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UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/GeometryFramework.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryFramework : ModuleRules
{
public GeometryFramework(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// this is required for raytracing suppport?
PublicIncludePaths.Add("../Shaders/Shared");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"PhysicsCore",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"MeshConversion"
}
);
}
}