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UnrealEngineUWP/Engine/Source/Programs/UnrealObjectPtrTool/UnrealObjectPtrTool.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealObjectPtrTool : ModuleRules
{
public UnrealObjectPtrTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
}
}