2022-05-25 19:55:37 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
using System ;
using System.Collections.Generic ;
using System.Text ;
using System.IO ;
using System.Linq ;
using EpicGames.Core ;
using UnrealBuildBase ;
using Microsoft.Extensions.Logging ;
namespace UnrealBuildTool
{
class KDevelopProjectFile : ProjectFile
{
public KDevelopProjectFile ( FileReference InitFilePath , DirectoryReference BaseDir )
: base ( InitFilePath , BaseDir )
{
}
}
/// <summary>
/// KDevelop project file generator implementation
/// </summary>
class KDevelopGenerator : ProjectFileGenerator
{
public KDevelopGenerator ( FileReference ? InOnlyGameProject )
: base ( InOnlyGameProject )
{
}
/// File extension for project files we'll be generating (e.g. ".vcxproj")
override public string ProjectFileExtension
{
get
{
return ".kdev4" ;
}
}
protected override bool WritePrimaryProjectFile ( ProjectFile ? UBTProject , PlatformProjectGeneratorCollection PlatformProjectGenerators , ILogger Logger )
{
bool bSuccess = true ;
return bSuccess ;
}
/// <summary>
/// Write the primare $ProjectName.kdev4 project file, the one that should be opened when loading the project
/// into KDevelop
/// </summary>
/// <param name="FileContent">File content.</param>
/// <param name="Name">Name.</param>
private void WriteKDevPrimaryProjectSection ( ref StringBuilder FileContent , string Name )
{
FileContent . Append ( "\n" ) ;
FileContent . Append ( "[Project] \n" ) ;
FileContent . Append ( "Manager=KDevCustomBuildSystem \n" ) ;
FileContent . Append ( "Name=" ) ;
FileContent . Append ( Name ) ;
FileContent . Append ( "\n" ) ;
}
/// <summary>
/// Write the Command Sub section for .kdev4/$ProjectName.kdev4 file
/// </summary>
/// <param name="FileContent">File content.</param>
/// <param name="TargetName">Target name.</param>
/// <param name="ConfName">Conf name.</param>
/// <param name="BuildConfigIndex">Build config index.</param>
/// <param name="Type">Type.</param>
private void WriteCommandSubSection ( ref StringBuilder FileContent , string TargetName , string ConfName , int BuildConfigIndex , int Type )
{
string ToolType = "" ;
string Executable = "bash" ;
string ProjectCmdArg = "" ;
string BuildCommand = "Engine/Build/BatchFiles/Linux/Build.sh" ;
if ( TargetName = = GameProjectName )
{
ProjectCmdArg = " -project=\"" + OnlyGameProject ! . FullName + "\"" ;
if ( Type = = 1 )
{
ProjectCmdArg = " -makefile -kdevelopfile " + ProjectCmdArg + " -game -engine " ;
}
}
else if ( TargetName = = ( GameProjectName + "Editor" ) )
{
ProjectCmdArg = " -editorrecompile -project=\"" + OnlyGameProject ! . FullName + "\"" ;
if ( Type = = 1 )
{
ProjectCmdArg = " -makefile -kdevelopfile " + ProjectCmdArg + " -game -engine " ;
}
}
else
{
if ( Type = = 1 )
{
// Override BuildCommand and ProjectCmdArg
BuildCommand = "./GenerateProjectFiles.sh" ;
// ProjectCmdArg = "";
}
}
if ( Type = = 0 )
{
ToolType = "Build" ;
}
else if ( Type = = 1 )
{
ToolType = "Configure" ;
}
else if ( Type = = 3 )
{
ToolType = "Clean" ;
ConfName = ConfName + " -clean" ;
}
FileContent . Append ( String . Format ( "[CustomBuildSystem][BuildConfig{0}][Tool{1}]\n" , BuildConfigIndex , ToolType ) ) ;
FileContent . Append ( String . Format ( "Arguments={0} {1} {2} Linux {3}\n" , BuildCommand , ProjectCmdArg , TargetName , ConfName ) ) ;
FileContent . Append ( "Enabled=true\n" ) ;
FileContent . Append ( "Environment=\n" ) ;
FileContent . Append ( String . Format ( "Executable={0}\n" , Executable ) ) ;
FileContent . Append ( String . Format ( "Type={0}\n\n" , Type ) ) ;
}
/// <summary>
/// Write the Command section for a .kdev4/$ProjectName.kdev4 file.
/// </summary>
/// <param name="FileContent">File content.</param>
private void WriteCommandSection ( ref StringBuilder FileContent )
{
int BuildConfigIndex = 1 ;
string UnrealRootPath = Unreal . RootDirectory . FullName ;
FileContent . Append ( "[CustomBuildSystem]\n" ) ;
FileContent . Append ( "CurrentConfiguration=BuildConfig0\n\n" ) ; //
// The Basics to get up and running with the editor, utilizing the Makefile.
FileContent . Append ( String . Format ( "[CustomBuildSystem][BuildConfig0]\nBuildDir=file://{0}\n" , UnrealRootPath ) ) ;
FileContent . Append ( "Title=BuildMeFirst\n\n" ) ;
FileContent . Append ( "[CustomBuildSystem][BuildConfig0][ToolBuild]\n" ) ;
FileContent . Append ( "Arguments=-f Makefile UnrealEditor UnrealGame ShaderCompileWorker UnrealLightmass UnrealPak\n" ) ;
FileContent . Append ( "Enabled=true\n" ) ;
FileContent . Append ( "Environment=\n" ) ;
FileContent . Append ( "Executable=make\n" ) ;
FileContent . Append ( "Type=0\n\n" ) ;
FileContent . Append ( "[CustomBuildSystem][BuildConfig0][ToolClean]\n" ) ;
FileContent . Append ( "Arguments=-f Makefile UnrealEditor UnrealGame ShaderCompileWorker UnrealLightmass UnrealPak -clean\n" ) ;
FileContent . Append ( "Enabled=true\n" ) ;
FileContent . Append ( "Environment=\n" ) ;
FileContent . Append ( "Executable=make\n" ) ;
FileContent . Append ( "Type=3\n\n" ) ;
FileContent . Append ( "[CustomBuildSystem][BuildConfig0][ToolConfigure]\n" ) ;
FileContent . Append ( "Arguments=./GenerateProjectFiles.sh\n" ) ;
FileContent . Append ( "Enabled=true\n" ) ;
FileContent . Append ( "Environment=\n" ) ;
FileContent . Append ( "Executable=bash\n" ) ;
FileContent . Append ( "Type=1\n\n" ) ;
foreach ( ProjectFile Project in GeneratedProjectFiles )
{
foreach ( ProjectTarget TargetFile in Project . ProjectTargets . OfType < ProjectTarget > ( ) )
{
if ( TargetFile . TargetFilePath = = null )
{
continue ;
}
string TargetName = TargetFile . TargetFilePath . GetFileNameWithoutAnyExtensions ( ) ;
// Remove both ".cs" and ".
foreach ( UnrealTargetConfiguration CurConfiguration in ( UnrealTargetConfiguration [ ] ) Enum . GetValues ( typeof ( UnrealTargetConfiguration ) ) )
{
if ( CurConfiguration ! = UnrealTargetConfiguration . Unknown & & CurConfiguration ! = UnrealTargetConfiguration . Development )
{
if ( InstalledPlatformInfo . IsValidConfiguration ( CurConfiguration , EProjectType . Code ) )
{
string ConfName = Enum . GetName ( typeof ( UnrealTargetConfiguration ) , CurConfiguration ) ! ;
FileContent . Append ( String . Format ( "[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n" , BuildConfigIndex , UnrealRootPath ) ) ;
if ( TargetName = = GameProjectName )
{
FileContent . Append ( String . Format ( "Title={0}-Linux-{1}\n\n" , TargetName , ConfName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 3 ) ;
}
else if ( TargetName = = ( GameProjectName + "Editor" ) )
{
FileContent . Append ( String . Format ( "Title={0}-Linux-{1}\n\n" , TargetName , ConfName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 3 ) ;
}
else
{
FileContent . Append ( String . Format ( "Title={0}-Linux-{1}\n\n" , TargetName , ConfName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , ConfName , BuildConfigIndex , 3 ) ;
}
BuildConfigIndex + + ;
}
}
}
FileContent . Append ( String . Format ( "[CustomBuildSystem][BuildConfig{0}]\nBuildDir=file://{1}\n" , BuildConfigIndex , UnrealRootPath ) ) ;
if ( TargetName = = GameProjectName )
{
FileContent . Append ( String . Format ( "Title={0}\n\n" , TargetName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 3 ) ;
}
else if ( TargetName = = ( GameProjectName + "Editor" ) )
{
FileContent . Append ( String . Format ( "Title={0}\n\n" , TargetName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 3 ) ;
}
else
{
FileContent . Append ( String . Format ( "Title={0}\n\n" , TargetName ) ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 0 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 1 ) ;
WriteCommandSubSection ( ref FileContent , TargetName , "Development" , BuildConfigIndex , 3 ) ;
}
BuildConfigIndex + + ;
}
}
}
/// <summary>
/// Adds the include directory to the list, after converting it to an absolute path to UnrealEngine root directory.
/// </summary>
/// <param name="FileContent">File content.</param>
/// <param name="Logger"></param>
private void WriteIncludeSection ( ref StringBuilder FileContent , ILogger Logger )
{
List < string > IncludeDirectories = new List < string > ( ) ;
List < string > SystemIncludeDirectories = new List < string > ( ) ;
string UnrealEngineRootPath = Unreal . RootDirectory . FullName ;
int IncludeIndex = 1 ;
// Iterate through all the include paths that
// UnrealBuildTool generates
foreach ( ProjectFile CurProject in GeneratedProjectFiles )
{
KDevelopProjectFile ? KDevelopProject = CurProject as KDevelopProjectFile ;
if ( KDevelopProject = = null )
{
Logger . LogInformation ( "KDevelopProject == null" ) ;
continue ;
}
foreach ( string CurPath in KDevelopProject . IntelliSenseIncludeSearchPaths )
{
string FullProjectPath = ProjectFileGenerator . PrimaryProjectPath . FullName ;
string FullPath = "" ;
// need to test to see if this in the project souce tree
if ( CurPath . StartsWith ( "/" ) & & ! CurPath . StartsWith ( FullProjectPath ) )
{
// Full path to a folder outside of project
FullPath = CurPath ;
}
else
{
FullPath = Path . GetFullPath ( Path . Combine ( Path . GetDirectoryName ( KDevelopProject . ProjectFilePath . FullName ) ! , CurPath ) ) ;
FullPath = Utils . MakePathRelativeTo ( FullPath , FullProjectPath ) ;
FullPath = FullPath . TrimEnd ( '/' ) ;
FullPath = Path . Combine ( UnrealEngineRootPath , FullPath ) ;
}
if ( ! FullPath . Contains ( "FortniteGame/" ) & & ! FullPath . Contains ( "ThirdParty/" ) )
{
SystemIncludeDirectories . Add ( String . Format ( "{0}" , FullPath ) ) ;
IncludeIndex + + ;
}
}
foreach ( string CurPath in KDevelopProject . IntelliSenseSystemIncludeSearchPaths )
{
string FullProjectPath = ProjectFileGenerator . PrimaryProjectPath . FullName ;
string FullPath = "" ;
if ( CurPath . StartsWith ( "/" ) & & ! CurPath . StartsWith ( FullProjectPath ) )
{
// Full path to a folder outside of project
FullPath = CurPath ;
}
else
{
FullPath = Path . GetFullPath ( Path . Combine ( Path . GetDirectoryName ( KDevelopProject . ProjectFilePath . FullName ) ! , CurPath ) ) ;
FullPath = Utils . MakePathRelativeTo ( FullPath , FullProjectPath ) ;
FullPath = FullPath . TrimEnd ( '/' ) ;
FullPath = Path . Combine ( UnrealEngineRootPath , FullPath ) ;
}
if ( ! FullPath . Contains ( "FortniteGame/" ) & & ! FullPath . Contains ( "ThirdParty/" ) ) // @todo: skipping Fortnite header paths to shorten clang command line for building
{
SystemIncludeDirectories . Add ( String . Format ( "{0}" , FullPath ) ) ;
IncludeIndex + + ;
}
}
}
// Remove duplicate paths from include dir and system include dir list
List < string > Tmp = new List < string > ( ) ;
List < string > Stmp = new List < string > ( ) ;
Tmp = IncludeDirectories . Distinct ( ) . ToList ( ) ;
Stmp = SystemIncludeDirectories . Distinct ( ) . ToList ( ) ;
IncludeDirectories = Tmp . ToList ( ) ;
SystemIncludeDirectories = Stmp . ToList ( ) ;
foreach ( string CurPath in IncludeDirectories )
{
FileContent . Append ( CurPath ) ;
FileContent . Append ( " \n" ) ;
}
foreach ( string CurPath in SystemIncludeDirectories )
{
FileContent . Append ( CurPath ) ;
FileContent . Append ( " \n" ) ;
}
FileContent . Append ( "\n" ) ;
}
/// <summary>
/// Splits the definition text into macro name and value (if any).
/// </summary>
/// <param name="Definition">Definition text</param>
/// <param name="Key">Out: The definition name</param>
/// <param name="Value">Out: The definition value or null if it has none</param>
/// <returns>Pair representing macro name and value.</returns>
private void SplitDefinitionAndValue ( string Definition , out String Key , out String Value )
{
int EqualsIndex = Definition . IndexOf ( '=' ) ;
if ( EqualsIndex > = 0 )
{
Key = Definition . Substring ( 0 , EqualsIndex ) ;
Value = Definition . Substring ( EqualsIndex + 1 ) ;
}
else
{
Key = Definition ;
Value = "" ;
}
}
/// <summary>
/// Write the defines section to the .kdev4/$ProjectName.kdev4 project file.
/// </summary>
/// <param name="FileContent">File content.</param>
/// <param name="Logger">Logger for output</param>
private void WriteDefineSection ( ref StringBuilder FileContent , ILogger Logger )
{
String Key = "" ;
String Value = "" ;
List < string > DefineHolder = new List < string > ( ) ;
foreach ( ProjectFile CurProject in GeneratedProjectFiles )
{
KDevelopProjectFile ? KDevelopProject = CurProject as KDevelopProjectFile ;
if ( KDevelopProject = = null )
{
Logger . LogInformation ( "KDevelopProject == null" ) ;
continue ;
}
foreach ( string CurDefine in KDevelopProject . IntelliSensePreprocessorDefinitions )
{
SplitDefinitionAndValue ( CurDefine , out Key , out Value ) ;
if ( string . IsNullOrEmpty ( Value ) )
{
DefineHolder . Add ( String . Format ( "{0} \\\n" , Key ) ) ;
}
else
{
DefineHolder . Add ( String . Format ( "{0}={1} \\\n" , Key , Value ) ) ;
}
}
}
// Remove duplicates if they are present.
List < string > Tmp = new List < string > ( ) ;
Tmp = DefineHolder . Distinct ( ) . ToList ( ) ;
DefineHolder = Tmp . ToList ( ) ;
foreach ( string Def in DefineHolder )
{
FileContent . Append ( Def ) ;
}
FileContent . Append ( "\n\n" ) ;
}
/// <summary>
/// Excludes list in one big ugly list.
/// </summary>
/// <param name="FileContent">File content.</param>
private void WriteExcludeSection ( ref StringBuilder FileContent )
{
// Default excludes list with Engine/Intermediate, *PCH.h, and *.gch added to the exclude list
FileContent . Append ( "[Filters]\nsize=30\n\n[Filters][0]\ninclusive=0\npattern=.*\ntargets=3\n\n" +
"[Filters][1]\ninclusive=0\npattern=.git\ntargets=2\n\n[Filters][10]\ninclusive=0\npattern=*.o\ntargets=1\n\n" +
"[Filters][11]\ninclusive=0\npattern=*.a\ntargets=1\n\n[Filters][12]\ninclusive=0\npattern=*.so\ntargets=1\n\n" +
"[Filters][13]\ninclusive=0\npattern=*.so.*\ntargets=1\n\n[Filters][14]\ninclusive=0\npattern=moc_*.cpp\ntargets=1\n\n" +
"[Filters][15]\ninclusive=0\npattern=*.moc\ntargets=1\n\n[Filters][16]\ninclusive=0\npattern=ui_*.h\ntargets=1\n\n" +
"[Filters][17]\ninclusive=0\npattern=qrc_*.cpp\ntargets=1\n\n[Filters][18]\ninclusive=0\npattern=*~\ntargets=1\n\n" +
"[Filters][19]\ninclusive=0\npattern=*.orig\ntargets=1\n\n[Filters][2]\ninclusive=0\npattern=CVS\ntargets=2\n\n" +
"[Filters][20]\ninclusive=0\npattern=.*.kate-swp\ntargets=1\n\n[Filters][21]\ninclusive=0\npattern=.*.swp\ntargets=1\n\n" +
"[Filters][22]\ninclusive=0\npattern=*.pyc\ntargets=1\n\n[Filters][23]\ninclusive=0\npattern=*.pyo\ntargets=1\n\n" +
"[Filters][24]\ninclusive=0\npattern=Engine/Intermediate\ntargets=2\n\n[Filters][25]\ninclusive=0\npattern=*PCH.h\ntargets=1\n\n" +
"[Filters][26]\ninclusive=0\npattern=*.gch\ntargets=1\n\n[Filters][27]\ninclusive=0\npattern=*.generated.h\ntargets=1\n\n" +
"[Filters][28]\ninclusive=0\npattern=Intermediate\ntargets=2\n\n[Filters][3]\ninclusive=0\npattern=.svn\ntargets=2\n\n" +
"[Filters][4]\ninclusive=0\npattern=_svn\ntargets=2\n\n[Filters][5]\ninclusive=0\npattern=SCCS\ntargets=2\n\n" +
"[Filters][6]\ninclusive=0\npattern=_darcs\ntargets=2\n\n[Filters][7]\ninclusive=0\npattern=.hg\ntargets=2\n\n" +
"[Filters][8]\ninclusive=0\npattern=.bzr\ntargets=2\n\n[Filters][9]\ninclusive=0\npattern=__pycache__\ntargets=2\n\n" +
"[Filters][29]\ninclusive=0\npattern=Engine/Source/ThirdParty\ntargets=2\n\n" ) ;
}
/// Simple Place to call all the Write*Section functions.
private bool WriteKDevelopPro ( ILogger Logger )
{
// RAKE! Take one KDevelopProjectFileContent and pass
// it through each function that writes out the sections.
StringBuilder KDevelopFileContent = new StringBuilder ( ) ;
StringBuilder KDevelopPrimaryFileContent = new StringBuilder ( ) ;
// These are temp files until we can write them to the
// *.kdev4 filename directly
StringBuilder DefinesFileContent = new StringBuilder ( ) ;
StringBuilder IncludesFileContent = new StringBuilder ( ) ;
string FileName = PrimaryProjectName + ".kdev4" ;
string DefinesFileName = "Defines.txt" ; // RAKE! TEMP!
string IncludesFileName = "Includes.txt" ; // RAKE! TEMP!
WriteKDevPrimaryProjectSection ( ref KDevelopPrimaryFileContent , PrimaryProjectName ) ;
WriteCommandSection ( ref KDevelopFileContent ) ;
WriteIncludeSection ( ref IncludesFileContent , Logger ) ;
WriteDefineSection ( ref DefinesFileContent , Logger ) ;
WriteExcludeSection ( ref KDevelopFileContent ) ;
// Write the primary kdev file.
string FullPrimaryProjectPath = Path . Combine ( PrimaryProjectPath . FullName , ".kdev4/" ) ;
if ( ! Directory . Exists ( FullPrimaryProjectPath ) )
{
Directory . CreateDirectory ( FullPrimaryProjectPath ) ;
}
string FullKDevelopPrimaryFileName = Path . Combine ( PrimaryProjectPath . FullName , FileName ) ;
string FullKDevelopFileName = Path . Combine ( FullPrimaryProjectPath , FileName ) ;
string FullDefinesFileName = Path . Combine ( FullPrimaryProjectPath , DefinesFileName ) ;
string FullIncludesFileName = Path . Combine ( FullPrimaryProjectPath , IncludesFileName ) ;
WriteFileIfChanged ( FullDefinesFileName , DefinesFileContent . ToString ( ) , Logger ) ;
WriteFileIfChanged ( FullIncludesFileName , IncludesFileContent . ToString ( ) , Logger ) ;
return WriteFileIfChanged ( FullKDevelopPrimaryFileName , KDevelopPrimaryFileContent . ToString ( ) , Logger ) & &
WriteFileIfChanged ( FullKDevelopFileName , KDevelopFileContent . ToString ( ) , Logger ) ;
}
/// ProjectFileGenerator interface
//protected override bool WritePrimaryProjectFile( ProjectFile UBTProject )
protected override bool WriteProjectFiles ( PlatformProjectGeneratorCollection PlatformProjectGenerators , ILogger Logger )
{
return WriteKDevelopPro ( Logger ) ;
}
/// ProjectFileGenerator interface
/// <summary>
/// Allocates a generator-specific project file object
/// </summary>
/// <param name="InitFilePath">Path to the project file</param>
/// <param name="BaseDir">The base directory for files within this project</param>
/// <returns>The newly allocated project file object</returns>
protected override ProjectFile AllocateProjectFile ( FileReference InitFilePath , DirectoryReference BaseDir )
{
return new KDevelopProjectFile ( InitFilePath , BaseDir ) ;
}
/// ProjectFileGenerator interface
public override void CleanProjectFiles ( DirectoryReference InPrimaryProjectDirectory , string InPrimaryProjectName , DirectoryReference InIntermediateProjectFilesDirectory , ILogger Logger )
{
}
}
}