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UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/Configuration.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// ue
#include "Misc/Optional.h"
#include "Containers/UnrealString.h"
// librtc
#include "AudioTypes.h"
namespace LibRtc
{
struct FConfiguration
{
struct FData
{
static constexpr const TCHAR* kDefaultStunServerUrl = TEXT("stun:stun.l.google.com:19302");
FString StunServerUrl = kDefaultStunServerUrl;
TOptional<FAudioCodec> CustomAudioCodec;
};
static FData& Get()
{
static FData Instance;
return Instance;
}
};
}