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UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Private/ClientPilotBlackboardManager.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClientPilotBlackboardManager.h"
UClientPilotBlackboardManager* UClientPilotBlackboardManager::ObjectInstance = nullptr;
UClientPilotBlackboardManager* UClientPilotBlackboardManager::GetInstance()
{
#if !UE_BUILD_SHIPPING
if (ObjectInstance == nullptr)
{
ObjectInstance = NewObject<UClientPilotBlackboardManager>();
ObjectInstance->AddToRoot();
}
#endif
return ObjectInstance;
}