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UnrealEngineUWP/Engine/Source/Programs/UnrealVirtualizationTool/UnrealVirtualizationTool.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVirtualizationToolTarget : TargetRules
{
public UnrealVirtualizationToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealVirtualizationTool";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileAgainstEditor = false;
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bUsesSlate = false;
// UnrealHeaderTool is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
// Enable Developer plugins
bCompileWithPluginSupport = true;
AdditionalPlugins.Add("PerforceSourceControl");
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
GlobalDefinitions.Add("UE_SUPPORT_FULL_PACKAGEPATH=1");
GlobalDefinitions.Add("UE_DISABLE_PLUGIN_DISCOVERY=1");
}
}