2019-12-26 14:45:42 -05:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
|
|
|
|
#include "DefaultSpectatorScreenController.h"
|
|
|
|
|
#include "HeadMountedDisplayTypes.h"
|
|
|
|
|
#include "PipelineStateCache.h"
|
|
|
|
|
#include "ClearQuad.h"
|
|
|
|
|
#include "ScreenRendering.h"
|
|
|
|
|
#include "TextureResource.h"
|
|
|
|
|
#include "Misc/CoreDelegates.h"
|
|
|
|
|
#include "Engine/Texture.h"
|
|
|
|
|
#include "HeadMountedDisplayBase.h"
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3931840)
#lockdown Nick.Penwarden
#rb merge
============================
MAJOR FEATURES & CHANGES
============================
Change 3754252 by Mike.Beach
Mirroring CL 3723722 from 4.18.1
Hotfix update from Oculus.
- Introduce dash support by adding an Oculus config setting (that is off by default)
- Move submission of the near plane╞s depth from a fixed one at texture allocation time to an every-frame one, which is needed for correct depth support in games that have a ⌠god mode÷ with a smaller worldtometersscale
#jira UE-51728
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 3795928 by Joe.Conley
PR #2514: make VR preview work with dedicated server mode in editor (Contributed by joelmcginnis)
#github https://github.com/EpicGames/UnrealEngine/pull/2514
Change 3798048 by Mike.Beach
[WIP] MR - Improving on the MR alignment calibration process.
#jira UEVR-1047
Change 3798388 by Mike.Beach
MR - Loading the OpenCv dll along with the calibration module. Adding a WITH_OPENCV define that we can wrap blocks with.
Change 3798396 by Mike.Beach
MR - Making use of OpenCV's eigen solver for quaternion averaging, and wrapping my use of OpenCV with the new define.
Change 3798668 by Nick.Whiting
Merging CL 3794238 from Partner-Valve (Fixes for uninitialized memory after vkGetPhysicalDeviceProperties2KHR)
Change 3800540 by Keli.Hlodversson
Simplify loading of OpenCV dll by defining the dll name and relative path in the third party build script (OpenCV.Build.cs).
Remove redefinition of WITH_OPENCV from MixedRealityCalibration.Build.cs.
Add OpenCVHelper.h with macros that should be used to wrap opencv includes
Change 3801194 by Keli.Hlodversson
Fix relative path in OpenCV.build.cs
Change 3801853 by Mike.Beach
Fixing crash on nullptr.
Change 3802176 by Mike.Beach
Switching out the wrong file that was submitted in CL 3801853 - fixing a crash in MotionControllerComponent.
Change 3802189 by Mike.Beach
MR - Fix to rotation averaging (was not correctly populating quaternion matrix).
Change 3807785 by Douglas.Copeland
Replacing deprecated nodes in QA_MoCoAll BP
Change 3810205 by Chance.Ivey
Removing Old Moble AR Template
Change 3810482 by Nick.Whiting
Updating to SteamVR 1.0.11
Change 3810488 by Nick.Whiting
Adapting CL 379023 from Partner-Valve, SteamVR : fix lockup, improve performance , use PostPresentHandoff and SubmitExplicitTimingData APIs
Change 3810502 by Nick.Whiting
Adding LUID detection on non-Mac platforms for SteamVR
Change 3811483 by Joe.Graf
Fixed Mac compiling with SteamVR due to an initialized variable being used
Change 3811488 by Keli.Hlodversson
Initial class for performing camera calibration via OpenCV
#jira UE-52726
Change 3811496 by Mike.Beach
CIS fix - pragma'ing out several OpenCV, ThirdParty warnings.
#jira UE-53558
Change 3811560 by Mike.Beach
CIS fixes - Initializing an unitialized var in SteamVR & pragma'ing out some more warnings for OpenCV.
#jira UE-53557, UE-53558
Change 3812051 by Mike.Beach
CIS fix - switching over to using new 'PublicDefinitions' member.
Change 3813131 by Jeff.Fisher
Opacity mask gradient test content for msaa.
#jira UEVR-1049
Change 3814154 by Douglas.Copeland
Rebuilding lighting for TM-VRSmoke
Change 3814248 by Mike.Beach
Adopting Occulus' SI1.21 changes...
Added Oculus Go controller meshes to UE4
Enable sched_fifo and RT/GT affinities back in UE4
Only activate the masking system for the translucent objects (only ones where masking is necessary)
Upgrade to OVRPlugin 1.21's new APIs for display frequency and integration into blueprint
Fixes the 10fps lock not being setup when an app is launched with the HMD not mounted
Add blueprint definition to get device name from ovrplugin
Add support for tiled multires and GPU % reporting
Rejected changes in:
OculusFunctionLibrary.h
DefaultXRCamera.cpp
SceneRenderTargets.cpp
Change 3820224 by Mike.Beach
[WIP] MR Calibration
- Correcting orientation estimation to average sampled forward/up vectors
- Converting functionality for intersecting approximate frustum rays to C++ (to better align with frustum far points)
- Switched alignment points' PlanarId to be 3D, so we know how they relate to each other
- Stubbing in new alignment tweak mode
Change 3820475 by Ryan.Vance
#jira UEVR-1055
We need to use 0 for a sentinel value on non-metal rhi's.
Change 3821771 by Mike.Beach
CIS fixes
Change 3824637 by Mike.Beach
[WIP] MR Calibration process - polishing alignment tweak step (only needing rendertarget/img processing functions from demo branch).
Change 3828925 by Mike.Beach
CIS fix (was using deprecated IImageWrapperPtr)
Change 3830898 by Jeff.Fisher
Improving ActorComponent.h include path somone on udn noticed wasn't quite right.
Change 3831597 by Mike.Beach
[WIP] MR Calibration - Alignment tweaking now takes snapshots and presents a collage for you to align with.
#jira UEVR-1042
Change 3837752 by Keli.Hlodversson
Add option to pass UTextureRenderTarget2D directly to the OpenCVCalibrator instead of using temporary image files
#jira UE-52728
Change 3839309 by Mike.Beach
MotionController support for HMD tracking.
Change 3839314 by Mike.Beach
Fixing a crash in MR calibration, where we were expecting a returned list to be ordered and it wasn't (caused indexing out of bounds).
Change 3839316 by Mike.Beach
[WIP] MR Calibration - Stubbing in support for calibration using the HMD model (instead of controllers)
Change 3840711 by Mike.Beach
[WIP] MR Calibration - Add final preview to alignment calibration step.
Change 3841667 by Mike.Beach
[WIP] MR Calibration - Allowing users to toggle through different alignment techniques.
Change 3842631 by Mike.Beach
[WIP] MR Calibration - Polishing alignment tweak step (adding preview with HMD visualization, enforcing trigger pull for snapshots, allow reseting of just adjustments).
Change 3842758 by Mike.Beach
[WIP] MR Calibration - Cleaning up & reorganizing some cruft.
Change 3842943 by Mike.Beach
[WIP] MR Calibration - More clean up & re-org
Change 3843004 by Mike.Beach
[WIP] MR Calibration - Clearing old references to defunct calibration modes.
Change 3843063 by Mike.Beach
[WIP] MR - Deleting old (unused) calibration steps.
Change 3844142 by Mike.Beach
[WIP] MR Calibration - Cleaning out old cruft in CalibrationController (old alignment calibration that was moved to a separate BP).
Change 3845341 by Keli.Hlodversson
Add lens distortion parameters to MRCaptureComponent
#jira UEVR-1060
Change 3846174 by Mike.Beach
[WIP] MR Calibration - Updating the compositing adjustment phase to run on the new modular calibration step system.
- Properties are now DataTable driven
- Split into base and sub-class (to facilitate easier property editing)
- Added HSV tweak mode for the color
#jira UEVR-1048
Change 3847032 by Mike.Beach
[WIP] MR Calibration - Misc. fixes
- Unique identification color for new alignment point
- Fixed compositing calibration so it shows the scene as it would appear in a full MR capture (no specialized calibration view)
- Fixed some of the language used in the on-screen instructions
Change 3849040 by Mike.Beach
Fixing a assert/crash in MR calibration during the garbage matte phase - garbage matte actor was pointing to the wrong calibration component.
#jira UE-54233
Change 3849778 by Mike.Beach
Fixed so the loaded MR calibration position/orientation is properly applied and visualized in the MR calibration level.
#jira UE-54251
Change 3850199 by Mike.Beach
[MR] Saving, applying, and displaying TrackingLatency and DepthOffset properties in the MR calibration process.
#jira UE-54254, UE-54235
Change 3850224 by Mike.Beach
[MR] Adding a way to omit certain MotionController components from the forced delay.
#jira UE-54255
Change 3851434 by Mike.Beach
[MR] Fixing up the projection plane depth tracking (needs to be disabled for certain calibration steps)
- Cleans up MRBillboard API
- New method to enable/disable HMD depth tracking (helpful for integrating depth camera's in the future)
- DepthOffset should now work properly
#jira UE-54321, UE-54235
Change 3853799 by Mike.Beach
[MR] Making LensDistortion a public dependency since it is included from a public header.
Change 3854608 by Mike.Beach
[MR] Fixing it so the MR capture view point is delayed by the same latency that motion controllers are when it is attached to a motions controller itself.
#jira UE-54255
Change 3855721 by Keli.Hlodversson
Implement Lens Calibration Step.
#jira UEVR-1061 Integrate OpenCV calibration into MRFramwrok calibration process (through Blueprints)
Change 3855841 by Keli.Hlodversson
Fix Linux build after cl 3855721
Change 3858718 by Mike.Beach
Allowing async node factory methods to have other out parameters that get exposed in Blueprints.
Change 3861345 by Mike.Beach
Making changes to the XRAsset API - better handling asynchronous resource loading
* Added OnLoadComplete callback & ForceSynchronous params
* Moved/Renamed related BP functions to new XRAssetFunctionLib (added redirectors)
* Added async BP versions of the (now) blocking functions
* Fixed MotionControllerComponents to now set custom materials with the load callback
Fixed MR calibration process to better display alignment models
* Switched back to using controller models for alignment (UE-54476)
* Using custom depth buffer to reject inner triangles so models are easier to make out when using transparency
* Handling SteamVR controller models with multiple materials (overriding all)
#jira UE-54455, UE-54476
Change 3863839 by Ryan.Vance
Integrating 3836507 to fix oculus depth rt related crashes
#jira UE-54595, UE-54596, UE-54618
Change 3864970 by Mike.Beach
[WIP] MR Calibration - Trying to make the controller models more visable/helpful during the alignment process (adding a outline PP effect - currently disabled since PostProcessing/Tonemapping has ill-effects on the camera texture).
Change 3865290 by Mike.Beach
[WIP] MR Calibration - Specializing alignment positioning based off VR system (Oculus vs. Vive). Adjusting initial Vive alignment model so it centers in the middle of the screen (easier to align).
Change 3865357 by Joe.Graf
Initial merge of Andrew's BackChannel and RemoteSession plugins
Change 3865379 by Joe.Graf
Change filetype since +x was accidentally added
Change 3865515 by Jules.Blok
Use center interpolation on normals for curvature-to-roughness
Reduces aliasing artifacts when using curvature-to-roughness with MSAA
#jira UEVR-684
Change 3865622 by Joe.Graf
Fixed non-unity compile errors
Change 3865716 by Joe.Graf
Attempt to fix line endings
Change 3865749 by Joe.Graf
Another non-unity file fix
Change 3865782 by Joe.Graf
Attempt to fix line endings
Change 3865789 by Joe.Graf
Another non-unity fix
Change 3865891 by Mike.Beach
Oculus SI 1.22 changes...
- OVRPlugin update
- Change to how Vulkan extensions are enumerated
Change 3867433 by Douglas.Copeland
Fixing up M_Parallax_Cheap_Inst Content
Change 3867486 by Mike.Beach
[WIP] MR Calibration - Adjusting the first alignment model for Oculus, so that it isn't clipped by the camera.
#jira UE-54684
Change 3868302 by Mike.Beach
[WIP] MR Calibration - Adding controls to toggle post-processing on/off for the MR feed, and a way to hide/show just the alignment model (and leave an outline when post-processing).
Change 3868359 by Mike.Beach
Adding licensed models for the Rift HMD and sensors.
Change 3868410 by Mike.Beach
Hiding the controller models for the Compositing Calibration step, & fixing the right hand model so it shows.
#jira UE-54744
Change 3869755 by Joe.Graf
Fixed static analysis warnings
Change 3869790 by Joe.Graf
Changed a Warning to a Log since it looks like a c&p error
Change 3869887 by Arciel.Rekman
Copying //UE4/Partner-Valve@3869880 to Dev-VR (//UE4/Dev-VR)
Change 3872154 by Mike.Beach
[WIP] MR Calibration - Adjusting Oculus alignhment samples so the model is easier to align with.
#jira UE-54745
Change 3872426 by Mike.Beach
[WIP] MR Calibration - Adjusting Vive alignment samples so the model is easier to align with.
#jira UE-54745
Change 3873216 by Nick.Atamas
Merging CL 3829164 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Fixed iOS app using FVector4 safe zones because that is possible in 4.19
Change 3873548 by Nick.Atamas
Merging CL 3847181 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
#jira UE-53726
Change 3873791 by Nick.Atamas
Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.
Change 3875678 by Mike.Beach
MR Calibration - Fixing the alignment adjustment step so it doesn't get stuck after taking samples.
#jira UE-54906
Change 3875900 by Nick.Atamas
Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
Also fixes a scenario where there are no pins and geometries fail to update.
Change 3877035 by Mike.Beach
MR - Subscribing the MR framework to the PostLoad world delegate so it can spawn the MRCaptureActor needed to broadcast MR.
#jira UE-54933
Change 3877904 by Joe.Graf
Added XRTracking support to the RemoteSession plugin so that you can control the remote camera with XRTracking inputs
Change 3877955 by Joe.Graf
Added the RemoteSessionApp sample
Change 3880570 by Mike.Beach
Adopted direct-to-layer rendering API changes from Oculus
Change 3881307 by Keli.Hlodversson
Implement lens undistortion using OpenCV's initUndistortRectifyMap and a material for remapping the camera UVs based on the generated texture.
#jira UE-52781
Also changes the default size of the calibration chessboard to 9x6 inner edges.
#jira UE-54679
Change 3882054 by Mike.Beach
CIS fix - excluding new Oculus android lib (vrintegrationloader) from architechtures that it isn't compatible with (following vrapi's example).
Change 3885220 by Joe.Graf
Blacklisted the BackChannel and RemoteSession plugins on HTML5
Change 3885776 by Keli.Hlodversson
Fix static analysis warning when including OpenCV headers
Change 3888197 by Jules.Blok
Use the WorldVertexNormal for curvature-to-roughness instead of the WorldNormal.
This fixes aliasing artifacts when using curvature-to-roughness with normal maps.
Also fixes a compilation error in DistortAccumulatePS.usf
#jira UEVR-684
#jira UE-55102
Change 3891444 by Mike.Beach
Using the save object's full class name path so we can load from BP sub-object types from plugins (and discern between likenamed types).
#jira UE-54945
Change 3891447 by Mike.Beach
Labeling the spectator screen render call so it is distinguishable in profiles.
Change 3891459 by Mike.Beach
[WIP] MR - Adding a debug option to visualize the MR camera in-game.
Change 3891462 by Mike.Beach
Adding a standalone project for MR calibration app generation and testing.
#jira UEVR-1070
Change 3891696 by Mike.Beach
[WIP] MR - Now calibrating with the tracking origin at floor level so that the calibrated alignment is relative to the proper place.
#jira UE-54945
Change 3892899 by Ryan.Vance
Multi-view requires the day dream compositor.
Change 3896052 by Nick.Whiting
Duplicating fix for VR motion controller lock in CL 3889470 from 4.19 to Dev-VR
Change 3897244 by Mike.Beach
MR - Subscribing to an editor delegate so we can hook into PIE when it launches (so MR behaves like it does in -game, auto broadcasting).
#jira UE-54944
Change 3897283 by Mike.Beach
[WIP] MR - Utility material functions for converting from linear to sRGB space (and de-tonemapping) for the image from the camera feed.
#jira UE-54663
Change 3897357 by Mike.Beach
MR Calibration - Removing my own personal settings from the MRCalibration project.
Change 3897376 by Mike.Beach
MR Calibration - Initialiting the input controller's mirror var so it matches the DisplayController's (else they start out of sync).
#jira UE-55281
Change 3897381 by Mike.Beach
[WIP] MR Calibration - Deleting extra input controller actor that mistakenly got added to the scene (likely from bad CAC loading).
#jira UE-55279
Change 3897401 by Mike.Beach
MR - Using the newly added material functions (CL 3897283) to convert the camera feed from linear space to sRGB.
#jira UE-54663
Change 3897419 by Mike.Beach
MR Calibration - Updating gabage matte step initialization to use new broadcasting framework.
#jira UE-55287
Change 3897420 by Mike.Beach
MR Calibration - Followup to CL 3897357; removing more of my personal settings that accidently got checked in.
Change 3897467 by Mike.Beach
MR - Material for the camera card should be unlit.
Change 3899508 by Joe.Graf
Added SupportAR so that ARKit is used for tracking in the RemoteSessionApp
Change 3901656 by Zak.Parrish
Adding 3Lateral's kite boy head to DevVR
Change 3901705 by Mike.Beach
MR - Fixing the load/saving of the calibrated camera orientation. Using the look-at axis was not enough to reconstruct the same transform.
Change 3902026 by Mike.Beach
MR - Force activating the attached MotionController to account for failed auto-activation during initialization.
Change 3902089 by Mike.Beach
Mirroring CL 3902082 from 4.19.
Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").
#jira UE-55153
Change 3902110 by Mike.Beach
MR - Fixing it so a MR save doesn't have to be present on load for the editor to run MR mode on PIE (can drop a MR sav with the editor already open).
Change 3902631 by Joe.Graf
Fixed a bunch of shutdown related issues for remote sessions
Change 3904885 by Mike.Beach
MR Calibration - Fixing the gabage matting mode so it properly saves/loads without stomping on existing save data.
* Switching over GarbageMattePawn (the last hold out) to be part of the modular calibration step system
* New CalibrationStep API where the implementor can request a save (TODO: port all existing steps over to new function)
* Cleaned up a lot of dead code in CalibrationController
* Refactored how the GarbageMatteActor works - switched calibration BP to be sub-class (to get implicit matte data saving)
* Added MinStartingStep so the calibration will always boot up to the CompositingCalibration step when loading a full calibration save
* Now only spawning the GarbageMatteComponent when we have garbage matte data
Change 3904915 by Mike.Beach
CIS static analysis fix.
Change 3906571 by Keli.Hlodversson
Multiple interdependent MR Calibration changes:
Move undistortion support into the UMixedRealityCaptureComponent. Update UV undistortion texture when changing lens parameters.
Use our own struct to store lens duistortion settings, as we no longer depend on the LensDistortion/Composure plugin #jira UEVR-1073
Change undistortion to happen at the right place (ie. on camera output only and not on the final composed image)
Move OpenCVHelper into its own module, as both MixedRealityFramework and MixedRealityCalibration now depend on it.
Use calculated FOV after uindistortion and apply it to capture component #jira UE-55194
Display calculated FOV progressively during lens calibration #jira UE-55191
Change 3907398 by Mike.Beach
MR Calibration - Fixing issue where the chroma key tweaks were not being applied to the preview.
Change 3908291 by Joe.Graf
Merged over the clang warning suppression for unused lambda captures
Change 3908707 by Keli.Hlodversson
Fix MR compilation on Linux. (OpenCVHelper is now enabled on that platform, even though OpenCV isn't)
Remove dependency on LensDistortion plugin.
Change 3909229 by Mike.Beach
MR Calibration - Adding debug ability to skip lens calibration (End/Backspace)
Change 3909889 by Mike.Beach
[WIP] MR - Adjusting MR matierals and default CaptureSource to fight dark camera feed and to have scene rendering go through post-processing.
#jira UE-54663, UE-55324
Change 3910454 by Mike.Beach
[WIP] MR Calibration - Switching over all calibration steps to the new save API.
Change 3910942 by Mike.Beach
[WIP] MR Calibration - Adding an accept/redo screen to the lens calibration step (and making it so you can debug skip through the initial snapshot phase).
#jira UE-55190
Change 3910943 by Mike.Beach
[WIP] MR - Removing some uneeded cruft in the MR util library.
Change 3913041 by Joe.Graf
Xcode 9.3 clang warning fixes
Change 3913146 by Joe.Graf
Changed the remote session app to default to 60 fps
Change 3914885 by Mike.Beach
CIS fixes
Change 3919437 by Nick.Whiting
UE-55674: Fix for SteamVR on Mac causing crash. SteamVR was picking the wrong texture format because we were testing against the supported ShaderModel before it was actually set. It was asking for an OpenGL device context on Mac, which isn't supported
Change 3921833 by Joe.Graf
Fixed bad defines that triggered errors when fixing the XCode 9.3 Beta errors
#jira: UE-55752
Change 3926388 by Ryan.Vance
#jira UE-55666
Precision conversion nonsense
Change 3931840 by Mike.Beach
Setting the new RemoteSession plugin to not auto-host.
#jira UE-55841
Change 3626718 by Ryan.Vance
Oculus changes for SI1.16 and SI1.17
Adds Vulkan and D3D12 improvements/fixes for VR, depth target allocation for VR plugins, Android thread naming and a number of new Oculus features.
[CL 3932718 by Jeff Fisher in Main branch]
2018-03-07 17:03:49 -05:00
|
|
|
#include "SceneUtils.h" // for SCOPED_DRAW_EVENT()
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
#include "IStereoLayers.h"
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
FDefaultSpectatorScreenController::FDefaultSpectatorScreenController(FHeadMountedDisplayBase* InHMDDevice)
|
|
|
|
|
: HMDDevice(InHMDDevice)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ESpectatorScreenMode FDefaultSpectatorScreenController::GetSpectatorScreenMode() const
|
|
|
|
|
{
|
|
|
|
|
if (IsInRenderingThread())
|
|
|
|
|
{
|
|
|
|
|
return SpectatorScreenMode_RenderThread;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
FScopeLock Lock(&NewSpectatorScreenModeLock);
|
|
|
|
|
return NewSpectatorScreenMode;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenMode(ESpectatorScreenMode Mode)
|
|
|
|
|
{
|
|
|
|
|
UE_LOG(LogHMD, Log, TEXT("SetSpectatorScreenMode(%i)."), static_cast<int32>(Mode));
|
|
|
|
|
|
|
|
|
|
FScopeLock FrameLock(&NewSpectatorScreenModeLock);
|
|
|
|
|
NewSpectatorScreenMode = Mode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenTexture(UTexture* SrcTexture)
|
|
|
|
|
{
|
|
|
|
|
SpectatorScreenTexture = SrcTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UTexture* FDefaultSpectatorScreenController::GetSpectatorScreenTexture() const
|
|
|
|
|
{
|
|
|
|
|
if (SpectatorScreenTexture.IsValid())
|
|
|
|
|
{
|
|
|
|
|
return SpectatorScreenTexture.Get();
|
|
|
|
|
}
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayout(const FSpectatorScreenModeTexturePlusEyeLayout& Layout)
|
|
|
|
|
{
|
|
|
|
|
if (Layout.IsValid())
|
|
|
|
|
{
|
|
|
|
|
SetSpectatorScreenModeTexturePlusEyeLayoutRenderCommand(Layout);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
UE_LOG(LogHMD, Warning, TEXT("SetSpectatorScreenModeTexturePlusEyeLayout called with invalid Layout. Ignoring it. See warnings above."))
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
void FDefaultSpectatorScreenController::QueueDebugCanvasLayerID(int32 LayerID)
|
|
|
|
|
{
|
|
|
|
|
DebugCanvasLayerIDs.Add(LayerID);
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
FSpectatorScreenRenderDelegate* FDefaultSpectatorScreenController::GetSpectatorScreenRenderDelegate_RenderThread()
|
|
|
|
|
{
|
|
|
|
|
return &SpectatorScreenDelegate_RenderThread;
|
|
|
|
|
}
|
|
|
|
|
|
2019-09-14 09:45:25 -04:00
|
|
|
FRHICOMMAND_MACRO(FRHISetSpectatorScreenTexture)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
FDefaultSpectatorScreenController* SpectatorScreenController;
|
|
|
|
|
FTexture2DRHIRef Texture;
|
|
|
|
|
|
|
|
|
|
FORCEINLINE_DEBUGGABLE FRHISetSpectatorScreenTexture(FDefaultSpectatorScreenController* InSpectatorScreenController, const FTexture2DRHIRef& InTexture)
|
|
|
|
|
: SpectatorScreenController(InSpectatorScreenController)
|
|
|
|
|
, Texture(InTexture)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HEADMOUNTEDDISPLAY_API void Execute(FRHICommandListBase& CmdList)
|
|
|
|
|
{
|
|
|
|
|
SpectatorScreenController->SetSpectatorScreenTexture_RenderThread(Texture);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenTextureRenderCommand(UTexture* SrcTexture)
|
|
|
|
|
{
|
|
|
|
|
check(IsInGameThread());
|
|
|
|
|
|
2017-07-21 21:01:33 -04:00
|
|
|
if (!SrcTexture)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
FTexture2DRHIRef Texture2DRHIRef;
|
2021-05-14 07:17:49 -04:00
|
|
|
FTextureResource* TextureResource = SrcTexture->GetResource();
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
if (TextureResource && TextureResource->TextureRHI)
|
|
|
|
|
{
|
|
|
|
|
Texture2DRHIRef = TextureResource->TextureRHI->GetTexture2D();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// setting the texture must be done on the thread that's executing RHI commandlists.
|
2019-02-18 18:35:01 -05:00
|
|
|
FDefaultSpectatorScreenController* SpectatorScreenController = this;
|
|
|
|
|
ENQUEUE_RENDER_COMMAND(SetSpectatorScreenTexture)(
|
|
|
|
|
[SpectatorScreenController, Texture2DRHIRef](FRHICommandListImmediate& RHICmdList)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
if (RHICmdList.Bypass())
|
|
|
|
|
{
|
2019-02-18 18:35:01 -05:00
|
|
|
FRHISetSpectatorScreenTexture Command(SpectatorScreenController, Texture2DRHIRef);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
Command.Execute(RHICmdList);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2019-02-18 18:35:01 -05:00
|
|
|
ALLOC_COMMAND_CL(RHICmdList, FRHISetSpectatorScreenTexture)(SpectatorScreenController, Texture2DRHIRef);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenTexture_RenderThread(FTexture2DRHIRef& InTexture)
|
|
|
|
|
{
|
|
|
|
|
SpectatorScreenTexture_RenderThread = InTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2019-09-14 09:45:25 -04:00
|
|
|
FRHICOMMAND_MACRO(FRHISetSpectatorScreenModeTexturePlusEyeLayout)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
FDefaultSpectatorScreenController* SpectatorScreenController;
|
|
|
|
|
FSpectatorScreenModeTexturePlusEyeLayout Layout;
|
|
|
|
|
|
|
|
|
|
FORCEINLINE_DEBUGGABLE FRHISetSpectatorScreenModeTexturePlusEyeLayout(FDefaultSpectatorScreenController* InSpectatorScreenController, const FSpectatorScreenModeTexturePlusEyeLayout& InLayout)
|
|
|
|
|
: SpectatorScreenController(InSpectatorScreenController)
|
|
|
|
|
, Layout(InLayout)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HEADMOUNTEDDISPLAY_API void Execute(FRHICommandListBase& CmdList)
|
|
|
|
|
{
|
|
|
|
|
SpectatorScreenController->SetSpectatorScreenModeTexturePlusEyeLayout_RenderThread(Layout);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayoutRenderCommand(const FSpectatorScreenModeTexturePlusEyeLayout& NewLayout)
|
|
|
|
|
{
|
|
|
|
|
check(IsInGameThread());
|
|
|
|
|
|
|
|
|
|
// setting the layout must be done on the thread that's executing RHI commandlists.
|
2019-02-18 18:35:01 -05:00
|
|
|
FDefaultSpectatorScreenController* SpectatorScreenController = this;
|
|
|
|
|
ENQUEUE_RENDER_COMMAND(SetSpectatorScreenTexture)(
|
|
|
|
|
[SpectatorScreenController, NewLayout](FRHICommandListImmediate& RHICmdList)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
if (RHICmdList.Bypass())
|
|
|
|
|
{
|
2019-02-18 18:35:01 -05:00
|
|
|
FRHISetSpectatorScreenModeTexturePlusEyeLayout Command(SpectatorScreenController, NewLayout);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
Command.Execute(RHICmdList);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2019-02-18 18:35:01 -05:00
|
|
|
ALLOC_COMMAND_CL(RHICmdList, FRHISetSpectatorScreenModeTexturePlusEyeLayout)(SpectatorScreenController, NewLayout);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayout_RenderThread(const FSpectatorScreenModeTexturePlusEyeLayout& Layout)
|
|
|
|
|
{
|
|
|
|
|
SpectatorScreenModeTexturePlusEyeLayout_RenderThread = Layout;
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3636795)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 2932765 by Nick.Whiting
Merging updated license files for Oculus libraries
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3513736 by Keli.Hlodversson
Move duplicated late update code into a common FLateUpdateManager
#jira UEVR-893
Change 3514798 by Mike.Beach
#4.17
Exposing a way for Blueprint users to remap the SteamVR controller's d-pad buttons (clashes with the Oculus mappings).
#jira UE-42634
Change 3516042 by Dustin.Holmes
Runtime handedness changes in Vive controllers are now reflected when a new device is connected. Device mappings are also reset when a device disconnects, so that if it connects again it fully reregisters instead of just assuming the role it previously had.
Change 3517781 by Keli.Hlodversson
Remove unused local variable bUseCustomPresentTexture
Change 3517951 by Mike.Beach
#4.17
Guarding against dereferencing a null pointer. Defaulting to the identity when we don't (yet) have a valid head pose to use.
#jira UE-43685
Change 3518142 by Mike.Beach
#4.17
Resolving fallout from bad merge (CL 3514868) - checking for teminating null in array (which was added to keep ARRAY_COUNT from acting on an empty array).
Change 3523183 by Ryan.Vance
#jira UE-46493, UEVR-661
Fixes GearVR only displaying a black screen on startup
Fixes GearVR rendering incorrectly with mobile multi-view w/o direct mode enabled
Adding mobile multi-view direct support to Daydream
Change 3523718 by Nick.Whiting
Adding core controller recentering delegate, and moving Google over to that system.
Change 3527263 by Dan.Oconnor
Mirror 3526925 for Nick Donaldson
Change 3533596 by Dustin.Holmes
Add garbage matte map, gamemode, and blueprints.
Change 3533598 by Dustin.Holmes
Expose the Set Tint Color and Opacity function for Widget Components as a Blueprint node.
Change 3538139 by Mike.Beach
Moving Oculus debug shader directly into Oculus plugin.
#jira UE-47134
Change 3543185 by Nick.Atamas
Address UEVR-891 : Merge in changes to Google Tango plugin.
#jira UEVR-891
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3545505 by Nick.Atamas
Fix UEVR-851 : some fix-ups to MeshReconHUD and overlay material now has a material parameter for tinting the reconstructed mesh to help debug visualization.
Change 3547549 by Jeff.Fisher
Fixing DefaultSpectatorScreenController comment.
Change 3551339 by Ryan.Vance
#jira UE-44947
Editor primitives we not being handled correctly with ISR.
Change 3554169 by Dustin.Holmes
Reconcile missed Mixed Reality blueprint
Change 3566825 by Mike.Beach
Fixing some bad merges from Main (fallout from CL 3566309)
Change 3567143 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3567572 by Mike.Beach
[WIP] Adding some MR plugin dependencies to keep CIS quiet (SteamVR is just temporary, and will be removed).
Change 3569116 by Jeff.Fisher
Mixed reality build breaks for PS4
-Module is dependent on steamvr, so don't build it for PS4.
-Removed unused class that doesn't compile with clang.
Change 3569362 by Mike.Beach
Organizing MR plugin content, to make way for new calibration modes.
Change 3572802 by Jeff.Fisher
UEVR-832 Add save/load system for calibrated camera settings
-Moved MixedRealityConfigurationSaveGame to c++.
#review-3571779
#jira UEVR-832
Change 3573864 by Mike.Beach
[WIP] Initial work on MR cam alignment controller - records point/frustum data from user input.
Change 3575900 by Jeff.Fisher
Vive spectator flat rect expanded to match other platforms.
-The vive 'full flat eye' rect was narrower than other platforms. Expanded it to be closer to the other platforms.
Change 3578684 by Mike.Beach
Static analysis fixes for CIS.
#jira UE-48204, UE-48203, UE-48206
Change 3579460 by Mike.Beach
[WIP] New calibration mode for camera alignment.
#jira UEVR-785
Change 3581232 by Mike.Beach
[WIP] Saving off alignment calibration data, and loading it on initialization. We skip alignment calibration if it has been configured.
#jira UEVR-832
Change 3588411 by Mike.Beach
[WIP] Adding calibration for compositing (chroma color, etc.).
#jira UEVR-785
Change 3588541 by Mike.Beach
[WIP] Cleaning up some display issues with the MR calibration.
#jira UEVR-785
Change 3588680 by Mike.Beach
Re-organizing the MR content, now that the alignment controller calibrates more than just alignment (renaming, etc.).
Change 3588694 by Mike.Beach
Renaming the MR calibration pawn (since it doesn't do any calibrating itself).
Change 3591518 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3591671 by Ryan.Vance
Debug stereo layer support
This adds an option to render the debug canvas to a stereo layer which greatly improves console and stat readability in an hmd.
Change 3591812 by Ryan.Vance
Don't snap motion controllers to the origin when tracking is lost.
Change 3594681 by Mike.Beach
[WIP] Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3596679 by Mike.Beach
CIS fix (likely fallout from CL 3591671) - changing the order of initialization to better match the order of declaration.
Change 3598191 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Created MixedRealityGarbageMatteCaptureComponent. An instance of this is spawned by and attached to MixedRealityCaptureComponent. Saved config data is loaded into it. It spawns a garbage matte actor. It then captures the garbage matte actor into a render target (which is set on MixedRealityCaptureComponent).
#jira UEVR-807
#review-3598179
Change 3598276 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3598332 by Mike.Beach
Guarding against a blind cast in the SteamVRChaperone component, which can be used cross platform (can't assume SteamVR).
Change 3605271 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3608490 by Jeff.Fisher
UEVR-987 Social Screen PS4 need to go to 'mirroring' for hmd setup dialog because system dialogs are not visible in separate mode.
UEVR-988 SpectatorScreen Flickering
UE-47234 Spectator screen: need frame delay before assigning dynamically created rendertarget to spectator texture
UE-47310 Spectator Screen: crash if you release a render target which is assigned as the spectator texture
-Test level content for all of these bugs.
Change 3608883 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Set material to use the garbage matte render target.
Change 3613292 by Mike.Beach
Moving header fcn decl up, under the proper interface section (for organization's sake).
Change 3616943 by Nick.Whiting
Updating SteamVR libraries to 1.0.9, so we can bring back macOS support
Change 3616970 by Nick.Whiting
Adding in steamvr visible area mesh support. Can be toggled with vr.SteamVR.UseVisibleAreaMesh
Change 3617866 by Mike.Beach
Updating the VR template to reflect Oculus HMD device naming that we've keyed off of in these Blueprints (when determining which VR system we're running on).
Change 3620108 by Mike.Beach
[WIP] Adding an intermediate calibration step to tweak the MR virtual cam's alignment.
Change 3620982 by Mike.Beach
Tying off some loose ends with the MR calibration map:
* Saving after each calibration phase
* Fixing blocked input from garbage matte creation
* Blocking input handling while exiting/previewing
* Adding minimum radius for random screen pt
Change 3621551 by Mike.Beach
[MR] Leveraging camera support in the new media framework - working for limited cameras in calibration.
Change 3621552 by Mike.Beach
[MR calibration] - fixing it so when you first switch into compoisiting calibration it updates the property readout.
Change 3621660 by Mike.Beach
[MR calibration] Cleaning up how we display text (adding a struct to wrap the coresponding properties).
Change 3623323 by Dustin.Holmes
Fix buffer overflow when using 5+ Vive generic trackers and add more Special hand designations to cover the maximum 11 trackers Vive supports
Change 3625900 by Keli.Hlodversson
Remove fixed 16:9 aspect ratio for SteamVR and Oculus splash screens.
Oculus was already fixed in CL#3413801, but regressed with plugin renaming and unificiation with GearVR in CL#3502152.
#jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio)
Change 3628409 by Mike.Beach
Speculative CIS fix.
#jira UE-49339
Change 3628440 by Nick.Whiting
Fix for SteamVR OSX build issues
Change 3628489 by Nick.Whiting
Fix for win32 build break
Change 3629045 by Mike.Beach
Shadowed variable name fix (CIS).
Change 3629202 by Arciel.Rekman
Copying //UE4/Partner-Valve@3629179 to Dev-VR (//UE4/Dev-VR)
Change 3629340 by Nick.Atamas
Unshelved and resolved changes from Oculus.
Change 3629772 by Ryan.Vance
Fixing Oculus Vulkan related compile issues. This will break Oculus Vulkan support, but the code needs to be refactored anyway.
Change 3629833 by Mike.Beach
Fixing up CIS warning introduced by Oculus 1.17 changes - "unsafe conversion" warning
#jira UE-49376
Change 3630696 by Jeff.Fisher
UE-49415 //UE4/Dev-VR: Incremental UE4Editor Win64 completed with errors - 5 Errors
Switching an include to a forward declaration
-Not sure why the previous version didn't compile on the build machine, but fewer dependencies is good.
Change 3630783 by Mike.Beach
Fixing CIS compiler failures for our vehicle templates.
#jira UE-49417
Change 3630802 by Mike.Beach
Better fix than 3630783 - updating the vehicle template's stereoscopic check (fixing the VehicleHud.cpp logic as well)
#jira UE-49417
Change 3630870 by Mike.Beach
Pragma'ing out a function pointer cast warning. Good warning, but I figure we know what we're doing here and there's no other way around it.
#jira UE-49376
Change 3630993 by Ryan.Vance
Check to ensure we have a valid third camera before trying to use it.
We could check >= 3 or if the left and right cameras are left/right stereo etc. decided to go with the simple test for now.
Change 3631322 by Jeff.Fisher
UEVR-909 PIP in Garbage Matte
-Added ExternalGarbageMatteActor to MixedRealityGarbageMatteCaptureComponent and exposed it to blueprint though MixedRealityCaptureComponent. This lets us switch from using the normal mixed reality component save/load garbage matte data and instead use an external actor, in this case the actor we use to setup the garbage matte. Then the mask is able to capture that actor live as it is edited.
-Also implemented GetViewOwner() so that we can use SetOwnerOnlySee to prevent other cameras and captures from seeing the garbage matte actor.
-Calibration level now uses the external garbage matte actor to let the garbate matte mask live update. It also does a picture-in-picture preview of the mixed reality scene. 'P' can show/hide the garbage matte actor on that PIP preview.
-Added SetUnmaskedPixelHighlightColor to MixedRealityCaptureComponent and the material. With this one can make unmasked video pixels more obvious in the output. The calibration level has this mapped to shift-P and makes pixels bright yellow to white.
-Added blueprint to calibration level to make the garbage matte actor visible in the mixed reality capture. That is bound to ctrl-g.
-GarbageMatteActors spawned by the mixed reality capture component are now attached to the vr origin. The calibration level now saves garbage matte mesh transforms relative to the vr origin.
-The garbage matte mesh is now plugin content, and is referenced in the mixedrealitycomponent default object, so it is cooked in any project that includes the plugin.
-Fog and AtmosphericFog no longer affect the garbage matte mask capture... there may be other things we need to turn off there.
#review-3618345
#jira UEVR-909
Change 3631362 by Keli.Hlodversson
#jira UE-49418 Exiting Google Instant Preview displays half of the editor viewport as black.
Note convoluted fix: passing bIsStereoScopic3D to IsActiveThisFrame. ISceneViewExtension code cannot rely on StereoRenderingDevice->IsStereoEnabled to know whether to render in stereo, as the current viewport widget may disable it. This was not a problem before the refactoring, as HMD-related viewextensions were only added to the active list after establishing that stereo indeed was enabled and allowed by the current view port widget.
Change 3631887 by Jeff.Fisher
Fixing IsActiveThisFrame build break.
Change 3632206 by Nick.Atamas
Fix for UE-49413.
Registering FOculusHMD as an extensions the same way as others: now creates an XRCamera that passes all the calls back to the HMD.
Change 3632264 by Nick.Whiting
Fix for Vive rendering getting cropped off due to invalid subrect values being submitted to the compositor.
Change 3632340 by Nick.Atamas
Merged in change from Loren; opted for our solution to ViewExtensions instead of the one in the changelist.
Original description below.
Change 3632214 by Loren.McQuade@Loren.McQuade_Dev-VR on 2017/09/07 19:51:29 *pending*
[Dev-VR] Added OculusHMD_SceneViewExtension, PlayerPosition/PlayerOrientation values, FOculusHMD::GetRelativeEyePose cross-eyed madness (CL 3631541, 3631687)
Change 3632353 by Ryan.Vance
#jira UE-49468
Don't apply xr camera rotation on the player controller when not using xr tracking.
Change 3632735 by Keli.Hlodversson
Better fix for #jira UE-49413.
Revert oculus xr camera code and use that one can have more than one view extension registered instead.
Use GetPriority to have the OculusHMD view extension code execute after the default xr camera.
The xr camera subclass did not forward the calls to ISceneViewExtension to the parent, breaking various functionality such as late update.
Fixes a crash when entering VR pie twice, back to back.
Change 3632752 by Keli.Hlodversson
Applying change 3632592 by Loren.McQuade@Loren.McQuade_Dev-VR_Branch on 2017/09/08 02:08:22
[Dev-VR] Push //UE4/Partner-Oculus@3632591 #rb merge
//UE4/Partner-Oculus to //UE4/Dev-VR/...
Reverted OculusHMD_XRCamera changes, as that clas has been removed in the interim.
Change 3633211 by Mike.Beach
Backing out Oculus MotionController hiding that accidently got submitted - we decided not to adopt this change originally.
Change 3633315 by Jeff.Fisher
merge from main with dev-platform problem children
-expecting SDRBackBuffer stuff to be wrong.
Change 3634006 by Mike.Beach
Resurecting Oculus clip plane settings which got dropped in the IXR refactor.
#jira UE-49520
Change 3634639 by Keli.Hlodversson
Avoid include cycle
https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/68863219?stepName=UE4Editor%20Static%20Analysis%20Win64%20%28IncludeTool%29&jobId=7995809&jobName=UE4%20Dev-VR%20-%20CL%203632752%20-%20Nightly%20Build&tabGroup=diagnosticHeader&firstPage=1
Change 3634641 by Jeff.Fisher
UE-49535 Lighting is blown out when playing in VR Preview on Vive
-Need pixel format to be PF_B8G8R8A8 for vr, now the plugins all build their render target and use that format.
#review-3634623
Change 3634682 by Jeff.Fisher
IHeadMountedDisplay forward declarations needed.
Change 3634690 by Ryan.Vance
We can't override the screen percentage when rendering for stereo
#jira UE-49287
Change 3635970 by Keli.Hlodversson
#jira UE-49563 Crash while opening QA-Game Referencing SharedPointer.h
Verify that StereoRendering is valid before calling IsStereoEnabled()
Change 3635979 by Mike.Beach
CIS static analysis fix - checking a ptr for null before we use it.
#jira UE-49531
Change 3636059 by Mike.Beach
Fixing XR system name aliasing for the -hmd command.
[CL 3638830 by Ryan Vance in Main branch]
2017-09-12 11:27:30 -04:00
|
|
|
void FDefaultSpectatorScreenController::BeginRenderViewFamily()
|
|
|
|
|
{
|
|
|
|
|
check(IsInGameThread());
|
|
|
|
|
|
|
|
|
|
SetSpectatorScreenTextureRenderCommand(SpectatorScreenTexture.Get());
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
// It is imporant that this function be called early in the render frame, ie in PreRenderViewFamily_RenderThread so that
|
|
|
|
|
// SpectatorScreenMode_RenderThread is set before other render frame work is done.
|
|
|
|
|
void FDefaultSpectatorScreenController::UpdateSpectatorScreenMode_RenderThread()
|
|
|
|
|
{
|
|
|
|
|
check(IsInRenderingThread());
|
|
|
|
|
|
|
|
|
|
ESpectatorScreenMode NewMode;
|
|
|
|
|
{
|
|
|
|
|
FScopeLock FrameLock(&NewSpectatorScreenModeLock);
|
|
|
|
|
NewMode = NewSpectatorScreenMode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NewMode == SpectatorScreenMode_RenderThread)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FSpectatorScreenRenderDelegate* RenderDelegate = GetSpectatorScreenRenderDelegate_RenderThread();
|
|
|
|
|
check(RenderDelegate);
|
|
|
|
|
|
|
|
|
|
RenderDelegate->Unbind();
|
|
|
|
|
|
|
|
|
|
SpectatorScreenMode_RenderThread = NewMode;
|
|
|
|
|
|
|
|
|
|
switch (NewMode)
|
|
|
|
|
{
|
|
|
|
|
case ESpectatorScreenMode::Disabled:
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::SingleEyeLetterboxed:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeLetterboxed);
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::Undistorted:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeUndistorted);
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::Distorted:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeDistorted);
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::SingleEye:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeSingleEye);
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::Texture:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeTexture);
|
|
|
|
|
break;
|
|
|
|
|
case ESpectatorScreenMode::TexturePlusEye:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
RenderDelegate->BindRaw(this, &FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeCroppedToFill);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorScreen_RenderThread(FRHICommandListImmediate& RHICmdList, FRHITexture2D* BackBuffer, FTexture2DRHIRef SrcTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914)
============================
MAJOR FEATURES & CHANGES
============================
Change 3873906 by Dan.Oconnor
Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type
#jira UE-51726
Change 3873614 by Dan.Oconnor
Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled
#jira UE-51726
Change 3873428 by Ben.Zeigler
#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
Copy of 3873408
Change 3873083 by Ethan.Geller
[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron
Change 3872714 by Dan.Oconnor
Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
#jira UE-53840
Change 3872648 by Ben.Zeigler
#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
Copy of CL #3872636
Change 3872500 by Arne.Schober
Back out changelist 3870283
#jira UE-54838
Change 3872412 by Mark.Satterthwaite
Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.
#jira UE-54853
Change 3872313 by Martin.Wilson
Add UI to Live Link Client to warn live link users about background performance throttling
#jira none
Change 3872272 by Martin.Wilson
Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance
#jira none
Change 3872238 by Mark.Satterthwaite
Duplicate CL #3871025
Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.
#jira UE-54843
Change 3872087 by Yasiman.Ahsani
Adding Python, libdisasm, musl, and LSS licenses.
#JIRA n/a - adding licenses for new TPS
Change 3872037 by Ben.Marsh
BuildGraph: Add a task for compiling MSBuild projects.
#jira
Change 3871934 by Lina.Halper
#jira: UE-54703
Change 3871595 by Michael.Trepka
Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function
#jira UE-54830
Change 3870829 by Joe.Barnes
Fix unintentional change to PhysX libs used in Debug builds.
#jira ue-54817
Change 3870820 by Nick.Atamas
Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)
#jira UE-54816
Change 3870755 by Chance.Ivey
Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas
Change 3870547 by Krzysztof.Narkowicz
Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.
#jira UE-53640
Change 3870546 by Krzysztof.Narkowicz
Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path
#jira UE-54471
Change 3870284 by Ben.Zeigler
#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
Copy of CL #3870279
Change 3870283 by Arne.Schober
SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary
#jira none
Change 3870098 by Ben.Marsh
Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.
#jira UE-53855
Change 3870013 by Ben.Marsh
UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.
#jira UE-54179
Change 3870010 by Ben.Marsh
UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.
#jira
Change 3869814 by Ben.Marsh
UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.
Also remove the RemoteRoot option, which was not used anywhere.
#jira
Change 3869786 by Martin.Wilson
Fix Live Link Remove Source button not working
#Jira UE-54652
Change 3869660 by Martin.Wilson
Fix missing message bus sources in the live link client (not repolling for new sources)
#Jira UE-54712
Change 3869659 by Guillaume.Abadie
Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.
Credits for fixing the issue to Ron Radeztsk.
#jira UE-54780
Change 3869401 by Lauren.Ridge
Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent
#jira UE-51470
Change 3869384 by Brandon.Schaefer
Open the project in the explorer when NullSourceCodeAccess is done creating the project
#jira UE-54630
Change 3869308 by Ben.Marsh
PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)
#jira UE-54568
Change 3869265 by Martin.Wilson
Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
-rebuild binaries for Engine/Extras
#Jira UE-54643
Change 3869206 by Benn.Gallagher
Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.
#jira UE-54116
Change 3869064 by Benn.Gallagher
Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.
#jira UE-52557
Change 3869062 by Guillaume.Abadie
Fixes "dynamic resolution is not supported on this platform" warning message being always visible.
#jira UE-54655
Change 3868202 by Lauren.Ridge
Fix for assert on expanding vector param in layered material
#jira UE-54737
Change 3868161 by zak.parrish
Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639
Change 3867750 by Ethan.Geller
[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron
Change 3867657 by Lauren.Ridge
Adding if with editor wrapper to new function
#jira cis fix
Change 3867646 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867340 by Lauren.Ridge
Fixes to Material Layers from 4.19 preview feedback
-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
-Parent in function should be editable
-Enforce only two layers in a blend
-Mat layer should warn if it has incorrect output in the layer itself
-Enforce not being able to delete outputs
-Warn about creating a MAL node inside a function
#jira UETOOL-1312
Change 3867317 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867000 by Lauren.Ridge
Fix for folder favorites possibly becoming very large
#jira UE-54704
Change 3866892 by Martin.Wilson
Fix crash if clicking ok on message bus add source without having a source selected
#jira UE-54572
Change 3866391 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53379
Change 3866241 by Ryan.Vance
#jira UE-54681
Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.
Change 3866071 by Nick.Shin
UDN 412414
update HTMl5 readme file
#jira none
Change 3866005 by Max.Preussner
Messaging: Preventing dangling references when removing message subscribers
#jira UE-54680
Change 3865988 by Simon.Tourangeau
Fix static analysis warnings
#jira none
Change 3865895 by zachary.wilson
Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.
#JIRA UE-29618
Change 3865469 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3865461 by Chris.Babcock
Add a wait for audio thread to pause audio on going to background
#jira UE-54301
#ue4
#android
Change 3865350 by Matt.Kuhlenschmidt
Fix issue where cascade emitter UI would disapper
#jira UE-53379
Change 3865336 by Arne.Schober
REL - Fix UE-52356 Bone Weight
#jira UE-52356
Change 3865257 by Ben.Marsh
Fix editor failing to load content-only projects when compiled in DebugGame.
#jira UE-54661
Change 3865238 by Simon.Tovey
Pulling Olaf's fix from 3832595 over to release
#tests EngineTests boots in vulkan
#JIRA UE-54394
Change 3865191 by Sorin.Gradinaru
UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
#jira UE-54317
#Android
#4.19
From //Dev-Mobile/3863322
Change 3865190 by Sorin.Gradinaru
UE-54175 Selecting For Distribution no longer sets configuration to Shipping
#UE4
#4.19
#jira UE-54175
From //Dev-Mobile/3863371
"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)
Change 3865056 by Jamie.Dale
Fixed culture being incorrect when added via the Localization Dashboard
#jira none
Change 3864826 by Max.Preussner
WmfMedia: Added missing scope lock
#jira UE-54365
Change 3864055 by Aaron.McLeran
#jira UE-54213
Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.
Change 3863775 by Andrew.Porter
MediaFrameworkTest: Removing Platform Media Source TVOS test content
#jira UE-29618
Change 3863714 by Dan.Oconnor
Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred
#jira UE-54634
Change 3863696 by Max.Chen
Sequencer: Fix crash open a new sequence while another is still active.
#jira UE-54620
#jira UE-54624
Change 3863638 by Dan.Oconnor
Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
#jira UE-54193
Change 3863494 by Jamie.Dale
Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized
#jira UE-54345
Change 3863433 by Max.Preussner
MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets
tvOS currently reports itself as iOS, so it cannot have its own setting.
#jira UE-54559
Change 3863406 by Lauren.Ridge
Fix for a crash when filtering a dropdown with no set value
#jira UE-54631
Change 3863238 by Michael.Kirzinger
#jira UE-52730: Fix mac voip crash
Change 3862586 by Marc.Audy
Clean up rendering thread heartbeat checks that got mangled in various integrations
#jira
Change 3862247 by Guillaume.Abadie
Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.
#jira UE-53830
Change 3862120 by Guillaume.Abadie
Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.
#jira UE-51458
Change 3861363 by Jamie.Dale
Static analysis fixes
#jira none
Change 3861150 by Matt.Kuhlenschmidt
Fix static mesh editor displaying 0 for all stats on LODs > 0
#jira UE-53776
Change 3860990 by Dan.Oconnor
Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
#jira UE-54551
Change 3860972 by Nick.Shin
HTML5 - detect "SyntaxError: " and do a forced reload
- an actual syntax error would be caught during compile time
- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page
#jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit
Change 3860951 by Arne.Schober
Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.
#jira UE-54587
Change 3860950 by tim.gautier
QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
#jira UE-29618
Change 3860833 by Michael.Dupuis
#jira UE-54181: Repopulate the foliage list when existing simulate mode
Let the GC know that internal struct hold UObject ptr
Change 3860762 by Jamie.Dale
Ensure we invoke the correct version of Python from UBT
#jira UE-54345
Change 3860676 by Simon.Tourangeau
Remove DirectoryWatcher warning in output log
#jira UEENT-846
Change 3860598 by Lauren.Ridge
Fix for crash on opening new material instance
#jira UE-54589
Change 3860338 by Michael.Lentine
Integrate changes for fixing MorphTargets.
#jira 54398
Change 3860215 by Ben.Marsh
UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.
#jira UE-54578
Change 3860186 by Matt.Kuhlenschmidt
Fix crash top 10 with the font editor shutting down and then a dpi event occuring
#jira UE-54543
Change 3859854 by Graeme.Thornton
PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)
#jira UE-51289
Change 3859848 by Graeme.Thornton
Fix crypto.cs reading the wrong ini setting names for uasset encryption settings
#jira UE-54566
Change 3859684 by Ben.Marsh
PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)
#jira UE-54392
Change 3859657 by Ben.Marsh
Fix FTransform being passed by value, causing alignment error when compiling for Win32.
#jira
Change 3859312 by nick.bullard
Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
Still need to update menu to remove selection
#jira UE-50784
Change 3859278 by Nick.Bullard
Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.
"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.
We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."
#jira UE-50784
Change 3859124 by Dan.Oconnor
Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16
#jira UE-54468
Change 3859086 by Ryan.Vance
#jira UE-54470
We need to set the viewport in both cases.
Change 3859006 by Dan.Oconnor
Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class
#jira UE-54541
Change 3858990 by mason.seay
Cleaned up blueprints to remove compile errors
#jira UE-29618
Change 3858945 by Aaron.McLeran
#jira UE-54265
PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)
Change 3858719 by Aaron.McLeran
#jira UE-54552 Fix for sample buffer reader
Change 3858647 by Ethan.Geller
PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)
#jira UE-54407
Change 3858364 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858268 by Dan.Oconnor
Prevent postload logic running on REINST and SKEL classes
#jira UE-54531
Change 3858205 by Mitchell.Wilson
Removed particle looping from some emitters to resolve anim notify warnings.
#jira UE-53823
Change 3858148 by Lauren.Ridge
Changes based on Material Layer Feedback from previews
- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
- Sections of the stack that have been disabled now inactivate that part of the UI
- Create Function Instance now indicates if you are making a layer or a blend
- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.
#jira UETOOL-1328
Change 3857933 by Michael.Dupuis
#jira UE-45854: Properly unregister callback when replacing foliage type with another one
Change 3857898 by Michael.Dupuis
#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation
Change 3857878 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
Copy from Dev-Sequencer
#jira UE-54462
Change 3857808 by Michael.Dupuis
#jira UE-54421: Prevent edition during Simulate when clicking on actor
Change 3857786 by Rolando.Caloca
UE4.19 - Fix recompute tangents and skin cache for OpenGL
#jira UE-42108
PR #3271
Change 3857549 by Lina.Halper
another jittering issue due to revision number change
clear the motion vector after compile
#jira: UE-53930
Change 3857439 by Lina.Halper
Clear motion vector when end of sequencer when in editor world
#jira:UE-54057
Change 3857384 by Graeme.Thornton
Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio
#jira UE-50020
Change 3856596 by Chris.Babcock
Fix ResonanceAudioApi Android library architecture filtering
#jira UE-54478
#ue4
#android
Change 3856449 by Michael.Dupuis
#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.
Change 3856415 by Dan.Oconnor
Fix regression when loading instances that have had their class deleted. Issue detected by static analysis
#jira UE-54467
Change 3856332 by Ben.Marsh
Resaving TP_HandheldARBP assets to fix version again.
#jira
Change 3856319 by Ben.Marsh
Back out changelist 3855588
Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.
#jira UE-54472
Change 3856292 by Ben.Marsh
Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.
#jira UE-54448
Change 3856190 by Martin.Wilson
Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)
#jira UE-54266
Change 3856169 by Ben.Marsh
Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.
#jira UE-54283
Change 3856123 by Chris.Babcock
Fix missing ARCore file
#jira UE-54453
#ue4
#android
Change 3856005 by Richard.Wallis
Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.
#jira UE-52928
Change 3855961 by Jian.Ru
Copy 3855047 - fix DFAO Nan problem
#jira UE-54403
Change 3855811 by Martin.Wilson
Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)
#jira none
Change 3855758 by Cosmin.Sulea
UE-53569 - tvOS does not package or launch-on
#jira UE-53569
Change 3855727 by Ben.Marsh
Resaving assets with a versioned build in the editor, to fix warnings building DDC.
#jira
Change 3855626 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)
#jira UE-50979
Change 3855588 by Graeme.Thornton
Fix visual studio solution path being incorrect for content projects
#jira UE-50020
Change 3855283 by Ben.Marsh
Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.
#jira
Change 3855009 by Chance.Ivey
Resaving with version number. #JIRA-54330 #rb none
Change 3854943 by Dan.Oconnor
Fix archetype lookup when searching hierarchy that has been partially reinstanced
#jira UE-53840
Change 3854882 by Ryan.Vance
#jira UE-54438
Removing vr related references to screen percentage.
Removing previously removed gvr screen percentage code that came back in an integration from google.
Change 3854806 by Mike.Beach
Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.
#jira UE-54214
Change 3854680 by Chance.Ivey
Saving assets with version number#JIRA UE-54330 #rb none
Change 3854652 by Uriel.Doyon
Added a tooltip to the EV100 slider in the exposure menu.
Using game settings now disables the slider.
#jira UE-53945
Change 3854605 by Dan.Oconnor
Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)
#jira UE-53954
Change 3854274 by Brandon.Schaefer
Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux
#jira UE-54302
#codeview Arciel.Rekman
Change 3854255 by Phillip.Kavan
Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.
- Mirrored from //UE4/Dev-Framework (3853349).
#jira UE-53960
Change 3854177 by Ethan.Geller
#jira UE-54415 set EnabledByDefault to false for Resonance Audio
Change 3854123 by Ethan.Geller
#jira UE-54410 set AudioComponentID
Change 3853775 by Lauren.Ridge
Minor cleanup
#jira UE-54054
Change 3853772 by Lauren.Ridge
Don't create widgets when just testing if the selected widget is a replacement candidate
#jira UE-54054
Change 3853715 by Rolando.Caloca
UE4.19 - Fix for OpenGL overwriting texture units
#jira UE-54401
Change 3853655 by Ben.Marsh
Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.
#jira
Change 3853535 by Ben.Marsh
Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.
#jira
Change 3852583 by Nick.Atamas
Resaved assets so they don't produce DDC warnings.
#jira none
Change 3852552 by Uriel.Doyon
Fixed Pre-Exposure shader compilation and Temporal AA issue.
#jira UE-54276
Change 3852354 by Nick.Atamas
Hopefully fixes the static analysis warning from jira issue.
#jira UE-54332
Change 3852281 by Nick.Atamas
Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
#jira UE-54331
Change 3852274 by Simon.Tourangeau
Back out changelist 3851041 until Win7 issue is resolved.
#jira UE-54354
Change 3852208 by Jamie.Dale
Merging CL# 3821754 from //UE4/Dev-Enterprise
Class property conversion now goes through NativizeClass/PythonizeClass
This allows it to coerce from Python wrapped object types
#jira none
Change 3852202 by Jamie.Dale
More explicit handling of EngineDir for Python SDK
#jira UE-54345
Change 3851982 by Brandon.Schaefer
Workaround using a hardcoded path
#jira UE-54136
Change 3851748 by Michael.Dupuis
#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions
Change 3851545 by Marc.Audy
Remove debugging code that slipped in
#jira none
Change 3851461 by Ben.Marsh
Fix #includes with backslashes from crashing UBT.
#jira UE-53996
Change 3851391 by Jamie.Dale
Updated Python to prefer our TPS SDK
#jira UE-54345
Change 3851372 by Jamie.Dale
Added bat file to copy the Python SDK into TPS
#jira UE-54345
Change 3851218 by Ben.Marsh
Add missing template to installed engine build.
#jira UE-54339
Change 3851117 by andrew.porter
QAGame: Removing duplicate map
#jira UE-29618
Change 3851041 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3850548 by Ben.Marsh
Add TP_HandheldARBP to installed engine build.
#jira
Change 3850424 by Ben.Zeigler
Fix reported memory for asset registry to be correct, extracted from a larger change
#jira none
Change 3850324 by Ryan.Vance
#jira UEVR-1050
Hook up the Rift dynamic res to the new IDynamicResolutionState framework
Change 3849819 by JeanLuc.Corenthin
Unhide Datasmith plugins in "regular" projects to allow easy project conversion
#jira UEENT-795
Change 3849302 by Martin.Wilson
Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)
#jira none
Change 3849238 by Max.Chen
Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.
#jira UE-54248
Change 3849211 by Michael.Dupuis
#jira UE-54181: Prevent foliage edition during PIE or simulate mode
#coderevire jack.porter
Change 3849123 by Benn.Gallagher
Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices
#jira UE-53741
Change 3849120 by Benn.Gallagher
Fixed crash adding empty materials to destructible meshes in the destructible mesh editor
#jira UE-53938
Change 3849047 by Jurre.deBaare
Move material baking out of experimental
#fix follow-up also remove the entry from experimental settings
#jira UE-52685
Change 3848808 by Michael.Dupuis
#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
Fixed dynamic shadow code path issue vs static code path
Change 3848659 by Lina.Halper
Fix issue with animation resetting in the sequencer
#jira: UE-54047
Change 3848635 by Rolando.Caloca
UE4.19 - Fix static analysis
#jira UE-50449
Change 3848515 by Sorin.Gradinaru
Unshelved from pending changelist '3843541':
WebBrowser Android crash on 4.4.3
#jira UE-53247
#Android
#4.19
Crash on Android 4.x.x caused by a call to a Api Level 21 method
Change 3848514 by Jurre.deBaare
Moving over:
CL 3832173
"Failed to import Alembic files
#jira UE-53941
#fix Change Alembic thirdparty library setup
- Removed old unused library files
- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
- Added DLLs for HDF5 to build.cs file
CL 3838053
"Adding missing hdf5 dynamic libraries
Change 3848245 by Ben.Marsh
Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.
#jira UE-54237
Change 3847300 by Phillip.Kavan
Fix shadowed local variable.
#jira UE-54141
Change 3846922 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
Copied from Dev-Sequencer CL# 3846902
#jira UE-54247
Change 3846831 by Arciel.Rekman
Linux: only use lld for x86_64 (UE-54144).
- lld support for other architectures seems to not ready for prime time.
#jira UE-54144
Change 3846771 by Lauren.Ridge
Material window now uses the background color set in preview scene.
#jira UE-52215
Change 3846705 by Ben.Marsh
Fix batch file paths not being quoted correctly when run through XGE.
#jira
Change 3846550 by Lauren.Ridge
Toggling Show Background now updates the background as well
#jira UE-52250
Change 3846417 by Matt.Kuhlenschmidt
Fix crash resizing shootergame window
#jira UE-53137
Change 3846295 by Rolando.Caloca
UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)
#jira UE-50449
Change 3846273 by tim.gautier
QAGame: Updating Material Layer test assets to include more Params
- Added temp assets, quicker repros for bugs
#jira UE-54176, UE-54165
Change 3846255 by Lauren.Ridge
Parameter tab is the primary tab for material instances
#jira UE-54092
Change 3846086 by Chris.Babcock
Add missing SecureHash.h include
#jira UE-54026
#PR #4417
#ue4
#android
Change 3846049 by Martin.Wilson
Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)
#jira UE-54220
Change 3846033 by Martin.Wilson
Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )
#Jira UE-54219
Change 3845991 by andrew.porter
QAGame: Updating bindings on activechannels sequencer test content
#jira UE-29618
Change 3845933 by Lauren.Ridge
Check for original material being valid
#jira UE-54166
Change 3845920 by Martin.Wilson
Optimized redundant key removal
#jira UE-51303
Change 3845812 by Matt.Kuhlenschmidt
Fix not being able to change BSP brush shape
#jira UE-53738
Change 3845790 by Martin.Wilson
Fix for assert failure when accumulating root motion in debug.
#jira UE-53955
Change 3845730 by JeanLuc.Corenthin
Fix build breakage
warning: resaved disc.uasset with 4.19.0 preview #1
failure: set the correct default mesh for AreaLightStruct.uasset
#jira none
Change 3845693 by Lina.Halper
Fix issue with previewing pose asset with curve data
#jira: UE-53967
Change 3845533 by Andrew.Rodham
Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects
#jira UE-54173
Change 3845472 by Thomas.Sarkanen
Prevented debug object selection dropdown from displaying objects with pending kill outers
#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance
Change 3845401 by Yannick.Lange
Reverting thumbnail capture from viewport.
#jira UE-53775
#jira UE-53701
Change 3844693 by JeanMichel.Dignard
Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.
#jira UEENT-632
Change 3844689 by JeanLuc.Corenthin
Update Datasmith content assets to latest
Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
Updated assets with correct release version
Cleanup some paths on static meshes and texture
#jira UEENT-759
#jira UEENT-657
Change 3844571 by Martin.Wilson
Fix motion controller motion source pin still showing when pin is connected to something
#Jira UE-53236
Change 3844564 by Martin.Wilson
Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them
#Jira UE-54174
Change 3844545 by Jamie.Dale
No longer attempt to parse group separators for numeric inputs
This avoids some ambiguity when parsing numbers for languages such as German
#jira UE-54170
Change 3844221 by Nick.Shin
HTML5 - filter out "windows/super" keys - these are not used in UE4
- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3843937 by JeanMichel.Dignard
Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).
#jira UEENT-764
Change 3843929 by Peter.Sauerbrei
pull over fix for bad directory when copying launch images
#jira UE-53177
Change 3843658 by Thomas.Sarkanen
Text is red again in anim viewports
#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages
Change 3843657 by Thomas.Sarkanen
Enable picking via Enter for details panel asset pickers
The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.
#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry
Change 3843120 by Dan.Oconnor
Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
#jira UE-54009
Change 3842841 by Ben.Zeigler
#jira UE-50020
Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157
Change 3842582 by Lauren.Ridge
Guards against the widget passed to scrollwidgetintoview being null
#jira UE-54037
Change 3842575 by Max.Chen
Sequence Recorder: Stop recording if the preview window is destroyed.
#jira UE-49778
Change 3842551 by Michael.Dupuis
#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.
Change 3842371 by Max.Preussner
Media: Merged 4.19 fixes from Dev-Sequencer
CL 3807293 WmfMedia: Fixed YUY2 video format strides
CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
CL 3804183 MediaAssets: Added missing lock in media sound component
CL 3831580 MfMedia: Media open events generated in same order as on other platforms
CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks
#jira UE-53532
#jira UE-53328
Change 3842356 by Max.Preussner
ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource
#jira UE-51631
Change 3842335 by Aaron.McLeran
#jira UE-54087
PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)
Change 3842286 by Rolando.Caloca
UE4.19 - Fix for static analysis
- Glslang 1.0.65.1
#jira UE-54128
Change 3842222 by andrew.porter
QAGame: Updating framerate of EXR_Sequence
#jira UE-29618
Change 3842211 by Ben.Marsh
Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().
#jira UE-54035
Change 3842163 by Cosmin.Sulea
UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured
#jira UE-53303
Change 3841770 by Max.Chen
Sequencer: Fix to allow keying of an arbitrarily deep property path.
#jira UE-54095
Change 3841758 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3841415 by Lauren.Ridge
Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
#jira UE-53942
Change 3841327 by Arciel.Rekman
Linux: fix Debug build (UE-53855)
- A workaround. UBT should be using proper PCH files instead.
#jira UE-53855
Change 3840975 by Rolando.Caloca
UE4.19 - Updated VulkanRHI
- Fixes for GPU frame time
- Fixes for CPU performance
#jira UE-50449
Change 3840838 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3840693 by Ben.Zeigler
#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
Copy of CL #3840692
Change 3840680 by Aaron.McLeran
Bringing fixes from Dev-AnimPhys to 4.19.
#jira UE-53903 crash on load with oculus audio and old audio engine
#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.
Change 3840663 by Rolando.Caloca
UE4.19 - Fix for layout ensure on HMD projects on Vulkan
#jira UE-50265
Change 3840577 by Rolando.Caloca
UE4.19 - Fix for CPUs with more than 16 cores
#jira UE-53434
Change 3840551 by andrew.porter
QAGame: Setting Allow Bindings from Asset to false
#jira UE-29618
Change 3840491 by Ben.Zeigler
#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
Copy of CL #3840489
Change 3840297 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840284 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840215 by Sorin.Gradinaru
Unshelved from pending changelist '3812852':
UE-53550 Level doesn't render on Lenovo 939
UE-53592 Assertion right after rendering scene on Lenovo S939
#jira UE-53550
#jira UE-53592
#4.19
#Android
UE-53550
Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
The problem was that the shader compiler complains about code lines before the #extension directives.
Placeholder // end extensions in the original shader code - to be replaced with round() functions
UE-53592
Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread
Change 3840048 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840005 by Richard.Wallis
Clone of CL 3835252
Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.
Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.
Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.
#jira UE-53815
Change 3839968 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
##codereview jack.porter
Change 3839924 by Richard.Wallis
Clone of CL 3838093
Fix for rewind / seek bugs in AvfMediaPlayer.
- Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need.
- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.
#jira UE-54019, UE-53027
Change 3839321 by andrew.porter
QAGame: Adding missing bookmark to QA-Sequencer_Blending
#jira UE-29618
Change 3839286 by Marcus.Wassmer
Duplicate CL: 3823296
#jira UE-52784
Change 3839229 by Brandon.Schaefer
Fix audio clean up crash when exiting PIE
#jira UE-54050
#review-3839109 @Arciel.Rekman, @Aaron.McLeran
Change 3839223 by andrew.porter
QAGame: Rebinding pointlight actor to sequences
#jira UE-29618
Change 3839098 by andrew.porter
QAGame: Fixing missing sequencer blending test content
#jira UE-29618
Change 3838919 by Mike.Erwin
glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.
Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177
Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.
#jira UE-50695
Change 3838909 by Mike.Erwin
glTF: base64 decoding of data buffers and images
Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.
#jira UE-50695
Change 3838812 by Uriel.Doyon
Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.
#jira none
Change 3838773 by Lauren.Ridge
Fixing material layer filters
#jira UE-54064
Change 3838748 by Michael.Trepka
Fixed EngineTest runtime warning caused by CL 3838626
#jira UE-53893
Change 3838730 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3838626 by Michael.Trepka
Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.
#jira UE-53893
Change 3838392 by Arciel.Rekman
Fix assert on a policy removal (UE-54042).
- Applying Gil's safe fix which just sweeps the problem under the rug.
#jira UE-54042
Change 3838162 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
#jira UE-54040
(Edigrating 3819174 to Release-4.19)
Change 3838156 by Rolando.Caloca
UE4.19 - Support for Vulkan devices that have no cached memory type
#jira UE-54039
Change 3838096 by Brandon.Schaefer
Set sound to unfocused volume multiplier if not focused
#jira UE-51327
#review-3835736 arciel.rekman
Change 3838087 by Brandon.Schaefer
Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides
#jira UE-53901
#review-3838088 arciel.rekman
Change 3837072 by Phillip.Kavan
Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.
- Mirrored from //UE4/Dev-Framework (3836768).
#jira UE-53908
Change 3837071 by Phillip.Kavan
Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.
- Mirrored from //UE4/Dev-Framework (3835944, 3835965).
#jira UE-42614
Change 3837070 by Phillip.Kavan
#4202 - Blueprint nativization bug fixes (PR).
- Mirrored from //UE4/Dev-Framework (3830562, 3832292).
#jira UE-52188
Change 3836507 by Ryan.Vance
#jira UE-53992
Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.
Change 3836390 by Dan.Oconnor
Fix failure to resolve archetype when using the compilation manager
#jira UE-53840
Change 3836251 by Ryan.Vance
#jira UE-53992
Change 3835852 by Mark.Satterthwaite
Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
- The control points idnex buffer shouldn't collide with anything else.
- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.
#jira UE-53851
Change 3835802 by JeanMichel.Dignard
UBT changes for Enterprise deployment
- Allow building enterprise against an installed engine version
- Added enterprise to the cleanup process if its not installed
#jira UEENT-748
Change 3835625 by Bogdan.Vasilache
UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
#jira UE-50257
Change 3833649 by Mike.Beach
Enabling debug layer when multiview is enabled.
#jira UE-49954
Change 3833525 by Ethan.Geller
Fix copyright in ActiveSound.cpp #jira none #rb none
Change 3642649 by Stewart.Lynch
Renamed loctext key to stop it clashing with an existing entry
#jira UE-49432
Change 3644762 by Stewart.Lynch
LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.
* removed CheckSize arg from OnLowLevelFree
* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
* minor optimization in LLMMap::GetMaxIndex - cache Mask value
* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
* renamed Binned stats to FMemory to make it more general
* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
* Trackers now maintain totals for each enum tag
* tracking of Texture and mesh allocation on Windows D3D11 & D3D12
Change 3651334 by Joe.Barnes
Fix misspelled function name.
#jira 39441
#3016
Change 3653857 by Ben.Woodhouse
Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...
Change 3656553 by Joe.Barnes
Add path for SCS_DeviceDepth.
Change 3662703 by Ben.Woodhouse
Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:
[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
- Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
- Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
- r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.
Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.
[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
- 1 == 60Hz
- 2 == 30Hz
- 3 == 20Hz
Change 3675239 by Keith.Judge
Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.
#jira UE-50626
Change 3676709 by Ben.Woodhouse
Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...
Change 3689712 by Ben.Woodhouse
Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...
Change 3701778 by Ben.Woodhouse
Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...
Change 3677043 by Ben.Woodhouse
From StewartL:
I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336
Change 3726532 by Luke.Thatcher
[CONSOLE] [~] Enable XGE shader compilation by default.
- Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.
Change 3726554 by Luke.Thatcher
[CONSOLE] [+] Improved Scoped Named Events
- Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
- Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
- Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.
Change 3751378 by Ben.Woodhouse
Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...
Change 3751812 by Ben.Woodhouse
Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...
Change 3728571 by Luke.Thatcher
[CONSOLE] [!] Drop another XGE controller warning to log.
Change 3747150 by Joe.Barnes
Add AuthoringToolHelper.bat file to installed build copy list.
Change 3768585 by Ben.Woodhouse
Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...
Change 3772333 by Ben.Woodhouse
Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...
Change 3786872 by Ben.Woodhouse
Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...
Change 3787279 by Luke.Thatcher
[CONSOLE] [~] Unified present threshold CVars.
- CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
- Platform implementations will be checked in shortly.
Change 3787445 by Luke.Thatcher
[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console
Original CLs
- 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
- 3712693 - Fix for crash on startup in new frame syncing.
- 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).
Change 3788417 by Ben.Woodhouse
Duplicate from FN CL 3712515
CSV profiler GPU and pre-declared stat support
- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats
Change 3807818 by Ben.Woodhouse
Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...
Change 3818577 by Ben.Woodhouse
Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...
Change 3821198 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...
Change 3821519 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
#robomerge none
Change 3813513 by Ben.Woodhouse
CSV profiler refactor+ bug fix
- Move the CSV profiler to core, so we can use it in modules other than engine
- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
- Make begin/end requests more robust, enqueued via a command queue and processed in order
- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
- Fix longstanding bug in first frame renderthread time in the engine
Change 3814039 by Ben.Woodhouse
More Csvprofiler improvements
- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types
Change 3814041 by Ben.Woodhouse
Integrate as edit CL 3796390 from Fortnite/Main:
Fix CsvProfiler not compiling in shipping for now
Change 3814229 by Ben.Woodhouse
Integrate + refactor of CL 3792591 to reduce complexity and fix bugs
Original changelist description:
CSV profiler improvements:
- The CSV profiler is now always compiled in on the server
- The CSV profiler can now handle both int32 and float stats
- In BeginCapture, the function can take additional arguments for some customization of filenames
Fixes to the above:
- Remove FCustomValue class
- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
- Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride
Change 3814242 by Ben.Woodhouse
Disable CSV unit stats on the dedicated server
Change 3817339 by Ben.Woodhouse
Duplicate from 3816641: CSV profiler improvements
- Added a low-pri processing thread to compress raw timing data into a much more efficient format
- Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
- Processing time : 0.1ms per frame
- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat
- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
- Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
- Reduced #include dependencies for CSVProfiler.h
- Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
- Added a simple test harness
Change 3817582 by Ben.Woodhouse
Fix android compile warning
Change 3823242 by Ben.Woodhouse
Integrate as edit from Fortnite/Main 3820067:
Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.
Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:
// This function should be used with caution.
// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
// not treat it as such.
// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.
Change 3823840 by Ben.Woodhouse
Edigrate from 3823816
Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen
Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.
Change 3827787 by Ben.Woodhouse
Integrate-as-edit CL 3820678 from Fortnite/Main
Allow the CSV Profiler to be compiled in to shipping dedicated server builds
Change 3827842 by Ben.Woodhouse
Integrate-as-edit CL 3827079 from Fortnite/Main
CSV profiler category support
Change 3827918 by Luke.Thatcher
[CONSOLE] [!] Fix compile error in CSV custom stats.
Change 3827964 by Luke.Thatcher
[CONSOLE] [!] Fix inverted logic and spelling of boolean.
- Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.
Change 3831661 by Ben.Woodhouse
Integrate-as-edit CL 3830630 from Fortnite/Main
Fix CSVProfiler assert in dev builds on XB1
Change 3860300 by Joe.Barnes
Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.
Change 3860347 by Joe.Barnes
Delete existing SourceConfigFile before allocating a new one to prevent them leaking.
Change 3860348 by Joe.Barnes
Completely encapsulate GetLLMAlloc() in #ifdef.
Change 3861772 by Ben.Woodhouse
Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes
Change 3861774 by Ben.Woodhouse
Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.
Change 3862214 by Ben.Woodhouse
Integrate-as-edit CL 3859637 from Fortnite/Main
Dynamic resolution console tweaks
- Dynamic resolution high level switch driven by a cvar instead of code
- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds
Change 3863919 by Ben.Woodhouse
[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639
Change 3864347 by Ben.Woodhouse
Fix the editor build. This will need a proper fix before 4.19 ships.
#lockdown Nick.Penwarden
#rb none
[CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
|
|
|
SCOPED_NAMED_EVENT_TEXT("RenderSocialScreen_RenderThread()", FColor::Magenta);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
|
|
|
|
check(IsInRenderingThread());
|
|
|
|
|
|
|
|
|
|
if (SpectatorScreenDelegate_RenderThread.IsBound())
|
|
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3931840)
#lockdown Nick.Penwarden
#rb merge
============================
MAJOR FEATURES & CHANGES
============================
Change 3754252 by Mike.Beach
Mirroring CL 3723722 from 4.18.1
Hotfix update from Oculus.
- Introduce dash support by adding an Oculus config setting (that is off by default)
- Move submission of the near plane╞s depth from a fixed one at texture allocation time to an every-frame one, which is needed for correct depth support in games that have a ⌠god mode÷ with a smaller worldtometersscale
#jira UE-51728
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 3795928 by Joe.Conley
PR #2514: make VR preview work with dedicated server mode in editor (Contributed by joelmcginnis)
#github https://github.com/EpicGames/UnrealEngine/pull/2514
Change 3798048 by Mike.Beach
[WIP] MR - Improving on the MR alignment calibration process.
#jira UEVR-1047
Change 3798388 by Mike.Beach
MR - Loading the OpenCv dll along with the calibration module. Adding a WITH_OPENCV define that we can wrap blocks with.
Change 3798396 by Mike.Beach
MR - Making use of OpenCV's eigen solver for quaternion averaging, and wrapping my use of OpenCV with the new define.
Change 3798668 by Nick.Whiting
Merging CL 3794238 from Partner-Valve (Fixes for uninitialized memory after vkGetPhysicalDeviceProperties2KHR)
Change 3800540 by Keli.Hlodversson
Simplify loading of OpenCV dll by defining the dll name and relative path in the third party build script (OpenCV.Build.cs).
Remove redefinition of WITH_OPENCV from MixedRealityCalibration.Build.cs.
Add OpenCVHelper.h with macros that should be used to wrap opencv includes
Change 3801194 by Keli.Hlodversson
Fix relative path in OpenCV.build.cs
Change 3801853 by Mike.Beach
Fixing crash on nullptr.
Change 3802176 by Mike.Beach
Switching out the wrong file that was submitted in CL 3801853 - fixing a crash in MotionControllerComponent.
Change 3802189 by Mike.Beach
MR - Fix to rotation averaging (was not correctly populating quaternion matrix).
Change 3807785 by Douglas.Copeland
Replacing deprecated nodes in QA_MoCoAll BP
Change 3810205 by Chance.Ivey
Removing Old Moble AR Template
Change 3810482 by Nick.Whiting
Updating to SteamVR 1.0.11
Change 3810488 by Nick.Whiting
Adapting CL 379023 from Partner-Valve, SteamVR : fix lockup, improve performance , use PostPresentHandoff and SubmitExplicitTimingData APIs
Change 3810502 by Nick.Whiting
Adding LUID detection on non-Mac platforms for SteamVR
Change 3811483 by Joe.Graf
Fixed Mac compiling with SteamVR due to an initialized variable being used
Change 3811488 by Keli.Hlodversson
Initial class for performing camera calibration via OpenCV
#jira UE-52726
Change 3811496 by Mike.Beach
CIS fix - pragma'ing out several OpenCV, ThirdParty warnings.
#jira UE-53558
Change 3811560 by Mike.Beach
CIS fixes - Initializing an unitialized var in SteamVR & pragma'ing out some more warnings for OpenCV.
#jira UE-53557, UE-53558
Change 3812051 by Mike.Beach
CIS fix - switching over to using new 'PublicDefinitions' member.
Change 3813131 by Jeff.Fisher
Opacity mask gradient test content for msaa.
#jira UEVR-1049
Change 3814154 by Douglas.Copeland
Rebuilding lighting for TM-VRSmoke
Change 3814248 by Mike.Beach
Adopting Occulus' SI1.21 changes...
Added Oculus Go controller meshes to UE4
Enable sched_fifo and RT/GT affinities back in UE4
Only activate the masking system for the translucent objects (only ones where masking is necessary)
Upgrade to OVRPlugin 1.21's new APIs for display frequency and integration into blueprint
Fixes the 10fps lock not being setup when an app is launched with the HMD not mounted
Add blueprint definition to get device name from ovrplugin
Add support for tiled multires and GPU % reporting
Rejected changes in:
OculusFunctionLibrary.h
DefaultXRCamera.cpp
SceneRenderTargets.cpp
Change 3820224 by Mike.Beach
[WIP] MR Calibration
- Correcting orientation estimation to average sampled forward/up vectors
- Converting functionality for intersecting approximate frustum rays to C++ (to better align with frustum far points)
- Switched alignment points' PlanarId to be 3D, so we know how they relate to each other
- Stubbing in new alignment tweak mode
Change 3820475 by Ryan.Vance
#jira UEVR-1055
We need to use 0 for a sentinel value on non-metal rhi's.
Change 3821771 by Mike.Beach
CIS fixes
Change 3824637 by Mike.Beach
[WIP] MR Calibration process - polishing alignment tweak step (only needing rendertarget/img processing functions from demo branch).
Change 3828925 by Mike.Beach
CIS fix (was using deprecated IImageWrapperPtr)
Change 3830898 by Jeff.Fisher
Improving ActorComponent.h include path somone on udn noticed wasn't quite right.
Change 3831597 by Mike.Beach
[WIP] MR Calibration - Alignment tweaking now takes snapshots and presents a collage for you to align with.
#jira UEVR-1042
Change 3837752 by Keli.Hlodversson
Add option to pass UTextureRenderTarget2D directly to the OpenCVCalibrator instead of using temporary image files
#jira UE-52728
Change 3839309 by Mike.Beach
MotionController support for HMD tracking.
Change 3839314 by Mike.Beach
Fixing a crash in MR calibration, where we were expecting a returned list to be ordered and it wasn't (caused indexing out of bounds).
Change 3839316 by Mike.Beach
[WIP] MR Calibration - Stubbing in support for calibration using the HMD model (instead of controllers)
Change 3840711 by Mike.Beach
[WIP] MR Calibration - Add final preview to alignment calibration step.
Change 3841667 by Mike.Beach
[WIP] MR Calibration - Allowing users to toggle through different alignment techniques.
Change 3842631 by Mike.Beach
[WIP] MR Calibration - Polishing alignment tweak step (adding preview with HMD visualization, enforcing trigger pull for snapshots, allow reseting of just adjustments).
Change 3842758 by Mike.Beach
[WIP] MR Calibration - Cleaning up & reorganizing some cruft.
Change 3842943 by Mike.Beach
[WIP] MR Calibration - More clean up & re-org
Change 3843004 by Mike.Beach
[WIP] MR Calibration - Clearing old references to defunct calibration modes.
Change 3843063 by Mike.Beach
[WIP] MR - Deleting old (unused) calibration steps.
Change 3844142 by Mike.Beach
[WIP] MR Calibration - Cleaning out old cruft in CalibrationController (old alignment calibration that was moved to a separate BP).
Change 3845341 by Keli.Hlodversson
Add lens distortion parameters to MRCaptureComponent
#jira UEVR-1060
Change 3846174 by Mike.Beach
[WIP] MR Calibration - Updating the compositing adjustment phase to run on the new modular calibration step system.
- Properties are now DataTable driven
- Split into base and sub-class (to facilitate easier property editing)
- Added HSV tweak mode for the color
#jira UEVR-1048
Change 3847032 by Mike.Beach
[WIP] MR Calibration - Misc. fixes
- Unique identification color for new alignment point
- Fixed compositing calibration so it shows the scene as it would appear in a full MR capture (no specialized calibration view)
- Fixed some of the language used in the on-screen instructions
Change 3849040 by Mike.Beach
Fixing a assert/crash in MR calibration during the garbage matte phase - garbage matte actor was pointing to the wrong calibration component.
#jira UE-54233
Change 3849778 by Mike.Beach
Fixed so the loaded MR calibration position/orientation is properly applied and visualized in the MR calibration level.
#jira UE-54251
Change 3850199 by Mike.Beach
[MR] Saving, applying, and displaying TrackingLatency and DepthOffset properties in the MR calibration process.
#jira UE-54254, UE-54235
Change 3850224 by Mike.Beach
[MR] Adding a way to omit certain MotionController components from the forced delay.
#jira UE-54255
Change 3851434 by Mike.Beach
[MR] Fixing up the projection plane depth tracking (needs to be disabled for certain calibration steps)
- Cleans up MRBillboard API
- New method to enable/disable HMD depth tracking (helpful for integrating depth camera's in the future)
- DepthOffset should now work properly
#jira UE-54321, UE-54235
Change 3853799 by Mike.Beach
[MR] Making LensDistortion a public dependency since it is included from a public header.
Change 3854608 by Mike.Beach
[MR] Fixing it so the MR capture view point is delayed by the same latency that motion controllers are when it is attached to a motions controller itself.
#jira UE-54255
Change 3855721 by Keli.Hlodversson
Implement Lens Calibration Step.
#jira UEVR-1061 Integrate OpenCV calibration into MRFramwrok calibration process (through Blueprints)
Change 3855841 by Keli.Hlodversson
Fix Linux build after cl 3855721
Change 3858718 by Mike.Beach
Allowing async node factory methods to have other out parameters that get exposed in Blueprints.
Change 3861345 by Mike.Beach
Making changes to the XRAsset API - better handling asynchronous resource loading
* Added OnLoadComplete callback & ForceSynchronous params
* Moved/Renamed related BP functions to new XRAssetFunctionLib (added redirectors)
* Added async BP versions of the (now) blocking functions
* Fixed MotionControllerComponents to now set custom materials with the load callback
Fixed MR calibration process to better display alignment models
* Switched back to using controller models for alignment (UE-54476)
* Using custom depth buffer to reject inner triangles so models are easier to make out when using transparency
* Handling SteamVR controller models with multiple materials (overriding all)
#jira UE-54455, UE-54476
Change 3863839 by Ryan.Vance
Integrating 3836507 to fix oculus depth rt related crashes
#jira UE-54595, UE-54596, UE-54618
Change 3864970 by Mike.Beach
[WIP] MR Calibration - Trying to make the controller models more visable/helpful during the alignment process (adding a outline PP effect - currently disabled since PostProcessing/Tonemapping has ill-effects on the camera texture).
Change 3865290 by Mike.Beach
[WIP] MR Calibration - Specializing alignment positioning based off VR system (Oculus vs. Vive). Adjusting initial Vive alignment model so it centers in the middle of the screen (easier to align).
Change 3865357 by Joe.Graf
Initial merge of Andrew's BackChannel and RemoteSession plugins
Change 3865379 by Joe.Graf
Change filetype since +x was accidentally added
Change 3865515 by Jules.Blok
Use center interpolation on normals for curvature-to-roughness
Reduces aliasing artifacts when using curvature-to-roughness with MSAA
#jira UEVR-684
Change 3865622 by Joe.Graf
Fixed non-unity compile errors
Change 3865716 by Joe.Graf
Attempt to fix line endings
Change 3865749 by Joe.Graf
Another non-unity file fix
Change 3865782 by Joe.Graf
Attempt to fix line endings
Change 3865789 by Joe.Graf
Another non-unity fix
Change 3865891 by Mike.Beach
Oculus SI 1.22 changes...
- OVRPlugin update
- Change to how Vulkan extensions are enumerated
Change 3867433 by Douglas.Copeland
Fixing up M_Parallax_Cheap_Inst Content
Change 3867486 by Mike.Beach
[WIP] MR Calibration - Adjusting the first alignment model for Oculus, so that it isn't clipped by the camera.
#jira UE-54684
Change 3868302 by Mike.Beach
[WIP] MR Calibration - Adding controls to toggle post-processing on/off for the MR feed, and a way to hide/show just the alignment model (and leave an outline when post-processing).
Change 3868359 by Mike.Beach
Adding licensed models for the Rift HMD and sensors.
Change 3868410 by Mike.Beach
Hiding the controller models for the Compositing Calibration step, & fixing the right hand model so it shows.
#jira UE-54744
Change 3869755 by Joe.Graf
Fixed static analysis warnings
Change 3869790 by Joe.Graf
Changed a Warning to a Log since it looks like a c&p error
Change 3869887 by Arciel.Rekman
Copying //UE4/Partner-Valve@3869880 to Dev-VR (//UE4/Dev-VR)
Change 3872154 by Mike.Beach
[WIP] MR Calibration - Adjusting Oculus alignhment samples so the model is easier to align with.
#jira UE-54745
Change 3872426 by Mike.Beach
[WIP] MR Calibration - Adjusting Vive alignment samples so the model is easier to align with.
#jira UE-54745
Change 3873216 by Nick.Atamas
Merging CL 3829164 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Fixed iOS app using FVector4 safe zones because that is possible in 4.19
Change 3873548 by Nick.Atamas
Merging CL 3847181 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
#jira UE-53726
Change 3873791 by Nick.Atamas
Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.
Change 3875678 by Mike.Beach
MR Calibration - Fixing the alignment adjustment step so it doesn't get stuck after taking samples.
#jira UE-54906
Change 3875900 by Nick.Atamas
Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
Also fixes a scenario where there are no pins and geometries fail to update.
Change 3877035 by Mike.Beach
MR - Subscribing the MR framework to the PostLoad world delegate so it can spawn the MRCaptureActor needed to broadcast MR.
#jira UE-54933
Change 3877904 by Joe.Graf
Added XRTracking support to the RemoteSession plugin so that you can control the remote camera with XRTracking inputs
Change 3877955 by Joe.Graf
Added the RemoteSessionApp sample
Change 3880570 by Mike.Beach
Adopted direct-to-layer rendering API changes from Oculus
Change 3881307 by Keli.Hlodversson
Implement lens undistortion using OpenCV's initUndistortRectifyMap and a material for remapping the camera UVs based on the generated texture.
#jira UE-52781
Also changes the default size of the calibration chessboard to 9x6 inner edges.
#jira UE-54679
Change 3882054 by Mike.Beach
CIS fix - excluding new Oculus android lib (vrintegrationloader) from architechtures that it isn't compatible with (following vrapi's example).
Change 3885220 by Joe.Graf
Blacklisted the BackChannel and RemoteSession plugins on HTML5
Change 3885776 by Keli.Hlodversson
Fix static analysis warning when including OpenCV headers
Change 3888197 by Jules.Blok
Use the WorldVertexNormal for curvature-to-roughness instead of the WorldNormal.
This fixes aliasing artifacts when using curvature-to-roughness with normal maps.
Also fixes a compilation error in DistortAccumulatePS.usf
#jira UEVR-684
#jira UE-55102
Change 3891444 by Mike.Beach
Using the save object's full class name path so we can load from BP sub-object types from plugins (and discern between likenamed types).
#jira UE-54945
Change 3891447 by Mike.Beach
Labeling the spectator screen render call so it is distinguishable in profiles.
Change 3891459 by Mike.Beach
[WIP] MR - Adding a debug option to visualize the MR camera in-game.
Change 3891462 by Mike.Beach
Adding a standalone project for MR calibration app generation and testing.
#jira UEVR-1070
Change 3891696 by Mike.Beach
[WIP] MR - Now calibrating with the tracking origin at floor level so that the calibrated alignment is relative to the proper place.
#jira UE-54945
Change 3892899 by Ryan.Vance
Multi-view requires the day dream compositor.
Change 3896052 by Nick.Whiting
Duplicating fix for VR motion controller lock in CL 3889470 from 4.19 to Dev-VR
Change 3897244 by Mike.Beach
MR - Subscribing to an editor delegate so we can hook into PIE when it launches (so MR behaves like it does in -game, auto broadcasting).
#jira UE-54944
Change 3897283 by Mike.Beach
[WIP] MR - Utility material functions for converting from linear to sRGB space (and de-tonemapping) for the image from the camera feed.
#jira UE-54663
Change 3897357 by Mike.Beach
MR Calibration - Removing my own personal settings from the MRCalibration project.
Change 3897376 by Mike.Beach
MR Calibration - Initialiting the input controller's mirror var so it matches the DisplayController's (else they start out of sync).
#jira UE-55281
Change 3897381 by Mike.Beach
[WIP] MR Calibration - Deleting extra input controller actor that mistakenly got added to the scene (likely from bad CAC loading).
#jira UE-55279
Change 3897401 by Mike.Beach
MR - Using the newly added material functions (CL 3897283) to convert the camera feed from linear space to sRGB.
#jira UE-54663
Change 3897419 by Mike.Beach
MR Calibration - Updating gabage matte step initialization to use new broadcasting framework.
#jira UE-55287
Change 3897420 by Mike.Beach
MR Calibration - Followup to CL 3897357; removing more of my personal settings that accidently got checked in.
Change 3897467 by Mike.Beach
MR - Material for the camera card should be unlit.
Change 3899508 by Joe.Graf
Added SupportAR so that ARKit is used for tracking in the RemoteSessionApp
Change 3901656 by Zak.Parrish
Adding 3Lateral's kite boy head to DevVR
Change 3901705 by Mike.Beach
MR - Fixing the load/saving of the calibrated camera orientation. Using the look-at axis was not enough to reconstruct the same transform.
Change 3902026 by Mike.Beach
MR - Force activating the attached MotionController to account for failed auto-activation during initialization.
Change 3902089 by Mike.Beach
Mirroring CL 3902082 from 4.19.
Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").
#jira UE-55153
Change 3902110 by Mike.Beach
MR - Fixing it so a MR save doesn't have to be present on load for the editor to run MR mode on PIE (can drop a MR sav with the editor already open).
Change 3902631 by Joe.Graf
Fixed a bunch of shutdown related issues for remote sessions
Change 3904885 by Mike.Beach
MR Calibration - Fixing the gabage matting mode so it properly saves/loads without stomping on existing save data.
* Switching over GarbageMattePawn (the last hold out) to be part of the modular calibration step system
* New CalibrationStep API where the implementor can request a save (TODO: port all existing steps over to new function)
* Cleaned up a lot of dead code in CalibrationController
* Refactored how the GarbageMatteActor works - switched calibration BP to be sub-class (to get implicit matte data saving)
* Added MinStartingStep so the calibration will always boot up to the CompositingCalibration step when loading a full calibration save
* Now only spawning the GarbageMatteComponent when we have garbage matte data
Change 3904915 by Mike.Beach
CIS static analysis fix.
Change 3906571 by Keli.Hlodversson
Multiple interdependent MR Calibration changes:
Move undistortion support into the UMixedRealityCaptureComponent. Update UV undistortion texture when changing lens parameters.
Use our own struct to store lens duistortion settings, as we no longer depend on the LensDistortion/Composure plugin #jira UEVR-1073
Change undistortion to happen at the right place (ie. on camera output only and not on the final composed image)
Move OpenCVHelper into its own module, as both MixedRealityFramework and MixedRealityCalibration now depend on it.
Use calculated FOV after uindistortion and apply it to capture component #jira UE-55194
Display calculated FOV progressively during lens calibration #jira UE-55191
Change 3907398 by Mike.Beach
MR Calibration - Fixing issue where the chroma key tweaks were not being applied to the preview.
Change 3908291 by Joe.Graf
Merged over the clang warning suppression for unused lambda captures
Change 3908707 by Keli.Hlodversson
Fix MR compilation on Linux. (OpenCVHelper is now enabled on that platform, even though OpenCV isn't)
Remove dependency on LensDistortion plugin.
Change 3909229 by Mike.Beach
MR Calibration - Adding debug ability to skip lens calibration (End/Backspace)
Change 3909889 by Mike.Beach
[WIP] MR - Adjusting MR matierals and default CaptureSource to fight dark camera feed and to have scene rendering go through post-processing.
#jira UE-54663, UE-55324
Change 3910454 by Mike.Beach
[WIP] MR Calibration - Switching over all calibration steps to the new save API.
Change 3910942 by Mike.Beach
[WIP] MR Calibration - Adding an accept/redo screen to the lens calibration step (and making it so you can debug skip through the initial snapshot phase).
#jira UE-55190
Change 3910943 by Mike.Beach
[WIP] MR - Removing some uneeded cruft in the MR util library.
Change 3913041 by Joe.Graf
Xcode 9.3 clang warning fixes
Change 3913146 by Joe.Graf
Changed the remote session app to default to 60 fps
Change 3914885 by Mike.Beach
CIS fixes
Change 3919437 by Nick.Whiting
UE-55674: Fix for SteamVR on Mac causing crash. SteamVR was picking the wrong texture format because we were testing against the supported ShaderModel before it was actually set. It was asking for an OpenGL device context on Mac, which isn't supported
Change 3921833 by Joe.Graf
Fixed bad defines that triggered errors when fixing the XCode 9.3 Beta errors
#jira: UE-55752
Change 3926388 by Ryan.Vance
#jira UE-55666
Precision conversion nonsense
Change 3931840 by Mike.Beach
Setting the new RemoteSession plugin to not auto-host.
#jira UE-55841
Change 3626718 by Ryan.Vance
Oculus changes for SI1.16 and SI1.17
Adds Vulkan and D3D12 improvements/fixes for VR, depth target allocation for VR plugins, Android thread naming and a number of new Oculus features.
[CL 3932718 by Jeff Fisher in Main branch]
2018-03-07 17:03:49 -05:00
|
|
|
SCOPED_DRAW_EVENT(RHICmdList, SpectatorScreen)
|
2017-09-25 14:08:25 -04:00
|
|
|
SpectatorScreenDelegate_RenderThread.Execute(RHICmdList, BackBuffer, SrcTexture, SpectatorScreenTexture_RenderThread, WindowSize);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
|
|
|
|
|
// Apply the debug canvas layer.
|
|
|
|
|
IStereoLayers* StereoLayers = HMDDevice->GetStereoLayers();
|
|
|
|
|
if (StereoLayers)
|
|
|
|
|
{
|
|
|
|
|
const FIntRect DstRect(0, 0, BackBuffer->GetSizeX(), BackBuffer->GetSizeY());
|
|
|
|
|
for (int32 LayerID : DebugCanvasLayerIDs)
|
|
|
|
|
{
|
|
|
|
|
FTextureRHIRef LayerTexture = nullptr, HMDNull = nullptr;
|
|
|
|
|
StereoLayers->GetAllocatedTexture(LayerID, LayerTexture, HMDNull);
|
|
|
|
|
if (LayerTexture)
|
|
|
|
|
{
|
|
|
|
|
FTexture2DRHIRef LayerTexture2D = LayerTexture->GetTexture2D();
|
|
|
|
|
check(LayerTexture2D.IsValid()); // Debug canvas layer should be a 2d layer
|
|
|
|
|
const FIntRect LayerRect(0, 0, LayerTexture2D->GetSizeX(), LayerTexture2D->GetSizeY());
|
|
|
|
|
const FIntRect DstRectLetterboxed = Helpers::GetLetterboxedDestRect(LayerRect, DstRect);
|
|
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, LayerTexture2D, LayerRect, BackBuffer, DstRectLetterboxed, false, false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
DebugCanvasLayerIDs.Empty();
|
|
|
|
|
}
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
FIntRect FDefaultSpectatorScreenController::GetFullFlatEyeRect_RenderThread(FTexture2DRHIRef EyeTexture)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
2017-09-25 14:08:25 -04:00
|
|
|
return HMDDevice->GetFullFlatEyeRect_RenderThread(EyeTexture);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeUndistorted(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
const FIntRect SrcRect(0, 0, EyeTexture->GetSizeX(), EyeTexture->GetSizeY());
|
|
|
|
|
const FIntRect DstRect(0, 0, TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, SrcRect, TargetTexture, DstRect, false, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeDistorted(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3636795)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 2932765 by Nick.Whiting
Merging updated license files for Oculus libraries
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3513736 by Keli.Hlodversson
Move duplicated late update code into a common FLateUpdateManager
#jira UEVR-893
Change 3514798 by Mike.Beach
#4.17
Exposing a way for Blueprint users to remap the SteamVR controller's d-pad buttons (clashes with the Oculus mappings).
#jira UE-42634
Change 3516042 by Dustin.Holmes
Runtime handedness changes in Vive controllers are now reflected when a new device is connected. Device mappings are also reset when a device disconnects, so that if it connects again it fully reregisters instead of just assuming the role it previously had.
Change 3517781 by Keli.Hlodversson
Remove unused local variable bUseCustomPresentTexture
Change 3517951 by Mike.Beach
#4.17
Guarding against dereferencing a null pointer. Defaulting to the identity when we don't (yet) have a valid head pose to use.
#jira UE-43685
Change 3518142 by Mike.Beach
#4.17
Resolving fallout from bad merge (CL 3514868) - checking for teminating null in array (which was added to keep ARRAY_COUNT from acting on an empty array).
Change 3523183 by Ryan.Vance
#jira UE-46493, UEVR-661
Fixes GearVR only displaying a black screen on startup
Fixes GearVR rendering incorrectly with mobile multi-view w/o direct mode enabled
Adding mobile multi-view direct support to Daydream
Change 3523718 by Nick.Whiting
Adding core controller recentering delegate, and moving Google over to that system.
Change 3527263 by Dan.Oconnor
Mirror 3526925 for Nick Donaldson
Change 3533596 by Dustin.Holmes
Add garbage matte map, gamemode, and blueprints.
Change 3533598 by Dustin.Holmes
Expose the Set Tint Color and Opacity function for Widget Components as a Blueprint node.
Change 3538139 by Mike.Beach
Moving Oculus debug shader directly into Oculus plugin.
#jira UE-47134
Change 3543185 by Nick.Atamas
Address UEVR-891 : Merge in changes to Google Tango plugin.
#jira UEVR-891
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3545505 by Nick.Atamas
Fix UEVR-851 : some fix-ups to MeshReconHUD and overlay material now has a material parameter for tinting the reconstructed mesh to help debug visualization.
Change 3547549 by Jeff.Fisher
Fixing DefaultSpectatorScreenController comment.
Change 3551339 by Ryan.Vance
#jira UE-44947
Editor primitives we not being handled correctly with ISR.
Change 3554169 by Dustin.Holmes
Reconcile missed Mixed Reality blueprint
Change 3566825 by Mike.Beach
Fixing some bad merges from Main (fallout from CL 3566309)
Change 3567143 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3567572 by Mike.Beach
[WIP] Adding some MR plugin dependencies to keep CIS quiet (SteamVR is just temporary, and will be removed).
Change 3569116 by Jeff.Fisher
Mixed reality build breaks for PS4
-Module is dependent on steamvr, so don't build it for PS4.
-Removed unused class that doesn't compile with clang.
Change 3569362 by Mike.Beach
Organizing MR plugin content, to make way for new calibration modes.
Change 3572802 by Jeff.Fisher
UEVR-832 Add save/load system for calibrated camera settings
-Moved MixedRealityConfigurationSaveGame to c++.
#review-3571779
#jira UEVR-832
Change 3573864 by Mike.Beach
[WIP] Initial work on MR cam alignment controller - records point/frustum data from user input.
Change 3575900 by Jeff.Fisher
Vive spectator flat rect expanded to match other platforms.
-The vive 'full flat eye' rect was narrower than other platforms. Expanded it to be closer to the other platforms.
Change 3578684 by Mike.Beach
Static analysis fixes for CIS.
#jira UE-48204, UE-48203, UE-48206
Change 3579460 by Mike.Beach
[WIP] New calibration mode for camera alignment.
#jira UEVR-785
Change 3581232 by Mike.Beach
[WIP] Saving off alignment calibration data, and loading it on initialization. We skip alignment calibration if it has been configured.
#jira UEVR-832
Change 3588411 by Mike.Beach
[WIP] Adding calibration for compositing (chroma color, etc.).
#jira UEVR-785
Change 3588541 by Mike.Beach
[WIP] Cleaning up some display issues with the MR calibration.
#jira UEVR-785
Change 3588680 by Mike.Beach
Re-organizing the MR content, now that the alignment controller calibrates more than just alignment (renaming, etc.).
Change 3588694 by Mike.Beach
Renaming the MR calibration pawn (since it doesn't do any calibrating itself).
Change 3591518 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3591671 by Ryan.Vance
Debug stereo layer support
This adds an option to render the debug canvas to a stereo layer which greatly improves console and stat readability in an hmd.
Change 3591812 by Ryan.Vance
Don't snap motion controllers to the origin when tracking is lost.
Change 3594681 by Mike.Beach
[WIP] Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3596679 by Mike.Beach
CIS fix (likely fallout from CL 3591671) - changing the order of initialization to better match the order of declaration.
Change 3598191 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Created MixedRealityGarbageMatteCaptureComponent. An instance of this is spawned by and attached to MixedRealityCaptureComponent. Saved config data is loaded into it. It spawns a garbage matte actor. It then captures the garbage matte actor into a render target (which is set on MixedRealityCaptureComponent).
#jira UEVR-807
#review-3598179
Change 3598276 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3598332 by Mike.Beach
Guarding against a blind cast in the SteamVRChaperone component, which can be used cross platform (can't assume SteamVR).
Change 3605271 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3608490 by Jeff.Fisher
UEVR-987 Social Screen PS4 need to go to 'mirroring' for hmd setup dialog because system dialogs are not visible in separate mode.
UEVR-988 SpectatorScreen Flickering
UE-47234 Spectator screen: need frame delay before assigning dynamically created rendertarget to spectator texture
UE-47310 Spectator Screen: crash if you release a render target which is assigned as the spectator texture
-Test level content for all of these bugs.
Change 3608883 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Set material to use the garbage matte render target.
Change 3613292 by Mike.Beach
Moving header fcn decl up, under the proper interface section (for organization's sake).
Change 3616943 by Nick.Whiting
Updating SteamVR libraries to 1.0.9, so we can bring back macOS support
Change 3616970 by Nick.Whiting
Adding in steamvr visible area mesh support. Can be toggled with vr.SteamVR.UseVisibleAreaMesh
Change 3617866 by Mike.Beach
Updating the VR template to reflect Oculus HMD device naming that we've keyed off of in these Blueprints (when determining which VR system we're running on).
Change 3620108 by Mike.Beach
[WIP] Adding an intermediate calibration step to tweak the MR virtual cam's alignment.
Change 3620982 by Mike.Beach
Tying off some loose ends with the MR calibration map:
* Saving after each calibration phase
* Fixing blocked input from garbage matte creation
* Blocking input handling while exiting/previewing
* Adding minimum radius for random screen pt
Change 3621551 by Mike.Beach
[MR] Leveraging camera support in the new media framework - working for limited cameras in calibration.
Change 3621552 by Mike.Beach
[MR calibration] - fixing it so when you first switch into compoisiting calibration it updates the property readout.
Change 3621660 by Mike.Beach
[MR calibration] Cleaning up how we display text (adding a struct to wrap the coresponding properties).
Change 3623323 by Dustin.Holmes
Fix buffer overflow when using 5+ Vive generic trackers and add more Special hand designations to cover the maximum 11 trackers Vive supports
Change 3625900 by Keli.Hlodversson
Remove fixed 16:9 aspect ratio for SteamVR and Oculus splash screens.
Oculus was already fixed in CL#3413801, but regressed with plugin renaming and unificiation with GearVR in CL#3502152.
#jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio)
Change 3628409 by Mike.Beach
Speculative CIS fix.
#jira UE-49339
Change 3628440 by Nick.Whiting
Fix for SteamVR OSX build issues
Change 3628489 by Nick.Whiting
Fix for win32 build break
Change 3629045 by Mike.Beach
Shadowed variable name fix (CIS).
Change 3629202 by Arciel.Rekman
Copying //UE4/Partner-Valve@3629179 to Dev-VR (//UE4/Dev-VR)
Change 3629340 by Nick.Atamas
Unshelved and resolved changes from Oculus.
Change 3629772 by Ryan.Vance
Fixing Oculus Vulkan related compile issues. This will break Oculus Vulkan support, but the code needs to be refactored anyway.
Change 3629833 by Mike.Beach
Fixing up CIS warning introduced by Oculus 1.17 changes - "unsafe conversion" warning
#jira UE-49376
Change 3630696 by Jeff.Fisher
UE-49415 //UE4/Dev-VR: Incremental UE4Editor Win64 completed with errors - 5 Errors
Switching an include to a forward declaration
-Not sure why the previous version didn't compile on the build machine, but fewer dependencies is good.
Change 3630783 by Mike.Beach
Fixing CIS compiler failures for our vehicle templates.
#jira UE-49417
Change 3630802 by Mike.Beach
Better fix than 3630783 - updating the vehicle template's stereoscopic check (fixing the VehicleHud.cpp logic as well)
#jira UE-49417
Change 3630870 by Mike.Beach
Pragma'ing out a function pointer cast warning. Good warning, but I figure we know what we're doing here and there's no other way around it.
#jira UE-49376
Change 3630993 by Ryan.Vance
Check to ensure we have a valid third camera before trying to use it.
We could check >= 3 or if the left and right cameras are left/right stereo etc. decided to go with the simple test for now.
Change 3631322 by Jeff.Fisher
UEVR-909 PIP in Garbage Matte
-Added ExternalGarbageMatteActor to MixedRealityGarbageMatteCaptureComponent and exposed it to blueprint though MixedRealityCaptureComponent. This lets us switch from using the normal mixed reality component save/load garbage matte data and instead use an external actor, in this case the actor we use to setup the garbage matte. Then the mask is able to capture that actor live as it is edited.
-Also implemented GetViewOwner() so that we can use SetOwnerOnlySee to prevent other cameras and captures from seeing the garbage matte actor.
-Calibration level now uses the external garbage matte actor to let the garbate matte mask live update. It also does a picture-in-picture preview of the mixed reality scene. 'P' can show/hide the garbage matte actor on that PIP preview.
-Added SetUnmaskedPixelHighlightColor to MixedRealityCaptureComponent and the material. With this one can make unmasked video pixels more obvious in the output. The calibration level has this mapped to shift-P and makes pixels bright yellow to white.
-Added blueprint to calibration level to make the garbage matte actor visible in the mixed reality capture. That is bound to ctrl-g.
-GarbageMatteActors spawned by the mixed reality capture component are now attached to the vr origin. The calibration level now saves garbage matte mesh transforms relative to the vr origin.
-The garbage matte mesh is now plugin content, and is referenced in the mixedrealitycomponent default object, so it is cooked in any project that includes the plugin.
-Fog and AtmosphericFog no longer affect the garbage matte mask capture... there may be other things we need to turn off there.
#review-3618345
#jira UEVR-909
Change 3631362 by Keli.Hlodversson
#jira UE-49418 Exiting Google Instant Preview displays half of the editor viewport as black.
Note convoluted fix: passing bIsStereoScopic3D to IsActiveThisFrame. ISceneViewExtension code cannot rely on StereoRenderingDevice->IsStereoEnabled to know whether to render in stereo, as the current viewport widget may disable it. This was not a problem before the refactoring, as HMD-related viewextensions were only added to the active list after establishing that stereo indeed was enabled and allowed by the current view port widget.
Change 3631887 by Jeff.Fisher
Fixing IsActiveThisFrame build break.
Change 3632206 by Nick.Atamas
Fix for UE-49413.
Registering FOculusHMD as an extensions the same way as others: now creates an XRCamera that passes all the calls back to the HMD.
Change 3632264 by Nick.Whiting
Fix for Vive rendering getting cropped off due to invalid subrect values being submitted to the compositor.
Change 3632340 by Nick.Atamas
Merged in change from Loren; opted for our solution to ViewExtensions instead of the one in the changelist.
Original description below.
Change 3632214 by Loren.McQuade@Loren.McQuade_Dev-VR on 2017/09/07 19:51:29 *pending*
[Dev-VR] Added OculusHMD_SceneViewExtension, PlayerPosition/PlayerOrientation values, FOculusHMD::GetRelativeEyePose cross-eyed madness (CL 3631541, 3631687)
Change 3632353 by Ryan.Vance
#jira UE-49468
Don't apply xr camera rotation on the player controller when not using xr tracking.
Change 3632735 by Keli.Hlodversson
Better fix for #jira UE-49413.
Revert oculus xr camera code and use that one can have more than one view extension registered instead.
Use GetPriority to have the OculusHMD view extension code execute after the default xr camera.
The xr camera subclass did not forward the calls to ISceneViewExtension to the parent, breaking various functionality such as late update.
Fixes a crash when entering VR pie twice, back to back.
Change 3632752 by Keli.Hlodversson
Applying change 3632592 by Loren.McQuade@Loren.McQuade_Dev-VR_Branch on 2017/09/08 02:08:22
[Dev-VR] Push //UE4/Partner-Oculus@3632591 #rb merge
//UE4/Partner-Oculus to //UE4/Dev-VR/...
Reverted OculusHMD_XRCamera changes, as that clas has been removed in the interim.
Change 3633211 by Mike.Beach
Backing out Oculus MotionController hiding that accidently got submitted - we decided not to adopt this change originally.
Change 3633315 by Jeff.Fisher
merge from main with dev-platform problem children
-expecting SDRBackBuffer stuff to be wrong.
Change 3634006 by Mike.Beach
Resurecting Oculus clip plane settings which got dropped in the IXR refactor.
#jira UE-49520
Change 3634639 by Keli.Hlodversson
Avoid include cycle
https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/68863219?stepName=UE4Editor%20Static%20Analysis%20Win64%20%28IncludeTool%29&jobId=7995809&jobName=UE4%20Dev-VR%20-%20CL%203632752%20-%20Nightly%20Build&tabGroup=diagnosticHeader&firstPage=1
Change 3634641 by Jeff.Fisher
UE-49535 Lighting is blown out when playing in VR Preview on Vive
-Need pixel format to be PF_B8G8R8A8 for vr, now the plugins all build their render target and use that format.
#review-3634623
Change 3634682 by Jeff.Fisher
IHeadMountedDisplay forward declarations needed.
Change 3634690 by Ryan.Vance
We can't override the screen percentage when rendering for stereo
#jira UE-49287
Change 3635970 by Keli.Hlodversson
#jira UE-49563 Crash while opening QA-Game Referencing SharedPointer.h
Verify that StereoRendering is valid before calling IsStereoEnabled()
Change 3635979 by Mike.Beach
CIS static analysis fix - checking a ptr for null before we use it.
#jira UE-49531
Change 3636059 by Mike.Beach
Fixing XR system name aliasing for the -hmd command.
[CL 3638830 by Ryan Vance in Main branch]
2017-09-12 11:27:30 -04:00
|
|
|
// Note distorted mode is supported on only on oculus
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
// The default implementation falls back to RenderSpectatorModeSingleEyeCroppedToFill.
|
2017-09-25 14:08:25 -04:00
|
|
|
RenderSpectatorModeSingleEyeCroppedToFill(RHICmdList, TargetTexture, EyeTexture, OtherTexture, WindowSize);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeSingleEye(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
const FIntRect SrcRect(0, 0, EyeTexture->GetSizeX() / 2, EyeTexture->GetSizeY());
|
|
|
|
|
const FIntRect DstRect(0, 0, TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, SrcRect, TargetTexture, DstRect, false, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeLetterboxed(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
2017-09-25 14:08:25 -04:00
|
|
|
const FIntRect SrcRect = GetFullFlatEyeRect_RenderThread(EyeTexture);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
const FIntRect DstRect(0, 0, TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
|
|
|
|
const FIntRect DstRectLetterboxed = Helpers::GetLetterboxedDestRect(SrcRect, DstRect);
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, SrcRect, TargetTexture, DstRectLetterboxed, true, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeCroppedToFill(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
2017-09-25 14:08:25 -04:00
|
|
|
const FIntRect SrcRect = GetFullFlatEyeRect_RenderThread(EyeTexture);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
const FIntRect DstRect(0, 0, TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
2017-09-25 14:08:25 -04:00
|
|
|
const FIntRect WindowRect(0, 0, WindowSize.X, WindowSize.Y);
|
|
|
|
|
|
2021-11-24 21:57:34 -05:00
|
|
|
const FIntRect SrcCroppedToFitRect = Helpers::GetEyeCroppedToFitRect(HMDDevice->GetEyeCenterPoint_RenderThread(EStereoscopicEye::eSSE_LEFT_EYE), SrcRect, WindowRect);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, SrcCroppedToFitRect, TargetTexture, DstRect, false, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeTexture(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
FRHITexture2D* SrcTexture = OtherTexture;
|
|
|
|
|
if (!SrcTexture)
|
|
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3636795)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 2932765 by Nick.Whiting
Merging updated license files for Oculus libraries
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3513736 by Keli.Hlodversson
Move duplicated late update code into a common FLateUpdateManager
#jira UEVR-893
Change 3514798 by Mike.Beach
#4.17
Exposing a way for Blueprint users to remap the SteamVR controller's d-pad buttons (clashes with the Oculus mappings).
#jira UE-42634
Change 3516042 by Dustin.Holmes
Runtime handedness changes in Vive controllers are now reflected when a new device is connected. Device mappings are also reset when a device disconnects, so that if it connects again it fully reregisters instead of just assuming the role it previously had.
Change 3517781 by Keli.Hlodversson
Remove unused local variable bUseCustomPresentTexture
Change 3517951 by Mike.Beach
#4.17
Guarding against dereferencing a null pointer. Defaulting to the identity when we don't (yet) have a valid head pose to use.
#jira UE-43685
Change 3518142 by Mike.Beach
#4.17
Resolving fallout from bad merge (CL 3514868) - checking for teminating null in array (which was added to keep ARRAY_COUNT from acting on an empty array).
Change 3523183 by Ryan.Vance
#jira UE-46493, UEVR-661
Fixes GearVR only displaying a black screen on startup
Fixes GearVR rendering incorrectly with mobile multi-view w/o direct mode enabled
Adding mobile multi-view direct support to Daydream
Change 3523718 by Nick.Whiting
Adding core controller recentering delegate, and moving Google over to that system.
Change 3527263 by Dan.Oconnor
Mirror 3526925 for Nick Donaldson
Change 3533596 by Dustin.Holmes
Add garbage matte map, gamemode, and blueprints.
Change 3533598 by Dustin.Holmes
Expose the Set Tint Color and Opacity function for Widget Components as a Blueprint node.
Change 3538139 by Mike.Beach
Moving Oculus debug shader directly into Oculus plugin.
#jira UE-47134
Change 3543185 by Nick.Atamas
Address UEVR-891 : Merge in changes to Google Tango plugin.
#jira UEVR-891
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3545505 by Nick.Atamas
Fix UEVR-851 : some fix-ups to MeshReconHUD and overlay material now has a material parameter for tinting the reconstructed mesh to help debug visualization.
Change 3547549 by Jeff.Fisher
Fixing DefaultSpectatorScreenController comment.
Change 3551339 by Ryan.Vance
#jira UE-44947
Editor primitives we not being handled correctly with ISR.
Change 3554169 by Dustin.Holmes
Reconcile missed Mixed Reality blueprint
Change 3566825 by Mike.Beach
Fixing some bad merges from Main (fallout from CL 3566309)
Change 3567143 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3567572 by Mike.Beach
[WIP] Adding some MR plugin dependencies to keep CIS quiet (SteamVR is just temporary, and will be removed).
Change 3569116 by Jeff.Fisher
Mixed reality build breaks for PS4
-Module is dependent on steamvr, so don't build it for PS4.
-Removed unused class that doesn't compile with clang.
Change 3569362 by Mike.Beach
Organizing MR plugin content, to make way for new calibration modes.
Change 3572802 by Jeff.Fisher
UEVR-832 Add save/load system for calibrated camera settings
-Moved MixedRealityConfigurationSaveGame to c++.
#review-3571779
#jira UEVR-832
Change 3573864 by Mike.Beach
[WIP] Initial work on MR cam alignment controller - records point/frustum data from user input.
Change 3575900 by Jeff.Fisher
Vive spectator flat rect expanded to match other platforms.
-The vive 'full flat eye' rect was narrower than other platforms. Expanded it to be closer to the other platforms.
Change 3578684 by Mike.Beach
Static analysis fixes for CIS.
#jira UE-48204, UE-48203, UE-48206
Change 3579460 by Mike.Beach
[WIP] New calibration mode for camera alignment.
#jira UEVR-785
Change 3581232 by Mike.Beach
[WIP] Saving off alignment calibration data, and loading it on initialization. We skip alignment calibration if it has been configured.
#jira UEVR-832
Change 3588411 by Mike.Beach
[WIP] Adding calibration for compositing (chroma color, etc.).
#jira UEVR-785
Change 3588541 by Mike.Beach
[WIP] Cleaning up some display issues with the MR calibration.
#jira UEVR-785
Change 3588680 by Mike.Beach
Re-organizing the MR content, now that the alignment controller calibrates more than just alignment (renaming, etc.).
Change 3588694 by Mike.Beach
Renaming the MR calibration pawn (since it doesn't do any calibrating itself).
Change 3591518 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3591671 by Ryan.Vance
Debug stereo layer support
This adds an option to render the debug canvas to a stereo layer which greatly improves console and stat readability in an hmd.
Change 3591812 by Ryan.Vance
Don't snap motion controllers to the origin when tracking is lost.
Change 3594681 by Mike.Beach
[WIP] Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3596679 by Mike.Beach
CIS fix (likely fallout from CL 3591671) - changing the order of initialization to better match the order of declaration.
Change 3598191 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Created MixedRealityGarbageMatteCaptureComponent. An instance of this is spawned by and attached to MixedRealityCaptureComponent. Saved config data is loaded into it. It spawns a garbage matte actor. It then captures the garbage matte actor into a render target (which is set on MixedRealityCaptureComponent).
#jira UEVR-807
#review-3598179
Change 3598276 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3598332 by Mike.Beach
Guarding against a blind cast in the SteamVRChaperone component, which can be used cross platform (can't assume SteamVR).
Change 3605271 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3608490 by Jeff.Fisher
UEVR-987 Social Screen PS4 need to go to 'mirroring' for hmd setup dialog because system dialogs are not visible in separate mode.
UEVR-988 SpectatorScreen Flickering
UE-47234 Spectator screen: need frame delay before assigning dynamically created rendertarget to spectator texture
UE-47310 Spectator Screen: crash if you release a render target which is assigned as the spectator texture
-Test level content for all of these bugs.
Change 3608883 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Set material to use the garbage matte render target.
Change 3613292 by Mike.Beach
Moving header fcn decl up, under the proper interface section (for organization's sake).
Change 3616943 by Nick.Whiting
Updating SteamVR libraries to 1.0.9, so we can bring back macOS support
Change 3616970 by Nick.Whiting
Adding in steamvr visible area mesh support. Can be toggled with vr.SteamVR.UseVisibleAreaMesh
Change 3617866 by Mike.Beach
Updating the VR template to reflect Oculus HMD device naming that we've keyed off of in these Blueprints (when determining which VR system we're running on).
Change 3620108 by Mike.Beach
[WIP] Adding an intermediate calibration step to tweak the MR virtual cam's alignment.
Change 3620982 by Mike.Beach
Tying off some loose ends with the MR calibration map:
* Saving after each calibration phase
* Fixing blocked input from garbage matte creation
* Blocking input handling while exiting/previewing
* Adding minimum radius for random screen pt
Change 3621551 by Mike.Beach
[MR] Leveraging camera support in the new media framework - working for limited cameras in calibration.
Change 3621552 by Mike.Beach
[MR calibration] - fixing it so when you first switch into compoisiting calibration it updates the property readout.
Change 3621660 by Mike.Beach
[MR calibration] Cleaning up how we display text (adding a struct to wrap the coresponding properties).
Change 3623323 by Dustin.Holmes
Fix buffer overflow when using 5+ Vive generic trackers and add more Special hand designations to cover the maximum 11 trackers Vive supports
Change 3625900 by Keli.Hlodversson
Remove fixed 16:9 aspect ratio for SteamVR and Oculus splash screens.
Oculus was already fixed in CL#3413801, but regressed with plugin renaming and unificiation with GearVR in CL#3502152.
#jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio)
Change 3628409 by Mike.Beach
Speculative CIS fix.
#jira UE-49339
Change 3628440 by Nick.Whiting
Fix for SteamVR OSX build issues
Change 3628489 by Nick.Whiting
Fix for win32 build break
Change 3629045 by Mike.Beach
Shadowed variable name fix (CIS).
Change 3629202 by Arciel.Rekman
Copying //UE4/Partner-Valve@3629179 to Dev-VR (//UE4/Dev-VR)
Change 3629340 by Nick.Atamas
Unshelved and resolved changes from Oculus.
Change 3629772 by Ryan.Vance
Fixing Oculus Vulkan related compile issues. This will break Oculus Vulkan support, but the code needs to be refactored anyway.
Change 3629833 by Mike.Beach
Fixing up CIS warning introduced by Oculus 1.17 changes - "unsafe conversion" warning
#jira UE-49376
Change 3630696 by Jeff.Fisher
UE-49415 //UE4/Dev-VR: Incremental UE4Editor Win64 completed with errors - 5 Errors
Switching an include to a forward declaration
-Not sure why the previous version didn't compile on the build machine, but fewer dependencies is good.
Change 3630783 by Mike.Beach
Fixing CIS compiler failures for our vehicle templates.
#jira UE-49417
Change 3630802 by Mike.Beach
Better fix than 3630783 - updating the vehicle template's stereoscopic check (fixing the VehicleHud.cpp logic as well)
#jira UE-49417
Change 3630870 by Mike.Beach
Pragma'ing out a function pointer cast warning. Good warning, but I figure we know what we're doing here and there's no other way around it.
#jira UE-49376
Change 3630993 by Ryan.Vance
Check to ensure we have a valid third camera before trying to use it.
We could check >= 3 or if the left and right cameras are left/right stereo etc. decided to go with the simple test for now.
Change 3631322 by Jeff.Fisher
UEVR-909 PIP in Garbage Matte
-Added ExternalGarbageMatteActor to MixedRealityGarbageMatteCaptureComponent and exposed it to blueprint though MixedRealityCaptureComponent. This lets us switch from using the normal mixed reality component save/load garbage matte data and instead use an external actor, in this case the actor we use to setup the garbage matte. Then the mask is able to capture that actor live as it is edited.
-Also implemented GetViewOwner() so that we can use SetOwnerOnlySee to prevent other cameras and captures from seeing the garbage matte actor.
-Calibration level now uses the external garbage matte actor to let the garbate matte mask live update. It also does a picture-in-picture preview of the mixed reality scene. 'P' can show/hide the garbage matte actor on that PIP preview.
-Added SetUnmaskedPixelHighlightColor to MixedRealityCaptureComponent and the material. With this one can make unmasked video pixels more obvious in the output. The calibration level has this mapped to shift-P and makes pixels bright yellow to white.
-Added blueprint to calibration level to make the garbage matte actor visible in the mixed reality capture. That is bound to ctrl-g.
-GarbageMatteActors spawned by the mixed reality capture component are now attached to the vr origin. The calibration level now saves garbage matte mesh transforms relative to the vr origin.
-The garbage matte mesh is now plugin content, and is referenced in the mixedrealitycomponent default object, so it is cooked in any project that includes the plugin.
-Fog and AtmosphericFog no longer affect the garbage matte mask capture... there may be other things we need to turn off there.
#review-3618345
#jira UEVR-909
Change 3631362 by Keli.Hlodversson
#jira UE-49418 Exiting Google Instant Preview displays half of the editor viewport as black.
Note convoluted fix: passing bIsStereoScopic3D to IsActiveThisFrame. ISceneViewExtension code cannot rely on StereoRenderingDevice->IsStereoEnabled to know whether to render in stereo, as the current viewport widget may disable it. This was not a problem before the refactoring, as HMD-related viewextensions were only added to the active list after establishing that stereo indeed was enabled and allowed by the current view port widget.
Change 3631887 by Jeff.Fisher
Fixing IsActiveThisFrame build break.
Change 3632206 by Nick.Atamas
Fix for UE-49413.
Registering FOculusHMD as an extensions the same way as others: now creates an XRCamera that passes all the calls back to the HMD.
Change 3632264 by Nick.Whiting
Fix for Vive rendering getting cropped off due to invalid subrect values being submitted to the compositor.
Change 3632340 by Nick.Atamas
Merged in change from Loren; opted for our solution to ViewExtensions instead of the one in the changelist.
Original description below.
Change 3632214 by Loren.McQuade@Loren.McQuade_Dev-VR on 2017/09/07 19:51:29 *pending*
[Dev-VR] Added OculusHMD_SceneViewExtension, PlayerPosition/PlayerOrientation values, FOculusHMD::GetRelativeEyePose cross-eyed madness (CL 3631541, 3631687)
Change 3632353 by Ryan.Vance
#jira UE-49468
Don't apply xr camera rotation on the player controller when not using xr tracking.
Change 3632735 by Keli.Hlodversson
Better fix for #jira UE-49413.
Revert oculus xr camera code and use that one can have more than one view extension registered instead.
Use GetPriority to have the OculusHMD view extension code execute after the default xr camera.
The xr camera subclass did not forward the calls to ISceneViewExtension to the parent, breaking various functionality such as late update.
Fixes a crash when entering VR pie twice, back to back.
Change 3632752 by Keli.Hlodversson
Applying change 3632592 by Loren.McQuade@Loren.McQuade_Dev-VR_Branch on 2017/09/08 02:08:22
[Dev-VR] Push //UE4/Partner-Oculus@3632591 #rb merge
//UE4/Partner-Oculus to //UE4/Dev-VR/...
Reverted OculusHMD_XRCamera changes, as that clas has been removed in the interim.
Change 3633211 by Mike.Beach
Backing out Oculus MotionController hiding that accidently got submitted - we decided not to adopt this change originally.
Change 3633315 by Jeff.Fisher
merge from main with dev-platform problem children
-expecting SDRBackBuffer stuff to be wrong.
Change 3634006 by Mike.Beach
Resurecting Oculus clip plane settings which got dropped in the IXR refactor.
#jira UE-49520
Change 3634639 by Keli.Hlodversson
Avoid include cycle
https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/68863219?stepName=UE4Editor%20Static%20Analysis%20Win64%20%28IncludeTool%29&jobId=7995809&jobName=UE4%20Dev-VR%20-%20CL%203632752%20-%20Nightly%20Build&tabGroup=diagnosticHeader&firstPage=1
Change 3634641 by Jeff.Fisher
UE-49535 Lighting is blown out when playing in VR Preview on Vive
-Need pixel format to be PF_B8G8R8A8 for vr, now the plugins all build their render target and use that format.
#review-3634623
Change 3634682 by Jeff.Fisher
IHeadMountedDisplay forward declarations needed.
Change 3634690 by Ryan.Vance
We can't override the screen percentage when rendering for stereo
#jira UE-49287
Change 3635970 by Keli.Hlodversson
#jira UE-49563 Crash while opening QA-Game Referencing SharedPointer.h
Verify that StereoRendering is valid before calling IsStereoEnabled()
Change 3635979 by Mike.Beach
CIS static analysis fix - checking a ptr for null before we use it.
#jira UE-49531
Change 3636059 by Mike.Beach
Fixing XR system name aliasing for the -hmd command.
[CL 3638830 by Ryan Vance in Main branch]
2017-09-12 11:27:30 -04:00
|
|
|
SrcTexture = GetFallbackRHITexture();
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const FIntRect SrcRect(0, 0, SrcTexture->GetSizeX(), SrcTexture->GetSizeY());
|
|
|
|
|
const FIntRect DstRect(0, 0, TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, SrcTexture, SrcRect, TargetTexture, DstRect, false, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
void FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(FRHICommandListImmediate& RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
FRHITexture2D* OtherTextureLocal = OtherTexture;
|
|
|
|
|
if (!OtherTextureLocal)
|
|
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3636795)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 2932765 by Nick.Whiting
Merging updated license files for Oculus libraries
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3513736 by Keli.Hlodversson
Move duplicated late update code into a common FLateUpdateManager
#jira UEVR-893
Change 3514798 by Mike.Beach
#4.17
Exposing a way for Blueprint users to remap the SteamVR controller's d-pad buttons (clashes with the Oculus mappings).
#jira UE-42634
Change 3516042 by Dustin.Holmes
Runtime handedness changes in Vive controllers are now reflected when a new device is connected. Device mappings are also reset when a device disconnects, so that if it connects again it fully reregisters instead of just assuming the role it previously had.
Change 3517781 by Keli.Hlodversson
Remove unused local variable bUseCustomPresentTexture
Change 3517951 by Mike.Beach
#4.17
Guarding against dereferencing a null pointer. Defaulting to the identity when we don't (yet) have a valid head pose to use.
#jira UE-43685
Change 3518142 by Mike.Beach
#4.17
Resolving fallout from bad merge (CL 3514868) - checking for teminating null in array (which was added to keep ARRAY_COUNT from acting on an empty array).
Change 3523183 by Ryan.Vance
#jira UE-46493, UEVR-661
Fixes GearVR only displaying a black screen on startup
Fixes GearVR rendering incorrectly with mobile multi-view w/o direct mode enabled
Adding mobile multi-view direct support to Daydream
Change 3523718 by Nick.Whiting
Adding core controller recentering delegate, and moving Google over to that system.
Change 3527263 by Dan.Oconnor
Mirror 3526925 for Nick Donaldson
Change 3533596 by Dustin.Holmes
Add garbage matte map, gamemode, and blueprints.
Change 3533598 by Dustin.Holmes
Expose the Set Tint Color and Opacity function for Widget Components as a Blueprint node.
Change 3538139 by Mike.Beach
Moving Oculus debug shader directly into Oculus plugin.
#jira UE-47134
Change 3543185 by Nick.Atamas
Address UEVR-891 : Merge in changes to Google Tango plugin.
#jira UEVR-891
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3545505 by Nick.Atamas
Fix UEVR-851 : some fix-ups to MeshReconHUD and overlay material now has a material parameter for tinting the reconstructed mesh to help debug visualization.
Change 3547549 by Jeff.Fisher
Fixing DefaultSpectatorScreenController comment.
Change 3551339 by Ryan.Vance
#jira UE-44947
Editor primitives we not being handled correctly with ISR.
Change 3554169 by Dustin.Holmes
Reconcile missed Mixed Reality blueprint
Change 3566825 by Mike.Beach
Fixing some bad merges from Main (fallout from CL 3566309)
Change 3567143 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3567572 by Mike.Beach
[WIP] Adding some MR plugin dependencies to keep CIS quiet (SteamVR is just temporary, and will be removed).
Change 3569116 by Jeff.Fisher
Mixed reality build breaks for PS4
-Module is dependent on steamvr, so don't build it for PS4.
-Removed unused class that doesn't compile with clang.
Change 3569362 by Mike.Beach
Organizing MR plugin content, to make way for new calibration modes.
Change 3572802 by Jeff.Fisher
UEVR-832 Add save/load system for calibrated camera settings
-Moved MixedRealityConfigurationSaveGame to c++.
#review-3571779
#jira UEVR-832
Change 3573864 by Mike.Beach
[WIP] Initial work on MR cam alignment controller - records point/frustum data from user input.
Change 3575900 by Jeff.Fisher
Vive spectator flat rect expanded to match other platforms.
-The vive 'full flat eye' rect was narrower than other platforms. Expanded it to be closer to the other platforms.
Change 3578684 by Mike.Beach
Static analysis fixes for CIS.
#jira UE-48204, UE-48203, UE-48206
Change 3579460 by Mike.Beach
[WIP] New calibration mode for camera alignment.
#jira UEVR-785
Change 3581232 by Mike.Beach
[WIP] Saving off alignment calibration data, and loading it on initialization. We skip alignment calibration if it has been configured.
#jira UEVR-832
Change 3588411 by Mike.Beach
[WIP] Adding calibration for compositing (chroma color, etc.).
#jira UEVR-785
Change 3588541 by Mike.Beach
[WIP] Cleaning up some display issues with the MR calibration.
#jira UEVR-785
Change 3588680 by Mike.Beach
Re-organizing the MR content, now that the alignment controller calibrates more than just alignment (renaming, etc.).
Change 3588694 by Mike.Beach
Renaming the MR calibration pawn (since it doesn't do any calibrating itself).
Change 3591518 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3591671 by Ryan.Vance
Debug stereo layer support
This adds an option to render the debug canvas to a stereo layer which greatly improves console and stat readability in an hmd.
Change 3591812 by Ryan.Vance
Don't snap motion controllers to the origin when tracking is lost.
Change 3594681 by Mike.Beach
[WIP] Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3596679 by Mike.Beach
CIS fix (likely fallout from CL 3591671) - changing the order of initialization to better match the order of declaration.
Change 3598191 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Created MixedRealityGarbageMatteCaptureComponent. An instance of this is spawned by and attached to MixedRealityCaptureComponent. Saved config data is loaded into it. It spawns a garbage matte actor. It then captures the garbage matte actor into a render target (which is set on MixedRealityCaptureComponent).
#jira UEVR-807
#review-3598179
Change 3598276 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3598332 by Mike.Beach
Guarding against a blind cast in the SteamVRChaperone component, which can be used cross platform (can't assume SteamVR).
Change 3605271 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3608490 by Jeff.Fisher
UEVR-987 Social Screen PS4 need to go to 'mirroring' for hmd setup dialog because system dialogs are not visible in separate mode.
UEVR-988 SpectatorScreen Flickering
UE-47234 Spectator screen: need frame delay before assigning dynamically created rendertarget to spectator texture
UE-47310 Spectator Screen: crash if you release a render target which is assigned as the spectator texture
-Test level content for all of these bugs.
Change 3608883 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Set material to use the garbage matte render target.
Change 3613292 by Mike.Beach
Moving header fcn decl up, under the proper interface section (for organization's sake).
Change 3616943 by Nick.Whiting
Updating SteamVR libraries to 1.0.9, so we can bring back macOS support
Change 3616970 by Nick.Whiting
Adding in steamvr visible area mesh support. Can be toggled with vr.SteamVR.UseVisibleAreaMesh
Change 3617866 by Mike.Beach
Updating the VR template to reflect Oculus HMD device naming that we've keyed off of in these Blueprints (when determining which VR system we're running on).
Change 3620108 by Mike.Beach
[WIP] Adding an intermediate calibration step to tweak the MR virtual cam's alignment.
Change 3620982 by Mike.Beach
Tying off some loose ends with the MR calibration map:
* Saving after each calibration phase
* Fixing blocked input from garbage matte creation
* Blocking input handling while exiting/previewing
* Adding minimum radius for random screen pt
Change 3621551 by Mike.Beach
[MR] Leveraging camera support in the new media framework - working for limited cameras in calibration.
Change 3621552 by Mike.Beach
[MR calibration] - fixing it so when you first switch into compoisiting calibration it updates the property readout.
Change 3621660 by Mike.Beach
[MR calibration] Cleaning up how we display text (adding a struct to wrap the coresponding properties).
Change 3623323 by Dustin.Holmes
Fix buffer overflow when using 5+ Vive generic trackers and add more Special hand designations to cover the maximum 11 trackers Vive supports
Change 3625900 by Keli.Hlodversson
Remove fixed 16:9 aspect ratio for SteamVR and Oculus splash screens.
Oculus was already fixed in CL#3413801, but regressed with plugin renaming and unificiation with GearVR in CL#3502152.
#jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio)
Change 3628409 by Mike.Beach
Speculative CIS fix.
#jira UE-49339
Change 3628440 by Nick.Whiting
Fix for SteamVR OSX build issues
Change 3628489 by Nick.Whiting
Fix for win32 build break
Change 3629045 by Mike.Beach
Shadowed variable name fix (CIS).
Change 3629202 by Arciel.Rekman
Copying //UE4/Partner-Valve@3629179 to Dev-VR (//UE4/Dev-VR)
Change 3629340 by Nick.Atamas
Unshelved and resolved changes from Oculus.
Change 3629772 by Ryan.Vance
Fixing Oculus Vulkan related compile issues. This will break Oculus Vulkan support, but the code needs to be refactored anyway.
Change 3629833 by Mike.Beach
Fixing up CIS warning introduced by Oculus 1.17 changes - "unsafe conversion" warning
#jira UE-49376
Change 3630696 by Jeff.Fisher
UE-49415 //UE4/Dev-VR: Incremental UE4Editor Win64 completed with errors - 5 Errors
Switching an include to a forward declaration
-Not sure why the previous version didn't compile on the build machine, but fewer dependencies is good.
Change 3630783 by Mike.Beach
Fixing CIS compiler failures for our vehicle templates.
#jira UE-49417
Change 3630802 by Mike.Beach
Better fix than 3630783 - updating the vehicle template's stereoscopic check (fixing the VehicleHud.cpp logic as well)
#jira UE-49417
Change 3630870 by Mike.Beach
Pragma'ing out a function pointer cast warning. Good warning, but I figure we know what we're doing here and there's no other way around it.
#jira UE-49376
Change 3630993 by Ryan.Vance
Check to ensure we have a valid third camera before trying to use it.
We could check >= 3 or if the left and right cameras are left/right stereo etc. decided to go with the simple test for now.
Change 3631322 by Jeff.Fisher
UEVR-909 PIP in Garbage Matte
-Added ExternalGarbageMatteActor to MixedRealityGarbageMatteCaptureComponent and exposed it to blueprint though MixedRealityCaptureComponent. This lets us switch from using the normal mixed reality component save/load garbage matte data and instead use an external actor, in this case the actor we use to setup the garbage matte. Then the mask is able to capture that actor live as it is edited.
-Also implemented GetViewOwner() so that we can use SetOwnerOnlySee to prevent other cameras and captures from seeing the garbage matte actor.
-Calibration level now uses the external garbage matte actor to let the garbate matte mask live update. It also does a picture-in-picture preview of the mixed reality scene. 'P' can show/hide the garbage matte actor on that PIP preview.
-Added SetUnmaskedPixelHighlightColor to MixedRealityCaptureComponent and the material. With this one can make unmasked video pixels more obvious in the output. The calibration level has this mapped to shift-P and makes pixels bright yellow to white.
-Added blueprint to calibration level to make the garbage matte actor visible in the mixed reality capture. That is bound to ctrl-g.
-GarbageMatteActors spawned by the mixed reality capture component are now attached to the vr origin. The calibration level now saves garbage matte mesh transforms relative to the vr origin.
-The garbage matte mesh is now plugin content, and is referenced in the mixedrealitycomponent default object, so it is cooked in any project that includes the plugin.
-Fog and AtmosphericFog no longer affect the garbage matte mask capture... there may be other things we need to turn off there.
#review-3618345
#jira UEVR-909
Change 3631362 by Keli.Hlodversson
#jira UE-49418 Exiting Google Instant Preview displays half of the editor viewport as black.
Note convoluted fix: passing bIsStereoScopic3D to IsActiveThisFrame. ISceneViewExtension code cannot rely on StereoRenderingDevice->IsStereoEnabled to know whether to render in stereo, as the current viewport widget may disable it. This was not a problem before the refactoring, as HMD-related viewextensions were only added to the active list after establishing that stereo indeed was enabled and allowed by the current view port widget.
Change 3631887 by Jeff.Fisher
Fixing IsActiveThisFrame build break.
Change 3632206 by Nick.Atamas
Fix for UE-49413.
Registering FOculusHMD as an extensions the same way as others: now creates an XRCamera that passes all the calls back to the HMD.
Change 3632264 by Nick.Whiting
Fix for Vive rendering getting cropped off due to invalid subrect values being submitted to the compositor.
Change 3632340 by Nick.Atamas
Merged in change from Loren; opted for our solution to ViewExtensions instead of the one in the changelist.
Original description below.
Change 3632214 by Loren.McQuade@Loren.McQuade_Dev-VR on 2017/09/07 19:51:29 *pending*
[Dev-VR] Added OculusHMD_SceneViewExtension, PlayerPosition/PlayerOrientation values, FOculusHMD::GetRelativeEyePose cross-eyed madness (CL 3631541, 3631687)
Change 3632353 by Ryan.Vance
#jira UE-49468
Don't apply xr camera rotation on the player controller when not using xr tracking.
Change 3632735 by Keli.Hlodversson
Better fix for #jira UE-49413.
Revert oculus xr camera code and use that one can have more than one view extension registered instead.
Use GetPriority to have the OculusHMD view extension code execute after the default xr camera.
The xr camera subclass did not forward the calls to ISceneViewExtension to the parent, breaking various functionality such as late update.
Fixes a crash when entering VR pie twice, back to back.
Change 3632752 by Keli.Hlodversson
Applying change 3632592 by Loren.McQuade@Loren.McQuade_Dev-VR_Branch on 2017/09/08 02:08:22
[Dev-VR] Push //UE4/Partner-Oculus@3632591 #rb merge
//UE4/Partner-Oculus to //UE4/Dev-VR/...
Reverted OculusHMD_XRCamera changes, as that clas has been removed in the interim.
Change 3633211 by Mike.Beach
Backing out Oculus MotionController hiding that accidently got submitted - we decided not to adopt this change originally.
Change 3633315 by Jeff.Fisher
merge from main with dev-platform problem children
-expecting SDRBackBuffer stuff to be wrong.
Change 3634006 by Mike.Beach
Resurecting Oculus clip plane settings which got dropped in the IXR refactor.
#jira UE-49520
Change 3634639 by Keli.Hlodversson
Avoid include cycle
https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/68863219?stepName=UE4Editor%20Static%20Analysis%20Win64%20%28IncludeTool%29&jobId=7995809&jobName=UE4%20Dev-VR%20-%20CL%203632752%20-%20Nightly%20Build&tabGroup=diagnosticHeader&firstPage=1
Change 3634641 by Jeff.Fisher
UE-49535 Lighting is blown out when playing in VR Preview on Vive
-Need pixel format to be PF_B8G8R8A8 for vr, now the plugins all build their render target and use that format.
#review-3634623
Change 3634682 by Jeff.Fisher
IHeadMountedDisplay forward declarations needed.
Change 3634690 by Ryan.Vance
We can't override the screen percentage when rendering for stereo
#jira UE-49287
Change 3635970 by Keli.Hlodversson
#jira UE-49563 Crash while opening QA-Game Referencing SharedPointer.h
Verify that StereoRendering is valid before calling IsStereoEnabled()
Change 3635979 by Mike.Beach
CIS static analysis fix - checking a ptr for null before we use it.
#jira UE-49531
Change 3636059 by Mike.Beach
Fixing XR system name aliasing for the -hmd command.
[CL 3638830 by Ryan Vance in Main branch]
2017-09-12 11:27:30 -04:00
|
|
|
OtherTextureLocal = GetFallbackRHITexture();
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const FIntRect EyeDstRect = SpectatorScreenModeTexturePlusEyeLayout_RenderThread.GetScaledEyeRect(TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
2017-09-25 14:08:25 -04:00
|
|
|
const FIntRect EyeSrcRect = GetFullFlatEyeRect_RenderThread(EyeTexture);
|
2021-11-24 21:57:34 -05:00
|
|
|
const FIntRect CroppedEyeSrcRect = Helpers::GetEyeCroppedToFitRect(HMDDevice->GetEyeCenterPoint_RenderThread(EStereoscopicEye::eSSE_LEFT_EYE), EyeSrcRect, EyeDstRect);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
|
|
|
|
const FIntRect OtherDstRect = SpectatorScreenModeTexturePlusEyeLayout_RenderThread.GetScaledTextureRect(TargetTexture->GetSizeX(), TargetTexture->GetSizeY());
|
|
|
|
|
const FIntRect OtherSrcRect(0, 0, OtherTextureLocal->GetSizeX(), OtherTextureLocal->GetSizeY());
|
|
|
|
|
|
|
|
|
|
const bool bClearBlack = SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bClearBlack;
|
|
|
|
|
|
|
|
|
|
if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst)
|
|
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, CroppedEyeSrcRect, TargetTexture, EyeDstRect, bClearBlack, true);
|
2018-10-10 13:34:48 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, OtherTextureLocal, OtherSrcRect, TargetTexture, OtherDstRect, false, !SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bUseAlpha);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, OtherTextureLocal, OtherSrcRect, TargetTexture, OtherDstRect, bClearBlack, true);
|
|
|
|
|
HMDDevice->CopyTexture_RenderThread(RHICmdList, EyeTexture, CroppedEyeSrcRect, TargetTexture, EyeDstRect, false, true);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3636795)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 2932765 by Nick.Whiting
Merging updated license files for Oculus libraries
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3513736 by Keli.Hlodversson
Move duplicated late update code into a common FLateUpdateManager
#jira UEVR-893
Change 3514798 by Mike.Beach
#4.17
Exposing a way for Blueprint users to remap the SteamVR controller's d-pad buttons (clashes with the Oculus mappings).
#jira UE-42634
Change 3516042 by Dustin.Holmes
Runtime handedness changes in Vive controllers are now reflected when a new device is connected. Device mappings are also reset when a device disconnects, so that if it connects again it fully reregisters instead of just assuming the role it previously had.
Change 3517781 by Keli.Hlodversson
Remove unused local variable bUseCustomPresentTexture
Change 3517951 by Mike.Beach
#4.17
Guarding against dereferencing a null pointer. Defaulting to the identity when we don't (yet) have a valid head pose to use.
#jira UE-43685
Change 3518142 by Mike.Beach
#4.17
Resolving fallout from bad merge (CL 3514868) - checking for teminating null in array (which was added to keep ARRAY_COUNT from acting on an empty array).
Change 3523183 by Ryan.Vance
#jira UE-46493, UEVR-661
Fixes GearVR only displaying a black screen on startup
Fixes GearVR rendering incorrectly with mobile multi-view w/o direct mode enabled
Adding mobile multi-view direct support to Daydream
Change 3523718 by Nick.Whiting
Adding core controller recentering delegate, and moving Google over to that system.
Change 3527263 by Dan.Oconnor
Mirror 3526925 for Nick Donaldson
Change 3533596 by Dustin.Holmes
Add garbage matte map, gamemode, and blueprints.
Change 3533598 by Dustin.Holmes
Expose the Set Tint Color and Opacity function for Widget Components as a Blueprint node.
Change 3538139 by Mike.Beach
Moving Oculus debug shader directly into Oculus plugin.
#jira UE-47134
Change 3543185 by Nick.Atamas
Address UEVR-891 : Merge in changes to Google Tango plugin.
#jira UEVR-891
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3545505 by Nick.Atamas
Fix UEVR-851 : some fix-ups to MeshReconHUD and overlay material now has a material parameter for tinting the reconstructed mesh to help debug visualization.
Change 3547549 by Jeff.Fisher
Fixing DefaultSpectatorScreenController comment.
Change 3551339 by Ryan.Vance
#jira UE-44947
Editor primitives we not being handled correctly with ISR.
Change 3554169 by Dustin.Holmes
Reconcile missed Mixed Reality blueprint
Change 3566825 by Mike.Beach
Fixing some bad merges from Main (fallout from CL 3566309)
Change 3567143 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3567572 by Mike.Beach
[WIP] Adding some MR plugin dependencies to keep CIS quiet (SteamVR is just temporary, and will be removed).
Change 3569116 by Jeff.Fisher
Mixed reality build breaks for PS4
-Module is dependent on steamvr, so don't build it for PS4.
-Removed unused class that doesn't compile with clang.
Change 3569362 by Mike.Beach
Organizing MR plugin content, to make way for new calibration modes.
Change 3572802 by Jeff.Fisher
UEVR-832 Add save/load system for calibrated camera settings
-Moved MixedRealityConfigurationSaveGame to c++.
#review-3571779
#jira UEVR-832
Change 3573864 by Mike.Beach
[WIP] Initial work on MR cam alignment controller - records point/frustum data from user input.
Change 3575900 by Jeff.Fisher
Vive spectator flat rect expanded to match other platforms.
-The vive 'full flat eye' rect was narrower than other platforms. Expanded it to be closer to the other platforms.
Change 3578684 by Mike.Beach
Static analysis fixes for CIS.
#jira UE-48204, UE-48203, UE-48206
Change 3579460 by Mike.Beach
[WIP] New calibration mode for camera alignment.
#jira UEVR-785
Change 3581232 by Mike.Beach
[WIP] Saving off alignment calibration data, and loading it on initialization. We skip alignment calibration if it has been configured.
#jira UEVR-832
Change 3588411 by Mike.Beach
[WIP] Adding calibration for compositing (chroma color, etc.).
#jira UEVR-785
Change 3588541 by Mike.Beach
[WIP] Cleaning up some display issues with the MR calibration.
#jira UEVR-785
Change 3588680 by Mike.Beach
Re-organizing the MR content, now that the alignment controller calibrates more than just alignment (renaming, etc.).
Change 3588694 by Mike.Beach
Renaming the MR calibration pawn (since it doesn't do any calibrating itself).
Change 3591518 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3591671 by Ryan.Vance
Debug stereo layer support
This adds an option to render the debug canvas to a stereo layer which greatly improves console and stat readability in an hmd.
Change 3591812 by Ryan.Vance
Don't snap motion controllers to the origin when tracking is lost.
Change 3594681 by Mike.Beach
[WIP] Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3596679 by Mike.Beach
CIS fix (likely fallout from CL 3591671) - changing the order of initialization to better match the order of declaration.
Change 3598191 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Created MixedRealityGarbageMatteCaptureComponent. An instance of this is spawned by and attached to MixedRealityCaptureComponent. Saved config data is loaded into it. It spawns a garbage matte actor. It then captures the garbage matte actor into a render target (which is set on MixedRealityCaptureComponent).
#jira UEVR-807
#review-3598179
Change 3598276 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3598332 by Mike.Beach
Guarding against a blind cast in the SteamVRChaperone component, which can be used cross platform (can't assume SteamVR).
Change 3605271 by Mike.Beach
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
Change 3608490 by Jeff.Fisher
UEVR-987 Social Screen PS4 need to go to 'mirroring' for hmd setup dialog because system dialogs are not visible in separate mode.
UEVR-988 SpectatorScreen Flickering
UE-47234 Spectator screen: need frame delay before assigning dynamically created rendertarget to spectator texture
UE-47310 Spectator Screen: crash if you release a render target which is assigned as the spectator texture
-Test level content for all of these bugs.
Change 3608883 by Jeff.Fisher
UEVR-807 Setup M_MRVidProcessing to use 3D garbage matte data.
-Set material to use the garbage matte render target.
Change 3613292 by Mike.Beach
Moving header fcn decl up, under the proper interface section (for organization's sake).
Change 3616943 by Nick.Whiting
Updating SteamVR libraries to 1.0.9, so we can bring back macOS support
Change 3616970 by Nick.Whiting
Adding in steamvr visible area mesh support. Can be toggled with vr.SteamVR.UseVisibleAreaMesh
Change 3617866 by Mike.Beach
Updating the VR template to reflect Oculus HMD device naming that we've keyed off of in these Blueprints (when determining which VR system we're running on).
Change 3620108 by Mike.Beach
[WIP] Adding an intermediate calibration step to tweak the MR virtual cam's alignment.
Change 3620982 by Mike.Beach
Tying off some loose ends with the MR calibration map:
* Saving after each calibration phase
* Fixing blocked input from garbage matte creation
* Blocking input handling while exiting/previewing
* Adding minimum radius for random screen pt
Change 3621551 by Mike.Beach
[MR] Leveraging camera support in the new media framework - working for limited cameras in calibration.
Change 3621552 by Mike.Beach
[MR calibration] - fixing it so when you first switch into compoisiting calibration it updates the property readout.
Change 3621660 by Mike.Beach
[MR calibration] Cleaning up how we display text (adding a struct to wrap the coresponding properties).
Change 3623323 by Dustin.Holmes
Fix buffer overflow when using 5+ Vive generic trackers and add more Special hand designations to cover the maximum 11 trackers Vive supports
Change 3625900 by Keli.Hlodversson
Remove fixed 16:9 aspect ratio for SteamVR and Oculus splash screens.
Oculus was already fixed in CL#3413801, but regressed with plugin renaming and unificiation with GearVR in CL#3502152.
#jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio)
Change 3628409 by Mike.Beach
Speculative CIS fix.
#jira UE-49339
Change 3628440 by Nick.Whiting
Fix for SteamVR OSX build issues
Change 3628489 by Nick.Whiting
Fix for win32 build break
Change 3629045 by Mike.Beach
Shadowed variable name fix (CIS).
Change 3629202 by Arciel.Rekman
Copying //UE4/Partner-Valve@3629179 to Dev-VR (//UE4/Dev-VR)
Change 3629340 by Nick.Atamas
Unshelved and resolved changes from Oculus.
Change 3629772 by Ryan.Vance
Fixing Oculus Vulkan related compile issues. This will break Oculus Vulkan support, but the code needs to be refactored anyway.
Change 3629833 by Mike.Beach
Fixing up CIS warning introduced by Oculus 1.17 changes - "unsafe conversion" warning
#jira UE-49376
Change 3630696 by Jeff.Fisher
UE-49415 //UE4/Dev-VR: Incremental UE4Editor Win64 completed with errors - 5 Errors
Switching an include to a forward declaration
-Not sure why the previous version didn't compile on the build machine, but fewer dependencies is good.
Change 3630783 by Mike.Beach
Fixing CIS compiler failures for our vehicle templates.
#jira UE-49417
Change 3630802 by Mike.Beach
Better fix than 3630783 - updating the vehicle template's stereoscopic check (fixing the VehicleHud.cpp logic as well)
#jira UE-49417
Change 3630870 by Mike.Beach
Pragma'ing out a function pointer cast warning. Good warning, but I figure we know what we're doing here and there's no other way around it.
#jira UE-49376
Change 3630993 by Ryan.Vance
Check to ensure we have a valid third camera before trying to use it.
We could check >= 3 or if the left and right cameras are left/right stereo etc. decided to go with the simple test for now.
Change 3631322 by Jeff.Fisher
UEVR-909 PIP in Garbage Matte
-Added ExternalGarbageMatteActor to MixedRealityGarbageMatteCaptureComponent and exposed it to blueprint though MixedRealityCaptureComponent. This lets us switch from using the normal mixed reality component save/load garbage matte data and instead use an external actor, in this case the actor we use to setup the garbage matte. Then the mask is able to capture that actor live as it is edited.
-Also implemented GetViewOwner() so that we can use SetOwnerOnlySee to prevent other cameras and captures from seeing the garbage matte actor.
-Calibration level now uses the external garbage matte actor to let the garbate matte mask live update. It also does a picture-in-picture preview of the mixed reality scene. 'P' can show/hide the garbage matte actor on that PIP preview.
-Added SetUnmaskedPixelHighlightColor to MixedRealityCaptureComponent and the material. With this one can make unmasked video pixels more obvious in the output. The calibration level has this mapped to shift-P and makes pixels bright yellow to white.
-Added blueprint to calibration level to make the garbage matte actor visible in the mixed reality capture. That is bound to ctrl-g.
-GarbageMatteActors spawned by the mixed reality capture component are now attached to the vr origin. The calibration level now saves garbage matte mesh transforms relative to the vr origin.
-The garbage matte mesh is now plugin content, and is referenced in the mixedrealitycomponent default object, so it is cooked in any project that includes the plugin.
-Fog and AtmosphericFog no longer affect the garbage matte mask capture... there may be other things we need to turn off there.
#review-3618345
#jira UEVR-909
Change 3631362 by Keli.Hlodversson
#jira UE-49418 Exiting Google Instant Preview displays half of the editor viewport as black.
Note convoluted fix: passing bIsStereoScopic3D to IsActiveThisFrame. ISceneViewExtension code cannot rely on StereoRenderingDevice->IsStereoEnabled to know whether to render in stereo, as the current viewport widget may disable it. This was not a problem before the refactoring, as HMD-related viewextensions were only added to the active list after establishing that stereo indeed was enabled and allowed by the current view port widget.
Change 3631887 by Jeff.Fisher
Fixing IsActiveThisFrame build break.
Change 3632206 by Nick.Atamas
Fix for UE-49413.
Registering FOculusHMD as an extensions the same way as others: now creates an XRCamera that passes all the calls back to the HMD.
Change 3632264 by Nick.Whiting
Fix for Vive rendering getting cropped off due to invalid subrect values being submitted to the compositor.
Change 3632340 by Nick.Atamas
Merged in change from Loren; opted for our solution to ViewExtensions instead of the one in the changelist.
Original description below.
Change 3632214 by Loren.McQuade@Loren.McQuade_Dev-VR on 2017/09/07 19:51:29 *pending*
[Dev-VR] Added OculusHMD_SceneViewExtension, PlayerPosition/PlayerOrientation values, FOculusHMD::GetRelativeEyePose cross-eyed madness (CL 3631541, 3631687)
Change 3632353 by Ryan.Vance
#jira UE-49468
Don't apply xr camera rotation on the player controller when not using xr tracking.
Change 3632735 by Keli.Hlodversson
Better fix for #jira UE-49413.
Revert oculus xr camera code and use that one can have more than one view extension registered instead.
Use GetPriority to have the OculusHMD view extension code execute after the default xr camera.
The xr camera subclass did not forward the calls to ISceneViewExtension to the parent, breaking various functionality such as late update.
Fixes a crash when entering VR pie twice, back to back.
Change 3632752 by Keli.Hlodversson
Applying change 3632592 by Loren.McQuade@Loren.McQuade_Dev-VR_Branch on 2017/09/08 02:08:22
[Dev-VR] Push //UE4/Partner-Oculus@3632591 #rb merge
//UE4/Partner-Oculus to //UE4/Dev-VR/...
Reverted OculusHMD_XRCamera changes, as that clas has been removed in the interim.
Change 3633211 by Mike.Beach
Backing out Oculus MotionController hiding that accidently got submitted - we decided not to adopt this change originally.
Change 3633315 by Jeff.Fisher
merge from main with dev-platform problem children
-expecting SDRBackBuffer stuff to be wrong.
Change 3634006 by Mike.Beach
Resurecting Oculus clip plane settings which got dropped in the IXR refactor.
#jira UE-49520
Change 3634639 by Keli.Hlodversson
Avoid include cycle
https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/68863219?stepName=UE4Editor%20Static%20Analysis%20Win64%20%28IncludeTool%29&jobId=7995809&jobName=UE4%20Dev-VR%20-%20CL%203632752%20-%20Nightly%20Build&tabGroup=diagnosticHeader&firstPage=1
Change 3634641 by Jeff.Fisher
UE-49535 Lighting is blown out when playing in VR Preview on Vive
-Need pixel format to be PF_B8G8R8A8 for vr, now the plugins all build their render target and use that format.
#review-3634623
Change 3634682 by Jeff.Fisher
IHeadMountedDisplay forward declarations needed.
Change 3634690 by Ryan.Vance
We can't override the screen percentage when rendering for stereo
#jira UE-49287
Change 3635970 by Keli.Hlodversson
#jira UE-49563 Crash while opening QA-Game Referencing SharedPointer.h
Verify that StereoRendering is valid before calling IsStereoEnabled()
Change 3635979 by Mike.Beach
CIS static analysis fix - checking a ptr for null before we use it.
#jira UE-49531
Change 3636059 by Mike.Beach
Fixing XR system name aliasing for the -hmd command.
[CL 3638830 by Ryan Vance in Main branch]
2017-09-12 11:27:30 -04:00
|
|
|
FRHITexture2D* FDefaultSpectatorScreenController::GetFallbackRHITexture() const
|
|
|
|
|
{
|
|
|
|
|
//return GWhiteTexture->TextureRHI->GetTexture2D();
|
|
|
|
|
return GBlackTexture->TextureRHI->GetTexture2D();
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
FIntRect FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect(FVector2D EyeCenterPoint, const FIntRect& SrcRect, const FIntRect& TargetRect)
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
{
|
|
|
|
|
// Return a SubRect of EyeRect which has the same aspect ratio as TargetRect
|
|
|
|
|
// such that drawing that SubRect of the eye texture into TargetRect of some other texture
|
|
|
|
|
// will give a nice single eye cropped to fit view.
|
|
|
|
|
|
2017-09-25 14:08:25 -04:00
|
|
|
// If EyeCenterPoint can be put in the center of the screen by shifting the crop up/down or left/right
|
|
|
|
|
// shift it as far as we can without cropping further. This means if we are cropping
|
|
|
|
|
// vertically we can shift to a vertical center other than 0.5, and if we are cropping horizontally
|
|
|
|
|
// we can shift to a horizontal center other than 0.5.
|
|
|
|
|
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
// Eye rect is the subrect of the eye texture that we want to crop to fit TargetRect.
|
|
|
|
|
// Eye rect should already have been cropped to only contain pixels we might want to show on TargetRect.
|
|
|
|
|
// So it ought to be cropped to the reasonably flat-looking part of the rendered area.
|
|
|
|
|
|
|
|
|
|
FIntRect OutRect = SrcRect;
|
|
|
|
|
|
|
|
|
|
// Assuming neither rect is zero size in any dimension.
|
|
|
|
|
check(SrcRect.Area() != 0);
|
|
|
|
|
check(TargetRect.Area() != 0);
|
|
|
|
|
|
|
|
|
|
const float SrcRectAspect = (float)SrcRect.Width() / (float)SrcRect.Height();
|
|
|
|
|
const float TargetRectAspect = (float)TargetRect.Width() / (float)TargetRect.Height();
|
|
|
|
|
|
|
|
|
|
if (SrcRectAspect < TargetRectAspect)
|
|
|
|
|
{
|
|
|
|
|
// Source is taller than destination
|
|
|
|
|
// Crop top/bottom
|
|
|
|
|
const float DesiredSrcHeight = SrcRect.Height() * (SrcRectAspect / TargetRectAspect);
|
|
|
|
|
const int32 HalfHeightDiff = FMath::TruncToInt(((float)SrcRect.Height() - DesiredSrcHeight) * 0.5f);
|
|
|
|
|
OutRect.Min.Y += HalfHeightDiff;
|
|
|
|
|
OutRect.Max.Y -= HalfHeightDiff;
|
2017-09-25 14:08:25 -04:00
|
|
|
const int32 DesiredCenterAdjustment = FMath::TruncToInt((EyeCenterPoint.Y - 0.5f) * (float)SrcRect.Height());
|
|
|
|
|
const int32 ActualCenterAdjustment = FMath::Clamp(DesiredCenterAdjustment, -HalfHeightDiff, HalfHeightDiff);
|
|
|
|
|
OutRect.Min.Y += ActualCenterAdjustment;
|
|
|
|
|
OutRect.Max.Y += ActualCenterAdjustment;
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Source is wider than destination
|
|
|
|
|
// Crop left/right
|
|
|
|
|
const float DesiredSrcWidth = SrcRect.Width() * (TargetRectAspect / SrcRectAspect);
|
|
|
|
|
const int32 HalfWidthDiff = FMath::TruncToInt(((float)SrcRect.Width() - DesiredSrcWidth) * 0.5f);
|
|
|
|
|
OutRect.Min.X += HalfWidthDiff;
|
|
|
|
|
OutRect.Max.X -= HalfWidthDiff;
|
2017-09-25 14:08:25 -04:00
|
|
|
const int32 DesiredCenterAdjustment = FMath::TruncToInt((EyeCenterPoint.X - 0.5f) * (float)SrcRect.Width());
|
|
|
|
|
const int32 ActualCenterAdjustment = FMath::Clamp(DesiredCenterAdjustment, -HalfWidthDiff, HalfWidthDiff);
|
|
|
|
|
OutRect.Min.X += ActualCenterAdjustment;
|
|
|
|
|
OutRect.Max.X += ActualCenterAdjustment;
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return OutRect;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FIntRect FDefaultSpectatorScreenController::Helpers::GetLetterboxedDestRect(const FIntRect& SrcRect, const FIntRect& TargetRect)
|
|
|
|
|
{
|
|
|
|
|
FIntRect OutRect = TargetRect;
|
|
|
|
|
|
|
|
|
|
// Assuming neither rect is zero size in any dimension.
|
|
|
|
|
check(SrcRect.Area() != 0);
|
|
|
|
|
check(TargetRect.Area() != 0);
|
|
|
|
|
|
|
|
|
|
const float SrcRectAspect = (float)SrcRect.Width() / (float)SrcRect.Height();
|
|
|
|
|
const float TargetRectAspect = (float)TargetRect.Width() / (float)TargetRect.Height();
|
|
|
|
|
|
|
|
|
|
if (SrcRectAspect < TargetRectAspect)
|
|
|
|
|
{
|
|
|
|
|
// Source is taller than destination
|
|
|
|
|
// Column-boxing
|
2017-09-25 14:08:25 -04:00
|
|
|
const float DesiredTgtWidth = TargetRect.Width() * (SrcRectAspect / TargetRectAspect);
|
|
|
|
|
const int32 HalfWidthDiff = FMath::TruncToInt(((float)TargetRect.Width() - DesiredTgtWidth) * 0.5f);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
OutRect.Min.X += HalfWidthDiff;
|
|
|
|
|
OutRect.Max.X -= HalfWidthDiff;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Source is wider than destination
|
|
|
|
|
// Letter-boxing
|
2017-09-25 14:08:25 -04:00
|
|
|
const float DesiredTgtHeight = TargetRect.Height() * (TargetRectAspect / SrcRectAspect);
|
|
|
|
|
const int32 HalfHeightDiff = FMath::TruncToInt(((float)TargetRect.Height() - DesiredTgtHeight) * 0.5f);
|
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3512802)
#lockdown Nick.Penwarden
#rb no.one
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3060975 by Ryan.Vance
Integrating 3058175 from Oculus
Change 3466079 by Nick.Atamas
Added rudimentary collision support to MrMesh.
Change 3468111 by Mike.Beach
Give the SceneRender component's scene view a specific ViewActor (the component's owner). This lets us set bOnlyOwnerSee on components belonging to the same actor, and have it only showup in the render scene view.
Change 3468267 by Nick.Atamas
Now using non-interleaved data in MRMeshComponent
Change 3468475 by Mike.Beach
Initial checkin for new mixed reality plugin (WIP). New MixedReality capture component, intended to mimic a real world camera.
Copying //Tasks/UE4/Dev-MixedReality to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)
#jira UEVR-795, UEVR-789
Change 3468483 by Mike.Beach
Marking the new MixedReality plugin as experimental (as it is incomplete and a WIP)
Change 3468511 by Mike.Beach
CIS fixes for fallout from CL 3468475.
Change 3469754 by Mike.Beach
CIS compiler error fixes (fallout from CL 3468475).
Change 3470407 by Mike.Beach
*sigh* more CIS fixes (fallout from 3468475)
Change 3471494 by Douglas.Copeland
Test content for GearVR Stereo Layers
Change 3476135 by Jeff.Fisher
UE-45661 Duplicate .so files in GoogleVR.
-We want the version of each file from the android_x86 style folder, but in the android\x86 folder, and the APL.xml file needed to reference the new path rather than the old path.
-This fix was also made in Release-4.16 for 4.16.2 in cl 3476133.
#jira UE-45661
#review-3474770
Change 3480446 by Dustin.Holmes
Added support for Vive Tracker.
#jira UEVR-792
Change 3480552 by Dustin.Holmes
Added map and gamemode for calibration
#jira UEVR-808
Change 3483325 by Nick.Atamas
Merging //UE4/Partner-Google-VR to Dev-VR (//UE4/Dev-VR)
Known issue with Mac build packaging.
Change 3485969 by Nick.Atamas
Fixed double-spacing and formatting issues.
Converted TangoEcefUtils.cpp to follow Epic coding standards.
Change 3486071 by Nick.Atamas
Rename/move file(s) from Plugins/Runtime/Tango/... to Plugins/Runtime/GoogleTango/...
Change 3486078 by Nick.Atamas
Fixed non-portable (wrong case) include path.
Change 3486906 by Jeff.Fisher
Fixing build warning about a variable being shadowed.
Change 3487245 by Jeff.Fisher
Fixing build break in some template source files from HeadMountedDisplayFunctionLibrary move.
Change 3487827 by Nick.Atamas
Fixing the missing platforms header; should resolve CIS warning.
Change 3488808 by Keli.Hlodversson
Fix vr.Debug.VisualizeTrackingSensors when ViewTarget->HasActiveCameraComponent() is true.
Also switched to use GWorld instead of passing in the current World argument to the handler as the world pointer can change for instance if turning the setting on and loading another level in the editor.
#jira UE-45949
Change 3490841 by Nick.Atamas
Fixing more CIS and coding standard issues related to Tango.
Change 3491038 by Nick.Atamas
Modified GoogleInstantPreview.Build.cs to use RuntimeDependencies instead of explicit dylib/dll copying.
Change 3492481 by Jeff.Fisher
Fixing HeadMountedDisplayTypes.h shadowed member warning.
Change 3495157 by Mike.Beach
New XR modular feature - XRDeviceAssets. Intended to give us access to device models so we can render arbitrary devices. Implements this for SteamVR.
#jira UEVR-829
Change 3495205 by Mike.Beach
CIS fix (fallout from 3495157) - missing leading 'template<>' for template specializations.
Change 3495213 by Mike.Beach
Fixing the vr.SpectatorScreenMode CVar so that it's sink function doesn't override other CVar commands that set the mode themselves.
#jira UEVR-790
Change 3495403 by Nick.Atamas
- Disabled Google Tango support for Win32.
- Disabled GoogleInstantPreview files being erroneously included while building game; it is only used by Editor.
- Renamed Tango.uplugin -> GoogleTango.uplugin
- Fixed self-assignment in TangoImageComponent.cpp
Change 3496225 by Mike.Beach
Fixing CIS compiler error for non-editor builds (fallout from CL 3495157).
Change 3496981 by Nick.Atamas
GoogleInstantPreview libraries are now checked into Binaries/ThirdParty/... so that no copying from .Build.cs is necessary.
Change 3497033 by Nick.Atamas
Going back from GoogleTango/ to Tango/. It's a bigger change that previously thought.
Change 3498487 by Nick.Whiting
Adding option to PIE settings to NOT minimize editor when doing VR PIE
Change 3499242 by Dustin.Holmes
Fixed static analysis warning by updating the number of devices that can have their button states tracked.
Change 3499341 by Nick.Atamas
Hopefully fixes Mac Editor CIS.
Change 3499395 by Arciel.Rekman
Copying //UE4/Partner-Valve@3499365 to Dev-VR (//UE4/Dev-VR)
Change 3499550 by Ryan.Vance
Fixing compile issue.
Change 3499678 by Nick.Atamas
- Dummy Mesh Reconsturctor now sometimes generates empty blocks to test more scenarios.
- Removed unused code in DummyMeshReconstructorModule
- Removed unused variable in GoogleInstantPreview.Build.cs
Change 3499840 by Nick.Atamas
std::string needed by google's online system.
Change 3499889 by Nick.Atamas
Fixed static code analysis CIS fails.
Change 3500007 by Nick.Whiting
Removing Vulkan RHI dependency on a plugin, refactoring it to use an interface to check to break the dependency
Change 3500027 by Nick.Whiting
Fixing missing include file in SteamAudio
Change 3500030 by Nick.Whiting
Changing cast from reinterp to static. Copypasta fail
Change 3500078 by Nick.Whiting
Speculative fix for the builder for an error that doesn't repro locally
Change 3500086 by Nick.Atamas
More build fixups.
Change 3500096 by Nick.Atamas
Copying //UE4/Partner-Google-VR-Minimal at CL3499964 to Dev-VR (//UE4/Dev-VR)
Change 3500107 by Nick.Atamas
Does this fix CIS?
Change 3500121 by Nick.Atamas
More CIS fixing, hopefully.
Change 3500129 by Nick.Atamas
More CIS fixing.
Change 3500713 by Nick.Whiting
Fix for Win32 build break
Change 3500887 by Arciel.Rekman
Fixed copyright notices and compilation errors in Steam Audio.
(Edigrating CL 3500131)
Change 3501010 by Arciel.Rekman
Fix shadowing error.
Change 3501230 by Nick.Atamas
Make warning go away.
Change 3501890 by Nick.Atamas
Moving Tango->GoogleTango. Fixup pass in next CL.
Change 3501900 by Jeff.Fisher
UE-46265 Crash attempting to Play in VR
-Need to call UpdateSpectatorScreenMode_RenderThread in PreRenderViewFamily_RenderThread so that the mode is set before other renderthread work decides what to do based on the mode.
#review-3501882
#jira UE-46256
Change 3502152 by Nick.Whiting
Oculus Unified Plugin. OculusHMD plugin now supports both the Rift and the GearVR in one plugin. Minor supporting engine modifications included
Change 3502199 by Nick.Atamas
Checking in TangoQA project with fixed-up content to point at GoogleTango plugin.
Known issue: crash when building cooking collision for bricks with no triangles.
Change 3502215 by Nick.Atamas
Fixed UIScale curve.
Change 3502253 by Nick.Whiting
Trying to fix up p4's botch of the merge
Change 3502930 by Mike.Beach
Attempt to fix build errors (fallout from CL 3502873), using new (moved/renamed) PhysX cook util struct.
Change 3503559 by Jeff.Fisher
UE-46300 Editor process crashes when opening with Oculus HMD plugged in
-Reimplementing spectator screen for updated oculus plugin.
#jira UE-46300
#review-3503455
Change 3503685 by Jeff.Fisher
TM-SpectatorScreen
-made the scene capture component follow the camera orientation so i can make it look at different stuff.
Change 3503695 by Nick.Whiting
Fixes for build breaks
Change 3503819 by Jeff.Fisher
TM-SpectatorScreen
-Adjusted scene capture and render target to get approximately correct color in the spectator screen.
Change 3503852 by Nick.Atamas
- Fixed crash when sending a brick with 0 data.
- Added implementation to ClearAllBricks.
Change 3503947 by Ryan.Vance
Fixing overspecified method definitions.
Change 3505242 by Douglas.Copeland
Added gamepad inputs to SpectatorScreen Level BP for more efficient test setup
Change 3505307 by Douglas.Copeland
Re-saving Emmissive_Blue Material to resolve map warning
Change 3505704 by Ryan.Vance
We can't pass a nullptr into RenderTexture_RenderThread. Instead of checking for a mirror window here, the RenderTexture_RenderThread implementation should do the right thing. Jeff's mirrorwindow/socialscreen refactoring should handle this correctly now.
Change 3505914 by Jeff.Fisher
UE-46370 Ensure handled when restarting Editor after disabling Oculus plugin
-remove scaling from the pose if necessary. It appears that when running oculus rift through steamvr the tracking reference comes through at .99 scale. We can't build a quat out of it unless it is normalized.
#jira UE-46370
#review-3505892
Change 3506650 by Jack.Porter
External Texture fixes changes from Dev-Sequencer
- fix ENGINE_API meaning singletons were existing in each module
- fix crash releasing an External RHITexture resource.
- Recache uniform expressions when external textures are registered and unregistered
Change 3506653 by Jack.Porter
Remove external texture logging that was accidentally enabled.
Change 3507043 by Mike.Beach
Fixing CIS content errors (copied material still referencing assets from a separate plugin) - redid the material.
Change 3507231 by Ryan.Vance
#jira UE-46426
Fail preinit on gearvr if bPackageForGearVR is false
Change 3507822 by Jeff.Fisher
UE-46445 Player can't move through level by holding one grip button in Editor VR Mode
-We were passing worldscalefactor, rather than worldscale into the get controller position function. WorldScaleFactor is worldscale / 100, making it a unitless multiplier of the world scale. So a *magical* 100 needs to be multipled back in here. Oculus must have found that and fixed it, looks like it was broken for 4.16.
#jira UE-46445
Change 3508167 by Jeff.Fisher
Fixing CheckSlow at startup on Oculus. The head pose orientation was being initialized to zero rather than identity, which isn't so useful.
Change 3509622 by Jeff.Fisher
Adding commented out null check to commented out implementation of ShouldDisableHiddenAndVisibileAreaMeshForSpectatorScreen_RenderThread.
Change 3509983 by Jeff.Fisher
Fixing vr.MirrorMode alias to vr.SpectatorScreenMode
-was trying to use a cvar that no longer exists
Change 3510188 by Ryan.Vance
#jira UE-46454
We need to set the render target before applying cached render targets.
Change 3510231 by Mike.Beach
Setting up redirects for the plugin, since it was renamed from "OculusLibrary" to "OculusHMD" - ensuring that projects don't loose references in Blueprints, etc.
#jira UE-46462
Change 3510253 by Ryan.Vance
#jira UE-46452
We need to execute the clear before seting up shader state for the copy.
Change 3511627 by Mike.Beach
Correcting some CIS warnings - Updating misc. GetWorldFromContextObject() calls since the old signature was deprecated by the latest Framework integration.
Change 3511984 by Mike.Beach
Fixing fallout from integration with Main (CL 3511845)... common shader file renamed (to .ush instead of .usf).
Change 3512797 by Mike.Beach
Static analysis fix - making doubly sure that we're not indexing into out of bounds memory.
Change 3512802 by Mike.Beach
Only warning about the OculusHMD module being unavailable when it isn't loaded (otherwise, we were extraneously warning when users didn't have a rift).
#jira UE-46575
DONE!
[CL 3512933 by Mike Beach in Main branch]
2017-06-27 23:02:31 -04:00
|
|
|
OutRect.Min.Y += HalfHeightDiff;
|
|
|
|
|
OutRect.Max.Y -= HalfHeightDiff;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return OutRect;
|
|
|
|
|
}
|