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UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingManifest.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
struct FLiveCodingManifest
{
FString LinkerPath;
TMap<FString, FString> LinkerEnvironment;
TMap<FString, TArray<FString>> BinaryToObjectFiles;
TMap<FString, TArray<FString>> Libraries;
bool Read(const TCHAR* FileName, FString& OutFailReason);
bool Parse(FJsonObject& Object, FString& OutFailReason);
};