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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Sync.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_Sync.h"
#include "Animation/AnimSyncScope.h"
void FAnimNode_Sync::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
Source.Initialize(Context);
}
void FAnimNode_Sync::Update_AnyThread(const FAnimationUpdateContext& Context)
{
UE::Anim::TScopedGraphMessage<UE::Anim::FAnimSyncGroupScope> Message(Context, Context, GroupName, GroupRole);
Source.Update(Context);
}
void FAnimNode_Sync::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
{
Source.CacheBones(Context);
}
void FAnimNode_Sync::Evaluate_AnyThread(FPoseContext& Output)
{
Source.Evaluate(Output);
}
void FAnimNode_Sync::GatherDebugData(FNodeDebugData& DebugData)
{
DebugData.AddDebugItem(DebugData.GetNodeName(this));
Source.GatherDebugData(DebugData);
}