2021-06-22 12:11:21 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryFramework : ModuleRules
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{
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public GeometryFramework(ReadOnlyTargetRules Target) : base(Target)
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{
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2021-10-01 16:01:41 -04:00
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//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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2021-06-22 12:11:21 -04:00
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2021-10-01 16:01:41 -04:00
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// this is required for raytracing suppport?
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PublicIncludePaths.Add("../Shaders/Shared");
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PublicDependencyModuleNames.AddRange(
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2021-06-22 12:11:21 -04:00
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"PhysicsCore",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"GeometryCore",
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"MeshConversion"
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}
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);
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}
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}
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