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16 lines
449 B
C
16 lines
449 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnsyncBuffer.h"
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#include "UnsyncUtil.h"
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namespace unsync {
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FBuffer Compress(const uint8* Data, uint64 DataSize, int ZstdCompressionLevel = 3);
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FBuffer Decompress(const uint8* Data, uint64 DataSize);
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FBuffer Decompress(const FBuffer& Buffer);
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bool Decompress(const uint8* InputData, uint64 InputDataSize, uint8* OutputData, uint64 OutputDataSize);
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} // namespace unsync
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