2020-01-08 17:11:23 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-12-19 18:07:47 -05:00
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#include "Changes/MeshReplacementChange.h"
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2021-06-13 00:35:22 -04:00
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#include "DynamicMesh/DynamicMesh3.h"
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2019-12-19 18:07:47 -05:00
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2021-03-09 19:33:56 -04:00
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using namespace UE::Geometry;
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2019-12-19 18:07:47 -05:00
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FMeshReplacementChange::FMeshReplacementChange()
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{
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}
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2021-02-17 11:50:23 -04:00
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FMeshReplacementChange::FMeshReplacementChange(TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> BeforeIn, TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> AfterIn)
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2019-12-19 18:07:47 -05:00
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{
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Before = BeforeIn;
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After = AfterIn;
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}
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void FMeshReplacementChange::Apply(UObject* Object)
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{
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IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, false);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, true);
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}
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}
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void FMeshReplacementChange::Revert(UObject* Object)
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{
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IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, true);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, false);
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}
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}
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FString FMeshReplacementChange::ToString() const
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{
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return FString(TEXT("Mesh Change"));
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}
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