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UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncSerialization.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCore.h"
namespace unsync {
struct FIOReaderStream;
struct FVectorStreamOut;
bool LoadBlocks(FGenericBlockArray& OutBlocks, uint32& OutBlockSize, const FPath& Filename);
bool SaveBlocks(const std::vector<FBlock128>& Blocks, uint32 BlockSize, const FPath& Filename);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, FIOReaderStream& Stream);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, const FPath& Filename);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, FVectorStreamOut& Stream);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, const FPath& Filename);
} // namespace unsync