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UnrealEngineUWP/Engine/Source/Runtime/IPC/Private/IPCModule.cpp

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Updating copyright for Engine Runtime. #rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Add missing copyright notices to source files. [CL 2379212 by Ben Marsh in Main branch]
2014-12-06 19:14:20 -05:00
PerfCounters for Wash. - Configured by GameDir/Config/PerfCounters.json (should be deployed by UAT now). - Shared memory regions have a name of perfcounters-of-pid-%d. #codereview Josh.Markiewicz, Bob.Tellez, Ivan.Horvath, Josh.Adams [CL 2272832 by Dmitry Rekman in Main branch]
2014-08-26 16:15:35 -04:00
#include "IPCModule.h"
class FIPCModule : public IIPCModule
{
};
IMPLEMENT_MODULE(FIPCModule, IPC)
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