Files
UnrealEngineUWP/Engine/Source/Runtime/CookOnTheFly/Private/CookOnTheFlyMessages.cpp

47 lines
884 B
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CookOnTheFlyMessages.h"
namespace UE { namespace ZenCookOnTheFly { namespace Messaging
{
FArchive& operator<<(FArchive& Ar, FCompletedPackages& CompletedPackages)
{
Ar << CompletedPackages.CookedPackages;
Ar << CompletedPackages.FailedPackages;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FCookPackageRequest& Request)
{
Ar << Request.PackageId;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FCookPackageResponse& Response)
{
Ar << Response.Status;
if (Response.Status == EPackageStoreEntryStatus::Ok)
{
Ar << Response.CookedEntry;
}
return Ar;
}
FArchive& operator<<(FArchive& Ar, FRecookPackagesRequest& Request)
{
Ar << Request.PackageIds;
return Ar;
}
FArchive& operator<<(FArchive& Ar, FRecookPackagesResponse& Response)
{
return Ar;
}
}}} // namesapce UE::ZenCookOnTheFly::Messaging