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UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionCreationParameters.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FGeometryCollection;
class GEOMETRYCOLLECTIONENGINE_API FGeometryCollectionCreationParameters
{
public:
FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollection, bool ReCalculateNormalsIn = false, bool ReCalculateTangetsIn = false);
~FGeometryCollectionCreationParameters();
private:
bool ReCalculateNormals;
bool ReCalculateTangents;
FGeometryCollection& GeometryCollection;
};