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34 lines
839 B
C++
34 lines
839 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNodes/AnimNode_Sync.h"
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#include "Animation/AnimSyncScope.h"
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void FAnimNode_Sync::Initialize_AnyThread(const FAnimationInitializeContext& Context)
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{
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Source.Initialize(Context);
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}
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void FAnimNode_Sync::Update_AnyThread(const FAnimationUpdateContext& Context)
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{
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UE::Anim::TScopedGraphMessage<UE::Anim::FAnimSyncGroupScope> Message(Context, Context, GroupName, GroupRole);
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Source.Update(Context);
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}
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void FAnimNode_Sync::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
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{
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Source.CacheBones(Context);
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}
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void FAnimNode_Sync::Evaluate_AnyThread(FPoseContext& Output)
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{
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Source.Evaluate(Output);
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}
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void FAnimNode_Sync::GatherDebugData(FNodeDebugData& DebugData)
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{
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DebugData.AddDebugItem(DebugData.GetNodeName(this));
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Source.GatherDebugData(DebugData);
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}
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