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UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncCmdHash.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCommon.h"
#include "UnsyncCore.h"
namespace unsync {
struct FCmdHashOptions
{
FPath Input;
FPath Output;
bool bForce = false;
bool bIncremental = false;
uint32 BlockSize = uint32(64_KB);
FAlgorithmOptions Algorithm;
};
int32 CmdHash(const FCmdHashOptions& Options);
} // namespace unsync