteractiveToolCameraFocusAPI
{
GENERATED_BODY()
public:
void SetTargets(TArray<TObjectPtr<UToolTarget>> TargetsIn)
{
Targets = MoveTemp(TargetsIn);
}
/**
* @return true if all ComponentTargets of this tool are still valid
*/
virtual bool AreAllTargetsValid() const
{
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
if (Target->IsValid() == false)
{
return false;
}
}
return true;
}
public:
virtual bool CanAccept() const override
{
return AreAllTargetsValid();
}
protected:
UPROPERTY()
TArray<TObjectPtr<UToolTarget>> Targets{};
public:
// IInteractiveToolCameraFocusAPI implementation
virtual bool SupportsWorldSpaceFocusBox() override;
virtual FBox GetWorldSpaceFocusBox() override;
virtual bool SupportsWorldSpaceFocusPoint() override;
virtual bool GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut) override;
};